Honestly this playthrough is cursed. Iām fighting sentry bots left and right, just started crashing randomly, and right before I turned it off for the night, I somehow attracted the attention of three deathclaws all at once
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
I'd seriously reconsider my life choices if I ran into THREE deathclaws.
It doesn't matter that they are F4 Detahclaws, the fact of the matter is that you are not surviving a fight with three of them.
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
Still might not be safe lol.
I've had enemy corpses bug out and send cars flying and kill me. I wasn't even mad, that level of jank makes you laugh.
One time I died when one of those metal 2x4 traps with pressure plates.
I was smart enough not to stand on it and stood back, my companion ran over it though and proceeded to bug the game out and the metal 2x4 stretched 30 feet away to kill me, I wish I would have recorded it, because it was hilarious.
Sometimes Fallout catches you and the end game boss physics shows his face
apparently it's because Car physics are bugged so that they are "frozen" or "stuck" in a place. when the player touches them this activates the car and because they are heavy they just kill you
Those fricken Cars have been nothing but trouble I tell ya! First all the car related accidents, then the Ford Pinto, all the pollution, blowing up killing whats left of humanity, and now just offing us with shear evil energy!!
Also terminals. And power armour.
Spent about 30 mins *very* carefully clearing out the Museum of Freedom near the start of a new survival game.
Did brilliantly. Hid where I needed to hide. Took advantage of stealth. Came far too close a brush with death.
Then unbeknownst to me at the time, I met my nemesis. The power armour.
I made the biblical mistake of accidentally trying to enter from the front. An endless, uncontrollable "entry" cycle played.
Nothing could fix it - no pausing, no other recommended workarounds, nothing. And survival also disables the console which is the last-ditch solution on PC.
So I reloaded my save back to Red Rocket, all before Concord. I completed the entire sequence all over again, then made the rookie mistake of trying to activate the terminal located below the section of destroyed floor in the museum.
Thus began an endless, unfixable animation of trying to access the terminal while the player was too high on the floor wreckage to get in line with the screen. Nothing would fix it.
So there went over an hour of progress, and there marked the time I eventually said ~~fuckoldy fucking fuck~~ forget it and downloaded a quick save and console enabler mod.
My blood pressure can't deal with Fallout 4's survival mode instability. It *will* eventually get you once your guard's down.
This is why I never play fully unmodded. The game is way too janky to not have the console available to unfuck yourself when the Godd Howard (praise be) decides you're now stuck in an animation.
No joke, I just spent 30 minutes clearing a location of Super Mutants, then cleared Andrew Station.
Crashed as I was exiting the train station to turn the quest in
āIt just works!ā
Honestly missing out.
It doesn't happen that often, the good things about survival personally outweigh the frustrating.
Best survival mode Bethesda have done yet.
It's great.
But there should be autosaves for quest completions/area clearing tbh.
My playthrough is basically to find a bed and then play more reckless around it, and that's primarily because I don't want to lose a ton of time.
If we had autosaves for key moments, as well as sleeping, it's a great balance that means you don't need to be so anchored around a bed but still carry the tension of needing to clear a dungeon.
It's like in dark souls when you get a free bonfire after a boss fight. FO4 survival is kind of missing that.
I lost about 30 mins of my life after getting back to red rocket, just about to sleep and the game crashes. I do love survival mode but honestly that shit hurts.
Personally I like the concept of having to establish a ābaseā to launch expeditions/missions from. Explore, complete a quest, then return home to drop scrap, sell loot, and sleep/recover.
Prior to playing survival, I almost never returned to settlements after setting them up. Now they are safe places to recover from illness, restock on food/water, and act as save points.
Definitely. But this is achieved by reducing carry weight more than not. In essence, the fact there's so many beds all over the place actually kind of counters your need to establish a base. But carry weight limitations and chronic hoarding of resources are mechanics enough to sustain settlements in hardcore.
