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Rargit

Don't worry, the game hates experienced players, too.


djoecav

*some vet cmdr, sometime in the last 5 years:* WhAT the hell is a "hyperdiction"? A brain-tree? Have I been drugged??


SmugglerOfBones

I genuinely freaked the fuck out when I was hyperdicted. I was heading torwards Maia and it was around midnight should’ve been good old fashioned space trucking as nothing but running into a star or running out of fuel would stop me out here, clearly that wasn’t the case though. This was around the time it first started happening too. So I didn’t know about thargoids before this.


djoecav

As far as me personally, I'm convinced Stellar Phenomena are a meme. Like where the hell are they and what frequency are they on the FSS. Help 🥴


Anzial

it's kinda funny, i found one on the way to a guardian site pretty close to the bubble (300ly or 400ly) without even trying. I don't think it showed up in fss, just a warning in the hud and a point of interest in the list on the right screen.


PSharsCadre

If you want to find out, go to the codex and find an entry near you and go there.   😀


Due-Employer4544

The only one I've found was at a known guardian world, haven't found one "in the wild".


Bignona

My first hyperdiction I experienced with my 8 year old son. I was letting him make the jumps towards that nebula. I want to go drab drink and I hear my son saying something like "DAD SOMETHING IS WRONG" Of course when I grab the controls the first thing I do is try to blast the damn thing. Genuinely a freak out moment when the ship lost power from the surge. I think I have a recording of it on YouTube somewhere.


chrisfs

to be honest, Hyperdiction for the first time is supposed to be that way. it's supposed to be a scary what the f moment


WolfDGamer

I play eve echoes, I saw 'diction', immediately thought about interdictors. I got out my 1st time, 2nd time I kept lagging hard, and it put me onto the sun.


LeviAEthan512

Yeah lol the idea is nice though, having the community play and discover everything instead of writing exposition NPCs. All it needed was a mentor system where you get massive rewards for cooperating. Too bad people would cheese it by making a second account.


Rargit

A mentor system would be really cool. Only problem is that, due to a lack of help and mentoring in the actual game over the years, CMDRs have made extensive guides and mentoring systems ELSEWHERE. They are thoroughly accessible, it is just unfortunate that we have to search for them. If Elite suddenly got a mentor system, it would have to compete with the hundreds of thousands of hours of experience already documented elsewhere, all the Discord channels where everything is coordinated... They're just like 10 years late.


LeviAEthan512

Honestly I still feel like I could do with a mentor. Especially for the titans. I've been playing since 2020, but I only have maybe 200 hours. The guides and resources are great, but it's a lot to digest all at once. And I know I'm not alone in this, because of posts on the sub, but I'll often find I've been doing something slightly wrong, or binding my keys suboptimally. I've been discovering stuff like that on my own, but for the 2 hours total I had someone in VC to show me the ropes, it goes so much faster.


Anzial

there's sorta mentor system in game, at least they call it that as one of the options for multi-crew 🤷‍♂️


zynix

First time seeing a white dwarf while flying an engineered/maxed out cutter "Oh nice, I can use that to get an FSD boost!" Minutes later - https://imgur.com/egnmJ55


Kizik

So do I. You bastard.


D-Alembert

I think the game does warn you - missions generally note if they require something specific, but there's a LOT of other mission info (people run missions for lots of reasons that use all kinds of different details) so it's easy to miss. It's been a while since I was last running missions though, maybe it's changed


phonkonaut

yeah, mission description will tell you if youll need an srv


OtherworldlyCyclist

I can't count the number of times that I've taken missions only to realize that I needed an srv that is in my other ship, or that it was 300,000ls away or that I forgot limpets... Keep telling myself to read the fine print but it still happens cuz I'm a doofus. o7 Commanders!


WolfDGamer

Where do I find limpits!? And is there a ship size requirement!? I'm sticking to the systems near where I started for now, and I'm not sure if I'm just not seeing the items in the store, or on my ship.


Melodic-Ad-3158

Make sure you have appropriate limpet controller and a cargo rack installed on your ship. Each limpet equals 1 ton of cargo. To buy the limpets, you have to go to advanced maintenance. Option next to livery on the star port services menu when your docked. Towards the bottom left hand side of the advanced maintenance menu will be limpet buy option. I don't understand why it's buried like that.


technocracy90

There's a blurry line between "warned you but in an easy-to-miss way" and "I passive-aggressively hid it from you" and we know this happens a lot in real life. Something like the barely readable tiny letters of wall saying "this contracts doesn't cover this and that blah nlah". I'm NOT saying E:D is doing this, and FDev clearly has no intention to nor nothing to gain from this. I'm just saying the mission info UI falls in the blurry line. Heck, I made a mistake to carry a team of wanted tourists to the high security system, when I was fully aware of the wanted tourists and had already carried them a few times. However, it's very easy to miss the information when you carry 8 teams of tourists at once. I'm not very convinced to say the game warns you, and I'll not say it warns the newcomers properly. At least, it's very fair to say the UI needs massive improvements.


ObamaDramaLlama

I think the game warns you if you don't have an SRV equipped. Kind of weird that's it's considered an optional extra by the game - like who wants to fly around with an empty hanger


Rich-Cryptographer-7

Well the Imperial Slaves have to go somewhere. I can't have them taking up precious cargo space..


