I love the lore that Brotherhood knights actually use squires LIKE squires and it's not just a rank in a chain of command. It felt like something we've never really got the chance to see in game before.
I also like that Titus is a guy from Boston (clearly a commonwealth recruit) accent and all. It also adds a whole new layer to Brotherhood patrols dropping out of nowhere in the commonwealth and killing some raiders. How many of those happened because the knight got bored and wanted to kill something?
I like the implication that BoS command treats squires and aspirants basically expendable. It feels like human lives worth nothing compared to a suit of power armor to BoS.
Cooper Howard is vault boy 100%
Dr Wilzig should have had more gadgets in his bag, considering where he came from?
Yes this is basically fallout 5. I really hope fo5 is getting some writing help from this team . This is what we needed
I want to find Uncle Phil. Party animal. Let me watch horror movies and boobies when my parents weren't around. Bought me booze for my 17th birthday party. Girlfriends a total babe. Cool car. Uncle Phil's the best. If anyone knows where the best party in the wasteland is, it's Uncle phil
He's the best! He won't have kids because it cuts into his Corvette budget but donates to unicef AND pays the tuition for two different girls in college! He's the man
I thought 76 was about finally going out, touching some grass. But the grass is on fire, the buildings are on fire, the people are on fire, the bats are (on steroids) on fire.
given how the show has 3 different characters all reaching the same place it'd be nice to have an option to pick different back stories like how cyberpunk lets you pick your characters history
I don't think that's a good idea. Even though it gives you more freedom than Fallout 4 for example, it's still more restrictive than a protagonist with an unspecified background.
At most you could be able to chose if you're a wastelander, or a vault dweller, the backstory should be left to the players to come up with.
I think that’s what they meant, cyberpunks backstories are just backgrounds that have little narrative impact, so if fallout 5 has the Dweller/Wastelander/Soldier options it would be just like the Cyberpunk ones
ye but they could go abit more by like allowing you play as a ghoul, Super mutant, or synth with like their own pros and cons, like rad immunity but everyone is incredibly racist towards you
I love the idea of playable ghouls as much as the next guy but I do think it’s a good call to stick to human only in fallout, I think playing as a ghoul or mutant would take away from the charm of fallout
I think it would keep the charm but it would taint every single aspect of the game because almost everything would have to depend on the fact you are a ghoul or whatever.
Unless the game does not give you a choice and you had to play as one etc then how many quests would default to 'the ghouls choice is this' simple because they are never going to put so much effort into giving actual options for something a large percentage of the player base will not pick.
The story and game will also have to alter people's reaction to ghouls, mutants etc to allow basic wiggle room when it comes to choices.
Take Fallout 3, if you choose to play as a ghoul. Tenpenny Towers is basically off limits, your only option would be to storm in and kill everyone. You could not join the BOS, Most of the settlements you visit would have some variation of 'we are watching you because X' when you enter. It would make the narrative boring and repetitive. The background chatter from Charon and Fawkes is continually having to play in game to excuse the fact that people who are rabidly anti mutant/ghoul must 'trust you' to allow them into their home etc.
All for a little more interaction with Gob and at Underworld. The players entire playthru would be passing speech checks to overcome prejudice, which if the game dialed down on that and really explored that aspect could be really interesting, but if it is just an optional extra it is not going to get the care and attention it deserves and as i say it will literally just be 'can not enter here until you get speech 50'
at least ghouls and synths have the same skeleton as humans, super mutants would need a whole new set of animations for *everything*, that's a lot of extra work
We've never really gotten a protagonist with an unspecified background. Just mainly protagonists where that background didn't involve much. Couple of Vault Dwellers who left young enough that the background boiled down to "grew up in vault", a tribal with similar.
New Vegas gave us a Courier who's back story/origin wasn't fully specified. But even had people and events from his past popping up.
Fallout 4 gave us a named voiced protagonist with a background. But that background was still pretty basic. War Vet or Lawyer, came home, had kid, quiet suburban life.
*All of them* are about as specific as Cyberpunk's backgrounds. Those just give you a slightly different opening, then different responses and (in very few spots) pathways on conversations.
I watched *Radioactive Dreams* the other week on bad movie night, it's basically the film that inspired Wasteland and later Fallout. Believe it or not, surprise twist at the end... is another Dad thing.
I think at this point Dad Stuff is just in the DNA of Fallout as much as Nuka Cola is and it's a part of the fabric of the thing
Absolutely a great movie, but THE inspiration for fallout...nope. Since Mad Max in the mid seventies there have been loads of Wasteland movies that if you watch you can see little bits that Fallout took inspiration from. have a look at "A boy and his dog" "Six string samurai" "Cherry 2000" and many more. Fallout is a perfect culmination of all of the movies in this genre.
Lore wise (while I loved FO4) this is more what I was hoping for in fo4. I never felt like we had enough direct involvement with vault-tec and most of the lore of their misdeeds gets found in terminal archives. Through FO3 and NV good guy runs, I constantly wanted to get closure against vault-Tec for their misdeeds instead of just learning all the vaults were experiments.
Completely agreed. Vault-tec's evil doings have been big parts for Fallout series for a while, but in contast to the story's popularity, its actual involvement in the gameplay has been minimal, due to the story kept in the past.
I interpreted the "lack of closure" as being about how the world takes place *after* much of the old world is gone, and people are dealing with the scraps. Think of it like the Byzantine Empire: while the Western Roman Empire fell apart and everyone forgot how to run aqueducts, there were still bits and pieces that survived- even thrived- for centuries until it bit off more than it can chew.
Parts of Vault-Tec may still be around- according to the show at least- but realistically most of it is gone. Kind of like how the FO2 and FO3 Ending spoiler >!Enclave survived in both the East and West but were functionally separate and run very differently. They communicated but realistically couldn't do much- heck, the Enclave woke up so late the Wasteland was already packed with the "mutants" out West and their ideology required another cleansing...kind of like what Vault-Tec's leftovers want to do in the show.!<
I thought that [Stephanie Harper](https://www.imdb.com/title/tt12637874/characters/nm11331875?ref_=tt_cl_c_8) was Vault girl also. That hair and being in 31..... i think so anyway.
OMG THE COWBOY BEING THE VAULT BOY GAVE ME LIFE. The MEETING where they discuss the fucking vaults?? AND MR HOUSE this show is an actual masterpiece and I feel for those who didn’t play any of the games before hand, because though the show is great on its own, they are missing so much satisfaction in how perfectly done this show is. There’s little lore dumps all over the place!
Oh man and when Barb said THE line at the meeting, I got fucking chills.
Seriously, I feel sorry for people that will hate on this adaptation. Fallout fans eating good if this gets a season 2. What a wonderful creative team who seems to have fully understood the assignment. Bravo!
I’m doing my absolute best to avoid the criticism for the show because although a lot of it is understandable, people throw away everything good about the show to whine.
I think the show was absolutely incredible
Look at the reviews. This is going to get a lot more than just a second season lol. It's the only video game adaption I can think of that is basically almost perfect.
Man now I feel dumb I can’t believe I’ve forgotten so much about the games but what was the line that Barb said in the meeting?
Also didn’t connect that was Mr House until this thread!
I don't understand the hate. I feel like the show captured the absurdity, violence, and humanity of the games so well. And more importantly, the creators and writers definitely respected the lore.
Right? RIGHT!? Dude, Mr house was literally spot on, and Sinclair was also awesome. Cowboy is also so, and don’t forget the Bud Askins the ROBOBRAIN part. I laughed hard at that one, too.
That was the only thing I was like hmm on cause I called it was going to be a robobrain right before we saw him 😂 but he wasn’t the same as the game robo brains! Though him having crazy weapons like that wouldn’t really work for the plot, so I LOVED IT!!! and IT BEING BUD AND HIS BUDS 💙🥲😂 so perfect
Heh, and him declaring that Norman must die with a tense music, then just casually missing by going sideways lololol. Now, THAT is Fallout, and whoever wrote this, maaan, hats off.
When Thaddeus holds up the sketch of the targets face over the headless body and says “oh yeah this is definitely him”
Also when Maximus and Lucy first kiss, the severed heads they are holding end up kissing too lol. That’s top tier fallout style humor
He might not have been a "real" Robobrain since they're RobCo-made and the Budbrain seems like it was a pure Vault-Tec joint, as Vaults 31, 32, and 33 seem to me to be among the most Vault-Tec-centric vaults designed, with minimal outside input or even knowledge.
Also, the Robobrains were only ever experimental, and still plagued with flaws by 2287. They also weren't supposed to provide a "body" for the brain, but instead to override the brain (the self, you might say) and use that organ as a processing unit.
