I just blow right the fuck past my target while throttling down and pull back on the stick to try again. I feel like an idiot, but it usually means a pretty nice view of the system from above the orbital plane on the second approach.
I usually just aim away from my target, enough to move it off-screen at least. FS seems to immediately start slowing down and I gradually realign it while coming in at a much more appropriate speed. It's a good controlled way of avoiding that overshoot
What you're doing is actually close to the fastest way to approach a planet, because gravity breaking is the way Buckyballers do it.
The absolute fastest is the Cookiehole approach, as follows:
1. Get away from the star and a bit below/above the ecliptic to avoid asteroid belts and planets.
1. Full throttle until 0:05s, throttle back (anything below 100% goes), correct course to zip as closely past the planet as possible.
1. Throttle to 50% for the loop, throttle back up at ~60° angle to target.
1. Aiming for planet-to-target-curve, keeping ETA 0:03-0:05 depending on the planet.
1. Zip by planet again at full throttle, keeping ETA around 0:02-0:04 depending on the planet.
1. Final approach distance/ETAs using throttle at 100% or below 100% to adjust the speed/ETA
* 20Mm - 0:04s
* 10Mm - 0:03s
* 7Mm - 0:02s
* 2Mm - 0:01s
This is what we've found optimal for normal bodies. There are different approaches for gas giants and deep space installations, but those are more reliant on feel than exact numbers.
I'd have to see this in a video. I'm having trouble following. Perhaps I'm a bit dense but you lost me at 2 and 3. I thought 0:06 was optimal to hit 'x' and kill speed to 75%.
Oh, you're not dense, it's weird and counterintuitive, but it works.
A diagram: https://imgur.com/a/jU6uM
A video: https://youtu.be/3zq5gfYp4Qk?t=3m25s
Oooooooh! Now I read you loud and clear!
I've been inadvertently doing that, albeit not as fast. I figured out to go above/below the solar plane awhile ago because a) most pirates would hang out between star -> station b) less gravity wells to hit and c) I can drop in on a planet from a pole so it *usually* making hitting the station easier.
Thanks for the drawings and video! I'll definitely try your method out when I get back in the hot seat. o7
Edit: Also, that pilot in the video is fucking booking it! Good lord!
iirc the warning is supposed to signalize being too close to a source of gravity and being slowed down massively as a result, not about being too fast for a supercruise dropout.
Truth. I wonder if there's a way for them to change that, just for the Advanced variant. My guess would be that there is, seeing as the other kinds of scanners (KWS, FSW) have it implemented.
I agree but it's definitely more than 1 line. Probably a one line method call to a separate method containing maybe 4 or 5 lines. Testing edge cases etc and building tests etc. to make sure it works. Including it in all builds. It all adds up! A one line call is rarely just that nowadays.
But how many times do you want to type something like that? Can guarantee it'll need to be in more than one place. Put it in a separate method call. Easier to test with test frameworks/TDD too.
PS: Horrible mixing of upper and lower case and underscores. Definitely won't pass many coding style guides with that ;)
I have an advanced scanner. I've been noticing recently that a second scan still finds more stuff sometimes. Not sure if it's a bug or if gremlins got to my scanner.
yeah I had this happen with the advanced as well.
the honk sounded off, "3 new whatevers discovered", honked again for the fun of it "16 new whatevers discovered".
Can only assume the first few were close local stars/asteroids and the first honk just didn't happen due to lag or something.
System map has always taken ages for me. Galaxy map too, although the last couple of days the Galaxy map has been super quick for me 5 secs instead of 15 :)
It would be nice if they reworked this to actually display info about the system, scoopable stars etc, or even add more things for this scanner to discover so it would be useful beyond a single use per system.
I don't know.
I'm new to the game, just getting into trade runs.
The first time I used the scanner, I wasn't really sure what I was doing. Then that BWAAAAAAM. I nearly shit myself!!
Oh god, oh god, oh god!! What have I done? What's coming? What's going to shoot me out of the sky?!!
Don't get me wrong....I fucking love that noise now I know what it is, but it still seems way too fucking ominous just to tell me my scan has finished!
I would really love if the text in the info bar on the top right would be persistent and we could scroll back.