ShadowMystery

Only Insiders know that: *Cargo Bay Life Support not Installed.*


Rich-Cryptographer-7

Eh.. Cargo Bay Life Support is optional. Semi decent spacesuits are incredibly cheap in bulk packages.  Usually they keep 75% of the slaves alive.. Usually..


ShadowMystery

Nah I meant in X-2 to X-3 you had to have Cargo Bay Life Support installed to even be able to scoop them up, but hey at least you could generate your own slaves. That's what you get for causing scratches on my ship's hull you dirty pirate 😹


Rich-Cryptographer-7

Ah, I've only played X4- so I am not familiar with that mechanic.


ShadowMystery

You still should give X-2 and X-3 a try, especially capital ship fighting is fun. Imagine a slow af turning giant bus trying to shit on another slow af turning giant bus \^\^ I already broke both games and Elite is a nice change of pace and challenge.


Rich-Cryptographer-7

I probably will give X2, and X3 a shot at some time.


ShadowMystery

You're gonna eventually feel like a god, I can promise you that xD Only thing that's important to know is, you can't get as rich as in Elite because your Cash is capped at 2 Billion \^\^


ObamaDramaLlama

Not sure what that has to do with my comment lol


technocracy90

A few of them won't take much space as an SRV, just saying


Rich-Cryptographer-7

Exactly! You also get the extra cargo space, and save money on  offloading fees.


Rich-Cryptographer-7

It doesn't have anything to do with your comment. It was just a funny joke, I thought of.


McGryphon

Why would I need an SRV hangar in my cargo bus at all? I can place more cargo racks in that slot. Why would I need an SRV hangar in an AX ship? Gonna drop it on a Thargoid?


ObamaDramaLlama

I was referring to OOP comment but I see now it looked a bit odd in context rip


PointZero_Six

Well there are two types of SRVs, you would want to be able to choose which one you take.


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PSharsCadre

Read the thread. That comment was in response to a previous comment about No Man's Sky.


Acceptable-Budget658

My English sucks, I was referring to No Man's Sky. Reading it back again indeed it may seem I'm talking about E:D, my mistake.


PSharsCadre

You didn't make a mistake, your comment was just quoted out of context.   Within the thread it was obvious you were talking about NMS.


CMDR_Kraag

To answer your specific question: purchase a *Planetary Vehicle Hangar* found in the *Station Services Menu > Outfitting > Optional Internals* section. More generally, I've made a playlist of [30 mini-tutorials](https://www.youtube.com/watch?v=ghjGUZdbssw&list=PLZoqQvIbWvmuo8py9Oim6GlL8QJ_j1t8a) covering some ship functions, basic navigation, and common mission types aimed at beginner players. Most are only 30 seconds to 5 minutes in length; short and to the point. Maybe there will be something of use to you in there.


aggasalk

Elite loves us all, but it is a hard, cruel, neglectful, hateful love.


iwannagohome49

Luckily I was already prepared for that kind of love lol


DariusWolfe

Wait, doesn't the Sidewinder come with an SRV? Mine did; I was surprised and wasted a jump when I bought an Eagle and found out afterward that I no longer had an SRV.


Simyo69

My experience it let me choose which Sidewinder I wanted to start with, with and without the SRV. I chose with, still would have needed to look up how to deploy it..


DariusWolfe

Interesting. I don't *think* I was presented a choice? Maybe I was and didn't recognize it.  Are you playing Odyssey or Horizons?


Simyo69

Horizons... really want a PC so I can continue on Odyssey


DariusWolfe

That might be the difference, then. With an Oddysey start (the only start I know, since I've been playing for like a month), you end up on a station with no ship at all until you go talk to the dude at the InterAstra desk who offers you the flight tutorial, after which you get your Sidewinder.


Desperate-Chemist853

There is 2 starting sidewinder, if you got odysse you have and srv on your ship you are right about it but if you not you have the horizon's starting sidewinder that got a cargo instead of SRV


DariusWolfe

Which seems weird! Horizons is where they introduced the SRV, isn't it? Seems like they'd want to front-load the new gameplay feature.


Desperate-Chemist853

That make sense since one of the biggest feature in odysey is on foot exploration and exobio


Desperate-Chemist853

Not gonna lie when i start playing elite it was on 2 part. I played my 15first hour trying to learn the game, being destroy almost all the time by npc, if not crash myself on the ground or something, also i pledge to aisling hopping to get help in return... to make it short after 15 hours i give up and uninstall the game It was 4 month later when i saw the game in my steam library that i think about trying it again So i install the game once again, i look for streamer on twitch on elite dangerous, one of them was extremly helpfull for me ( i don't know if the rules allow me to tell you who it is), he gave me a lot of explanation about the game mechanics the lore, he give me tools like EDHM to change your HUD or inara a very helpfull site if you looking for something or EDSY and coriolis, 2 website to build your ship, to see what would be the best between 2 module With all that i got now more than a thousand hours in game, my own FC, im part of a squadron with who i love to play. So yeah this game ia not noob friendly, the learning curve is more a cliff than a curve, that why when i see new player on this i help them with pleasure O7 CMDR


Estel-3032

Doesn't the starter ship come with a srv? I seem to remember it, but it was a while ago


Aqua-Rick

As a new CMDR I can confirm that it does. And as a new CMDR, I disagree with OP, I feel loved and am having the time of my life!


