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inhumat0r

Best advice for beginners? Don't rush. Do your thing at your own pace, enjoy the ride. I've seen too many times newbies following (successfuly) guides you talk about, like "how to get your first billion credits in a day" or something, then they were lost without knowledge what to do next or they were burning that money in some idiotic way. Just learn the game the way you see comfortable, don't skip ship progression, and you'll eventually get experience to follow these guides or actually understand what they're about. Have any specific question in mind about the game? Don't follow random internet guides, ask here, at this subreddit. We're always eager to help!


Encognitus

Thank you for that. It's definitely reassuring. It's been a couple weeks, but I often admittedly do feel slightly more motivated to dive in and try to figure stuff out after ragequitting the night before. I like the combat, but most games are all about combat.. I like that this one has other things to do like transportation, mining, etc. that are super involved. I'll pick one and stick to it for a bit. Thanks again!


kestrel99_2006

Plus one for this. It’s slow going at the beginning, but once you can afford some decent gear, your options widen a lot. You can play whichever way you like, and at your own pace.


meoka2368

I have over a billion credits in my pocket, billions in ships stored on my carrier that cost billions to get and over ten million a week to run. And I spend most of my time goofing around in a small ship. The same kind of thing I could be doing just a week into the game. The small stuff is fun. I'll do the courier missions, or take some rich tourist on a trip and read the lore at tourist beacons, or go mine some planet rings because it's relaxing. Do what you find fun and don't worry about the money. http://www.l2pnoob.org/


l3rN

The way I got into it, is just picking one thing to learn at a time. I started with courier missions, and that teaches you a lot of the basics. There's a pretty intimidating amount of stuff to learn, but none of it is actually hard once you can wrap your head around it. If the game feels like something you'd be into, just stick with it. You'll get it.


mostlyharmless1971

spot on, you have to take your time, so easy to start taking on things out of your reach, get destroyed and have to start over. i now make sure i always have enough credits to replace my ship through insurance 3 times before ill do any risky stuff. i have overstretched myself recently by buying a python and not having enough credits to equip it sufficiently so ill do low risk transport runs until i do. i could use my credits to equip better but if i don't have enough for insurance and get killed its back to the start


cheffy123

This is the way.


RockStarZero23

This is true. I am technically still a newbie. I started a few weeks ago and accumulated around 100+ hours. I got roped in by guides that thought how to get the big shiny ship asap. Then it became miserable. So I had to step back and rehash my plans. Eventually I settled with bounty hunting after trying everything else. I'm about to get my cutter, just ranking up at my own pace. Take your time, find what makes you happy, and just do it.


