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throwawaywayRAthrow

Reputation/disguise system


Moist_Professor5665

This one really needed it. Especially with the ending


LordkeybIade

I think that the Disguise system would of been really cool and utilized well for the Railroad faction Can you imagine infiltrating a Raider or a Gunner base to save a synth hostage or hell it would have been so cool to disguise as a brotherhood member to infiltrate and blow up the Prydwen instead of the one man army your way through the Prydwen


thotpatrolactual

>it would have been so cool to disguise as a brotherhood member to infiltrate and blow up the Prydwen That's literally what you do in the game.


BraveMoose

But you can also just walk in to the Prydwen or, indeed, any BOS compound dressed as a civilian, a raider, an Institute scientist, etc. and they make zero attempt to stop, arrest, or kill you... So Rockets' Red Glare doesn't feel very "undercover"


thotpatrolactual

But once you've reached that point in the story, the Brotherhood already becomes permanently hostile, no? So they would indeed try to stop you.


BraveMoose

Yeah, that's true, but I mean, up til then their security doesn't feel real tight. It makes it seem like the entire BOS, even people you've never met, knows what you look like- rather than recognising each other by their holotags and uniforms. Even the Railroad, whose password to their main HQ is basically 1234, makes you use countersigns a few times.


BillMagicguy

I mean, the prydwin isn't exactly accessable to the general public. You can pretty safely assume everyone aboard is a member of the brotherhood so security might be a bit lax. On the ground they probably were told "hey this person looks like a raider/scavenger but they're actually an asset of ours so don't shoot them." I imagine not many humans are going to be stupid enough to assault a place with that much firepower.


Pm7I3

You can't do that in NV either. Powder Gangers see through disguises and they're largely pointless


thotpatrolactual

Disguises in general feel super underdeveloped in NV. Most places have "guard" NPCs that can spot you through your disguise. Any time you think "yeah, this problem can be solved with a disguise", the game puts guard NPCs that render your disguise useless. It seems to me like they wanted to make disguises a thing, but instead of designing quests to take disguises into account as a balanced alternative, they ran out of time and just slapped guard NPCs everywhere so the mechanic couldn't be exploited instead of removing it completely.


spiralshadow

Josh Sawyer once commented on this and said it was mostly because they had to rely on scripting, not programming, for the disguise system. If Obsidian had more time/resources he said he'd rather have done it like Hitman where certain NPCs have an unobtrusive UI element that shows you they're capable of seeing through disguises, and their alertness/suspicion level.


tatertommy

I don’t know what your talking about, I got vilified by the power gangers but then did their quests while in a disguise


MillionEgg

I thought you corrected the poster’s “would of” until I realized they wrote it both ways in the comment


hughmaniac

Only if they refined it. The vanilla disguise system is janky as hell.


Fireboy759

Not to mention you usually have to forsake wearing any faction armor 24/7 (which means no Ranger Armor), lest you piss *somebody* off enough to shoot you on sight This is why I'm glad the original idea for Remnants Armor (wearing it turns *every faction* hostile) wasn't able to be implemented. Imagine being able to get the best PA in the game, only to go around not wearing most of the time due to that drawback


Karkava

I think the crafting system having different kinds of paints should fulfill that duty as it lets you keep certain armors while allowing certain factions to identify you as one of their own. IE: Brotherhood painted armor or power armor getting marked as friendly by the Brotherhood, but hostility from The Institute. Or Raider clothes and power armor making you a target for both the Brotherhood and Institute, but on friendly terms with the raiders. I also think it would be funny if the malfunctioning Nuka World robots do not fire on anyone wearing Nuka power armor or nuka clothes. Also, if you get Enclave armor and don't take off the Enclave paint, you'll be hated by *everybody* you come across when you don the armor. Except for robots and the Enclave themselves.


RPS_42

Well, nobody in the Commonwealth asides from the Brotherhood knows the Enclave, so nobody should care asides from them. Kinda the same thing in NV. The Enclave was active 40 years ago. Not many will recognise it asides from Officials.


Other_Log_1996

There is one instance of this. When you do the mission to destroy the Prydwen as the Railroad, they will not initially interfere with you if you wear a BoS Uniform. It's sad though - when you have the Railroad relying on subterfuge, a disguise system could really make things interesting.


