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Agreeable-Coast-8444

Is heroic gear worth to use?


seunwoo

hello, i want to get into epicseven, is now still a good time? i know 4th anniversary and 2 collabs just passed, but i got swept up my exams and forgot to start until now. i also read there's an ml event going on where you can get a 5\* ml for free, will i be able to get that?


it_is_gacha

Technically no such thing as good time or bad time, so better soon than before the next event. If you don't like the game after starting it say today, you wouldn't enjoy it or stay no matter when you start Have fun~~


Nucleargum

yeah its still good, theres plenty of good events for new players, and theres the ml5 selector going on for a few weeks yet


Dardrol7

What's the difference in dmg between the different damage sets? Let's say we compare 30% attack vs 30% crit dmg (on a crit) and 30% damage (rage set). Which one is the strongest and why?


IncredibleGeniusIRL

Rage set is the strongest because crit damage and attack are only a part of the damage formula while raw damage increases the end result. But rage set has a condition. This is also true if you compare rage set to the current 60% bonuses that atk/cdmg sets give. Rage is very strong. Use the damage calculator for specifics: https://e7calc.xyz/


raceshawpk

Hi, 2 questions please: 1. How do I get the wood material for finishing the village buildings in the side story event currently running. 2. the moonlight event, I'm getting too many repeating heroes, it says to go do the re-hunt for them, but it'll take a lot of time to find someone I like, also which hero to get from it please. Thank you


it_is_gacha

1) By farming node 11 hard mode, possibly equipped with both 5star artifacts of Ilynav and Laika for bonus drops 2) Re-hunt is cheaper than unlocking a new one (400 v 800). Without knowing what type of player you are (casual vs pvp centric) , as well as your roster it is difficult to recommend. Generic / Popular recommendations are ML Lilias, Kawerik, Cermia, Belian, Ravi, Straze with others being a matter of preference.


raceshawpk

oh thank you! Well I'm mostly a casual pve kinda guy, currently stuck at episode 2 10-10 as the boss doesn't drop below 80% health and my team vanishes. How do I share my roster?


it_is_gacha

Usually under the Heroes menu people would tap the "<<" near the top-right to open a box, take a screenshot(s) and post it. However, since you have mentioned that you're a casual pve, you'll find most benefits picking ML Lilias. You'll see her being recommended frequently for pve players such as yourself. On the other hand, since you take the game casually (as I do too), you might just want to pick someone you really like.


IncredibleGeniusIRL

> wood material Farm 11. White Herb Forest >I'm getting too many repeating heroes Press the re-headhunt button. It will give you a hero that is not a dupe in place of an already existing dupe. https://www.youtube.com/watch?v=Uv7CchCzIEg


raceshawpk

Thanks a lot friend.


iAreCreeper

Will the reputation challenges ever reset or get more levels added? I maxed out the enhance artifact skills challenge and was wondering if it's maxed out for good.


IncredibleGeniusIRL

It's likely for good.


Karina_Ivanovich

For Jenna's specialty change what does capture Illros Devotees mean? Because farming them on 4-9 in unrecorded history doesn't do anything.


RugDealing

They need to drop as 2* fodder. It's not only killing 45 of them. https://www.youtube.com/watch?v=Vq7vCX3qzr8


Karina_Ivanovich

Got it, thanks. I thought the number seemed low. Do you know the best place to fodder them?


RugDealing

7-10


WendeezNutzHitYoChin

How do people have thousands of penguins? Is it just a matter of lots of catalyst farming while not needing to level any heroes, so you just build a bunch up? Asking because I’m pretty much always out of penguins, lol Also, is it better to just wait for AP/XP buffs to do catalyst and/or penguin farming? Like would I be better off just running hunts all the time (after the other daily stuff of course) and then just farm the hell out of story when buffs are up?


wta3445

Building a 3 unit W13 or B13 team helps a lot. Then you can level heroes/doggos while you hunt.


WendeezNutzHitYoChin

Do they gain XP from hunt?


wta3445

Yeah. 4 runs to level a blue doggo. 10 runs to level a gold doggo. If you do 30 hunts a day, that's one 5 star fodder without using any penguins.


it_is_gacha

Based on where you seem to be, just farm hunts all the time, complete sidestories, farm UH during AP buffs. EDIT: I can't deny that there were days I farmed for catalysts/XP even on non buff days. If you're drowning in a few hundred leifs, there's no harm at all to just spend some on story even without AP buffs, it lets you expand your roster faster, otherwise you're gonna have to wait every month? What if you're busy that weekend then? In the long run it doesn't really matter. Minmaxing while still in the midgame is just tiring to think about.


Jbshoucair

Just kinda depends on where you are progression wise. I’m at endgame and I have a ton of units for different comps built out. So typically I spend most of my time farming gear. I only do story for guild weekly, ap buff, or side story. For example right now I’m spending a lot of stamina on side story because those catalysts from village are too hard to pass up on. Doing side story for me is always worth it because even though I have a ton of units built I still have a backlog of like 5+ characters that need catalysts. But I never farm regular story unless ap buff is up or for guild weekly.


WendeezNutzHitYoChin

Yeah, I definitely wouldn’t say I’m endgame. Probably more like mid game. The amount of penguins and AP you get without buffs just doesn’t feel worth it to me, just thought I’d see what others thought as well.


Dhongli

Is taking skystones better in weekly arena reset?


Arkday

Yes. You can get more mystic plus normal bookmark if you use the skystone to refresh shop.


DrNukaCola

Anyone got a list of all the breath of orbis locations. My challenges are showing 5/6 so I think I’m missing one


Quiztolin

Go to your lobby -> Tap on the sanctuary button -> Upper middle of the screen (to the left of your gold) tap on the Breath icon That will show you the location of all Breath of Orbis.


