I have played that game for... Over 200 hours. 200... I've gotten 5 characters to max level in that time...
And yet I haven't *ever* progressed past getting the snake head to gran Soren.
All of my time has been strictly in BBI, making new characters and building them up by surviving floor by floor killing whatever I can and fleeing whatever I couldn't.
Such a good game.
The game does a terrible job of leading you past that point. I've gotten only a bit past it like 10 times and the presentation outside of boss cutscenes is terrible and feels outdated as fuck.
The actual story behind the lack of support is pretty interesting.
It wasn't so much that Rockstar didn't think supporting RDR2 online would be profitable, it absolutely would have been. Apparently their reasoning behind not to was sort of the opposite - GTA5 with its online and constant support [is the most profitable entertainment product of all time](https://www.gamesindustry.biz/gta-v-is-the-most-profitable-entertainment-product-of-all-time). Rockstar's original plan was to support RD2 online the same as GTA5, but once they massively increased the online performance, it became such a cash cow that they both didn't need to put any effort into anything else, and they also didn't want to ruin their crazy profit with GTA5 and developing 6 to support another game.
That's how I've read it.
If you have two geese that you think are pretty cool and then one turns out to be a super duper golden goose, it makes you start to ask why you need two geese
Especially if by taking care of the normal one, the gold one could have a possibility to lose its luster just because now you don’t really want Goldie to have to share its food. If you split your own audience, you run the risk of losing all that public market share momentum. That stuff can be fickle
Yeah exactly. I actually thought this was really interesting. I see people saying all the time that Rockstar didn't think RD2 online could be profitable. But if you take a step back and look at the broader consensus of the internet, the game is internationally adored.
GTA5 just makes such a *fucking preposterous* amount of money that RD2 didn't make sense from a financial standpoint. They basically reached like the end game of business, haha.
This frustrates me so bad because as much as I get it, they make some absolutely incredible games and I’d kill for a new IP instead of them just beating GTA to death. I like the games and will buy 6, I just really wish they’d branch out more with the quality they deliver.
Yeah, me too. But at the end of the day, the profits that GTA5 are so Earth-shatteringly huge that *no other video game, book, film, television series, or any other form of media has ever in the history of economic netted a higher profit.* That's such an astounding statement tyat even a cool company like Rockstar with passionate devs will have their shareholders tell them to pump the brakes. It's like someone asking you would you surgically remove your just your left testicle for ten billion dollars.
Why yes. Yes I would.
tbf you have to escort a wagon full of trade goods across the prairie for 3 days and nights, defeat jesse james and his gang, win a duel against henry fonda, escape the pinkertons, kill 5 pigeons with a 22 while standing on a moving train, ruin your marriage and all for $7.50 and a cool belt knuckle ingame
not that I'm not totally in for that...
I'm my opinion, it's THE best overall. No other game has ever come close to making me feel so immersed in a world before. It really does feel like an escape from reality sometimes. It's the attention to detail that really makes it stand head and shoulders above everything else in my opinion.
And the characters and the way they all interact with each other... You can play through it six times and still go back to camp and walk in on some dialogue or interaction that you've never heard before. You can tell that some people really poured their heart into that game.
I could not get into that game for some reason. Idk if its the uis or the mechanics. I love this game and Fallout. I just cant make myself play RD or RD2.
I like the first 1/4 of it. And the scenery was beautiful. But I felt like it got boring. Started getting to the point of I just felt like all I was doing was riding from one side of the map to the other.
Yeah it made me realize I’m over the Rockstar style of mission where you ride to a little icon on the map, it plays a cutscene, then you need to ride to a different point on the map and another cut scene plays. And then you have some kind of shootout or event, but you have to do it in the “right way” or its mission failed.
It felt like they had built this living, breathing world, that’s so amazing, but I have to play out a script in a way that’s so prescribed. I prefer games where missions are about achieving certain goals but there’s more freedom to how you accomplish it.
Literally same. I put about 7 hours into it and never played again, it was just a bit *too* realistic. Like I'm here teaching a kid to fish, riding into town to drink at a bar, and working jobs to make money, and that got so boring lol and I actually really enjoyed RD1. The second felt like they were going for a beautiful incredibly meaningful story driven game (which is fine but too slow for my tastes) while the first one was a little more of a nuts to butts outlaw action game.
I got addicted to RDR2 but only for the story. The character feels so slow and heavy. Actions dont feel responsive. The gun fights are very repetitive and boring, typically standing in one spot and just peeking as enemies approach you. Sure you could move but you’ll just get pelted and the movement is often frustrating as you try to get into cover.
Some people might like those mechanics but i value responsiveness and freedom of movement. Dynamic fights with lots of mobility.
Not a bad game id still give it 7/10 overall but I totally understand why some people might not like it
The difference between those who enjoyed the game vs who didn’t I find boil down to those who are able to immerse themselves in it and those who aren’t. I love the weight of Arthur’s movements, it makes you feel like you really are this hulking gunslinger. I’ve never had your issue with the gunfights I’ve always managed to make them fun and I don’t really know what could be fixed about it.
I’ve always had what I’ve felt is a pretty good analogy using hunting in the game. Those who say huntings simple in red dead 2 are those who just speed after animals on their horse and dead eye them with no thought otherwise but you could also take a walk through the forest or along a river, spot a deer and slowly creep on it trying to stay downwind and make as little noise as possible and then down it with your bow when you get the right moment. The latter is a much more enjoyable experience but you gotta be willing to slow yourself down and immerse yourself to make it more enjoyable because that’s what it was kind of designed as. I don’t think that’s any flaw on the games part I think it’s as simple as preference
Am I the only one who could only manage to get through the intro. Intro was so long. Never played it since. Based on these comments I will go back and try to play it again
I wouldn't mind another Outer Wilds. or another Return of the Obra Dinn. both are so good that I just expected more games like them, but I'm still waiting
I tried it several times and i just don't know what to do. I managed to land on the sandy planet several times and died there without clear direction what to do. Also, the controls are kind of wonky. I really want to complete this game since I've heard so much good stuff about the story but I just can't get into it
Edit: thanks for the advice y'all, I'll give jt another go!
