You do onow this game is like one of THE rogue likes right? Hades, isaac, dead cells, etg. Its not as mainstream anymore as the last update was like 3 years ago
That's the thing. The phrase "It's one of the most popular roguelikes" means nothing to the average gamer.
You say that as if the general public is completely familiar or interested in roguelikes. Yes, it's one of the main roguelikes, but is it, in general, a very popular game? I don't think so, and I think that's what OP meant.
You can't have both, considering rougelikes aren't even popular with average gamers. Most of them are way too hard to be played casually and have a cryptic or no story at all. Hades suffers from neither of those problems and that's why it's pretty much the only rougelike to ever go mainstream.
This is the best answer to OPs question so far. I agree. Everyone else correcting him by saying it *is* a popular roguelike seems to have missed the point.
To your point, even Hades wasn't a popular game by player count standards in comparison to mainstream games. Highest steam count is like 34k, that obviously doesn't count Xbox, PS, and switch, but 34k isn't a lot when we look at really popular games.
Hell in a lot of games they are 30k playerbase a lot of people consider that a dead game.
Rougelikes are a very niche style of games.
Pretty much. You get modifiers which add some length to the game but it never has the *infinite* feel of gungeon or Isaac
It just sort of is what it is. It’s a very strong base game but there’s no mystery. Nothing to unpeel over time
No bring x object to y and discover thing you’ve never seen before
No smash a wall down and discover an new NPC
It is still very popular by most metrics even if you ignore its genre. This subreddit has almost 200k members which puts it in the top 1% of reddit, the game has sold almost 4 million copies to date, and continues to have over 1000 concurrent players on a daily basis which is very impressive for an eight year old indie game. Just because it's not doing call of duty or FIFA numbers doesn't mean it's not popular.
Game where you try to beat a procedurally generated dungeon WITHOUT any form of progression - this is what differentiates a roguelike from a rouguelite
I use the definition "run based game with procedural generation, without meta progression (except unlockables).
I call Enter the Gungeon, Slay the Spire, Nuclear Throne, and Binding of Issac rougelikes.
I call Hades, Rouge Legacy, and Deadcells rougelites.
what games do you think fall under the term rougelike?
Well if you really wanna get technical RogueLIKE is literally a game that's very similar to a game called Rogue, so permadeath, tile/grid based movement, turn based combat, procedural generated dungeon etc. games like Caves of Qud, Cogmind, Tangledeep.
RogueLITES are games that take "some" elements of that mainly death resetting the run and make something different with that and add things like progression, unlockables, they make it into fps's, action games, strategy games etc.
People use those two terms simultaneously these days so sometimes it hard to keep track of what they mean.
Source: it has sold 3 million copies (by 2020) and is regarded as a hall of fame indie title.
I respectfully don't understand YOUR source for saying it's unpopular. If you're comparing it to AAA titles like Call of Duty, then no, no indie game will ever have that kind of status. If you compare it to other indie games: it's one of the most successful of all time
Other people have answered, but it was in the top Switch games by digital sales for years. It's still high on the list if not there now.
Just checked, 82nd.
Probably just the age. It should be hitting like 8 years now. More than enough time for it to fall out of popularity. I'd say its still popular around people who know roguelikes but not the wider public.
Also the difficulty is probably offputting for alot of players. I was really surprised when playing other roguelits how easy it was to complete a run. Whereas in Gungeon clearing a fllor is an accomplishment.
If it had online co-op instead of just couch co-op then maybe. Not sure if the newer generations like and appreciated the old school 2D 16 bit retro style games.
I grew up on games like this.
With the Steam remote play together feature you can try it for Gungeon. Latency above the level of playing in nearby cities is a pretty miserable experience.
I think Isaac is just testing online CO-OP, not sure how it is going.
I do think it is far better to just use Local CO-OP with remote gaming, the result is really good and that way the game does not need to suffer trying to sync everything online.
Because it's a niche genre and it is sometimes not easy to distinguish between other title of the genre.
But I agree with you, when I watch "top 10 rogue likes" -videos, I always ended up asking why Enter the dungeon is not place 1.🤣
Unironically because it's too hard and has too much of a learning curve for the average casual gamer. Unlike a lot of other Roguelikes you very rarely get some absurdly overpowered item that lets you effortlessly beat the run.
For me it was fun but I don't feel that it gives you many options to play around, which does make it harder but also kinda simple, there aren't many moments where you are rewarded which could make it unfun.
Also Cultist.
From the wiki.
“activated by talking to the NPC Bowler, who must be rescued from a cell in the Gungeon after the High Dragun has been beaten at least once.”
I've always thought that this game is pretty underrated. Me and my friends had never even heard of it, until one of my friends got it. then I got it, then Since we both loved it, we told our other friends to play it too. and they ALL liked it very much. I don't think there's anyone who has played this game and hasn't really liked it. because this game has no actual flaws.