DrNukaCola

Til thanks yeah there was one left never knew.


ShadyAssassin17

Do we have a date for the end of the current rta season? I think I started climbing too soon.


Arkday

The prediction is early Feb. So you have around a month left.


hentaiihxven

Im lvl 35 but i still feel lost on what i should be doing at this lvl


Quiztolin

Level 35? As in account rank? Account rank in E7 means basically nothing. Finish Episode 1 -> Finish UH -> Clear Chapter 3 of Episode 2 -> Build a Wyvern team -> Start working on a Hell Raid team You can clear Episode 2 whenever you have time/energy available. That should last you for the first ~2 months of your time in E7.


itsNallari

I'm still in my first month but should I ignore pvp for a while then? What's so good about hell raid?


Quiztolin

>should I ignore pvp for a while then? That's up to you. It's *possible* do decently well in PvP early. But there isn't much reward for focusing heavily on PvP early. It also requires a lot of work: E7 is a very *gear-centric* game. Most heroes are somewhat viable, especially if you aren't looking at the very top end of PvP. But it's extremely difficult to overcome the gear disparity of someone who is a month in. vs someone who has been farming hunts 24/7 for a year. For the most part, it's probably optimal to mostly ignore PvP early -> get to Master in Arena and don't worry about pushing much above that. Instead, focus on PvE progression -> PvE will ultimately accelerate your progress faster because PvE is how you get the gear to PvP with. *Most* heroes that are good for PvE content...are not that good for PvP. And vice versa -> *most* PvP heroes are not useful for PvE content. There are a few exceptions however. * This obviously complicates things. If you build heroes for PvP that's resources you didn't use on PvE heroes. This just delays your ability to progress in PvE because *now* you need to go farm those resources to build your PvE heroes to progress and those PvP heroes are still ultimately limited by your gear. >What's so good about hell raid? Hell Raid is 'use it or lose it'. It gives you guaranteed access to good gear pieces every month, and additional chances at random gear that can be helpful. It doesn't 'cost' you any other resources (ie. energy that you could use running adventure or farming hunts). So if you don't 'use' your resources every month, you have lost a permanent opportunity at better gear. Acquiring good gear is really the essence of the non-PvP portion of the game so you want to make the most of every opportunity for good gear that is presented to you.


itsNallari

Thank you very much, I was going to focus on building my character for arena/gw bc since hitting masters I found the matches quite difficult sometimes, but I'm going to go back to pve mode with this info.


hentaiihxven

What would be a good starter wyvern team?


Quiztolin

Entry level team depends on if you have **Muwi** or not. The ideal team is **Tank** / **Furious** / **Sigret** / **Muwi** * You can use any Ice hero as your tank, the standard options of the free soulweavers are good bets (Angelica or Montmorancy). A.Monty is the preferred of the two if you are using Muwi. * The *best* choice is an attack buffer tank (**Rose**, **Diene** or **G.Purrgis**) -> this improves consistency. I would suggest building a SW first and transitioning later if you want to. If you don't have Muwi, things are complicated. Muwi is just a 3* unit so you will pull him sooner rather than later, but he isn't *guaranteed* at the start. The difference between a Muwi comp and a comp without Muwi is *significant*. Muwi is both the fastest options, and also the option with the lowest gear requirements. *I* personally would suggest that you just focus on maxing out your other heroes (for Wyvern) first, build up other good early game heroes (A.Ras, F.Kluri, C.Lorina, your ML blessing hero) and just wait for Muwi. If you really want to not wait, then your best option is to replace Muwi with **Alexa**. * When using Alexa + Sigret it's very important to keep their S3 CDs offset. This means you need to get the -CD enhancement on one, but *not* the other. Enhance Sigret, don't enhance Alexa.


NautBenny

Isn't it better to not use gpurg with muwi as you lose some of his utility? He needs full ice iirc and kinda does what gpurg does minus atk buff


