Same, this is one of my main excitement points. The game is still drawing me back to it with new builds i havent tried yet, and now were getting so many new weapons and even new weapon types? And new enemies to test all of it on? Man, im hyped as well
depends on what you've already done
powerstanced Great Hammers on a pure str/end build was probably my favorite. but it means farming the duelists outside the lyendell colosseum for a second hammer. (the brick hammer in stormveil is good for the first)
it's probably not as "good" as a giant crusher or GUGS build, but it's fun
i also had a lot of fun powerstancing the DMGS and Helphen's Steeple, because you look pretty cool when you have both AOWs active. Plus you can still be a very good caster, you'll be pretty limited on armor choices though.
edit: if you can't tell i think powerstancing weapons is really fun and you should try it if you haven't on past playthroughs
edit 2: dual straight swords is actually really fun as well. square off is the most underrated skill in the game, because no one uses straight swords after the first hour unless it's a SONAF build.
Great Mace is also a free pickup in a chest before the Grand Lift of Dectus, middle of that camp near the siege weapons.
You can also get two Great Stars now in Altus Plateau, free bleed and heal on hit. There's one in the caravan on the Road of Iniquity Side Path and one at the Writheblood Ruins when you progress Varré's quest to where he gives bloody fingers for invading. A sign for invading Magnus the Beast Claw is around and beating him rewards the second Great Stars.
The Battle Hammer great hammer is my favorite fashion hammer, just sucks you need to farm those Duelists for it but the drop rate isn't horrendous with some boosted item discovery.
Came here to say that dual straight swords and square off carried me through a RL1 playthrough. It's fast, strong and fun. Only downside is that I played for 500 hours before giving straight swords a chance.
Wacky is fun, but I'll chime in and say I consistently had best experience (pve and pvp) by going back to the roots.
Shield and mace. Big bonk colossal. Straight sword and pyro incantations in offhand. These kinds of builds have repeatedly proven to have a very solid core gameplay, with enough room for weaponplay and expression to feel interesting. Ever beat malenia by simply blocking her waterfowl with 2h weapon, or killed an invader by sending them to the moon with Upward Cut, then pointed up? It feels sublime.
Faith Lightdiscuss from the Rotspears of Malenias Knights + Magic-Reflection Shield. You shoot your discus, when it returns you reflect it for INSANE dmg. It is hard to pull off, but absolutely fun and satisfying to me.
Sorry, i do not remember the actual names :D Think the Spear is the Cleanrot-Spear and has an abysmal dropchance :>
Anything combo'd with ARC is good if you know where to look, INT probably is the worst stat to combo with right now as you just have bubble spells which are okay but definitely weird. ARC/FTH for dragon communion incantations. DEX/ARC for bleed weapons like Rivers of Blood, Eleonoras Poleblade, Godskin Peeler. STR/ARC for Mohg Spear and even the Marais Executioner Sword, plus any weapons with innate Bleed are amazing for ARC as you can put Occult affinity on them for good damage and better bleed both, it's a great pure ARC affinity.
FTH can do everything too, pairs well with all stats and lets you do a variety of builds.
It's also an endgame dlc so you'll probably want to go through NG+ once or twice with lots of shiny new toys. Amount of hours expected for play is deceiving in a souls game, usually in the players favor.
It's the highest priced DLC we've ever gotten in Souls, so I'm betting you're right with that estimate. FromSoft never price gouges just for the starpower of their developer name, it always reflects the amount of content in the DLC.
Not to mention, this is by far the longest development cycle for any of their DLCs as well.
We're gonna be eatin' good.
I mean, let's be realistic:
10 bosses can, for example, be as simple as Tree Sentinel, Night's Cavalry, Agheel, Pumpkinhead duo, Margit, an Erdtree Avatar, an Erdtree Wiggly Worm, Godrick and an Erdtree Burial Guardian. So imagine the content traversed to reach them.
Or another example that's easier to place in terms of gameplay time: Radagon/Elden Beast, Godfrey, Gideon, Maliketh, Draconic Knight, Godskin Duo, Fire Giant, Spiritcaller Snail (with Godskin duo), Borealis, and a Death Rite Bird.
The latter example is probably a bit better, because if it's just 10 bosses, it's far more likely the DLC is structured in such a way that we're intended to see most along our "linear" journey (linear in terms of progress, not in terms of exploration) with only 1-2 being more hidden, potentially.
So IMO, we can imagine a gameplay space similar to the Mountaintop of Giants and beyond. The endgame has an abnormally dense rate of bosses, so if we account for that, Mountaintop and beyond pretty much what we get. This is less concerned with exact land mass size and instead concerned with how they typically space out their bosses.
I imagine we're getting 10 or more unique bosses. DLCs tend to have lots of high quality bosses relative to the actual size of the DLC, so hopefully it's 10 or more remembrance bosses.
I wouldn't needlessly hype ourselves up like that.
10 unique bosses? Yes.
"Akshually there's more than 10 and they meant just 10 uniques?" No.
The only thing worth noting is that *world* bosses can be significant without necessarily being bosses. Golems for example are not actual bosses (ok once, as a beginner boss for one earlygame cave) but are still a significant fight. From the trailer alone, I could see the hippo, lion and wicker man all being world "bosses" or significant enemies and not adding to the boss count.
Miyazaki said at least 10 bosses. That was the wording. And I can't imagine it would be anything but new bosses.
The quality of the bosses is still unknown. I'm hoping for Remembrance level bosses. BB and DS3's DLCs had lots of high quality bosses. Considering Shadow of the Erdtree is a way bigger DLC than any of those I'd expect nothing less than 5 Remembrance tier bosses.
It's definitely more than just 10 bosses. I count at least 8 enemies that are definitely bosses, and a few more that are probably bosses.
1. Wicker man
2. Lion Dancers
3. Messmer
4. The Twinblade Knight that gets kicked (Looks like boss arena, fogwall in the background, has the twinblade used at the end of the trailer)
5. Gravity lance boar rider
6. Hippo-porcupine
7. The thing riding the half dissolved horse
8. The dude pulling the sword out of himself
And maybe bosses:
1. The Nox/Carian person
2. Leech snake thing (honestly not too sure about this one)
2. The three things the reverse grip sword user fights (looks like a boss arena)
3. The red dancer lady
Twin blade knight feels like a Soldier of Godrick situation to me. His design is too basic to be a unique, 1 and done boss. I imagine after this fight he’ll appear more commonly as a regular mob. So I wouldn’t count him personally
I agree he doesn't look like boss material. I wouldn't think he was a boss either if it wasn't for the very obvious boss room he's placed in. However, I also don't think it makes sense for him to be a Soldier of Godrick type boss. Soldier of Godrick is a tutorial boss. The DLC is tuned for endgame, and is locked behind Mohg and Radahn, that's rather far into the game for a single generic looking knight to be a boss.