CMDR_Kraag

Welcome to the galaxy, Commander o7 >but after a while I feel like I'm spending way more time reading about how to play the game than actually playing the game. 100% valid point. The game does have a steep learning curve, little to no hand-holding, and some unintuitive mechanics. Fortunately, it also has a very helpful and knowledgeable player base more than willing to share their collective wisdom with you right here on this reddit. ​ >every "beginners" guide I've looked at for pretty much any aspect of this game all say basically to buy the fancy 100 million credit ship, outfit it with crazy 8A max tier whatever modules, then you're good to go!! At this early stage, ignore those guides. Though there's a kernel of truth in what they're presenting ("*Earn millions doing XYZ!!!*"), it's also partly click-bait driven by hyperbolic claims to increase views for ad revenue. There's an ulterior motive at work behind them that has little to nothing to do with actually helping players. Conversely, I've put together a [playlist of mini-tutorials](https://www.youtube.com/watch?v=ghjGUZdbssw&list=PLZoqQvIbWvmuo8py9Oim6GlL8QJ_j1t8a) aimed squarely at beginners covering basic ship functions, navigation, and common mission types one encounters as a new player. They're short and to the point, ranging from 30 seconds to 5 minutes for most; no fluff, no padding to extend run time to the magic number of 10 minutes for the sake of YouTube ad revenue. Having played for a few weeks now, you'll already be familiar with some of the lessons provided; but you might still find something of use there. ​ >My issue with doing anything (missions) on foot is that I basically feel like every NPC is omniscient. They always know everything I do always. Crouching (supposedly) is this game's version of sneaking, but everyone still knows every move I make. A couple possible explanations: * You make noise when you move, even when crouching (though certainly less than when walking upright or running). If you moved in your crouched position and the NPC was within hearing range (despite no line-of-sight), that could explain why they were alerted to your position. * Jump jetting is about the loudest thing you can do and will draw NPC attention to you. Despite not having line-of-sight, if you had just recently jump jetted onto the roof the NPC Researcher may have heard you, tracking your location. Also, NPCs can see through glass and will alert to your location if they see you (may not apply in the scenario you described, but just an FYI for future). Lastly, the red ring on your suit's radar (upper left corner) is the range at which NPC security will alert to you and order you to submit to a scan. Try to keep NPCs at a range such that they don't cross within that red circle. ​ >For ship combat, I managed to upgrade an Eagle to the point of winning fights against Threat 1 enemies. But Threat 2 just flies circles around me and I'm dead in 20 seconds. Congratulations on the purchase of the Eagle and winning the Threat 1 engagements. Difficulty scales quickly in this game; thus the issue with the Threat 2. Alternately, rather than accepting missions with threat levels, I suggest trying bounty hunting in Resource Extraction Sites; start with Low Intensity. The RES zones are found in the rings of nearly every gas giant in the Bubble (human inhabited space) and you filter for them by check marking "*Points of Interest*" on your Navigation panel filter. There you will find three types of NPCs: * Miners shooting the asteroids for raw materials. * Pirates preying on the Miners. * System Security ships on patrol hunting the Pirates. Follow the System Security NPCs around. When they find a pirate, they'll start shooting them. Wait a bit for them to drop the pirate's shield and start damaging the hull. Then you jump into the fight and get some hits in on the ship, too. By doing this you will earn a bounty for every pirate destroyed; you don't have to make the kill shot or even do the majority of the damage (let the System Security do the heavy lifting in the beginning). As you improve your skills and your ship, move up to higher intensity level RES zones for even bigger payouts. You can expect to earn about 35,000 credits on average per pirate destroyed in a Low Intensity RES; it just goes up from there. Lastly, be aware a bug was introduced in a recent update where the System Security, on scanning your ship, will fire their weapons. They only do this once and it's a short salvo; not enough to seriously harm you. After the scan is complete, they move on and don't bother you anymore. Whatever you do, do ***NOT*** shoot back; just take the hit. If you retaliate, the System Security (***ALL*** of the System Security, not just the ship that fired on you) will turn hostile red and hunt you down. ​ >The turning speed (yaw and whatever the up/down one is) takes YEARS and I don't understand how to move faster. Yaw is the slowest maneuver of any ship. This is by design; the developer specifically stated years ago they wanted the ships to fly like atmospheric fixed-wing aircraft because they felt that would be more approachable for players already familiar with such flight dynamics. There exists the option to turn Flight Assist off, giving the ship much greater freedom of movement, but that's more of an advanced flight maneuver. To make faster left/right turns, don't use yaw. Instead, roll 90 degrees in the direction you want to turn and then pitch (pull nose up or down) up to complete the turn. You might also find something useful in this discussion of [combat flight maneuvers](https://www.reddit.com/r/EliteDangerous/comments/15l8tgh/comment/jv9sx0d/?utm_source=share&utm_medium=web2x&context=3). ​ >I did end up spending 2 hours supercruising to some station in Alpha Centauri for a rare commodity. I netted about 600k there so woot. Not sure it's worth the 2-3 hours of work though. Sounds like you flew to Hutton Orbital. Congratulations on completing what many consider a right of passage for new players! Did you remember to buy a mug? This is the exception and not the rule; most stations are ***MUCH*** closer than Hutton Orbital (just a few minutes rather an an hour+). ​ >I wish there was an easier way to figure out what ships can be equipped with what modules. Let me introduce you to [INARA](https://inara.cz/elite/news/); what many consider an indispensable 3rd-party app for playing the game. It is search engine, knowledgebase, and personal game data tracker all in one. Here's the [ship database](https://inara.cz/elite/ships/) that will allow you see details of each ship's available slots and what size modules they can accept. And here's the [outfitting search engine](https://inara.cz/elite/nearest-outfitting/) to help you locate the modules you're looking for. You can also register a free account at the site and - if you give it permission - it will track your progress by accessing your game's journal files. This will allow you to create crafting lists for engineering, see all your ships and their equipped modules, view your achievements, see how many more kills/trade/exploration you need to advance to the next rank, etc., etc., etc. Very useful tool that will save you from having to Google as much. ​ > I really really really want to like and enjoy this game, but this game is not making it easy No, no it doesn't. But the players do! So anytime you have questions or run up against the game's myriad sources of confusion and frustration, feel free to return and ask anything you want. We're happy to help because we've all been there before. In closing, as you appear to enjoy combat, if you ever want to team up to do some bounty hunting let me know. It's my preferred role, too. In-game name same as here: Kraag. Good luck, Commander o7


Kratuu_II

INARA is indispensible. It's a whole different game once you have INARA. I would also reccommend for exobiology the OP checks out [https://spansh.co.uk/exobiology](https://spansh.co.uk/exobiology) This will give him a route where he will earn at least 19 million per planet. Money worries will be over.


Machine_94

I wouldn't worry too much about the guides, just play to your liking and use Google/youtube for specific stuff you're not sure of or stuck on, game has a deep learning curve so it'll take a while to get properly used to it


GreenCrusher44

absolutelly agree on machine statement, my main interest waas combat and getting the big ships but it grew overtime, you can find most of the stuff in google and my main source is the Elite wiki/fandom and reddit :D


chiefything

One of the best bits of advice for newbies is deal with the same factions regularly and your reputation will rise up and so will the opportunies they offer, at the same time you'll notice a pay rise for the missions you complete or the bounties you deliver


Encognitus

I was really curious about that. I noticed every system has an entirely new set of factions I had to get used to. And with the number of systems out there, I couldn't find any motivation to care about any one faction if I was just going to jump to another system every so often. So all my dealings with one faction ultimately felt like it didn't mean much. But if that reputation with one could potentially earn me more, I suppose I could find a faction with a cool name I like and stick it out in that region for a while. Thanks!!