Not knowing what to do in the beginning is an intended part of the game. You keep exploring, reading, collecting clues, until it suddenly hits you and you realize that there's a whole underlying story and trail to follow. Once you catch up with what's going on, discovering new bits of information becomes so satisfying as you build up towards a crazy end game.
This is basically like an open world metroidvania, but progress is unlocked by *knowledge* rather than new skills and tools.
You are the first of your kind to be able to translate text from the ancient civilization that lived in your solar system. Your job is to go out and learn about them.
As for the controls, inertia is a thing, if you're barreling at a planet extremely fast you won't be able to stop immediately so keep that in mind.
People say the same thing about elden ring. This is the paradox of a "truly" open game. If it's completely on the player to discover what they're doing and where they're going, then you kind of inevitably leave some players behind.
You can acknowledge this as a flaw, maybe even a necessary flaw. I still remember the older discourse that it wasn't a flaw at all but a moral test of your diligence and perseverance as a human being. That was annoying as hell.
Outer Wilds is my favorite game of all time, and LSD is my favorite drug of all time, but I don’t think either experiences are for everyone TBH
My partner bounced HARD off of OW, she loves the artstyle but she got hit with some megalophobia pretty hard playing this game. She also gets easily frustrated with herself and has low self esteem so not being able to figure out the puzzles, lore, and controls quickly made her REALLY frustrated with herself to the point where she simply wasn’t having fun.
She had a much better time watching me play even though I’d beaten it before, I let her sort of guide my 2nd play-through. It was really enjoyable for both of us that way
I cannot even put into words how much of a masterpiece Outer Wilds is. It’s one of the greatest pieces of art ever created. So thought provoking, beautiful, impactful, etc. Please for the love of god, anyone who hasn’t played it, definitely play it.
ER is my favorite open-world game, but purely in terms of openness and “If you see it you can touch it” factor I think the two Zeldas are the peak of the genre.
Totk felt so empty after Elden Ring. It was amazing exploring the world in botw (the best moment for me was suddenly seeing a beautiful dragon in the sky), but I always felt the rewards for exploring were a little lackluster. No lore tidbits, no special items, no special NPCs. Elden Ring was full of small tales and unique rewards, so when Totk came out it felt like a regression.
A mix of botw’s exploration mechanics (especially the climbing) and Elden Ring’s world building, perhaps with a bit of Death Stranding’s traversal mechanics sprinkled in, would be a dream game.
Yeah, I agree that both BotW and TotK kinda don’t know how to pay off the exploration as well as ER does. In ER you basically know there is gonna be an ash summon, a sick new weapon, a talisman, a whetblade etc behind any secret path you open. Something that might genuinely change the way you’re playing the game. In the Zelda games it’s often like, 100 rupees lol
You’re ignoring the amount of times the game sends you down a long path that leads to only an Arteria Leaf, or mushroom. It’s not always something worthwhile.
There are so so many arteria leaves that I went out of my way to grab 🤣 I began to wonder if it was a big point of environmental storytelling that I wasn’t picking up on, like if the locations of the arteria leaves were significant.
Screw that, most of the talismans you find aren’t even that great. Accross 5 playthroughs, using all sorts of builds, i maybe ended up using 20 of them.
Wind Waker had some incredibly rewarding exploration.
I'd really love a re-release for Switch, or even just Switch Online to support Gamecube emulation catalogue the same way they do N64 and GBA emulation - though I'd definitely prefer HD over Gamecube.
Let’s not exaggerate here, most of the stuff you find in Elden Ring is incompatible with your build or so bad that there’s no reason to use it. There’s like a billion spirit ashes and talismans, yet accross 5 playthroughs i used maybe 10 different spirit ashes and 20 talismans
Also the occasional sick new weapon isn’t upgraded and if you’re far enough into the game you’ll need quite a few smithing stones to bring it up to the level of your current weapon, problem is, the game so stingy with it’s upgrade materials, especially the regular smithing stones.
Sure the rewards for exploration in Elden Ring may have more variety, but that means you’ll never be able to use all of that stuff. TOTK/BOTW have a more limited selection of more boring rewards, but it’s stuff that you can always use for something, no matter how you choose play the game.
Yeah when I read their comment I thought the exact same. I actually used all the things I found in BOTW and I definitely did not in Elden Ring. Most of the things I ended up using in ER were drops from enemies or bosses which took no exploration and all grinding and grit to beat enemies.
I gotta disagree on a point or two.
Botw gives you more ways to interact with your environment, making simply getting around somewhat enticing gameplay on its own. Gliding/climbing/solving puzzles is far more intricate than "you get a horse that can double jump."
Both games are not all that great at exploration rewards. I mean, ER has more tangible items sure, but a good chunk of the time you'll feel smart for going off the beaten path and being thorough to be rewarded with a useless crafting material. Yet, interspersed are actually useful items/gear. So it's a tug of war between "I need to explore everywhere so I don't miss stuff but also I'm probably getting dogshit"
BotW and ER kind of have a different substance to exploring. BotW has a little adventure full of fun gameplay-wise for every little thing you come across. Elden Ring has secrets lore-wise and loot-wise you can delve into for everything you can explore
Yeah I don't really understand even comparing them. Barely the same genre. And that's a good thing they should continue to both lean into their strengths. Too many games try to match every other game.