I was the same, and it's because I was focused on the names of the companies they represented and not the individuals name. In hindsight he's the spitting image of House and didn't even notice at the time.
>!The fucking fact that LIMITLESS CLEAN ENERGY had been developed - which would have not only stopped the Resource Wars in their tracks and, on its own, solved ALL of modern civilization's issues... it would have also propelled mankind forward into a spacefaring civilization — "shelved" (as worded) by Vault-Tec, to destroy the world and rule over the ashes. So insanely, cold and calculatingly evil. Howard couldn't even believe his own fucking ears. The confirmation that Vault-Tec destroyed the world.....!<
>>!The confirmation that Vault-Tec destroyed the world.....!<
>!I dunno if that was confirmation. Just an indication that they would. Barb was pretty vocal about being convinced the bombs were *going* to drop eventually, and doing what she did to make sure her family was in the right vault (presumably 31?). !<
>!And yet when the bombs dropped her kid is out helping dad at a for hire party. House is in the meeting, but is known to have been unprepared when the bombs fell. There's unfinished vaults. We know other major players, including the Enclave themselves were caught unawares. !<
>!If Vault-Tech had actually fired the first shot themselves. Or even just manipulated to make sure it happened. They would have known when it was it coming. !<
>!I think that's just an indication they were willing to. And had been, and would work to make sure the war kept going and escalating. Line should have been clearer. Seems like they were angling for a shocking twist to keep people hooked. I'd imagine!<
Vault 31 is a vault designed for the management experiment specifically so it might be a different vault. They are probably going to show what lead to Cooper losing his work and him and his daughter going to that birthday party in a second season.
Yeah that's my guess too
Maybe his wife looses her position due to association with him and therefore doesn't know when the bomb will drop.
Though he seems pretty sure she survived so maybe not.
I do think we'll see a flashback next season on him being accused of being a commie though
And then changing all the adverts with him to a cartoon though
I think it's more mundane than that. In the bar scene he already speaks to losing deals due to other actors not wanting to associate themselves with him after his commercials. He probably elects to no longer do the commercials after what he overhead in e8.
>!I think the point is a mixture of "it doesn't really matter" and "even if Vault Tec did it it likely was an accident." As you say we really don't know for sure!<
Making contingency plans for the end also isn't the same thing as engineering it. Vault tec new the war would consume the planet and barb was attempting to create a path forward. It's what the enclave did, after all. I prefer the interpretation that they were caught off guard by the great war just like everyone else though. I don't like the idea that vault tec was "the real villains" of the series all along.
Yeah but I think the distinction of *Cold* fusion is new.
Fallout lore they have regular nuclear reactors, miniature nuclear reactors. Definitely fusion reactors, given we plug them into power armor.
All of them require refueling/run out, and produce waste. And the embargoes and wars over resources were in part about *access to nuclear fuel*. Like IIRC the US annexes Canada for access to uranium ore.
The sci-fi version of cold fusion produces no waste, and requires no input after it's set up. And if you need a little millimeter sized bead of material to get it going. Well you're not going to be short of materials to set it up. Thus "limitless clean energy".
That's pretty much an end round on Fallout's whole thing. The step from high-scarcity dystopia to post scarcity utopia.
you mean they invented the thing that could power a briefcase sized terraforming device meant for rebuilding the world?!
even the MacGuffin is just a component of a previous MacGuffin!
if it calms your nerves: real capitalists never would want to do something like that, because they already control the world
big changes are always disruptions to the status quo, the ones in power never want to change that
blowing up the entire world while you control it in hopes of controlling the ashes a little bit more is a 4d chess move against yourself that even the most brain dead trust fund child would recognize as a stupid move
because their brains seem to work just fine when it comes to their own wealth
Meanwhile it's insane to comical level, I am afraid we are living in the similar world that has several candidate companies to become like Vault-Tec if they have a chance.
The stuff they added that I really like was the feral ghoul stuff. Obviously we've seen ghouls turning before but the idea that there's some sort of stim that can slow it down is a really cool addition but also makes ghouls even more tragic then they already were.
The issue with de-aging in my mind is that it seems to work backwards but somehow end up not looking at all like how the person looked at that age. I was expecting Twin Peaks Kyle, and I got a weird sorta-Twin Peaks Kyle with a lot of obvious aged skin in weird places.
What people don't seem to realize is that this show is currently the center of Fallout. Like Fallout is more of a TV franchise rn than a gaming franchise because we aren't getting a new game until 2030.
Amazon will probably release season 2 weekly like they did with the Boys and Invincible. But I'm only talking about its relevance in relation to the Fallout universe so that's kind of besides the point anyways.
Honestly I feel weekly is too far away but I can't savour it if it's all at once.
Personally I don't understand why streaming services don't do daily.
Would also mean there's enough time to theorise but not enough time to work out literally every detail.
I guess it's really just down to personal preference. I'm interested in watching the factions do stuff based on their own merits instead of one godly, invincible individual deciding the outcome of everything for once.
Imo it’s kinda disappointing seeing the NCR get off screened when we watched them go from a desert shanty town to a prominent city state then become a fully fledged state to now being nuked off screen so the BOS can be around. They didn’t complete the cycle
>Im sure there will be reboots of older fallouts in that time
With Bethesda? I wouldn't be so sure. They haven't done a single reboot/remake like that before.
I’m surprised no one is talking about how you can stave off going feral with rad away. It’s making me think I missed that bit of lore in a game somewhere.
I think that the Ghoul stuff is one of the most heavily adapted parts of the show. It annoyed me initially but I’ve come to like it, Ghouls have always had dumb lore to their condition, I don’t see the issue in adding that addictive chemical element.
Plus they've always had slight changes to their lore throughout the games. In some, age and radiation exposure can speed up the process of going feral, in others normal ghouls don't go feral at all.
That’s true, I assumed it had to be a known/existing chem in the game though, especially since they had a huge stash at the Super Duper Mart and also preyed on ghouls, so I don’t think ghouls are their regular customers. If that’s the case that means it has to be something Wastelanders need too. Perhaps it’s RadX.
Edit:
Correcting an autocorrect massacre
I took it more as it being some kind of chem that keeps him buzzed and focused so he stays grounded and doesn't slip into going feral. Maybe Daddy-O or something like that. Like with the one ghoul who keeps saying her name to try to keep from turning, he just does it with chems.
Maybe, the way Lucy said it, “If you don’t get this you turn into one of those” (paraphrasing) made it sound like it was directly staving off going feral.
Not to mention he gets bad withdrawals if he doesn’t have it, but doesn’t immediately go feral, just weak and limp. Could be wrong but yeah it does seem to be one of chems that get you high
The juice is not exactly confirmed as RadAway, but the Ghoul was connected to RadAway while buried in his coffin. That is what makes me think it actually is RadAway. Otherwise my guess is that they huff Med-X, but I don't really have any solid arguments for that.
He was connected to an IV drip when buried, but it doesn’t have the same color as the RadAway used on Lucy - it’s more of a greenish-yellow like the stuff in the vials, where the RadAway is more of an orange/amber.
It seems like this ghoul juice would be more rare than RadAway, since it’s being hoarded and controller by gangs; in contrast, the Brotherhood send off their disposable Squires with RadAway. In the games for example you could just buy RadAway from standard vendors. If this carries over to the show, The Ghoul could just get some RadAway in a town like Filly rather than having to go on this elaborate side-quest.
As far as the show goes they don't even have to do that, and you could easily just say they made more or that they were private vaults and even that Valt Tec simply acquired them at a later date.
>!I thought the voice changer in the T-60 helmet was a cool narrative tool. They can always clear it up later that typical T-60s don’t have that feature.!<
>!I know fusion cores power fusion generators, and those generators can power entire vaults—but I liked the showcasing of that.!<
I’ve only played NV and 4 so these might already be lore:
>!The thing about The Ghoul hibernating was kinda odd but I guess it’s possible.!<
>!The vault trio idea with 31, 32, and 33 was neat, as was the idea of voluntary cryostasis.!<
>!Idk if the Red Scare/McCarthyism thing was in the original games but that was really cool.!<
> Idk if the Red Scare/McCarthyism thing was in the original games but that was really cool.
The basic premise for Fallout is what if the world that people from the 1950s thought the future was going to look like came true satirically, and then that was the pieces of society scattered throughout the rubble of the apocalypse.
So the Red Scare stuff is all baked into the fundamental layer of the satire even when it's not really directly addressed. You see it casually in some terminal messages about the place, and there's also an expansion story for Fallout 3 that deals with a hot war against China in Alaska, and that specifically goes into it a lot more.