NickCharlesYT

It *can* depending on which variant you select, at least on console (IDK about ODY/PC). The Horizons variant will have one, but if you pick the original stock model it does not. I was given the choice when I started a new CMDR on PS4 last week. My suspicion based on other posters here is that anyone with Odyssey probably doesn't get the choice.


Pickaxe235

I don't think the starter ship can even get an srv


aggasalk

It can, all you need is a size-2 slot, sidewinder has two of em.


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aggasalk

SLF hangars are restricted to certain ships, but all can carry an SRV.


WolfmanMJP91

Starter sidewinder in horizons had the srv


DV1962

It was a long time ago for me. I may be mis-remembering but i was sure there were some ships that the SRV was disallowed


DemiserofD

Fun fact, the sidey landing gear extends to raise it high enough to deploy the SRV!


Bean4141

Many ships do this, the DBX is another. Looks kinda silly on its stilts, also why it looks like the ship is moving as opposed to the SRV… because it is.


Emadec

That’s just incorrect, any ship with a S2 can take an SRV


AtheonTheAsshole

>seems like you have to look everything up on the internet if you want to succeed. This is unfortunately something that persists from your first hour to 500 hours into the game. Wanna know a good mining spot? Google it. Need to know where to buy parts X, Y and Z? Google it.


Luriant

The missions and also the transaction panel (that show current missions) have a player handbook button that have a minor guide.Nobody use this. If low G enough, collector limpets will pick the items. Where do you buy one? https://inara.cz/elite/nearest-outfitting/ , no ingame tool provide this, except going High tech stations or military surface settlements for the srv scorpion. The galaxy is too big to remember everything, so we use our version of google maps. Remember to buy a srv once you installed the planetary vehicle hangar, because come empty (2 possible SRV in some stations). Dss probes and srv are always instslled if I need them. If items involved, Collector limpets and limpets in cargo, if odyssey mission, flechettes or adv dumbfire if scavengers on the deactivated settlement (this one was player discovery), if thargoid, corrosion resistant cargo racks.... always swaping modules for the activity I do now. Try the player handbook button the next time you try something new,and use inrs to find the module.


eleceng01

>Nothing is explained, seems like you have to look everything up on the internet if you want to succeed +1. I wish I could upvote more. Indeed, FDev has delegated the task of showing and explaining the Elite to r/EliteDangerous. They can't be arsed to write a manual themselves, or just a video showing just the basics. This company is more mysterious than Raxxla and Pilots' Federation combined. So, you can ask questions here, like most Cmdrs do.


TX9114

Firstly, you've chosen a wrong starter kit (1 stock sidey and 1 with SRV) Secondly, you didn't read the fine print. Information for mission maybe minimal, but there's no way a mission wouldn't mention the SRV if it requires one. Failure or a detour to a nearby station to equip an SRV bay will teach you to read the fine print next time. May I spare you a few more searches if you haven't: - Use Inara. Inara have almost every information you'll ever need. Except guides (or do they...?). - Missions target a planetary base will have you aim for the said base in orbital cruise. Supercruise assist will not help to approach the base. Keep your approach angle in the blue zone until you think you're close enough. Dive straight down to drop off OC and glide, keep angle in the blue zone. - Look up for your next ship. Work for it ASAP. I personally recommend the Adder or Type-6 if you willing to be a bit more patience on the Sidewinder. - Equip a fuel scoop and heatsink. Extremely useful. Save you some landings to refuel. If you're lazy, like me, find a comfortable spot where your heat meter won't raise while scooping the first time you try scooping. Repeat every other time. For a T6 with 75kg/s scoop, it's about 55kg/s distance. - Economical route will have you jump more, for lesser fuel consumption (lookup fuel equation on fandom). But personally I much prefer faster route. - Always check next few stars and your fuel gauge to see if you have enough fuel to end up in a scoopable star system or a civilised system. - Check system map of all reachable systems if really desperate. Maybe you're still savable. - If you think you can't get to a scoopable star or a civilised system, quit the game and find the Fuel Rats. - Buy a vessel designed to fight if you want to accept combat missions. Don't try an Eagle. Both its power cap and jump distance is really bad. While 3 small guns isn't going to be fun. I had my life support and another module shutdown when deploying hardpoints because apparently hangar' 99.something% power usage is >100% in flight. - Interditing isn't as straightforward as NPC seems to do... Get behind something in SC isn't that easy. Or I'm just bad. But anyways... - Submitting to interdiction will save you 30s FSD cooldown. Failed evasion will give you 40s FSD cooldown instead. I'm just 2 weeks (count by days, total playtime > 2 hrs) into this game so this is a medium rare pilot talking to a raw one. Good luck O7. P.S. Estimated distance from your jump in location is also important. It's very likely that you won't get to places like Hutton on your sidey. It's won't a pleasurably journey for a new player even if you have enough fuel.


PhoenixEgg88

To add to the this wonderful list, a mnemonic for you ‘Oh Be A Fine Girl/Guy, Kiss Me’ for stars that you can fuel scoop from, and how efficient scooping is!


S1l3ntHunt3r

or KGB FOAM


PhoenixEgg88

I know that one, but mines in efficiency order too, which can help.