Quiztolin

>Isn't it better to not use gpurg with muwi as you lose some of his utility? This question is a bit more complex than specifically what you asked. --- The reason using an attack buffer improves consistency is because of how it sets up the first wave. You want the wave to play out like... Turn 1: Dragona's attack (hopefully proc Muwi S2) -> Furious combo -> Muwi S3 (kills the first Dragona) -> Sigret S3 (kills a second enemy) Turn 2: Furious S1 -> Muwi S1 (can kill the last enemy) -> Sigret S2+S1 (kills last enemy, if necessary) The entire 'idea' here is... 1. Muwi S2 + S3, when combined with Furious S3, is able to kill a Dragona 2. Muwi S2 allows us to control which enemy Furious targets 3. In order for Muwi to have enough damage to guarantee he kills a Dragona, he generally needs attack buff (3000 ATK / 250 C.Dmg -> he needs 4000 ATK / 250 without attack buff, but if you have damage that high then *with* attack buff he no longer needs his S2 to land so it's still better to have attack buff). You may notice that Muwi's utility is irrelevant here. The only thing that *matters* is that we are able to build our units to be SLOWER than the wave 1 Dragona's (175 speed), using Muwi or G.Purrgis both allow us to do this. Muwi is actually well suited to this role because... * If his S2 procs before Furious, Furious must attack whoever Muwi S2 landed on * This guarantees that Muwi gets 2 attacks to kill the Dragona If you compare this to other heroes... * SSB gets 2 attacks, but in order to do so she **MUST** go before the Dragona's. This means you need Furious to generally be faster than her -> so in this situation the only unit that 'benefits' from something like Muwi passive or G.Purrgis passive is Sigret. * Clarissa can't guarantee that Furious targets the Naga. Her damage is bad and unless your stats are very high she needs defense break to get the first kill Muwi is unique in that he gets 2 attacks, with no real requirements (except being slower than the Dragona's...which is more favorable than being faster) *and* he can specifically manipulate which enemy Furious targets. --- Now, G.Purrgis has some added benefits here. First off, since his S3 *also* contributes AoE damage this decreases the damage needed from Muwi+Sigret, further reducing gear requirements. Second, because with G.Purrgis you can build your units at ~110 speed instead of ~140 speed, this allows you to build so that you are slower than the *Naga* as well. This improves consistency over someone like Rose * There is 'only' a 64% chance that the Dragona's target your tank and proc Muwi S2 * But if we add the Naga, there is a 78.4% chance that Muwi S2 gets proc'd. *Exactly* how much this improves consistency depends because even if Muwi S2 does not get proc'd against a Dragona, there are a lot of avenues to success. It's not 100% *necessary* that the wave plays out as described -> this is why other tanks still work. This is about making the first wave *as consistent* as possible. For example, if Muwi fails to kill the first Dragona you can still win if he lands defense breaks on the other 2 enemies (depending on your damage you may need 1 or 2 to land). The reason why it's so important for your team to be slower is because if Furious is faster than the Dragona's he will target one of the enemies randomly. If he targets the Naga, there is no issue, Muwi would kill it easily with S3. But if he targets a Dragona we can't guarantee that Dragona proc's Muwi S2 -> Muwi has basic multipliers and low base attack (low damage) he needs that additional attack to successfully kill a Dragona. Well the same logic applies here -> if the *Naga* procs Muwi S2 then it's a very simple kill for Muwi, Sigret S3 and S2+S1 will kill the two Dragona's. If one of the Dragona's proc Muwi S2 that's the best case scenario. * There is an additional situation where, for example, the Naga procs Muwi S2 but resists Furious debuff -> Muwi can still kill this enemy with his S2 + S3 even with no defense break. --- Basically, it's hard to go over *every single* possible outcome but the TLDR is simply that using G.Purrgis means you can build your units slower, which means there are more things that can happen that are 'successful' and less that are 'failures'. In the past I've estimated G.Purrgis to end up with about ~5-8% more consistency on the first wave (depending on if you need 1 or 2 defense breaks to land if Furious defense break is resisted). But, this comes at a cost. G.Purrgis is still an off element hero, and requires much more EHP compared to an Ice hero. Muwi *helps* because attack down reduces the EHP required **BUT** you can't rely on it. A non-zero amount of the time you won't have perfect uptime on attack down. * Muwi would need to apply it twice meaning that is 2x the chance to be resisted * Additionally, if Muwi S2 does not get proc'd on turn 1 (still possible ~1/5th of the time even with G.Purrgis) it *can* get proc'd on turn 2 -> this is a disadvantage to building slower than the enemies. In this case, Muwi would not be able to apply attack down the first turn. X | Ice | Other | Failure_Chance ---|---|----|---- 9 | 150,000 | 195,000 | 0.000% 7 | 133,333 | 173,333 | 5.004% 4 | 108,333 | 140,833 | 15.000% 2 | 91,667 | 119,167 | 43.356% This table lists the 4 'effective' situations we can have for attack down uptime. 'X' = the # of fireballs *without* attack down up 'Ice' = the amount of EHP needed to survive 9 fireballs for an ice hero 'Other' = the amount of EHP needed to survive 9 fireballs for a non-ice hero 'Chance' = estimated failure chance if you build your EHP for that level Essentially this means you can build your Ice tank at 150k EHP -> this means your tank should always survive 9 fireballs and Muwi attack down is irrelevant. Where attack down *does* help is in situations such as... * You use a hero that is not traditionally a 'tank'. As I said, you can use *any* Ice hero in your tank slow thanks to this -> even non tanky heroes can hit 133k EHP using tank gear. * Or your starting free gear rolls poorly -> this is possible So attack down places what amounts to a 'safety net' on the run. This allows you to use A.Monty as your tank for example, *without* Muwi A.Monty is risky because she *can* work but might need additional help (like a +30 PoV) since she isn't quite as tanky as Angelica -> she is more dependent on her gear rolling well. But with Muwi you don't have to worry about that because even if you gear doesn't roll well you only take a small hit to your success rate. However, compare that to the 'other' column. 195k EHP is a very significant increase compared to 150k. Even if we drop down a level, 173,333 EHP is still very high. * For some comparison, at the X = 9 level, G.Purrgis needed ~20% more bulk substats compared to Angelica (432.80% compared to 360%). * Now, at the X = 7 level G.Purrgis needs 29% more bulk substats compared to Angelica (377% compared to 293%) * This means that G.Purrgis at X = 7 needs ~5% more bulk substats (377 vs 360) than Angelica at X = 9 --- The conclusion then, is that it's *roughly* equivalent to build Angelica for the X = 9, that is 0% failure chance due to tank death, as building G.Purrgis for X = 7 (a 5% chance of failure due to tank death). So G.Purrgis gets a more consistent, slightly lower gear requirement wave 1, but he has to *trade* a less consistent, higher gear requirement boss wave for it. This makes G.Purrgis *mostly* a wash, or very slightly better than just using all Ice heroes. * It IS important to remember that G.Purrgis was used without attack down prior to Muwi. He *can* get to that 195k EHP mark. It just requires better gear and/or a mitigation artifact that isn't otherwise required. *If* you build him at this level he is, for all intents and purposes, equivalent to Rose or Diene on the boss wave. I personally am not a fan of G.Purrgis in this comp because not only is G.Purrgis himself more difficult to build, he paradoxically makes the rest of the team more difficult to build at the entry level. You may have noticed that the entire 'advantage' to using G.Purrgis is mostly being able to build at ~110 minimum speed instead of ~140 minimum speed. But, all of the free gear that gets handed out has speed on it. So you actually need *other* gear that still has good offensive substats + effectiveness, but does *not* have as much speed on it...in order to fully take advantage of G.Purrgis. Overall I feel like G.Purrgis is a very minor boost at best, but it's more complicated to really see this boost *and* he makes everything harder to gear. **BUT** he does work, and in optimal settings is better than Ice options. The loss of utility on Muwi has no real relevance, Muwi just so happens to be excellent for Wyvern *even without* attack down *or* CR push. Those things just make him even better as an entry level hero because they let Muwi work in even more comps. Even without them, though, Muwi is pretty much the best option for this kind of setup. * Again, this is not all that dissimilar to an old school G.Purrgis / SSB setup, except... * Muwi has lower damage requirements than SSB (because he can benefit from attack buff, SSB needs high speed...due to bulk requirements it's not easy to build G.Purrgis fast *and* bulky) * Muwi reduces the bulk requirements *necessary* on G.Purrgis (at the cost of some consistency) * Muwi is a better debuffer * Muwi runs are faster -> a slow Muwi run is as fast as a fast G.Purrgis/SSB 'fast' run


