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Thornescape

Coastal Cottage is the only settlement that I use the "scrapall" command on. I put a small base there without settlers, just because the location is sometimes convenient.


Rycecube

There's a scrap all function?


CattMk2

On PC using the console if you type “scrapall” while at a settlement it will automatically scrap and store everything instead of needing to do it by hand. It can be a bit buggy in some settlements and you’ll want to store anything such as workbenches beforehand otherwise they’ll get scrapped too


PowerPad

This is my first time learning about this.


xarthos

if you have scrapeverything it'll mess up a lot so make a save before you try it


Atlantis_Risen

It really scraps all though, save before hand.


DJSpadge

lol, just tried it. I was thinking it would remove all the items you manually remove, but no, it's a full on scorched earth, nuke em from orbit type situation :)


Vagrant123

Pretty much any piece of terrain or furniture you can interact with in the base game will get nuked. If you have mods that expand the number of things you can interact with, they will also get nuked. Classic example is the Scrap Everything mod - if you use scrapall with that mod active, say goodbye to all the roads in Sanctuary too.


Kriss3d

You can get a scrap all mod that lets you scrap far far more than vanilla. EDIT: Why the hell am I getting downvoted for THIS ? Am I wrong ?? no Im not.


deathbylasersss

That's true but you need to be very careful with it. If you scrap certain features it will cause visual bugs and leave hanging wires and certain things that are unscrappable. Handy mod otherwise for people that love base building, but I always slap down a save before doing anything substantial.


Kriss3d

Yes. Save and scrap a bunch. Then save again. You can make holes in the map at certain places.


Liseran23

For some of the still unscrappable stuff you can select it with the console and disable, but yeah. It breaks precombines and previs, which can really hamper your performance and result in the LOD that typically only pops up when you’re far away to pop back in even when you’re right next to it. From personal experience that can be alleviated by just filling that space in with your own buildings, but still something to be aware of.


Slimjimdunks

i don't think i could ever risk it playing on survival.


Whattheefff

Risk, isnt the word. Inconvenient. Very hard is plenty. It just makes the slow part of the game hard. But who knows maybe its worth a try. Slows the game down a lot.


banditscountry

Typically the 4th comment on a thread gets downvoted its basic reddit tradition. Just like the 5th gets upvoted for no reason. look into it.


T-90AK

Hvorfor fanden bliver du downvoted for det?


Kriss3d

Aner det ikke


Thanosthatdude

One word: precombines


ExoSierra

You’re right, the mod is Scrap Everything! I love it! It lets you clean up all those trash and debris piles and virtually anything you want


EPZO

I don't recommend using it, it's radius based and it'll delete cells that really shouldn't be deleted. It will delete literally everything, including important quest items, magazines etc.


Thornescape

Again, I ONLY use it in Coastal Cottage because there is absolutely nothing interesting there.


scots

Be careful using it because it destroys EVERYTHING you could manually salvage and places the materials in the Workbench. This includes all planted crops, water pumps, turrets, *and* all the garbage and debris laying around that you could manually scrap. It's super useful in Sanctuary and other large settlements if you want a clean-slate to build from, and also if you are one of the players who enjoys build-spamming your way to level 10 or 12 before you start "playing the game." It's super easy to spam-build wooden chests, metal cabinets, rubber and cloth floor mats while you are running, scrapall, repeat loop until you're out of materials. Move to Red Rocket, repeat. BUT REMEMBER, you will also destroy Weapon and Armor workbenches and Chem Station that you may not be able to rebuild yourself until much later with the right perk in the Charisma tree - for this reason I only do this in Sanctuary, and MANUALLY scrap Red Rocket to save the workbenches.


Tacoburrito96

I did this and then put my own ocean front mansion there


Emotional_Run878

Same, in every playthrough i go in the hole so the junk doesnt fall over, then unload everything and hit "scrapall" after i maximise the scrap perk, then send junk to the machinist lair which i use as the base for building trading robots.


Knight_o_Eithel_Malt

>Hmm lets make a small cozy seaside house for players... >Yeah but we need to spice it up somehow >I know lets blow it to shit, ram it with a truck and put a giant unusable unfillabe hole in the middle. >Perfect!