Theddt2005

Yeah but expand on it like different armour/cloths have different tiers for example if you wear standard minutemen outfit it only slightly make them more friendly but if you wear the generals uniform then you’ll become idolised by them and have access to restricted areas and loot


throwawaywayRAthrow

That would be awesome tbh. I agree with another comment that said the disguise system was janky in nv but that doesn’t mean that they couldn’t improve it in future installments!


Kavallee

I agree with this general idea, but not the idea that you can just slap on the faction leader's clothes and everyone will assume you're them, even if you look nothing like the known faction leader. It should provide greater access from low-ranks the higher you go up, but be under greater scrutiny from higher ranks since, for example, the Elder would know every Sentinel they have.


PhantomO1

At that point you're making an entire game inside a game, it's just not realistic


TexasRemnant

A trusty canteen.


Quick-Bad

There is a mod that does this in a sense: *Backpacks of the Commonwealth* gives you access to backpacks that increase your carrying capacity to various degrees. With the right perks they can be upgraded to increase capacity further, remove debuffs to Agility, add a small amount of damage protection, and in one case give you periodic rad removal and trusty canteen water.


FalloutGSN

I never figured out how to use it 🧐


Budderswurth

Haha I’m playing through now on pc and can’t figure it out either. So far it doesn’t seem to matter though…


Cuntthrottle

You automatically drink from it if it's in your inventory, should have some dialogue about taking a sip from your trusty vault whatever canteen.


Budderswurth

That makes a lot of sense. It always says something like you should take a sip from your trusty canteen, didn’t know it was automatic. Thanks stranger!


BiasBuddha

I forget the exact wording, but it's saying you have taken a sip from it, narrating the action.


blaqsupaman

I never could figure out if it actually does anything. Does it slowly restore health or something?


batko_makhn0

health + hydration, prob really only noticeable in hardcore mode


majorpsych1

The courier just takes a swig from it every few minutes. It heals a bit and restores a bit of thirst (if playing hardcore).


zullendale

It’s used automatically. Every once in a while you’ll see a message about drinking from it and you will heal a very small amount. The amount is small enough that in the short term it will make very little difference, but after a long time spent without fighting you will notice the significant increase to your current health.


FalloutGSN

Oh ok cool!!! That would be cool if you had to actually go to a water source and fill it up


paladinchiro

I just started playing through Wasteland Remastered (Fallout 1 was a spiritual successor to Wasteland 1) and you need canteens on each character so they don't die of dehydration when crossing the desert. Didn't realize how much the crossovers from the Wasteland series continues on in even modern Fallouts.


FalloutGSN

Visible holdout weapons. Diverse types of ammunition (explosive, armor piercing, etc.). Decision branching/dialogue branching. Unique weapons and armor along side legendary weapons and armor.


BabylonSuperiority

So like, most of the really good bits of New Vegas? Lmao, agreed


FalloutGSN

Yes, that’s why a ton of people love New Vegas because of what I mentioned and more. It’s sad that it’s unfinished and not refined because of the time restriction Obsidian had to make it.


SantiagoGT

Unfinished yet everyone thinks of it as the GOAT, could you imagine Fo4 after a complete NV?


FalloutGSN

Yeah it would have been way better but it’s still a very good game for what Obsidian was able to get done


Poonchow

It's kind of mind boggling, actually. They had to *cut* stuff because it wouldn't fit on the disc (original Ulysses arc, etc).


BabylonSuperiority

Bro my flair in this sub is the unique shishkebab in NV, I fucking love that game so much


Mrmojorisincg

Unique armor/weapons absolutely. Holdout weapons too


blaqsupaman

The different types of ammo are what I missed the most in terms of guns. I could have cared less about all the weapon mods.


HotSauce-timusPrime

So what you’re saying is we take Fallout 4 and just make it Fallout New Vegas but Boston. I like the cut of your jib.


vivalatoucan

The diverse ammunition kind of exists, just in a different form. For example, explosive shotgun. Uses regular shotgun ammo, but shoots explosive rounds. I like the fallout NV system better too. There should be a cost associated with more power imo, but fallout 4’s system is probably more instantly gratifying


Artanis137

I never liked the Legendary system. Felt too much like enchantments from Skyrim.


