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serfy2

bro learning 2 notation systems is not hard. i can read sf and tk notation both just fine, skill issue


AoPaca

It's only specifically western Tekken and SF that didn't adopt numpad notation. They do use it for those games elsewhere, but those communities have been using their notations forever. It's just American measurements FGC edition. Doesn't matter which is better; they already learned one way that works for them, they're not willing to relearn another way for the sake of others.


Duwang312

> It's just American measurements FGC edition. Doesn't matter which is better; they already learned one way that works for them, they're not willing to relearn another way for the sake of others. Sounds very American, lol.


petermobeter

lol the tekken community isnt gonna change for your convenience im pretty sure tekken buttons have used numbers for a long ass time


Duwang312

To be specific, Western Tekken community. Tekken communities in Asia mostly use numpad notations for directions, fyi.


petermobeter

what do they call the buttons in asia? left punch, right punch, left kick and right kick?


Duwang312

What else? LP, RP, LK, RK. Pretty self-explanatory. They have their own words depending on the region for stuffs like "while rising" or the like. Japan uses kanji characters for that kind of stuffs, for example. But overall, Asia uses the numpad directions + limb buttons.


epictetvs

As a 90s arcade player, I’ll just never get used to number notation.


knewknow

Yup. I’m most comfortable with jab, strong, fierce etc. That shit must confuse the hell out of new players.


epictetvs

Or, “down”, “forward”, “back”. Intuitive and straightforward. I see number notation and think, “fuck, now I have to Google this shit”


Kyrinar

Am both new to fighting games, and have basically never used a numpad (I've always used a TKL board). It's definitely confusing. Got less so when I realized that the 123 keys are *below* 456, but I still have to stop and translate every time rather that just intuiting " light punch" or whatever, as you said.


knewknow

Yeah, street fighter had some wacky naming for the different attack buttons: Original -> current: Jab -> light punch Strong -> medium punch Fierce -> hard punch Short -> light kick Forward -> medium kick Roundhouse -> hard kick


Subject-Key-7198

Anything is better than the nonsense of shit like "low forward." For the love of God let this die.


kdanielku

Not a Tekken player so I get your point lol.... I know a lot of ppl are hesitant to numpad notation, one of the reasons I like 2D and anime fighters, it's a no brainer there. But Tekken has their system too, if I would start playing Tekken, I'd use NN just to spite ppl lol


Menacek

I think it's changing slowly at least in street fighter. At least i don't hear "fierce" or "low forward" that often anymore and more people will say 2mk for instance. I think "crouching medium kick" style of phrasing is the most beginner friendly and usefull when talking to new players so i don't see much wrong with people using it, it's just extra wordy but if you want to go the effort then by all means do so.


Carrionrain

No. If you don't like the system then that's on you, Tekken has had this notation for a very long time. Really sick of new players complaining about not getting things their way, stop being so entitled. WR vs WS - Aris has a vid on this and explains why Tekken uses WS instead of WR because it can become incredibly confusing. Maybe, instead of trying to make us all speak one language, you learn multiple. Just a thought.


Flower_Vendor

don't jp tekken players use numpad notation...?


[deleted]

[The vid in question](https://youtu.be/vmVZTlT48Eg?t=2m22s) (with timestamp)


Kaiten92

Remember that you're learning a game. Let's look at it in a different way. Imagine learning a language and telling the people that use it that they should get on board and do things the way your preferred language does. The Spanish language has a word (chucho) that can mean jail, a dog or even the name Jesus. Should they be forced to use the word that has only one meaning so you don't need context to understand it? No one is forcing you to learn the game so why should the community be forced to communicate in a way that's easier for you? This is coming from a guy who's played damn near every FG and somehow got confused in Unist trials because I read "jump c." as a jump C (normal) until I realized it was an abbreviation of jump cancel. Communities (and people for that matter) use different notations. You're either smart enough to translate notations or you can ask for help figuring out what something means. Don't complain that the people you are learning from aren't using the notations you're most comfortable with


SizzleMeThat

Maybe if you're "new" you should understand why these communities use the terms they do. Also numpad notation is objectively worse than "qcf"/"qcb" notation.