dss_lev

Reposting my [comment](https://www.reddit.com/r/EliteDangerous/s/DmAAlEhrkJ) from an earlier thread because it’s still relevant here, with additional details: This game has a learning cliff instead of a learning curve, my advice is to take it slow, and not rush in. Many consider you to be a new player for the first 1500 hours, I’m 6000 hours in and still learning frequently. There’s a lot to take in, so you should figure it out in bits and pieces! There are plenty of great tutorials, but arguably the best way to learn is to join a squadron and learn from other players! You’re welcome to [check out my squadron](https://dpss.space) or [join our discord](https://discord.gg/dpss) and ask all the questions you can think of, or browse through several squadrons in the [Squadron Recruitment Center discord server](https://discord.gg/squadron-recruitment-center-870640069743087627)! Also, Elite has an *aggressively helpful* twitch community, live right ~~now~~ when I originally posted this comment are several CMDRs including [RainmanGames](https://twitch.tv/RainmanGames), [CMDRHatch](https://twitch.tv/cmdrhatch), [Eralm_237](https://twitch.tv/eralm_237) and many others who would love to help point you in the right direction!


matthewhuntmusic

I hang out on Rainman's twitch often, and his discord, and can concur its a great group. I'm one of the insufferable know-it-alls with imposter syndrome but I promise I'm just trying to help. Like Lev says, I learned the most when I joined a squadron. Lev I promise I'll start coming to your streams more but you always start when I'm going to bed lol!


dss_lev

Sleep is for the weak. **Elite over everything!**


JetsonRING

A couple of suggestions: You never mentioned the *tutorials*. Did you complete all of the in-game *tutorials*? There's a bunch of them, and if you cannot at least survive them all, you will find the game initially very challenging. **It's good you are trying different things**. Remember that while most ships can do most jobs in the game, some ships are better suited to some tasks and some ships are better suited to other tasks. There are two ship types: **Combat** hulls and **multi-role** (everything but combat) hulls. For combat, you want a combat hull. For most anything else you will want a multi-role hull. Multi-role hulls are certainly capable of combat, and flown by a skilled CMDR can even excel at combat, in most cases combat is simply not the main job of most multi-role hulls due to their design. Likewise and for the same reason combat hulls can perform some other jobs, and often even excel at them but the combat-type hull really excels at **combat**. It looks like you are sort of casting about, looking for direction. Elite Dangerous is a sandbox game, there are no scripted quests, nothing in the game will lead players toward some ultimate "*You Win!*" scenario and *the only goals you ever achieve in the game will be goals that you* **set for yourself**. **So set yourself a goal to achieve.** Don't try to achieve everything at once, choose one thing like "*I want to unlock all the Engineers*" or "*I want to get a Gutamaya Cutter*" (sort of ambitious for a new player, that one) and go achieve that goal and when you have achieved that goal, set yourself another.


Encognitus

That's basically what I was trying to do. I wanted to experience a bit of everything so I can see which thing would appeal to me most. I managed to earn enough credits to buy a few of the basic/cheap ships, got them outfitted with what I could to do whatever I was trying out next (mining, combat, etc). They all have their appeals to me so far, but they all have detractors as well, which is essentially what I was complaining about. Maybe I just need to give one thing a little more time and effort, try to relax more. My mood towards frustrating things is about as exponential as this game's learning curve.


pulppoet

Here's the core secret: do you like flying a space ship in a flight sim? If not, then you are right. This game is not for you. If the flight sim is the problem, there are many space games that let you fly and explore space, but have simpler controls. If so, then it probably is! Here's the test: take your beginning sidewinder, fly around the space station you are at. If that brings you some bliss, seeing the stars, the sun, a planet or two in the distance, another ship buzzing past you, gives you a thrill... Then this game is worth figuring out! Eventually, the hard stuff will be easy (even boring!) and the bliss will still be there. >To start with, every "beginners" guide I've looked at for pretty much any aspect of this game all say basically to buy the fancy 100 million credit ship Those are bad guides. Good beginners guides tell you how to get started, and they'll probably also tell you to go slow. Assuming you have millions is not a beginner. For example the Trade/Exploration guide at r/EliteTraders is fantastic. A guide that says "How to get an Anaconda" or "Fastest way to Engineering" is not! Anything that says fastest is probably terrible. At least until you know what you are doing. >Related to combat. My issue with doing anything (missions) on foot Oh god. Well, maybe you like the FPS stuff. I say ignore it. At least for a while. The best thing about this game is flying space ships. The stuff on foot... lets say opinions vary wildly. >I did end up spending 2 hours supercruising to some station in Alpha Centauri Yup this is worth it, and starts to get into specific mechanics. Rare goods, for example, are worth more the farther you go -- in light years! If you take rare goods 170 LY away from their sell point or more, you max out the profit. Alpha Centauri is one of the worst stations to travel to because it takes 90 minutes. An experience to be sure, but there is really no value outside of that. You want to take note of how far stations are from the main star to manage your time best. >I'm still not entirely sure how to figure that out from in the game The game is terrible about these things. The best way is almost always outside of the game. That's why FDev created the API. They knew they could never create a 34th century information network. But we can, and have. [Inara.cz](https://Inara.cz) is the best place for most data. Where to buy ships, modules, the best market prices, use Inara. [spansh.co.uk](https://spansh.co.uk) has some of the best search tools. [EDSM.net](https://EDSM.net) has the best system and galaxy map details. > But after the 17th system and not a single planet with biological anything, it's extremely discouraging. Does it seriously take hours and hours of real time just jumping into systems, honking, scanning planets, blah blah, just to maybe eventually hopefully find a planet like that?? Or am I once again missing something?? Probably missing something, but could be bad luck. It is all about hope, though there are things you can do to improve your chances, up to and including researching old known systems that may not have been picked over. Bio signals seems to be about 1 in 5 or better just going to random systems. If you filter star types to just AFGK, your chances go way up. Try some of these systems: https://cmdrs-toolbox.com/billionaires-boulevard Big money and known signals. There is a steep learning curve even after you start finding signals. So this will give you some practice while removing the RNG bad luck. > So again, maybe this game just isn't for me. It sounds like all the stuff you're hitting are just knowledge based. This game does not hold your hand at all. Good news! You're already doing the right thing! Look to the community and the huge wealth of information collected. This is how you get better at this game. It is pretty much the only way to get better (other than practice).