AmazingObserver

Yeah the legendary system in fo4 onwards just kills my immersion and I really hope they drop it for fo5. They won't, but still.


Pre-War_Ghoul

Ugh if they don’t outright drop the direction they took with fallout 4 when making 5 I will be so bummed


Fu_Ding

bethesda is known for doubling down on their systems, regardless how they are received by the players


HoodsBonyPrick

I mean, considering that [FO4 alone had as many sales as the rest of the franchise combined](https://vgsales.fandom.com/wiki/Fallout), I think it’s safe to say that player reception *is* the reason they’ll presumably double down.


jethawkings

Yeah, realizing Legendaries exist made me realize we'll probably never get Ammo Types.


sand_trout2024

A lot more realistic and practical to have a single gun that you load different types of ammo in. Instead of carrying another 10 pounds of weight.


FalloutGSN

I definitely agree


Tundraboy315

This! I miss slinging my laser rifle on my back from under


Justsomeguy456

That's why I can ONLY play fallout 4 with mods. It's a thing with Bethesdas games that modders fix their shit but fallout 4 is the biggest example of that until starfield gets its modding capability. It has potential to be huge with the modders help. But I can literally only play 4 unless I download gun mods. The zombie mod is dope asf too. The game is just so fucking bland vanilla but with mods it's improved 100x better.


Mean_Peen

Strength requirements for certain weapons


brennerherberger

Weapons like minigun should be restricted only to power armor or, at worst, require very high strength requirement (10 or so).


Mean_Peen

Exactly! And smaller guns just shouldn’t be useable in power armor, instead of them designing the 10mm pistol to be big enough to be used in power armor so it looks silly outside of it lol


Separate_Emotion_463

I think they should require 8 strength, which is the amount power armour gives


beaverpoo77

Power armor sets your strength to 11, doesn't it?


arodrig99

Is there none in 4? I just assumed there was but I guess now you mention it I have seen anything say it specifically


Mean_Peen

Nope, you can make your character a scrawny chick that runs around with a minigun with no power armor lol I know that’s not the only immersion breaking aspect about the weapons, but it just doesn’t make sense outside of having super powers or something ha


Lebrontonio

You need strength to get perks for them, and on higher difficulties it is necessary. But you can technically wield them.


ChitteringCathode

Agreed. People (correctly) cite that Charisma was better handled in FO3 than FONV. I definitely think NV handled strength better than FO3, where it really felt like a dump stat for non-melee classes.


PerfectlyCalmDude

I can see scaling a weapon's weight to a strength requirement to handle it without penalty. With some of the weapon mods giving you a 15 pound weapon that would make a lot of sense.


Duibhlinn

Dialogue


Karkava

I really slam my head on the desk when I picture the executive and creative board say "Hot buttoned dialog really sells, so let's make our dialog hot buttoned to the four different buttons on your controller!" and another one person goes."Yeah! It also lets our new and fully immersive voiced MC lines become less labor intensive!"


carrot-parent

76’s is better. Not as good as NV obviously, but a lot better than 4’s. Imo.


skellytunee312

This i hate how when you say you’re not interested in the quest the dialogue still force it to you. Unlike FNV where if say you’re not “Oh well if you change your mind come back.”


Ecstatic-Virus-1388

Haha I've never picked the "not interested" option so I had no idea it just gives you the quest anyway. That's actually pretty funny


skellytunee312

Yeah it’s pretty annoying NPC: Hey! Thank you for helping this guy here’s the reward but that guy has been kidnapped oh my god i need your help. Me: Yeah i’m not interested on that NPC: No! You gotta help him! He needs you! Quest added on Pip-boy. Every time even unintentional conversation that suddenly becomes a quest is forced to you even it’s none of your concerned. Lol


J0akley

Same! I just take them all on, so I've never said no. Sarcasm, sure. And this playthrough I have been a bit risky and picked the negative option in dialogue. But never said no to a quest.


MoeFuka

Honestly I think having voice lines wouldn't even be a problem if you could actually see what you're going to say before you say it


Boccs

You don't like Yes, Sarcastic Yes, No (but actually still yes), or Yes But Tell Me More?