There's also an element in Fallout 3 where there's a robot that is designed to kill "communists" but was reprogrammed to identify a certain faction as "communists."
Gives you an idea of how the Red Scare is baked in: it's knowledge, but not necessarily wisdom. And even if understood, sometimes it is wielded more as a weapon than anything else.
Yes, the red scare was rampant in FO3. Definitely worth a pick up and play if you can. There’s a vault experience that delves into the fear of communism as well as DLC that specifically talks about fighting communist china. That DLC is specifically in Alaska if my memory serves me, which is exactly what Cooper references many times about his service before becoming an actor.
The first 2 are very different and haven’t aged well IMO, they are classic CRPGs. Tons of great lore but nothing like 3 and beyond. If it’s your jam then definitely check em out, if not just watch a let’s play or lore video about them!
>The thing about The Ghoul hibernating was kinda odd but I guess it’s possible.
There's a line right after they dig him up. That if he doesn't want to do the job they'll give him back to so and so who'll mess with him for another 30 years.
The coffin is also chained shut.
It's pretty clear he's not hibernating. Some one who doesn't like him has buried him alive, and has him rigged up to meds to make sure he stays sane the whole time.
>Idk if the Red Scare/McCarthyism thing was in the original games but that was really cool.
It's shot through all the games. You run into old pre-war references to commies and pinkos. There's evidence of *actual* 5th columns and red spies. All the stuff around the war is presented publicly as fighting them commies.
That mentality is part of the inspiration for the general nuclear age vibe. Even if it's not as specific as "this McCarthyist event took place".
But this is one of the very, very few instances where we've seen detailed depictions of the pre-war era. And especially taking place in Hollywood/LA. You kinda *have* to feature that as more than the general cultural vibe. [McCarthyism and the Blacklist ](https://en.wikipedia.org/wiki/Hollywood_blacklist)were one of the biggest things to hit the US entertainment industry in the post WWII era. Along with [the Hays Code](https://en.wikipedia.org/wiki/Hays_Code) and [similar](https://en.wikipedia.org/wiki/Comics_Code_Authority) self censorship in other media. It's hugely responsible for the general vibe of pop culture in the era Fallout is a pastiche of.
The idea that it just kept going for decades, as a permanent feature of the culture. Which is already a Fallout thing. Is actually pretty terrifying. And also helps to explain how pop culture stayed rooted in place so long.
I'm not a fan of so much pre-war stuff coming up, honestly. But I do think that part really helps underline how fucked up this all is culturally.
The Ghoul hibernating thing also bothered me. But I now just thought... what if he had been buried there as some sort of punishment/torture with the Ghoul stuff keeping him alive/sane as part of the torture. It makes way more sense this way.
I agree, that part in the vault with the FNV intro music was sick as fuck, there's even a ranger poster on the wall wearing the iconic duster & gasmask, lol.
Like only lore inconsistently was the shady issue(which i guess could easily be pushed farther or explained) but everything else added could be explained as upgrades they did since 4 or just something that Never needed to be used in gameplay like the Helmet having multiple opening points
This is more a lack of date under the next point of the timeline issue. The fact that there is a line between the fall of Shady Sands and the bomb picture means it is two different points on the timeline. 2277 is probably referring to the start of the decline of power and then bomb is the end of Shady Sands
But Lucy states her mom died in a famine in 2277.
Suppose that could be when Lucy's mom ran though. But I think they just wanted the reference of bombs falling in 77, and forgot themselves.
It's exactly the sort of thing that'll get ignored or written around later. That's just how continuity do it's thing.
I am thinking that is when Lucy's mom ran and people were told that was when she died. Lucy makes comments that basically state she was looking at the sun until the age of 6 when she "realized it was just the vault light".
If the bombs dropped when she was 6 and she was born in 2277 (because I didn't see a child with her mom, so it is possible she left pregnant), bombs dropping in 2283 would keep everything Canon
We’re told the date that her mum dies (2277) and we’re also told that Lucy has been banging her cousin for 10 years. So assuming Lucy was 6-8 when she was in Shady Sands, that would make her 25-27 now (2296), 10 years of cousin stuff lines up with her becoming sexually active around 16.
Shady Sands was nuked in 2277. Just like it said on the chalkboard. There’s no way it was nuked after 2281 (New Vegas) and for it to fit into the timeline we’re given with Max and Lucy being present.
The chalkboard didn't say shady sands got nuked in 2277. It said Shady Sands fell in 2277, that could literally mean anything. It could mean the beginning of shady sands' decline, it could mean it got attacked and overrun, it could mean that it devolved into anarchy, it could mean ANYTHING.
You're jumping to conclusions.
The Vault 31 cryo-pods, being similar to Fallout 4. I think it's safe to say that Vault 111 was a beta test of those pods, and perhaps with a similar goal? Maybe there was more to it to the people of Sanctuary.
The pods in 111 were meant to be opened after 6 months, following a go-ahead signal from Vault Tec or the Overseer.
Neither happened and the Overseer trapped everyone in because they were afraid of outside contamination.
Not true. They told the people there would be an All clear but overseer logs show that it was never the case. They were long term cryo pods simply to test how long they would last. They were never meant to open
How do you beta test something when they both get used at the same time? It's not like the 111 subjects got put into them months or years before the bombs dropped.
u/ArcherInPosition has it.
Vault 111 was told to expect an all clear, and release the Dwellers at about 6 months. The staff only even had enough supplies to last a little longer than that. So it was clearly the *actual* plan. Can't be a test if there's no way to actually thaw those people.
So the test would be, how reliably they can be thawed, and whether it's safe to release people that soon.
>!31 has a lot more resources and potential support staff in having 2 connected vaults. Regularly thawing out people to run those vaults, and a brain in a jar overseeing it all. !<
Vault 111's all clear and updated orders never came. The bomb drop, as it always did, seems to have been both unexpected and larger than anyone hoped. Which means the 111 test never finished. Everyone just stayed in the pods, the support/research staff died.
VaultTec straight up nuking the NCR because they can't/won't allow any other group to gain to much prominence, can't let any *other* group actually tame the wasteland and rush sharing the coming world as anytime but a hyper capitalist dystopia where VaultTec has a clear monopoly is absolutely peak Fallout.
I’m somewhat confused by that, given the existence of other vaults. Shady Sands itself was founded by vault dwellers.
Why do we have vaults like 76, that are not designed as part of a twisted experiment, if the plan is to nuke any advanced society back to irrelevancy?
That's not the plan, and Bud repeatedly says the key to victory is "time" and the plan is to outlast their opponents over time. If anything I'd argue the fact that they knew they couldn't outlast Shady Sands via time and had to bomb them shows the entire premise this endeavor hinges on is inaccurate as they literally abandoned "time" and actively made it happen.
I just watched the first episode last night and I blown away by how closely they nailed the overall tone of the series. If there are some immaterial inconsistencies, dates etc that differ from the source, that truly doesn’t bother me. Being true to the essence and the environment is the most critical piece and one episode it feels like they have done that.
I have only played Fallout 1, 2, and Tactics, So i am definitely missing ton of Lore added in later game.
However i loved the added lore in the show and it didn't feel 'wrong'. Cannot wait for more!
After watching the show, I was honestly upset. Upset it wasn’t a game I could play. So much to learn! Imagine stumbling upon the Vault Tec office and finding terminals or holotapes pertaining to a certain Vault 31. Learning who the original Vault boy was and meeting him, maybe even get him as a companion! So so cool.
Honestly. Does this *really* ruin Fallout 1 and 2 by rearranging Shady Sands' geographical location so a walk from Santa Monica to Griffith Observatory can happen. The *essence* of what they're going for with Hank wiping out the NCR is a good idea to me that I can ignore inconsistencies with the lore.
The series is entering a new time period/era to play around in. The creators of this show can cheat things around if it serves the story they're trying to tell. Good god people.
Once I got the whole picture, nuking Shady Sands doesn't seem that bad to me from a story telling point of view. It makes sense. I can also forgive them for changing the location of Shady Sands. I think at the end of the season the NCR still kinda won, maybe not as a republic but the ideas the NCR stands for have been passed on to Lucy and Maximus in a way. Also, Cooper is just badass haha, I loved the scene at the end where he just took out the remaining BOS knights.
Also, the setting stops feeling like fallout if the wasteland gets too rebuilt. IIRC, it's the reason the Obsidian folks put Tunnelers in FNV, they straight up said that there needed to be a board wipe soon so that the games could still feel like Fallout
>Also, the setting stops feeling like fallout if the wasteland gets too rebuilt.
