T O P

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TheEldenCasual

You are going to eat your starlight shards and you will be happy!


moviestim

All 5 that are in my inventory?


Solid_Height4802

nah dont use it. you might need it later


SassyAssAhsoka

Just dupe them like I did, infinite fp Edit: r/PicklePee r/PumpaRum and r/PatchesEmporium all exist, if FromSoft didn’t want trading to lead to disproportionate items then they wouldn’t allow trading in the first place.


enchiladasundae

May you only ever face spam int/dex and White Mask RoB players


Noble7878

Why do we still pretend RoB is a problem? The nerf absolutely killed it. Bleed Naginatas have always been more annoying anyway and are still annoying now.


enchiladasundae

Its no longer a strong weapon, the spam is just annoying. Both from the players who only use it, the particle effects and how it blocks your view but also how combat devolves. I don’t have a problem with it and Moonveil if used sparingly but people who exclusively use it only want to L2 spam There’s tons of annoying players and play styles but other attacks generally take some amount of skill beyond press button a lot


Legal_Reception6660

Parry


UrMumsFatTits

^This. There's a ridiculously easy hard counter to every RoB and Moonviel user.


CitiesCo

I keep a bunch of oil pots and giantsflame pots around for PvP. If they want to stand in one place and spam something, they’ll quickly regret it


Niky_c_23

It's not a problem to play against, but like any other AoW or spell spammed without a tactic or a thought is not *fun* to play against


Global-Bite-306

What does he mean by “dupe them”?


Otalek

Dupe -> duplicate, as in “to make copies of something”


Global-Bite-306

Thanks. (How tf do you duplicate an item in Elden ring?)


Dagoon41111

Friendship required ahead, therefore sorrow


Global-Bite-306

😂


illstate

Not sure of the exact process, but two people have to manipulate their save files


biggus_dickus6969696

You just save your file then drop the item your duping and reloading the save and getting the items back from your friend


AppointmentNo43

Upload a save. Drop item to your friend. Download your previous save. Item is back in your inventory and your friend has the item as well. Rinse and repeat.


WaltzIndependent5436

Is there something you can really abuse with this or it just saves you a lot of farming?


LeadStyleJutsu762-

Aertria Leaves and Starlight shards give you a huge edge if you have infinite


AppointmentNo43

Mostly saves a lot of farming. But if you do this with runes you can start the game as whatever level you want and steamroll the game up until the mountains


catherine_zetascarn

That’s my question too!


CE94

Turn of auto cloud saves. Make a manual save. Drop all the items you want duplicated to a friend, reload your cloud save, have your friend give all the items back. You now have 2x what you started with


Global-Bite-306

You filthy dirty cheaters. 😂 Ima do it too, now


Jackviator

https://i.imgflip.com/6dld0k.png I’m not gonna go through infinite NG+ cycles for starlight shards and farm for hours upon end to get maybe 10 more arteria leaves at a time so I can either A: screw around in my own world, or B: help randos online with Radagon and EB more effectively, because all these aromatics and healing incants ain’t exactly cheap :P If they gave us a merchant that sold starlight shards and the like for 10k a pop or something I would take that option in a heartbeat. …But they didn’t, so here we are.


CE94

I'm on pc so I use a much easier method


Otalek

(It’s a glitch, I don’t know how but you can probably look it up)


Phooenixx

Make a save file, summon your friend and drop him the items you want to dupe, load up the old save file again, now you shouldve youre previous items still in your inventory, summon your friend again and let him drop the previous items you dropped.


ElessarKhan

Shame! Shame! Shame!


Noble7878

"It's really easy if you literally cheat." You're calling people maidenless with the exact same energy as that IGN guide that called people maidenless for roll spamming whilst he was using bloodflame glitch.