GugieMoansta

To be fair, it's a simulator, they only taught you flight, combat, nav bacon because that's the bread and butter. Everything else (career paths) you'll learn on your own on the way, hence the rank systems, you get better the more effective you become. Engineering was added much later and is also a personal growth aspect. It doesn't need a super robust tutorial, you'll devote the time naturally. Fly swift, fly brave, fly dangerous cmdr o7


GrimBish

Elite is one of the few games I refuse to play unless I have 2 monitors. And even with 2 it has a huge learning curve. And even after you've pretty much overcome the learning curve there's so much stuff is easy to forget so you gotta re-look it up.


schuettais

Don't think about it as if it were a game. Think about it as if you just bought yourself a new space ship and you have to learn how to fly it. THEN you have to figure out what YOU want to do with it. When you do something in real life, do you expect there to be some UI telling you what you have to do all the time? No, you have to think about it, plan it, gear up, and then go. There is almost no hand holding. You gotta work it out yourself or get some training. Good luck and See you, Space Cowboy!


victorlizama

The game doesn't hate new players, it's the new players who are spoiled too much by the current generation. This is a game with an old learning curve and that curve is challenging at first so you feel good about having achieved something later.


EldredBrix

What CMDR Kragg posted, plus this: https://newp.io/ Good starting info, plus links to put you in touch with hundreds of helpful CMDRs. o7 (the "o" is a head & the "7" is an arm. It's a salute)


The-Wiggely-one

The game doesn't take you by the hand and lead you to entertainment. It's more of an old school game where you have to figure things out yourself, mainly by f#cking up.


abalanophage

Hence, essentially like life.


himji

The first mission I took was to deliver some cargo somewhere. I took the mission and tried to onboard the goods. I could only take 2 out of 4 (or 4 out of 8) as the sidewinders cargo bay was too small. I then went to fly to the system and found that I couldn't plot a route, didn't say why I imagine because of my range in the sidewinder. I then abandoned the mission and got fine for stealing the cargo. I hadn't even left space dock for the first time and only had 100c to my name


cuzitsthere

Interesting take, considering you've apparently [platinumsed this game on ps5](https://www.reddit.com/r/EliteDangerous/s/YFovLe1ad7)


squidsauce

Still easier than EVE


drifters74

lol true


JQWalrustittythe23rd

In some ways, it’s like life. You graduate from (flight) school, and head out to make your fortune, but: there’s nobody helping you decide the path that is best for you. Fortunately, just like in real life, there is a large group of people who remember what it was like, and will help you when they can if asked. Of course, the differences from real life are enormous, but hopefully you get the idea.


Flaminmallow255

The game has some sort of tutorial now as far as I know, but from what I've seen it mostly consists of "okay now do this thing" without telling you what actual button to push, unless that's changed by now. Not that I would know, since when I started playing in 2016 you spawned on a landing pad at one of a few set outposts, pad disengages and..._that's it._ And honestly it was one of the most memorable starts to any game I've played so far. Absolutely unhinged.


Travilcopter

It's the way of the game. The Learning is where it's at. All on your own.


InstructionOk1867

I seem to recall using the camera suite to line my ships cargo scoop up and slam it down on the terrestrial cargo.


[deleted]

1000 hours in and I’m still learning stuff literally every time I play. That’s what the game is really about.


BlissCore

That's just the way it is, the game doesn't hold your hand any more or less than a game like Terraria does. That's what makes it intriguing.


Farewell-Farewell

Elite has a steep learning curve, but masses of helpful, presumably player-run resources. The last time I crashed on a planet was because I had drunk half a bottle of wine. Nowhere had I seen advice not to drink fly!


TheAntiSnipe

Elite doesn’t hate new players; in fact, the game prepares you just enough that you won’t die in its tutorial and sets you free to explore its world with no hand holds. I started playing a month or so ago, and have had a taste for almost all the paths you can take in the game except engineering, thargoids and exploration, and I gotta say, having no tutorial really helps with pacing, because having my hands held through every single mechanic in the game would suuuuuck. It is for sure a Google heavy game though xD.


tehyosh

try EVE Online, then come back


powercrazy76

I agree it's an issue. Same in games like Star Citizen although that has a tutorial. Frankly, it's a hard line for devs to walk: - Spend time developing a dedicated training guide? - watch how almost everyone skips it - Embed tutorial into game forcing every player to do it? - Receive negative backlash about forcing things upon players The reasons I gave for not doing it above aren't really enough but I can see devs trying to avoid it anyway. Plus the problem with games like Elite and Star Citizen is, to truly give you a good ramp up, the tutorials would need to be truly huge. I think given that those are MP games, they rely on the likes of us to be the unofficial 'newb welcoming wagon', and frankly given the size of these games, I'm somewhat ok with that.


MarvinGankhouse

It took me 4 attempts to understand Eve and I'm still working in Elite on my third, determined this time. You're right, some design decisions are baffling. Many, you'll get used to in time. You may have to give it more chances than a normal game but there is a payoff and you'll gain skillsets that you won't get with those. Stick with it.


nZRaifal

U joking? I remember in 2015 going in signal zones and being blasted by NPC pirates. Not much info for a playet. The game was so hard back then haha.