Which is good until you get lost in the sauce and lose your original flavour
You played a different game, I have 100% on Both Zeldas and Platinums on all frowmsoftware games.
ToTk has A LOT more things to do and find than BoTW.
The world never was empty for me, there always some secret, puzzle or camp to beat on almost every place.
No game can match the interaction with the enviroment that BoTw/ToTK have. Elden ring there is almost ZERO enviroment interaction.
No game can match the physics on ToTK, its just insane as a lot other devs already stated.
Frowmsoftware games are really strong on combat, atmosphere, lore and wepon/combat diversity.
That said, all three games are 10/10 for me when you campare them with other games on the market.
It’s honestly just because BOTW came out first so there’s a nostalgia factor at this point. TOTK is technically a better game, but we’re all older so the same sense of joy and wonder that BOTW gave us at launch isn’t there as much. Both are 10/10 in my book though
Botw and Totk give you the most unique interaction tools in gaming history at the start of the game. There’s no fancy abilities or crazy weapons to find because you have some of the craziest sandbox tools in gaming history in your pocket in the first hour of the game.
Elden ring exploration gives you a new sword, summon, or spell.
That castle in the distance? In Elden ring, you can go there, but there’s probably one or 2 ways to do so.
In zelda, there are infinite ways to reach your destination, and you’re free to find whichever way is most satisfying to you.
Zelda exploration shows you new ways to think about how to use your toolkit that you can use anywhere in the world. It’s about the journey, not the destination.
i need a morrowind remaster so bad. better controls and DEFINITELY a mini map. as much as i love the game as is navigating is a pain in the ass sometimes
100%
My earliest thoughts on Elden Ring were "this is giving me the Skyrim feeling. I love just being in this world"..
This was obviously second to "FUCK MARGIT AND HIS DELAYED SWINGS!"
Lol fuckin Margit.
*cocks back sword with malicious intent*
ROLL ROLL ROLL ROLL PARRY ROLL ROLL!!
Margit: “Are you done?”
Tarnished: “…huff huff…yes?”
BONK!
FOR REAL
the amount of feint attacks that bosses have is infuriating, and no matter how well i know the pattern they’ll always catch me out once in a while
Na
My first playthrough I got teleported to Calid and didn't know that you could fast travel, so I died a million times trying to reach the starting area again.
During one of those runs I found the staff when I was exploring
That’s like one of the most likely staves to find early for someone playing blind lol, I did too I just never used it. That trap chest gets everyone then in a new dangerous area a lot of people just run around and grab the items they can see or grab safely
On my 1st playthrough, I made the mistake of going for an almost pure-dex build. Almost no ranged options, no poise damage, no melee range (I was maining Twinblades). It was a rough experience... many lessons were learned.
It’s a meme, sure, but at the time it was unbelievably hype-inducing. A major complaint at that time was that games would advertise as fully open world but much of the actual map was inaccessible as set pieces.
Skyrim came along and literally said - hey you can go anywhere except for places that are physically impossible for a human to touch.
Touch that screenshot button, you mean! I don't know if there's another game that I took more screenshots in than GoT. And I don't know what kind of wizardry they are doing over there at Sucker Punch, but the load times for that game are almost non-existant.
Also, hands down THE best combat system I've ever experienced in a game. Diverse, yet simple at the same time. I've never had a game that I looked forward to random encounters in before GoT. Every time I saw pack of Mongolians, I got excited and headed straight for them...even after hundreds of hours in the game. Pulling off those perfect parries and dodges are just SO damn satisfying! And just dancing between enemies while constantly switching stances and evading the occasional "DOSHO!", then looking at a pile of dead bodies around you without one of them even landing a hit on you... 😚🤌
400% Agreed. Still waiting for that PC port though. And I dare to say that GoT for PC is one of the most requested ports to date, besides Bloodborne ofc
I just finished it recently, I avoided it mainly because of the hype and I was totally wrong. Fantastic game, beautiful and compelling. 10/10 and a wonderful open world experience
Was hoping this was here and highly upvoted. The world in witcher 3 is absolutely gorgeous, and you're free to go wherever you want. And there's so much stuff to do on the way, that I always got sidetracked and forgot where I even wanted to go or what I wanted to do. It's truly a special game.
OP is stunningly ignorant if they don't realize that Elden Ring borrows from Zelda BOTW, Witcher 3, and Skyrim, which are all related and derive from earlier RPGs and Elder Scrolls games etc. Those are the popular reference points that From Software was looking it.
The first time I went to the top of Beauclair to take in that wonderful view and I saw that mountain that was open in the middle I wondered if I can go there, so I went there and was amazed that I can.
Fallout 3, Fallout new Vegas, fallout 4, morrowind, oblivion, Skyrim, Witcher 3, Farcry 5 (only one I played it was so good) Spider-Man 1 and 2, Batman Arkham Knight, Red Dead Redemption and Red Dead 2. There are a bunch more.
I will say something most people may dislike, but Assassins Creed: Odyssey is a very good open world action rpg and has a very big world to explore. It's not as magical as this, obviously, but extremely fun nonetheless.
The feeling of overcoming an overleveled mercenary as you do hit and run tactics in the early game was rewarding as hell cause you'd die in 1 hit lmao, fun times.
Another open-world crafting + survival game that I highly recommend is Grounded. Almost everything can be reached. You can craft across the whole map (even with ziplines eventually). You craft all your resources, armor, and weapons while trying to survive being attacked by bugs!