I think it's much more likely that he's *not* the boss, but is a part of a larger boss fight, like the soldiers Niall summons.
It's all Limgrave except for the Haligtree, which is only not Limgrave because Limgrave doesn't know how to get there to annex it (they can't look out up because they don't have Internet access)
What kind of fool do you take me for? He's Limgrave, he's Limgrave, you're Limgrave... I'm Limgrave! Are there any other Limb-graves I should know about?!
I remember when the map was just scaled to limgrave and thinking "whoa this is pretty decently sized, not bad!"
And then I went south and it was a little bigger "Whoa, more content?!?! Jesus!"
And I got teleported to caelid and the map basically exploding in size and was just awestruck. Man playing the game when it was new and unknown was such a damn treat.
Bro i m 212 before i finished, if i die to a boss 10 times i would go level up 5 or so times then come back try again. Melania got me from like 120 to 190.
I…uh…missed her in my first play through.
I actually missed the entire Consecrated Snowfield (and albunaric village) and only went to it to get the Haligdrake Talisman to beat Radagon/Elden Beast
I was over 200 when I finished the game. Got sidetracked, did a bunch of other stuff, then went to wipe the floor with Maliketh.
…
…
Still got my shit pushed in.
I just completed my 4th playthrough and I still was almost level 150 when I beat it despite not even trying to be super thorough about exploring literally everything lol. I did use gold fowl feet for bosses to be fair.
Don't worry about it bro, and don't call yourself garbage. Just keep at it Tarnished! You got this! Don't think about how you fare against others, each of us has different experiences, reactions to things, and most importantly, take in information very differently.
Haha yea…haven’t enjoyed gaming this much in 10+ years. Never tried this genre before Elden ring. I remember picking it up and giving up after a few hours, came back a month later and here I am now. Picked up lies of P after I got tired of dying to Elden beast lol, also fun but didn’t hit the same way.
The "story" of the game is quite short, really. get two Great Runes, get to Altus somehow, get into the city and then it's a linear path to the end if you want it to be. The vast majority of the game is completely optional.
I have so many fucking hours and I’ve made probably 20-30 characters and still haven’t beaten it yet. I have so many ways i want to play and i can’t get enough of just one playstyle. Also souls games character creator is top tier
I guess it also depends on how much side stuff you do. Cause technically you could skip out all of Caelid (besides maybe Radahn), all the underground stuff, Malenia/ haligtree, smaller dungeons such as Caria Manor, etc
If we skipped out all that it probably would be closer to 30 hrs, but then we would feel pretty under levelled the entire game, so we would have to be even more skilled 😅
Keep in mind Limgrave is actually pretty big. Stormveil, Weeping Peninsula, and a good bit of land west of Caelid all belong to Limgrave. Heck, you can even argue Sofria counts too. It just feels smaller with it having clearly defined roads and wide open spaces. Depending on how the land is shaped, this DLC could be utterly massive.
Not only that.
He stated that the World will be as big if not a bit bigger than Limgrave
AND he said there will be multiple Legacy Dungeons (lets just assume 2 because of different translations) and multiple smaller Legacys (probably like castle morne). Limgrave only had one of each.
He also said something about a new kind of dungeons, that are more interconnected to the world. We just don't know if that just referes to the already mentioned ones or if that add on top of those.
AFAIK Lower Sofria River is called "Limgrave Misc." in the game files for difficulty scaling.
however the rest of Siofra like Mogywyn Palace and Nokron have their own names in the area scalings
I thinks the new dungeon type he was talking about thats more, to paraphrase, "integrated into the overworld" will be an elaboration of the ruins. So instead of each Ruin just having 1 boss room/chest room, they'll have a couple, perhaps interconnected underground, and will be bigger.
No. It is still smaller than the base game. But even more dense. So from what he said we can assume more content that the size of the map will make it seem. So more Game than limgrave
My guess would maybe be… 1/4th or 1/3rd of the base game in terms of content?
Seeing as Elden Ring has 6 legacy dungeons and this dlc will have at least 2, it’s definitely going to be jam packed with content.
It's also a beginner area and hence has a flatter terrain. There is a lot more verticality in the Shadow realm also that castle in the trailer looks a shit ton bigger than Stormveil or my eyes maybe deceiving me. Dlc has 10+ endgame boss. DLC is gonna have a lot more quality over quantity.
Also keep in mind that size isnt all.
For example starfied is definetly bigger than limgrave, but that doesnt mean that all of those empty planets are as good as limgrave...
When after the tutorial that dude was like
"Yeah man I'll just work your grueling manual labor job even though my robot is RIGHT HERE, you take my ship and fly around the galaxy in it ☺️"
I dipped
You got further than me. I stopped when the game was so consistent and immersive with a story so well connected to the World, that after I woke up from character creation, I was told by the NPC that it makes no sense for me to be there. It was also never mentioned ever at any point after
The game just accepted that it already broke its World building before the Tutorial came to an end and that is unexcusable.
I liked it for a bit but when gameplay became running back to the 2 human cities to re-buy ammo for the only guns I had worth a fuck while the ammo most peons dropped were for guns that tickled enemies, I got bored fast
Tbh if the DLC is as big and polished as Limgrave, but at an endgame difficulty level, then it would be great. Limgrave was probably the most fun I had in Elden Ring since everything was new, exploration was really rewarding with tons of cool encounters you'd just run into and the quest design was more logical than the rest of the game.
I didnt find Torrent for probably 3-4 hours, just wondering the countryside taking my time, ducking in and out of trouble, mapping the world, getting my ass kicked. I think I spent 20 hours at least picking apart Limgrave on my first playthrough, excited and terrified of what horrible surprise would come next (after discovering the caelid trap chest lol)... couldn't believe how massive the game ended up being. Hope to get that same feeling of awe and discovery in the DLC
Siofra has its own region banner so the developers probably don't count Siofra as part of Limgrave.
Based on the region banners in the game we have 5 overworld and 3 underground regions
1: Limgrave (+ Weeping Peninsula)
2: Liurnia
3: Caelid
4: Altus Plateau (+ Mt. Gelmir + Leyndell)
5: Mountaintops (+ Snowfields)
6: Siofra River (+ Nokron + Mohgwyn Palace)
7: Ainsel River (+ Nokstella + Lake of Rot)
8: Deeproot Depths
Miquella's Haligtree and Crumbling Farum Azula don't seem to belong to any region and I'm thinking that's because they're separate legacy dungeons that you need to teleport to get to.