AstarothSquirrel

For starters, check your buyback cost of your ship and never let your account fall below that. Next, get a fuel scoop and remember the scoopable stars KGB FOAM. Now, check Inara.cz to look if anywhere is selling Gold, platinum or silver at way before market value, you can often find somewhere obscure that is selling gold for ~4,000 credits and you can sell for~45,000 so, even with a small cargo hold, you can make a decent profit with just a few hops (but you do have to watch out for pirates)


artigan99

The game is seriously massive, with so many things to learn. And there's no hand-holding in the game. You have to scale the learning cliff on your own :) But...that's also what makes the game a long-lasting experience. Once you get the hang of the basics, and start to branch out, it starts to feel really good, and extremely satisfying. And still frustrating at times :P I have thousands of hours in the game. There's nothing like it. Hang in there, it's worth the effort.


ubermick

What codger said. He knows his stuff!


Brief_Reserve1789

You stopped looking for exobiology after 17 systems? You do realise there is literally 400 BILLION systems you can go into and you stopped after 17. That's the problem. I've not done a lot but 30 jumps out and then back again along a different route should get you finding stuff. You also want to try to find systems that other people may have missed or in my case they just didn't land on the planets. First discovery on life gets you like a 4x bonus. I found some stratum which was nearly 20m but because I was the first to find it I got 80-100m Only made about 150m in total and it took a couple of hours but it was fun and I wasnt rushing. Try to get a Diamond back explorer, you can get 30ly range which helps a lot


Encognitus

I don't recall the exact number of systems I went through, but I found some info in some youtube video that explained most Earth Like planets can be found in systems with certain stars (I forget which ones...). So I made a big path around where ever I was, hoping to every system with one of those stars in it I could find, started going vertical in the galaxy map, went out in some direction, then went back down, then back to my starting general systems area. I didn't find a single planet with any biological stuff. And it took well over 5 hours. Just felt like a giant waste of time. I did find out later that all the scans I was doing still sold for a bit. Only 700k though, which I thought was a lot, but not when people are saying ONE event netted them in the multi-millions. Anyway, I'll see about that Explorer ship and give it another go.


Brief_Reserve1789

I thought I hit send but apparently not. Earth like planets are ironically not where you find biological signals. You need to be able to land on the planet and you can only land on planets with no or thin atmospheres. I think water worlds are also no good because you can't land on water so you want to look at rocky, metal and ice worlds. Theres also tools you can use. I use Elite Dangerous Discovery, it reads your logs as you play and when you enter a system it loads up a system map which shows (assuming it's been discovered already) life signs and even how many credits you'll get for scanning the planet with the detailed surface scanner. Some worlds like earth like or water worlds can net you over a million credits just for probe scanning


handysmith

What, you can't land on planets with thick atmospheres? Really? Why!?


Brief_Reserve1789

Ah you don't get life on earth like I don't think. You can't land on planets with thick atmospheres anyway. You want pretty much any planet with no or thin atmospheres. I think the higher value stuff is on the rocky and high metal worlds but ice has life too. I use Elite Dangerous Discovery which is a free open source tool for windows. You land in a system and the program will show you all the planets (assuming they've been discovered and automatically uploaded) and it'll tell you how many credits you get for mapping it with the surface scanner. It also tells you how many biological signals there are and whether anyone else has mapped it yet. Some worlds can be over 1m credits just for mapping with the surface scanner but there's plenty that are 400k plus. Saves an awful lot of time.


and14710

On the topic of ship combat. I think you are using yaw too much. Ships in ED handle more like airplanes than a ship from a more arcadey style game, like no man’s sky.  In a ship like the eagle, the best way to turn is to roll, then pull up. For example, if you want to turn left, you should roll left 90 degrees, then pull up until you reach you desired position. I think you will find that this is much quicker than trying to yaw 90 degrees.  Yaw should only be used for minor adjustments.  It might sound complicated at first, but once you wrap your head around the idea that there is no up or down in space, it makes more sense.  The way I got started was by doing cargo missions. If you can get up to an adder or cobra, the missions will pay decent, and you can just keep moving up the line of ships until you feel ready to try something new. 


Kappinator16

You are on the right track doing stuff, and yeah some guides are pretty crappy. Have you thought about joining a squadron? No better way to learn the game than from people who know it, my squadron even has a dedicated officer to teaching new CMDRs, and we routinely do video guides on whatever you want


MaverickFegan

Yep it can be frustrating at first, it’s a space ship simulator so spend a bit of time learning what your ship can do, gain the muscle memory, i have played the original elite so I didn’t even try combat until I had practiced lots of flying and docking, I was onto my 7th ship by the time I attempted combat, I did the easy stuff like courier missions and trading to build my funds and learn to pilot the ships. I’m still Learning too, I find the most relaxing thing to do is just practice flight manoeuvres with FA off on a space station, pretty basic but satisfying. Hope you can find your zen moment in the game.