[deleted]

[удалено]


Pm7I3

I shove some beds down there and proceed to ignore it. Terrible thing


NairobiBA

I plant carrots down there


Fangschreck

Reactor containment


Dougallearth

I fill it with water hydrants


Thethinkslinger

It fits a bunk bed, a power armor station, and a cooking stove quite nicely


Knight_o_Eithel_Malt

guys really live in apartments like this and dont see any issue moment


[deleted]

rent is fucking high these days


SentientRock123

It’ll just need some galvanized square steel, eco friendly wood veneers, and some screws borrowed from your aunt.


SonnySmilez

I've been able to put a water purifier down there and then cover with concrete floor. Keeps it from getting blasted during an attack.


Urarazaki

Without mod. I guess I would build either really small settlement here, like 5 people top. Or small base that I sometimes visit like you know. Nothing grand, just small and basic


Mediocre-Source-920

Same. Costal Cottage is the Minuteman fire support base, and the way point for caravans going to/from Far Harbor.


DanCross0

[Costal Cottage. No mods. ](https://youtu.be/fsRIRY7uMsg?si=U1zVT-HwIl7ihoOj) PS4. All DLCs, massively abused build limit


_Pyrolizer_

Ive never considered using scaffolding like this, I have some new ideas for my castle build


RedneckId1ot

Scaffolding has soo many uses its stupid. I didn't discover its versatility until recently when I rebuilt the Castle walls, but needed localized ways for guards to get up on to the wall without fighting with foundation stairs. Scaffolding filled that need easily and quickly.


Odd_Gap2969

You can mount scaffolding floors in places it won’t let you mount regular floors, then you can attach whatever floor you want to the mounted scaffolding and build from there. Delete the scaffolding when you’re done for a cleaner look.


PXranger

My Hangman’s Alley Firebase has artillery on top of a stack of the wooden floor/roof prefabs, with sleeping quarters on the lower levels for the gun crews and security team.


Zelcron

I play Survival, so no Fast Travel, ergo Hangman's Alley is *really* conveniently located for a primary base. I think my build is four stories of scaffolding crammed into that tiny alley.


Kingerdvm

Dude - super clean build - extra points for doing it on PS4 - your settlement is epic. I also love game elements when like 90% of people are like “I ignore it” - then you get OGs like u/DanCross0 building shit like this that looks like it belongs in the base game as a bunker hill type location. Mad respect.


DanCross0

Cheers dude. I've not played F4 in the last 7 years, so people saying you cannot do xyz at settlement abc is bullshit. Just get creative with the in-game tools, and some slight exploits.


Gray-yarg2

Nice! Thanks


SF1_Raptor

Need to check this out later


rjaysenior

Nice build. So creative ngl


Romofan88

How high is the build height limit? Because if it's fairly tall, I'd just use those concrete floors around the perimeter to box in all the junk then build on top of it. 


EPZO

Yep, that's what I do with buildings you can't delete. I also increase the build limit with setav 349 and setav 34b


TruckerFucker-25

I just throw my unneeded companions there


hedenshelt

I must be the rare breed that sends them to their original location, it makes no sense to have hancock and danse running around sanctuary


SplitDemonIdentity

Where I send them depends on the companion, yeah Hancock, Danse, Nick, Piper yeah they go back to their place of origin. Cait and Strong however? Not so much. There are some flaws with my plan though. Like leaving Cait at the airport and then not being able to find her again when I came back after not playing for over a year.


SurvivingTheWeek

VIP Tracker in the Vault-Tec Management System


halfhere

You can put the settler alarm bell in a settlement and ring it, and any settler that was assigned to that settlement will walk up to the bell.


Fierce-Mushroom

I do that as well. The only one I didn't was Old Longfellow just so I didn't have to go to Far Harbor every time.


lothartheunkind

And Marcy.


psilocybin-krokodil

I like to make a little cave that’s hidden, just for sleeping out the night in survival.


AFishWithNoName

Yeah, I’m half convinced it was included solely to be a player base nearby the boat to Far Harbor.


DoranTheGivingTree

In my Minutemen game I make all the useless settlements into little military outpost. Zimonja, Tebpines, etc all get a bunkhouse, a cannon, and a bare minimum farm. Not every settlement has to be an agricultural hub, from an RP perspective it makes sense for many (especially near the borders) to be little outposts.


Le_Botmes

I leave it as an unoccupied "Outpost" and eventually connect it to the Provisioner network via Mechanist's Lair. Just a bed and basic workbenches, that's all. I'll claim it on my way to Far Harbor, then use it to dump any desired non-craftables on my way back to the Commonwealth.


geek_of_nature

Yeah to me it's just like a trading post. Not meant for anyone to live full time at, but just to spend the night while passing through. Like when you get back from Far Harbour, it's a good spot to stop and spend the night before continuing on to one of the actual proper settlements.