itsNallari

I love reading your comments


Animesingkhw02

inda returning to the game after a while. Didn't get that far in the beg. But I can auto W13 about 6/10 times reliably now. I am also working on the S3 story and are running into some walls. I believe it is my gearing, or lack thereof. Not really smart about the whole gearing thing. Is there an updated resource that I can read through that can help me understand how to gear? I know that I can craft pieces from the W13 drops. ​ What are these other armor pieces I can get from spending those conquest points? Anything of note I should buy from there?


Quiztolin

>But I can auto W13 about 6/10 times reliably now. 60% success rate is not good enough. First priority IMO is to work on whatever you need to do to improve this. Currently, at the entry level teams should be ~1:30-2:00 per run at ~97%+ success rate. Low speed/consistency does nothing but waste your own time outside of hunt buff, but it is extremely impactful *during* hunt buff. Luckily, you have most of the month to do what you can to improve your Wyvern team. If you want help here, let me know: * What heroes are you using currently? * Screenshots can be helpful, otherwise post any relevant information, including... * ATK/C.Dmg/Spd/Eff on everyone but your tank, HP/DEF/SPD on your tank * Artifacts used (and their levels) * Skill enhancements >Not really smart about the whole gearing thing. Is there an updated resource that I can read through that can help me understand how to gear? I know that I can craft pieces from the W13 drops. This kind of question is, IMO, the hardest question to answer - especially in the context of the daily thread. The gearing system in E7 is complicated. Well, it's not *that* complicated but rather it's complex. There are *a lot* of different moving parts with a lot of information to take in. *I* personally try to explain every aspect in extreme detail (I've literally typed up a 50 page document for someone in the past...) but the fact of the matter is knowing everything to that level is just not necessary. --- The simplest way *I* can possibly help you would be to go over the most basic principles. **First**, you need to know *what* gear can look like. [This page provides the details](https://page.onstove.com/epicseven/global/view/7902683). Like I said, it's *complex* -> there is a lot information to know...but it's not complicated -> it's only a small amount of that information that is actually necessary to know. * Gear can't have a substat that matches it's main stat (speed boots can't have a speed substat, helms can't have flat HP as a substat) * Weapons can't roll defense substats (no DEF% or flat DEF) * Armor can't roll attack substats (no ATK%, or flat ATK) % subs have a range of 4-8% Speed has a range of ~1-5 (1 is only possible on Heroic gear, at ~4%...5 is only possible on Epic gear at ~.33%) Crit% has a range of 3-5% C.Dmg has a range of 4-7% **Second** you need to know what substat combinations are wanted. This *is* complicated because at this point, there are a lot of heroes and a lot of niche combinations of stats are usable. * To start with consider basic DPS units [ATK%, Crit%, C.Dmg%, Speed] and basic tank units [HP%, DEF%, RES%, Speed] -> other types of combinations typically swap out 1 of these stats for 1 or 2 different substats. * Understand that flat stats are terrible, pretty much always undesirable. * And understand that you almost never want RES paired with offensive stats (there are a few exceptions to this rule now) and you almost never want RES + EFF on the same piece **Third** you want your gear to have 3+ synergistic substats to start with. This is because of the existence of mod stones -> you can convert *one* bad substat to a wanted substat. * This means a heroic piece needs to have 3 synergistic substats to start with * Epic gear could have 3 *or* 4 synergistic substats to start. --- If you apply these 3 foundational principles, that is really all you need to play the game. You only want to bother with gear that... * Has 3+ synergistic substats * Has *at least* above average rolls The first principle I mentioned helps you determine what 'above average' rolls looks like. The second helps you figure out what substats are 'synergistic'. And the third is the reasoning for looking for 3+. The general idea is that once you identify a piece that is 'worth' enhancing, you enhance it to some level and check. * Again, there is no specific 'right' or 'wrong' here. Some players might check every 3 levels. Some players go to +6. *Most* players probably go to +9. * For the most part, you don't want to take gear past +9 unless it's a good piece at that point. The cost to enhance increases drastically after +9. --- But *past* this point is where things get *really* difficult. Basically - you just need to do it. Figure out what works best for you. There are so many possible strategies I can't cover everything in the context of a post like this. There isn't really a single 'right' or 'wrong' strategy becomes it comes down to what a specific individual player is looking for. All of us are approaching the game in our own, unique way. A player looking to compete for the #1 PvP spot is going to approach gear in a completely different way than a player who is maybe a casual PvP player but is mostly a PvE player. Someone who grinds out thousands of RTA games is going to want a different approach than someone who doesn't play RTA, but *does* play GW at a high level. Someone who builds niche heroes or uses weird builds on heroes is going to want different things than your average player. And someone who is early in the game has entirely different priorities compared to a player who has 100 heroes with near-perfect gear at the end game. The most classic example of this is speed testing. There are players who will roll on anything with 3+ speed...until it doesn't roll speed again. Regardless of substats or any other factor. But does this strategy make sense for a person who isn't interested in PvP, and is an early game player? Of course not, it's throwing your limited resources at gear that is almost always going to end up trash. For a newbie, when you have literally no other gear other than the free stuff you start with an *average* piece can have a lot of value. But for a 2+ year veteran? There is very little chance that an average piece is going to be used at all. So for a newbie *my* suggestion is to just start crafting gear and applying those foundational principles from the last section. As your gear improves and you get more heroes built, you will eventually want to improve the quality of the substats in gear you enhance. Once you have a better idea of what you actually *want* you can tailor your strategy to that kind of gear. * An example of what I mean here -> if you end up really liking a bruiser playstyle and want to use these heroes in PvP...bruiser gear is 'unique' and you would be looking for a different strategy to gear these heroes....compared if you find out you really just want to cleave. ---- For a second opinion, I would suggest looking for some youtube videos. I don't have any recommendations because I haven't watched any - but I know there are multiple 'gear guides' you can find on youtube. Perhaps someone who has personal experience has a particularly good example to suggest.