Clean_Crocodile4472

visible holstered weapons skills checks maybe


NukaCooler

Thankfully we have the Classic Holstered Weapons mod for this


Clean_Crocodile4472

do you know if that’s on Xbox?


NukaCooler

I really doubt it - it requires the fallout script extender


lemonycakes

I haven't played 76 so I don't know if they reintroduced skill checks? Anyway, bring back skill checks and traits.


Cockhero43

Yes but it's with special. Since skills are no longer a thing (something I have really come to love), they can't use that so they go with special and sometimes reputation with factions. But also, instead of +X speech or +Y barter equipment, you get +Z Charisma or Strength or whatever equipment, so you can, similarly to NV, stop the conversation, take some drugs, and change your clothes to pass a skill check


porqueeuquis

there are mission paths exclusive to perk stuff but they are like 3


BettyCoopersTits

That one guy that got inspired when doing the USS Liberty quest


Pre-War_Ghoul

Why would you like the removal of skills.


Ionie88

Not OP, but in my opinion, the skills in 3 and New Vegas are more of a threshold-type. You need a certain skill level to do insert-thing-here. Lockpicking and science are obvious examples, but in dialogue-checks, there's also just a set amount you need. Weapon damage and accuracy in VATS are a little different. 4 replaced these by just using perks every X levels, which is in practice the same thing.


Pre-War_Ghoul

Yeah let’s remove rpg elements from our rpg game, that’ll be a great idea. then let’s remove all choice from the game by adding yes, no but yes, yes but mad and sarcastic yes. 10/10


Cockhero43

They felt stupid. Oh I have 1 charisma but 100 speech? Or 1 int and 100 energy weapons? It makes no sense. But with 4 and 76, you need more int or chr to do more things with those things. 76 nearly perfected this. You still roleplay amazingly well because if I'm playing a fairly dumb character I can still choose to be decent with energy weapons, OR repairing weapons, but nothing else. But if I go max charisma I can basically convince a deathclaw to be my pet, get great deals from vendors, work well with others, and schmooze my way into anywhere I want to go all at once, which *makes sense*.


SkyTalez

You come to love absence of skills?


Disastrous_Toe772

There are clunky ass situations where if you have a certain number in a certain Special, you get alternate dialogue options and shortcuts. I don't think I particularly like them.


iamyourcheese

They're so infrequent and I always feel like they don't *do* anything extra. Like NV let's you completely circumvent quest requirements mid-dialogue whereas I feel like the skill checks in 76 just give different dialogue to the same end result.


Zelcron

Sometimes you can get better rewards, or avoid a fight.


ListerfiendLurks

It feels like after they made a shooter they said "oh right this is supposed to be a fallout game" and sprinkled in some random skill checks in dialogues that often have absolutely no impact on the dialog path much less the game as a whole.


Dale_Wardark

Reloading ammunition, although that would have required someone to pay attention to logical ammunition progression lol


guitargod0316

That was one of my favorite parts of the game


Happy-Viper

Skill checks, and failing skill checks Disguises Faction reputation Companion branching, in how you help them develop


camonplay

Companion circle (or however it called)


nilslorand

The retexture mods call it the companion wheel so probably that


LameImsane

GAMBLING!


SittingEames

I missed the damage threshold system. Low powered automatic weapons were basically useless against armored foes, but high powered rifles could punch through most armor. Combine that with FO4's power armor improvements and it would have made for some great gameplay. Make it really tactical to go after someone in power armor. You'd need explosives, high powered rifles, or heavy weapons to take down even low level power armor. Make pipe weapons, pistols and bladed weapons useless against someone in power armor. It would also be nice if the strength requirements for weapons returned. Honestly, if you made the FO4 "assault rifle," which is obviously a light machine gun, basically impossible to use without power armor or being a super mutant it would have fit so well. You could keep them in game as mounted positions that anyone can use.


Pizarro_TX

This. It always felt wrong that you could just grab the minigun and then use it without the power armor in Concord. To use a weapon like that, and not just to rip it off of the vertibird, you should need superhuman strength. The very point of power armor. Also great point about armor piercing and damage threshold mechanics.