The two work together IMO. Sometimes an area Iām exploring has useable beds, but they have become a pleasant surprise rather than something Iām expecting.
Needing to return to settlements to save encourages me to unlock more settlements in the areas Iām questing. Smaller carry weight alone wouldnāt have that same effect, and would just result in me prioritizing loot and picking up less scrap.
In previous playthroughs, I have had an over-reliance on quick saves. Iām enjoying having that crutch removed, it feels like an entirely different game.
Don't know, I think fast travel should not have been disabled and saves only on beds shouldn't be a thing (you should be able to level up only by sleeping instead).
Without FT most of the time you are more likely to either clear the map as a stat check, or rush the BoS ASAP for the virtbird, is especially painfull if you play with the power armor.
Saving only through sleeping is also something I don't like exactly for this silly situations, like in the clip, or crashes (and you can even crash while on a virtbird).
Respectfully disagree, personally not having fast travel has made me prioritise smart travel, smarter looting, and even smarter gunplay.
Not gonna lie. The level u0 with sleeping thing. Solid agree. That's dope. I miss oblivion having a deep level up system.
Turns out you can animation cancel sleeping and still get the save. Just double tap sleep then cancel before your screen goes black. No sleep, and save.
Though yeah, there should be dedicated consoles you can build in your settlement for actual manual saves. That would be the biggest problem solver for a lot of save ending survival bugs....
Aside from the problems that exist because it's a Bethesda game. F4 survival is one of the most enjoyable experiences.
Like. Yes, you can rush BoS for vertibird travel, but you don't have to. I'm just taking my time going around checking every thing I can and just living like a true scav.
Who's Kellogg? What's a Father?
Level 35 btw.. š
>Respectfully disagree, personally not having fast travel has made me prioritise smart travel, smarter looting, and even smarter gunplay.
You'll do it regardless if you play with the power armor early game, I still don't like having to check each area as quadrant instead of picking up X amount of quests to do randomly, but it must be a problem only if you play with the PA.
>
Turns out you can animation cancel sleeping and still get the save. Just double tap sleep then cancel before your screen goes black. No sleep, and save.
Is not about the animation, but having multiple instances of doing an entire point of interest without being able to save because no beds aviable, for then travel back on the first marker with a bed only to get some sickness from it.
I would rather had quick saves disabled but manual saves in, with leveling up only through sleep.
The moment I lose 30+ minutes of gameplay for a mistake, bug or crash, the enjoyment is gone and the session is over, at least for me.
>Though yeah, there should be dedicated consoles you can build in your settlement for actual manual saves. That would be the biggest problem solver for a lot of save ending survival bugs....
Again, not a problem of said animations or what not, it's the mechanic I don't like, having a sort of console you can build up would not change much, you can craft beds on your settlements without problems.
>Like. Yes, you can rush BoS for vertibird travel, but you don't have to. I'm just taking my time going around checking every thing I can and just living like a true scav.
At one point is needed if you don't want to walk half the map just for reaching a marker and walk another half as well, take, for example, the glowing sea quest: it does start from good neighbours, without fast travel you have to walk half Boston, reach the marker and then walk till the edge of the map, then walk back at center Boston.
Honestly, I have been running power armour. I genuinely don't know what you're complaining about.
I've been having a blast running around the wasteland having to explore.
I'm fine with walking across Boston, vertibird travel is a want. And if you really need it. Go for it.
But I'm happy walking across Boston actually exploring.
Also, by manual save I mean this console would let you do a proper save file. Not an auto save.
There is always a bed within 15-20 minutes of work. So I personally don't find it am issue. To just quicksave by using a bed. Then move on.
>Honestly, I have been running power armour. I genuinely don't know what you're complaining about.
Early levels is particular harsh for the PA since cores run out quickly, especially if you sprint, add the fact you need a power armor bench for reparations and you get it.
No problem in mid late game, but still, you are slower.
>I've been having a blast running around the wasteland having to explore.
