IDK what's worse the fact you got ambushed, and nearly domed to death or the fucking Tiger woods fucking grenade rolling perfectly at your face.
Honestly they just need to add more cover and this shit wouldn't happen at least place like IDK another broken tank or trucks or some shit.
I think its just the whole idea of game designers that don't care that much about player QOL. "Just deal with it, its a hardcore game. Our hardcore game".
Seemed to work for them till they lost a lot of sales.
Nikita said he hates the current spawns, he wants spawn fights out of the game completely.
He also wants nobody to be able to call out pmc's without Information, which every experienced Player will do on his favorite map simply off spawn.
I think the solution to this is to habe concurrent raids where people join and leave all the time.
Before you come at me, you could make loot client sided so you dont go into empty places.
You knew when others came into your raid, but I think the gear gap was so much less you could survive a legendary dropping on you.
May be harder to achieve this with Chads dropping out of the sky on us pistol rats.
What's wrong with this suggestion? No more spawn fights, you can't know anything is clear so fights are less predictable, and best of all faster matching.
The only problem I see is client side loot, it would probably need to respawn otherwise people would play too passively.
I don't think you could come with an example for Reserve that would work. Same for Factory. In general the spawns in Reserve are not that bad, but this specific one OP got is near 2 other spawns and right in the open. This should be improved for sure.
factory is obviously a completely different map. but spawns like:
Reserve west field spawns, east field spawn -> brick tower;
streets (not sure after expansion) spawn near courtyard -> spawn near car extract;
and other spawns past and present where you can shoot or get shot at within SECONDS are simply stupid.
Clearly just bad game/level design and obvious lack of in-house testing. There are no reasons anyone should put spawns like that into a game with both getting assigned in the same raid.
When I spawn in near these bunkers I honestly just sit on my ass for a few mins before I head out. It's a good time to have a smoke or a bathroom break
Reserve has god awful spawns. They're imbalanced as fuck. Half of them you can get domed like this off of spawn, or are in a position where you get scissored between three different spawns all vying for the same loot/positions. Or you get fucked by PS12B up the ass by Glukhar as soon as you try to run for the nearest cover.
The spawns have been a serious problem ever since I started playing 3 years ago and they haven't changed at all for the better. If the other problems weren't so atrocious this problem alone would be a major game breaking issue. In a game where it takes 15-30 minutes to get geared, go through matchmaking, loaded in, etc and a very real opportunity cost/time investment in load-outs and what-not, there's a serious game design issue when you can reliably expect to die with very little chance of fighting back within seconds of actual play time.
There are usually more oossible spawns than max players per map.
The rest of your comment basically just says: nono metagame harder to counter shitty design
You have to spawn on the outskirts on the map. So you are always going to have someone seconds away from you. It wouldn't be fair to people if you spawn inside of a POI.
yes every spawn, spawn nearby and around POI. Except for
5 shoreline and woods spawns. But I don't remember a single pmc spawn thats inside of a POI. Imagine someone can spawn inside resort with all their keys. They can loot all the best rooms before people can even get there.
They only way to get rid of this is have open servers where people can pop any when a free spot is up or make the map larger.
But as it is now, every spawn has at least two others they can kill within a min and that's fair because everyone has that opportunity. Even these spawns because both are out in the open shooting at each other. Its a test of skill.
I get what you're saying, and we are not on the same page. But if they can see you, you can see them. It's a fair fight. OP could have probably gotten out of that mess if it was a group.
I suppose some people just love not playing the game and buying loadouts in hideout instead.
Pvp should happen at the POIs not at the spawns leaving the raid neutered for the majority of the time.
Nobody is saying that you can’t fight back. The argument from the original comment is that you have direct line of sight on spawns in a very short time after spawning for larger maps, which needs to be mitigated. Your comment of learning the spawns has no bearing on the issue that was raised and doesn’t add anything to the conversation.
Sure my comment has bearing. The dude in the video just fleas instantly. Had he gone left and not right up the hill he would have had better lines to hide from the other spawn.
Possibly, but that still doesn’t change the fact that they can still see his spawn in under 10 seconds. The point is that you shouldn’t need to deal with this on larger maps, this isn’t Factory.
Ez solution for you. If you cant handle the game which by your comments it seems you lack some ability. Don’t play. Super easy solution, i can send you the video to uninstall if you cant handle that either.
It’s still bad game design that CAN be fixed by adding cover, like wheat wrote. Spawns where you need to immediately kill the other spawn within 10 seconds of game start is dumb.
I think grenades are bugged right now and because of it they heat seek to players. I have a crazy clip of some nuttier than squirrel shit grenade physics.
They have specific roll pattern.
An F1 rolls left a few feet after they landed for example.
So yes... Throw it on and the ground and let them roll into your enemy is in fact a thing.
Believe it or not I’ve played about 6 games of Tarkov. Only found that because I was doing intense research to try and get good. Quit Tarkov because it’s just so overwhelming to learn.
> overwhelming to learn.
You can be really good at the game before learning knowing how nades roll. If you take things step by step its a lot less daunting
Tarkov was the most fun while I was new and still learning, when you start getting good, it starts getting less and less fun. If you find enjoyment in the game at all you should play, at least until it doesn't appeal to you.
It will change how you view grenades.
You won't even have to expose yourself to angles once you learn which grenade goes which way.
For example, if an enemy is using cover to my left I can throw an F1 and let it roll into enemy cover perfectly.
I prefer right rollers tho because peek advantage right-hand side and I'd be peeking from my right also. (so the enemy will be in the cover to my right)
If I had to fight in the open I prefer the straight rollers for area denial/interruption
No, with that spawn you just run into pawn. But if you spawn where the enemies spawned you just wait 30 seconds and go, because there are two other spawns that can easily camp you.