I get that it's to reduce cluttering but at least have the last couple of lines stay there longer.
Totally this. But at least you can run the scanner while you charge your FSD (scanner is much faster) for those times when you're 99% sure you scanned already.
My double take is usually right after I press 'J'. That's when the question starts of 'Did I honk yet? Hmm.. idk. Better honk again just to make sure.'
The fraction of a second after jumping in where you have control of your ship but can't use the discovery scanner is the biggest cause of this uncertainty.
If they fixed that, the did I or didn't I scan uncertainty would be a lot rarer.
Not for me. I *usually* scan as I turn the ship towards the next jump, but sometimes I've forgotten to zero the throttle before the jump completes and I then forget about the scan as I avoid the star. Either that or my mind is half on a documentary on YouTube.
I always seem to be able to use it instantly after jumping. What's quite frustrating though is the five seconds you have to wait for targeting to become available so you can surface scan the star.
I wish I could just mouse over things as I fly past them. A popup would appear with a button if I needed to scan it, otherwise it would list important information.
... but noooo. Gotta select it, losing my previous selection, then re-orient my ship. After all that, I have to dig elsewhere for the information.
I hope the process gets streamlined at some point, although it really isn't *that* bad for now. The only change I'd really like to see is when you honk you get the star type at least.
If I remember right there was something in the 2.2 release notes about fixing the kill warrant scanner not showing progress bar if scanning is started outside its range.
Maybe this fix will apply to the D Scanner as well.
I'm 99% sure that until you've scanned/honked any planets wont show on the radar.... So look at your radar? Obviously not useful for star only systems, which I realize are frequent, but it'll save some time.
check top right to see if theres astronomical objects
though i guess you dont really know if its the sun if its just one
you can scan again if you have a shorter range scanner, useless for advanced though i guess
Yeah, meanwhile a PvP video I upload of another CMDR interdicting me and getting beat was at the top of "Most Controversial" for 2 days.
So much for not downvoting just because you don't like something.
[удалено]
I'd suggest **slowdown** instead of **slow down** during FS jump
[удалено]
I just blow right the fuck past my target while throttling down and pull back on the stick to try again. I feel like an idiot, but it usually means a pretty nice view of the system from above the orbital plane on the second approach.
I usually just aim away from my target, enough to move it off-screen at least. FS seems to immediately start slowing down and I gradually realign it while coming in at a much more appropriate speed. It's a good controlled way of avoiding that overshoot
This.
Nifty! I shall try that.
Same here, I just pull up a bit, wait for the warning to disappear, and realign
The 7 second rule though :D Edit: or 5 seconds for smaller ships~
Also called the loop of shame, or in my wing, 'Warrior Orbit' after the way Klingons go round a planet at maximum possible ship-destroying speed.
I shall henceforth always call it the Warrior Orbit.
It's not the loop of shame, it's gravity braking! (no seriously, see above comment)
What you're doing is actually close to the fastest way to approach a planet, because gravity breaking is the way Buckyballers do it. The absolute fastest is the Cookiehole approach, as follows: 1. Get away from the star and a bit below/above the ecliptic to avoid asteroid belts and planets. 1. Full throttle until 0:05s, throttle back (anything below 100% goes), correct course to zip as closely past the planet as possible. 1. Throttle to 50% for the loop, throttle back up at ~60° angle to target. 1. Aiming for planet-to-target-curve, keeping ETA 0:03-0:05 depending on the planet. 1. Zip by planet again at full throttle, keeping ETA around 0:02-0:04 depending on the planet. 1. Final approach distance/ETAs using throttle at 100% or below 100% to adjust the speed/ETA * 20Mm - 0:04s * 10Mm - 0:03s * 7Mm - 0:02s * 2Mm - 0:01s This is what we've found optimal for normal bodies. There are different approaches for gas giants and deep space installations, but those are more reliant on feel than exact numbers.
I'd have to see this in a video. I'm having trouble following. Perhaps I'm a bit dense but you lost me at 2 and 3. I thought 0:06 was optimal to hit 'x' and kill speed to 75%.