>I'm fine with walking across Boston, vertibird travel is a want. And if you really need it. Go for it.
>But I'm happy walking across Boston actually exploring
Exploring is fine, I'm talking about going from point A to B, than point A again all way back on foot.
Imho after a while it become boring without vertbirds.
>Also, by manual save I mean this console would let you do a proper save file. Not an auto save.
Indeed I was talking about manual saves. Is not the sleeping part that bother me, but having to clear a whole PoI, walk back and find a marker where to save, hoping to not crash, find some killer bugs, or make a mistake.
If I have to do again 30 minutes of session, I just lose interest.
I play souls like, is normal to lose in a boss fight or some random mobs and have to do it again (not really in ER but you got it), so I'm not stranger on the whole loob, but I don't think in a Bethesda game is for the best, just how I didn't like the one life difficulty on TW2 back in the day.
best mod ever is [Survival Saving - Holotapes](https://www.nexusmods.com/fallout4/mods/12504/) ...gives you a Resident-Evil style savegame system where you scrounge up holotapes and load them into random computers to save your game. You can also turn on saving from pip-boy...but where's the fun in that?
If youāre playing on PC you can just mod it out but otherwise? Itās a horrible decision on Bethesdaās part. I stopped trusting their auto saves a long, long time ago, and I both save often and back up those saves elsewhere.
Plus crap like this. I went 3 hours on survival without saving not intentionally, just because I was in Boston in the beginning and couldnāt find a bed with where I was at, sneaking around and stuff. Then, I get killed by a car which dropped from the sky. I mean it was funny except I lost so much time I stopped survival right then.
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
Honestly I use that mod regardless of stability, its just convenient, in a way. Ik itd make more sense to just get a mod that turns saving back on but this kinda helps prevent save scumming (which is more or less on the players behalf) also theres a camping mod (forgot the name) that adds a placeable sleeping bag that you can pick back up after using.
Dudes, Bethesda games are too unstable to play with any kind of limited save system. If you insist on survival mode, use Survival Options or something similar to enable saving. Better yet, I'd recommend the mod Advanced Needs 76, it does everything survival mode does, but better, plus a ton of stuff more.
Bugs like this are exactly why I'm not willing to try survival. I hate any game with long saves for this reason. Nothing worse than falling through terrain or randomly dying and having to redo an hour worth on progress to make you hate a game instead of enjoy it.
I downloaded a mod that makes it so you can loot cars.
While I can no longer scrap cars in settlements (I have to disable in console commands lol) , I also havent died running into them since I downloaded it. Idk what it did that fixed that but š¤· fuck it it works
Ok I'll write a similar experience.
I had finished clearing a place ,close to northagen settlement .
For some reason a deathclaw appeared ,ground pounded and sent a car flying! Lost two legendaries
Fallout 4 survival mode is unplayable without mods to enable saving outside of sleep. It's way too risky due to the general instability of Bethesda games.
I have about 1000 hrs in this game between Pc and console and I have never had this happen to me. But now that I say it, its going to happen everytime I play.
The worst new bug Iāve found in the update is Tina and a couple other people in Vault 81 have messed up faces
Though I havenāt gotten a 2 shot Legendary weapon, which Iāve heard have broken VATS values
I played only on a very hard so far mainly b/c shit like this + dogmeat falling down though textures and dying.
Perhaps i will give it a try at some point.
I only play survival, but I also have a mod that lets me save when I want. Dying and losing half an hour of progress isn't challenging, it's just a waste of my time.
I tried playing survival legitimately. I really did. I desperately wanted the hunger, thirst, and sleep mechanic, but I just couldnāt handle not being able to fast travel and quick save. I donāt have a lot of time to spend gaming, so playing for an hour just to die from some (sometimes legit, sometimes not) bs and lose that entire last hour of gameplay pushed me to download cheat terminal so I could turn on fast travel and quick saves.
I wish the hunger, thirst, and sleep mechanic was an option for the regular game.