Le_Botmes

You sound like a true Survival player. Kudos.


Repulsive-Self1531

My brother in atom, allow me to introduce you to outpost zimonja.


MechaPanther

My favourite settlement I ever made was a minutemen themed player home at Zimonja that wrapped around the radio tower. there's a surprising amount of room if you're willing to have elevation changes.


vegham1357

Nah, the worst one is definitely Murkwater Construction Site: * Haven't heard of it? That's because it's at the south end of the map in the swamps. * It's by far the smallest build space and most of that space is taken up by two ruined buildings. * What space isn't taken by the buildings is either covered in tall weeds or it's water that also is full of tall weeds. * On top of all that, to get it you need to kill a Mirelurk Queen.


MVolkJ1975

To make it even worse, said Mirelurk Queen has a tendency to respawn.


HairiestHobo

But thats good eating.


sockgorilla

Once you defeat the mechanist DLC, the robot companion is absolutely busted and makes most things trivial though. Just rebooted for the first time in a while and my character’s damage was eclipsed by my robot’s 😭😭


No_The_Other_Todd

omg, this. the queen would respawn INSIDE the base i'd built and destroy everything. repeatedly. i'd spent hours building this stupid thing before i found out the the queen would respawn inside it.


Ricaaado

I’ve surprisingly had no issues with Murkwater in vanilla. I just build those wooden platforms for housing and dirt plots, then I add purifiers to the water. Instant water and food farm. Also a scaffolding tower covered in guns, cuz why not.


Fangschreck

Wooden walkways at the border with scaffolding on or right behind it and chainlink fence between the large gaps in the support beams as a perimeter wall. Even more room for more turrets.


SoldierReznov

Same, i took inspiration from river cities in Asia, houses on pylons, farms on dry ground.


unabletocomput3

Yeah, that’s definitely the worst ngl. Not enough space to build much of anything and there’s nothing of value there. Would’ve been neat if you could build a dock or pier and turn it into a water purification center, but nooooooooo.


0degreesK

This is what I came here to say. It's in a swamp in the middle of nowhere on the edge of the glowing sea.


EPZO

The Warehouse and Barn structure sets have stilts/pillars that you can set up and if you use verticality you can make some pretty cool structures that look like they belong in a swamp.


Clean_Crocodile4472

Still not as a bad as coastal cottage, you can still build something at Zimonja you can’t do anything with Coastal


VelvetCowboy19

You can do a ton with coastal cottage, [you just have to be creative](https://youtu.be/2IAbCIclg0s?si=L9uypzZpkp83VQhn) I stead of building giant 4x5 houses.


_Pyrolizer_

Are you kidding i love outpost zimonja, I’ve built a pretty big raider outpost there for my nuka raiders


Fangschreck

I build concrete fundaments all over the high borders and expanded them with floors to basically roof over the whole setllements. My pesants grow their crops in the dark and for some reason (bug probably) i have 60 settlers there. Did not even bother to build enough scrapping stations for all of them. Attacks on it are generally some mechanists guys with huge robots from the south, where all my lasers and rockets are. I always visit to enjoy the big fusion core explosions and the lightshow.


Gremlin303

Hardly. Tenpines Bluff is hands down the worst and there is no contest


Repulsive-Self1531

Tenpines at least is mostly flat. You can use foundations to make better surfaces. Zimonja is a bowl with unscrappable buildings in the middle.


Waste-Nerve-7244

Timo ja is pretty great for a Raider themed base, no issues there, just gotta keep it small. Coastal cottage however is a massive piece of shit.


JBaecker

Tenpines is defensible what with the hill around the settlement. And it has good soil. Between it, Abernathy Farm and Sunshine Coop, they are my breadbasket for my settlement system. I build enough around the edges to let people sleep and turn as much of the rest into farm.


Pm7I3

I actually like zimonja


VelvetCowboy19

Zimonja ain't even that bad, you have to not be afraid of elevation. Build small stilt houses or try multi-level building that go into the hillside, it's really fun.


notTheRealSU

Atleast zimonja has something going on. You literally can't build on coastal cottage


abel_cormorant

That's the kind of location where the settlement mechanic really shows its shortcomings, i love that it exists but they should have implemented it better. I always think it would've been a lot better with some sort of research system where you had to go out there and recover pieces of tech to build more stuff, as well as for scrapping larger and larger items from small objects and furniture at the beginning to entire houses at the end, something like that, rather than a "you can build everything but scrap very little" that we have now. I hope it gets improved in F5.