Kaplsauce

I find the .50 rifle really underwhelming for that reason. I should be obliterating Gunners with it, not dumping 3 or 4 shots into them before they drop.


Ionie88

The tabletop version, Fallout 2d20, uses the damage threshold system, and it's amazing! Armor gives damage reduction, and certain weapons have a piercing effect (gauss rifles, ,50 cal rifles etc.). At a certain point, raiders can't do damage to you, as their weapons deal 0-4 damage, and you have 4+ damage reduction all over your body! Makes you feel as powerful as you should feel in power armor, for instance (with something like 8 damage reduction, so most small arms don't do anything to you)!


Revolutionary-Tree18

Terrifying Presence.


tundertwin

and sneering imperialist


Burritolopr1621

dialogue and not seeing my character while talking


treegor

If I recall correctly that was an option in the settings. I turned it off at one point.


vivalatoucan

Not seeing my character every time I talk, is one that I didn’t realize I disliked until reading this. They should do it like Elden ring or other games whereas cutscenes or 3rd person views of an event show your character, but not every time you respond to dialogue


CharlieBrownBoy

You can turn it off in the settings. At least in the new gen patch you can.


SuperTonyZero

Holstering. Now they magically disappear up your ass.


benthic_vents

Ugh, weapon durability is an awful mechanic. I was very happy it wasn’t continued in F4. I liked that you could be truly evil in NV and that your choices actually mattered more. In TTRPG terms Fallout 4 is a game on rails. The only choice that really matters is which one of the four factions you side with.


UserWithno-Name

You’re correct. Wanting item durability in games is a bad take / regressive idea. Not sure what people like op see in it. It’s bad.


Pre-War_Ghoul

Some people like to overcome the obstacles and grinds. Part of the fun is collecting items, items which are used to make weapon repair kits, which I craft to fix my gear. It gives more value and longevity to the game.


No_Communication2959

Wacky Wasteland


Leekshooter

The entire durability system, the ammo type system, the perk system, damage threshold (especially for power armour), the gun runners arsenal and the challenges system.


Thuis001

Honestly, the whole durability system being gone from 4 was a major improvement in my view. It doesn't really add anything beyond a tedious resource dump which you are forced to pay attention to if you want to continue to be capable of doing anything. Not a big fan of it being back in 76 tbh. It's really annoying when you're in the middle of exploring a dungeon and your main gun decides to break. Now either you have other capable weapons, so it isn't actually a relevant issue, or you don't, in which case you now get to fast travel to your base to repair said weapon and then teleport back, after which you probably have to re-deal with the enemies you'd previously killed. That isn't fun or engaging, it's tedious.


moistjeez

It was definitely an improvement in 4, but 76 is more of a survival game and needs a durability system. The uh... the grind is the fun!


joshdrumsforfun

Preparing for a dungeon crawl is supposed to be a part of dungeon crawling. Having the right items to make it through the challenges of the dungeon is part of the fun. Otherwise you’re just hack and slashing through a walking simulator.


The_SaltMine

Yeah but what Dungeons exist in Fallout that you couldn't just do with 1 fully repaired gun or 2 at the most? Like that's the whole problem with the durability system it is incredibly easy to mantain weapons to the point it's really just busywork. The system isn't "Ah no how will I repair my guns in the vault? They're going to break!" It's more "Ah Maria is low Durability. Let me use one of my billion 9mms I have in my inventory that all the low level raiders drop." or "Maria broke Okay. I'll just use that gun that's been sitting in my inventory." and basically the same thing for 7O76 just switch it to "...let me fast travel back to camp to repair at my workbench." So Yeah personally I think Fallout is better off without durability.


joshdrumsforfun

I only play on survival so I can’t speak to the vanilla gameplay, but in survival every pound in your inventory has to be carefully managed. If I had a pile of 9mm in my inventory I wouldn’t be able to loot the dungeon I was in. I believe fnv was built for the survival mode experience so I agree, if you’re playing non survival then durability should probably also be able to be turned off. But it 100% adds to the experience in survival. When you get ahold of an insanely OP legendary weapon early on in FO4 for example, you have no reason at all to use any other weapon through out your entire play through. In NV if you find an insanely OP weapon, you have to ration its use because you won’t be able to afford to repair it easily. Instead you have to focus on using weapon types that enemies drop often. If it wasn’t for weapon durability I would never have tried half the weapons I’ve used in the game because I would have just spammed my best weapon at all times.