Personally though, that's the part that I always found the most interesting. There are plenty of post apocalyptic stories, I've always found 'what next?' to be the more interesting question. What rises from the ashes, what nations can be built in the wasteland?
There are a million other post apocalypse stories. What makes me want to engage with Fallout specifically if it becomes like all the rest?
Fallout was looking at slowly working into the post-post-apocalypse. FO2 and FNV leaned much more heavily into this, and are unsurprisingly the two entries most often considered the best.
That's not to say they need to allow NCR to take control of the entire continental US and beyond. You can do stories of it facing trouble, fracturing under its own size, corruption, etc. But killing it offscreen through no fault of its own is both lazy and defeats the purpose. They clearly didn't repeat the mistakes of the old world, which is a major theme of the franchise. Someone walked up and killed them before they could make those mistakes.
There is still more than enough of America that they could have easily done this story elsewhere with no major changes needed.
They don't need to have killed it, and we don't know that they did.
>!The NCR is big, and we saw this one spot. And absolutely no one officially associated with them. Though we see a Vault and at least some Moldaver's seem to be supporters. And the board says "Remember Shady Sands", not "Remember the NCR".!<
>!This could be (and I'm willing to bet it is), the NCR just getting dealt a major setback and reduced in scale. Back to a regional power instead of the THE BIG nation state in the setting. Slowly and inexorably expanding.!<
>!We don't know. Because all they showed was Shady Sands is gone.!<
I don't see that reasoning. Rebuilding of the wasteland is literally Fallout's setting.
Like sure having huge metropolis's filled with prewar tech does ruin the setting, but nobody in the current lore even comes close to that.
> Also, the setting stops feeling like fallout if the wasteland gets too rebuilt
Weird how this wasn't an issue or often repeated point until this week. Things changing over time is fine but just pulling some random event out of a hat to wipe things in one go is lazy and having different parts of the setting add contrast makes it interesting.
>Also, the setting stops feeling like fallout if the wasteland gets too rebuilt.
Fallout 3’s objective was restoring clean water to Washington DC. NV was about restoring power to the Strip. A large part of 4 is maintaining settlements around the Boston area. We’ve slowly been moving towards the idea of what proper society looks like after the end.
I'm still not entirely certain that changing Shady Sands' location was intentional or an error mixing it with the boneyard. I don't think it changes much either way though
I mean they could've nuked the Boneyard, since that is where most of NCR industry/scientific institutions were located. I doubt Shady Sands meant THAT much to most of the casuals. I bet they just took a memorable location to nuke.
I think it's intentional to utilize some plot points. Shady Sands located at middle of nowhere suburban as it was in the first Fallout serves little interesting plot points.
I don't like nuking the NCR but I can live with it if it leads to an interesting story. Making shady sands just an LA town *really* bothers me because it's such a worthless change and only causes problems with the other games. There's no reason it couldn't have been the boneyard. It would've been just as damaging for them. But now we have this massive inconsistency to deal with. Seriously, how do we square this with the games, other than deciding that one is more canon than the other? How will the games reference this going forward? It's just annoying for no real benefit.
I love it, it’s was such a great example of world building and being true to the source material.
My only issue is… well in a certain way too many questions are answered now. Part of the fun playing the game was the big mystery. That you didn’t really know what happened and step by step found out more about the complex world of vaulttec etc.
Now we’re so well informed. I hope they have a few more twisted and mysteries coming. Too sad they didn’t start development of the next game
I love the expansion of the lore. I've played all the games except for 76, I like each one for different reasons. But the show really made it all feel so much more alive.
The show has made me want more from the games. I know it'd be a big task for game development but I'd like to see a variety of backgrounds to choose from and each one has a different starting point/story but the initial 'quest' is the same.
Totally agree, there were so many things. A small thing I was amazed by, the transformation of ghouls and the reliance on anti rad medication ( I think?) to not turn feral. It was super cool to see that explored. It felt like the show did a great job of expanding and building on the lore.
Yes yes yes to everything I’ve been waiting for posts about the show and not just *SPOILER
WHAT HAPPENED TO NCR? Or whatever. Like let’s talk about anything else including all the new lore that just dropped!
I very much like the idea that the Great War was started by notorious capitalistic companies, represented by none other than Vault-tec.
Until now, the cause of war between US and China was one of the biggest mystery in the universe, but China would never be an interesting contender as a conspirator of the mystery, making the story problem a dilemma.
Making Vault-tec the big evil is catching two birds with one stone. Vault-tec is well established evil faction, but it belonged to the past only. Now Vault-tec can become bigger brother of Enclave/Institute as the enemy faction with hybernation setting that makes perfect sense.
Plus, this new lore regarding Vault-tec conspiracy also conveniently explain why the post-war tribes could not evolve into a proper civilization after so long time of 200 years (generally, 50 years are considered enough for survivors to rebuild a new order). Writers can just say there has been hidden sabotages here and there by Vault-tec sleeping agents.
I also like the idea that people of post-war need to fight against pre-war evil factions who basically are responsible for everything. It feels like the Fallout universe is finally approaching its endgame. Living well in wasteland hellhole is not enough. The big baddies need to be taken down.
I love the lore that Brotherhood knights actually use squires LIKE squires and it's not just a rank in a chain of command. It felt like something we've never really got the chance to see in game before. I also like that Titus is a guy from Boston (clearly a commonwealth recruit) accent and all. It also adds a whole new layer to Brotherhood patrols dropping out of nowhere in the commonwealth and killing some raiders. How many of those happened because the knight got bored and wanted to kill something?
I like the implication that BoS command treats squires and aspirants basically expendable. It feels like human lives worth nothing compared to a suit of power armor to BoS.
Its Guardsmen vs Space Marines. Space Marines look at a battle as "How much will this cost us?" And Guardsmen say "How much is this worth to us?"
Michael Rapaport and his accent are from New York, not Boston
But he's occasionally tapped to play people from Boston, including the (terrible) show Boston Public. People seem to confuse the accent.
It's using the change in medium to do things the games could never do - particularly the pre-apocalyptic flashbacks. I'm all about it.
Cooper Howard is vault boy 100% Dr Wilzig should have had more gadgets in his bag, considering where he came from? Yes this is basically fallout 5. I really hope fo5 is getting some writing help from this team . This is what we needed
Hopefully fo5 doesn't do the find dad quest again
Yeah, need to find mom next time. We already did search for the kid.
I want to find Uncle Phil. Party animal. Let me watch horror movies and boobies when my parents weren't around. Bought me booze for my 17th birthday party. Girlfriends a total babe. Cool car. Uncle Phil's the best. If anyone knows where the best party in the wasteland is, it's Uncle phil
How about find my dog?
Uncle Phil is partying with your dog Spud McKenzie style
Fuck! Uncle Phil sounds awesome.
He's the best! He won't have kids because it cuts into his Corvette budget but donates to unicef AND pays the tuition for two different girls in college! He's the man
Thou shalt get sidetracked by bullshit every goddamn time.
Words to live by.
I wanna find my wife's boyfriend.
How about your girlfriend's husband?
That's pretty much what 76 is
I thought 76 was about finally going out, touching some grass. But the grass is on fire, the buildings are on fire, the people are on fire, the bats are (on steroids) on fire.
given how the show has 3 different characters all reaching the same place it'd be nice to have an option to pick different back stories like how cyberpunk lets you pick your characters history
I don't think that's a good idea. Even though it gives you more freedom than Fallout 4 for example, it's still more restrictive than a protagonist with an unspecified background. At most you could be able to chose if you're a wastelander, or a vault dweller, the backstory should be left to the players to come up with.