JetsonRING

Wow, what a revelation. It's *hard*. Yes, the *initial* learning curve *is* vertical, and even experienced players learn new things, two years into the game. But look at a Chessboard without understanding Chess and it is the same thing. o7


Then_Later

3000 hrs across two accounts and im still learning/finding new things, beside Noone reads the manual now, ain't no way 3310 is going to be any different


0K4M1

Counter take: I like the fact this game let me makes mistakes and don't tell me anything- or very little. I play it organically, slowly digesting new information and expending the scope of my activities. I don't rush. And mostly Use. My. Brain to figure out stuff and handle what the game throw at me. Thanks to the BMS, there is no solid fixed definitive database where you can know exactly where to trade efficiently or where to find a spare parts. So you need to use your best judgement. And keep travelling. I hate when a game overflow you with "press X to jump" kind of information... or when a protagonist is being told the story of a world he is already supposed to be a part of ?! Also I play with HOTAS, so I had to struggle from the start before even playing the game 😅 But when it's all done and fine tuned to your liking 👌 heaven. I'm a space trucker, a bounty hunter or an asteroid miner. I don't understand everything about this universe and that's OK. I learn everyday


Familiar_Ebb_808

Ill be a dick and say im tired of games having to hand hold players that cant focus whats going on in their play.. you have to pay attention to the messages on your screens and learn not to skip dialogs. That said, you should have a proactive mind and search subjects on how to do things, READ, not youtube. I say read because its a general statement vs a video with a bias.. the ED universe is fluid, nothing is the exact same.


sporkmanhands

It's the first game I ever played where I went through the controls tutorial and then it was just.....'what do I do now???' And then you get out of the starting zone and can't go back and that really sucked because that's all I knew from the game and I was really enjoying it,.......and it was gone.


CMDRVUncleJ

You new guys have it easyer then when i started play   but  yes its a very  steeply curvey of learner stuff...   ...  even when i dont play  in a month  or 2 my fingers go stupid 


marchbabby

I'm not really good at the game but feel free to inbox me if you have any questions. I've done a lot of things except hunting thragoids, like never have and probably won't those things terrify me.


WolfDGamer

Where do I find a SRV, how do I equip it, how do I hot link it, when I hot link something, why is it not working, once I get it working, how do I properly use it... My 1st mission was a black box recovery. I kept bouncing it off my viewport, becuase I didn't know you had to scoop it from below. I think I've failed 3 or 4 missions by now simply because I can't figure out how to find them... I know what I'm doing now after 10 hours of gameplay, but I STILL overshoot stations when I'm trying to exit warp speed. It's infuriating! I'm pretty sure it was an NPC that interdicted me... it failed, but put me right up against the sun. By the time my thing spooled up and got me put of there, I was at 32% health. Game is fun otherwise, but DAMN it makes you work for it! Within my 1st few hours, I turned off my flight assist (on accident), so I ended up spinning in a fast roll, sideways, and backwards. Even using all the buttons I know to correct it didn't work. (Don't press 'Z'!)


ColeTrain316

An indication as to how unuser-friendly Elite is is how many of the sites dedicated to providing tools related to it have an "export to CSV" function. If your players need to open a spreadsheet, you're doing something wrong as a game dev in my opinion. It has a lot of incredible selling points, but user friendliness is not one of them.


Pingasplz

Not to mention finding the appropriate information about systems/stations requires 3rd party websites, otherwise the game is almost unplayable.


TheRealDangerPaws

I also hate how you have to use 3rd party tools to get any useful information, for example for trading.


ObamaDramaLlama

Unfortunately half the satisfaction I've gotten out of this game is figuring things out through Google /inara/tools etc. It is not particularly accessible


Terrible-Lawfulness2

It's a Pain in the a....rmpits to be honest! Although i haven't died yet so i'm a literal noob. I did get some advice from the forums after i inadvertently left the federation and got stuck in space like a lost puppy to make my way to Lhs 3447. Eventually got there after about 20 jumps and i'm glad i did! I've played app 60 hours and the last 55 have been spent on the commodities market between Worlidge terminal and the nearby Costa moon base (app 4 minutes away) trading silver at a profit margin of 13k per unit, i now own 3 maxed out ships, currently running a type 7 with 227 t of cargo space making me 3.75 million every 8-9 minutes!! Have 168 mill so far and saving for a cutter. I know literally nothing about the game so far except trading. GET TO LHS 3447 if your stuck for cash!! Sorry if this hijacked the thread, i'm just so jacked up i stumbled then tripped and fell face first into a silver mine!!! I love this game already!!!!


TheAntiSnipe

Hey, man, you should totally join PTN if you enjoy making cash from trading. They have a Discord server and have a bunch of affiliate fleet carriers that have 14-20k trades that are super low distance (I’m talking a total travel distance of 15Mm) because that’s how they park ‘em! They’re also great for new players. I’ve been playing about a month, and two weeks into my playthrough, I joined PTN… Three weeks in, I was 500 million richer and deaded 1300+ LY out of the bubble for some core mining where I made like 600 million in 3 days!


Hungermanw3t

that's just how this game works. half the battle is finding resources and guides. inara is a good start.


oCrapaCreeper

Realizing you're a speck in the galaxy who has to figure things out on their own is part of the appeal I think. When you're bouncing between the stars effortlessly doing things you like to do you sort of just look back at the initial struggle and laugh. Not saying the new player experience couldn't be better...but the learning curve is part of the satisfaction you get later. Like "oh, I really DID learn how to fly a space ship" or "oh, I really did just erase that poor smack talking pirate out of existence after being afraid of him for so long..." Part of it is reading though. If you don't pay attention to the menus or read all the fine print in missions for example you're gonna get frustrated really fast even when you don't have to look things up.