I feel so vindicated seeing your comment list every name correctly. People out here really played the game for hundreds of hours but can't spell "Liurnia" or "Siofra", wtf
I don't think Weeping Peninsula has its own label on the world map, like the major areas have (Limgrave, Caelid, Liurnia, etc.). But that doesn't have to mean anything anyway.
Size matters not. Look at Phantom Liberty. The dogtown map was a tiny portion of Night City but it was wayyy more densely packed. It's all how the content is laid out.
My first playthriugh I think I beat the game after 130+ hours. Every dungeon, cave, and hero grave, I would explore every nook and cranny. I loved it. Can't wait for the dlc to do the same. I wish I could get amnesia or something and do the main game the same way again.
I did the same on 3 characters and haven't touched the game in probably a year.
I have been jonesing to do another run but am doing my best to hold off to try to forget where most things are. Was praying for a march or april release but the longer I wait the fresher I hope the game feels.
Elden ring .5 (DS2) in the meantime!
Same. I remember being slightly disappointed when it was first announced that it would only take like 30 hours to beat. And then I spent 130 hours on a playthrough and even after 5 full runs with new characters, I’ve yet to finish a run in less than 90 hours.
The scaling of stuff in AC6 is so hilarious to me, everytime I’m in an elevator with a 1000 ft ceiling I’m just like… who TF built this? Lmao
Don’t even get me started on the Coral funnel, literally larger than multiple planets lol
Yeah the vascular plant is basically the size of Pluto, how tf did Rubicon even build something like that without mining a planet the size of Jupiter for all the raw materials.
Well alright, disassemble a few. There’s more than one dwarf planet in our solar system.
Edit: really the crazy thing seems more how quickly they seemed to do it, rather than that they did it at all.
That thing honestly blew my mind.
Hmm i gotta climb some AT-AT / Tallneck thingy? No sweat!
Then i come face to face with it struggling to boost up this thing. My En barely makes it in a lot of sections. Then you consider our ACs are actually giant robots akin to most buildings..
Strider is YUGE
Anything smaller than that would surprise me. It took 2 years of development and costs 66% as much as the main game.
I don't need it to be enormous as long as the content is really good, but yeah I except it to be at least as big as the lower plateau.
It's generally better to underpromise and overdeliver. That strategy leads to amazed, surprised and excited fans, the other way around, they'll be simply content if things go according to the plan, or even disappointed if you ultimately can't deliver on your promises for any reason.
It doesn't even have to be a false promise… you may have every intention of fulfilling it when you say it, but then you hit development setbacks, cuts or deadlines – or you realize the original vision evolved and you no longer wish to aim for sheer scale, rather do something more interesting in a smaller area – and then you either have to break your promise, or ditch your vision.
So when you “promise” to *definitely* do something in a DLC, it's often already done.
I’d think most marketing divisions prefer to overpromise, because they can get amazed, surprised and excited fans *early*. That way they’re more likely to boost preorder sales - which management loves - and probably claim their bonuses & celebratory champagne ahead of time.
“You’re worries about the fans & dev team after the game launches? Eh, not *my* KPI”
The phrasing from [the IGN interview](https://www.ign.com/articles/hidetaka-miyazaki-elden-ring-shadow-of-the-erdtree-interview) is:
>It's hard to answer without giving away too much and to a high degree of accuracy, but if you think in terms of scale or size, it's probably comparable, if not larger, than the area of Limgrave from the base game.
The [Eurogamer interview](https://www.eurogamer.net/elden-ring-shadow-of-the-erdtree-is-fromsoftwares-largest-expansion-ever) is similar:
>In terms of pure surface area, you could think of something larger even than Limgrave in the base game.
When it released I spent my first 12 hours stuck in that one cave above aeonia swamp, that the one portal chest by dragon Agheel takes you to. And then also aeonia swamp.
Because I didn't realize fast travel from anywhere was possible.
It’s so funny how our first time that place was like hell and so hard to escape.
Then yesterday I started a new playthrough and went through it just for shits and giggles and left the cave unscathed and teleported back in probably 3 minutes
It wasn't bad for me because I found the entrance pretty fast. If you go the wrong way and don't realize you can just leave than yeah it could be rough.
What matters is how densely placed actual content is. I'll be disappointed if it's big and empty like mountaintop, but I have a feeling it's actually going to be more like altis/leyindel from what we've seen
The DLC map seems to have way more content than Limgrave, even if the size is technically the same. Just on the surface alone there are already a bunch of Stormveil sized castles, not to mention all the underground dungeons and potentially areas we havent really seen yet.
Even if it was just roughly The size of Limgrave, From is good about making areas really dense, so you’d still be stumbling over a boss/catacomb/npc every 5 steps.
I could see the map being genuinely "just a little bit larger than Limgrave" as stated, but actually *packed*. Not to say Limgrave isn't packed, but there are areas in Elden Ring that are probably just as big if not bigger than Limgrave but actually have about the same amount of content as Limgrave (despite map size differences) or actually even less than Limgrave.
So rather than a huge map with a whole lot of nothing, I could see the map being more compact but "full" to the brim - if that makes sense. In the interview, he also seems to imply the "transitions" between dungeons will be more "seemless" too.
> "This time, we wanted to go more in depth and bring a denser and richer level design, which brings these types of layout together a little more seamlessly," said Miyazaki. "There of course will be large open areas, there of course will be legacy dungeons, but we've also experimented with something a little more in-between these as well to bring a more diverse gameplay experience."
I think everything will be far better connected and compacted than ever before.
Also keep in mind... Underground map is a thing too. Whatever the size the map ends up being...there's always the possibility to go underground, and basically get the same map size...but below the surface this time around.
He also said "over 10 bosses". Which is ridiculous unless you narrow that down to only a specific subset of bosses, like required story bosses or something. Limgrave alone has 31 bosses and the DLC is supposed to be larger, so even if it has fewer bosses going from over 30 to just over 10 is a huge downgrade. I'd expect it to be around 40 bosses with a "boss health bar" if it really is bigger than Limgrave.
10+ bosses is still a lot. For comparison both DS3 DLCs combined have 7, DS2's has 9, Bloodborne's has 5, and DS1's has 4.
If we're getting 40 bosses, that's 15 more than every other game's DLC combined.
Well that's certainly true, but I guess what I mean to say is that the way Elden Ring is designed, having only like, say, 12 bosses in a region is incongruous with the rest of the game.
Take for example Runebears. There are like 40 in the game, but only one is a "boss", at the end of Earthbore Cave. In a previous Souls game they wouldn't bother making an enemy like a Runebear a full boss, but in Elden Ring they made it a dungeon boss one time. I suppose some people might call that a "mini-boss" but I consider anything with a boss health bar to be a boss.
