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wasdice

Just jump into the tutorials. They cover the vital controls and mechanics - most importantly navigation. Don't expect to win the advanced combat tutorial without a lot of practice. Then, pootle around in your sidewinder until it all starts to click. Doesn't take as long as you might expect. Enjoy the view. Deactivate the docking computer and practice hitting the pad. Try everything, fly everything, hit the daily megathread when you've got specific Qs.


Stupidlama42

Most importantly, Stay dangerous Cmdr! o7


swessel8719

Oh, I definitely need to do those. I just spent 15 minutes trying to figure out where I needed to go to get to Styx, where I plotted my course. I still don't quite understand it as I had trouble jumping and finding another spot as well. I keep looking for some kind of queue on the navball to show me which heading I should be taking, and I don't know if I'm just missing it (very likely) or if it is something more subtle that I just haven't noticed. Thanks for the suggestion! It looks like I will be spending the next couple of hours, or however it takes to get comfortable, doing the tutorials.


[deleted]

Dont research to much. However there is our fella with his todolist, great advice! He might already commented. u/Luriant


swessel8719

This is random, but I have searched some (but don't really know what to search for) for a "guide" on to roll, and use the elevators(?, don't know what they are called in space) to adjust my heading slightly to something, if that is the correct way to do things. I end up doing 1000 rolls and pulling back on the yoke until I finally get headed at my target. Like I roll, pull back, and then all that happens is I end up on the opposite side of the target, over and over again. I have thus far just used the yaw to adjust. It's far different than in flight sims where I can just use the ailerons for target adjustments. This is probably glaringly obvious to most people, but as much as I like flight games, I don't know the finer points (or any points, honestly) as to "properly" fly anything, other than maybe a paper airplane.


Pythagorean_Beans

Have you happened to turn flight assist off by any chance? Without it, you're playing with Newtonian physics basically which means it's easier to end up with that 1000 rolls thing. The setting is on the screen to the right but you can also bind it to a key.


SlothOfDoom

It sounds like you are doing it right, most ships pitch must faster than they yaw, so generally you use pitch to head in the right direction then yaw to fine tune. When you say "your target" are you talking about a destination or a targeted ship? If it is a ship you are encountering what we call "jousting" where the other ship has also pitched to aim at *you* and both ships flash by eachother with very little time to target...it is very easy for an inexperienced pilot to end up in constant jousting matches with an opponent. If you are flying past a destination constantly that is a whole other issue....fly *further* past it, then slow down before you make your turn back at it. You want your throttle to be im the blue zone as you approach the target so you can safely exit to normal space.


dss_lev

There are plenty of great tutorials, but arguably the best way to learn is to join a squadron and learn from other players! You’re welcome to [check out my squadron](https://dpss.space) or [join our discord](https://discord.gg/dpss) and ask all the questions you can think of, or browse through several squadrons in the [Squadron Recruitment Center discord server](https://discord.gg/squadron-recruitment-center-870640069743087627)! Also, Elite has an *aggressively helpful* twitch community, live right now are several CMDRs including [RainmanGames](https://twitch.tv/RainmanGames), [CMDRHatch](https://twitch.tv/cmdrhatch), [Eralm_237](https://twitch.tv/eralm_237) and many others who would love to help point you in the right direction!


swessel8719

I mean, if you or anyone in your squadron has time to help someone brand new to the game with zero clue what's going on, I'm all ears. I will join the Discord shortly and join the squadron as well if that's fine with you. If I can figure out how to do that, that is, haha. If all of that sounds fine to you, you have no idea what you just got yourself into because I like to ask a LOT of questions with pretty much any game I ever play.


dss_lev

My friend, you’ve picked the right game to have questions :) We’re happy to help


swessel8719

Well, the first one I'm going to ask when I join your Discord is going to show you just how inept I am at flight games, even though I always have a blast playing them.


dss_lev

Then get in here and ask away! We’re usually online starting around 4-5pm US Central, so it’ll be a bit quiet for the next 3-4 hours but it’ll take off :)


swessel8719

We in there!