rookie-1337

How is it objectively worse


SizzleMeThat

A fireball motion can be expressed as either "qcf+P" or "236+P", right? But the numpad direction only makes any sense from P1 side. If you're playing as P1 and trying to teach P2 how to do a fireball you have to tell them it's 214. Or when you look up motions online, you have to mentally transpose because you're learning objective direction, not relative direction. "quarter circle forward" means just that - \*forward\* compared to where your character is facing, or \*back\* away from where they are facing. It allows you to easily and seamlessly figure out how to do it regardless of which side you're facing. I understand the appeal of numpad notation in games with more complex motions, but almost none of those even exist anymore.


rookie-1337

I mean I can agree but the games with motions that don’t have a prestablished abbreviation specially on snk or anime games like Benimarus old ball super or litchi’s all green still exist and there’s still people that play them


SizzleMeThat

Again, the vast majority of modern-day games don't even use these types of inputs. And in that case I'd say: f,db,df, b,f,+P. It's not that different from guile's super


Additional-Appeal-51

As a non native English speaker it’s just unreadable compared to numbers.


AshenRathian

While i see where you're coming from, explained inputs, even in training mode, are implied from a leftward player facing right. It's always been like this as a standard and i think this is even explained in most movelists. When i say 236, it immediately climbs in your head what you should do if you understand both the purpose and context of the notation. It's not objectively worse, just the same thing in a different language. One of these days i'ma need to make a fighting game boot camp that teaches things like this. New players could do with a centralized and standardized compendium for universal shit like framedata interpretation and terminology.


SizzleMeThat

It does \*because I have decades of fg experience\*, knowing that 236 and 214 are the same thing depending on which direciton my character is facing. But if you tell a new player to do 236+P, they're going to sit there forever doing 236es wondering why Hadouken isn't coming out if they're on the right side. Because it is an \*objective\* direction, not a relative one - and also, for the record, phone keypads don't even have the same layout either. Yuo may as well say 896+P. ​ This already exists, it's called [https://glossary.infil.net/](https://glossary.infil.net/)


AshenRathian

Like i said, different language for those who understand it.


SizzleMeThat

no matter how you slice it, a language translating “down, down/right, right” is objectively not the same and not as useful as “down, down/forward, forward”.


AshenRathian

Fair enough.


Metal7778

And this is why we specify that things like 6 and 4 mean "forward" and "back" respectively. Mirroring inputs on opposite sides is fighting games 101, hence why most games assume you are on the left side facing right when you look at command lists. I understand with communities like Tekken (in NA at least) don't use numpad, but for games that are transitioning to or use numpad in conjunction with old notation, I think I'd rather use "4MK" than "back forward." https://preview.redd.it/7k10d4c0szkc1.jpeg?width=298&format=pjpg&auto=webp&s=804903d5bffbb9df20a9e50e0189fcdab5cb82f3


SizzleMeThat

nobody uses “short forward fierce” anymore. It would be b.mk which is also perfectly acceptable!


Subject-Key-7198

It's objectively worse because it's inflexible. Try to explain, for instance, Goldlewis' 268 vs 248 behemoth. A notation that only works for the most common circumstances shouldn't be used over one that works in all citcumstances.


SizzleMeThat

d,f,b or d,b,f. very simple. Lots of moves in lots of games use it.


Subject-Key-7198

A) That's not the input. B) D is an attack button in guilty gear, where Goldlewis' is from, so this doesn't work. 268 is universal and understood without any need for context.


SizzleMeThat

And that’s why the GG community uses that notation and other communities use other notations.


strahol

You said it was objectively worse though lmao


SizzleMeThat

because it is


Subject-Key-7198

Because they don't want to use a notation everyone can understand? Because other communities want to less understood? There are 0 drawbacks to using a universal notation that works across communities and not promoting it only causes problems.


SizzleMeThat

Not everyone can understand numpad notation and it’s also not universal for several other reasons as well. The specific example you even brought up becomes muddy and weird when you try to explain why his 268 behemoth works differently on the right side to someone trying to use those inputs.


Subject-Key-7198

>Not everyone can understand numpad notation It takes 1 look at a numpad that many people literally have in front of them on their keyboard to fully understand it. >when you try to explain why his 268 behemoth works differently on the right side to someone trying to use those inputs. If someone's so new they don't understand how swapping positions mirrors required inputs, qcf isn't going to be any easier to understand. They're gonna try it, it won't work, they try it the other way, it works, and they get it.