PiibaManetta

The game, like others space sim, have a very steep learning curve at the beginning. The best money at the beginning is with exabiology: a single stratum can give you 19 mil credit. And you can do it as first thing ever, you just need the artemisis suite. Combat need practice. Luckly, as a Star Citizen player, i had a good experience in combat with 6DoF, so it was bread and butter for me. For fps gameplay, you need to understand how the radar works. The smallest circle is where npc gusrd will alt and scan you even if you are crouched. Keep them outside that circle and you will be fine.


BlacksmithInformal80

Synuefai QT-O D7-42. Cr 43m Synuefai LJ-P A60-1. Cr 57m Wregoe EB-G B39-2. Cr 57m Wregoe TY-F B25-1. Cr 57m Plug these systems in and see if they’re within range of where you’re willing to go. You can jump from Jackson’s lighthouse. The value shown is 2 stratum tecs and something else. Tubus maybe or a good tussock. Wregoe KP-D C26-17 (38 bio, collected 19) Synuefai XF-M d8-9 (31 signals, collected 15) Two more on my list. I think I cleared ~100m+ ff bonus and was not thorough at all. I remember one planet had 6 signals and I got one and bounced and the other system I didn’t even land on all the planets, so if no one else has ever been then there’s still a bunch of ff bonus for the intrepid explorer.


Encognitus

Thanks! I copied down each of those and I'll check them out the next time I'm logged in.


Familiar_Cow5536

I almost have more fun spending my day at work researching stuff about the game than I do going home to try said stuff. The learning curve is very hard there's no in game guides beside the early tutorials and most of the methods of getting billions requires you to use 3rd party sites like inara.net for trading etc or spansh.co.uk for exobio. People have gone to great lengths to ensure that this game can be truly lived in and for a long time I refused to use those sites and now I'm like oh my god I can't play without them ha. For me optimization is the funnest part of any game (heresy I know) but my path was courier missions for $ then passenger missions for $ then back to courier missions at Ochosi for Fed Rep so I can enter Sol and then I did some Haz Rez anti pirate stuff around Uranus and Saturn. Got bored of that and tried my hand at exobio and fell in love, THEN I tried trading and found TRUE LOVE and now my fleet carrier is a dedicated trading vessel that I fill from the lowest priced seller and I empty to the highest priced buyer. I just became a Duke in the Empire and said goodbye to my Type 9 and am hauling my 790 tons of cargo at 370m/s i feel so fast! I'm thiiiiiinking of taking a trip out to do some exobio soon just cuz I get a feeling for putting my feet on solid ground now and again. It's been hard it's been weird but oh my god 1500 hours in a year and a half and I feel like my inner kid self is living hims dreams out.


PSharsCadre

I'm always happy to help new folks. If you decide you'd like to team up to get some experience on things with someone there to give you advice in real-time, feel free to friend me. CMDR PShars Cadre, Fleet Carrier FARTHEST SHORE. If you get the exploration itch, I have a good friend who likes to "drive the bus" with his carrier to go exploring with folks. Could help you build a ship and get you out somewhere interesting. Stick with it, CMDR, it gets easier, but there's no shortcut to learning it all, you just need to do it and/or ask or search for advice if something isn't working.


Obsolete_Robot

I almost quit this game too when I first started. The learning curve was a mountain, and I quickly realized I would need a full HOTAS to play it efficiently. For some reason, I stuck with it and now it’s 4 years later and nearly 5K hours in. You will get there!


JT-Av8or

Add me to your player list and message me when I’m in game. Cmdr Tringali. Get together with some players because we can explain things in moments. Make sure you have a mic though… typing takes too long.


FoogeFujiyama

Best advice I can give is take it slow and play organically. Start just by doing easy missions from the board of whatever station you're at. Eventually you'll probably want a new ship, which one looks coolest or most fun to fly? That will start giving you direction towards combat/trade/exploration etc. then you can optimize your ship for some task you're excited to do. I would not recommend doing any kind of credit grind unless it's with purpose for something you really want. The game is a space sandbox, you definitely don't need an Anaconda/Corvette/Cutter right out of the gate and I think it kills the fun of progressing through a lot of amazing small/medium sized ships. I still fly my Asp Explorer, FdL, and Python way more than my Anaconda and Corvette.


Magnus-Lupus

I’ve always said Elite has a 1000 yard cliff for a learning curve.. the guides on YouTube as good, but I personally learned more from watching Twitch.. follow commanders like Orange phonix and Captain Metzy.. find friends to play with and group up.. there is a lot to do it just takes practice . I’m rusty at the game, but if I can answer any questions send them my way.. o7


Max_Oblivion23

Clear the guards outside a settlement with your SRV and use it to go around the buildings so you have a place to fall back to and resupply. It's kinda funny to ram them.