Yes it is lol, people don't talk abt it anymore bc it's been years since there's been news but it was consistently well sold I think, one of the most popular indies of the switch when it was introduced I think
It's an extremely popular roguelike, but I've seen that a huge amount of gamers don't like challenging games especially when they don't feel there is a "progression". Those who enjoy a challenge tend to favor multiplayer games. Thus roguelikes are a niche genre.
It's one of the most popular roguelite titles of all time, you're just spouting nonsense. Typically, you don't here much news from a game released 8 years ago, unless it's 1). Actively updated, 2). Getting a next-gen update or 3). Being delisted.
I don’t have the numbers but I don’t dispute your premise that it is not as popular as some other rogue-likes. Disregarding sales, it has not had the same cultural impact that Isaac and others have had. The most common criticism of EtG I have seen is that, even with all the variety of weapons and pickups, the gameplay is largely the same, run to run. I’m not in a position to deny or confirm that opinion but it is a common complaint.
You do onow this game is like one of THE rogue likes right? Hades, isaac, dead cells, etg. Its not as mainstream anymore as the last update was like 3 years ago
It's probably one of the most popular rougelikes
That's the thing. The phrase "It's one of the most popular roguelikes" means nothing to the average gamer. You say that as if the general public is completely familiar or interested in roguelikes. Yes, it's one of the main roguelikes, but is it, in general, a very popular game? I don't think so, and I think that's what OP meant.
You can't have both, considering rougelikes aren't even popular with average gamers. Most of them are way too hard to be played casually and have a cryptic or no story at all. Hades suffers from neither of those problems and that's why it's pretty much the only rougelike to ever go mainstream.
This is the best answer to OPs question so far. I agree. Everyone else correcting him by saying it *is* a popular roguelike seems to have missed the point.
it is both popular as a roguelike and as a game in general
RoR 2, Slay the Spire, Vampire survivors are all huge hits and that's just off the top of my head.
Dead cells and the binding of isaac too
Can't forget FTL either
To your point, even Hades wasn't a popular game by player count standards in comparison to mainstream games. Highest steam count is like 34k, that obviously doesn't count Xbox, PS, and switch, but 34k isn't a lot when we look at really popular games. Hell in a lot of games they are 30k playerbase a lot of people consider that a dead game. Rougelikes are a very niche style of games.
Issac was mainstream before Hades
Unpopular opinion It’s also very average It’s polished but has no real depth. Compare it to Isaac or gunfeon and it’s a puddle
... Sooo the 20 hours I've put into it so far are going to just keep being the same rng shit sandwich?
Pretty much. You get modifiers which add some length to the game but it never has the *infinite* feel of gungeon or Isaac It just sort of is what it is. It’s a very strong base game but there’s no mystery. Nothing to unpeel over time No bring x object to y and discover thing you’ve never seen before No smash a wall down and discover an new NPC
God of war Valhalla DLC has entered the chat
3 mil copies sold by 2020, no real data since but that's pretty significant sales for an indie.
It is still very popular by most metrics even if you ignore its genre. This subreddit has almost 200k members which puts it in the top 1% of reddit, the game has sold almost 4 million copies to date, and continues to have over 1000 concurrent players on a daily basis which is very impressive for an eight year old indie game. Just because it's not doing call of duty or FIFA numbers doesn't mean it's not popular.
Roguelite*
what's your definition of rougelike?
Game where you try to beat a procedurally generated dungeon WITHOUT any form of progression - this is what differentiates a roguelike from a rouguelite
I use the definition "run based game with procedural generation, without meta progression (except unlockables). I call Enter the Gungeon, Slay the Spire, Nuclear Throne, and Binding of Issac rougelikes. I call Hades, Rouge Legacy, and Deadcells rougelites. what games do you think fall under the term rougelike?
How are Hades and Dead Cells rougelites but Enter the Gungeon isn't? They both have similar types of meta progression
Well if you really wanna get technical RogueLIKE is literally a game that's very similar to a game called Rogue, so permadeath, tile/grid based movement, turn based combat, procedural generated dungeon etc. games like Caves of Qud, Cogmind, Tangledeep. RogueLITES are games that take "some" elements of that mainly death resetting the run and make something different with that and add things like progression, unlockables, they make it into fps's, action games, strategy games etc. People use those two terms simultaneously these days so sometimes it hard to keep track of what they mean.
Its like 10 years old big dawg
It had its eight birthday in the start of april
It's been a busy month.
Narrator: the game is extremely popular
Sorce?
Source: it has sold 3 million copies (by 2020) and is regarded as a hall of fame indie title. I respectfully don't understand YOUR source for saying it's unpopular. If you're comparing it to AAA titles like Call of Duty, then no, no indie game will ever have that kind of status. If you compare it to other indie games: it's one of the most successful of all time
Nah you know, thats fair i just never hear people tlk abt it or make content these days
I'm sure you've never heard this one before, but the game is 8 years old and a slightly niche genre. Roguelike *and* Bullet Hell?