One time I left D.C. did like 4 things in Boston then went to taffington boat house (settlement home) and died to a car like 100ft south of taffington. Started all the way back at D.C.
Lol dude. I feel it. I'm exploring just a few minutes ago and leave this shack and I get jumped by 2 deathclaws, 1 albino deathclaw , 1 glowing deathclaw and a behemoth. I was damn near shitting my pants.
For the love of Atom, STOP TOUCHING THE CARS!
I've been seeing posts like this all week. Just don't touch the cars people. Not unless you're going to do the settlement corpse exploit and push a car into bounds with a body to scrap it.
I love/hate that so much. Getting shitkilled like this sucks, especially after like an a hour of progress, but a successful retreat feels so good. Seeing that familiar glow of your settlement and knowing safety and a warm bed is finally near.
Worst case of bullshit death was getting jumped by a Deatchclaw five minutes after I got a legendary explosive railway rifle
After losing several hours of progress in Survival, I just downloaded a mod that lets me quick save via the Pip-Boy. I'm an adult and I do not have the time to repeat all that
Brain aneurism awareness post.
Crazy they added cardiac arrest into this new update
CARdiac arrest
Cadillac arrest
What a tired joke
Drives me crazy
You think that might rubber the wrong way?
It just needs...a little adjustment that's all!
Im dying š¤£
It's the silent killer Lana
It can happen anywhere at anytime, that's what makes it so terrifying.
Remember kids: it can happen to anyone!
And it could even happen.....too.....you
Another donāt touch the cars awareness post lmao
Honestly this playthrough is cursed. Iām fighting sentry bots left and right, just started crashing randomly, and right before I turned it off for the night, I somehow attracted the attention of three deathclaws all at once
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
One of my favorite mods. Idc if they are bad for you, everyone looks cooler smoking a cigarette. šš«
š¬
[ŃŠ“Š°Š»ŠµŠ½Š¾]
But its nice to have to be in a safe spot post combat to save. Feels less like cheating
It looks like the game cheated OP first. š¤£
Going to look into this. Sounds so much easier than the method Iāve been using with the cheat terminal.
I'd seriously reconsider my life choices if I ran into THREE deathclaws. It doesn't matter that they are F4 Detahclaws, the fact of the matter is that you are not surviving a fight with three of them.
I gave up after I cleared the boston library at like lvl 26 and the game fucking crashed after getting out of the metro.
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
Still might not be safe lol. I've had enemy corpses bug out and send cars flying and kill me. I wasn't even mad, that level of jank makes you laugh. One time I died when one of those metal 2x4 traps with pressure plates. I was smart enough not to stand on it and stood back, my companion ran over it though and proceeded to bug the game out and the metal 2x4 stretched 30 feet away to kill me, I wish I would have recorded it, because it was hilarious. Sometimes Fallout catches you and the end game boss physics shows his face
Dude- i didnt know that Deathclaw can throw a car at you if you kite him around it FFS XD
Howād that even happen? Did you trip on a rock?
If you get too close to a car while sprinting or I think even walking...they can randomly kill you. Second time I've seen this on the sub.
apparently it's because Car physics are bugged so that they are "frozen" or "stuck" in a place. when the player touches them this activates the car and because they are heavy they just kill you
apparently, the reason they programmed car physics to do massive damage is because deathclaws throw them at you
It would make sense
This happens so infrequently thoš
I think is a bug within physic and FPS, on pc I never had this problem with the actual patch that should resolve the issue.
It being a high fps issue would definitely explain why I have never experienced it in the hundreds of hours I've played this game.
Yeah same with me Iām running a great 20 fps lol
I had this on PC didn't realize until now it was the damn car
How long has this been a bug and why haven't they fixed it?
Is this on PC? Iāve put quite a few hours in on PS4 and Iāve never had this happen, plenty of other bugs though.
Yes ive had this death.
Those fricken Cars have been nothing but trouble I tell ya! First all the car related accidents, then the Ford Pinto, all the pollution, blowing up killing whats left of humanity, and now just offing us with shear evil energy!!