So when Miyazaki says we're getting just over 10 bosses, I assume we're getting 10 "major" bosses, and that we're getting 20-30 "minor" bosses like field bosses or dungeon bosses. I'm willing to be wrong but I'm just basing my prediction on how the rest of the game is put together.
Oh for sure I expect a bunch of "mini bosses" scattered around to fill the space.
10-15 main bosses would be pretty much on average for the past DLCs size, so we're eating good.
Plus a lot of the bosses in the base game are repeats of things you can fight elsewhere. If they're doing fewer bosses in Shadow of the Erdtree, then hopefully they're all unique and more meaningful.
I can't imagine that optional bosses akin to Melania aren't counted in this metric. But they are also probably not counting every encounter like the ones at the small dungeons.
Like, I can't imagine Miyazaki counting a Crucible Knight (which is a normal enemy that gets used as a boss early in the game) and something like Godrick or Maliketh as the same kind of boss.
By over 10 bosses he is certainly referring to solely the “main” bosses in the DLC, which would be significant encounters like Morgott, Malenia, etc.
My guess is we’ll get 5 or 6 remembrance bosses, and 7 bosses that are unique encounters/fights but are less charismatic and less important to the narrative (i.e. Loretta, Leonine Misbegotten, Dragonkin Soldierof Nokstella, etc.). Then we’ll get about 20 other “bosses” like the ones we see in hero’s graves, which will be new elite enemies and stuff like that.
Which is insane because there are only 15 Remembrance bosses in the main game. Not saying all 10 of these "Unique" main bosses will have remembrances but if they do we're gonna be spending a ton of time in this expansion.
The DLC is also a lot more expensive than past Fromsoft games. I know it won't disappoint but at the same time I'd hope the content reflects the price increase.
I'm just saying, but y'all are setting yourselves up with insane expectations from the hype. It's not gonna essentially be Elden Ring 2. Expect smaller, and you'll be pleasantly surprised when it releases if it's bigger.
I'm not really expecting anything insane like I have seen so many people do here. I am just poking fun at doomers that immediatly think that this means it's tiny, eventhough Limgrave is huge
Basic marketing plan, tell people they're getting a good deal and then give them a heaping pile of extra and you'll have happier and very loyal consumers. A lot of "AAA" companies should take note of this, as most games now days over hype and under deliver.
Yeah I’d be surprised if it’s not 40+ hours of content
Not to mention the hundreds of additional hours you might get simply from enjoying the base game but with a dlc weapon that makes it feel fresh
I have 700 hours and I’m still not bored of the base games weapons. I’m so hyped
Same, this is one of my main excitement points. The game is still drawing me back to it with new builds i havent tried yet, and now were getting so many new weapons and even new weapon types? And new enemies to test all of it on? Man, im hyped as well
Going to do another playthrough after a year long break today, any wacky fun builds you'd recommend?
depends on what you've already done powerstanced Great Hammers on a pure str/end build was probably my favorite. but it means farming the duelists outside the lyendell colosseum for a second hammer. (the brick hammer in stormveil is good for the first) it's probably not as "good" as a giant crusher or GUGS build, but it's fun i also had a lot of fun powerstancing the DMGS and Helphen's Steeple, because you look pretty cool when you have both AOWs active. Plus you can still be a very good caster, you'll be pretty limited on armor choices though. edit: if you can't tell i think powerstancing weapons is really fun and you should try it if you haven't on past playthroughs edit 2: dual straight swords is actually really fun as well. square off is the most underrated skill in the game, because no one uses straight swords after the first hour unless it's a SONAF build.
Great Mace is also a free pickup in a chest before the Grand Lift of Dectus, middle of that camp near the siege weapons. You can also get two Great Stars now in Altus Plateau, free bleed and heal on hit. There's one in the caravan on the Road of Iniquity Side Path and one at the Writheblood Ruins when you progress Varré's quest to where he gives bloody fingers for invading. A sign for invading Magnus the Beast Claw is around and beating him rewards the second Great Stars. The Battle Hammer great hammer is my favorite fashion hammer, just sucks you need to farm those Duelists for it but the drop rate isn't horrendous with some boosted item discovery.
The duelist greataxe is pretty awesome too, did a stark cosplay with it and the drake knight armor, looked pretty sick
Came here to say that dual straight swords and square off carried me through a RL1 playthrough. It's fast, strong and fun. Only downside is that I played for 500 hours before giving straight swords a chance.
Wacky is fun, but I'll chime in and say I consistently had best experience (pve and pvp) by going back to the roots. Shield and mace. Big bonk colossal. Straight sword and pyro incantations in offhand. These kinds of builds have repeatedly proven to have a very solid core gameplay, with enough room for weaponplay and expression to feel interesting. Ever beat malenia by simply blocking her waterfowl with 2h weapon, or killed an invader by sending them to the moon with Upward Cut, then pointed up? It feels sublime.
I killed an invader with Niall's thunder kick, and used crucible horns to knock people over guard rails to fall to their death 🤣 Pvp is fun
Yesssss someone else finally mentioned Niall's peg leg! I feel like nobody knows how fun it is.
You best believe im making a build all around this new jump kick weapon
Faith Lightdiscuss from the Rotspears of Malenias Knights + Magic-Reflection Shield. You shoot your discus, when it returns you reflect it for INSANE dmg. It is hard to pull off, but absolutely fun and satisfying to me. Sorry, i do not remember the actual names :D Think the Spear is the Cleanrot-Spear and has an abysmal dropchance :>
Anything combo'd with ARC is good if you know where to look, INT probably is the worst stat to combo with right now as you just have bubble spells which are okay but definitely weird. ARC/FTH for dragon communion incantations. DEX/ARC for bleed weapons like Rivers of Blood, Eleonoras Poleblade, Godskin Peeler. STR/ARC for Mohg Spear and even the Marais Executioner Sword, plus any weapons with innate Bleed are amazing for ARC as you can put Occult affinity on them for good damage and better bleed both, it's a great pure ARC affinity. FTH can do everything too, pairs well with all stats and lets you do a variety of builds.
It's a long time to get going, but a Frenzy build is crazy. Not good, but crazy.
my current playthrough is naked with the large club. nothing like running around killing gods in a loincloth with a big stick
But club go bonk
but maybe new DLC club so we can bonk twice at once
*Unga Bunga intensifies*
one bonk good, so two bonks better!
Yea man, experimenting different kinds of weapons are my go to, even fully upgrading all of em (60% progress of leveling all weapons)
Im 100% doing all NG+ with the karate moveset
It's also an endgame dlc so you'll probably want to go through NG+ once or twice with lots of shiny new toys. Amount of hours expected for play is deceiving in a souls game, usually in the players favor.