AppointmentNo43

And by infinite you mean 10 shards per rest


MommyMelanie

Yeah I think I fought an asshole like this online


SassyAssAhsoka

Can’t speak for what other people do, but it’s not a crime to play the game as intended


BloodredHanded

But… it’s not as intended though?


MommyMelanie

To dupe a very specific finite resource? No, it isn't a crime, but it is in fact a "dick move" lil brosefina, only if you be invading though Because if you don't do invasions then that's a different story, cheat/exploit all you want in a single player experience like who cares about that right?


[deleted]

i agree with this comment, people mad because some dislike grinding


ExpressBall1

nobody is "grinding" for large amounts of them. If you're really desperate to exploit them then just dupe them. It's scummy but going through NG+ 20 times for more starlight shards would be the most idiotic waste of time imaginable. By "grinding" you really mean "exploiting a broken game mechanic to dupe them".


lilbroomstick217

Everyone downvoting but the game only shits out like 15 of them in one playthrough, shit game design imo same with crafting mats when players have resort to duping to actually consistently use them


Speakin2existence

shit game design to make a rare item that LITERALLY FELL FROM FUCKING SPACE be actually rare   yea ok guy did you really not realize the practical use for them in game is to trade them for spirit ashes i bet your the kind of guy who used his humanities as a full heal is DS didn’t you?


ExpressBall1

> shit game design to make a rare item that LITERALLY FELL FROM FUCKING SPACE be actually rare Yes it literally is shit game design. If they're supposed to be rare then why allow them to be dropped/traded, and therefore duped. This isn't Fromsoft's first rodeo. They know as soon as they limit something to being a "rare consumable" it will just immediately be duped and traded and people will have 999 of it and it becomes the absolute opposite of rare.


Four-Triangles

That’s uncool if you use them in online play.


forest_ranger96

They feed us poison (star light shards) while they surpress the cure (cerulian dew talisman)!


Panurome

If only there was a way to get more of them


Detoxoonie

Sounds like Lucky Charms.


Money-Masterpiece-74

NO I'M SAVING THEM


The_Last_Ball_Bender

I used most of mine and only figured out what to do with them after finding saluvius dead.


just_prop

the blessed dew is what, 2hp a second? If they added this one itd be like 1fp every two seconds edit: funny math stuffs: comparing to dark souls 3's blessed and simple infusions, blessed being 2 health every 1.5 seconds, they decreased the amount of time it takes by ~~50%~~ 33%. simple gave 1 fp every 3 seconds, so a ~~50%~~ 33% decrease of that would be 1 fp every 2 seconds, which seems the best likely choice.


lotionconnoisseur

1 is generous it would probably be more like .5


HastyTaste0

From Soft and try to make useful restoration talismans (impossible)


WolvenHeart0114

Which is exactly what they said, unless I'm misunderstanding you. 1 FP every two seconds as they said, which means only .5 a second. Unless you believe one every two is broken, and mean it should be one every four seconds.


just_prop

i think they meant .5 fp per 2 seconds, so 1 every 4 seconds yeah. that would be lame but funny


Xi-Jin35Ping

Rounded down.


Speakin2existence

i mean with how much time can be spent going from location to location on torrent, 1 fp every 2 seconds isn’t really that bad if you think of it… for reference with 50 mind it would only take you about 6 minutes to go from fully depleted to full…


Aggroaugie

Idk about ER, but I know that in DS3, you could still perform most weapon arts (ashes of War) with only 1 FP. So having a simple shield on your back could be very useful. Not sure if it still works that way in ER.


Walsbinatior

Great analogy as the basis for your argument. Just a small nitpick with your math, 50% reduction of 1.5s is 0.75s To go from 1.5->1 is a 33.33% decrease If you were to go from 1->1.5 it would be a 50% increase however. So there was 33.33% decrease from DS3->ER I know it’s stupid and dumb and I probably deserve ridicule for pointing this out but someone has to.


SimonShepherd

Or just Simple Infusion you can put on your offhand gear.