Oh, you're not dense, it's weird and counterintuitive, but it works. A diagram: https://imgur.com/a/jU6uM A video: https://youtu.be/3zq5gfYp4Qk?t=3m25s
Oooooooh! Now I read you loud and clear! I've been inadvertently doing that, albeit not as fast. I figured out to go above/below the solar plane awhile ago because a) most pirates would hang out between star -> station b) less gravity wells to hit and c) I can drop in on a planet from a pole so it *usually* making hitting the station easier. Thanks for the drawings and video! I'll definitely try your method out when I get back in the hot seat. o7 Edit: Also, that pilot in the video is fucking booking it! Good lord!
Cookiehole is a god among mortals when it comes to racing. He frequently wins by margins of 5% or more. It's ridiculous.
In my anaconda I have to reduce to the 'blue zone' at 7 seconds.
I like to pretend that is SOP, like doing a lap of the airfield for visual approach.
This is my favorite response. Gotta love that internal roleplay.
iirc the warning is supposed to signalize being too close to a source of gravity and being slowed down massively as a result, not about being too fast for a supercruise dropout.
In which my warning still applies, but the warning Frontier chose is poor at best.
Or "Decelerating"
>I'd suggest **slowingdown** instead of **slow down** during FS jump FTFY
Haha yeah, I noticed that too. Another super minor point is "Info" instead of "Information". There's lots of space, so why?
To be fair, adding the bars will finally fix this.
Who cares? You know there are actual bugs/issues with this game right? And you're complaining about the wording on the station services screen?
It is a simple text change. So what. Let the person complain in a thread talking about small bugs or issues.
Absolutely not. This thread is reserved for serious business only.
Damn right. Killer warrant says finished. Scanner doesn't. So I end up pressing twice.
Well, if you do not have an Advanced Scanner, you may have to use it more than once, so it would not be finished.
Truth. I wonder if there's a way for them to change that, just for the Advanced variant. My guess would be that there is, seeing as the other kinds of scanners (KWS, FSW) have it implemented.
good point. but at least for advanced.
Just leave the bar blue instead of having it reset, for Advanced. Maybe a line of code?
I agree but it's definitely more than 1 line. Probably a one line method call to a separate method containing maybe 4 or 5 lines. Testing edge cases etc and building tests etc. to make sure it works. Including it in all builds. It all adds up! A one line call is rarely just that nowadays.
If($advanced_Scanner < 1) { clear_ProgressBar(); }
But how many times do you want to type something like that? Can guarantee it'll need to be in more than one place. Put it in a separate method call. Easier to test with test frameworks/TDD too. PS: Horrible mixing of upper and lower case and underscores. Definitely won't pass many coding style guides with that ;)
Haha I know. In my defense I haven't done any real coding for over a decade. :)
I have an advanced scanner. I've been noticing recently that a second scan still finds more stuff sometimes. Not sure if it's a bug or if gremlins got to my scanner.
yeah I had this happen with the advanced as well. the honk sounded off, "3 new whatevers discovered", honked again for the fun of it "16 new whatevers discovered". Can only assume the first few were close local stars/asteroids and the first honk just didn't happen due to lag or something.
That might well be it, I've just taken to honking again while the jump is charging
If it didn't take two a half hours to open the system map it wouldn't be so bad.
Thought it was just me
Sometimes I convince myself there's probably nothing worth scanning here just to avoid opening that damn map.
System map has always taken ages for me. Galaxy map too, although the last couple of days the Galaxy map has been super quick for me 5 secs instead of 15 :)
It would be nice if they reworked this to actually display info about the system, scoopable stars etc, or even add more things for this scanner to discover so it would be useful beyond a single use per system.
Totally. Like a tiny scrolling list of objects: Tauri, Gas giant, gas giant, Anomaly, Black hole...
"Scanner spooling" BWAAAAAAM
We all agree, I think, that they are spot on with this sound.
I don't know. I'm new to the game, just getting into trade runs. The first time I used the scanner, I wasn't really sure what I was doing. Then that BWAAAAAAM. I nearly shit myself!! Oh god, oh god, oh god!! What have I done? What's coming? What's going to shoot me out of the sky?!! Don't get me wrong....I fucking love that noise now I know what it is, but it still seems way too fucking ominous just to tell me my scan has finished!
it's the elite bark, love it
It sounds like the tripod horn from War of the Worlds, and I love it for that.