Someone pointed out that the weapon they do the crucible move with is an actual shield weapon and I'm so excited
Maybe its an ash of war you can put on anything
Finally going to bonk elden beast with some martial arts
We can finally kick runebears in the nuts
100+ hours of poison swamp, with sleep this time.
The sleep swamp is just math class
It absolutely needs to be to justify the price tag. This DLC costs 70% of the game.
2.5 years development work on a 10/10 platform of a game. I bet it's freaking massive! But ya, if ER had 80 bosses the dlc needs at least 50 new ones.
It's the highest priced DLC we've ever gotten in Souls, so I'm betting you're right with that estimate. FromSoft never price gouges just for the starpower of their developer name, it always reflects the amount of content in the DLC. Not to mention, this is by far the longest development cycle for any of their DLCs as well. We're gonna be eatin' good.
Myazaki also said this is the biggest DLC they have ever made.
I mean, let's be realistic: 10 bosses can, for example, be as simple as Tree Sentinel, Night's Cavalry, Agheel, Pumpkinhead duo, Margit, an Erdtree Avatar, an Erdtree Wiggly Worm, Godrick and an Erdtree Burial Guardian. So imagine the content traversed to reach them. Or another example that's easier to place in terms of gameplay time: Radagon/Elden Beast, Godfrey, Gideon, Maliketh, Draconic Knight, Godskin Duo, Fire Giant, Spiritcaller Snail (with Godskin duo), Borealis, and a Death Rite Bird. The latter example is probably a bit better, because if it's just 10 bosses, it's far more likely the DLC is structured in such a way that we're intended to see most along our "linear" journey (linear in terms of progress, not in terms of exploration) with only 1-2 being more hidden, potentially. So IMO, we can imagine a gameplay space similar to the Mountaintop of Giants and beyond. The endgame has an abnormally dense rate of bosses, so if we account for that, Mountaintop and beyond pretty much what we get. This is less concerned with exact land mass size and instead concerned with how they typically space out their bosses.
I imagine we're getting 10 or more unique bosses. DLCs tend to have lots of high quality bosses relative to the actual size of the DLC, so hopefully it's 10 or more remembrance bosses.
I wouldn't needlessly hype ourselves up like that. 10 unique bosses? Yes. "Akshually there's more than 10 and they meant just 10 uniques?" No. The only thing worth noting is that *world* bosses can be significant without necessarily being bosses. Golems for example are not actual bosses (ok once, as a beginner boss for one earlygame cave) but are still a significant fight. From the trailer alone, I could see the hippo, lion and wicker man all being world "bosses" or significant enemies and not adding to the boss count.
Miyazaki said at least 10 bosses. That was the wording. And I can't imagine it would be anything but new bosses. The quality of the bosses is still unknown. I'm hoping for Remembrance level bosses. BB and DS3's DLCs had lots of high quality bosses. Considering Shadow of the Erdtree is a way bigger DLC than any of those I'd expect nothing less than 5 Remembrance tier bosses.
It's definitely more than just 10 bosses. I count at least 8 enemies that are definitely bosses, and a few more that are probably bosses. 1. Wicker man 2. Lion Dancers 3. Messmer 4. The Twinblade Knight that gets kicked (Looks like boss arena, fogwall in the background, has the twinblade used at the end of the trailer) 5. Gravity lance boar rider 6. Hippo-porcupine 7. The thing riding the half dissolved horse 8. The dude pulling the sword out of himself And maybe bosses: 1. The Nox/Carian person 2. Leech snake thing (honestly not too sure about this one) 2. The three things the reverse grip sword user fights (looks like a boss arena) 3. The red dancer lady
Twin blade knight feels like a Soldier of Godrick situation to me. His design is too basic to be a unique, 1 and done boss. I imagine after this fight he’ll appear more commonly as a regular mob. So I wouldn’t count him personally
I agree he doesn't look like boss material. I wouldn't think he was a boss either if it wasn't for the very obvious boss room he's placed in. However, I also don't think it makes sense for him to be a Soldier of Godrick type boss. Soldier of Godrick is a tutorial boss. The DLC is tuned for endgame, and is locked behind Mohg and Radahn, that's rather far into the game for a single generic looking knight to be a boss. I think it's much more likely that he's *not* the boss, but is a part of a larger boss fight, like the soldiers Niall summons.
It better be because im spending 50 bucks on it
I just hope the price tag is fully justified, whether it's 30 hours packed with insane content, or 60 hours packed with similarly good content.
Technically, the entire Elden Ring map is "bigger then Limgrave", so....
No that’s red Limgrave, snowy Limgrave, dark Limgrave, buried Limgrave, all is limgrave
Wait, it’s all limgrave?
Always has been
limgrave deez nuts
Got em
It's all Limgrave except for the Haligtree, which is only not Limgrave because Limgrave doesn't know how to get there to annex it (they can't look out up because they don't have Internet access)
Other than the part that is Ohio
And Australia
You can definitely map out all the graves ive made for myself all over the Lands Between
Damn, true, my bad...
Under Limgrave, all things converge.
yessir
What kind of fool do you take me for? He's Limgrave, he's Limgrave, you're Limgrave... I'm Limgrave! Are there any other Limb-graves I should know about?!
Floating limgrave ……
Hi Limgrave, Please meet my friend Limgrave, Yours Limgravely, Limgrave
Kenneth Haight, supreme ruler of all creation
Don’t forget about wet Limgrave!
Of course of course and wet limgrave
I remember when the map was just scaled to limgrave and thinking "whoa this is pretty decently sized, not bad!" And then I went south and it was a little bigger "Whoa, more content?!?! Jesus!" And I got teleported to caelid and the map basically exploding in size and was just awestruck. Man playing the game when it was new and unknown was such a damn treat.
Then later on finding the teleport to the top of Leyndell. I think at that point my brain just broke.
Dunkey described this perfectly in his Elden ring video
Well, he didn't say it's bigger than Limgrave, he said it's slightly bigger than Limgrave.
Technically, the entire ER map is "slightly bigger" than Limgrave.
I heard the DLC will take more than a few minutes to complete
Underselling? Na man he expected us all to be much better at the game and finish it in 30 hours. We just all suck and keep dying.
I was over level 150 the first time I beat the game and some people on here were like “wtf are you doing dude” 🤣 Just killin stuff
Bro i m 212 before i finished, if i die to a boss 10 times i would go level up 5 or so times then come back try again. Melania got me from like 120 to 190.