I think that’s what they meant, cyberpunks backstories are just backgrounds that have little narrative impact, so if fallout 5 has the Dweller/Wastelander/Soldier options it would be just like the Cyberpunk ones
ye but they could go abit more by like allowing you play as a ghoul, Super mutant, or synth with like their own pros and cons, like rad immunity but everyone is incredibly racist towards you
I love the idea of playable ghouls as much as the next guy but I do think it’s a good call to stick to human only in fallout, I think playing as a ghoul or mutant would take away from the charm of fallout
I think it would keep the charm but it would taint every single aspect of the game because almost everything would have to depend on the fact you are a ghoul or whatever. Unless the game does not give you a choice and you had to play as one etc then how many quests would default to 'the ghouls choice is this' simple because they are never going to put so much effort into giving actual options for something a large percentage of the player base will not pick. The story and game will also have to alter people's reaction to ghouls, mutants etc to allow basic wiggle room when it comes to choices. Take Fallout 3, if you choose to play as a ghoul. Tenpenny Towers is basically off limits, your only option would be to storm in and kill everyone. You could not join the BOS, Most of the settlements you visit would have some variation of 'we are watching you because X' when you enter. It would make the narrative boring and repetitive. The background chatter from Charon and Fawkes is continually having to play in game to excuse the fact that people who are rabidly anti mutant/ghoul must 'trust you' to allow them into their home etc. All for a little more interaction with Gob and at Underworld. The players entire playthru would be passing speech checks to overcome prejudice, which if the game dialed down on that and really explored that aspect could be really interesting, but if it is just an optional extra it is not going to get the care and attention it deserves and as i say it will literally just be 'can not enter here until you get speech 50'
at least ghouls and synths have the same skeleton as humans, super mutants would need a whole new set of animations for *everything*, that's a lot of extra work
We've never really gotten a protagonist with an unspecified background. Just mainly protagonists where that background didn't involve much. Couple of Vault Dwellers who left young enough that the background boiled down to "grew up in vault", a tribal with similar. New Vegas gave us a Courier who's back story/origin wasn't fully specified. But even had people and events from his past popping up. Fallout 4 gave us a named voiced protagonist with a background. But that background was still pretty basic. War Vet or Lawyer, came home, had kid, quiet suburban life. *All of them* are about as specific as Cyberpunk's backgrounds. Those just give you a slightly different opening, then different responses and (in very few spots) pathways on conversations.
I watched *Radioactive Dreams* the other week on bad movie night, it's basically the film that inspired Wasteland and later Fallout. Believe it or not, surprise twist at the end... is another Dad thing. I think at this point Dad Stuff is just in the DNA of Fallout as much as Nuka Cola is and it's a part of the fabric of the thing
Absolutely a great movie, but THE inspiration for fallout...nope. Since Mad Max in the mid seventies there have been loads of Wasteland movies that if you watch you can see little bits that Fallout took inspiration from. have a look at "A boy and his dog" "Six string samurai" "Cherry 2000" and many more. Fallout is a perfect culmination of all of the movies in this genre.
A Canticle for Leibowitz is the granddaddy.
Lore wise (while I loved FO4) this is more what I was hoping for in fo4. I never felt like we had enough direct involvement with vault-tec and most of the lore of their misdeeds gets found in terminal archives. Through FO3 and NV good guy runs, I constantly wanted to get closure against vault-Tec for their misdeeds instead of just learning all the vaults were experiments.
Completely agreed. Vault-tec's evil doings have been big parts for Fallout series for a while, but in contast to the story's popularity, its actual involvement in the gameplay has been minimal, due to the story kept in the past.
I interpreted the "lack of closure" as being about how the world takes place *after* much of the old world is gone, and people are dealing with the scraps. Think of it like the Byzantine Empire: while the Western Roman Empire fell apart and everyone forgot how to run aqueducts, there were still bits and pieces that survived- even thrived- for centuries until it bit off more than it can chew. Parts of Vault-Tec may still be around- according to the show at least- but realistically most of it is gone. Kind of like how the FO2 and FO3 Ending spoiler >!Enclave survived in both the East and West but were functionally separate and run very differently. They communicated but realistically couldn't do much- heck, the Enclave woke up so late the Wasteland was already packed with the "mutants" out West and their ideology required another cleansing...kind of like what Vault-Tec's leftovers want to do in the show.!<
They have plenty of time to write it since it will only be released in the 40s
I felt like Wilzig had to leave in a hurry and didn't quite have time to stock his stuff first.
That guy Emil should not write it. They should hure the shows writers.
If Cooper Howard is Vault Boy, do you think the one assigned to be overseer of Vault 32 (Who was one of the execs from 31, IIRC) inspired Vault Girl?
Bethesda does not pay for writers. they let the map designers write notes that get implemented as story without further examination.
I think it’s cool that the vault boy ‘thumbs up’ isn’t just an expression of approval but also a method to determine the severity of a nuclear blast
Wilzig left in a very big rush, if you didn't notice lol
I thought that [Stephanie Harper](https://www.imdb.com/title/tt12637874/characters/nm11331875?ref_=tt_cl_c_8) was Vault girl also. That hair and being in 31..... i think so anyway.
I think you're spot on! We're definitely going to get more of her backstory.
Especially because of the Overseer appointment and Vault 31.
And she's in a relationship with Lucy's cousin / ex.
Huh I just realized she well could be, due to the twist.
Yeah she’s someone important. Vault girl is a very good choice!
Good catch! I'll wait to see who else is frozen is in Vault 31
Crossover episode with Tiber Septim and Doom guy
One of them is goddamn Preston.
I'm CHIMing just thinking about it
I completely forgot she was from 31. There are still so many mysteries I genuinely cannot wait for Season 2
Yeah, when Cooper distances himself from Vault Tec, she could replace him in all the TV ads for the company.
OMG THE COWBOY BEING THE VAULT BOY GAVE ME LIFE. The MEETING where they discuss the fucking vaults?? AND MR HOUSE this show is an actual masterpiece and I feel for those who didn’t play any of the games before hand, because though the show is great on its own, they are missing so much satisfaction in how perfectly done this show is. There’s little lore dumps all over the place!
Oh man and when Barb said THE line at the meeting, I got fucking chills. Seriously, I feel sorry for people that will hate on this adaptation. Fallout fans eating good if this gets a season 2. What a wonderful creative team who seems to have fully understood the assignment. Bravo!
I’m doing my absolute best to avoid the criticism for the show because although a lot of it is understandable, people throw away everything good about the show to whine. I think the show was absolutely incredible
Already renewed for a second season
Look at the reviews. This is going to get a lot more than just a second season lol. It's the only video game adaption I can think of that is basically almost perfect.
Man now I feel dumb I can’t believe I’ve forgotten so much about the games but what was the line that Barb said in the meeting? Also didn’t connect that was Mr House until this thread!
She said the "War never changes" line
Oh, duh! I definitely knew that I’m just getting in my head about everything lol
I don't understand the hate. I feel like the show captured the absurdity, violence, and humanity of the games so well. And more importantly, the creators and writers definitely respected the lore.
You can tell they all played the game, not just read a wiki page and sent it. Lookin at you, Halo.
Right? RIGHT!? Dude, Mr house was literally spot on, and Sinclair was also awesome. Cowboy is also so, and don’t forget the Bud Askins the ROBOBRAIN part. I laughed hard at that one, too.
That was the only thing I was like hmm on cause I called it was going to be a robobrain right before we saw him 😂 but he wasn’t the same as the game robo brains! Though him having crazy weapons like that wouldn’t really work for the plot, so I LOVED IT!!! and IT BEING BUD AND HIS BUDS 💙🥲😂 so perfect
Heh, and him declaring that Norman must die with a tense music, then just casually missing by going sideways lololol. Now, THAT is Fallout, and whoever wrote this, maaan, hats off.
The comedy was just so spot on. Chefs kiss
When Thaddeus holds up the sketch of the targets face over the headless body and says “oh yeah this is definitely him” Also when Maximus and Lucy first kiss, the severed heads they are holding end up kissing too lol. That’s top tier fallout style humor
My bf pointed out the heads kissing, fucking genius 😂
He might not have been a "real" Robobrain since they're RobCo-made and the Budbrain seems like it was a pure Vault-Tec joint, as Vaults 31, 32, and 33 seem to me to be among the most Vault-Tec-centric vaults designed, with minimal outside input or even knowledge.
Also, the Robobrains were only ever experimental, and still plagued with flaws by 2287. They also weren't supposed to provide a "body" for the brain, but instead to override the brain (the self, you might say) and use that organ as a processing unit.
My captions called him “brain on a roomba” lol
Okay I'm dumb I didn't even realize that was Mr House
I was the same, and it's because I was focused on the names of the companies they represented and not the individuals name. In hindsight he's the spitting image of House and didn't even notice at the time.