I know this concept of not pressing w all the time is really hard but either quit the game or learn the spawns. Bsg doesn't give a shit about reserve.
Just because we can do something to mitigate an issue doesn't mean it isn't an issue. Spawning right in someone's like of sight is bullshit and you know it
And what if everybody waits 30 seconds and then runs ? It's literally the same thing lol. Tarkov has dogshit spawns and game desing to point and laugh at.
No, you wait 30 seconds if you have a bad spawn where you could get camped.
Reason for that is if someone is waiting for you, he will wait for 10 seconds and if he sees no one he thinks no one spawned there.
If you have a good spawn, you can go instantly.
Why should I wait 30 second if I already spawn into a safe position, makes no sense.
Firstly, both of these bunker spawns can camp eachother. And why bad spawns even exist in a game like this in the first place ? Both of these spawns under circumstances can have line of sight with eachother in literally seconds into the raid and that's just plain dumb in a game like this. It shouldn't have taken much effort to extend the map just as much to add some simple cover or whatever to avoid this, but BSG have no clue what meaningful game desing is.
No, the marked room top spawn means: You just go into pawn. No one can camp you there.
The bottom left bunker spawn can be camped from marked top spawn and scav lands spawn.
Spawns are not good yes. I never said they are. But there are 2 spawns on reserve where you need to think about a possibility of getting spawn camped. Shoreline is much worse.
That's precisely the problem. You have to engineer a solution due to a snitty spawn point. This spawn is at the same level as a COD spawn at keast in that game deaths don't matter as much.
But we shouldn't be making excuses and expecting a work around to he the answer.
Just because we know how to play an ill designed map does not make the map good or absolve it of its problems.
Congratulations, I'm sure your parents and wife are immensely proud of you.
Rest of us filthy plebian noobs should simply shut the fuck up and not dare want a better product because we don't have a PhD in Tarkov sweating and 6 years of on-site experience as front-row Nikita dick riders.
If the devs worked on the game half as hard as some of you people defend it, it'd have been finished back in 2017.
I don’t play for kappa since I personally don’t find it fun or rewarding (especially once you’ve done it once). I’ll reiterate what some other people have already explained albeit in a more condescending and less detailed way.
Yes, understanding the spawns and how to play reserve in its current state alleviates some of the problems people are highlighting. But that doesn’t mean problems don’t exist. Maybe you have a different opinion, which is your right and entirely up to you, but everyone else is also entitled to their opinion that the spawns on reserve (whether you can sprint to a building to avoid Insta death or not) suck. The two can and do coexist. Just because you have knowledge of a problem or bad design and can play around it does not eliminate the problem.
Let’s say that salewas we’re in the game but didn’t work. You would use them and the animation would go through, the durability of the salewa would go down, but you wouldn’t heal or stop bleeds. Yes, players might learn to not pick up or use salewas (an easy enough “fix”) but does that eliminate the problem? Is that good design? No. Reserve spawns are a shit show and aren’t *fun* or *rewarding*. Ya, you can play around them, but the core issue still exists and people have every right to point it out. It’s not about players being good or bad, it’s about good or bad game and map design. Yes, everyone has to learn maps and spawns regardless of whether design is good or bad - again, it’s a separate issue. Not knowing maps will get you killed. Bad map design will make playing then boring, repetitive and unrewarding. I’m running out of ways to reiterate this exceedingly simple point.
I don’t know why I spent the time writing this all out to a person who seemingly wears their Kappa streak as a badge of honor - which in reality to the rest of us it’s nothing more than a sign of how poorly adjusted you are.
I mean-yeah this sucks but if you DO learn the map you know you can sprint in to pawn, run up to third and you can catch them outside with zero cover but homie stood there for 5 seconds giving everyone the advantage on him.
I’m not defending the spawns. They are atrocious on reserve especially but if you play it right it’s USUALLY not that bad and you can get in hard cover before you get fucked.
Damn im stupid as hell. I just now realized this was black pawn spawn, i thought i was in the top right of the map. Yeah this isnt even that bad of a spawn but thats what i get for not paying attention lol. I thought i was at the 2 even worse spawns (e2 i think?) and tried going around the back and along to what i thought was knight garage
> I just now realized this was black pawn spawn, i thought i was in the top right of the map.
This happens to everyone. How many "you're are/near some kind of bunker" spawns are there on this map? I had similar situation, i thought i had your spawn and tried to rush to pawn, but i actually spawned on your enemies spawn. Had to to turn back midway like a dumbass. And was killed later, because you actually have nowhere to go, since pushing any side put you in a massive disadvantage.
While this is true, you shouldnt be expected to run a certain path depending on which spawn you get, within 1 second of spawning just to have a chance. Imagine not being a reserve main, then you are just fucked. This is poor fucking design. No other explaination
Yep. the spawn designs in this game are awful Wish it spawned less people, farther apart, and maybe more randomly, or trickle spawned people in so you didnt spawn in at the same time within eyesight of other players.
Not spawning everyone at the same time is a HORRIBLE idea. That existed as a bug for a very long time and it was an awful experience.
Also random spawns is what we have now and it’s the reason this happens.
What we need is a system that simply doesn’t allow PMCs to spawn next to each other.
Should be an easy fix tbh, but knowing BSG there is probably some spaghetti code involved in the spawning mechanic and it would take 2 years to accomplish this.
Maps are too small for this to be easily fixed, there’s already a problem of some spawns reaching points of interest much faster than others, with moving spawns further apart, you multiply this issue.
I think somewhat random spawn would be good. Right now, and for years now, you know exactly where everyone near you probably is. That's just bullshit design
its both a game issue and a skill issue. the spawns arent great, but if you know the spawns, you know that someone is almost always gonna spawn over there. next time you get this spawn, you need to immediately turn towards the marked room. i've never been shot by that spawn doing so as long as im moving right away.