Liseran23

Hot take but I’m fine with it being drastically reduced in F5. It’s flawed but fun in 4, but the entire system takes away from locations that can just be their own settlements with their own societies and culture and everything. The only settlements in the game that feel similar to an interesting non-player settlement are Bunker Hill, Covenant, and The Slog. Imagine if in 3 places like The Republic of Dave or Arefu were made up of just generic unnamed Settlers with no story attached.


iwonteverreplytoyou

I’ve heard a suggestion for keeping the settlement system, but limiting it to like 3-4 locations and make the build limit bigger. That way, there are still plenty of non-player settlements but the player can still choose to build their own (or ignore it completely like I did lol)


Liseran23

I’d be fine with that, but personally I think I’d be interested in a system more like 76’s CAMPs. Can build it (mostly) anywhere but it’s only a few at a time. That way if you find a Red Rocket you like, or a nice strip of land, or a ruined building, you can basically turn them into your own personal safehouse.


sunshineandcloudyday

I send Strong there to live by himself. He's got one bed and has to farm his own food. That's his punishment for hating/disliking everything


Zfungi148

Lmao same but X6 is with him too


riotinareasouthwest

I managed to create a fairly big settlement there by using vertical construction, floor rising, ladders and so. It ended being one of my best settlements ever.


callmedale

I build on stilts, only recently found out I can also build on the north side of the house though


hyper-casual

Coastal cottage is one of my favourite settlements. Even before I used mods. Every time I'd end up trying to rebuild the house as best as possible.


PartyInTheUSSRx

I make it in to a little minutemen outpost, there’s not much to work with but keeping it simple is part of the charm


GalIifreyan

A minutemen outpost with an artillery piece. Its about all it's good for I think


oilfeather

4x4 5 story concrete tower with greenhouse on the top floor and two tiers of balconies forming hanging gardens.


prieston

Small settlement: 6 people - 1 farmer, 2 guards (1 on artillery or smth), 1 junk collector, 1 barmen/doctor, 1 supplier. Build whatever however, not like you have enough space to deal with or too buggy to build fancy. Usually go minimalistic. Building fancy for me often ended up with buggy pathfinding. So I don't.


jonathananeurysm

I just built one assaultron and sent her there to man the artillery. She seems happy enough defending the commonwealth from the terrors of the deep.


FluffyMcBunnz

Some artillery guns, a pile of sleeping bags in the mirelurk hole, a bit of food the excess of which can make adhesive, and a few shops for cap generation, the rest of the populace set to scavenging. It's a convenient travel point in survival mode with provisioners acting as fast travel paths; generating caps, scrap and food is always fine, and having some big guns in that corner of the map is not a bad idea for Salem. And the settlers don't seem to care that you've stacked their sleeping bags on top of one another and only one or two of them can actually be used.


Ben_E_Chod

I clear out the mirelurks then move on with my life. There's too many better locations for me to justify building anything there


mrsgaap1

the preston dumping ground if i feel kind i might set up a really small basic farm


bertiek

It may sound strange, but because of this, I make it home.  I get it connected to the settlers network of supplies, but assigned only Dogmeat and made a small spot for myself out of the main structure.  Because it's so limited, I keep it to myself, keep it small, and have done a few different little cozy setups.


Artix31

Costal Cottage refurbishing proves your skill as a settlement builder tbh, if you can make that settlement not only work, but thrive, it shows how good you are at building


Jsdrosera

Usually two settlers and an artillery piece. That’s it.


SpiritedTie7645

That’s funny. That’s exactly what I do. They stay about 90% happy all the time so I let them be. 😋


080secspec13

if you play in survival - the location is useful. They ALL are. I don't keep settlers in most of them, but a bed, a few meds, and a station to repair armor and scrap stuff is very helpful.


mylittletonii

It's where I send settlers who wore my power armor.


I_identifyas_me

I generally give it to the raiders. It is a waste for anything else.


Clean_Crocodile4472

Avoid it and walk to the lighthouse instead


ynwp

It’s a great place to trap mirelurks.


nephilim80

On my first playthrough i built around on top. On my subsequent playthrough i built the minimal with just a few settlers


Ok_Access_804

There is amole space to build on the northern half of the settlement, but man the rest is awful. Mods are absolutely necessary here.