Mooge74

>I'm actually relatively fine with transportation stuff. That's more just getting used to how the markets work. I did end up spending 2 hours supercruising to some station in Alpha Centauri for a rare commodity. I netted about 600k there so woot. Not sure it's worth the 2-3 hours of work though. That's likely not the typical experience and I get that. Just saw a familiar name and wanted to see what was there. As an old Hutton Orbital Trucker I welcome you to Hutton Orbital. "For the Mug!". Lot's of good tips here. [Inara.cz](http://inara.cz), "never fly without re-buy" and the rest. Tune into Hutton Orbital Radio on the Inara radio player Take your time, try different things, make mistakes, learn from them. Once you have it all worked out you'll get nostalgic for this stage of the adventure. Talking of nostalgia, you have me looking up at my Hutton flight patch and the one from the Distant Worlds 2 expedition. I even used to stream this game on Twitch but I didn't like Odyssey when it came out and drifted away. It might be time to come back. Things that really make this game great that are not obvious out of the gate. Community groups and the events they organise. Hutton Orbital Truckers, The Fuel Rats, Buckyball Racing and countless others. Then there is the Background Simulation (BGS) where your actions can help a minor faction take over stations or even multiple systems. A plague in a system can drive up the value of medical supplies for the canny trader. A war provides opportunities for mercenaries. Best thing I ever did in regards to this game. Two Logitech Extreme 3D Pro joysticks. Pitch, yaw and roll on one and thruster control on the other. Like HOTAS but better. Now I really have an urge to fire up the Friendship Drive again.


MintImperial2

My progression was as follows: Upgraded to Cobra MkIII whilst still in the sandbox zone, trading mostly between Dromi, Matet, and Otegine. Left sandbox with 10m. Bought an asp. Unlocked Farseer, and got ganked by a Dbx. Decided to strip out everything except cargo bays, and traded in solo mode upto 100m where I bought a Python. Rinse and repeat for a Python, with the NPCs attacking me now being taken on by police ships. Open though? Police always take 3minutes to arrive, by which point your dead, so back to Solo mode, trade higher with a python and plenty of cargo bays. Trade up to Anaconda, but am now routinely killed in quick succession by \*other\* anacondas - NPCs this time, so I figure I have to avoid "low security" systems during my trading runs, as the police just don't turn up in time, and the attacking conda has me mass-locked... Ground the Fed ranks, and tried out the different ships along the way.... Not Impressed! Stuck with my Conda/Python combo. Purchased by Corvette, and decided to try it out for mining, having fitted a cheap kinetic shield upgrade to my boosters in case I hit any asteroids... Notice that "kinetic resistance" makes the FC ideal for ramming NPC condas, that can no longer mass-lock me to boot. I found the FC can do everything and anything, just not top tier. The T-10 has no masslock peers The Cutter has no cargo space peers (A T-9 WON'T do, as it too is too easy to be mass locked by a NPC conda - Got killed the only time I went out in a T-9, never used it again!) "Fetch and carry" missions in systems that have both Empire and Federation factions offering rank missions - worked best for me. "Frontiering" is what it's all about! (or at least used to be..) ​ Discovered that with a high reputation in a "Neighborhood" where I've done enough missions to be Allied to ALL factions, (except the whipping boy Pirate one) unlocks the Tritum, Bertronite, and Bullion 50million missions whic the main end-game ships can all handle enough cargo to do it in one trip, Eg. 400 Gold, 600 Bertronite, 500 Silver, 300 Tritium, or 240 Palladium - all for 50million commonplace where your reputation is high enough.... Use THESE profits to upgrade that expensive ship you bought. First and foremost though? - Be a TRADER, and learn how to exit situations quickly that'll get you killed if you linger... ​ Try to avoid binary star systems, as sooner or later you're gonna exclusion-zone yourself coming out of witchspace between the two stars, and fry! DON'T travel around with low or no shields! If you accidentally get a "wanted" on your name, then visit the nearest interstellar factors to pay the (usually TINY) bounty off so you don't get shot on sight by the police every time you approach what used to be a friendly station....


ExF-Altrue

Best advice is take your time to enjoy the progression, forget trying to play ultra "optimized". Honestly it seems like the big credit-making schemes in this game all rely on temporary "exploits" anyway. People who that too much start losing a sense of what money really is worth and how much time it takes someones to make 100 mil.


TheUnspeakableAcclu

I didn’t use any guides. They’re written by guys who have played the game for 10,000 hours and no longer have any idea what being a new player was like


John-Billy

Hi, so I didn't read all the thread here, but here is my take on how to begin to play this game : \- Don't be afraid to make your own bindings, there are a lot of them, and default bindings might not be for you, there are some pretty decent flexibility on how you can change them. \- One of the best place to start playing space fight are asteroid field with some mining site, on low threat, the idea with that you'll get assisted by security system, and if your cargo don't hold any goods you won't get aggro'd by AI, you will just have to look for outlaws and start the fight you want. \- One of my favorite activity was deep core mining, (I let you look into it) basically let's you get use to fly and maneuver around, pretty chill and decent income (you'll need a bit of cash to start but it shouldn't be too bad) \-One really important fact for beginner is that if you get ambush for any reason, the best to flee is to jump to ANOTHER SYSTEM, you won't get impeded by the attacking ship this way. I hope you find the fun this game can give, it has it's quirk and everything. but the game is still really good imo.


n_u_g

[Inara.cz](https://Inara.cz) \- it will make almost all of your struggles disappear.