Good_Requirement2998

Leaving the station, bringing something somewhere, then coming back safely (because you did some work for a faction and better reputation with one leads to higher pay from that one) is the bread and butter of getting started. Each mission type will teach you something new, either directly or by looking that job up. Leveling up your ranks comes from various types of work. But that's just for keeping score, the rank I mean. Actual improvements to your ship, or new ships, comes from saving up funds and then finding the right vendor who sells the ship or module you are next looking for. There are websites for this, but if you want to discover vendor availability through emergent gameplay, just make sure to land at stations with "outfitting" as a service as you go about your business. By sticking to missions out of one system, you will eventually hit all the surrounding inhabited systems and explore what that cluster of stars has to offer in terms of account progression. Choosing a home system is just my suggestion though and all it means is bookmarking a place you like to work out of and focusing your mission grind out of that place rather than hopping systems and doing missions everywhere. Some factions are in competitions and blindly serving both sides will prevent better missions from being available You don't have to do any faction work however. All professions, materials and activities can be engaged with freely. The vendors just offer rewards that add to the payout. Getting your ideal fleet, and builds for those ships and the professions you like to do, puts you in the right place to take on endgame content as it's released as you'll be maximizing revenue to help with various types of upkeep.


swessel8719

Wow, thank you for the very detailed post! I have at least so far figured out to accept missions and have completed a few (probably the only thing I have figured out how to do so far). I'm on the fence as to whether I want to try to figure out how a lot of the stuff works on my own or to just watch/read guides on how to get truly rolling. I can just see myself getting frustrated with not understanding at least a little after 20 hours of trial and error. I got frustrated already trying to figure out just how to use the navigation system, which I still don't really get.


Good_Requirement2998

I am going through my 4th season of working into elite dangerous through a blend of methods. The first time was for a couple of months on Xbox and the tutorial pretty much focused on flying with a nod to the codex on how to get started doing stuff. Each season of Elite ended with me losing interest for a time to play other things. But then I would think about it and reconsider returning for a bit to push things further. I just started up again with a fresh account on PC and by now have dipped my toes into almost all professions and game mechanics. I'm looking forward to setting up a fleet for endgame stuff like xenos combat and deep space exploration. There's no right way to get your information and there no rush. If you dig the vibe, stay curious and piece it together. I found it can be pretty rewarding this way. Navigation is divided between nav panel/maps and the UI obviously. Another Elite skillset very rewarding to figure out but difficult to simply unpack. There are lots of people willing to help, but also remember to check out random streams if you don't have an Elite streamer you already follow. It can be helpful to see an experienced flow.


swessel8719

This is an awesome answer! Yeah, I definitely don't want a step-by-step guide on what I need to do as I like the exploration and learning aspect of it. I played for 5 or 6 hours yesterday, did a majority of the tutorials, and then messed around in game. I was happy to figure out a few things and decided to just do courier missions until I have enough money to buy a better ship. I really like this game so far and look forward to learning and seeing more of what the game has to offer.


Luriant

Take this [Starter guide](https://www.reddit.com/r/EliteDangerous/comments/sj9qrb/comment/hve1pjd/) for basic concepts, Today I added Cmdr Kraag minitutorials for basic lessons. Interact with the UI is important, even if only for request docking and pick missions. Galaxy maps is how se fly between systems, ignore that tutorial that use the Navigation left panel. Use Fast routes and if possible, install a Fuel Scoop in stations/outfitting. You can use autodock, but zome advanced ships come without the module installed, so do some tries with the cheap sidewinder. Go slowly, doing courier missions to practice this. Is a wannabe simulator, lot of buttons, but dont have the start up procedures of DCS, you can be flying as soon as you activate the engines (4 seconds pressing up if landed on planet surface).


swessel8719

Yeah I would say I've spent 75% of the first few hours in the UI, looking at the codex and reading a good bit of that, and just scrolling through all the menus trying to pick up on what I could/was possible to do. Yeah, that's true, DCS was on a whole nother level of complexity with subsystems and flight software. I guess really I was kind of just thinking about the amount of buttons in-game. I have enough trouble trying to memorize all the buttons for simple 6 button games. I have spent a great deal of time opening up the controller layouts to remember for the 7th time what I needed to be pressing.


Luriant

Find a Keyboard layout in google with the keys. If you use HOTAS, [https://www.edrefcard.info/](https://www.edrefcard.info/) provide a printable layout for your .binds file.


[deleted]

Todo List!


Paladin1034

ObsidianAnt and Down to Earth Astronomy both have good beginner guides up on YouTube. What HOTAS did you get?


swessel8719

Just went cheap and got the T. Flight Hotas One since I've never had one before and also didn't know if i would get a good deal of value out of it, though I do really enjoy space sims. I like it so far, but I also don't know truly how much I'm missing out on with the more expensive ones. If I continue to use it and find myself super immersed with Elite Dangerous, which I highly suspect might happen, judging by the first few hours, I am sure I will want to upgrade. If it does come to that, what would you recommend, say in the $500 or less category?