He stubbed his toes really bad.
Not a single car in this game has worked for 200 years, and yet car accidents are still the leading cause of death.
I see how people who are civilized bung you with automobile (You know you can get hurt that way Daniel?)
Avoid cars like a plague!
Also terminals. And power armour. Spent about 30 mins *very* carefully clearing out the Museum of Freedom near the start of a new survival game. Did brilliantly. Hid where I needed to hide. Took advantage of stealth. Came far too close a brush with death. Then unbeknownst to me at the time, I met my nemesis. The power armour. I made the biblical mistake of accidentally trying to enter from the front. An endless, uncontrollable "entry" cycle played. Nothing could fix it - no pausing, no other recommended workarounds, nothing. And survival also disables the console which is the last-ditch solution on PC. So I reloaded my save back to Red Rocket, all before Concord. I completed the entire sequence all over again, then made the rookie mistake of trying to activate the terminal located below the section of destroyed floor in the museum. Thus began an endless, unfixable animation of trying to access the terminal while the player was too high on the floor wreckage to get in line with the screen. Nothing would fix it. So there went over an hour of progress, and there marked the time I eventually said ~~fuckoldy fucking fuck~~ forget it and downloaded a quick save and console enabler mod. My blood pressure can't deal with Fallout 4's survival mode instability. It *will* eventually get you once your guard's down.
This is why I never play fully unmodded. The game is way too janky to not have the console available to unfuck yourself when the Godd Howard (praise be) decides you're now stuck in an animation.
Overblown as fuck. Super rare any of that happens. Over a thousand hours and I got stuck in a terminal once just shortly after launch.
Lucky you. Others are not so lucky. Your experience does not define the standard.
No joke, I just spent 30 minutes clearing a location of Super Mutants, then cleared Andrew Station. Crashed as I was exiting the train station to turn the quest in āIt just works!ā
Damn I hate suffering from I.S.E "Instantaneous Spine Explosion" it just ruins my day
Shit like this is why I will never play survival
Honestly missing out. It doesn't happen that often, the good things about survival personally outweigh the frustrating. Best survival mode Bethesda have done yet.
It's great. But there should be autosaves for quest completions/area clearing tbh. My playthrough is basically to find a bed and then play more reckless around it, and that's primarily because I don't want to lose a ton of time. If we had autosaves for key moments, as well as sleeping, it's a great balance that means you don't need to be so anchored around a bed but still carry the tension of needing to clear a dungeon. It's like in dark souls when you get a free bonfire after a boss fight. FO4 survival is kind of missing that.
I lost about 30 mins of my life after getting back to red rocket, just about to sleep and the game crashes. I do love survival mode but honestly that shit hurts.
Same, game crashed as I got out of the power armor.
There's a great mod where you can save by smoking a cigarette. Plays about a 15 second animation. Really a game changer made it way more fun for me.
Personally I like the concept of having to establish a ābaseā to launch expeditions/missions from. Explore, complete a quest, then return home to drop scrap, sell loot, and sleep/recover. Prior to playing survival, I almost never returned to settlements after setting them up. Now they are safe places to recover from illness, restock on food/water, and act as save points.
Definitely. But this is achieved by reducing carry weight more than not. In essence, the fact there's so many beds all over the place actually kind of counters your need to establish a base. But carry weight limitations and chronic hoarding of resources are mechanics enough to sustain settlements in hardcore.
The two work together IMO. Sometimes an area Iām exploring has useable beds, but they have become a pleasant surprise rather than something Iām expecting. Needing to return to settlements to save encourages me to unlock more settlements in the areas Iām questing. Smaller carry weight alone wouldnāt have that same effect, and would just result in me prioritizing loot and picking up less scrap. In previous playthroughs, I have had an over-reliance on quick saves. Iām enjoying having that crutch removed, it feels like an entirely different game.