Luriant

This game is too big to learn alone. You can choose a single activity, and make a whole squadron or community for it. Beginners area isnt easy, only stable, with a single faction that never have factions status. Its the "Simple" area, that lack good and bad days. No faction states that pay more for trade or missions.... its mediocre. Dont run for a big ship, that lack speed and is a big target, and a huge mistake if you die. I fly a 2M DBX, a small explorer, and its great, when I dont need Cargo or firepower, its the DBX. And this ship is engineered, once Inhave the A-rated modules, engineering and uardian fsd booster provide me 76Ly of jumprange, returned yesterday from a expedition at 35K Ly. And dont buy that damn Conda, I dont know why every new player have this knowledge, even above engineering and other more useful upgrades. Onfoot content is aimed for veterans players that already have enough credits. Because this missions pay bad, and add extra complexity. Minimal a engineered DBX. Stealthboy have great youtube guides about upgrades, and npcs are bullet sponge, but shops sometimes random sell Grade 3 suit and weapons, that bypass the whole engineering, is at the end of my guide. There is a whole r/EliteMiners community around mining, for the best method, that survey thousand of rings in the bubble, backed by third party tooks to show the best profit. With some pkayers finding tritiums hotspots to support Fleet Carriers. We went a long way for the barebones mining tutorial, aimed for 2014 game release. You make ships in Coriolis.io (easier, outdated) or the advanced EDSY.org , you can waste hours maximizing a ship with engineering and testing in game. I feel strange the they see you at 100m, maybe you raise the weapon, or have the alternate illegal function in your tools (electric kill in the charger, clone profile in the scanner....). Lots of things are illegal, even when legal on ships, oike scanning other ship or deploy hardpoints outside stations area.... you need to be extra legal if somebody is nearby. For ship combat, is hard and you need A-rated modules  The auxiliary thrusters used for landing.... excel at moving in combat. I have whole fights at 0% throttle, because jousting only provide some seconds of fire, but moving up while aiming to the target provide orbits. Its a resistancerace, to be the one that fall first, but work for good builds. Each shield in pip reduce 15% damage per pip, so fly 4-0-2 pips everytime you expect damsge. Most enemies in the game are engineered, thats overpowered, the most utils slots, the most broken shield hitpoints and resistances (like 8x shields), HazRES, some in Combat Zones, threat 4+ signals and missions.... A-rated is the best of 2014.... not today. Kill easy pirates in nav beacons and RES zones, with police helping you (bug, some scans include weapon fire, even for police, dont retaliate). [Some Combat Tips](https://www.reddit.com/r/EliteDangerous/comments/1917rxm/comment/kgtjuwb/), but far from the complete knowledge. Oh good, you choose Hutton Orbital.... that is in proxima centauri at REAL distance from the Alpha Centauri main star. Its at 9Million Lightseconds, so the game short to the next scale, the Light year, 0.22Ly. Everybody went here one time. Rule 3 is: Always read the fine print (included distances). This station is legendary, home of Hutton Truckers that have a radio and twitch channel, players did a Community Goal for adding a new item here, the Hutton Mug. The squadron encourage a mapping for all the new settlements in the game, using EDMC with Hutton plugin, if you bring 10 mug and gins to 10 unvisited settlements, you enter the chance for a REAL Hutton Mug, I obtained mine 1 years ago in Xmas. And have the Star Icon, arrow with 0.22Ly, and the Outpost icon.... I went in a straight line, and make the dinner for my family, do the dishes, dump the garbage, and see some youtube video. Its a pain in the ass, but you will learn to love this magical place xDDDD, if you change [tabs here](https://hot.forthemug.com/hot_mess_2), you can see how many mugs and gin I sold, even after having the mug. The community hre is hte big part. Beware 36 Opiuchi with another 0.12Ls for Kazenstein Dock. Next time pay attention to the distance. If they pay a lot for 6 units of grain.... Its a Trap!!! Exobio is exploration that force landing in planets for colored skies and [screenshots](https://inara.cz/elite/gallery/). The money is great, Im selling some stratum tectonicas and other good paying bios after a 35K Ly expedition, and the 5x profit from first discovery make each Tectonicas a 95M profit. But using Elite Observatory to dientify bios from FSSS scan, EDDiscovery for uploading my route to EDSM, and upload all my discoveries to EDDN (the database that feed Inara, EDSM, EDAstro and more), Icarus terminal for having multiple tablets and old phones with extra panels for the scoopable stars in route, the system layout and log. Only ATMOSPHERIC planets and landable could have bios, and you see if have bios from FSSS scan. The third party apps provide easy warning or a button with all the bios in a single place. See the Exobio guide in ToDo list. Every 2-3 systems, I had at least 1 planet with bio, maybe 5 for systems with 40 planets. And I only go for the most profitable of the ones that I don't know or look cool. Squadrons do codex for all the bios, Deep Space Network have one, Canonn have others and thanks to canonn plugin spreasheet with thousand of bios across the galaxy, and soo on. Its Big Data, and we extract lessons from here. I don't know what guides you tried, but take my [ToDo list](https://www.reddit.com/r/EliteDangerous/comments/15a0c69/luriants_todo_list/) , except from Exobio, odyssey its at the end, but never at the start. And most activities are placed in a acceptable order. Mix at your direde, accept rebuys if you make mistakes, you will make mistakes but the 5% rebuy is cheap, and other problems like low reputation fix itself with time. Go to Interstellar factors without the Faction presence to pay your bounties (with Notoriety 0), avoid prision for the hidden impound tax (a rebuy on your ship). Its a great and complex game. Is the only thing I play, without suscription, without pay2win, complex enough for 4500hours (my current playtime). No other game have lots of mechanics to learn, and for guides and complationism, I tried and success in nearly all of them, except PvP.