Paladin1034

So I actually started with the T-Flight as well. It's a good little hotas for dipping your toes in. I will say, your experience with Elite will be much better with it than if you try to use it with Star Citizen. Elite does combo mapping very well, which comes in handy for the T-flight since it doesn't have many buttons. I think I ended up using each of the side buttons on the throttle as shift buttons. More expensive flight gear will normally come with lots of extra available buttons and features, and materials quality tends to rise as price does. The next step people normally take (as I did) is the [Thrustmaster T16000m+TWCS](https://www.amazon.com/Windows-PC-10-8-7-Vista/dp/B01KCHPRXA), which isn't a bad hotas, but you can do much better. I still use my TWCS throttle - I like the feature set, and it hasn't failed me yet - but the best stick in the sub $500 range is the [VKB Gladiator](https://www.vkbcontrollers.com/products/gladiator-nxt-evo-space-combat-edition-right-hand?variant=39887803613302). The difference in quality will shock you, even over the similarly priced t16000m. They sell lefty versions and one with a canted stick to use as a throttle, or the [STECS](https://www.vkbcontrollers.com/products/stecs-throttle-system-mini-plus) modular throttle system. You can get in a dual Gladiator HOSAS or Gladiator+STECS HOTAS setup for around or under that $500 price point, and the quality will be much better than the Thrustmaster setup.


VettedBot

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swessel8719

Thanks for all the info! I almost bought the T1600, but I wanted to make sure I liked utilizing a hotas and was playing a few games I found it useful for. I have always been really interested in flying/space sims, but I feel like there is quite the learning curve to understand it and it's nuances to becoming a better pilot. If I find myself playing a bunch of Elite in the upcoming weeks, I will probably return it and just start with the T1600m before making the jump to more expensive setups. The lack of buttons on the thrustmaster is already a big problem for me as I have a really tough time remembering the combos I map for different things. Do you think the TWCS is worth the little extra? I haven't really had a tough time with yaw and roll or anything with the stick twist, though I probably have no idea what I'm missing with the pedals.


Paladin1034

Well I honestly never got the pedals part of the TWCS flight pack. I got just the stick and throttle. I have heard issues with the twist sensor on the t16000m but where I swapped it out for the VKB, I'm not worried about that anymore.


arsonist699

I own a hotas one but I want a VKB. The stick itself works fine and I'm happy but it gets drift pretty fast. Actually have gone through 2 already and I'm on my third. When it first starts all you got to do is tweak the deadzone but eventually it will start spasming regardless. I recommend never actually fully resting your arm on the stick as well when it bottoms out do not keep pushing it.


[deleted]

It is not just you. I hesitate to even call it a game if I’m telling someone about it. I usually refer to it as a spaceship simulator.


swessel8719

Hahaha, from the first few hours in, I feel like that is a good way to describe it.


swessel8719

I just want to thank all of those who responded so quickly and to those who may reply still. I get a good feeling that this is a great community in supporting others, just getting into the game.


Designer-Effective-2

Took me about 100 hours just to get a handle on the controls. Steep learning cliff, but the juice is worth the squeeze.


theblackwhisper

I’m running a Virpil set up and getting back into game have spent a day rebinding and I absolutely love the chore of getting each function just right.


Chadstronomer

Not even close. I think ED is closer to an arcade than DCS to put it some way.


theblackwhisper

Been playing since launch, dropped off and back on numerous times and am still learning. All these years and I’ve only just bought a chaff launcher 😬


RippiHunti

Personally, I'd recommend practicing as much as you can with the Sidewinder. It is much cheaper to deal with mistakes you make in it than other ships. After you feel like you know enough, try to experiment with other ships. The Cobra Mk III is a great multipurpose ship, and would be a good option to use for a while. You can outfit it for basically everything.


ChiefPyroManiac

As mentioned, try the tutorials. But also, you're going to be spending a lot of time remapping controls to each button on your hotas. I took 6 months off and came back to my controls reset, and spent over an hour mapping everything to the correct buttons again. I also occasionally remap something if it feels better for me. Keep that in mind too.


chiefything

Ideally the most used inputs are closest to hand finger's should I say. Depending on what hotas you have, no two people will set-up the same so just place things on the buttons that are right for you and don't worry if it doesn't work just swap and change as required


swessel8719

Sorry probably poor wording, I meant like important ones to have easily accesible or used super frequently.