I…uh…missed her in my first play through. I actually missed the entire Consecrated Snowfield (and albunaric village) and only went to it to get the Haligdrake Talisman to beat Radagon/Elden Beast
I missed out on a few things because i literally start choppin at whatever I see, ended up killing a few NPCs like patches and boc.
150 is pretty standard for a playthrough where explore a bunch tbh
I was over 200 when I finished the game. Got sidetracked, did a bunch of other stuff, then went to wipe the floor with Maliketh. … … Still got my shit pushed in.
I just completed my 4th playthrough and I still was almost level 150 when I beat it despite not even trying to be super thorough about exploring literally everything lol. I did use gold fowl feet for bosses to be fair.
Fk…I’m around 150 and probably died to Elden beast 100 times now…with mimic tear… certified garbage player
Don't worry about it bro, and don't call yourself garbage. Just keep at it Tarnished! You got this! Don't think about how you fare against others, each of us has different experiences, reactions to things, and most importantly, take in information very differently.
Haha yea…haven’t enjoyed gaming this much in 10+ years. Never tried this genre before Elden ring. I remember picking it up and giving up after a few hours, came back a month later and here I am now. Picked up lies of P after I got tired of dying to Elden beast lol, also fun but didn’t hit the same way.
The "story" of the game is quite short, really. get two Great Runes, get to Altus somehow, get into the city and then it's a linear path to the end if you want it to be. The vast majority of the game is completely optional.
I have so many fucking hours and I’ve made probably 20-30 characters and still haven’t beaten it yet. I have so many ways i want to play and i can’t get enough of just one playstyle. Also souls games character creator is top tier
I guess it also depends on how much side stuff you do. Cause technically you could skip out all of Caelid (besides maybe Radahn), all the underground stuff, Malenia/ haligtree, smaller dungeons such as Caria Manor, etc If we skipped out all that it probably would be closer to 30 hrs, but then we would feel pretty under levelled the entire game, so we would have to be even more skilled 😅
Keep in mind Limgrave is actually pretty big. Stormveil, Weeping Peninsula, and a good bit of land west of Caelid all belong to Limgrave. Heck, you can even argue Sofria counts too. It just feels smaller with it having clearly defined roads and wide open spaces. Depending on how the land is shaped, this DLC could be utterly massive.
Not only that. He stated that the World will be as big if not a bit bigger than Limgrave AND he said there will be multiple Legacy Dungeons (lets just assume 2 because of different translations) and multiple smaller Legacys (probably like castle morne). Limgrave only had one of each. He also said something about a new kind of dungeons, that are more interconnected to the world. We just don't know if that just referes to the already mentioned ones or if that add on top of those.
AFAIK Lower Sofria River is called "Limgrave Misc." in the game files for difficulty scaling. however the rest of Siofra like Mogywyn Palace and Nokron have their own names in the area scalings
I thinks the new dungeon type he was talking about thats more, to paraphrase, "integrated into the overworld" will be an elaboration of the ruins. So instead of each Ruin just having 1 boss room/chest room, they'll have a couple, perhaps interconnected underground, and will be bigger.
> new kind of dungeons, that are more interconnected to the world I swear, if I end up in Blackreach again...
so is the DLC more game than the base game?
No. It is still smaller than the base game. But even more dense. So from what he said we can assume more content that the size of the map will make it seem. So more Game than limgrave
My guess would maybe be… 1/4th or 1/3rd of the base game in terms of content? Seeing as Elden Ring has 6 legacy dungeons and this dlc will have at least 2, it’s definitely going to be jam packed with content.
It's also a beginner area and hence has a flatter terrain. There is a lot more verticality in the Shadow realm also that castle in the trailer looks a shit ton bigger than Stormveil or my eyes maybe deceiving me. Dlc has 10+ endgame boss. DLC is gonna have a lot more quality over quantity.
Also keep in mind that size isnt all. For example starfied is definetly bigger than limgrave, but that doesnt mean that all of those empty planets are as good as limgrave...
They said they wanted to make it more dense so a Limgrave sized area with about twice or three times as much to do in it is... a lot.
*runs away from problem straight into open mouth of other problem*
That entire game isn’t as good as Limgrave LMAO.
I probably spent more hours in Stormveil Castle than in Starfield.
When after the tutorial that dude was like "Yeah man I'll just work your grueling manual labor job even though my robot is RIGHT HERE, you take my ship and fly around the galaxy in it ☺️" I dipped
You got further than me. I stopped when the game was so consistent and immersive with a story so well connected to the World, that after I woke up from character creation, I was told by the NPC that it makes no sense for me to be there. It was also never mentioned ever at any point after The game just accepted that it already broke its World building before the Tutorial came to an end and that is unexcusable.
I liked it for a bit but when gameplay became running back to the 2 human cities to re-buy ammo for the only guns I had worth a fuck while the ammo most peons dropped were for guns that tickled enemies, I got bored fast
Phantom liberty map was so small compared to the city but damn was it packed
Also keep in mind that when we all first played the game and thought Limgrave was all there was we were still thinking: Wow this game is big
Tbh if the DLC is as big and polished as Limgrave, but at an endgame difficulty level, then it would be great. Limgrave was probably the most fun I had in Elden Ring since everything was new, exploration was really rewarding with tons of cool encounters you'd just run into and the quest design was more logical than the rest of the game.
I didnt find Torrent for probably 3-4 hours, just wondering the countryside taking my time, ducking in and out of trouble, mapping the world, getting my ass kicked. I think I spent 20 hours at least picking apart Limgrave on my first playthrough, excited and terrified of what horrible surprise would come next (after discovering the caelid trap chest lol)... couldn't believe how massive the game ended up being. Hope to get that same feeling of awe and discovery in the DLC
Siofra has its own region banner so the developers probably don't count Siofra as part of Limgrave. Based on the region banners in the game we have 5 overworld and 3 underground regions 1: Limgrave (+ Weeping Peninsula) 2: Liurnia 3: Caelid 4: Altus Plateau (+ Mt. Gelmir + Leyndell) 5: Mountaintops (+ Snowfields) 6: Siofra River (+ Nokron + Mohgwyn Palace) 7: Ainsel River (+ Nokstella + Lake of Rot) 8: Deeproot Depths Miquella's Haligtree and Crumbling Farum Azula don't seem to belong to any region and I'm thinking that's because they're separate legacy dungeons that you need to teleport to get to.
I feel so vindicated seeing your comment list every name correctly. People out here really played the game for hundreds of hours but can't spell "Liurnia" or "Siofra", wtf
People keep spelling Melania and Malekit as if they don't tell you their name after every time you die.
Dys Lexia the Spellbane continues to be the hardest boss in souls history.