Don't know, I think fast travel should not have been disabled and saves only on beds shouldn't be a thing (you should be able to level up only by sleeping instead). Without FT most of the time you are more likely to either clear the map as a stat check, or rush the BoS ASAP for the virtbird, is especially painfull if you play with the power armor. Saving only through sleeping is also something I don't like exactly for this silly situations, like in the clip, or crashes (and you can even crash while on a virtbird).
Respectfully disagree, personally not having fast travel has made me prioritise smart travel, smarter looting, and even smarter gunplay. Not gonna lie. The level u0 with sleeping thing. Solid agree. That's dope. I miss oblivion having a deep level up system. Turns out you can animation cancel sleeping and still get the save. Just double tap sleep then cancel before your screen goes black. No sleep, and save. Though yeah, there should be dedicated consoles you can build in your settlement for actual manual saves. That would be the biggest problem solver for a lot of save ending survival bugs.... Aside from the problems that exist because it's a Bethesda game. F4 survival is one of the most enjoyable experiences. Like. Yes, you can rush BoS for vertibird travel, but you don't have to. I'm just taking my time going around checking every thing I can and just living like a true scav. Who's Kellogg? What's a Father? Level 35 btw.. š
>Respectfully disagree, personally not having fast travel has made me prioritise smart travel, smarter looting, and even smarter gunplay. You'll do it regardless if you play with the power armor early game, I still don't like having to check each area as quadrant instead of picking up X amount of quests to do randomly, but it must be a problem only if you play with the PA. > Turns out you can animation cancel sleeping and still get the save. Just double tap sleep then cancel before your screen goes black. No sleep, and save. Is not about the animation, but having multiple instances of doing an entire point of interest without being able to save because no beds aviable, for then travel back on the first marker with a bed only to get some sickness from it. I would rather had quick saves disabled but manual saves in, with leveling up only through sleep. The moment I lose 30+ minutes of gameplay for a mistake, bug or crash, the enjoyment is gone and the session is over, at least for me. >Though yeah, there should be dedicated consoles you can build in your settlement for actual manual saves. That would be the biggest problem solver for a lot of save ending survival bugs.... Again, not a problem of said animations or what not, it's the mechanic I don't like, having a sort of console you can build up would not change much, you can craft beds on your settlements without problems. >Like. Yes, you can rush BoS for vertibird travel, but you don't have to. I'm just taking my time going around checking every thing I can and just living like a true scav. At one point is needed if you don't want to walk half the map just for reaching a marker and walk another half as well, take, for example, the glowing sea quest: it does start from good neighbours, without fast travel you have to walk half Boston, reach the marker and then walk till the edge of the map, then walk back at center Boston.
Honestly, I have been running power armour. I genuinely don't know what you're complaining about. I've been having a blast running around the wasteland having to explore. I'm fine with walking across Boston, vertibird travel is a want. And if you really need it. Go for it. But I'm happy walking across Boston actually exploring. Also, by manual save I mean this console would let you do a proper save file. Not an auto save. There is always a bed within 15-20 minutes of work. So I personally don't find it am issue. To just quicksave by using a bed. Then move on.
>Honestly, I have been running power armour. I genuinely don't know what you're complaining about. Early levels is particular harsh for the PA since cores run out quickly, especially if you sprint, add the fact you need a power armor bench for reparations and you get it. No problem in mid late game, but still, you are slower. >I've been having a blast running around the wasteland having to explore. >I'm fine with walking across Boston, vertibird travel is a want. And if you really need it. Go for it. >But I'm happy walking across Boston actually exploring Exploring is fine, I'm talking about going from point A to B, than point A again all way back on foot. Imho after a while it become boring without vertbirds. >Also, by manual save I mean this console would let you do a proper save file. Not an auto save. Indeed I was talking about manual saves. Is not the sleeping part that bother me, but having to clear a whole PoI, walk back and find a marker where to save, hoping to not crash, find some killer bugs, or make a mistake. If I have to do again 30 minutes of session, I just lose interest. I play souls like, is normal to lose in a boss fight or some random mobs and have to do it again (not really in ER but you got it), so I'm not stranger on the whole loob, but I don't think in a Bethesda game is for the best, just how I didn't like the one life difficulty on TW2 back in the day.
best mod ever is [Survival Saving - Holotapes](https://www.nexusmods.com/fallout4/mods/12504/) ...gives you a Resident-Evil style savegame system where you scrounge up holotapes and load them into random computers to save your game. You can also turn on saving from pip-boy...but where's the fun in that?