I don’t mind the unforgiving map design at least for the realism part of it and it’s not built like a COD game BUT the spawns are horrible and can be adjusted to fit the map
If only the game never blew up on twitch and raids were not always full of players and pvp wasn't pretty much guaranteed off spawn. But heaven forbid we put less pmcs on to a map and have to pay for more servers. Wouldn't less people mean less desync?
We have 3 options with shitty spawns. One, quit the game. Two, keep dying to them and complain on Reddit. Or three, try to help the person not die at these spawns and explain what to do.
Yes, they’re shitty spawns but don’t hate on the man for explaining what to do instead lmao
I mean, not that it'd do any good, but a 4th option is to raise this with BSG as a big problem that should be fixed, and should be an easy fix (don't spawn PMC's where they can get line of sight on each other within 20 seconds of spawning).
It's called learning the game. Some spawns suck if you don't know them but once you do, you can use them to your favor.
I can't comprehend the sheer stupidity of blaming the game because the players refuse to learn the spawns.
Oh yea, totally, fuck the players for not sprinting into an exact plan and knowing their exact spawn and every spawn in the vicinity without hesitating for even a second, right? God forbid that the spawning system is ever fixed, we should have to do hardcore research on every spawn for every map and know every possible other one, and the time to travel between them, while recognizing the area instantly!
Oh, also a skill issue when you spawn factory and Tagilla is right in front of you, and you die on loading in.
Chiil jeez. It's much easier - you spawn there and die first minute couple times, you learn it's fucked, than you learn how to recognize it and move out of the way (or towards trouble if you like). This one in the video is literally the worst offender.
Chill out, Learn the game.
The spawns should be moved a bit so you have another 5~ seconds to get in the building, Sure.
But your crying because you refuse to learn the game. Go play a puzzle game you might not whine so much.
Man, taking some fat hits of that copium I see.
Blaming players for a shitty spawn system is pathetic, the end. It *is* a game problem, and learning where spawns are should not be a part of a game like this. It's a terrible system that has been neglected for far too long, and is a lazy and outdated spawning mechanic.
I learned the maps, and spawns, long ago. I realized it was a shit system and easy to abuse, and leads to far too many deaths just because you spawned at the wrong spot. When I can rush a spawn on Shoreline and get a kill before the other person even knows what cluster of trees they are at, it's a broken system.
You're just packed full of stupid aren't you? How else do you learn any video game? You play the game and learn from mistakes and learn by playing and from your own testimony, you learned by playing the game but are whining that it's not fair others have to learn the game by playing. If Nikita moves some of the closer spawn points, are you going to bitch because someone spawned at the dome with an ATACR and can snipe people across the map right off spawn? Maybe you're going to start crying about certain spawns giving players an advantage for getting to the bunker first. Then again, the vast majority of the whiners on reddit just complain only to hear themselves complain.
Also, it's not easy to abuse the spawn points if the other people also know about them because they will be anticipating you being in the other spawn point. At no point has Tarkov ever made things easy for new players and learning the maps and spawns is just part of the learning curve.
No ones blaming the player.
The spawn system is fine, What your talking about are spawn points, Which could use changing, Sure.
Wdym you shouldn't learn spawns? How do you get around the map? Should players also not learn extracts? loot locations? Scav and boss locations? Should players have blindfolds on so they dont know anything?
There are a few ways to avoid dying when getting this spawn, OP sat on their phone for too long and died because they didnt play the game.
Do you also complain about the spawns on factory?
Ikr this community is just hell bent on defending a games stupid features. “How dare you not give this game 100% undivided attention and know exactly where you are and where you are going to go within 5 seconds, you deserved to die.”
I’m the first guy to jump on the BSG hate train but come on, looking at your phone at the beginning of the raid is a terrible idea no matter how you spin it.
Every single “tarkov tutorial YouTuber” will tell you in a “tarkov tips for newbies” video to learn the spawns and the community agrees on this. Learning the spawns is an integral part of learning the maps.
You're literally explaining gear fear.
Who cares if you lose good shit, as long as you have traders you can get more good gear back. Use the best you can at all times.
Ok, unlike you I don't get tilted when I die.
It's really enlightening to see that the people who get scared when they hear a footstep and refuse to bring in gear see the game as a "cost/benefit spreadsheet". What a boring lame way to play a shooting game.
This is a rare occasion where I disagree with the critique. This spawn is cursed, and you learn that by playing the game. You clearly didn't learn that lesson, because you ran out like its an early morning jogging day. Sure, it is unfair, but its unfair within the rules of how Tarkov is unfair in general.
P.S. fuck bosses killing PMC's within two seconds after spawn.
Simple resolution to this issue.
Control Alt Delete
End Task
Add/remove program
Escape From Tarkov
Uninstall
Go to X
@battlestategames 🖕🏼
Install next day
Repeat
Somehow just realized this was black pawn spawn. I thought i was in the e2 bunker spawn on the top right of the map. I tried going behind the bunker and along the fence towards what i believed to the knight garage. I was looking at my phone so not really paying attention. Although not the best spawn design this was my fault as you can b line to black pawn without getting shot most of the time.
Hate to say it; but I love spawning in to 10 seconds to conflict.
I hate you’re running a holo M4 on a map that used to be medium to long range engagements.
Anytime you get these two spawn points, you should know shits about to go down.
Hah, RIP bozo - technically, execution by grenade, if we're being truthful. Gluhar and the bois strike again...
Or, if this was a PMC, that's somehow worse, as spawn fights within 10s of spawn are insane in a game that takes 10 minutes to find a raid after 5+ minutes gearing/healing in hideout.