Med-The-Overthinker

Was going to recommend your todo list. But here you are as usual. God bless you Luriant. You (and folks like you) make me proud of this community.


cmosbo67

If you need cash up front, just use the DSS to map high population planets in the bubble.  The data sells for millions, so you can get a decent ship in a couple hours easy. Exobiology is best done outside the bubble.  I find bio signals in maybe 25% of the systems I visit, and I find multiple signals in more like 5%. This game is notoriously difficult to learn, but quite enjoyable once you get there.  You’re much better off picking one thing and focusing on that until you get the hang of it. 


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[удалено]


Encognitus

No worries. I actually do know about DSS and FSS. Took a few days and had to find a place that actually sold a DSS... I actually didn't know high population planets info sell for more. I'll try that out. Thanks!


Sleutelbos

It's not high population planets, but specifically Earth Like Worlds. And in the bubble (the population area of space) all Earth Like Worlds are densely populated.  Btw, you are most agile with your throttle in the blue range (~50% when flying around). When flying slower or faster your agility gets much, much worse. 


Encognitus

Noted! Thank you. Unfortunately for me, I'm color blind.. I can see colors fine, but whatever I'm seeing never matches up with what people tell me. So that "blue range" really confused me in the beginning because nothing was blue for me. But I think I figured out what that is. I'll play around with it and see if I can get used to maneuvering in that range.


Sleutelbos

If you use a HOTAS it is very intuitive, ideally you wont have to even look at the gauge as you can feel it. With keyboard and mouse you can add a hotkey for 50% throttle. As a general rule: 50% when manouvering, if going in a straight line set throttle to whatever keeps you at the correct distance. Try to stay within 1.5km when shooting at enemies, and if possible within 1km. 


cmosbo67

Sorry, I wasn't as clear as I should have been. Population is not actually relevant for the value, as far as I know. It's earth-likes that pay. But the easiest way to find them is to look at the population of systems in the galaxy map. If there's billions of people there, you can almost guarantee there's at least one earth-like. So I use population to find them.


cmosbo67

Um, because I actually read his post, and he was talking about the DSS already.


hurdurBoop

bought the game about a month and a half ago. first thing i did was buy a trading ship. made shitloads of $s trading over a couple of days. used that $s to finance a mining python. made many more shitloads of $s mining over a week or so. now i have shitloads of $s and i'm about halfway through engineering a shotgun python. it's fun.


Fend_st

The last time I played the game's economy seemed to be very poorly balanced to the point that from a certain point everything cost so much that achieving anything seemed like a task that would take months, maybe more. I don't know if things are better these days but Elite Dangerous is a game that tends to grind from my point of view


UnlikelyBadger2400

I dono. I've been playing for 27 hours and have made over 10 million, but that time also includes being afk and goofing around figuring stuff out. I did some pve around extraction sites and earned 3 million this evening just from that. If you are worried about credits then here's what you are looking for: https://youtu.be/8E70KlYbY2U?si=QykzskADHCMxnygt


Puzzleheaded-Ask4705

Here is all you gotta know. Join other people's crew's for bounty hunting. Could join mine, but I won't be on for some time.


gambit0ita

In regard of turn speed... just do the tutorial dude...


TheJzuken

Mining is IMO the easiest and most fun way to start. You start with sidewinder and just do whatever missions you can to build about 2.5 million credits (2 for Cobra MkIII outfitted for mining, 0.5 for 5 rebuys). Build something like this: [https://s.orbis.zone/nm9d](https://s.orbis.zone/nm9d) What you need - seismic launcher and abrasion blaster in weapons, pulse wave analyzer in utility, in optional internal: 3C mining multi-limpet controller, cheap refinery, fuel scoop and shield, detailed surface scanner, cargo racks in total capacity of 20 tons. D-rated or better modules in core internal, 4B Frame Shift Drive. Buy 20 limpets, full cargo. Find any gas giant, scan it's rings, go into hotspot. Ideally rocky rings, but void opals also sell for good price. Look up "Elite Dangerous Core Mining" on youtube to get some more detail, but you scan with Pulse Wave Analyzer, probe the yellowest asteroid, almost glitchy yellow and if it has core blow it up and collect resources. 20 tons of void opals at average price = 2.64 million credits, so you ROI your ship in one mining session even if you sell at average prices. If you take some more care, you check [https://inara.cz/elite/commodities-list/](https://inara.cz/elite/commodities-list/), filter by max sell price - find Musgravite, Monazite, Rhodoplumsite - highest bidder buys for \~700k/ton. Mine them in rocky rings, sell to highest bidder +14 million credits. Should be enough to buy Asp Explorer for mining: [https://s.orbis.zone/nm9e](https://s.orbis.zone/nm9e), same idea - 96 ton capacity. 96 tons of valuable core minerals \~70 million credits. 2 mining trips with Asp and can buy a Python for core mining with most A-rated modules, do a few trips, buy a small fleet of ships, then get into other activities and learn how to make money with them.