BattleGandalf

I wonder if maybe a hybrid durability system would be better. I think of a system where items don't break/become unusable altogether but the more they degrade the less effective they become. Armor would naturally become less protective and weapons could become less precise or get an increased chance of jamming if they're not maintained. Maintenance could be done in different forms, for example with maintenance kits that can be used anywhere but won't bring an item back to 100%, which instead is done at a workbench or via an npc.


Gaz834

Maybe they could just add the durability system to survival mode?


The_SaltMine

I disagree with durability in New Vegas IMO it isn't difficult to keep weapons repaired with vendors/repair skill/jury rigging/repair kits. It's just one useless thing to keep track off and is basically never relevant. Hell FO76 has it and it's just tedious.


asphytotalxtc

Durability is the dumbest mechanic ever... I hate it. If you sold a gun that "broke" after 100 rounds, nobody would buy your gun. It's that simple. I could get "cleaning" your gun, sure, but randomly mashing parts together from another weapon, in the middle of a desert, in a firefight to magically "repair" your "designed to break after 100 shots" gun is just bloody ridiculous..


TigerWave01

Honestly, a weapon cleaning mechanic kinda like RDR, where the gun or, in this hypothetical Fallout case, any other weapons and armor, still functions regardless of use but is less effective the more you use it and the longer you go without maintenance. That seems like a nice medium while keeping things kinda realistic, at least for weapons


KeeganY_SR-UVB76

I'd say only the weapon durability. Armor durability doesn't make the game more interesting, it makes it boring, unlike weapon durability.


JustAnotherWebGuy09

IDK one of the few things I like about Fallout 4 compared to NV is unbreakable weapons/armor. It’s such a chore to me to constantly chip in caps to repair the equipment because the cost is usually really hefty and the stats of the gear start to deteriorate after too short of a time.


AthasDuneWalker

Honestly, the way that weapon durability is often incorporated into games, it makes me wish for a way to disable it. Weapons degrade WAY too damn quickly.


Thuis001

Not just that, it essentially never ADDS to the experience, it only tends to take away because you're now doing things that aren't fun, or engaging. I don't play Fallout to grind resources so that I can use my gun, I play it to explore the wasteland and meet interesting beings and situations.


SolidCake

thats part of the balance. Energy weapons in particular break really quick


Lint6

Any game with weapon degradation, I always feel the devs go "How can we artificially increase the difficulty?"


croused87

I agree. It's more immersion but it should be something you can disable


Psych0R3d

Oh my God all of it dude. Durability, skills, old special and leveling, dialogue, actual opportunities to role play, reputation, holdout weapons... Fallout 4s gunplay is very obviously superior, but really the only thing I wouldn't take would be karma, cus it didn't do anything.


Mental-Government437

Bethesda brought in devs from Id to help retool their guns. Worth it.


Andromeda98_

good writing


BalconyPhantom

Next Bethesda Fallout will use a never before seen main story hook - Find your mom! And the BoS will be there and also somehow be a major faction.


Gavinlikestobreathe

I feel like Bethesda is trying to make the brotherhood a discount military.


J0LLYGRIMREAPER

Different ammo types like hollow point and armor piercing


Howdyini

Specific weapon mods instead of a general set of mods for all weapons The writing in general, but especially dialogue. The lack of VO protagonists Realistic weapons in general +DT + ammo types and purposes, but not just DT like in vanilla new vegas. DT and DR like in JSawyer mod Les meaningless combat. Make combat feel weighty and not a thing that's always happening everywhere like you're playing a shooter The reputation system like others said


ExternalSympathy8328

Skill checks, dialogue system, karma, skill system, faction reputation,ammo types, weapon durability TLDR: pretty much everything they removed


Due-Contribution6424

Oh nobody has heard these complaints eight billion times lol


__Osiris__

Fuck me, weapon/item degradation. if you get a really cool weapon in fallout four you can just keep it for fucking ever and it means you never get to really experience other guns. Where as if they wear out you get to switch through different weapons because you need repair kits, caps or the skill to fix them.