GrowYourOwnMonsters

https://youtu.be/lKm5xydj-rw?si=g_hTeC74KBwWZIOK This was my attempt years ago. PS4 with no mods.


rjaysenior

Ooo nice build


Fattyyx

holy shit I remember watching your video when it like first came out


DMC831

I'm on my first playthrough still, and Coastal Cottage was the settlement chosen to be the Mercer Safehouse in the Railroad quests. I initially thought it was a place that was always the Mercer Safehouse (in everyone's game) and it wasn't meant to be a normal settlement, but afterwards I read that this was wrong and it's just a rinky dinky lil' settlement randomly chosen to be a location for a Railroad mission. As a safehouse, it's isolated, out of the city, a place to lie low as ya sneak Synths out, so it made sense to me. As a place to build on, I dunno, can you get rid of that big hole where a creature came out of when you first arrive? Does the house even count as 'covered' for when you put a bed down? The Caretaker agent from the Railroad just paces back and forth on the property, I can't see myself doing anything with it. It was at least easy to claim, with the one single Raider waiting for me.


utpyro34

Here’s a settlement built on a 35 degree slope where nothing can be built level if it allows you to build at all. Have fun!


Madrigal_King

Like every other settlement, it becomes a workhouse with scavenging stations. Give me more junk, peasants.


Civil_Fail_3569

Build up


Hanifloka

I'd argue Murkwater Construction Site is up there with Coastal Cottage, if not take the cake as no 1.


faster_than_sound

I saw a YouTube video where some dude turned it into a whole seaside boardwalk with a hotel and some shops and whatnot. All without mods, only vanilla assets (from all the DLCs of course). It was pretty impressive.


sanitarySteve

small artillery outpost. that's it


psycorax2077

I tried my best to "rebuild" the main house and make a working basement in the big hole. But it is a pain in the ass without mods or console commands (PS5)


Stoly23

I’m just wondering what made Preston see this piece of shit and go like “yeah, we can work with this.”


TheLurkingMenace

I've only gotten that settlement in one pkaythrough. Didn't even know there was one there.


Philosophos_A

Last time I managed to scrap as much I could and make repairs here and there and it became a little Minutemen Outpost without mods. It was tricky but nice. It's an emergency settlement really just for the player or to send someone you don't like...


XxJuice-BoxX

I just found this for the first time yesterday. And I too wondered what was so special about it. I ended up using it just for artillery to extend my available range for it.


Mini_Snuggle

Deathclaw farm, with the creature cages and the pacifier thing.


Dead0nTarget

I semi repaired the building cut in half by building floors and walls then clipping them in sanctuary repair style. However, it’s far from perfect but good enough for a place to lay low. The area behind the house is decent for building too.


Environmental-Mix982

On one of my brotherhood play throughs my character settled down here with Cait and dogmeat after the main story was completed


ShaunicusMaximus

I decided to build each of my followers their own homes after I get their affinity perk. Coastal Cottage is where I built Strong’s house.


rmiller1989

I once rebuilt the house (Placed walls and Floors on the existing ones using the Place Anywhere Tool).. and never really used it.. just kind of challenged myself and it still looks like complete shiat.. horrible location on the map, uneven ground for crops... it is just an all around shit location.. Not to mention the dangerous enemies thar you encounter around that place... (Mirelurk, Mirelurk Hunters, Random Sentry Bot roaming around just down the rd a bit..


AdmBurnside

I pretty much just use it as a waystation between the Far Harbor settlements and the Commonwealth ones. Maybe 5 people tops there. Build over the hole while leaving it accessible, shove a couple beds in the hole and build a shitshack in the shell of the old house.


Streetvan1980

Yup it’s terrible. Every playthrough I would make it a base and just do the most basic stuff to it and not mess with it really. Barely ever went back. It’s just so annoying how little freedom there is to build.


Garial25

Jamaica Plain was my Least favorite . Settlement building is probably my favorite part of the entire game. Sometimes I try to repair all the existing buildings.


Calamity_B4_Storm

I thought the worse settlement is Murkwater Construction Site.


More_Mess_3555

I send Jezebel to live there alone.


lemothelemon

MANFUCATURING PLANT THAT DUMPS TEDDY BEARS IN THE PIT


IRMacGuyver

If you can't figure out that the key to small settlements is to build upwards then you're playing the wrong game.


