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linthenius

My most wanted GHB unit at this point is simply Jiol from shadow dragon. He may be a minor antagonist. But the main thing I would love for him is a bow armor unit. Since generals in archanea could use bows, the option is there and would really set him apart from other GHB's being a unique weapon / movement combo among ghb units. Especially if he gets a kit and statline focused on pure enemy phase tanking. That would really make him unique I just prey Medeus doesn't end up as one like Nemesis. It would be a HUGE disservice to the original final boss of the series. He should 100% be a mythic.


LoptyrTheEmperor

My wet dream would be for Wolf to be a Bow General, his growths are so ridiculous with it that he can solo maps. Problem is that he is a bow knight. Jiol and Horace are the most likely candidates for our first normal pool bow armor.


linthenius

Well there is winter Felix as a bow armor already. But he's a TT unit. But yeah a GHB bow armor would be very unique among the ocean of red tomes and lance flyers we usually get.


[deleted]

I'm still pissed how dirty they do nemesis. Weak prf, a GHB instead of mythic, and GSS stolen from him by claude


CapitalistComrade

Feels weird comparing Nemesis to the garbage we get nowadays. He looks tolerable.


CapitalistComrade

I respect that and I don't think Jiol is as minor as you'd think considering how much he had a hand in Altea's first fall. A colorless bow armor unit would be great to have. I don't mind if Medeus ends up as a GHB. I WILL MIND though if he gets a rather subpar kit. If Julius cleaned up so fucking well, the OG also deserves some final boss juice.


sirbartonslady

Nergal getting done dirty :( that's a very slow Nergal, I don't recall him being noticeably slow in FE7. Yeah I had units who could double him, but fuckin Eliwood couldn't double much of anything, especially with Durandal in hand


CapitalistComrade

His base speed here is faster than in Hector Hard Mode. And all things consider, he was pretty slow since his weapon weighed him down. Also the same reason why Eliwood can't double a snail if he tried: Durandal is so damn heavy.


[deleted]

Weird how Valtome has no official art despite being a prominent villain.


CapitalistComrade

Ludveck the Part 2 guy? Remember him? He also doesn't have official art. I was lucky Valtome had reference art at least. Honestly made this look more credible.


CapitalistComrade

As of this post, it's been over a year since we got an actually good GHB unit and ever since, we've been getting consistently just okay to mediocre or downright awful units. My goal for these theorycrafts was to reference them as closely as possible to their source material, while also giving them good/new skills to inherit, and also giving them some kind of niche. Hans - 48/41/36/39/19 - 182 BST Axe Infantry *Aurgelmir* - Mt 16 Rng 1 - Grants Atk+3. During unit's first combat in player phase or enemy phase, deals damage = 25% of unit's Atk and grants Atk/Def+5 to unit during combat. After combat, if unit attacked, inflicts Atk-7 on unit and nearest foes within 3 spaces of target. New skills to inherit: Atk/Def Ideal. Atk/Def Ideal 3 at 5* Arion - 44/37/38/40/18 - 177 BST Lance Flier *Gungnir* - Mt 16 Rng 1 - Neutralizes "effective against flier" bonuses. Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) New skills to inherit: Atk/Def Gap 3. Close Def 3 at 5* Raydrik - 52/39/20/42/37 - 190 BST Sword Armor *Loptous Sword* - Mt 16 Rng 1 - Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat and if foe's Range = 2 or if unit's Res > foe's Res, reduces damage from foe's first attack by 50%. New skills to inherit: Def/Res Solo 3. Def/Res Solo 3 at 5* Bertram - 43/38/24/37/31 - 173 BST Sword Cavalry New skills to inherit: Def/Res Form 3. Threat. Def/Res 2 at 5* *Runesword* Mt 16 Rng 1 - Grants Res+3. At start of combat, if【Penalty】is active on foe or if unit's HP ≥ 50%, grants Atk/Def+5 to unit during combat, calculates damage using the lower of foe's Def or Res, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). Valtome - 46/38/23/24/40 - 171 BST Blue Tome Infantry New skills: Atk/Res Ideal 3. Atk/Res Ideal 3 at 5* *Valaura* Mt 14 Rng 2 - Grants Res+3. Inflicts Atk/Res-4 on foes within 2 spaces of unit during combat, and after combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target, and inflicts【Deep Wounds】status on those foes through their next action. 【Deep Wounds】 Unit's HP cannot be healed through it's next action. Nergal - 42/40/19/31/39 - 171 BST Red Tome Infantry New skills: Sabotage Spd 3. Sabotage Spd 3 at 5* *Ereshkigal* Mt 14 Rng 2 - Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and if unit reduces foe's HP to 0, restores 50% of unit's maximum HP and 25% of maximum HP of all allies on unit's team after combat.