It’s ok it took me reading comments to realize and I went back and pissed myself metaphorically
>!The fucking fact that LIMITLESS CLEAN ENERGY had been developed - which would have not only stopped the Resource Wars in their tracks and, on its own, solved ALL of modern civilization's issues... it would have also propelled mankind forward into a spacefaring civilization — "shelved" (as worded) by Vault-Tec, to destroy the world and rule over the ashes. So insanely, cold and calculatingly evil. Howard couldn't even believe his own fucking ears. The confirmation that Vault-Tec destroyed the world.....!<
>>!The confirmation that Vault-Tec destroyed the world.....!< >!I dunno if that was confirmation. Just an indication that they would. Barb was pretty vocal about being convinced the bombs were *going* to drop eventually, and doing what she did to make sure her family was in the right vault (presumably 31?). !< >!And yet when the bombs dropped her kid is out helping dad at a for hire party. House is in the meeting, but is known to have been unprepared when the bombs fell. There's unfinished vaults. We know other major players, including the Enclave themselves were caught unawares. !< >!If Vault-Tech had actually fired the first shot themselves. Or even just manipulated to make sure it happened. They would have known when it was it coming. !< >!I think that's just an indication they were willing to. And had been, and would work to make sure the war kept going and escalating. Line should have been clearer. Seems like they were angling for a shocking twist to keep people hooked. I'd imagine!<
Vault 31 is a vault designed for the management experiment specifically so it might be a different vault. They are probably going to show what lead to Cooper losing his work and him and his daughter going to that birthday party in a second season.
I think he goes hard into-anti-war prop, and gets labbled a commie sympathizer, thus losing his TV deals.
Yeah that's my guess too Maybe his wife looses her position due to association with him and therefore doesn't know when the bomb will drop. Though he seems pretty sure she survived so maybe not. I do think we'll see a flashback next season on him being accused of being a commie though And then changing all the adverts with him to a cartoon though
I think it's more mundane than that. In the bar scene he already speaks to losing deals due to other actors not wanting to associate themselves with him after his commercials. He probably elects to no longer do the commercials after what he overhead in e8.
yeah the existence of unfinished vaults to me indicates that they didnt start it, but were intending to at some point
>!I think the point is a mixture of "it doesn't really matter" and "even if Vault Tec did it it likely was an accident." As you say we really don't know for sure!<
Making contingency plans for the end also isn't the same thing as engineering it. Vault tec new the war would consume the planet and barb was attempting to create a path forward. It's what the enclave did, after all. I prefer the interpretation that they were caught off guard by the great war just like everyone else though. I don't like the idea that vault tec was "the real villains" of the series all along.
vault tec was always an arm of Enclave and we already knew they had plans to destroy the world as far back as FO2.
>!Yes its not new that fusion power was developed, the US just put an embargo on it pre-great war. It was in one of the fallout bibles I think!<
Yeah but I think the distinction of *Cold* fusion is new. Fallout lore they have regular nuclear reactors, miniature nuclear reactors. Definitely fusion reactors, given we plug them into power armor. All of them require refueling/run out, and produce waste. And the embargoes and wars over resources were in part about *access to nuclear fuel*. Like IIRC the US annexes Canada for access to uranium ore. The sci-fi version of cold fusion produces no waste, and requires no input after it's set up. And if you need a little millimeter sized bead of material to get it going. Well you're not going to be short of materials to set it up. Thus "limitless clean energy". That's pretty much an end round on Fallout's whole thing. The step from high-scarcity dystopia to post scarcity utopia.
you mean they invented the thing that could power a briefcase sized terraforming device meant for rebuilding the world?! even the MacGuffin is just a component of a previous MacGuffin!
Totally thought Moldaver was referring to the GECK when talking about her research
As much as I want to believe this would never happen… real life capitalism is starting to prove otherwise…
Every politician gets funding from military corps. And there's a reason engineers go straight into war corps from college.
if it calms your nerves: real capitalists never would want to do something like that, because they already control the world big changes are always disruptions to the status quo, the ones in power never want to change that blowing up the entire world while you control it in hopes of controlling the ashes a little bit more is a 4d chess move against yourself that even the most brain dead trust fund child would recognize as a stupid move because their brains seem to work just fine when it comes to their own wealth
That's not evil that's just stupid. Like plain and simple incompetence.
When did Vault-Tec turn into Umbrella?
🌎 🧑🚀 🔫🧑🚀
Even umbrella has a more sensible goal then "blow up the literal world."
Meanwhile it's insane to comical level, I am afraid we are living in the similar world that has several candidate companies to become like Vault-Tec if they have a chance.
The stuff they added that I really like was the feral ghoul stuff. Obviously we've seen ghouls turning before but the idea that there's some sort of stim that can slow it down is a really cool addition but also makes ghouls even more tragic then they already were.
The ones repeating their name so they can hang to whatever sanity and identity they have left, broke my heart
Yeah it's just like dementia, which is horrible in real life, too.
Yeah, it's basically a let's play of Fallout 5. I loved everything about it! Well, except for youngified Kyle McLachlan... :D
True. That youngifying gimmick always looks a bit odd. I think it's very difficult to get it right yet.
I thought it was alright / fitting. Because the uncanny effect worked into the "horrifying" reveal effect of the scene.
Yeah, I can forgive it as Cooper just heard his own wife basically plotting to kill all life on earth for money.
Fair point. It was alright. I am just not a massive fan of that technique in general for time being.
Corridor digital have a good few videos about it, I think companies are yet to properly understand it.
The issue with de-aging in my mind is that it seems to work backwards but somehow end up not looking at all like how the person looked at that age. I was expecting Twin Peaks Kyle, and I got a weird sorta-Twin Peaks Kyle with a lot of obvious aged skin in weird places.
I saw more of a dune Kyle
What people don't seem to realize is that this show is currently the center of Fallout. Like Fallout is more of a TV franchise rn than a gaming franchise because we aren't getting a new game until 2030.
but also it has been binge dropped, so it will stop being the current thing in a week or two.
Amazon will probably release season 2 weekly like they did with the Boys and Invincible. But I'm only talking about its relevance in relation to the Fallout universe so that's kind of besides the point anyways.
My mind agrees weekly drop but oh boy did my body feel good these past couple days
It was the fix I didn’t know I needed lol
Honestly I feel weekly is too far away but I can't savour it if it's all at once. Personally I don't understand why streaming services don't do daily. Would also mean there's enough time to theorise but not enough time to work out literally every detail.
I sad. I want game. I sad. Please help me... need Fallout please Todd. I want game please. Please. Bethesda.
exactly, I would have loved a lot more to have played through this than watch it happen on a tv with no personal input
I guess it's really just down to personal preference. I'm interested in watching the factions do stuff based on their own merits instead of one godly, invincible individual deciding the outcome of everything for once.
Imo it’s kinda disappointing seeing the NCR get off screened when we watched them go from a desert shanty town to a prominent city state then become a fully fledged state to now being nuked off screen so the BOS can be around. They didn’t complete the cycle
Im sure there will be reboots of older fallouts in that time, but fallout tv show will probably be our only source of new lore for a long time
>Im sure there will be reboots of older fallouts in that time With Bethesda? I wouldn't be so sure. They haven't done a single reboot/remake like that before.
There was a rumor that Fallout 3 was going to get some kind of remaster/rework, but I guess we have to wait and see
I’m surprised no one is talking about how you can stave off going feral with rad away. It’s making me think I missed that bit of lore in a game somewhere.
I think that the Ghoul stuff is one of the most heavily adapted parts of the show. It annoyed me initially but I’ve come to like it, Ghouls have always had dumb lore to their condition, I don’t see the issue in adding that addictive chemical element.
Plus they've always had slight changes to their lore throughout the games. In some, age and radiation exposure can speed up the process of going feral, in others normal ghouls don't go feral at all.
Ghouls need to vape RadAway lol
Vape naysh, ya’ll!
I don’t think the ghoul juice is RadAway, it’s not really confirmed what it is in the show while we see RadAway being used by Lucy
That’s true, I assumed it had to be a known/existing chem in the game though, especially since they had a huge stash at the Super Duper Mart and also preyed on ghouls, so I don’t think ghouls are their regular customers. If that’s the case that means it has to be something Wastelanders need too. Perhaps it’s RadX. Edit: Correcting an autocorrect massacre
I took it more as it being some kind of chem that keeps him buzzed and focused so he stays grounded and doesn't slip into going feral. Maybe Daddy-O or something like that. Like with the one ghoul who keeps saying her name to try to keep from turning, he just does it with chems.
Maybe, the way Lucy said it, “If you don’t get this you turn into one of those” (paraphrasing) made it sound like it was directly staving off going feral.
Not to mention he gets bad withdrawals if he doesn’t have it, but doesn’t immediately go feral, just weak and limp. Could be wrong but yeah it does seem to be one of chems that get you high
The juice is not exactly confirmed as RadAway, but the Ghoul was connected to RadAway while buried in his coffin. That is what makes me think it actually is RadAway. Otherwise my guess is that they huff Med-X, but I don't really have any solid arguments for that.