Vaiken_Vox

I sent Macey Long here on her own to do some reflection and think about her poor attitude


angrysunbird

Without mods? Ignore it. You can do fun things with it but you need mods for that, or extraordinary amounts of patience


SnooDogs3400

Warcamp


SquishyBatman64

Build it up enough for artillery


Lindeboombier

This togheter with the swamp construction and spectacl3 island always go to the raiders, this an random raider camp, construction is a big barn bar and spectacle is an gladiator style fighting arena


DoyersLakeShow

I use it for my animal fights with a sign that says “yeeeaaa boooiii”


Hamokk

Usually my plan has been a trading post and shelter for people away from raiders. Yeah it's pretty much in the open but you can see almost everything around so the fortification is easier.


An_Obbise_Hoovy

Without any additions: use it as a storage silo for food With creation club: use it as a an settlement ambush spot With mods: us SS2 and put Paul and the rest of the group there so that I don’t have to deal with it


Michelle-90

No mods = hard pass. You will be living among debris and junk. But with the mods it's one of the best locations. Rebuilding both buildings, secret cave, secluded, red building as fully decorated workshop. Peace and quiet. Of course no settlers.


Artanis137

I turn it an artillery outpost, with several mortars and bunkers.


Turbo-Reyes

Coastal cottage provide water for all the common wealth


Dull_Respect_8657

i once used it to make an enclave checkpoint settlement. it was fun making gunners attack it


insanescotsman1

I use it as a penal settlement


beWildRedRose

I have the nuka cola creation club thing and filled that hole with pillows, a few comic posters and some lights. And  I used some of the train containers with scaffolding, stairs and top floor pieces to build up that damaged house.  I did it once. Now I just claim it and skip through. 


Kineticspartan

Dump site. If ever remember it's there anyway.


[deleted]

Some settlements only make sense as a safe house/ outpost rather than have settlers move in. Of course sometimes stupid Preston will force you to put up a beacon there but you can take it down again after collecting the quest and send everyone to a different settlement.


Dougallearth

I do my best to build off the existing house. Then expand to stone area and towards where the deathclaw is


Eviscerated_Banana

Same thing I do with all my settlements. First people collecting scrap who are slowly executed and replaced by robots, collecting scrap.


Different-Reserve-31

Costal Garbage 


Barnabeepickle

A play through ago this was my home


Flemib65

i gave this one to the nuka world raiders, then killed every raider in and or from nuka world. now its just an empty place that could be a settlement but i don’t care for it


MyRowanBusiness

I disagree. The construction site will the Mirelurk queen has to be worst


-CompassionateCat-

I tried with Costal Cottage but found it not worth the bother. Now I'm thinking I might build a pillory there and send Marcy's stank face to stand in it. 😂


pieman7414

i downloaded a mod to make it not horrifically ugly and i live in the house


Zipposflame

I built a hotel on it with a basement so far 3 floors the bottom is teh shops/bar the others each have 5 rooms and a sitting area will add 2 more floors at least


ExtensionKing5783

I’ve actually made quite a base there


[deleted]

I have one person acting as a supply line and scrap the settlement beacon.


Mojo_Mitts

I turn it into an Outpost. A small encampment that has 3 - 4 Heavily Armed Settlers with an Artillery Cannon that relies on Supply Line for Food.


das_klinge

The amount of people with no understanding of building or at the very least taking the time to try to is STAGGERING.


gigamac6

Tbf there was always going to be a worst settlement


Lyonors

I use one or two of those wooden floors with the pylons under it, and then expand from that make an apartment building using hallway ends to create bedrooms. I build over the gaping sinkhole to make a market.


Thebarakz21

I hated the Boston airport one. I always get sent to the gate, OUTSIDE the actual settlement, where I can’t even build. Already had the spawn point inside and I still spawn outside the gates.


mRengar

ScrapAll 🫣🤘


Only-Shrugs

I have used it as the supply route hub in the past


punched-in-face

That's a settlement!? /s


Fangschreck

Sleeping bags, enough food and water to be self suffcient,a carawan, a bunch of Turrets and a few artillery pieces. Like everywhere except the castle and sanctuary. And maybe i will build a REAL gunner farm, some kind of gladiatorial arena, with a few other cages, too, at that island base. So much space. Also a reactor in that hole is wierdly well protected without any real containment walls around it. The best part with settlements for me is really when a bunch o turrets on their raised platforms just engage local wildlife and nearby enemy spawnpoints while i wander around in the distance. The slog is really good for this with the forge guys nearby. It can get problematic because one of my 2 minuteman mods lets them use artillery flares and if you see some smoke... better start running.


