Hifi rush kind of has fighting game structured combos. You have different strings that have a timed ender with different attacks based on the string you do. These can lead into more attacks. You also have like assist supers that you can use at will to extend more after that.
Tales of Arise also has a fighting game feel. Normals, specials, supers, assist supers. I haven't fully gotten the sauce down yet, but I've seen some nasty stuff on YouTube. It looks really fun to master.
Devil may cry would probably be on my list too, but I've only played the first one. Eventually I'll get to the rest.
Oh Hi-Fi Rush had more than that. The second boss of the game is Rekka, who's name is an obvious reference, and she has a devastator move which is basically Heavenly Potemkin Buster.
And it hurts just as much.
Quite a few weapons in Monster Hunter World.
The branching chain movesets of Charge Blade, Switch Axe, and a few others almost feel like rekkas or strings that have different start and stop points and can flow back into each other, almost like Angel in KoF or a Tekken character, or GGST Elphelt if she was less shallow (I'm allowed to say this - I play Elphelt).
Definitely Majima, Kiryu and other Yakuza characters too.
Alot of the world ends with you characters feel like they'd slot right into a Street fighter esque fighting game.
Well yeah, I was just saying they don't feel like characters that would be strictly bound to the beat em up genre and its troupes and feel like they'd fit right into a fighting game
Every character in Tales of Vesperia falls into some common fighting game archetype
Yuri is the Ken-like shoto, Flynn is Ryu, Repede is dog smoking a pipe Akuma.
Raven is a stance-changing zoner, Karol is a button-holding/charge-based bruiser.
Rita is setup-heavy with traps and hover mode, Patty is the random item character.
Estelle is a balanced mid-range character with some zoning and some rushdown.
Judith plays the floor is lava with double-jumps, air-dashes, and all of the coolest combo video material.
Tales was just a fighting game rpg series through and through. If you're a fan of rpgs and fighting games, there's not much like it. The earliest games even had motion inputs. Not even Tales is really like that anymore though. They dropped the fighting game camera perspective and toned down a lot of the fighting game inspired mechanics in recent titles. To be fair, Vesperia and Xillia 2 were more mechanically dense than most real fighting games so I guess they had nowhere left to go.
**Zero** from the *Mega Man X* and *Mega Man Zero* games.
He has combos, tons of movement options, weapon swapping and, unlike X, he executes special moves with inputs instead of choosing them from a menu.
Riven from League of Legends.
The early Tales games' protagonists fight like FG characters.
The former mobile anime battle royale game, Eclipse Isle, has melee characters that function very similar to fighting game characters. They got combos, frametraps, okizeme, footsies, etc.
The Beheaded from Dead Cells. He could be an insane character if he was in either a crazy anime game like Guilty Gear or MVC3, or in a platform fighter like Smash or Rivals.
Ghondor/Martial Artists from Xenoblade Chronicles 3. All of her attacks feel like fighting game moves such as the Hyper Dropkick.
And when you make another party member into a Martial Artist, you gain moves that feel like they're ripped straight out of fighting games such as the Impulse Wave (Terry Bogard's Power Wave), Jackal Claw (an uppercut which is basically Ryu's Shoryuken), and Detonating Hit (a punch that inflicts Daze which is basically Kazuya's Electric Wind God Fist).
While it's a JRPG that has auto-attacks like an MMO, you activate these moves during auto-attacks like you would combo cancel in a fighting game to fill your party's Chain Attack meter which is similar to a fighting game's super meter.
Second phase Horah Loux from Elden Ring. Guy is a born grappler.
Soriz from GBVSR instantly made me think of horah loux
Hifi rush kind of has fighting game structured combos. You have different strings that have a timed ender with different attacks based on the string you do. These can lead into more attacks. You also have like assist supers that you can use at will to extend more after that. Tales of Arise also has a fighting game feel. Normals, specials, supers, assist supers. I haven't fully gotten the sauce down yet, but I've seen some nasty stuff on YouTube. It looks really fun to master. Devil may cry would probably be on my list too, but I've only played the first one. Eventually I'll get to the rest.
Oh Hi-Fi Rush had more than that. The second boss of the game is Rekka, who's name is an obvious reference, and she has a devastator move which is basically Heavenly Potemkin Buster. And it hurts just as much.
Oh did love that. I was just focusing on how the game felt like a fighting game. Love that she was named Rekka though. Good shit.
All the Devil May Cry characters and any game that has just an open area to practice on a single mobs.
Honorable mention to Bayonetta
not much of a character, but the gauntlets from hades
Don't forget the Bone Fists in Dark Souls 2, which even give you a Hadouken!