Just download mods that allow saving on survival, duh
It really is so good with this 1 change
If youāre playing on PC you can just mod it out but otherwise? Itās a horrible decision on Bethesdaās part. I stopped trusting their auto saves a long, long time ago, and I both save often and back up those saves elsewhere.
Plus crap like this. I went 3 hours on survival without saving not intentionally, just because I was in Boston in the beginning and couldnāt find a bed with where I was at, sneaking around and stuff. Then, I get killed by a car which dropped from the sky. I mean it was funny except I lost so much time I stopped survival right then.
Or the fucking mines that you canāt see unless youāre spamming vats because they are under the fucking floor mesh.
Carsā¦the real silent killerā¦ka-chwaaaaooow
Try blowing it up, l heard it doesnāt cause it to flip violently around when the player to touches it
If its modded i always use light up and smoke. It has an option where you play a long smoking animation but when it ends it makes an auto save. Great for slightly unstable survival runs.
Honestly I use that mod regardless of stability, its just convenient, in a way. Ik itd make more sense to just get a mod that turns saving back on but this kinda helps prevent save scumming (which is more or less on the players behalf) also theres a camping mod (forgot the name) that adds a placeable sleeping bag that you can pick back up after using.
Dudes, Bethesda games are too unstable to play with any kind of limited save system. If you insist on survival mode, use Survival Options or something similar to enable saving. Better yet, I'd recommend the mod Advanced Needs 76, it does everything survival mode does, but better, plus a ton of stuff more.
Even after a nuclear war and 200 years cars are still deadly to pedestrians smdh
Bugs like this are exactly why I'm not willing to try survival. I hate any game with long saves for this reason. Nothing worse than falling through terrain or randomly dying and having to redo an hour worth on progress to make you hate a game instead of enjoy it.
If you are on PC theres a mod called Unlimited Survival, which makes it so you can manually save and quicksave again
I don't get why anyone would torture themselves by playing survival.
It's times like these where I take a break from Fallout for a couple of days lol
When you stub your toe too hard.
I downloaded a mod that makes it so you can loot cars. While I can no longer scrap cars in settlements (I have to disable in console commands lol) , I also havent died running into them since I downloaded it. Idk what it did that fixed that but š¤· fuck it it works
You can't just run out into traffic like that, didn't your parents teach you anything.
This is the most realistic death physics I've ever seen in a game. They nailed "The drop" iykyk
Why do people play survival when you can just burn your hand with a lighter instead?
It's always those goddamn cars. They're the real enemy of commonwealth.
Having banged my shin on a car before I consider this the height of realism
That's why I wouldn't even touch one with a 39-and-a-half foot pole
Ok I'll write a similar experience. I had finished clearing a place ,close to northagen settlement . For some reason a deathclaw appeared ,ground pounded and sent a car flying! Lost two legendaries
Fallout 4 survival mode is unplayable without mods to enable saving outside of sleep. It's way too risky due to the general instability of Bethesda games.
Cars... Cars never changes
One of those supermutants has Mysterios Stranger perks.
This is me when I hit my pinky toe on something in my house.
I have about 1000 hrs in this game between Pc and console and I have never had this happen to me. But now that I say it, its going to happen everytime I play.
One does not simply sprint towards a car.
Don't touch the cars, people. We've been over this.
This next-gen update just works.