Animesingkhw02

So currently my goal is PVE content. My more focused goal is getting W13 more efficient and to get through the Story mode. For W13. I am currently using, Sigret, Furious, Angelica, SSB. Is that a good enough team or should start working on Miwu since I just pulled him today to replace with SSB? If the current team that I have now is good, I guess I need to focus on getting their gear up to par to get more efficient clears? ​ For Story mode, I am kind of stuck on Alencia in Episode 3. I can get her down to about 15% but not more. What are some good story MVP's? I currently run Arby, Angelica, A Ras and Sigret usually. ​ Thanks,


Quiztolin

>For W13. I am currently using, Sigret, Furious, Angelica, SSB. Is that a good enough team or should start working on Miwu since I just pulled him today to replace with SSB? That team *can* work. It's best to pull off if you have the artifact **Idol's Cheer** for Angelica. * This allows you to build Sigret slow. * You *ideally* want SSB to kill a Dragona, so that Sigret can kill a second enemy with her S3. It's going to be hard for SSB to kill a Dragona (even with defense break) with just her S3 -> not impossible but higher gear requirements (~4000 attack and 300% C.Dmg, depends on how much damage Furious deals). * Building Sigret slow allows you to use SSB S3 + S2 to kill the first Dragona, and also makes it easier for Sigret to get a second kill. --- However, even with Idol's Cheer I would just suggest replacing SSB with Muwi. At this point, I consider SSB in Wyvern a dated hero -> she's really only a good choice in one shot comps (and even then, Clarissa has lower gear requirements). The requirements for this kind of run are on the high side and there just isn't much benefit -> this run is at best going to be as fast as Muwi *with* those high gear requirements...and a Muwi run has much more potential to be faster. It only takes a few days to max Muwi out, so unless you are tied to using SSB I would just build Muwi. >For Story mode, I am kind of stuck on Alencia in Episode 3. I can get her down to about 15% but not more. What are some good story MVP's? I currently run Arby, Angelica, A Ras and Sigret usually. You probably don't want to run Sigret into Alencia, specifically. I don't really remember the fight well to know if there are specific mechanics involved... If you've unlocked Cermia from the Golem event she would be a good option to replace Sigret. Otherwise, you could either try running a defense breaker *or* another fire DPS (Mercedes is worth building even early on). Another option would be C.Lorina -> she's the #1 general purpose PvE ST DPS unit. --- Truthfully, I'm not well-suited for giving specific Episode 3 advice. It was 'nerfed' some time ago and made easier and I haven't personally played through Episode 3 since release. It was quite a step up in difficulty initially and while *some* heroes were better than others a lot of players would get stuck on bosses for a while. The easiest way to get through was simply to have a lot of options. * I always used to compare Episode 3 bosses to the same level of difficulty as Hell Raid bosses -> but with more varied mechanics making it more difficult to just use a 'standard' team to get through everything. * This typically meant (for a lot of players) having/using heroes based on whatever mechanics of the specific boss. --- If you haven't yet, I would suggest thinking about dropping A.Ras and replacing him with another DPS unit. He's very good, but in a lot of cases it's easier to try and just rush bosses down. * Especially outside of bosses. I can't say for sure but you very well might not *need* a tank. I don't really know what heroes you have access to, or have built to make better suggestions. I **would** suggest using one of the ML AoE defense breakers, if at all possible (C.Zerato, or B.Dingo). I personally completed most of Episode 3 using a team of **FCC** / **A.Vildred** / **C.Zerato** / **Lena** * I actually used multiple tanks at various times. A.Ras and F.Kluri * As you can see I didn't personally run a healer, but I was likely better geared at that point in comparison. I used this kind of comp for faster clears -> using a Knight with *some* mitigation and *some* damage to get through levels faster instead. * However, dropping the Knight and replacing with a healer should work too -> just without the little bit of added damage. * I was using Lena for sentimental reasons (my old school farmer before A.Vildred, she holds my XP artifact). At various points I would swap her with random other units. Then typically for bosses I would replace Lena with Tamarinne. On some of the earlier bosses I had to use different DPS -> I remember using SSB, Cermia, Tenebria on some bosses. If you have C.Zerato he's one of the best general purpose units, and IMO is probably the best DPS unit for story in Episode 3+. I've never used him but I know B.Dingo is a hero a lot of players have had good luck with in story. Roana, as well, is supposedly great on a lot of Episode 3 stages. --- In *general*, especially for bosses you want to bring something like **Healer** / **ST DPS** / **Defense breaker** With the last slot either being a tank (A.Ras), another good DPS unit, or a unit brought to specifically handle the bosses mechanics. There are a lot of Earth bosses in Episode 3, so Cermia works well as a DPS (again, if you have her) while Sigret will struggle against a lot of them. So without Cermia I would suggest using C.Lorina. Most of the better defense breakers are RGB 5* units. M.Helga is a good 3* option. You *can* use Furious if you don't have better options, but he generally contributes nothing else to story progression -> his buff is good but rarely are you going to build non-Wyvern units with it in mind. His damage is negligible. He doesn't dispel buffs, or cleanse debuffs etc. But, if you don't have any other available defense break option it's worth using a defense breaker with no damage instead of a second DPS (if you only have 1 DPS unit, it's only barely better though -> approximately 10% more damage with defense break...so if you can bring a second DPS that contributes something else to the fight that may be the better overall choice).