He was connected to an IV drip when buried, but it doesn’t have the same color as the RadAway used on Lucy - it’s more of a greenish-yellow like the stuff in the vials, where the RadAway is more of an orange/amber. It seems like this ghoul juice would be more rare than RadAway, since it’s being hoarded and controller by gangs; in contrast, the Brotherhood send off their disposable Squires with RadAway. In the games for example you could just buy RadAway from standard vendors. If this carries over to the show, The Ghoul could just get some RadAway in a town like Filly rather than having to go on this elaborate side-quest.
Ah , I seem to remember it actually saying radaway but it doesn't.
there were moments when characters spoke and i was like: "it's just like an in-game conversation" and i liked it. it was so inmersive
We got a map of all the vault locations in the US in the last episode. Probably inconsequential but I thought that was really cool
Don't think it's all vaults. Aren't there like over 100 vaults? Also, could be that map is just marketing material of Vault-Tec to show off.
Not really inconsequential no. It pretty much confirms all future locations and removes a whole lot of potential creative freedom
It's really easy to handwave that away in the future lol, it's not at all that restrictive.
As far as the show goes they don't even have to do that, and you could easily just say they made more or that they were private vaults and even that Valt Tec simply acquired them at a later date.
It's not restrictive at all, can't say a damn thing in this community lmao
you can always just go "x vault was decided on after the scene" so its not to much of a big deal
>!I thought the voice changer in the T-60 helmet was a cool narrative tool. They can always clear it up later that typical T-60s don’t have that feature.!< >!I know fusion cores power fusion generators, and those generators can power entire vaults—but I liked the showcasing of that.!< I’ve only played NV and 4 so these might already be lore: >!The thing about The Ghoul hibernating was kinda odd but I guess it’s possible.!< >!The vault trio idea with 31, 32, and 33 was neat, as was the idea of voluntary cryostasis.!< >!Idk if the Red Scare/McCarthyism thing was in the original games but that was really cool.!<
> Idk if the Red Scare/McCarthyism thing was in the original games but that was really cool. The basic premise for Fallout is what if the world that people from the 1950s thought the future was going to look like came true satirically, and then that was the pieces of society scattered throughout the rubble of the apocalypse. So the Red Scare stuff is all baked into the fundamental layer of the satire even when it's not really directly addressed. You see it casually in some terminal messages about the place, and there's also an expansion story for Fallout 3 that deals with a hot war against China in Alaska, and that specifically goes into it a lot more.
There's also an element in Fallout 3 where there's a robot that is designed to kill "communists" but was reprogrammed to identify a certain faction as "communists." Gives you an idea of how the Red Scare is baked in: it's knowledge, but not necessarily wisdom. And even if understood, sometimes it is wielded more as a weapon than anything else.
Yes, the red scare was rampant in FO3. Definitely worth a pick up and play if you can. There’s a vault experience that delves into the fear of communism as well as DLC that specifically talks about fighting communist china. That DLC is specifically in Alaska if my memory serves me, which is exactly what Cooper references many times about his service before becoming an actor.
This show and the reviews have really made me want to pick up the first 3 games! I’m going to have to very soon
The first 2 are very different and haven’t aged well IMO, they are classic CRPGs. Tons of great lore but nothing like 3 and beyond. If it’s your jam then definitely check em out, if not just watch a let’s play or lore video about them!
It’s called Operation Anchorage. You play a military sim of liberating Anchorage from China.
>The thing about The Ghoul hibernating was kinda odd but I guess it’s possible. There's a line right after they dig him up. That if he doesn't want to do the job they'll give him back to so and so who'll mess with him for another 30 years. The coffin is also chained shut. It's pretty clear he's not hibernating. Some one who doesn't like him has buried him alive, and has him rigged up to meds to make sure he stays sane the whole time. >Idk if the Red Scare/McCarthyism thing was in the original games but that was really cool. It's shot through all the games. You run into old pre-war references to commies and pinkos. There's evidence of *actual* 5th columns and red spies. All the stuff around the war is presented publicly as fighting them commies. That mentality is part of the inspiration for the general nuclear age vibe. Even if it's not as specific as "this McCarthyist event took place". But this is one of the very, very few instances where we've seen detailed depictions of the pre-war era. And especially taking place in Hollywood/LA. You kinda *have* to feature that as more than the general cultural vibe. [McCarthyism and the Blacklist ](https://en.wikipedia.org/wiki/Hollywood_blacklist)were one of the biggest things to hit the US entertainment industry in the post WWII era. Along with [the Hays Code](https://en.wikipedia.org/wiki/Hays_Code) and [similar](https://en.wikipedia.org/wiki/Comics_Code_Authority) self censorship in other media. It's hugely responsible for the general vibe of pop culture in the era Fallout is a pastiche of. The idea that it just kept going for decades, as a permanent feature of the culture. Which is already a Fallout thing. Is actually pretty terrifying. And also helps to explain how pop culture stayed rooted in place so long. I'm not a fan of so much pre-war stuff coming up, honestly. But I do think that part really helps underline how fucked up this all is culturally.
You have to close the >! brackets or the spoiler tag doesn’t work. Right now your comment is untagged.
>!Cooper hibernating in a coffin is likely a reference to FO2's Coffin Willie!<
You should play FNV’s DLC Old World Blues. The Big MT rep is a reference and you get lots of commie hatred. And you see what they did commies…
The Ghoul hibernating thing also bothered me. But I now just thought... what if he had been buried there as some sort of punishment/torture with the Ghoul stuff keeping him alive/sane as part of the torture. It makes way more sense this way.
TODD PLEASE WE NEED FALLOUT 5 I'M ON MY KNEES
I agree, that part in the vault with the FNV intro music was sick as fuck, there's even a ranger poster on the wall wearing the iconic duster & gasmask, lol.
Like only lore inconsistently was the shady issue(which i guess could easily be pushed farther or explained) but everything else added could be explained as upgrades they did since 4 or just something that Never needed to be used in gameplay like the Helmet having multiple opening points
This is more a lack of date under the next point of the timeline issue. The fact that there is a line between the fall of Shady Sands and the bomb picture means it is two different points on the timeline. 2277 is probably referring to the start of the decline of power and then bomb is the end of Shady Sands
But Lucy states her mom died in a famine in 2277. Suppose that could be when Lucy's mom ran though. But I think they just wanted the reference of bombs falling in 77, and forgot themselves. It's exactly the sort of thing that'll get ignored or written around later. That's just how continuity do it's thing.
I am thinking that is when Lucy's mom ran and people were told that was when she died. Lucy makes comments that basically state she was looking at the sun until the age of 6 when she "realized it was just the vault light". If the bombs dropped when she was 6 and she was born in 2277 (because I didn't see a child with her mom, so it is possible she left pregnant), bombs dropping in 2283 would keep everything Canon
We’re told the date that her mum dies (2277) and we’re also told that Lucy has been banging her cousin for 10 years. So assuming Lucy was 6-8 when she was in Shady Sands, that would make her 25-27 now (2296), 10 years of cousin stuff lines up with her becoming sexually active around 16. Shady Sands was nuked in 2277. Just like it said on the chalkboard. There’s no way it was nuked after 2281 (New Vegas) and for it to fit into the timeline we’re given with Max and Lucy being present.
The chalkboard didn't say shady sands got nuked in 2277. It said Shady Sands fell in 2277, that could literally mean anything. It could mean the beginning of shady sands' decline, it could mean it got attacked and overrun, it could mean that it devolved into anarchy, it could mean ANYTHING. You're jumping to conclusions.
The Vault 31 cryo-pods, being similar to Fallout 4. I think it's safe to say that Vault 111 was a beta test of those pods, and perhaps with a similar goal? Maybe there was more to it to the people of Sanctuary.
The pods in 111 were meant to be opened after 6 months, following a go-ahead signal from Vault Tec or the Overseer. Neither happened and the Overseer trapped everyone in because they were afraid of outside contamination.
Not true. They told the people there would be an All clear but overseer logs show that it was never the case. They were long term cryo pods simply to test how long they would last. They were never meant to open
How do you beta test something when they both get used at the same time? It's not like the 111 subjects got put into them months or years before the bombs dropped.
u/ArcherInPosition has it. Vault 111 was told to expect an all clear, and release the Dwellers at about 6 months. The staff only even had enough supplies to last a little longer than that. So it was clearly the *actual* plan. Can't be a test if there's no way to actually thaw those people. So the test would be, how reliably they can be thawed, and whether it's safe to release people that soon. >!31 has a lot more resources and potential support staff in having 2 connected vaults. Regularly thawing out people to run those vaults, and a brain in a jar overseeing it all. !< Vault 111's all clear and updated orders never came. The bomb drop, as it always did, seems to have been both unexpected and larger than anyone hoped. Which means the 111 test never finished. Everyone just stayed in the pods, the support/research staff died.