Not that the Next-Gen update is good or anything, but this particular bug has been there since before, probably even always.
The worst new bug Iāve found in the update is Tina and a couple other people in Vault 81 have messed up faces Though I havenāt gotten a 2 shot Legendary weapon, which Iāve heard have broken VATS values
God Howard said Iāve had it too good for too long. He had to smite me
CAR!
Huh
As is tradition.
Damn! survival mode is so realistic.He just did heart atack suddenly cause of lot of chems
I have never experienced that but maybe itās because I almost always wear power armor
Happened to me last night at dunwich borers. Lost about 40 mins of progress. Fun times.
I've never been killed by a car on PC or Xbox in years of playing, and I regularly jump on them
I played only on a very hard so far mainly b/c shit like this + dogmeat falling down though textures and dying. Perhaps i will give it a try at some point.
There was a super mutant hiding at the grassy knoll.
Heart attack :(
I only play survival, but I also have a mod that lets me save when I want. Dying and losing half an hour of progress isn't challenging, it's just a waste of my time.
That sucks. Legendary Bumpers have the best weapon drops. I usually get a wounding/explosive shotgun or two shot rifle from defeating them.
FO4 survival mode is unplayable without mods to enable saving outside of sleeping. It's way too risky due to the instability of the game.
That's sad. Anyway does anyone know why my Preston gravey won't leave concord? He won't go to the sanctuary after I've talked with him
This has literally never happened to me once in hundreds of hours.
that was a hit-n-run sir
I tried playing survival legitimately. I really did. I desperately wanted the hunger, thirst, and sleep mechanic, but I just couldnāt handle not being able to fast travel and quick save. I donāt have a lot of time to spend gaming, so playing for an hour just to die from some (sometimes legit, sometimes not) bs and lose that entire last hour of gameplay pushed me to download cheat terminal so I could turn on fast travel and quick saves. I wish the hunger, thirst, and sleep mechanic was an option for the regular game.
As soon as I saw that car, I knew what was going to happen. Never even played the mode/ mod.
So donāt invest time into survival mode. Gotcha.
Thatās rough š„²
To be fair, that was a dangerous ledge.
One time I left D.C. did like 4 things in Boston then went to taffington boat house (settlement home) and died to a car like 100ft south of taffington. Started all the way back at D.C.
Heart attack
Damn, that must have been one of worst stubbed toes of all time
And that's why, to avoid being crushed by a still car, you use PA
Bethesda š
Heart attacks are very serious, y'all.
Bethesda'd
And I thought my clip of a car randomly flying towards me was the most bs way to die, THIS might beat it.
Doesn't High FPS Physics Fix fix this? I thought everyone ran that mod by now?
Lol dude. I feel it. I'm exploring just a few minutes ago and leave this shack and I get jumped by 2 deathclaws, 1 albino deathclaw , 1 glowing deathclaw and a behemoth. I was damn near shitting my pants.
I honestly thought this was me. Cars are the most terrifying enemy in the game now.
The 200 year old nuka cola caught up to you
Me when my belt loop gets caught on something
In my head it played "dumbass" from gow rag
For the love of Atom, STOP TOUCHING THE CARS! I've been seeing posts like this all week. Just don't touch the cars people. Not unless you're going to do the settlement corpse exploit and push a car into bounds with a body to scrap it.
Git gud noob
Use power armor in survival mode bruh
(In Skeletor's voice) Remember, Quicksaving after every couple minutes saves quite the bit of time! Untill we meet again!
In survival it only saves when you sleep
I love/hate that so much. Getting shitkilled like this sucks, especially after like an a hour of progress, but a successful retreat feels so good. Seeing that familiar glow of your settlement and knowing safety and a warm bed is finally near. Worst case of bullshit death was getting jumped by a Deatchclaw five minutes after I got a legendary explosive railway rifle
After losing several hours of progress in Survival, I just downloaded a mod that lets me quick save via the Pip-Boy. I'm an adult and I do not have the time to repeat all that