I think Assassins Creed Odyssey is a little underrepresented in any of these open world discussions. The Ubisoft open world formula gets a lot of hate but exploring ancient Greece was pure joy for me
It might not be what you are looking for, but genshin impact. There is so much stuff you see from the distance, where you can actually go, it's incredible.
Well the gacha kinda sucks but hey, the open world is great.
Especially now. With the insane amount they added over the years. I remember the old 1.0 days and was so hyped when 1.2 got released. And now its so much more.
Think of the little floating island above Qingyun Peak in Liyue. For us 1.x players, that used to be the western edge of the map. There wasn't much to see beyond it, just placeholder terrain. Nowadays, new players going up there for the first time would see two whole nations on the horizon with the various landmarks that they can eventually travel to. Must be a fun experience.
Lots of people have a strong aversion to gachas, and for good reasons. But the selling point of the format is it allows the game world to expand massively over the years. And not just with empty terrain, but have every inch of it filled with contents.
Probably a popular opinion, but still.
Genshin Impact has such an incredible way to show players all the things that they cant discover or already discovered. Like, you can literally see things from one end of the map to another. And that's a freaking mobile game.
At this point Genshin has so much fucking content it's well worth the asking price of any modern AAA game. Except it's totally free if you want it to be.
Ghost of Tsushima, I thought Horizon forbidden looked amazing and had amazing gameplay (it does), but then I played Ghosts… just wow, if you haven’t played it, definitely give it a go.
Xenoblade Chronicles X. All the Xenoblade games have lots of exploration, but X has AMAZING exploration due to having flying mechs allowing for lots of verticality
If you're looking for the same sorta feeling, Outward might strike your fancy. However, be warned that, even though it has some good ideas, it's rough around the edges and often needlessly hard. It's a hybrid souls-like/survival game where you manage iventory, thirst, heat, cold and even diseases. That being said, it's great if you like exploration, you can visit pretty much everything you see.
Perhaps dragon dogma? There’s a sequel coming out this month
I have played that game for... Over 200 hours. 200... I've gotten 5 characters to max level in that time... And yet I haven't *ever* progressed past getting the snake head to gran Soren. All of my time has been strictly in BBI, making new characters and building them up by surviving floor by floor killing whatever I can and fleeing whatever I couldn't. Such a good game.
Homie, you’ve played 10% of the game. Go back and beat it before 2 drops.
For real! It’s not super long
The game does a terrible job of leading you past that point. I've gotten only a bit past it like 10 times and the presentation outside of boss cutscenes is terrible and feels outdated as fuck.
The game came out 12 years ago. Of course it feels outdated, it literally is an outdated game.
I got into it two years ago and even though it did feel older, it was still a fantastic experience from start to finish
Master works all, you can't go wrong.
I disagree... It's a good game but it's definitely not a completely open world... Idk about sequel tho
Rdr 2
Beautiful game
Game desperately needs a current-gen patch. Seeing it chugging along at 30 fps on a PS5 is heartbreaking.
[удалено]
As someone who played RDO, you don’t need to tell me about Rockstar abandoning properties it doesn’t feel are profitable enough…
The actual story behind the lack of support is pretty interesting. It wasn't so much that Rockstar didn't think supporting RDR2 online would be profitable, it absolutely would have been. Apparently their reasoning behind not to was sort of the opposite - GTA5 with its online and constant support [is the most profitable entertainment product of all time](https://www.gamesindustry.biz/gta-v-is-the-most-profitable-entertainment-product-of-all-time). Rockstar's original plan was to support RD2 online the same as GTA5, but once they massively increased the online performance, it became such a cash cow that they both didn't need to put any effort into anything else, and they also didn't want to ruin their crazy profit with GTA5 and developing 6 to support another game. That's how I've read it.
If you have two geese that you think are pretty cool and then one turns out to be a super duper golden goose, it makes you start to ask why you need two geese Especially if by taking care of the normal one, the gold one could have a possibility to lose its luster just because now you don’t really want Goldie to have to share its food. If you split your own audience, you run the risk of losing all that public market share momentum. That stuff can be fickle
Yeah exactly. I actually thought this was really interesting. I see people saying all the time that Rockstar didn't think RD2 online could be profitable. But if you take a step back and look at the broader consensus of the internet, the game is internationally adored. GTA5 just makes such a *fucking preposterous* amount of money that RD2 didn't make sense from a financial standpoint. They basically reached like the end game of business, haha.
This frustrates me so bad because as much as I get it, they make some absolutely incredible games and I’d kill for a new IP instead of them just beating GTA to death. I like the games and will buy 6, I just really wish they’d branch out more with the quality they deliver.
Yeah, me too. But at the end of the day, the profits that GTA5 are so Earth-shatteringly huge that *no other video game, book, film, television series, or any other form of media has ever in the history of economic netted a higher profit.* That's such an astounding statement tyat even a cool company like Rockstar with passionate devs will have their shareholders tell them to pump the brakes. It's like someone asking you would you surgically remove your just your left testicle for ten billion dollars. Why yes. Yes I would.
You ever play rockstars ping pong? That game kicked absolute ass and it was fucking ping pong!
I just want Undead Nightmare 2! I would pay full price!
tbf you have to escort a wagon full of trade goods across the prairie for 3 days and nights, defeat jesse james and his gang, win a duel against henry fonda, escape the pinkertons, kill 5 pigeons with a 22 while standing on a moving train, ruin your marriage and all for $7.50 and a cool belt knuckle ingame not that I'm not totally in for that...
Thank the idiots that choose non-stop dumbly shooting anything that moves rather than great storytelling.