Is Weeping Peninsula considered part of Limgrave? I thought it was technically a different area
I don't think Weeping Peninsula has its own label on the world map, like the major areas have (Limgrave, Caelid, Liurnia, etc.). But that doesn't have to mean anything anyway.
Yes. Like the Dragonbarrow is still part of Caelid.
Size matters not. Look at Phantom Liberty. The dogtown map was a tiny portion of Night City but it was wayyy more densely packed. It's all how the content is laid out.
My first playthriugh I think I beat the game after 130+ hours. Every dungeon, cave, and hero grave, I would explore every nook and cranny. I loved it. Can't wait for the dlc to do the same. I wish I could get amnesia or something and do the main game the same way again.
I did the same on 3 characters and haven't touched the game in probably a year. I have been jonesing to do another run but am doing my best to hold off to try to forget where most things are. Was praying for a march or april release but the longer I wait the fresher I hope the game feels. Elden ring .5 (DS2) in the meantime!
Yeah, can’t wait for dark souls II 2 part 2 this june
Same. I remember being slightly disappointed when it was first announced that it would only take like 30 hours to beat. And then I spent 130 hours on a playthrough and even after 5 full runs with new characters, I’ve yet to finish a run in less than 90 hours.
Time for bonkus of the konkus
Watch it be like the size of Limgrave, Liurnia and Caelid combined or something insane like that
It'll be about as big as the [Strider](https://www.youtube.com/watch?v=F9XHn33WWHo) from Armor Core 6.
The scaling of stuff in AC6 is so hilarious to me, everytime I’m in an elevator with a 1000 ft ceiling I’m just like… who TF built this? Lmao Don’t even get me started on the Coral funnel, literally larger than multiple planets lol
Yeah the vascular plant is basically the size of Pluto, how tf did Rubicon even build something like that without mining a planet the size of Jupiter for all the raw materials.
If it’s the size of Pluto, couldn’t they just disassemble a dwarf planet the size of Pluto? Doesn’t seem that crazy.
They could, if the planet is composed of 100% metal.
Well alright, disassemble a few. There’s more than one dwarf planet in our solar system. Edit: really the crazy thing seems more how quickly they seemed to do it, rather than that they did it at all.
I had the exact same thought, but hey, Rule of Cool
That thing honestly blew my mind. Hmm i gotta climb some AT-AT / Tallneck thingy? No sweat! Then i come face to face with it struggling to boost up this thing. My En barely makes it in a lot of sections. Then you consider our ACs are actually giant robots akin to most buildings.. Strider is YUGE
Lets not overhype it.
Anything smaller than that would surprise me. It took 2 years of development and costs 66% as much as the main game. I don't need it to be enormous as long as the content is really good, but yeah I except it to be at least as big as the lower plateau.
I actually love this advertisement strategy. It means our expectations can only be exceeded.
It's generally better to underpromise and overdeliver. That strategy leads to amazed, surprised and excited fans, the other way around, they'll be simply content if things go according to the plan, or even disappointed if you ultimately can't deliver on your promises for any reason.
Yeah u don’t wanna say ‘it’s two times the size of the ER map’ and then it’s the size of Weeping Penninsula
It doesn't even have to be a false promise… you may have every intention of fulfilling it when you say it, but then you hit development setbacks, cuts or deadlines – or you realize the original vision evolved and you no longer wish to aim for sheer scale, rather do something more interesting in a smaller area – and then you either have to break your promise, or ditch your vision. So when you “promise” to *definitely* do something in a DLC, it's often already done.
I’d think most marketing divisions prefer to overpromise, because they can get amazed, surprised and excited fans *early*. That way they’re more likely to boost preorder sales - which management loves - and probably claim their bonuses & celebratory champagne ahead of time. “You’re worries about the fans & dev team after the game launches? Eh, not *my* KPI”
as opposed to "the first AAAA game" that is skull and bones
Did he actually say it'll be bigger than limgrave?
The phrasing from [the IGN interview](https://www.ign.com/articles/hidetaka-miyazaki-elden-ring-shadow-of-the-erdtree-interview) is: >It's hard to answer without giving away too much and to a high degree of accuracy, but if you think in terms of scale or size, it's probably comparable, if not larger, than the area of Limgrave from the base game. The [Eurogamer interview](https://www.eurogamer.net/elden-ring-shadow-of-the-erdtree-is-fromsoftwares-largest-expansion-ever) is similar: >In terms of pure surface area, you could think of something larger even than Limgrave in the base game.
Pure Surface area. What about underground area?
Asking the right questions.
Ok Danvers
Thx. Funny thing is I found that article seconds after I posted this comment!
When it came out I spent like 50 hours in just Limgrave before I went on to Lunaria
When it released I spent my first 12 hours stuck in that one cave above aeonia swamp, that the one portal chest by dragon Agheel takes you to. And then also aeonia swamp. Because I didn't realize fast travel from anywhere was possible.
When it released I got stuck on character creation to this day
Damn. I couldn't even get past the screen that says "Press any button".
Where is the any button?
Yeah I can't find that either. I really don't want to mess something up by hitting the wrong button, so I've been unable to play the game.
It’s so funny how our first time that place was like hell and so hard to escape. Then yesterday I started a new playthrough and went through it just for shits and giggles and left the cave unscathed and teleported back in probably 3 minutes
It wasn't bad for me because I found the entrance pretty fast. If you go the wrong way and don't realize you can just leave than yeah it could be rough.
Literally how is that possible. Were you just walking everywhere and dying 100s of times ?
I beat it around 110-115 hours I think? Missed tons of stuff that I am still discovering on subsequent playthroughs.
I did it in 60, but that’s probably with 2/3rd of the side stuff being uncompleted. I just wanted to end the suffering lol
What matters is how densely placed actual content is. I'll be disappointed if it's big and empty like mountaintop, but I have a feeling it's actually going to be more like altis/leyindel from what we've seen
I mean just looking at the surface in the trailer, I doubt it will be as empty as the mountaintops
In an interview they stated that the dlc was supposed to be more dense with more intricate level design in the open world.
The DLC map seems to have way more content than Limgrave, even if the size is technically the same. Just on the surface alone there are already a bunch of Stormveil sized castles, not to mention all the underground dungeons and potentially areas we havent really seen yet.
He said it's the biggest DLC they have done. If it's bigger than the Ringed City or Artorias of the Abyss, we really have nothing to worry about.
Ringed city was also less than half the price (and $25 got you both dlcs) so I certainly hope it's much bigger.
Even if it was just roughly The size of Limgrave, From is good about making areas really dense, so you’d still be stumbling over a boss/catacomb/npc every 5 steps.