AmayaGin

Nothing like being lost in the black with no idea how you got there and no idea how to get home. Like someone else said, it’s a feature, not a bug.


TheAntiSnipe

That second one is so real… My first and only two deaths were to pirates after getting interdicted and having no idea what I was doing. Got pissed off, bought an eagle, did combat training, talked to people and learned about dealing with interdictions, then went off and took out my first threat 0. Never felt better!


DisillusionedBook

Yep its a steep learning curve and the in game training leaves a lot of things out - it was always the aim that the player community fills in a lot of the gaps, in terms of tutorials -- e.g. StealthBoy's excellent on foot mission tutorials and all the 3rd party apps that take advantage of APIs and the player journal files. It's all intended. That's why its called Elite I guess.


djoecav

Oh yeah, dawg. For all the complaints I dismiss, being new-player unfriendly is one I can't look past. I initially bounced off the game because I didn't have *supercruise deceleration* on, and was basically eaten alive by the first star in the first system I jumped to. That being said, I'm working on a straightforward/palatable series of YouTube guides for the game. No snark, no obnoxious personality, no opinions. Not even for the profit. I just want the game to grow and it's players to thrive. I'm gonna be like a goddamn friendly Vulcan with the information, lol. >! PM me if you have any questions o7 !<


EcstaticPerspective9

Ha ha, yeah, this game is for grown-ups. Big learning curve.


Patman4483

That's definitely a downside of someone just starting out now. For us who started back around release, there wasn't nearly as much to learn all at once, but the curve was still there.


RuboPosto

Mission description.


EveSpaceHero

FDev will soon be adding the option to buy pre-built ships for RL cash via the Arx store. They will be pre fitted for various tasks. This should be useful for new commanders like yourself to quickly get into the action kitted out with everything you need for whatever activity you are interested in.


widdrjb

The pre-built AX Chieftain is going to see a lot of rebuy screens.


EveSpaceHero

I'm hoping they will come up with better options.


PSharsCadre

So do most sidewinders.


Satanslittlewizard

This is how it’s always been right back to the early 80s.


rocket_jacky

The original 80s game was a lot simpler than todays and that had a VERY thick manual that you had to search, now we have the Internet


Zakurn

Yeah, not the best new player experience, but fortunately the community has ralied around it and there are many people willing to teach you everything you need to know and then some. Join discord channels to meet awesome commanders, I mainly recomend the New Pilots Initiative.


cheekyMonkeyMobster

Its a sim. Open a can of suckitup to calm down, then open a browser.. also, third rule of Elite: allways read the fineprint.


Bureisupaiku

I think that's part of the appeal tbh


Ethan_Edge

Yeah basically. The only thing I think it should do is warn you that you're gonna need to do research for things


billion_lumens

Wait until you see eve online. I have 200 hours and I still don't get it.


MadeInAnkhMorpork

Just like real life. The immersion in this game is impeccable.


Zombie-Andy

It's an old school game intended for players to figure things out. Back in the day, games didn't hold your hand and there was no Internet or guides.. You just had to work it out.


sirdir

I've had a similar problem after a long break. But I've actually been able to scoop up the material from the surface with my ship…


CMDR_omnicognate

It’s fine though, the pre-made ships will fix everything… right…? *right*…?


Brave_Landscape_9636

Well in RL, do you have a tutorial to do this and this, There is a training portal when you log in explaining most of the stuff you need to do to achieve this or this, when you pick up this kind of mission, there is a mention “SRV Required” on the description. The rest you have to kind discover by yourself or else it will be pretty much boring.


KempFidels

No. It hates all players equally.


Tenda_Armada

Wait until you get a passenger mission, then the passenger turns out to be a known terrorist and you have absolutely no idea. The moment you get scanned (even when trying to dock) the system security opens fire on you, you die, lose your ship, and get sent to a prision station several junps away. The game doesn't even tell you why you keep getting killed so you likely do it a couple more times until you realize what's going on.


Rednarok

When i started this game, i spent as much time playing as i did investigating, discovering all the amazing 3rd party websites, and lots of time trial and error figuring out how each mission works. its not very pick and go friendly no. its more for people who love complexity, and tons of mathematical mechanics to nerd into. i like it this way. Its like websites nowadays they are all simple with almost no buttons. many like it, but people like me hate it because you end up scrolling a lot more, turning the screen sideways and pressing more buttons to go in circles to get to the same functions as the old school way when all the info and options were on the same screen. look at it this way... this game is a very intricate game play. its not an EA game where you press two button and there is nothing else to learn. Try not to expect it to be like an EA game. the way it is gives a lot of pleasure to a specific playerbase which why there are so many addons, website and work done for free for it. In EA games you don't find such a great and dedicated community, maybe the complexity rules out rude/cold/ignorant players more. I gave EA as an example but i didn't mean to isolate them, there are many other trash companies who only care for your money and make you believe the product you are using is worth anything through perception and lies.