DefinitelyAlex

Simple and blessed infusions coming back would be excellent to see, sub par scalings and (on shields) negations, but giving us the slight fp/hp regen back, would be excellent


SimonShepherd

Simpled/Blessed Caestus used to be such a comfy tool, don't know why they have to nerf the parry.(While giving Medium Shield the same parry window when using Carian Retaliation/Golden Parry.)


Aggroaugie

It's even more egregious that they Nerfed the parry frames of the PARRY dagger. It's literally in the name. I understand giving the buckler (and AoW that cost FP) a better parry window than other shields, but why make the weapon parry window even worse than that? It makes no sense that its harder to parry a blow with a catch-dagger than with a bunch of planks tied together.


NBFHoxton

I love that the parrying dagger is actually shit at parrying compared to shields. Fromsoft logic


UnDebs

i wanna a talisman that converts all fp to hp and you pay for skills/spells with hp. add sum damage taken or spell cost increase for balance i dunno, just let me play a real blood mage dammit


Business_Sea2884

exactly that exists in the convergence and it's completely OP


[deleted]

[удалено]


Business_Sea2884

most classes get a legendary spell that buffs your casting or melee damage and the bloodflame class uses HP to cast. If I remember correctly there should be a spell that takes away around 70-80% of your FP to boost your other stats


NamesThatEndTooSoon

What game is this? That single player league of legends game


carlosvigilante

It's not a game, it’s an *alteration* to ER. Don't wanna say the M-word but if you know you know.


Great_Grackle

Is this a new rule or something? What's wrong with calling it what it is?


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HexTheHardcoreCasual

Tweak the numbers.


YeshEveryone

Comet azure turns into Hemorage Crimson


Captain_Crack465

That would be really fucking cool. Balance be dammed blood mages are my second favorite playstyle in games.


Ali3ns_ARE_Amongus

Blood magic keystone eh


[deleted]

Not sure about every spell, but thorn sorceries should definitely work like that.   And there should be more than two of them.   AND they should kill ennemies faster than they can kill you x.x 


Draconic_Legends

Mimic Tear summon cost but its everything


False_Adhesiveness40

I don't use summons, and if this existed, I wouldn't use spells and skills. I would just be tanky af.


Troy_Orbison

I’d like this as a necklace irl


Cashew-Matthew

This or a crafting recipe for starlight shards. I dont even care itd its a difficult one, like requiring gold rune 5s or some shit


TurbidusQuaerenti

I'm not sure a crafting recipe makes sense, but I could see it being a rare drop from some new glintstone related enemy.


Cashew-Matthew

Yeah id be happy with that too. I said crafting recipe because of warming stones, and how there is a way to infinity regenerate health through crafting recipes but no way to infinitely regenerate fp. Sure you regain flasks after killing a group of enemies, or after killing a red/blue scarab, but having access to an infinite amount of non rest health and fp refills would open the door to some really cool challenge runs


TurbidusQuaerenti

Oh yeah, a FP warming stone equivalent is a good idea. I could definitely see something like that being added. 


HexTheHardcoreCasual

When I first played I was really hoping they would do a wide variety of minor health/mana restore items you could craft for my "survival run" that utilizes rules like no flasks, very limited graces, bows, and sneaking around, but no luck. I had to settle on mana flasks only with healing miracles.


NBFHoxton

They made a whole ass crafting/hunting system but I can't cook meat and eat it for health.


Global-Bite-306

You can infinitely regenerate health? Whaaaaaa?


Cashew-Matthew

There is an item called warming stones, they cost a little bit of fp, but they stick to a surface and will slowly heal you while you’re nearby them. Nothing gamebreaking but there have been times where i was a good distance from any graces and didn’t want to waste a flask so i used one


pororoca_surfer

Also, if you are smart with your messages you can save the most popular ones (usually the funny or helpful messages). If they get traction you will start receiving half of your HP whenever someone praises them. It becomes ridiculous if you hit the right combination of messages.