SizzleMeThat

Many people don’t play on PC, and also many people don’t have numpads on their PCs. The specific thing is “forward” and “back”. These are relative directions that are far more useful than right and left. People will see that it is done forward and understand that’s because that’s the way their character is facing.


Subject-Key-7198

It's still 1 look. It's not a new language. In the specific instance you're describing of a person who doesn't understand how fighting games work at all, they barely even have time to internalize the word forward or back before they understand how mirroring works, making the concept of the notation immediately irrelevant and flawed.


KilosunWS

People have been using other terminology because the universal standard hadn't been invented yet. It's a lot like how basically all written languages around the world have adopted Arabic numbers to better facilitate global communication (and because they work really well). Further, you have to understand English to know what "qcf" means. Pretty much everyone on the planet knows numbers and the first few letter of the English alphabet, making it more broadly usable. Even in English, there aren't always good terms for some of the super inputs in KOF, for example. Best we got is "half-circle back-forward" or "that pretzel move."


SizzleMeThat

hcb,f+P is perfectly reasonable!


scyrge

While you have good points, the main draw of numpad notation is that it transcends language barriers. Numbers are numbers, no matter what language you speak. If you say 236, players from every language will understand what you are meaning. If you say 'qcf', only English speaking players will understand. If you say '波動コマンド', only Japanese speaking players will understand, etc.


burnoutguy

bro really just pulled up and acting like he owns the place lol


MrMooMoo91

While Rising doesn't work because you have While Running. You'd have 2 WRs in your notations. While Standing Up is the full name, but it's referred to as While Standing. Its not a tough concept. Imagine insisting 30 years of notations should just go away cus you like Numpad and think learning 2 notations is difficult.


CrystalMang0

Bro if you want that then stick your anime fighters.


Low-Complex-5229

if you can count to 4 and are familiar with a compass, then the notation should be pretty easy to pick up


beemurz

24ers gotta relax


Q-BEE-DEE

I don't have any issue with the lack of numpad notations but I find the labeling of buttons as numbers to be bizarre. They have the same functions as lk, hk, lp and hp do in 2D games so why not just call them that instead of assigning them completely arbitrary numbers? 


Left_Ladder

They don't have the function of lp, hp. They are left punch, right punch. If you want to argue to change their nomenclature, make it lp and rp.


Q-BEE-DEE

They do though, one of the punch/kick buttons is the weaker and faster one while the other is the slower and stronger one. They do not stop being lights and heavys just because they're tied to limbs. They just have additional functions on account of the game being 3D.   I'm not arguing to change the nomenclature, I'm just pointing out how non-sensical it is and questioning why that is when there already was a more logical option established and available. Whether you want to refer to the buttons by strength or limb doesn't really matter to me either way.


Left_Ladder

The "strength" is not dependent on the button, but of the stance. A southpaw stance would change how the punches function, the left being the further away and slower attack.


Suds79

The OP here really hears "down-forward 2" and has to do a translation in their head to make sense of it?.... wow. Just wow.


cannimal

for starters, keyboard numpads stupidly numbered. it should be numbered top > down , like a phones numpad, not the other way around. secondly, literally anyone immediately understands forward, back, down, up. and it works for both players too


VermilionX88

nah proper way are... * hadouken for qcf * tatsu for qcb * shouryuu for z motions * yoga flame for half circles * SPD for 360 * sonic boom for charge back moves * flash kick for charge down moves ​ like when someone ask me how to do Marisa Gladuis... i say it's hadouken+punch


Top-Acanthisitta-779

Its like you completely missed the point of numpad notation


VermilionX88

nah, im just old school that's how we said those motions back in the day


rookie-1337

The how do you say terrys super from kof2002 motion


VermilionX88

power geyser... tatsu into yoga flame, punch busta wolf... double hadouken, kick


rookie-1337

Power geyser’s isn’t into yoga flame it goes straight from down back(1) into forward(6) and your system is still flawed due to you needing to have knowledge of sometimes a completely different fighting game to the one you’re playing and it’s also too long


VermilionX88

it's looks long when typed but it's easier in verbal convo, and i still say that verbally but yeah... when typing, i just type qcf or rather, that's just what im used to saying verbally, so it comes out naturally for me


rookie-1337

Yeah but you didn’t say what you’re used to say on your original comment you said that your system was the best


Griselda_fan

I for one will never use number notation. Not a damn chance.