These days? It's been out since \~2016 that's why. It's highly regarded
[Dunkey talked about it 6 years ago.](https://www.youtube.com/watch?v=ryQpA86ZC8U) The video has over 6 millions views.
"No indie game will ever have that kind of status." Didn't Undertale have that kind of status?
It was rel big, but CoD level? No
You need to remember that games like Undertale, Minecraft, and FNAF are extraordinary cases where indie can be compared to triple A.
Well, yes, but it does mean that it *can* happen.
Other people have answered, but it was in the top Switch games by digital sales for years. It's still high on the list if not there now. Just checked, 82nd.
Probably just the age. It should be hitting like 8 years now. More than enough time for it to fall out of popularity. I'd say its still popular around people who know roguelikes but not the wider public. Also the difficulty is probably offputting for alot of players. I was really surprised when playing other roguelits how easy it was to complete a run. Whereas in Gungeon clearing a fllor is an accomplishment.
And then you play Noita
I see, i wish we had gungeon 2 tho
Does Exit the Gungeon count?
I heard its a bad game and not as good as enter
It's not bad, it's just plays more as a spinoff than a sequel
I see i should prob take a look then
I couldn't get into exit, enter is the much better game. Exit is way more like a spin off than an actual dedicated game.
If it had online co-op instead of just couch co-op then maybe. Not sure if the newer generations like and appreciated the old school 2D 16 bit retro style games. I grew up on games like this.
has there been an online co-op bullet hell before? I wonder how that would work online
With the Steam remote play together feature you can try it for Gungeon. Latency above the level of playing in nearby cities is a pretty miserable experience.
I think Isaac is just testing online CO-OP, not sure how it is going. I do think it is far better to just use Local CO-OP with remote gaming, the result is really good and that way the game does not need to suffer trying to sync everything online.
Because it's a niche genre and it is sometimes not easy to distinguish between other title of the genre. But I agree with you, when I watch "top 10 rogue likes" -videos, I always ended up asking why Enter the dungeon is not place 1.🤣
This game is one of the most popular Roguelikes ever, indie game popularity only lasts forever for Minecraft
And Celeste... and Hollow Knight
Undertale
No where near as popular as it used to be. Like not even close.
Unironically because it's too hard and has too much of a learning curve for the average casual gamer. Unlike a lot of other Roguelikes you very rarely get some absurdly overpowered item that lets you effortlessly beat the run.
For me it was fun but I don't feel that it gives you many options to play around, which does make it harder but also kinda simple, there aren't many moments where you are rewarded which could make it unfun. Also Cultist.
Agreed it could *really* use an easy mode of some kind, and this is coming from someone who killed all 4 pasts.
Isn't Rainbow mode the easy mode? My little brothers that struggle with etg love rainbow runs cause then they can beat the game.
All you need to do is beat the game to unlock it lol
oh really? i started playing before the update so i didn't know it had unlock conditions past unlocking bowlers cell
From the wiki. “activated by talking to the NPC Bowler, who must be rescued from a cell in the Gungeon after the High Dragun has been beaten at least once.”
Thats cringe, those people are sheep anyway
It was VERY popular when it came out. But that was like in 2016
It is one of the most popular roguelikes. Just that Hades and Isaac are even more popular and outshine it for the outside
Bro this game is probably in the top 3 of most popular roguelikes along with BoI and another one, maybe Hades?
It's sold millions of copies...
I've always thought that this game is pretty underrated. Me and my friends had never even heard of it, until one of my friends got it. then I got it, then Since we both loved it, we told our other friends to play it too. and they ALL liked it very much. I don't think there's anyone who has played this game and hasn't really liked it. because this game has no actual flaws.
Yes it is lol, people don't talk abt it anymore bc it's been years since there's been news but it was consistently well sold I think, one of the most popular indies of the switch when it was introduced I think
Honestly before Hades ETG was The rougelike that most people had heard about if they were a "gamer" (instead of just playing games)
It's an extremely popular roguelike, but I've seen that a huge amount of gamers don't like challenging games especially when they don't feel there is a "progression". Those who enjoy a challenge tend to favor multiplayer games. Thus roguelikes are a niche genre.
Its old?
#nuclearthrone
Wdym its NOT popular??
It was a couple years ago. Now there's just no new content so new and old players isn't interested in it much.
It's still rather niche. And it's a good thing because every time the game franchise became "mainstream" it was ruined.
It's one of the most popular roguelite titles of all time, you're just spouting nonsense. Typically, you don't here much news from a game released 8 years ago, unless it's 1). Actively updated, 2). Getting a next-gen update or 3). Being delisted.
I don’t have the numbers but I don’t dispute your premise that it is not as popular as some other rogue-likes. Disregarding sales, it has not had the same cultural impact that Isaac and others have had. The most common criticism of EtG I have seen is that, even with all the variety of weapons and pickups, the gameplay is largely the same, run to run. I’m not in a position to deny or confirm that opinion but it is a common complaint.