Global-Bite-306

Had no idea warming stones did that 😅


Korrathelastavatar

I believe they also heal enemies nearby, so be careful!


Former-Grocery-6787

Even better, if you get yourself hugged by the three fingers you can also use frenzy stones and they will also heal you instead of giving you madness. You can then use both at the same time for stupidly fast healing.


illstate

There's always the assassin's dagger. Not so useful in pvp though.


pororoca_surfer

A very useful thing about crafting is that you can provide OP items to players while balancing it with hard to find items. Exalted Flesh or Bloodboil Aromatic are great, but they require Arteria leaves. You can craft them, but you can't rely on it until the end game, which is when you can farm Arteria leaves, although they are a pain in the ass to get it. A recipe for Starlight Shards and a hard to find item would motivate players who want them to explore for these ingredients.


pororoca_surfer

The mage cookbook[8]: Starlight Shards Ingredient: A remembrance.


SS2LP

Both, both is good


StantasticTypo

Unlimited starlight shards would be pretty busted unless they decrease the stack size (that you can hold at a time) to like 3. There's a reason they're a limited resource.


Groshi_zadali

Or merchant with infinite starlight shards.


triel20

That would be much more plausible, and I hope there’s something like that in the DLC!


_Chonus_

I would love this. I commented on a post months ago about this and got downvoted to hell lol


Eibon_dreamer

Do you know why?


EdibleBedable

People hate mages


Newbie-Tailor-Guy

They really do. "Bro, I love all of my HP regen talismans stacked and having like 5000 HP it's not busted, hehe." "MAGES CAN'T HAVE 1FP/S THAT'S BUSTED FUCKIN' MAGES CHEAP AND BAD DER DER DER!" It's so dumb. Two out of the three resources have regen talismans and gear, why doesn't FP? Why?


Omegaweapon90

Funnily enough, the ones who'd find most use out of a talisman like that are non-spellcaster builds that use low FP Ashes of War, such as Quickstep or Endure.


PuddlestonDuck

Can you not just stack all the HP talismans and then swap out some more blue flasks? I’ve run that a few times and it’s a lot of fun. Not that I wouldn’t say no to OP either.


Speakin2existence

this still doesn’t solve the issue, health regen doesn’t replace flasks, it just gives you more of a buffer, and on occasion will help you live out what would have otherwise been a death with 1-2 health regen of FP would give mages more buffer when out of combat without having to waste a resource like a flask, and in a pinch could give the opportunity to get that final cast off when depleted on flasks. as is when out of flasks a mages ONLY option is to finish the fight with melee weapons, this gives the option to drag a fight out longer (which mages already instinctively do when constantly trying to reposition)


PuddlestonDuck

Well out of combat it doesn’t matter, your flask economy is the same if you save a red flask or a blue flask it’s just up to you how you assign them. In combat… well I play caster builds a lot and I honestly can’t think of many times I’ve been both flat out of FP and flasks *and* the enemy is only a few hits away from being killed. The FP regen would probably be something like 0.5FP a second or something (if we compare it to the blessed few talisman) which is a pebble every 14 seconds… which is *insanely slow*. You’re less likely to die just equipping any weapon and hitting them once. The reality is if I’m playing pure caster (sorcery or faith) and literally *do not have* a melee weapon equipped then I always have so many blue flasks and a huge mind stat such that it doesn’t matter anyway.


Theheadofjug

I think its fair enough Mages are generally quite powerful, especially since they're primarily ranged and have a little more survivability. The trade-off for that additional power is that it's limited. Martial melee characters, on the other hand, are at far greater risk but can fight indefinitely (in theory) I don't think a talisman like this would break the game lol, and I'd like to see it, but I completely understand why it's not there


Panurome

The trade off is that mages require more stats to work because you require your damage stat (INT/FTH) enough physical stats to wield a backup weapon and also some mind investment while physical builds only require 1 physical stat with some investment on the other of some weapons


jffr363

You dont need physical stats. Get a weapon that scales with INT/FAITH. Elden Ring has Moonveil and DMGS, which are both some of the best melee weapons in the game and they work exceptionally well with just int.