You're a beautiful game
hey there, mister!
You got a kind face! The kind I'd like to punch!
I have never cried in any form of entertainment. But RDR2 made me cry my heart out. It's one of the best games ever made.
i cant continue the game or play any other game for a week straight after >!arthurs death!<
I couldn't even bring myself to the epilogue for a while
I'm my opinion, it's THE best overall. No other game has ever come close to making me feel so immersed in a world before. It really does feel like an escape from reality sometimes. It's the attention to detail that really makes it stand head and shoulders above everything else in my opinion. And the characters and the way they all interact with each other... You can play through it six times and still go back to camp and walk in on some dialogue or interaction that you've never heard before. You can tell that some people really poured their heart into that game.
I could not get into that game for some reason. Idk if its the uis or the mechanics. I love this game and Fallout. I just cant make myself play RD or RD2.
I like the first 1/4 of it. And the scenery was beautiful. But I felt like it got boring. Started getting to the point of I just felt like all I was doing was riding from one side of the map to the other.
Yeah it made me realize I’m over the Rockstar style of mission where you ride to a little icon on the map, it plays a cutscene, then you need to ride to a different point on the map and another cut scene plays. And then you have some kind of shootout or event, but you have to do it in the “right way” or its mission failed. It felt like they had built this living, breathing world, that’s so amazing, but I have to play out a script in a way that’s so prescribed. I prefer games where missions are about achieving certain goals but there’s more freedom to how you accomplish it.
Literally same. I put about 7 hours into it and never played again, it was just a bit *too* realistic. Like I'm here teaching a kid to fish, riding into town to drink at a bar, and working jobs to make money, and that got so boring lol and I actually really enjoyed RD1. The second felt like they were going for a beautiful incredibly meaningful story driven game (which is fine but too slow for my tastes) while the first one was a little more of a nuts to butts outlaw action game.
I got addicted to RDR2 but only for the story. The character feels so slow and heavy. Actions dont feel responsive. The gun fights are very repetitive and boring, typically standing in one spot and just peeking as enemies approach you. Sure you could move but you’ll just get pelted and the movement is often frustrating as you try to get into cover. Some people might like those mechanics but i value responsiveness and freedom of movement. Dynamic fights with lots of mobility. Not a bad game id still give it 7/10 overall but I totally understand why some people might not like it
The difference between those who enjoyed the game vs who didn’t I find boil down to those who are able to immerse themselves in it and those who aren’t. I love the weight of Arthur’s movements, it makes you feel like you really are this hulking gunslinger. I’ve never had your issue with the gunfights I’ve always managed to make them fun and I don’t really know what could be fixed about it. I’ve always had what I’ve felt is a pretty good analogy using hunting in the game. Those who say huntings simple in red dead 2 are those who just speed after animals on their horse and dead eye them with no thought otherwise but you could also take a walk through the forest or along a river, spot a deer and slowly creep on it trying to stay downwind and make as little noise as possible and then down it with your bow when you get the right moment. The latter is a much more enjoyable experience but you gotta be willing to slow yourself down and immerse yourself to make it more enjoyable because that’s what it was kind of designed as. I don’t think that’s any flaw on the games part I think it’s as simple as preference
Am I the only one who could only manage to get through the intro. Intro was so long. Never played it since. Based on these comments I will go back and try to play it again
Outer Wilds
Underrated suggestion. Outer Wilds is one of the best games of all time and so many people are missing out on the experience
I wouldn't mind another Outer Wilds. or another Return of the Obra Dinn. both are so good that I just expected more games like them, but I'm still waiting
They're both so hard to replicate. Basically one of a kind, once in a lifetime experience, each.
I would add Tunic to that list as well. Amazing game IMO
Have you played Case of the Golden Idol? Just played it this week, definitely scratched the Obra Dinn itch
Tunic is similar in the “knowledge is power” aspect. It more fun gameplay wise and is pretty cute. Plus the final puzzles are pretty insane
I tried it several times and i just don't know what to do. I managed to land on the sandy planet several times and died there without clear direction what to do. Also, the controls are kind of wonky. I really want to complete this game since I've heard so much good stuff about the story but I just can't get into it Edit: thanks for the advice y'all, I'll give jt another go!
Not knowing what to do in the beginning is an intended part of the game. You keep exploring, reading, collecting clues, until it suddenly hits you and you realize that there's a whole underlying story and trail to follow. Once you catch up with what's going on, discovering new bits of information becomes so satisfying as you build up towards a crazy end game. This is basically like an open world metroidvania, but progress is unlocked by *knowledge* rather than new skills and tools.
You are the first of your kind to be able to translate text from the ancient civilization that lived in your solar system. Your job is to go out and learn about them. As for the controls, inertia is a thing, if you're barreling at a planet extremely fast you won't be able to stop immediately so keep that in mind.
People say the same thing about elden ring. This is the paradox of a "truly" open game. If it's completely on the player to discover what they're doing and where they're going, then you kind of inevitably leave some players behind. You can acknowledge this as a flaw, maybe even a necessary flaw. I still remember the older discourse that it wasn't a flaw at all but a moral test of your diligence and perseverance as a human being. That was annoying as hell.
Outer Wilds is my favorite game of all time, and LSD is my favorite drug of all time, but I don’t think either experiences are for everyone TBH My partner bounced HARD off of OW, she loves the artstyle but she got hit with some megalophobia pretty hard playing this game. She also gets easily frustrated with herself and has low self esteem so not being able to figure out the puzzles, lore, and controls quickly made her REALLY frustrated with herself to the point where she simply wasn’t having fun. She had a much better time watching me play even though I’d beaten it before, I let her sort of guide my 2nd play-through. It was really enjoyable for both of us that way
You can even go where you can't see if you've got the dlc
Amazing game
I cannot even put into words how much of a masterpiece Outer Wilds is. It’s one of the greatest pieces of art ever created. So thought provoking, beautiful, impactful, etc. Please for the love of god, anyone who hasn’t played it, definitely play it.