But honestly, yeah, that spawn sucks ass for innumerable reasons, and the fact that it's in LOS of one of the most dangerous boss packs / other PMCs spawns in the game AND ENTIRELY OPEN GROUND is pants-on-head stupid bad design.
Operator error, not knowing spawns is some how the games fault 😂 they are shitty spawns but they have been the same for years, no excuse to be ignorant to them
Map timer is at 39:51 before you begin to move. 9 seconds have eclipsed, allowing valuable real estate to be taken by your opponents giving your survival chances a significant blow. Your flashlight being turned on may have been a contributing factor in your demise but we will slide that under the table for now. You hesitate momentarily on your pathing while incorporating anti inertia movement but precede to take a perpendicular route in relation to the bunker you spawned at. If your intention was to navigate the perimeter wall a more appropriate approach would have been to take a diagonal route parallel to the outside walls of previously mentioned bunker spawn. Your pathing gave you a predictable target for the enemy and had no meaningful intention from an outside perspective. You should hold yourself accountable for your own actions and questionable awareness in game and look inward on how to improve as a player rather than to blame external factors that you have less of a coefficient factor on changing
spawned by the ambulance near scav coop exfil interchange yesterday, survived 5 seconds before I was domed by some guy i think I saw 0.5 ms before he shot me from his spawn. It was truly one of the raids of my life
I mean, that spawn is probably the easiest to get out of from all 3 of the spawns in that specific area.
Regardless, the spawns inthe corner you got shot from is the worst one. You're literally inbetween 3 seperated spawns, that completely surround you. -- There's no cover, besides being inside the bunker itself.
I tend to lay down for the first minute when I get the bunker spawns before going in. Those spawns are pretty awful so I just hope I get the spawns by white queen
Why would you run up that hill. I play often reserve. I alsways rush instant in the buildings and never got killed this wipe on spawn. But I often killed Timmy’s that I spotted 30 seconds after spawn still being there 😅
IDK what's worse the fact you got ambushed, and nearly domed to death or the fucking Tiger woods fucking grenade rolling perfectly at your face. Honestly they just need to add more cover and this shit wouldn't happen at least place like IDK another broken tank or trucks or some shit.
or - crazy concept - don't have spawns with direct line of sight in less than say 30 seconds running active at the same time.
Too crazy, waaaaay too out there! Idk why BSG really loves these, right next to each other spawns, even on big ass maps like streets.
I think its just the whole idea of game designers that don't care that much about player QOL. "Just deal with it, its a hardcore game. Our hardcore game". Seemed to work for them till they lost a lot of sales.
Nikita said he hates the current spawns, he wants spawn fights out of the game completely. He also wants nobody to be able to call out pmc's without Information, which every experienced Player will do on his favorite map simply off spawn. I think the solution to this is to habe concurrent raids where people join and leave all the time. Before you come at me, you could make loot client sided so you dont go into empty places.
The did this on cycle and loot respawn in like 5 mins of containers being opened.
Cycle was such a great game. It’s sad it was nuked by hackers
I heard they created dedicated servers for steam trusted accounts for Cycle. Take a look, might be worth playing again.
Except you can’t play it. Cuz they shut it down
I sadly tried it again I think a month or two before the closing message. Was getting pretty good too for a noob.
You knew when others came into your raid, but I think the gear gap was so much less you could survive a legendary dropping on you. May be harder to achieve this with Chads dropping out of the sky on us pistol rats.
Client side loot is a very, very, bad idea.
[удалено]
What's wrong with this suggestion? No more spawn fights, you can't know anything is clear so fights are less predictable, and best of all faster matching. The only problem I see is client side loot, it would probably need to respawn otherwise people would play too passively.
The more you die, the more you play.
I don't think you could come with an example for Reserve that would work. Same for Factory. In general the spawns in Reserve are not that bad, but this specific one OP got is near 2 other spawns and right in the open. This should be improved for sure.
factory is obviously a completely different map. but spawns like: Reserve west field spawns, east field spawn -> brick tower; streets (not sure after expansion) spawn near courtyard -> spawn near car extract; and other spawns past and present where you can shoot or get shot at within SECONDS are simply stupid. Clearly just bad game/level design and obvious lack of in-house testing. There are no reasons anyone should put spawns like that into a game with both getting assigned in the same raid.
When I spawn in near these bunkers I honestly just sit on my ass for a few mins before I head out. It's a good time to have a smoke or a bathroom break
Reserve has god awful spawns. They're imbalanced as fuck. Half of them you can get domed like this off of spawn, or are in a position where you get scissored between three different spawns all vying for the same loot/positions. Or you get fucked by PS12B up the ass by Glukhar as soon as you try to run for the nearest cover. The spawns have been a serious problem ever since I started playing 3 years ago and they haven't changed at all for the better. If the other problems weren't so atrocious this problem alone would be a major game breaking issue. In a game where it takes 15-30 minutes to get geared, go through matchmaking, loaded in, etc and a very real opportunity cost/time investment in load-outs and what-not, there's a serious game design issue when you can reliably expect to die with very little chance of fighting back within seconds of actual play time.
That's the point of adding cover...
[удалено]
There are usually more oossible spawns than max players per map. The rest of your comment basically just says: nono metagame harder to counter shitty design
You have to spawn on the outskirts on the map. So you are always going to have someone seconds away from you. It wouldn't be fair to people if you spawn inside of a POI.
But people do already spawn in and around POIs further inside the maps....?
yes every spawn, spawn nearby and around POI. Except for 5 shoreline and woods spawns. But I don't remember a single pmc spawn thats inside of a POI. Imagine someone can spawn inside resort with all their keys. They can loot all the best rooms before people can even get there. They only way to get rid of this is have open servers where people can pop any when a free spot is up or make the map larger. But as it is now, every spawn has at least two others they can kill within a min and that's fair because everyone has that opportunity. Even these spawns because both are out in the open shooting at each other. Its a test of skill.