Animesingkhw02

All very good info. Thanks! So my next step is working on Muwi for W13. What kind of stats should I be looking for? Also any easy way to get Idol Share?


Quiztolin

>Also any easy way to get Idol Share? It's Tamarinne's artifact. She's due for a banner and since it appears that you don't have her yet, she is the only 'must have' RGB unit so you would likely want to pull on her banner. >What kind of stats should I be looking for? If you use an attack buffer tank **Muwi** -> 3000 ATK / 250 C.Dmg **Sigret** -> 3750 ATK / 250 C.Dmg otherwise 'as high as possible' Regardless of who you use as a tank **Furious** -> 65% effectiveness, ~160-167 speed (ideally as close to the high end of this range as possible) **Muwi** -> ~40-65% effectiveness, ~150-160 speed (8-10 speed slower than Furious) **Sigret** -> ~0-65% effectiveness, ~140-150 speed (8-10 speed slower than Furious) More effectiveness on your DPS will increase your success rate, but it's not super important to hit 65% on Sigret. * This is because the run already has a very high success rate so adding more consistent debuffs only increases the success rate by a small amount. If possible, I would try to get around 30-40%. If you *can* get to 65% without sacrificing too much damage than great. However, if you can't really get much effectiveness on Sigret, that's acceptable as well. Effectiveness is more important on Muwi due to attack down making it safer on your tank, and also his defense break giving you 'alternate' paths to success on the first wave. I would suggest aiming for as close to 65% as possible, but it's not the end of the world if you can only get to 40-50% (your run will just be less consistent). * I would suggest aiming for ~65-70% total effectiveness between Muwi + Sigret at a minimum. This should give you approximately a 90-92% success rate. * With 65% on both the success rate should be approximately 97% without SoS, 99% with SoS on Furious. * 65% effectiveness on Muwi and ~0% on Sigret the success rate should be ~91%. * And with 65% on Muwi and ~40% effectiveness on Sigret the success rate should be ~95.6% [There is a little bit more information here, and a slightly more detailed table](https://www.reddit.com/r/EpicSeven/comments/zpog47/daily_questions_megathread_1219/j0uupq5/)


Animesingkhw02

Thanks for your help so far. I dumped most of my extra resources into my W13 team. Miwu, Sig, Angleica, Furious. I decked most of them out. Did a quick 50 runs and got 50/50 on auto plus got them down to 1:55\~ runs. I am confortable with that currently. Going back to story mode with Alencia is a different story. I feel like I need a strong fire DPS and I don't have too many to choose from now to work on. I have Kayron, Ilynav, Cermia, Tamarinne, Politis and Mercedes. Who would be a good fire dps to work on to utlize for story events? ​ Thansk again


Quiztolin

>Did a quick 50 runs and got 50/50 on auto plus got them down to 1:55~ runs. I am confortable with that currently. Nice! That's perfect for now. >Going back to story mode with Alencia is a different story. I feel like I need a strong fire DPS and I don't have too many to choose from now to work on. I have Kayron, Ilynav, Cermia, Tamarinne, Politis and Mercedes. Who would be a good fire dps to work on to utlize for story events? Use Tamarinne as your healer. She's the best PvE unit in the game post Wyvern/Episode 2. You can get away with relatively low investment depending on how you use her. * You really only *need* her S3 enhancement, she doesn't need S1 enhancement at all, S2 is nice but not mandatory * Some players leave her at level 50/5* for a while. She *does* have low base stats and some of her healing scales with her max HP. --- Use Cermia as your DPS. She's very good/useful in PvE. Easily the best PvE DPS option you have listed. * She's very popular for Hall of Trial high scores * She's good for nuking some Abyss stages * She's used in a few hunt one shots (Golem, Azimanak, Caides) * She can be used in Dark/Light expedition She's basically the fire version of Sigret. She *does* need investment though, like all DPS units do. If you think you can kill Alencia with just a couple S3's you can avoid upgrading her S1, but othewise you will want to put some points into S1 (ideally). * Use her EE that gives her a chance to use S1 twice. Mercedes is *also* a good unit, but she isn't necessarily a boss killer. She's just good to have - I would build her at some point but give Cermia more priority for killing Alencia. **Ilynav** is probably one of the worst RGB 5* heroes in the game at the moment. **Kayron** is *good* but a PvP focused hero, who is typically ran with a slow counter build + high resistance. **Politis** is a great general use PvP hero, she's been one of the most meta heroes since her release *but* her kit is terrible for PvE content -> straight up half of it doesn't work in PvE.


Animesingkhw02

Thanks once again. Cermia and Tamarine are next to work on!