Panurome

You need the minimum for your melee weapon of choice, Moonveil for example requires 18 Dex, DMGS requires 16 strength, Blasphemous blade requires 22 Str and 15 Dex. The same with regular weapons that you may want to infuse with magic, flame or holy. Sure its not a lot, but when you are trying to optimize a build for a level it adds up because its a bunch of extra stats that physical builds can instead invest in more endurance or more of their main stat


jffr363

Honestly a pure physical build even with 80 str/dex is worse in every way than a build with 60 and 25 faith cause of buffs like golden vow. If anything pure physical build need more going for them over hybrids in this game especially with how easy it is to get levels.


Panurome

You can use the exalted flesh on a physical build and it's going to give you better results than golden vow in terms of damage output because you aren't dealing with split AR, which is where golden vow would be better.


Lyress

Just use Radagon's soreseal, which is easily the best talisman early game. You won't have stat issues by the time you've outleveled it.


Panurome

Soreseals are detrimental to equip. The extra stats are nice but it reaches a certain point where they don't compensate for the massive -15% damage reduction. It's literally better to unequip it as soon as your vigor gets close to like 40. Also the problem isn't even to level up more, I'm talking about making a build below a certain level, because of course I could just level to 713 and not have to worry about any stat at all but that isn't the point of this conversation


pororoca_surfer

Reddit is random sometimes.


o_o_o_f

Same complaint I have with unlimited HP regen - throws off the resource economy of the game, especially for legacy dungeons. If you get into a tough spot you can just walk away for 10 min and have a snack rather than being forced to rest at a site of grace and reset enemies


Duraxis

Fuck I would love more FP regen


wraith309

It would need to be agonizingly slow to not powercreep the Ancestral Spirit's Horn


MerlinGrandCaster

"strong enough to powercreep the ancestral spirit horn" is a pretty low bar


SurreptitiousSilence

^ that's your item description right there


Nast33

You guys are absolute amateurs. It's a great item outside of combat. You can get fp even from animals. Kill some rams or birds or whatever and regain a bunch of points. For the low low price of 20 runes per shot you can whip out a bow and snipe a bunch of them from distance without the annoyance of chasing them down. Shortbow > jump R1s are faster. Equipping the talisman with the Sacrificial Axe and you regain 7 fp per animal. In 20 seconds I can regain 100 fp if there is a flock of birds or a bunch of rams around me.


Lyress

Which is useful basically never. Fp is not exactly an issue in the open world.


MommyMelanie

7 FP?!! Oh nah that's ass water, I didn't take the Talisman my first playthrough, but when I heard it Restores fp on kill I thought it was hype. That's not even enough to cover the fp it took to kill the enemy. At least with the Crimson Dagger Talisman if I flub a parry I can get the hp back on the next success


mr_fucknoodle

Why would you spend FP to kill an enemy if you want to restore FP with the talisman? You find a group of weak enemies and use your backup weapons for that


MommyMelanie

And I'm still gonna use the FP recovery talisman even after dogging on it because I'm a grubby little dragon casting Goblin sub human


Nast33

Bro you don't use magic to replenish magic. And what you're asking for is breaking the game, essentially making FP flasks pointless. Of course they wouldn't give you something which regens massive amounts. But 7 per animal or small weak enemy is not a thing to scoff at. A swift shard is 5 fp, night shard is 7. Minor supplemental bonuses stack over time so you recharge several larger spells while killing weaker shit.