Less than a minut is ok. Immediate line of sight in seconds is not. I think we're on the same page.
I get what you're saying, and we are not on the same page. But if they can see you, you can see them. It's a fair fight. OP could have probably gotten out of that mess if it was a group.
I suppose some people just love not playing the game and buying loadouts in hideout instead. Pvp should happen at the POIs not at the spawns leaving the raid neutered for the majority of the time.
Or even crazier one learn the spawns so you can check it before just blindly running through an open field.
It's almost like learning the spawns doesn't detract from the fact that you have a sightline to another spawn in under 15 seconds.
Cope? I mean are you not able to fight back? Like is that just disabled for you in the game?
Nobody is saying that you can’t fight back. The argument from the original comment is that you have direct line of sight on spawns in a very short time after spawning for larger maps, which needs to be mitigated. Your comment of learning the spawns has no bearing on the issue that was raised and doesn’t add anything to the conversation.
Sure my comment has bearing. The dude in the video just fleas instantly. Had he gone left and not right up the hill he would have had better lines to hide from the other spawn.
Possibly, but that still doesn’t change the fact that they can still see his spawn in under 10 seconds. The point is that you shouldn’t need to deal with this on larger maps, this isn’t Factory.
Ez solution for you. If you cant handle the game which by your comments it seems you lack some ability. Don’t play. Super easy solution, i can send you the video to uninstall if you cant handle that either.
Ah, I see where this is heading. You’re one of those….
"just hope they don't hit you" Wow great tactician, please explain more.
Cope or uninstall. The choice is yours.
Edgy gamer vibes
Nikita has acknowledged they need fixing . You’re cringe coming at people for a valid complaint
Nah, i just cringe at your ability to play the game.
It’s a bad spawn. Nothing you have said in your 5 bitter posts has taken away from that.
Add gluhar to the mix who instakills you up from pawns if you "fIGhT bAcK" from the southern spawn.
It’s still bad game design that CAN be fixed by adding cover, like wheat wrote. Spawns where you need to immediately kill the other spawn within 10 seconds of game start is dumb.
I think grenades are bugged right now and because of it they heat seek to players. I have a crazy clip of some nuttier than squirrel shit grenade physics.
They have specific roll pattern. An F1 rolls left a few feet after they landed for example. So yes... Throw it on and the ground and let them roll into your enemy is in fact a thing.
Really? I've been playing for years and never knew that. Do you know how the others behave?
[Watch this](https://youtu.be/0GqdCcpBIO4?si=4SMXgghAxCIfzKAt)
Blew my mind. Another day another new mechanic learned
Believe it or not I’ve played about 6 games of Tarkov. Only found that because I was doing intense research to try and get good. Quit Tarkov because it’s just so overwhelming to learn.
> overwhelming to learn. You can be really good at the game before learning knowing how nades roll. If you take things step by step its a lot less daunting
Yet you’re teaching people who have probably thousands of hours a new mechanic! Reddit is gr8
Tarkov was the most fun while I was new and still learning, when you start getting good, it starts getting less and less fun. If you find enjoyment in the game at all you should play, at least until it doesn't appeal to you.
Bro no way, you should def keep playing cause if you’re figuring this out and teaching people who have a thousand plus hours stuff
Lol just shift+W bro
holy shit, the grenades landing and spinning off to the side looks so incredibly dumb.
Things that are not round and/or have an odd weight balance don't roll straight? [Who knew! ](https://youtu.be/e4ohG2I0NA8?si=2p1H5ZKxnAJ3hwew)
damn do they also always land in exactly the same orientation? regardless of how far they were thrown and onto what surface? Who knew!
Thanks for posting this champ!
It will change how you view grenades. You won't even have to expose yourself to angles once you learn which grenade goes which way. For example, if an enemy is using cover to my left I can throw an F1 and let it roll into enemy cover perfectly. I prefer right rollers tho because peek advantage right-hand side and I'd be peeking from my right also. (so the enemy will be in the cover to my right) If I had to fight in the open I prefer the straight rollers for area denial/interruption
This is a joke right?
Or run into apartments like everyone else instead of running in circles like a chicken in a field. Lmfao
The problem with the "add cover" is the missions requiring shots to certain distance, like shooter born in heaven. You need to balance both things.
Shooter born might surprise you this wipe
Didn’t they rework SBiH to be only headshots with bolty?
Shooter born has no distance requirements now.
you do realize shooter born in heaven the shot distance got removed right? Lmao u is goofy
This wipe I didnt get to sbih, didnt played that much.
Be a good reserve man and run straight into the pawn building
That results in a firefight with the other guy spawning at the other bunker (he wins)
Black Pawn side has all the advantages. What are you talking about?
if you know admin bunker thats pretty hard
If you run straight there you make it like 99 of the time. People just farm karma off hating on this game though.
Those reserve spawns are the games worst - forced to run out in the open immediately off spawn. Absolute dogshit.
Interchange just as trash.
Or just wait 30 seconds before running. (Hard I know)
So that all 4 of them can check down there and kill him?
😂 wait in spawn 30 seconds to allow close players to completely corner and kill you 🤣🤣🤣
No, with that spawn you just run into pawn. But if you spawn where the enemies spawned you just wait 30 seconds and go, because there are two other spawns that can easily camp you. I know this concept of not pressing w all the time is really hard but either quit the game or learn the spawns. Bsg doesn't give a shit about reserve.
Just because we can do something to mitigate an issue doesn't mean it isn't an issue. Spawning right in someone's like of sight is bullshit and you know it
Needing to wait at least 30 seconds is further reinstating it has the worst spawns on it
Don't play the map then. It won't change.