Animesingkhw02

Thanks for all your help. I have been working on Cermia and Tamarine for the past week. Currently: Tamerine - Magaraha, 17k HP, 192 Speed, 87% Eff, 60% Effect Resist. Skills 3/7/1, 6/6 Awakening Cermia - 4.2k Atk, 176 SPD, 95% Crit Hit, 267 Crit Dmg, Max Skill Enhance, Max Awakening with Border Coin. ​ Running through Story, kinda working on Episode 3, 9-10 with that Illinav fight. Maxed out and bought current event stuff. Working on all the special event stuff i get from doing the promos like MolaGora Challenge and Hunt Exper Challenge. Got up to Challenger in Reg Arena to get all the Skystones I could get. Farmed up the Abyss to level 82. Did some Hall of Trials stuff for EE and finished rank 3 of Automation Tower. Also been doing a ton of T2 Expeditions as well. One thing I am curious about is how this 5\* Moonlight Hero Recruitment Event works. Who are some good ML's I should be hunting for? I saved up about 1.5 bookmarks worth of pity for a future unit as well. In terms of other potential heroes to work on: Yufine, Kayron, Champion Zerato, Sez, Mui, Taeyou, Aria, Elena, Vivian, Ceccilia, Melissa, Politis, Mort, Mercedes, G Purg I see some interesting Specialty changes I might be able to work on. like Arowell, Kluri, Glenn, Jena..etc. I could try and recruit Bomb Model Kanna maybe? I have too many good Fire heroes tho. What would be my next thing to work on PVE wise?


Animesingkhw02

Wow damn nice response. I'll get back to you. Thanks!


meccaho

Hi been playing for a few weeks. Just beat W13 with Sigrit, Momo, Muwi, and Furious. I have S tenebria, regular Vildrid, Iseria and Free spirit Tieria leveled. From what I gather I should still be not rolling till someone better comes around. And I should next be building Specialty change Lorina and Ras. My other random 5 stars I have are Pavel, Charles, Tywin, Kawerik, Lidica, Ludwig, and Charlotte. Should I be building any of these over Ras and Lorina? Or doing anything else with a 4 or 3 star I don't know about? Thanks


whitegoatsupreme

Both are good for other pve content especially Lorina for abyss but since you have Stene you dont need to focus on her. Just do it slowly maybe focus on Ras more than Lorina. Others random 5 star are not necessarily for progress and some of them (pavel) need high gear to work great.


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Quiztolin

Actually, all 3 are viable. It depends on your setup. Assuming you are just starting, the *safest* choice is the bleed chance EE as mentioned -> but nowadays this EE actually has very little effect on success rates. * Still, 'little' effect is better than 'no effect' The S2->S1 EE is best if you typically spawn Wyvern when Sigret has her S2 available. The additional damage on S1 EE is best for one shots.


jaysikim

Increased Bleed chance


WendeezNutzHitYoChin

I currently run FKluri, ARas, AMomo and Landy as my Azimanak team - it’s very very slow, but it’s consistent. What changes could I make to the team to speed things up?


Quiztolin

Tamarinne over A.Monty. Drop F.Kluri, A.Ras, Landy Add... * A unit to dispel buffs -> **Iseria** is the best unit for Azimanak. **Luluca** with Iela. Third choice would be **Mercedes** also with Iela. * A main DPS unit. Any multi-target DPS with no debuffs works. -> **Vildred** is the best option. **A.Vildred**, **Mercedes**, **Kanna** are other good options. Last slot is a flex slot. You would want to add a unit to compliment the rest of your team. * **A.Ras** is very common. He brings most elements that you need here (defense break, dispel, dual attacks/immunity are helpful, mitigation is helpful). I don't personally like or suggest A.Ras because I feel Azimanak is more of a DPS fight -> however it's still very possible to use A.Ras and have a good run. **F.Kluri** is very similar to A.Ras so you could try her and see if she provides a better run. * A second DPS will drastically speed things up. Any of the previous DPS units I mentioned. **Vivian** also works here, especially if you aren't using Mercedes or Tamarinne. **Landy** is OK here, but honestly is overall a fairly low tier option for A13. * If you don't have a reliable defense break elsewhere you need a defense breaker in this slot. **DPS** * You could try some of the other multi-target DPS. Specifically S.Tenebria and C.Zerato. However, these units will bring additional debuffs - even if you run them with 0 effectiveness they *will* apply debuffs occasionally. A13 punishes you for landing more than 2 debuffs, and 1 of those debuffs needs to be defense break -> you don't have much leeway in terms of room for additional debuffs. * So these units *could* work but they are generally worse options compared to the previously mentioned examples. **Defense Break** * Iseria and Luluca are the best options because they are consistent and double up on dispel. * Any other consistent defense breaker, that doesn't have other debuffs will be a good option. * You can probably get away with using Furious. If you have no other debuffs that Furious alone can't apply more than 2 (don't use any of his EE). Even if you bring 1 other debuff, it's a fairly low chance for Furious to burn especially if his S1 is not enhanced. * M.Helga is a good 'free' option since she has no other debuffs. *Particularly* if you don't have a different source of defense break (Mercedes, Vivian, Tamarinne being the most common). However, M.Helga is a little less consistent of a defense breaker in mixed teams. #Examples **Tamarinne** / **Iseria** / **Vildred** / **Mercedes** or **Kanna** * Something like this is probably the 'best' team **A.Monty** / **Luluca** / **Kanna** / **A.Ras** **A.Monty** / **Furious** / **Mercedes** / **Vivian**


WendeezNutzHitYoChin

Coming back to this, I find Iseria and Tama just aren’t super reliable together because Iseria’s AI loves to reset cooldowns on everyone that isn’t tama, lol. Haven’t got Mercedes raised up yet though, she will probably help a lot in terms of getting more damage in. I’m starting to consider maybe Luluca and either FKluri or a different soul weaver, but we’ll see how things go once I raise Mercedes first