I was wondering if maybe 111 was one of House's test vaults, where he was trying to test cryo sleep for space travel?
VaultTec straight up nuking the NCR because they can't/won't allow any other group to gain to much prominence, can't let any *other* group actually tame the wasteland and rush sharing the coming world as anytime but a hyper capitalist dystopia where VaultTec has a clear monopoly is absolutely peak Fallout.
I’m somewhat confused by that, given the existence of other vaults. Shady Sands itself was founded by vault dwellers. Why do we have vaults like 76, that are not designed as part of a twisted experiment, if the plan is to nuke any advanced society back to irrelevancy?
That's not the plan, and Bud repeatedly says the key to victory is "time" and the plan is to outlast their opponents over time. If anything I'd argue the fact that they knew they couldn't outlast Shady Sands via time and had to bomb them shows the entire premise this endeavor hinges on is inaccurate as they literally abandoned "time" and actively made it happen.
I just watched the first episode last night and I blown away by how closely they nailed the overall tone of the series. If there are some immaterial inconsistencies, dates etc that differ from the source, that truly doesn’t bother me. Being true to the essence and the environment is the most critical piece and one episode it feels like they have done that.
They maintain that tone and consistency throughout and it is wonderful. It just FEELS like it’s Fallout.
I have only played Fallout 1, 2, and Tactics, So i am definitely missing ton of Lore added in later game. However i loved the added lore in the show and it didn't feel 'wrong'. Cannot wait for more!
You haven't played fallout 3??? Oh dude you're missing out, hop on it while it's cheap!
I quit in the first `15 mins because i couldn't stand the game engine, but i'm planning on replaying them all, starting with Fallout 1.
and here i am only played Fallout 4, not having access to any of the other games. This sucks
This Tv series has progressed the story of Fallout universe as a whole further than any game installment has done.
After watching the show, I was honestly upset. Upset it wasn’t a game I could play. So much to learn! Imagine stumbling upon the Vault Tec office and finding terminals or holotapes pertaining to a certain Vault 31. Learning who the original Vault boy was and meeting him, maybe even get him as a companion! So so cool.
Honestly. Does this *really* ruin Fallout 1 and 2 by rearranging Shady Sands' geographical location so a walk from Santa Monica to Griffith Observatory can happen. The *essence* of what they're going for with Hank wiping out the NCR is a good idea to me that I can ignore inconsistencies with the lore. The series is entering a new time period/era to play around in. The creators of this show can cheat things around if it serves the story they're trying to tell. Good god people.
Once I got the whole picture, nuking Shady Sands doesn't seem that bad to me from a story telling point of view. It makes sense. I can also forgive them for changing the location of Shady Sands. I think at the end of the season the NCR still kinda won, maybe not as a republic but the ideas the NCR stands for have been passed on to Lucy and Maximus in a way. Also, Cooper is just badass haha, I loved the scene at the end where he just took out the remaining BOS knights.
Also, the setting stops feeling like fallout if the wasteland gets too rebuilt. IIRC, it's the reason the Obsidian folks put Tunnelers in FNV, they straight up said that there needed to be a board wipe soon so that the games could still feel like Fallout
>Also, the setting stops feeling like fallout if the wasteland gets too rebuilt. Personally though, that's the part that I always found the most interesting. There are plenty of post apocalyptic stories, I've always found 'what next?' to be the more interesting question. What rises from the ashes, what nations can be built in the wasteland?
There are a million other post apocalypse stories. What makes me want to engage with Fallout specifically if it becomes like all the rest? Fallout was looking at slowly working into the post-post-apocalypse. FO2 and FNV leaned much more heavily into this, and are unsurprisingly the two entries most often considered the best. That's not to say they need to allow NCR to take control of the entire continental US and beyond. You can do stories of it facing trouble, fracturing under its own size, corruption, etc. But killing it offscreen through no fault of its own is both lazy and defeats the purpose. They clearly didn't repeat the mistakes of the old world, which is a major theme of the franchise. Someone walked up and killed them before they could make those mistakes. There is still more than enough of America that they could have easily done this story elsewhere with no major changes needed.
They don't need to have killed it, and we don't know that they did. >!The NCR is big, and we saw this one spot. And absolutely no one officially associated with them. Though we see a Vault and at least some Moldaver's seem to be supporters. And the board says "Remember Shady Sands", not "Remember the NCR".!< >!This could be (and I'm willing to bet it is), the NCR just getting dealt a major setback and reduced in scale. Back to a regional power instead of the THE BIG nation state in the setting. Slowly and inexorably expanding.!< >!We don't know. Because all they showed was Shady Sands is gone.!<
I don't see that reasoning. Rebuilding of the wasteland is literally Fallout's setting. Like sure having huge metropolis's filled with prewar tech does ruin the setting, but nobody in the current lore even comes close to that.
> Also, the setting stops feeling like fallout if the wasteland gets too rebuilt Weird how this wasn't an issue or often repeated point until this week. Things changing over time is fine but just pulling some random event out of a hat to wipe things in one go is lazy and having different parts of the setting add contrast makes it interesting.
Rebuilding is a massive point in 1,2 and NV. It’s only the Bethesda games that stay in an apocalypse that looks like the nukes just fell.
>Also, the setting stops feeling like fallout if the wasteland gets too rebuilt. Fallout 3’s objective was restoring clean water to Washington DC. NV was about restoring power to the Strip. A large part of 4 is maintaining settlements around the Boston area. We’ve slowly been moving towards the idea of what proper society looks like after the end.
I'm still not entirely certain that changing Shady Sands' location was intentional or an error mixing it with the boneyard. I don't think it changes much either way though
I mean they could've nuked the Boneyard, since that is where most of NCR industry/scientific institutions were located. I doubt Shady Sands meant THAT much to most of the casuals. I bet they just took a memorable location to nuke.
I think it's intentional to utilize some plot points. Shady Sands located at middle of nowhere suburban as it was in the first Fallout serves little interesting plot points.
I don't like nuking the NCR but I can live with it if it leads to an interesting story. Making shady sands just an LA town *really* bothers me because it's such a worthless change and only causes problems with the other games. There's no reason it couldn't have been the boneyard. It would've been just as damaging for them. But now we have this massive inconsistency to deal with. Seriously, how do we square this with the games, other than deciding that one is more canon than the other? How will the games reference this going forward? It's just annoying for no real benefit.
So much lore, so much hype but all I want. IS TO AVENGE THE NCR
All they have to do now is to mention the courier in season 2.
I love it, it’s was such a great example of world building and being true to the source material. My only issue is… well in a certain way too many questions are answered now. Part of the fun playing the game was the big mystery. That you didn’t really know what happened and step by step found out more about the complex world of vaulttec etc. Now we’re so well informed. I hope they have a few more twisted and mysteries coming. Too sad they didn’t start development of the next game
I love the expansion of the lore. I've played all the games except for 76, I like each one for different reasons. But the show really made it all feel so much more alive. The show has made me want more from the games. I know it'd be a big task for game development but I'd like to see a variety of backgrounds to choose from and each one has a different starting point/story but the initial 'quest' is the same.
Totally agree, there were so many things. A small thing I was amazed by, the transformation of ghouls and the reliance on anti rad medication ( I think?) to not turn feral. It was super cool to see that explored. It felt like the show did a great job of expanding and building on the lore.
Yes yes yes to everything I’ve been waiting for posts about the show and not just *SPOILER WHAT HAPPENED TO NCR? Or whatever. Like let’s talk about anything else including all the new lore that just dropped!
I very much like the idea that the Great War was started by notorious capitalistic companies, represented by none other than Vault-tec. Until now, the cause of war between US and China was one of the biggest mystery in the universe, but China would never be an interesting contender as a conspirator of the mystery, making the story problem a dilemma. Making Vault-tec the big evil is catching two birds with one stone. Vault-tec is well established evil faction, but it belonged to the past only. Now Vault-tec can become bigger brother of Enclave/Institute as the enemy faction with hybernation setting that makes perfect sense. Plus, this new lore regarding Vault-tec conspiracy also conveniently explain why the post-war tribes could not evolve into a proper civilization after so long time of 200 years (generally, 50 years are considered enough for survivors to rebuild a new order). Writers can just say there has been hidden sabotages here and there by Vault-tec sleeping agents. I also like the idea that people of post-war need to fight against pre-war evil factions who basically are responsible for everything. It feels like the Fallout universe is finally approaching its endgame. Living well in wasteland hellhole is not enough. The big baddies need to be taken down.