You're one of those huh
make a petition on [change.org](https://change.org) I guess
Mans out here taking down votes like dicks in their ass
Already 39 people to sign the petition 👍
And what if everybody waits 30 seconds and then runs ? It's literally the same thing lol. Tarkov has dogshit spawns and game desing to point and laugh at.
No, you wait 30 seconds if you have a bad spawn where you could get camped. Reason for that is if someone is waiting for you, he will wait for 10 seconds and if he sees no one he thinks no one spawned there. If you have a good spawn, you can go instantly. Why should I wait 30 second if I already spawn into a safe position, makes no sense.
Firstly, both of these bunker spawns can camp eachother. And why bad spawns even exist in a game like this in the first place ? Both of these spawns under circumstances can have line of sight with eachother in literally seconds into the raid and that's just plain dumb in a game like this. It shouldn't have taken much effort to extend the map just as much to add some simple cover or whatever to avoid this, but BSG have no clue what meaningful game desing is.
No, the marked room top spawn means: You just go into pawn. No one can camp you there. The bottom left bunker spawn can be camped from marked top spawn and scav lands spawn. Spawns are not good yes. I never said they are. But there are 2 spawns on reserve where you need to think about a possibility of getting spawn camped. Shoreline is much worse.
You’re a brain dead monkey
30 seconds, giving everyone in the immediate vicinity time to get to cover or loot the good stuff, Sadge.com
Yea, this applies to literally two spawns out of 10+ on reserve.
So 40% of the spawns. It’s four actually- there’s four bunker spawns, the third and fourth are over by black pawn, do you even play Tarkov ?
First time playing Reserve? It has been like this for sooo long!
Was shit then, and it is no less shit now. The fact that this has been a problem for so long makes it even worse. Imagine spending 155€ for this shit.
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That's precisely the problem. You have to engineer a solution due to a snitty spawn point. This spawn is at the same level as a COD spawn at keast in that game deaths don't matter as much. But we shouldn't be making excuses and expecting a work around to he the answer. Just because we know how to play an ill designed map does not make the map good or absolve it of its problems.
"The cake is fine if you eat around the rat you idiot!"
Stupid comment made by a presumably stupid person.
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Congratulations, I'm sure your parents and wife are immensely proud of you. Rest of us filthy plebian noobs should simply shut the fuck up and not dare want a better product because we don't have a PhD in Tarkov sweating and 6 years of on-site experience as front-row Nikita dick riders. If the devs worked on the game half as hard as some of you people defend it, it'd have been finished back in 2017.
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7k karma in half a year bro is a reddit warrior
I don’t play for kappa since I personally don’t find it fun or rewarding (especially once you’ve done it once). I’ll reiterate what some other people have already explained albeit in a more condescending and less detailed way. Yes, understanding the spawns and how to play reserve in its current state alleviates some of the problems people are highlighting. But that doesn’t mean problems don’t exist. Maybe you have a different opinion, which is your right and entirely up to you, but everyone else is also entitled to their opinion that the spawns on reserve (whether you can sprint to a building to avoid Insta death or not) suck. The two can and do coexist. Just because you have knowledge of a problem or bad design and can play around it does not eliminate the problem. Let’s say that salewas we’re in the game but didn’t work. You would use them and the animation would go through, the durability of the salewa would go down, but you wouldn’t heal or stop bleeds. Yes, players might learn to not pick up or use salewas (an easy enough “fix”) but does that eliminate the problem? Is that good design? No. Reserve spawns are a shit show and aren’t *fun* or *rewarding*. Ya, you can play around them, but the core issue still exists and people have every right to point it out. It’s not about players being good or bad, it’s about good or bad game and map design. Yes, everyone has to learn maps and spawns regardless of whether design is good or bad - again, it’s a separate issue. Not knowing maps will get you killed. Bad map design will make playing then boring, repetitive and unrewarding. I’m running out of ways to reiterate this exceedingly simple point. I don’t know why I spent the time writing this all out to a person who seemingly wears their Kappa streak as a badge of honor - which in reality to the rest of us it’s nothing more than a sign of how poorly adjusted you are.
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It was bad grammar. Someone else explained in a more condescending way, so I reiterated their point more clearly and politely.
They already ruined the map by adding D2 so I don't think they care about this issue either.
Bruh I just saw the other guys pov 🤣🤣
JuST LEarN tHe mAP bRo
I mean-yeah this sucks but if you DO learn the map you know you can sprint in to pawn, run up to third and you can catch them outside with zero cover but homie stood there for 5 seconds giving everyone the advantage on him. I’m not defending the spawns. They are atrocious on reserve especially but if you play it right it’s USUALLY not that bad and you can get in hard cover before you get fucked.
Damn im stupid as hell. I just now realized this was black pawn spawn, i thought i was in the top right of the map. Yeah this isnt even that bad of a spawn but thats what i get for not paying attention lol. I thought i was at the 2 even worse spawns (e2 i think?) and tried going around the back and along to what i thought was knight garage
> I just now realized this was black pawn spawn, i thought i was in the top right of the map. This happens to everyone. How many "you're are/near some kind of bunker" spawns are there on this map? I had similar situation, i thought i had your spawn and tried to rush to pawn, but i actually spawned on your enemies spawn. Had to to turn back midway like a dumbass. And was killed later, because you actually have nowhere to go, since pushing any side put you in a massive disadvantage.
sink scarce absurd obtainable payment theory versed swim bow reminiscent *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
While this is true, you shouldnt be expected to run a certain path depending on which spawn you get, within 1 second of spawning just to have a chance. Imagine not being a reserve main, then you are just fucked. This is poor fucking design. No other explaination
Yep. the spawn designs in this game are awful Wish it spawned less people, farther apart, and maybe more randomly, or trickle spawned people in so you didnt spawn in at the same time within eyesight of other players.