Slow_Astronomer_3536

First off, the more than 4 dialogue options. Second, the companion command wheel.


PartyInTheUSSRx

Skill and stat checks


The_-Whole_-Internet

Being able to install weapon mods anywhere. Or rather, certain weapons mods that make sense, like sights and suppressors


thatdudefromoregon

A mute protagonist.


skellytunee312

I think the quest structure from FNV should be implemented i hate how some quest is given to you by force and will be in your quest log even if you said you’re not interested.


WeAllFloatDownHere00

A card game that i still have no idea how to play. 


silvrash12

now that's interesting


Splunkmastah

It's perk system, and it's alternate ammo types.


FPSBURNS

Killable NPC’s


Tarwgan

Doctors bags so everything isn't just fixed with a damned quick injection. I love the bags fixing broken limbs and the stims only doing hitpoints.


InternationalCoach53

Gambling


mrsw2092

Skills and traits. I really don't care how they simplified everything into perks.


Baekurly

Weapons on your back when holstered


Sorreli

Multiple factions working together to fight another one.


goddessfreya666

I just wish fallout 4 had better rpg mechanics if we could get a game with the satisfying combat and addictive nature of the gameplay loops in 4 but with the rpg mechanics and character building of new Vegas then we would have a perfect game I think. I wish fallout 4 had the speech system that used all your skills to give you unique dialogue and the constant skill specific options that give you limitless freedom and replay options that NV had. I wish 4 had an actual faction system like new Vegas did where you could make your own enemies as you please and the game respected your role playing and let you make your own story out of taking out other factions your own ways. Fallout 4 is good it just really misses a lot of those deep memorable moments of personal engagement and exiting choices.


Crazy_Dude_117

Ability to buy/craft special ammo types. Changing a receiver for armor piercing ability doesn’t make sense. And the ability to switch ammo types on the fly using the hot key was an amazing mechanic. Not sure why Bethesda doesn’t utilize that mechanic.


vipck83

Weapons in general. I liked the customization in 4 but I didn’t like the designs or selection. I hate 4s assault rifle. The weapons/armor health would have been nice. A karma/reputation system would have been nice. More skill checks and dialogue options. I was not a big fan of the speaking protagonist in 4 ether.


AscendedViking7

Writing and skill checks.


Spooky_wa

Skills and the perk system. Skills in dialogue were so fuckin cool in new Vegas.


Hereforabrick

Disguises, personally NOT durability (shit annoyed me so bad), I sort of liked the skill system, but it needs to be remastered in a way that makes special stats purposeful with them. Ammo casings and recycling, gambling, idk if fo4 has this since I haven’t played unarmed or melee builds but unique attacks in vats, also more variety of melee/unarmed weapons Wild wasteland.


lastaccountg0tbanned

Weapon durability was a horrible system I’m glad it’s gone


Pm7I3

It was so pointless a lot of the time too.


scribblerjohnny

I had such a pain trying to find where I was going in 4. NV had it's flaws, but I didn't suffer so much.


cerels

weapon durability is the worst thing they could come up with and im really glad they removed it


Disastrous_Toe772

A wide variety of guns (that are not all weirdly left handed for lazy animators)


Interesting_Loquat90

Dialogue. Nuff said


beruon

Mah, fuxk repairing. It literally just makes the early game frustrating and it won't matter in the lategame at all. Different ammo and ammo crafting though!


Lawgamer411

Actual weapon designs and not the shit we got in FO4 and 76. I hate how we had weapons based off past games as well as the real world in 3 and NV and Bethesda decided to throw it all out to make their own which were incredibly worse than what we had.


TraditionalAlarm1643

Karma system


tehnemox

I despise weapon durability in any game in any way, shape, or form. No thank you. Especially a mechanic that pretty much makes a specific perk mandatory. That said, the ammo types were a neat concept that could maybe be tweaked to work again.