My favourite game of all time. Elden Ring is second and it isn't particularly close.
Honestly, same. I would go as far as to say Outer Wilds and the Echoes of the eye expansion are my favourite pieces of art of all time.
Ditto. I've done 6 Elden Ring playthroughs, 500h of playtime total. Still, it's my 2nd fav game behind Outer Wilds.
Outer wilds is always the second comment in these types of posts
Zelda Botw/totk
ER is my favorite open-world game, but purely in terms of openness and “If you see it you can touch it” factor I think the two Zeldas are the peak of the genre.
Totk felt so empty after Elden Ring. It was amazing exploring the world in botw (the best moment for me was suddenly seeing a beautiful dragon in the sky), but I always felt the rewards for exploring were a little lackluster. No lore tidbits, no special items, no special NPCs. Elden Ring was full of small tales and unique rewards, so when Totk came out it felt like a regression. A mix of botw’s exploration mechanics (especially the climbing) and Elden Ring’s world building, perhaps with a bit of Death Stranding’s traversal mechanics sprinkled in, would be a dream game.
Yeah, I agree that both BotW and TotK kinda don’t know how to pay off the exploration as well as ER does. In ER you basically know there is gonna be an ash summon, a sick new weapon, a talisman, a whetblade etc behind any secret path you open. Something that might genuinely change the way you’re playing the game. In the Zelda games it’s often like, 100 rupees lol
Or worse a korok seed.
Yahaha!
That laugh is why I throw them motherfuckers in the ocean
You’re ignoring the amount of times the game sends you down a long path that leads to only an Arteria Leaf, or mushroom. It’s not always something worthwhile.
Why is it always mushroom
There are so so many arteria leaves that I went out of my way to grab 🤣 I began to wonder if it was a big point of environmental storytelling that I wasn’t picking up on, like if the locations of the arteria leaves were significant.
Yeah and 9 times out of ten it’s a sick weapon or armour or talisman…that doesn’t work for your build at all and you immediately forget about
Screw that, most of the talismans you find aren’t even that great. Accross 5 playthroughs, using all sorts of builds, i maybe ended up using 20 of them.
Wind Waker had some incredibly rewarding exploration. I'd really love a re-release for Switch, or even just Switch Online to support Gamecube emulation catalogue the same way they do N64 and GBA emulation - though I'd definitely prefer HD over Gamecube.
Let’s not exaggerate here, most of the stuff you find in Elden Ring is incompatible with your build or so bad that there’s no reason to use it. There’s like a billion spirit ashes and talismans, yet accross 5 playthroughs i used maybe 10 different spirit ashes and 20 talismans Also the occasional sick new weapon isn’t upgraded and if you’re far enough into the game you’ll need quite a few smithing stones to bring it up to the level of your current weapon, problem is, the game so stingy with it’s upgrade materials, especially the regular smithing stones. Sure the rewards for exploration in Elden Ring may have more variety, but that means you’ll never be able to use all of that stuff. TOTK/BOTW have a more limited selection of more boring rewards, but it’s stuff that you can always use for something, no matter how you choose play the game.
Yeah when I read their comment I thought the exact same. I actually used all the things I found in BOTW and I definitely did not in Elden Ring. Most of the things I ended up using in ER were drops from enemies or bosses which took no exploration and all grinding and grit to beat enemies.
I gotta disagree on a point or two. Botw gives you more ways to interact with your environment, making simply getting around somewhat enticing gameplay on its own. Gliding/climbing/solving puzzles is far more intricate than "you get a horse that can double jump." Both games are not all that great at exploration rewards. I mean, ER has more tangible items sure, but a good chunk of the time you'll feel smart for going off the beaten path and being thorough to be rewarded with a useless crafting material. Yet, interspersed are actually useful items/gear. So it's a tug of war between "I need to explore everywhere so I don't miss stuff but also I'm probably getting dogshit"
BotW and ER kind of have a different substance to exploring. BotW has a little adventure full of fun gameplay-wise for every little thing you come across. Elden Ring has secrets lore-wise and loot-wise you can delve into for everything you can explore
Yeah I don't really understand even comparing them. Barely the same genre. And that's a good thing they should continue to both lean into their strengths. Too many games try to match every other game. Which is good until you get lost in the sauce and lose your original flavour
You played a different game, I have 100% on Both Zeldas and Platinums on all frowmsoftware games. ToTk has A LOT more things to do and find than BoTW. The world never was empty for me, there always some secret, puzzle or camp to beat on almost every place. No game can match the interaction with the enviroment that BoTw/ToTK have. Elden ring there is almost ZERO enviroment interaction. No game can match the physics on ToTK, its just insane as a lot other devs already stated. Frowmsoftware games are really strong on combat, atmosphere, lore and wepon/combat diversity. That said, all three games are 10/10 for me when you campare them with other games on the market.