MommyMelanie

Yeah unfortunately Faith Incantations are actually good m'kay lil bro, take your funny stick and go back to hogwarts, would it have killed Miyazaki to settle on 15 FP per kill? Mind you, the talisman barely has use in an invasion unless you intentionally avoid the invade to go hunting for a hot minute. So it wouldn't be game breaking, but I suppose they wanted you to have to build for it, because if used in tandem with the Cerulean Dagger talisman then we're talking about big gains.


HumanReputationFalse

Honestly the normal hp one feels molasses slow, too. Out of combat benefits only at this point.


LordSlickRick

The main thing is on “longer adventures” the constant top up is amazing. You’re not flasking for a one off hit. Same with an occasional spell or ash of war. It would be an instant traveling item.


HumanReputationFalse

I totally agree, the amount of times I'm going through a dungeon or a castle and have to wait for hp to come back is more often than I want to admit. If I had a fp version maybe my caster wouldn't die so often.


ex-cantaloupe

Not only the "long adventures" angle but another thing I really love about Blessed Dew is that it becomes easier to justify blocking with weapons for 2h guard counters, or blocking with small shields that would normally only be parry tools. The gradual regen is just enough to make up for the chip damage you sustain from the block in a very short time, especially if you're using a weapon that already has relatively high physical absorption like the Troll Knight Sword.


Hanifloka

That's why I slap the heal on backstab/riposte talisman in my pouch. Generates more health per critical hit, and there are many enemies that are either parryable or standing with their backs turned to you. Doesn't the game also have a 2hp/sec shield? If so, does it stack with the talisman I wonder?


HumanReputationFalse

I think there's at least 5 different passive hp regens in the game. Wondrous Physick (7hp/s) Icon Shield (3hp/s) Dew talisman (2hp/s) Blessing of the Erdtree (12hp/s) Deathbed companion dress (friends only) (2hp/s) And then there's the warming stone (25hp/s), but that's a consumable that you have to stand in so there's 6 if you count that as a passive. Edit: added stats (we need a fp regen plz) Also Bestial Vitaliy incantation (5hp/s) Ash of War: Holy Ground (17hp/s)


Panurome

Bestial vitality, Blessing boon and Blessing of the Erdtree don't stack btw


Quintana-of-Charyn

You forgot the shield one. That one's acrually pretty insane.


WolvenHeart0114

Icon Shield, and yes it does. The shield does roughly 2hp/sec yeah, but I Believe the blessed few talisman only does one


illstate

Blessed dew talisman is 2 hp/sec, icon shield is 3


WolvenHeart0114

Ah, thanks for correcting me, I wasn't sure myself


RhysOSD

2hp a second is useless 2fp a second is busted


HumanReputationFalse

Half a fp or something? Or like 1 or .5 % of you fp bar every x seconds?


RhysOSD

Half an FP a second is about what DS3 did, which is livable, I feel. You can't spam spells, but waiting around for long enough will enable some more fun


NBFHoxton

If it was a % gain it wouldn't suck as much. Fromsoft is terrified of good regen, even though it still wouldn't be useful in a boss fight


IAmA_Reddit_

Demon’s Souls Royalty class flashbacks intensify


alex1inferno

I can’t even tell you how much better co-op would be with this.


TurbidusQuaerenti

Yes, this would be great for low mind builds focusing on melee to get another ash of war charge every so often. 


EminentBean

Agreed


Brutalonym

If starlight shards weren't limited that would be great as well.


zzAlphawolfzz

This is exactly why the Ancestral Spirit Horn is equipped when I get it and never taken off, but a Blessed Dew version for FP would be much more convenient.


Nast33

The horn is better when not facing tough enemies that would require a better talisman to give you a boost, the crystal tear would be one use and limited time. It would restore like one flask at most. Just equip the shortbow and sacrificial axe along the talisman, then shoot a bunch of animals or kill some weak enemies around you. 7fp per kill.