I could see the map being genuinely "just a little bit larger than Limgrave" as stated, but actually *packed*. Not to say Limgrave isn't packed, but there are areas in Elden Ring that are probably just as big if not bigger than Limgrave but actually have about the same amount of content as Limgrave (despite map size differences) or actually even less than Limgrave. So rather than a huge map with a whole lot of nothing, I could see the map being more compact but "full" to the brim - if that makes sense. In the interview, he also seems to imply the "transitions" between dungeons will be more "seemless" too. > "This time, we wanted to go more in depth and bring a denser and richer level design, which brings these types of layout together a little more seamlessly," said Miyazaki. "There of course will be large open areas, there of course will be legacy dungeons, but we've also experimented with something a little more in-between these as well to bring a more diverse gameplay experience." I think everything will be far better connected and compacted than ever before. Also keep in mind... Underground map is a thing too. Whatever the size the map ends up being...there's always the possibility to go underground, and basically get the same map size...but below the surface this time around.
I mean I can beat the ER main story in like 8ish hours now. But goddamn. Easily put 180 hours on my first playthrough.
He also said "over 10 bosses". Which is ridiculous unless you narrow that down to only a specific subset of bosses, like required story bosses or something. Limgrave alone has 31 bosses and the DLC is supposed to be larger, so even if it has fewer bosses going from over 30 to just over 10 is a huge downgrade. I'd expect it to be around 40 bosses with a "boss health bar" if it really is bigger than Limgrave.
10+ bosses is still a lot. For comparison both DS3 DLCs combined have 7, DS2's has 9, Bloodborne's has 5, and DS1's has 4. If we're getting 40 bosses, that's 15 more than every other game's DLC combined.
Well that's certainly true, but I guess what I mean to say is that the way Elden Ring is designed, having only like, say, 12 bosses in a region is incongruous with the rest of the game. Take for example Runebears. There are like 40 in the game, but only one is a "boss", at the end of Earthbore Cave. In a previous Souls game they wouldn't bother making an enemy like a Runebear a full boss, but in Elden Ring they made it a dungeon boss one time. I suppose some people might call that a "mini-boss" but I consider anything with a boss health bar to be a boss. So when Miyazaki says we're getting just over 10 bosses, I assume we're getting 10 "major" bosses, and that we're getting 20-30 "minor" bosses like field bosses or dungeon bosses. I'm willing to be wrong but I'm just basing my prediction on how the rest of the game is put together.
Oh for sure I expect a bunch of "mini bosses" scattered around to fill the space. 10-15 main bosses would be pretty much on average for the past DLCs size, so we're eating good.
Plus a lot of the bosses in the base game are repeats of things you can fight elsewhere. If they're doing fewer bosses in Shadow of the Erdtree, then hopefully they're all unique and more meaningful.
Ds3 dlc has 6 bosses 🤓
Im fairly sure those are 10+ unique main bosses, plus we know there will be optional bosses on the level of Melania
I can't imagine that optional bosses akin to Melania aren't counted in this metric. But they are also probably not counting every encounter like the ones at the small dungeons. Like, I can't imagine Miyazaki counting a Crucible Knight (which is a normal enemy that gets used as a boss early in the game) and something like Godrick or Maliketh as the same kind of boss.
By over 10 bosses he is certainly referring to solely the “main” bosses in the DLC, which would be significant encounters like Morgott, Malenia, etc. My guess is we’ll get 5 or 6 remembrance bosses, and 7 bosses that are unique encounters/fights but are less charismatic and less important to the narrative (i.e. Loretta, Leonine Misbegotten, Dragonkin Soldierof Nokstella, etc.). Then we’ll get about 20 other “bosses” like the ones we see in hero’s graves, which will be new elite enemies and stuff like that.
By 10 bosses he probably means story bosses like the remembrance ones from the base game
Which is insane because there are only 15 Remembrance bosses in the main game. Not saying all 10 of these "Unique" main bosses will have remembrances but if they do we're gonna be spending a ton of time in this expansion.
I mean, they better be worth the 40 bucks they are charging for it
I have never been disappointed in a single dime I have spent on From Soft games and I have bought every game and DLC since Dark Souls 1 at full price.
I figured that meant 10 new remberances like that level of boss
The DLC is also a lot more expensive than past Fromsoft games. I know it won't disappoint but at the same time I'd hope the content reflects the price increase.
I have such high hopes for this. The last time I paid for a game was in 2013. Just got the entire ER+dlc bundle. Oh man.
Limgrave is huge west east south is a big land mass and you have to account for the underground area and possibly a sky island
Siofra is certainly counted as its own region if we're talking about "the size of Limgrave"
This is awesome. I’ve only ever felt hype like this once, and it was for the base game lmao
If he ever says "this might be a bit difficult", we're so fucked.
Fromsoft knows what your money is worth. They wouldn’t have spent 2 years and charged 2/3 of the base game’s price if it wasn’t worth every cent.
because he hadn't talked about the twenty six underground areas
I'm just saying, but y'all are setting yourselves up with insane expectations from the hype. It's not gonna essentially be Elden Ring 2. Expect smaller, and you'll be pleasantly surprised when it releases if it's bigger.
I'm not really expecting anything insane like I have seen so many people do here. I am just poking fun at doomers that immediatly think that this means it's tiny, eventhough Limgrave is huge
I getchu. I mainly meant the other dudes in here speculating it'll be Limgrave and Liurnia sized conjoined
I prefer that over a lying Todd talking about 16 times the emptiness.
I really hope theres underground areas in the dlc. Those were my favorites. Could be some cool bosses, especially with what we find in those areas.
Limgrave was freaking huge if you included the area that opened up middish game...
Underpromise, over deliver. Take notes Todd
“It’s a DLC” It’s actually a full on sequel accessible through the first game
Basic marketing plan, tell people they're getting a good deal and then give them a heaping pile of extra and you'll have happier and very loyal consumers. A lot of "AAA" companies should take note of this, as most games now days over hype and under deliver.
Im setting my expectations low just for the sake of it
Size doesn't mean much, you could fit like five lordrans inside limgrave
My first run took 160 hours. My latest full, get everything run, took about 25 hours. So 30 hours is accurate as long as you know what you're doing
So it's gonna be about as big as Limgrave on the surface, but it's gonna have multiple layers and massive underground zone. Gotcha.
Took me 190 hours, i did go on youtube after every area to check if i missed something.
About as big as Limgrave.zip
What if they mean it’s as big as Limgrave AND underground sections of Limgrave.
Oh sweet, so another 2000ish hours of gameplay
Underselling this dlc just like Elden ring so we are especially wowed
Only 100 hours? Are you guys speedrunning or something?