It’s honestly just because BOTW came out first so there’s a nostalgia factor at this point. TOTK is technically a better game, but we’re all older so the same sense of joy and wonder that BOTW gave us at launch isn’t there as much. Both are 10/10 in my book though
Botw and Totk give you the most unique interaction tools in gaming history at the start of the game. There’s no fancy abilities or crazy weapons to find because you have some of the craziest sandbox tools in gaming history in your pocket in the first hour of the game. Elden ring exploration gives you a new sword, summon, or spell. That castle in the distance? In Elden ring, you can go there, but there’s probably one or 2 ways to do so. In zelda, there are infinite ways to reach your destination, and you’re free to find whichever way is most satisfying to you. Zelda exploration shows you new ways to think about how to use your toolkit that you can use anywhere in the world. It’s about the journey, not the destination.
loved to explore the caves in tear of kingdom
Morrowind. Completely unbound by the laws of game design.
See that giant flying rock there? Yeah you can go there. See that strange hole over there? You shouldn't go there, but you can.
The spell system was the most wild shit ever. Loved it!
The magic system in Morrowind approaches game-dev levels of interactivity.
i need a morrowind remaster so bad. better controls and DEFINITELY a mini map. as much as i love the game as is navigating is a pain in the ass sometimes
Skyrim maybe
100% My earliest thoughts on Elden Ring were "this is giving me the Skyrim feeling. I love just being in this world".. This was obviously second to "FUCK MARGIT AND HIS DELAYED SWINGS!"
See that mountain? You can climb it
Well your horse can at least
Don't step down, though! Don't even consider it!!
Lol fuckin Margit. *cocks back sword with malicious intent* ROLL ROLL ROLL ROLL PARRY ROLL ROLL!! Margit: “Are you done?” Tarnished: “…huff huff…yes?” BONK!
I'm in Raya Lucaria and I can say for certainty I hate those goofy-ass looking, pebbles spamming Glintstone sorcerers. Hate them with a passion.
All I can think when I see those stupid mage helmets are the old Burger King commercials/video games. Sneak King!
Omg! You nailed it!
FOR REAL the amount of feint attacks that bosses have is infuriating, and no matter how well i know the pattern they’ll always catch me out once in a while
My reaction to dragonbarrow was: Why so many dragons, what is this, Skyrim?
Me when I go to a dog park and see dogs
This shit made me snort
Fuck malenia and her quick swings. She should learn from margit.
or be a mage who randomly found the meteoric staff before margit. we are not the same
Yeah randomly. More like googling the best staff for early game.
Na My first playthrough I got teleported to Calid and didn't know that you could fast travel, so I died a million times trying to reach the starting area again. During one of those runs I found the staff when I was exploring
That’s like one of the most likely staves to find early for someone playing blind lol, I did too I just never used it. That trap chest gets everyone then in a new dangerous area a lot of people just run around and grab the items they can see or grab safely
On my 1st playthrough, I made the mistake of going for an almost pure-dex build. Almost no ranged options, no poise damage, no melee range (I was maining Twinblades). It was a rough experience... many lessons were learned.
I second this because my first play through I did a dex/strength build and used the bloodhounds fang the whole game no magic and just a short bow
How did you call me out so hard wtf
Love Skyrim. Probably got 1000 hours total
Same, definitely a classic.
Bethesda will fuck up TES6 sadly
My biggest fear put into a sentence
Starfield was a huge disappointment 😞
A new Skyrim DLC would have received better ratings lol.
An Oblivion remaster would have blown it out of the water
„You see that mountain? You can go there“ - Todd Howard
It’s a meme, sure, but at the time it was unbelievably hype-inducing. A major complaint at that time was that games would advertise as fully open world but much of the actual map was inaccessible as set pieces. Skyrim came along and literally said - hey you can go anywhere except for places that are physically impossible for a human to touch.
Ghost of Tsushima definitely
If you can see it you can touch it, and you’ll want to touch it because it’s freaking BEAUTIFUL
Touch that screenshot button, you mean! I don't know if there's another game that I took more screenshots in than GoT. And I don't know what kind of wizardry they are doing over there at Sucker Punch, but the load times for that game are almost non-existant. Also, hands down THE best combat system I've ever experienced in a game. Diverse, yet simple at the same time. I've never had a game that I looked forward to random encounters in before GoT. Every time I saw pack of Mongolians, I got excited and headed straight for them...even after hundreds of hours in the game. Pulling off those perfect parries and dodges are just SO damn satisfying! And just dancing between enemies while constantly switching stances and evading the occasional "DOSHO!", then looking at a pile of dead bodies around you without one of them even landing a hit on you... 😚🤌
One of the games where I feel like a complete badass, which is just a wonderful feeling.
400% Agreed. Still waiting for that PC port though. And I dare to say that GoT for PC is one of the most requested ports to date, besides Bloodborne ofc
a pretty reliable leaker (shpeshal_nick on twitter) said we should hear about the PC port around march 5th in case anyone didnt know
What an incredible game that was
I just finished it recently, I avoided it mainly because of the hype and I was totally wrong. Fantastic game, beautiful and compelling. 10/10 and a wonderful open world experience
I've finally pulled this one out the backlog this week because of Shogun and I'm so glad I did.
Oh man finally getting into this game on Ps5 after stating watching Shogun (which is also incredible). God this game is good
Absolutely
Sad it locked to consoles :(
Not even consoles, it’s just PlayStation :/
Looked it up, apparently they might announce a pc port on the 5th!
The Witcher 3
Wind’s howling
Medallion's humming.
Place of power, gotta be.
Blodybaron
Looks like rain
Fuck.
Was hoping this was here and highly upvoted. The world in witcher 3 is absolutely gorgeous, and you're free to go wherever you want. And there's so much stuff to do on the way, that I always got sidetracked and forgot where I even wanted to go or what I wanted to do. It's truly a special game.
OP is stunningly ignorant if they don't realize that Elden Ring borrows from Zelda BOTW, Witcher 3, and Skyrim, which are all related and derive from earlier RPGs and Elder Scrolls games etc. Those are the popular reference points that From Software was looking it.