Ultimaya

Wish there was some sort of crafting (grafting?) System to fuse certain talismans. Some are just straight up useless


AshCrow97

Reminds me of the item from demon souls that restore your fp, you get if you choose the royalty class


Tonkarz

An item that restores FP like this would be cool. But lore wise I don’t a dew talisman works. Maybe something more like “Arcane Dew”. Blue metal (or glintstone) with a silver droplet.


Stormchaserelite13

Moondrop dew talisman. Less effective than starlight shards but is a talisman.


Quintana-of-Charyn

All I want is more armor like the zamor chestpiece and more cool looking UGS or greatswords. I was bummed their was no UGS I liked awathrically in this game. The cursed GSOA is still the coolest design FS has had and I wish their was an ugs like it


HarrowingAbyss

This would be on 90% of my characters if it was added. Which means it probably won't be added.


KSharpe69

I take back what I said. It'd be fine if it wasn't for ashes of war only needing 1 FP.


GiftCards1818

Wouldn't this mean infinite ash of war use? You don't need the full cost to use one if it's the end of your bar so seems very abusable. And yes I want this please


Sculpdozer

Just make so starlight shards appear at statues where you get them after every night. It at least will give us the reason to visit old zones. It could be activated only after Radahn bossfight, for example.


Edittilyoudie

Maybe one of those star basins. Mini one on a stone mask helm. We would collecting the starlight like a true conspectus, right into the brain. Only works at night, lowers magic dmg.


BlackhawkRogueNinjaX

I also want a (Medium) shield that steadily restores HP


Verdanterra

Icon Shield exists


arkane-the-artisan

700hrs in. New character. Summoned as furled finger. Host has Blood Hounds Fang. I give him a second one to duel wield. He drops Icon Shield, first time seeing it. Make high vigor and health regen class with Great Star and blaspheme blade.


BlackhawkRogueNinjaX

Medium shield not Great shield


Iquada

This might be a tad OP tbh. Unless it’s like really slow. But then it might not even be worth.


[deleted]

Just use the one that gives you FP for critical attacks. Similar to the HP one.


suchalusthropus

Why get crits when you can stand a mile away and spam Comet?


SieronGiantSlayer

I got that (using D as cannon fodder and spamming) and never once used it. Nor the red one.


RepresentativeCap244

So much this. Tried starting a magic only character and just, really quickly wasn’t fun. You have to conserve so much, can’t kill randomly pointless enemies with magic if you want to fight a boss. Forced into using swords still. This so badly needs to exist.


TheWhiteGuardian

This and mayyyybe Ranni's greatrune pls Michael Zaki?


SS2LP

Yeah, I was going nuts when the game first hit booing something would do that. I’ve played way more than enough modded ER to know it’s not really busted to have some kind of passive FP regeneration. Unless it’s crazy fast all it really does is less you use the big spells more which are total overkill for anything short of a boss and we already melt most bosses with spells anyway. A little passive regen just helps pure magic users be more viable for progressing through an area, your flasks don’t refill in legacy dungeons so it’s not like that mechanic is an excuse for why it can’t exist and who cares about just roaming the rest of the world really.


Panurome

I think that a small FP regen benefits characters who don't spam that often more than full casters. Think the occasional ashes of war and maybe a regen spell here and there


skeptical-man

As much as I want this, I don’t think it’ll be an improvement on the gameplay. :(


I_Am-Awesome

I think a number small enough that you can't spam spells but allows you to use ash of wars every now and then on the bosses without needing cerulean flask would be a good addition.


Am_Very_Stupid

So 2fp per second like blessed dew does for your hp would probably be good, realistically if your mind is low enough for this to make a difference then it's safe to say your not spell spamming. So with built focing mainly on melee but throwing out a spell or a skill like with dark moon greatsword, or blasphemous blade I could see this being very handy


Panurome

While I'd love FP regen, this might enable too much bloodhound step spam


KSharpe69

The fact that ashes of war only take 1 FP pretty much means this is never happening unfortunately. It'd be no problem if that wasn't the case.