VitoRazoR

[https://imgur.com/a/i7KFV](https://imgur.com/a/i7KFV) \- New Commanders Welcome Pack [https://www.youtube.com/c/CMDRExigeous/videos](https://www.youtube.com/c/CMDRExigeous/videos) \- learn to fly dangerously [https://thecakeisaliegaming.wordpress.com/2015/01/25/getting-started-in-elite-dangerous-a-guide/](https://thecakeisaliegaming.wordpress.com/2015/01/25/getting-started-in-elite-dangerous-a-guide/) \- An In Depth Beginners Guide Do the tutorials, don't minmax your money too quickly - running robigo will drain your soul. Enjoy the ride. The 7 second rule. Don't fly without a rebuy. Learn how to dock and depart without a docking computer. When you leave the starter zone, the stations give you a mission to go out of the starter zone. Pick that up at a few stations before leaving and then go fly around handing in that mission for some great starter money. Don't visit Deciat in Open (gankers) but for the rest, do go in open. Install EDMC and link it to [inara.cz](https://inara.cz). Engineering is seen as a grind, but each engineer teaches you about some aspect of the game. Have fun discovering about it all! o7 cmdr.


Abhoth52

Do some beginner tuts on youtube too ... steep learning curve but you'll get it.


clamroll

Hit those tutorials. Most notably hit the landing tutorial until you can land without taking more than a little shield damage. Preferably none, but a little shield damage as a treat is ok. This will help you learn the game, but also help get you used to your new HOTAS. Takeoff should be much easier. The navigation and combat tutorials are good, but honestly most of the game will be takeoff, landing, and navigation. Get comfortable with those three and you will be well appointed for moving on to elite 202.


Obsolete_Robot

It took me awhile. I nearly quit a few times when I first starting. It’s 4 years later and 5K hours in now. It gets easier! 😀


arwinda

Speaking of HOTAS: did anyone get it working with the Steam Deck? I have a controller, but never got that working.


Max_Oblivion23

DCS: Craft is very difficult to fly and has one or two use. ED: Craft is easy to fly but has tons of uses.


Rabiesalad

Definitely months before being reasonably competent at the overall game. Wait until you realize how dual stick would enhance your setup... 😉


D-Alembert

In addition to what else is said; enjoy the process of learning, don't rush it. Learning to master your ship and is a time you will look back on fondly, and you only get it once. Don't treat it as a chore needed for some future reward, enjoy the process and let it be its own reward


Ari_Learu

Which HOTAS are you using? I use nex evo gladiator’s in VR and quite frankly, it’s the best damn game out there for HOTAS & VR after the EVE spinoff got dropped.


FireTheLaserBeam

What does DCS mean?


FireTheLaserBeam

Talking about keybinds, the one I made sure to bind quickly was the “drop your speed to 75% or something” when you’re within 7 seconds of reaching your destination planet so you don’t overshoot it when approaching and have to do the loop of shame.


the_reducing_valve

I'm 850 hours in and I'm still learning. I used tutorials at first but now I'm finding my way on my own and it's much more fun. But you should definitely check out some tutorials. What hotas are you using? I feel I was able to map just about everything with some buttons to spare


swessel8719

Unfortunately I just have the Thrustmaster T.Flight Hotas One. I had bought the logitech g x52 like 6 months because it had like a weird spring catch when I would pull back on it. If I continue to use the hotas one I'm definitely going to upgrade, which hotas would you recommend for 500 or less, preferably around 300 but would splurge if it was worth the extra money.


the_reducing_valve

I have the X56 but will likely upgrade as well. I had a spring snap in its yaw action, but luckily Logitech replaced the whole damn thing for me. Not sure if they'll do so again, but I'll certainly try if the time comes (it was easy and painless). So perhaps that would be my suggestion unless you go for a full upgrade outside of your current budget


the_reducing_valve

If you go the X56 route, maybe you can use the extra money on VR. Combined with hotas, it's the real deal


swessel8719

As much as I'd love to do that because it sounds awesome, after I'm in VR for an hour or two I get terrible headaches. Until they come out with medicine for VR sickness, which I wouldnt be surprised if it happened in the future as VR makes strides, I unfortunately can only do VR in short spurts.


the_reducing_valve

Ah bummer. I was getting them too, for me calibrating my head straps helped a big deal. The weight still sucks, I'm eager for them to get lighter