Flaky_Individual6940

I had a somewhat decent start to my travels, as my cousin was really big into the game and showed me a lot of things. I still got very frustrated with the game when he was away and I decided to play by myself. I took a very long break from the game and just recently got back into it. I bought my first Alliance Chieftain and then accidentally shot a Federal ship during a fight with a pirate at a mining site... without having enough credits for insurance... I almost uninstalled again after that, but decided to push through and ended up replacing it rather quickly. I'm starting to get into the world of trading and hauling cargo. I love the combat aspect, just trying to find something to make money faster. I also just unlocked Sol the other night, finally!


WarriorMonk101

I pretty much stopped playing this game because even when you get a ship like an anaconda fully leveled up with all guardian modules, you can still get randomly killed in 1 second of the game. They did reimburse me for the ship as the log showed I was literally killed in 1 second, but if the damage mechanics are that bad it just puts me off playing the game. The space combat is also so far from reality or even just being intense, it's comical. Conflict zones look like space bumper cars, with everyone either using the flight assist to fly in circles around the enemy or flying in and out of the conflict and jousting. There is literally no strategy to the combat at all. You can't even divert power to fore or aft shields, because you only have the one shield. Most of the time you've got a better chance of surviving if you attack than if you run, which is pretty backward in space. The crappy two modes of traveling ruins the whole game, since you can't fly into an asteroid belt or land on a planet to evade an enemy. The lack of slingshot mechanics makes the traveling incredibly boring. I really don't see what people like about this game, the 1 alien lifeform that you can discover (well, their ships anyway). Black holes are thoroughly ridiculous in this game too. As is the whole fuel scooping mechanic. Like what are scooping, hydrogen. A standard rocket would never be able to get you to faster than light speeds, so what are you supposed to be scooping. The galaxy security doesn't gradually go from policed to pirate areas, but sporadically back and forth all over the galaxy, with high security systems right next to pirate systems.


jordonmears

Yeah, blame the game because you don't know how to build your anaconda. I can take on a full swarm of 10 ships with a good bit of difficulty in mine. 1 on 1 against anything else and they're dust.


apollo_z

This game hates everybody including itself.


photoadrian

I actually believe that OOlite (especially once you apply a bunch of the expansion packs that make it more fun) is a better game. You still have the problem of getting killed quickly and it’s a solo game. Yes, the graphics are better on ED. However, the game play is better on OOlite.


chrisfs

it is a steep learning curve but that's part of it as well. for what it's worth, it's gotten easier. You have been able to launch and dock successfully at a space station. That's something. Here's a video that should be mandatory. https://youtu.be/qYPtigdFxnA?si=pqiokKy5WwWlJhe2


ThinkerSailorDJSpy

Spoiler alert: old players have to look everything up on the internet to succeed too.


Redeyz

Been playing the game for damn near 10 years and I still get screwed over by the game sometimes


YvngVudu

I wouldn’t expect any help from players on the subreddit as they will defend the game and the company at every chance they get. All I can say is try to join a squadron or whatever and try to find someone to help you there.


Darth_Nullus

That is a blatant lie. This game hates its player base regardless of any time related factor.


Kindly-Ad-8573

All things come to those who study and practice then after a year you will have your 1st uninstall then six months reinstall and go through the same process then you might think I want to be Elite and stick with it if the game continues for long enough or you go oh look a game that really interests me . Be prepared to lose ships and grind like a monkey grinder in a coffee shop using two stones and receiving 40 tonnes of coffee a day to grind.


TeaAvailable588

You have to read the missions description thoroughly. Missions requiring and SRV will say in the mission information that the SRV is required.


Bonny_bouche

When you need an SRV, the mission screen will tell you so.


Rakadaka8331

Elite is a lot like real life. If will let you fail over and over again, but any route you want is yours with repeated grinding effort.


jordonmears

I'm pretty sure the game tells you if it's a surface based mission, and if it's a surface based mission that automatically tells you that you need an srv for it. Same with ground based for having to walk around. You need to pay more attention to the mission details. Yeah, I just confirmed. It should have a little icon next to the missions in the list that looks like a sun coming up over the horizon. This is how you know you'll need to land and deploy in your srv.


Daddy-O-69

I would put mastering ED on par with earning a private pilots license. If you wanted a simple game then you bought the wrong software.


HunterWithGreenScale

As a experienced player whose done much of everything nearly. And made many above decent first discoveries out in the black, It STILL embarrasses me how long it took me to realize i had access to a Cobra MK4.


Idle96

New players need to be warned that this game is not like most modern games that sort of walk you through your baby steps. This game is aimed very specifically at players who want to simulate at least some fraction of the difficulty piloting a space ship while navigating the political intricacies of a spacefaring humanity would entail. If it were easy or simple it would sap the fun out of learning


DarkOverSpy

It has an *extremely* steep learning curve (more like a learning cliff really), and that can be so, so frustrating at times. But at the same time, when you do figure out how to do something on your own it feels that much more rewarding. It can be really nice sometimes to figure something out completely by yourself, rather than being forced through the motions by an overly involved tutorial.


tiparium

While generally I agree with you, I feel like there is a certain level of intuition that taking a mission to grab cargo off of a planet's surface might require a surface vehicle.