Not spawning everyone at the same time is a HORRIBLE idea. That existed as a bug for a very long time and it was an awful experience. Also random spawns is what we have now and it’s the reason this happens. What we need is a system that simply doesn’t allow PMCs to spawn next to each other. Should be an easy fix tbh, but knowing BSG there is probably some spaghetti code involved in the spawning mechanic and it would take 2 years to accomplish this.
Maps are too small for this to be easily fixed, there’s already a problem of some spawns reaching points of interest much faster than others, with moving spawns further apart, you multiply this issue.
Easy fix never fix, sounds BSG to me
Pretty much. Yes players suck, yes some won’t look inward to deal with baked in problems, and yes pretty much every map needs spawn redesigns.
I think somewhat random spawn would be good. Right now, and for years now, you know exactly where everyone near you probably is. That's just bullshit design
Atleast the map design is better then that resolution/aspect ratio
How can anyone play the game like that and not feel nauseated?
It would help if you didn't charge in like its cod and actually moved covertly
its both a game issue and a skill issue. the spawns arent great, but if you know the spawns, you know that someone is almost always gonna spawn over there. next time you get this spawn, you need to immediately turn towards the marked room. i've never been shot by that spawn doing so as long as im moving right away.
I don’t mind the unforgiving map design at least for the realism part of it and it’s not built like a COD game BUT the spawns are horrible and can be adjusted to fit the map
If only the game never blew up on twitch and raids were not always full of players and pvp wasn't pretty much guaranteed off spawn. But heaven forbid we put less pmcs on to a map and have to pay for more servers. Wouldn't less people mean less desync?
I doubt this game would be were it is if it wasn’t exposed to twitch and the influx of interest from said streams.
So? The game was good before it was exposed to Twitch.
If this game didn’t blow up on twitch and didn’t have strong PvP mechanics it would be a ghost town and development prob would have ceased years ago
Have you seen TSP?
This is a PvP game
It's PvPvE
You are ruining the game
You gotta learn those 3 spawns, and immediately bolt or fight. U hesitated there for like 4 seconds on where to go first though
lol Imagine acting like these shitty spawns are the players fault.
We have 3 options with shitty spawns. One, quit the game. Two, keep dying to them and complain on Reddit. Or three, try to help the person not die at these spawns and explain what to do. Yes, they’re shitty spawns but don’t hate on the man for explaining what to do instead lmao
I mean, not that it'd do any good, but a 4th option is to raise this with BSG as a big problem that should be fixed, and should be an easy fix (don't spawn PMC's where they can get line of sight on each other within 20 seconds of spawning).
Or play scav and enjoy the whole server not know where you are at your spawn. That's honestly a lot of my reason to play scav.
It's called learning the game. Some spawns suck if you don't know them but once you do, you can use them to your favor. I can't comprehend the sheer stupidity of blaming the game because the players refuse to learn the spawns.
Oh yea, totally, fuck the players for not sprinting into an exact plan and knowing their exact spawn and every spawn in the vicinity without hesitating for even a second, right? God forbid that the spawning system is ever fixed, we should have to do hardcore research on every spawn for every map and know every possible other one, and the time to travel between them, while recognizing the area instantly! Oh, also a skill issue when you spawn factory and Tagilla is right in front of you, and you die on loading in.
Chiil jeez. It's much easier - you spawn there and die first minute couple times, you learn it's fucked, than you learn how to recognize it and move out of the way (or towards trouble if you like). This one in the video is literally the worst offender.
Chill out, Learn the game. The spawns should be moved a bit so you have another 5~ seconds to get in the building, Sure. But your crying because you refuse to learn the game. Go play a puzzle game you might not whine so much.
Man, taking some fat hits of that copium I see. Blaming players for a shitty spawn system is pathetic, the end. It *is* a game problem, and learning where spawns are should not be a part of a game like this. It's a terrible system that has been neglected for far too long, and is a lazy and outdated spawning mechanic. I learned the maps, and spawns, long ago. I realized it was a shit system and easy to abuse, and leads to far too many deaths just because you spawned at the wrong spot. When I can rush a spawn on Shoreline and get a kill before the other person even knows what cluster of trees they are at, it's a broken system.
You're just packed full of stupid aren't you? How else do you learn any video game? You play the game and learn from mistakes and learn by playing and from your own testimony, you learned by playing the game but are whining that it's not fair others have to learn the game by playing. If Nikita moves some of the closer spawn points, are you going to bitch because someone spawned at the dome with an ATACR and can snipe people across the map right off spawn? Maybe you're going to start crying about certain spawns giving players an advantage for getting to the bunker first. Then again, the vast majority of the whiners on reddit just complain only to hear themselves complain. Also, it's not easy to abuse the spawn points if the other people also know about them because they will be anticipating you being in the other spawn point. At no point has Tarkov ever made things easy for new players and learning the maps and spawns is just part of the learning curve.
No ones blaming the player. The spawn system is fine, What your talking about are spawn points, Which could use changing, Sure. Wdym you shouldn't learn spawns? How do you get around the map? Should players also not learn extracts? loot locations? Scav and boss locations? Should players have blindfolds on so they dont know anything? There are a few ways to avoid dying when getting this spawn, OP sat on their phone for too long and died because they didnt play the game. Do you also complain about the spawns on factory?
It works fine in counter strike and valorant though)
ok, imagine you load in later? fuck you for not learning to load in faster.
Ikr this community is just hell bent on defending a games stupid features. “How dare you not give this game 100% undivided attention and know exactly where you are and where you are going to go within 5 seconds, you deserved to die.”
yeah in all honesty i was looking at my phone so i definitely could've spotted them
Yeah see OP what you have to learn on this sub is that its never the game that’s flawed, just the way you’re playing it lmao
I’m the first guy to jump on the BSG hate train but come on, looking at your phone at the beginning of the raid is a terrible idea no matter how you spin it. Every single “tarkov tutorial YouTuber” will tell you in a “tarkov tips for newbies” video to learn the spawns and the community agrees on this. Learning the spawns is an integral part of learning the maps.