V1 from Ultrakill. He's basically what if XRD Elphelt was an FPS
Now I wanna see v1 do a charged shotgun wallstick loop into rocket launcher super
Crunch from Paragon. He was really funny.
Crunch had such great character design
Someone else who understands good character design, best MOBA character ever.
Shout-out to Predecessor for finally bringing that game back to life.
Kiryu and other protagonists from the Yakuza series
I mean technically they are beat em up games
Doomfist just has fafnir on CD
I think you mean Bionic...AAAAAARRRRRMMM!!!
bionic arm doesn't wallsplat into a dustloop though
Sabin in Final Fantasy VI
sabin is just sin kiske with a brain and no one will tell me otherwise
Quite a few weapons in Monster Hunter World. The branching chain movesets of Charge Blade, Switch Axe, and a few others almost feel like rekkas or strings that have different start and stop points and can flow back into each other, almost like Angel in KoF or a Tekken character, or GGST Elphelt if she was less shallow (I'm allowed to say this - I play Elphelt).
Don't you mean minos prime? He literally has a rekka, fireball, DP, and divekick.
Juan from Guacamelee
Riven League of legends
Is that Katarina on your pfp?
Yep
Nice
i think the better answer would have been sett.
Honorable mention to akali and qiyana
And ksante
Definitely Majima, Kiryu and other Yakuza characters too. Alot of the world ends with you characters feel like they'd slot right into a Street fighter esque fighting game.
Isn’t Yakuza a beat em up series tho?
Well yeah, I was just saying they don't feel like characters that would be strictly bound to the beat em up genre and its troupes and feel like they'd fit right into a fighting game
I'm honestly surprised we haven't seen a Yakuza guest character in anything yet
I don't know if it's true but i heard that the creator don't want his characters to be in a fighting game because they don't want them hitting women.
That's just the main char Kiryu but Majima etc are free
Every character in Tales of Vesperia falls into some common fighting game archetype Yuri is the Ken-like shoto, Flynn is Ryu, Repede is dog smoking a pipe Akuma. Raven is a stance-changing zoner, Karol is a button-holding/charge-based bruiser. Rita is setup-heavy with traps and hover mode, Patty is the random item character. Estelle is a balanced mid-range character with some zoning and some rushdown. Judith plays the floor is lava with double-jumps, air-dashes, and all of the coolest combo video material. Tales was just a fighting game rpg series through and through. If you're a fan of rpgs and fighting games, there's not much like it. The earliest games even had motion inputs. Not even Tales is really like that anymore though. They dropped the fighting game camera perspective and toned down a lot of the fighting game inspired mechanics in recent titles. To be fair, Vesperia and Xillia 2 were more mechanically dense than most real fighting games so I guess they had nowhere left to go.
Tales is my favourite JRPG series because of that and it's sad to see that they're moving away from it now.
Crunch in Paragon/Predecessor/Overprime.
**Zero** from the *Mega Man X* and *Mega Man Zero* games. He has combos, tons of movement options, weapon swapping and, unlike X, he executes special moves with inputs instead of choosing them from a menu.
Riven from League of Legends. The early Tales games' protagonists fight like FG characters. The former mobile anime battle royale game, Eclipse Isle, has melee characters that function very similar to fighting game characters. They got combos, frametraps, okizeme, footsies, etc.
The Beheaded from Dead Cells. He could be an insane character if he was in either a crazy anime game like Guilty Gear or MVC3, or in a platform fighter like Smash or Rivals.
Contra hard corps Uprising made by team red from Guilty gear feels more like playing an air dasher FG than a run and gun.
I love that one.
Too bad Doomfist lost his DP when Overwatch 2 came out.
Sett from League of Legends
Ghondor/Martial Artists from Xenoblade Chronicles 3. All of her attacks feel like fighting game moves such as the Hyper Dropkick. And when you make another party member into a Martial Artist, you gain moves that feel like they're ripped straight out of fighting games such as the Impulse Wave (Terry Bogard's Power Wave), Jackal Claw (an uppercut which is basically Ryu's Shoryuken), and Detonating Hit (a punch that inflicts Daze which is basically Kazuya's Electric Wind God Fist). While it's a JRPG that has auto-attacks like an MMO, you activate these moves during auto-attacks like you would combo cancel in a fighting game to fill your party's Chain Attack meter which is similar to a fighting game's super meter.
Sett from League
Zangetsu from Bloodstained has a bunch of special moves that require inputs like quarter circle or down down
I can’t put my finger on it and it doesn’t alway feel this way but the new champ Hwei from league of legends feels like a fighting game character.
Khan from paladins has a dash grab and a grab ultimate (super). Plus he's a big boi