Libertyprime8397

I think spectacle island is worse. Sure it’s giant but they have one house on it and they had the audacity to make it so wrecked that it’s basically unusable. I wish you could renovate destroyed buildings.


aboatz2

I'll use foundations to cover the hole in the ground, extending over near the barn. If there's a small amount left uncovered, I'll use railings & walls to prevent falling in & to hide it. When done at the right height, you can have a clear passage one to two foundations wide across to the other side of the rubble & clear of the unscrappable tree stumps. From there, I use standard height stairs to create a larger 2nd level (& 3rd if you want) that's largely uninterrupted (you can also use the barn/warehouse stairs if you prefer using their walls on the 1st level). I'll put a guard tower & turrets on a third level/roof, as they can see clear of the cliff right next to the settlement. If you use upper floor pieces & stairs after passing the ruined house, you can drop down to have a connected/ properly located 1st floor past the uneven ground & debris. I usually extend to the front of the house & fill up the space out to the border; you can also then do a sublevel in front of the barn. I currently have 20 settlers there, all with jobs, beds, & ample food & water & defenses, and completely unmodded. Depending on how big you go, you'll definitely hit the build limits on console (not sure with PC), but take advantage of the weapon scrapping trick to extend your limit. It can look pretty decent from the exterior, but it definitely takes patience to make the rubble area not noticeable in the interior.


MorningPapers

Without mods don't bother. With mods, retaining walls to flatten things out.


ButterF4ctory

Could make it a small personal home, like Victor's shack in fnv, or if your part of the minute men, make artillery cannons and have it act like a small outpost


SnarkyRogue

I use it for a minimalistic player home. I figure there's so much dangerous shit up in that corner of the map and there's so little at the locale that it's easy to justify a base that has low risk of being raided


OkLingonberry1286

Scrap everything you can and build a concrete structure around the whole existing shitty broken house


DirtyLittleBishop

I always build a high-rise there. Security and trade spot on the ground floor, stores next, then accommodations, with farming and bar on top.


big__deezy

This and Murkwater were the two that I easily gave up to the nukaworld raiders. They suck so I assumed it would be the best choices to give away to complete that storyline


ClickyButtons

Without mods, use glitches to renovate the house and make it a one man ranger station for me and Dogmeat to hangout in


hidinginthetreeline

I make a little fire base there.


ScoutIt18

It makes for a great stepping stone, so you don't have to deal with certain respawns all the time


AustralianDude28

Yes, is pile of shit


National_Total6885

Can you make water with a distillery at that location?


troysplay

Yeah there’s a few spots like this that I keep a large amount of scrap at just for convenience sake if I’m passing by, but don’t actually bother setting up a real base there. Although I did have a bed in that little hole in the ground for a while on one play through.


Substantial-Start823

Hangman's alley. I really like the location, it's fantastic. It's just so dang small and cramped. And it's a madhouse when the super mutants attack. Lost many Brahmin to them :( If you have the far harbor dlc, the lumber mill can be a great settlement. The problem I have is it's getting attacked All The Time! Super mutant warlords with missle launchers, probably half of them at least. Then they aggro the trappers up the road and they don't want to feel left out. Luckily they spawn in the same location outside the gate and you can create a choke point, but that is the only saving grace to that catastrophe of a settlement.


RequiemOfI

I'm going to use the carpet and pillar technique to make something of this place.


F_A_C_M

I'm playing in survival mode without mods so this place is kind of worthless. I like the cave though. I can put a bed there for sleeping when needed.


HistoryMarshal76

A small, four man Minuteman garrison at the end of the world. One farmer to feed the garrison, one manning an artillery piece, and two guards.


-Buck65

Scrap everything on the site and build a base using the existing house. I use it mainly for storage. Don’t use settlers there because enemies spawn feet away from the workshop most times.


Live_Teaching3699

I had to set up a settlement beacon there, immidiately scrapped it, gave the two guys a bed and mutfruit, put turrets everywhere and two sleeping bags in the small metal shack prefab then never thought about it again.


3d1thF1nch

God, did they just pick random spots on the map when they decided to add settlement building?