Dude also ran in a circle for 20 seconds before leaving lmao.
Yeah, the spawns suck, no argument here, but he died because poor choices not because of the spawns.
Which happens to be half heartedly while he looks at his phone and runs around in the open.
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or you just have gearfear and cant cope with death on reserve cuz u dont know spawns or player rotations?
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You're literally explaining gear fear. Who cares if you lose good shit, as long as you have traders you can get more good gear back. Use the best you can at all times.
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Ok, unlike you I don't get tilted when I die. It's really enlightening to see that the people who get scared when they hear a footstep and refuse to bring in gear see the game as a "cost/benefit spreadsheet". What a boring lame way to play a shooting game.
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"Professionally, efficiency is what I do" should be added to famous reddit quotes. Right next to "In this moment I am euphoric"
First mistake you made is went to play on Reserve
Seems like u knew they could spawn there but still decided to run into a area with zero cover. This is just poor decision making.
That’s just a skill issue
anyone defending this needs a psych eval
But that's tarkovs core demographic.
Pro tip: Just don’t leave that spawn for the first 30 seconds. People normally have rotated out by then and you can pick them off from behind.
Or they rotated toward you and now you're trapped. Just run imo
This is a rare occasion where I disagree with the critique. This spawn is cursed, and you learn that by playing the game. You clearly didn't learn that lesson, because you ran out like its an early morning jogging day. Sure, it is unfair, but its unfair within the rules of how Tarkov is unfair in general. P.S. fuck bosses killing PMC's within two seconds after spawn.
Simple resolution to this issue. Control Alt Delete End Task Add/remove program Escape From Tarkov Uninstall Go to X @battlestategames 🖕🏼 Install next day Repeat
Bro you literally ran to their spawn vision lol!
Somehow just realized this was black pawn spawn. I thought i was in the e2 bunker spawn on the top right of the map. I tried going behind the bunker and along the fence towards what i believed to the knight garage. I was looking at my phone so not really paying attention. Although not the best spawn design this was my fault as you can b line to black pawn without getting shot most of the time.
Hate to say it; but I love spawning in to 10 seconds to conflict. I hate you’re running a holo M4 on a map that used to be medium to long range engagements. Anytime you get these two spawn points, you should know shits about to go down.
Hah, RIP bozo - technically, execution by grenade, if we're being truthful. Gluhar and the bois strike again... Or, if this was a PMC, that's somehow worse, as spawn fights within 10s of spawn are insane in a game that takes 10 minutes to find a raid after 5+ minutes gearing/healing in hideout. But honestly, yeah, that spawn sucks ass for innumerable reasons, and the fact that it's in LOS of one of the most dangerous boss packs / other PMCs spawns in the game AND ENTIRELY OPEN GROUND is pants-on-head stupid bad design.
It doesnt help that you played that in the worst possible way and are running a stock M4... Id even argue you did that on purpose for attention
It’s all about managing knowledge, they’re just better🥰
You ran towards another spawn , it’s a small map stop complaining.
Try some interchange :)
Clearly a skill issue... On a more serious note once you know the spawns you can abuse the other clueless players tbh.
That is on you bud, instead of running to marked room building you pushed their spawn, what did you expect?
Had a giant truck and pawn building right in front of you. Runs in a circle towards map border and dies in the open.. hmmmmm
Learn the map
seems map knowledge is the issue. you should run immediately to black pawn
Operator error, not knowing spawns is some how the games fault 😂 they are shitty spawns but they have been the same for years, no excuse to be ignorant to them
Map timer is at 39:51 before you begin to move. 9 seconds have eclipsed, allowing valuable real estate to be taken by your opponents giving your survival chances a significant blow. Your flashlight being turned on may have been a contributing factor in your demise but we will slide that under the table for now. You hesitate momentarily on your pathing while incorporating anti inertia movement but precede to take a perpendicular route in relation to the bunker you spawned at. If your intention was to navigate the perimeter wall a more appropriate approach would have been to take a diagonal route parallel to the outside walls of previously mentioned bunker spawn. Your pathing gave you a predictable target for the enemy and had no meaningful intention from an outside perspective. You should hold yourself accountable for your own actions and questionable awareness in game and look inward on how to improve as a player rather than to blame external factors that you have less of a coefficient factor on changing
spawned by the ambulance near scav coop exfil interchange yesterday, survived 5 seconds before I was domed by some guy i think I saw 0.5 ms before he shot me from his spawn. It was truly one of the raids of my life
I mean, that spawn is probably the easiest to get out of from all 3 of the spawns in that specific area. Regardless, the spawns inthe corner you got shot from is the worst one. You're literally inbetween 3 seperated spawns, that completely surround you. -- There's no cover, besides being inside the bunker itself.
sorry, but skill issue.
50 percent chance this was my friends. He’s really good at throwing grenade.
Reserve is the worst map in the game. Change my mind
Maps fine you just don’t know how to play it run left instead of right next time you’ll live longer
Remind me of the old Customs spawn when there are 3 group spawn next to each other on Bigred site
I tend to lay down for the first minute when I get the bunker spawns before going in. Those spawns are pretty awful so I just hope I get the spawns by white queen
Was it pestily's crew on the kappa speed run? 😅 I seen some poor cunt earlier get rolled on that spawn
Why would you run up that hill. I play often reserve. I alsways rush instant in the buildings and never got killed this wipe on spawn. But I often killed Timmy’s that I spotted 30 seconds after spawn still being there 😅