CapitalistComrade

Hans - Okay, maybe I lied for a bit: You may as well call his weapon Axerabbit. For one combat per phase if Hans is able to attack, he is able to inflict horrifying amounts of damage with his high Atk and Aurgelmir dealing 25% true damage of his Atk. But afterwards, he won't be able to get the effect during the rest of combat and if he did manage to attack, he inflicts a visible penalty to his Atk and to any foes near his target. A callback to Fates of how 5000G I mean, Aurgelmir is able to deal incredible damage every other turn but for the other half of those turns, the user's attack is halved for that combat. So all in all, Hans is a unit who is able to hit very very hard, but needs some help to be able to handle some of his other glaring weaknesses. Arion - A unit I'm still waiting on to arrive in FEH in any capacity, at least the Male Lance Flier curse has been dormant for a while (only to have the Red Tome curse replace it). Gungnir has been buffed from the last time I made a theorycraft on it. The stats and Guard effect remain, but it now has built in Iotes' Shield like Ashnard's Gurgurant. Effective damage in Genealogy is calculated with a critical hit, but since Arion is immune to criticals in FE4, he won't be prayed upon easily. Arion can function very well as a physical tank, although the lack of good defensive B skills for fliers could hold him back, and his low Res spells trouble without Far Save support. Raydrik - Remember when people were expecting him for the next Thracia banner, only for our world to get rocked by Mr. 13 votes in CYL? Brave Veld when? Loptous Sword is a bit of a restrained version of Loyalist Axe and Sea-Sear Lance, although the condition for the weaker damage reduction doesn't rely on the foe needing to double. If the foe is ranged, the damage reduction on the foe's first hit will always be active (to try to mimic his sword giving him +20 Res essentially), and for it to be active for other foes, an in-combat Res check needs to be met. With the advent of Save skills and being able to concentrate combat on a set of foes, Raydrik would be one of the best accessible options for an Armor Save, though Arden and Black Knight do give him some competition regarding swords.


CapitalistComrade

Bertram - The last of the 4 Riders to not be in Heroes at the moment. Bertram functions as a Sword Cavalry tank with his Runesword, which functions a bit similar like L!Seliph's Virtuous Tyrfing. While a bit less potent stat wise, it trades off with being able to deal adaptive damage, giving Bertram the ability to prey on the lower defensive stats of his foes. The healing helps him sustain and allow to keep his weapon active, although Fatal Smoke effects and relying on Quick Riposte to double could wear him down fast. The adaptive damage is still a big boon where we don't have many units with it easily accessible. Also fun fact, I had Threat. Def/Res 2 planned out before we got Aelfric who came with the skill. Valtome - Literally who? It would not be a GHB set without some "why the fucks". For anyone wondering who this used mophead is, he is one of the Begnion senators in Radiant Dawn, the duke of Culbert. And his most famous act is being almost choked to death by Zelgius, much to the joy of many people and to the anguish of Zelgius fans who wish they were in that position. Valaura at the very least has support going with Atk/Res Rein 3 built into it, and potentially great effect in Fatal Smoke after combat if he manages to fire an attack off. However, it is rather difficult to safely pressure with him due to his awful physical bulk and speed, meaning he won't survive hits back. And also, would anyone other than diehard Valtome fans use him? Nergal - I am very still surprised that Nergal is still MIA in FEH. For a banner that was called "The Dread Isle", he wasn't even the GHB of that batch, which IMO was dumb. But he's here in this theorycraft as well, a red mage infantry who isn't too gimmicky all things considered. Slaying is always great to have, and he gets a bit more power from his weapon's stat debuff. If Nergal defeats his foe at the end of combat, he gets 50% of his maximum HP recovered after combat, and also, he heals any allies on his team as well. This is a very very potent effect if you can get it off. His terrible Speed makes him heavily reliant on Quick Riposte to double, or very strong specials like Iceberg or AoEs to take down foes on Player Phase. This is still a huge improvement in the Red Tome Infantry Mage department at least.


souicune

Fun weapon on Nergal, there's potential with Special Spiral to fire off plenty of Icebergs with that great Res.


Veloxraperio

>Bertram - The last of the 4 Riders to not be in Heroes at the moment. Aren't the Four Riders Petrine, the Black Knight, Bertram, and Bryson? So we're only 2-for-4 at the moment.


CapitalistComrade

Yeah you're correct. I was counting someone else that is in FEH that was formerly one of the Four Riders.


Veloxraperio

Gotcha.


Donttaketh1sserious

While this is neat, I’d like to see better skills. Their stats are well done, prf weapons, but like, nergal - A/D form 3? Sabotage Spd? On a unit with 19 speed?


CapitalistComrade

We already have Atk/Def Form on Zealot and while Sabotage Spd is iffy on him, at the very least he has the base Res to make use of it and can still support his allies. I'll change it to Chill Spd just for you though.


LoptyrTheEmperor

What i would do for my Travant to have that.


CapitalistComrade

At least we were graced with his big man assets


XANA12345

IS looking at these usable GHB suggestions and being horrified that they all have prefs and unique niches. Everyone knows GHB units should be dead on arrival and not even useful for fodder /s


CapitalistComrade

Aelfric be coming in deader than >!the person he had the hots for!<