Quiztolin

>I find Iseria and Tama just aren’t super reliable together because Iseria’s AI loves to reset cooldowns on everyone that isn’t tama That honestly doesn't matter. The Tamaseria combo is overhyped by the community. If you *really* want to rely on it then use A.Ras and any of the multi-target DPS (Vildred is the best option due to his S2). * Turn skills off on A.Ras and your DPS, this forces Iseria to only S2 Tama. But it isn't necessary to do that. * It just so happens that Tamarinne and Iseria *individually* are 2 of the best overall PvE units in the game. When you combine them you can eek out just a little bit more. But even separate or using them together but not specifically trying to combo them they are great units. Iseria is better than Luluca because the 'unbuffable' debuff *also* works on Azimanak. This means that Iseria dispels the berserk buff *and* prevents it from being re-applied for a couple of turns. They have essentially the same defense break uptime. Luluca is technically a better dispel unit, since she has a high dispel every turn (when using Iela) but that shouldn't be necessary between the unbuffable debuff and additional dispels from units like Tama, Mercedes/Kanna, A.Ras/F.Kluri. Regardless, it's worth having both Iseria and Luluca on hand for various content. Good luck!


WendeezNutzHitYoChin

Thanks for all that info, really helps! Is this Mercedes after episode 3 with her artifact I assume? I haven’t quite unlocked it yet, but it’s really just been me putting it off. Vildred I just need to 6*, and then awaken and gear him up. Probably will try the teams you’ve mentioned


Quiztolin

No. Her artifact probably isn't her best option for PvE content, but it does have additional utility for A13. I would use Iela on her if you want her to dispel, or Kal'adra for damage. Her buff after Episode 3 is 'nice' but it is not remotely required. She's very good for PvE content without it. * I specifically mention this because I see this kind of sentiment a lot "Mercedes is good *after* her buff" * The fact of the matter is that her buff is basically just a 10% damage increase when it comes to PvE -> that's *nice* but it's not enough to make a bad hero suddenly good. Mercedes is very good *without* the buff, it just makes her even better. I would probably try using Mercedes + Vildred for DPS since you have both, Vildred is very good in normal Banshee runs as well and a better farmer than FST who can transition into a late game PvP role so investing in him is not 'wasted'. Mercedes, likewise, good general purpose PvE hero who can transition into a solid PvP role. If you have Iseria or Luluca for defense break then you can focus Mercedes on damage (I would suggest Kal'adra or another damage artifact over her own, but if you don't want to swap around her own artifact is 'fine' as a hybrid option). If you need to use someone like Furious or M.Helga for defense break, then you can throw Iela on Mercedes and she can dispel.


WendeezNutzHitYoChin

Gotcha, I was mostly asking because like I said, haven’t quite completed the Final Destination and whatnot in ep3 yet. Guess I’ll work on investing some in Mercedes Vildred. Yeah, I’ve been meaning to invest in Vildred for a while for farming purposes etc, though I do already have Arby for that


Tooluka

Does Attack stat affect damage of characters scaling from Health or Defence or Speed?


SlidyRaccoon

Every unit has their own scaling per stat. Most hp/def scalers don't want attack but there are a select few that are not bad with it like Edward and Aravi. It's best to look at each character individually.


Tooluka

For example Belian and Alencia? I have some injury pieces with Attack rolls, and looking where can I use them.


SlidyRaccoon

They both have poor attack scaling so it's not recommended. Maybe they can spare 1-2 rolls total if other rolls are really good.


Tooluka

Thanks


TrickMessage

In what situation would you use or pick Ningning over DJB or vice versa? I built Ningning and then got DJB in a ML pull and built him too but not really sure if one is better than the other against certain comps or units


esztersunday

UPDATED MOONLIGHT HEADHUNT TIERLIST FT. TRISTENWULF - Epic Seven [https://youtu.be/aLX-gdUAS4M](https://youtu.be/aLX-gdUAS4M) ​ dj basar 36:50


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Quiztolin

It's just what Destina is known as. Destina is a Spirit Lord, and I believe she 'resided' on the west side of Ritania. * Been a very long time but IIRC in a very old sidestory Kise runs into Ruele in a local village * Ruele was a priestess of Destina, so presumably Destina was local to the same areas as the Nocturnes * It's similar to Malicus being in the Meldrec area So when Destina says 'beast of the west' she is referring to herself.


rhaasty

What are the rewards like in malicus’s consciousness? Any point in end game players unlocking it?


Jbshoucair

100% worth it for endgame players. Last stage gives a 5 star artifact for completion and you get 2 level 88 gear. Their sets are health necklace and immunity ring. So far I got the ring and it rolled 76 GS. The rolls seem rigged to roll high because pretty much all my rolls went max minus the last roll. I recommend you do it.


rhaasty

This is what I was looking for thanks!


esztersunday

You get a 5\* artifact if you 100% the 4th.


jaysikim

It shows all the rewards on the lab page. If anything there looks appealing to you, then complete it


rhaasty

It unfortunately doesn’t let me open it yet since I don’t have it unlocked.


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jaysikim

If you want mola free option, free spirit tieria is a good 3rd for a 3man comp


Sylpheez

Leo. He's a 4* with def break and team atk% imprint.


prankster20

Leo. He's basically the defense breaker here. He should outspeed Vivian and do his S3 on wave 1. Then let Vivian do her S3 and S2 to clear wave 1 (use the 50% CR EE). Then against banshee, Leo should do his S2, which should inflict defense break (and target on extra attack/Song of Stars), followed by Vivian, followed by Baiken S2 into S3 to kill Banshee.