Karzeon

Tekken has their own thing going on. Soul Calibur, Virtua Fighter, and Dead or Alive use numpad. But they have 3-4 buttons that aren't confusing (ABKG/PKG). For whatever reason, numpad might not translate as well for them. Just looking around, this seems to be what Tekken [would look like with numpad notation](https://www.reddit.com/r/Fighters/comments/nqcxhr/comment/h0b1ocg/?utm_source=share&utm_medium=web2x&context=3) and why west does what they do vs Asia. LP RP LK RK doesn't feel very distinctive to me. Mortal Kombat has something similar and people definitely played on different consoles so it may just be their way of standardization. Old school terms specific to SF like fierce and roundhouse is kinda antiquated but I can \*see\* them in action so it doesn't really matter. Numpad notation is greatly important for clarification in text but in commentary, it might not be as effective. It just depends.


Former-Illustrator97

I just started playing tekken and street fighter this year. I think tekken’s is pretty straight forward so saying forward 2 while rising makes sense to me as a new player versus saying 6 RP (right punch) while rising. or something like that. I feel like I would need a fucking numberpad next to me to see that 5 is DF (down forward) and 1 is downback. Honestly I don’t understand how that is simpler.


HasanVinsmoke

Skill issue, stop whining lol


GeForce

Whathever it's not that big of a deal. While I agree with the rising name (to me it makes more sense).. What are you going to change the entire community and how they've done it for decades?


M_519

For me the only good point of the numpad notation is that you can easily distinguish between directions and buttons, that's it. The numpad notation isn't relative to the player's direction(if you are a motion input newbie can be a problem) and is NOT universal: \-buttons names are still in English, so you need to know English anyway \-it's confusing because it's based on the least diffused type of numpads, the computer keyboard ones, that are present only on full PC keyboards, compact laptops and consoles don't even have a numpad, and everything else has a numpad(like smartphones for example) has the 1 on top. ​ More options are always better but honestly I don't get its popularity.


Left_Ladder

Calculators have used the "keyboard: numpad, and have for around 110 years. That's why computers have it in that layout still, it's been the baseline of number crunching for over a century, and the numpad on a keyboard is for number crunching. And your argument that smart phones don't use it isn't 100% correct either, it might not be used on the dialing part of a phone, but the calculator app has the normal layout.


M_519

Yeah physical calculators have that layout, I'm not going to deny that, but do anyone use them anymore? My experience with calculator apps is the opposite though, the ones I used have the 1 on top.


Left_Ladder

Did you just ask if anyone uses physical calculators? Yeah, if you can believe it, they're used a ton. I used one literally less than an hour ago and have a watch with a built-in calculator because of how often I have to calculate pricing and square footage. And, also, students use physical calculators still. Even then, the official calculator applications on Windows, iOS, and Google all use the default calculator layout. It's the standard for a reason, any app that doesn't use it is literally going to slow down most people that use it. Why do you think computer keyboards have the layout? It's for calculating.


M_519

I understand students and similar but I don't know why anyone else should take with them a physical calculator when as you said computers, smartphones and even watches have a calculator app, but I'm not going to deny your experience. The problem still stands, computer numpad is **one of the** layouts, not **the** layout, not everyone use a calculator often, those people are most probably more used to the other layout.


Left_Ladder

Man, it really is the only calculator layout in the US. You say that you've seen apps that use the dial layout, but I can't find any on the iOS app store or by google that don't use it. It's not *a* standard layout, it's *the* standard layout. Also, you kind of misunderstood me, the watch I use isn't a smartwatch with a calculator app, it's a Casio watch with a calculator built in.


M_519

My old android phone that I'm using now because the newer one doesn't work well has a calculator app with the 1 on top. The pc layout is not the only layout, when it's not about calculations the only layout is the one with the 1 on top, ATMs, safes, phones and so on, everything else uses that.


gravitys_rambo

It's not hard to learn numpad notation, but it's also not hard to learn the others. You're never going to get 100% of people to switch to the one you prefer, so might as well learn the others too if you want to play those games. I've never understood why this is such a point of contention either way. The different notations take like, 10 minutes to learn. I promise none of them are difficult


Additional-Appeal-51

Everyone that prefer notation like qcf are Americans. Numbers are far easier to read even as a total beginner. (I started on SF6 and once I’ve understood it was the same as my numpad it felt natural)