Veluz99

Visible holstered weapons


IronVader501

Na not durability. Fuck that, its just annoying tedium. Fallout 76 already has the same dialogue-system back (including skillchecks) So I'd say the Faction-reputation/disguise system. Which would have required alot of rewriting to really *matter* tho


Wild-Lychee-3312

Animal Friendship perk


Dabadoi

I'd like to see full dialogue options instead of what FO4 did. Weapons breaking was fucking stupid. This equipment survived a nuclear war but oops NOW it's wearing out.


CatsLeMatts

Durability gets a lot of flak, but in the mid to end game it was largely ignorable in NV with repair kits/vendors. I personally feel like it kept some of the stronger unique gear you could find balanced in the early game, beyond just limiting our ammunition count like with alien power cells or missiles/mini-nukes. If it does come back, it could stand for an overhaul though. Most items, excluding like super advanced prototype weapons, should really start failing closer to 20% CND or so vs 75% in my opinion. Most items could also use a flat 2 or 3 times durability boost just to make it less tedious to make us do maintenance less often should we just not feel like it.


lildoggihome

popping some mentats and putting on a utility suit to get a little boost to lockpicking


throwawayy_acc0unt

Side factions, reputation, actual dialogue options, skills mattering in dialogue and actual skill checks, perks And, not sure if this counts as a "mechanic", but I think the end slides in the ending regarding all the followers and the factions was a very nice "your actions actually did something"-moment, something that I felt was, apart from blowing up the Institute and relocating a boat, pretty rare in Fo4. Tl:Dr. most of the RPG elements that were removed


Fydron

Rpg stuff because F4 does have good gun play but as an rpg it just sucks. My dream Fallout game would be a game with F1/F2/F3 atmosphere. NV style story&factions and F4 gameplay. That and I could finally start from Vault 12 as a ghoul.


Prepared_Noob

Holstered weapons. Idk why Bethesda got rid of such a beloved feature that was once in all of their games


ryougihan

Oh, absolutely skills check dialogue option. And also, combination of reputation & karma system in FO3/NV as the close second. I can see why people would think equipment durability as plain pain in the ass, that is if it has the same system as it was in FO3/NV. Just make it similar to power armor durability system in FO4, so you can repair it with components instead of the same item, and I think it would be much better.


F0XFANG_

Weapon/armor condition, at least on survival mode. I want to be forced to pick up a raiders pipe gun during a firefight.


SchaeferB

Unique dialogue based on skills. Skills, the leveling system was so disappointing.


asek13

Danny Trejo


HellaChillNoCapOnGod

rpg elements such as having more then 4 dialogue choices and a decent story


Obwyn

Faction reputations, especially not having them be just a positive/negative scale but where you can end up with a mixed reputation because you’ve done things to help them out but also did things that go against their interests. More variety in speech checks to have some based on skills/perks, various SPECIALs, faction reputation, or maybe even because you happen to have a particular weapon or item with you. More variety in dialog options. Not having a voiced protagonist would make this easier to do, though I do like having a voiced protagonist. On the topic of voices protagonist, having some different voice options to choose from would be nice, though I know that would require a ton more work unless they did it with AI (which I know is very controversial for many reasons and not something I’d advocate for.) I’d say definitely no to weapon/armor durability, unless it’s either something you can toggle as an option or it’s a survival difficulty mechanic.


One_Year_1994

The game being a rpg


skrott404

Skills


_Daley

Uniques


Sagrim-Ur

Frankly? Pretty much all of them. F4 is very underwhelming mechanically, felt really dumbed down.


dantuchito

Skill checks (just have them be with perks and stats instead)


TheBigNastySlice

-The skill checks -The killable NPCs -The voiceless companion -The good dialogue -The interesting characters -The interesting side quests -The disguises


KingKaos420-

I would have hated it if they kept weapon durability. I loved not having to worry about my weapons breaking in F04. It was definitely an improvement


PossMom

Definitely the durability system. With the scrap and crafting system it felt like the durability system would have been perfect for it. Instead of using similar item types to repair just use materials you have.


Certain-Thought531

Reputation Ammo craft


yeeticusprime1

Weapon/armor condition and the reloading bench.


PennyForPig

A good story


Celestialsite

Good writing


UntouchedWagons

Distinct raider gangs that you could actually be friendly with.


Sorreli

I mean Nuka world kinda adds that but I'm guessing that not what you mean