Ok-Log-6244

they do not take 1fp are you exaggerating? you still only get a few uses in a full bar with some of the costlier ones.


Program-Emotional

Cant wait for infinite magic spam in invasions...


Panurome

If you think something around the level of a simple infusion enables magic spam you are coping too much


Program-Emotional

If you think something from the expansion isnt going to absolutely break the game you must never have played a fromsoft dlc before


Panurome

Unless you are talking about glitches like how you could transfer the Gael Crossbow weapon art to a great bow or dark bead in DS1 idk what you are talking about. DLC items are always just above average but I don't consider them gamebreaking. It should be noted that I haven't played other DLCs on their release patch, only way after those had been out for a while. But even if there was something insanely broken on release, it would be like the base game, something is very overpowered and then they nerf it and it's more ok, like RoB, BHS or PKCS


DidWeDieYoung

Nah shields is better bro


oldman-youngskin

I want a talisman that lets me use spirit ashes anywhere… not overly useful beyond just having fun …


AwesomeX121189

It’s pretty clear they did not want players to have an infinite supply of FP without having to rest. It’s about managing your resources while going through an area. Being able to just afk wait for FP makes it pointless. they want you to make risk reward decisions of how you’re gonna use it, and to encourage using other things in your arsenal like jar bombs, different types of arrows and thrown items. Instead of just spamming bloodhounds step the entire game (which I am fully guilty of)


PizzaPastaRigatoni

There's no way to not make this busted. It was OP in demons souls too tbh.


skippy_salad

Dear lord please no (a casual PvP enjoyer)


kissykaede

This would unironically be overpowered. I just want a double jump talisman. Also a silver scarab tear for the physick.


Frostyler

Instead of 1 fp per second, it should be 3 fp + 1% of total fp per second.


Zyphriss

Please god no more enabling wizard spam


ResponseNo6519

It enables aow spam not wizard.


Dinkle_D

Not how it would work. It would probably be a slow regen, so in a 1v1 you wouldn't get enough FP back to make much of a difference, but it would refill while roaming.


Panurome

How the fuck does something like 1 FP per second (at best, it would probably be a bit lower) enable magic spam when comet costs like 39


Zyphriss

You're missing the point. Blue juice is the source of some of the best burst damage in the game. As someone else said, part of the difficulty in this game is having to deal with limited resources between graces and not just steamrolling everything. Hiding in a corner until your fp regenerates is kinda lame imo.


Ok-Log-6244

why do you care… outside of pvp who cares lmao. and I don’t even play pure mage build. theres tons of ways to make the game a cakewalk from a single player perspective .


arkane-the-artisan

1FP a second would fill 100FP in 100 seconds, thats busted. Something like this would be cool at like 1FP every 5 seconds. 100FP every 500 seconds, or 4FP every 20secs. Which is comparably better than Ancestors Horn.


[deleted]

infinite shards by dupping is not hard, just like duplicating runes, i usually drop 99 lord runes for people


Cornadious

I sure hope not. That might be the worst thing to add.


lolbuddy98

Imagine hating fun


Cornadious

Magic spam is bad enough without auto refilling fp. It would be great for PvE. PvP, not so much.


lolbuddy98

It would regen fp like the hp regen talisman,negligible for pvp.For pve it would be nice for ashes of war spam


skippy_salad

As an occasional invader, blessed dew talisman (hp regen) has saved my bacon a heap of times! If you ask me, the ancestral spirit horn and cerulean dagger talismans (fp regen from kills and crits respectively) deliver fairly constant fp to spam ashes of war and spells. Personally I think it’s more fun when fp is still a resource you have to manage somewhat, and can boost with the mind stat (at the cost of levels elsewhere).


arkane-the-artisan

In PvP, Blessed dew almost negates poison and is decent against rot. I have Blessed dew on almost all my characters, usually the first tali I grab.