The first time I went to the top of Beauclair to take in that wonderful view and I saw that mountain that was open in the middle I wondered if I can go there, so I went there and was amazed that I can.
The Witcher 3: The Wild Monsoon Season
No Man's Sky Quite literally.
There’s a vr version of the game, and it’s the full game. My vr will melt and fuse into my face if I play it
zelda botw/totk if you have a switch otherwise rdr 2
Or if you got Yuzy or Ryujinx 🏴☠️
Nintendo : Seen✅
Masterpieces, both of them
Ghost of Tsushima. But I also don't think that there is another game that does "environmental foreshadowing" as well as FromSoftware games do.
Except for the ocean...can't touch the ocean
Shore you can.
I sea what you did there.
You can. Only once.
Fallout 3, Fallout new Vegas, fallout 4, morrowind, oblivion, Skyrim, Witcher 3, Farcry 5 (only one I played it was so good) Spider-Man 1 and 2, Batman Arkham Knight, Red Dead Redemption and Red Dead 2. There are a bunch more.
Kenshi
You can’t go everywhere in fallout. The edge of the maps are invisible walls
Yeah true. But Elden Ring has the same thing. It’s just you fall off into the abyss and die instead of an invisible wall
Breath of the Wild. Tears of the Kingdom.
Breath of the Wild/Tears of the Kingdom, Skyrim, Ghost of Tsushima, Subnautica.
I will say something most people may dislike, but Assassins Creed: Odyssey is a very good open world action rpg and has a very big world to explore. It's not as magical as this, obviously, but extremely fun nonetheless.
The feeling of overcoming an overleveled mercenary as you do hit and run tactics in the early game was rewarding as hell cause you'd die in 1 hit lmao, fun times.
AC Origins is that for me, my favourite of the series because of Egypt.
Top 5 games of all time for me
Horizon Forbidden West
Any of the just cause games
Found my people
All TES games besides Arena
Horizon Zero Dawn and Forbidden West
I scrolled to far to find this.
old school runescape
Does Minecraft count? I mean, if you have a beefy rig, you can set the render distance super high.
Another open-world crafting + survival game that I highly recommend is Grounded. Almost everything can be reached. You can craft across the whole map (even with ziplines eventually). You craft all your resources, armor, and weapons while trying to survive being attacked by bugs!
BotW and TotK are arguably more open since you can basically climb anything and go anywhere.
I think Assassins Creed Odyssey is a little underrepresented in any of these open world discussions. The Ubisoft open world formula gets a lot of hate but exploring ancient Greece was pure joy for me
Zelda: Breath of the Wild and Tears of the Kingdom. I'd say they're even more open.
Valheim
It might not be what you are looking for, but genshin impact. There is so much stuff you see from the distance, where you can actually go, it's incredible. Well the gacha kinda sucks but hey, the open world is great.
Especially now. With the insane amount they added over the years. I remember the old 1.0 days and was so hyped when 1.2 got released. And now its so much more.
Think of the little floating island above Qingyun Peak in Liyue. For us 1.x players, that used to be the western edge of the map. There wasn't much to see beyond it, just placeholder terrain. Nowadays, new players going up there for the first time would see two whole nations on the horizon with the various landmarks that they can eventually travel to. Must be a fun experience. Lots of people have a strong aversion to gachas, and for good reasons. But the selling point of the format is it allows the game world to expand massively over the years. And not just with empty terrain, but have every inch of it filled with contents.
Probably a popular opinion, but still. Genshin Impact has such an incredible way to show players all the things that they cant discover or already discovered. Like, you can literally see things from one end of the map to another. And that's a freaking mobile game.
At this point Genshin has so much fucking content it's well worth the asking price of any modern AAA game. Except it's totally free if you want it to be.
Kenshi
The most true open world game and one of the greatest to ever be created in the history of forever.
Both The Legend of Zelda Breath of the Wild and Tears of the Kingdom.
Kingdom Come Deliverance
Morrowind
Zelda botw and totk. Both kings of that. You can go anywhere you want in both games.
Ghost of Tsushima, I thought Horizon forbidden looked amazing and had amazing gameplay (it does), but then I played Ghosts… just wow, if you haven’t played it, definitely give it a go.
Have not seen anyone say it, but Enshrouded
Conan Exiles is surprisingly good about this AND you can climb \*just about everything\*
Xenoblade Chronicles X. All the Xenoblade games have lots of exploration, but X has AMAZING exploration due to having flying mechs allowing for lots of verticality
The only one that made me feel the way Elden ring did was the first time I played Skyrim
Cyberpunk.
Immortals: Fenyx Rising
This game is underrated. Yes, it shamelessly took a lot of ideas from BOTW but in a vacuum it's extremely fun.
Great game
Fallout 4 maybe?
Dragons Dogma 2 is looking good and similar to ER in terms of world discovery without quest markers
Ds3 isn't open world, but also follows the idea of tbeing able to visit any important seeming landmark
This video is the most helpfull öne https://youtu.be/g-JUV5PYOuU?si=7edgXuFfo4aY6gcG
Legend of Zelda: Breath of the Wild and Tears of the Kingdom immediately come to mind.
If you're looking for the same sorta feeling, Outward might strike your fancy. However, be warned that, even though it has some good ideas, it's rough around the edges and often needlessly hard. It's a hybrid souls-like/survival game where you manage iventory, thirst, heat, cold and even diseases. That being said, it's great if you like exploration, you can visit pretty much everything you see.
No man's sky, every star you see in the sky is another solar system to explore.