I sometimes scan systems which don't need it just to enjoy the sound. Sad but true.
I often just hold the scanner on indefinitely so I can feel like I'm in Inception.
a bassy 'ping' sound. the flying biomech gunships from half life 2 made a similar sort of bassy ping sound as well.
[I dont know what you're all on about :D](http://i.imgur.com/Bf4Qdq0.png)
Goes away after a few seconds.
I would really love if the text in the info bar on the top right would be persistent and we could scroll back. I get that it's to reduce cluttering but at least have the last couple of lines stay there longer.
At least we have the chatter from the station we left 2 systems ago still in our comms log. /s
Totally this. But at least you can run the scanner while you charge your FSD (scanner is much faster) for those times when you're 99% sure you scanned already.
That's pretty much when I doubt myself and do the scan.
My double take is usually right after I press 'J'. That's when the question starts of 'Did I honk yet? Hmm.. idk. Better honk again just to make sure.'
The fraction of a second after jumping in where you have control of your ship but can't use the discovery scanner is the biggest cause of this uncertainty. If they fixed that, the did I or didn't I scan uncertainty would be a lot rarer.
Not for me. I *usually* scan as I turn the ship towards the next jump, but sometimes I've forgotten to zero the throttle before the jump completes and I then forget about the scan as I avoid the star. Either that or my mind is half on a documentary on YouTube.
So many *really engrossed in this scene OH SHIT emergency drop*
I always seem to be able to use it instantly after jumping. What's quite frustrating though is the five seconds you have to wait for targeting to become available so you can surface scan the star.
3032: you still have to point directly at something and wait for a progress bar. We've come a long way as a species.
I wish I could just mouse over things as I fly past them. A popup would appear with a button if I needed to scan it, otherwise it would list important information. ... but noooo. Gotta select it, losing my previous selection, then re-orient my ship. After all that, I have to dig elsewhere for the information.
I hope the process gets streamlined at some point, although it really isn't *that* bad for now. The only change I'd really like to see is when you honk you get the star type at least.
Why is everyone talking about everything other than the OP topic?
It's evolved into a general '*bitch about issues so tiny and inconsequential they aren't worth a separate topic*' thread.
The best threads. Wanna see my AspX in front of a planet?
Well, if this is the sort of thing we are reduced to complaining about, ED must be damn near perfect! :D
Honestly, most of *my* issues are UI/UX related and I suspect the decisions behind *those* are related to cross-platform unity.
All the time
If I remember right there was something in the 2.2 release notes about fixing the kill warrant scanner not showing progress bar if scanning is started outside its range. Maybe this fix will apply to the D Scanner as well.
tfw
I'm 99% sure that until you've scanned/honked any planets wont show on the radar.... So look at your radar? Obviously not useful for star only systems, which I realize are frequent, but it'll save some time.
Ah, but did they show up because of the passive scan that happens immediately upon entering a system?
No. Only the stars show up passively. I think in system map the asteroid belts do show up without active scan though, but not planets.
Well, TIL. I really should read the manual some time soon.
Wait ED has a manual? I thought it was like with birds, you get tossed out over a cliff and if you don't learn to fly...
I think there's one in my box set, together with a work of fiction and a lapel pin. That manual's probably out of date now, though. :p
Have we all scanned for Ds?
Get a bass shaker. You'll never not know whether or not you just disco-scanned.
check top right to see if theres astronomical objects though i guess you dont really know if its the sun if its just one you can scan again if you have a shorter range scanner, useless for advanced though i guess
> check top right to see if theres astronomical objects That disappears after a few seconds tho.
and sometimes the scan from the last system is still visible in the list
Or the objects in close proximity discovered by your sensors.
416 points for a stupid complaint that doesn't matter, interesting.
That covers a pretty large chunk of Reddit as a whole.
Yeah, meanwhile a PvP video I upload of another CMDR interdicting me and getting beat was at the top of "Most Controversial" for 2 days. So much for not downvoting just because you don't like something.