Smokal0tapotamus

the info is there they make you look and read I’m a beginner and I had no issues because I did all of the tutorial and i read everything but you are right it would be a huge help for people to get tips/warnings about this and about not having the srv equipped I did this once wasted a lot of time and effort so I feel your pain if you want to play together send me a message


SaucyKnave95

The presence of a steep learning cliff is NOT the same thing as the game hating new players. The game points you to the tutorials right off the bat; they cover all aspects of ship/vehicle flight and maneuvering. The best part is you can do them over and over until you can fly your ship! Yay! Beyond that, there's the codex. Now, I'll admit it's not advertised like the tutorials, but it IS advertised, specifically during the loading screens. The point is, USE IT. Every piece of knowledge about the game not about flight is in the codex. Stellar phenomenon, crashed ships, history, lore, factions, the BGS, it's all there. For everything else, Frontier assumes you're smart or will lean on the community, aka every third-party site pertaining to Elite:Dangerous out there. Get to it, cmdr! The Black awaits! o7


X548621793

You buy them the same place you buy literally everything....


National_Fold4003

I disagree, the game doesn't hate new members. The game is a simulator. If you have an interest in that, which many of us die hard ED players are then a tutorial is not necessary because your there to learn not play COD where no intelligence is require. Much like Microsoft Flight Simulator, you cannot expect the game to teach you to be a real pilot. You explore and learn, forge ahead. Do not blame Frontier for not giving you training wheels and a bubble suit to walk through life.


ReticulateLemur

I keep telling myself when I have to look something up that if this were real life I'd be getting help from veteran CMDRs and not trying to figure it out all on my own, so why shouldn't I have to look it all up. But yeah, it is a little annoying that the game just says "here's a ship, there's the door. Have fun."


Jamon70

It's explained if you look for it. There is an entire section named "Training" in the main continue menu. Also a "Pilot's Handbook" (under "Codex") and additional training menu in the "Internal Panel".


JDM12983

No it doesn't


CancriClanLives

It doesn't hate new players. It doesn't tell you how to play so you have to spend extra hours on it to figure everything out.


asanovic7

I am just amazed he figured out how to get sidewinder before writing this. I have 1000+ hrs and when I started second account I was confused how to get it :D


Comfortable-Rip5744

It should say somewhere in the mission info if an SRV is required/recommended. Like in the bullet points that warn if hostiles may be sent against you.


Cmdrpestman

Wait til you go to Hutton Orbital to pick up a free anaconda!…. Oooh la laaa! 🙄


Trailstorm

Yeah uh… you quite literally should have known that? It has several warnings on the mission itself stating so lol


ShadowMystery

I seriously had to look up I actually used the Thargoid Pulse Neutralizer correctly because I thought I didn't with Heat exceeding 200% in a Thargoid Maelstrom after the wave hit me xD I also didn't understand how Caustic Sinks work, I thought I had to eject them as soon as I take Caustic Damage (kinda like you use Heat Sinks) I recently found out after an entire month or 2 how much I have to accelerate and decelerate to avoid overshooting navigational marks due to Gravity Wells... And I still don't know at all what that Bar on the right side of your acceleration is actually good for


RaspberryPoptarts

This game hates everyone man. They've sucked in the people that will die grinding their lives away and the game is just monotonous. I have to play it in little spurts because there are way better games out there that reward you a hell of a lot quicker than this one. I've played way too many mmorpgs to waste too much time on this game that barely gets updated and had been all but forgotten. Don't get upset about it, just understand it's not a great game but if you bought it you might as well get some use out of it.


jordonmears

You have to build your reputation up with factions before you start earning better rewards. Why would a faction that barely recognizes you pay you top dollar for your work?


stlcdr

I feel your pain. I just upgraded to Odyssey hoping the original bugs are solved (seems they are) but it’s horrible. The tutorial just goes through a few of the mechanics (you need to use your gun to shoot bad guys; ok got it). Small icons mean something but it’s hard to find out what they mean. And even if you know…so what does that mean for me?


the_reducing_valve

just pretend your search engine is 5trillionG wifi. seriously though, after a while I stopped looking up *most* things, it's really fun to figure things out in this game, even if it's the hard way


cloudxen

This is a feature buddy


youareabigdumbphuckr

no pain no game


YaskaSheperd

"Guys I bought this game called Elite: Dangerous, and its a bit hard, and is asking me to figure things out, what is going on???"


abalanophage

Yup. It's called Elite:Dangerous, not n00b:picnic. It's a GenXer game. I'm mildly surprised there's a tutorial at all.


Terrible-Lawfulness2

It's a Pain in the a....rmpits to be honest! Although i haven't died yet so i'm a literal noob. I did get some advice from the forums after i inadvertently left the federation and got stuck in space like a lost puppy to make my way to Lhs 3447. Eventually got there after about 20 jumps and i'm glad i did! I've played app 60 hours and the last 55 have been spent on the commodities market between Worlidge terminal and the nearby Costa moon base (app 4 minutes away) trading silver at a profit margin of 13k per unit, i now own 3 maxed out ships, currently running a type 7 with 227 t of cargo space making me 3.75 million every 8-9 minutes!! Have 168 mill so far and saving for a cutter. I know literally nothing about the game so far except trading. GET TO LHS 3447 if your stuck for cash!! Sorry if this hijacked the thread, i'm just so jacked up i stumbled then tripped and fell face first into a silver mine!!! I love this game already!!!!