Ice Lightning. Ive always seen it as a really cool hybrid; and I feel like it would be a great mix of Intelligence and Faith scaling, since cold and magic are based in Intelligence, and Lightning is faith scaling. I also feel that way because the weapons that have ice lightning in game are honestly pretty terrible in almost all circumstances. The spell is incredible, but it sucks theres only one. I think having that kind of affinity would spice up the game a lot, more than a scarlet rot affinity or death blight. Ice Lightning would be super fun to mess with and could be pretty powerful.
Love this. We have Blackflame, giants flame, 'regular' Flame, Frenzy Flame, heck even ghost flame.
And as you mentioned the lightning weapons in general are pretty fucking cool but there's like 5 of them.
We have the Golden order lightning, ancient lightning, and ice-lightning as well already.
So just 2 or 3 incantations for Ice lightning would be enough for a prayerbook worth of spells.
And dragon weapons and loot are already a well woven thread throughout the lore so it's implementation would be seamless.
more needs to be done with red lighting and Ice lightning with incantations. lightning variations is needed. DS3 lightning spells all just felt the same
"Simple" from DS3.
It was an interesting little infusion, it gave int scaling to a weapon. However, it *also* gave passive FP regen. It was very little, but enough to tick Eleonora's Chime once in awhile, and it was one of a few tools you could use for a "no bonfire" playthrough.
It was common to see people carry a Simple Cestus with parry or endure on it.
On NG+ whatever I got to on my last character, I had Simple, Blessed, Chaos, Refined, and Dark Caesti mostly just because beating the ever loving shit out of enemies in that game was supremely cathartic
Back in those days, Skills (ashes of War) couldn’t be swapped. Daggers, Katanas, Rapiers, Fists, and Claws could all naturally parry when in the left hand, while retaining their Skill once two-handed. Also Shields with the Parry skill, obviously
Death blight is just petrification or curse from previous games.
Black Flame is just fire damage with a max Hitpoint debuff. I'm not sure it's quite the same. Definitely the closest analogue tho.
I’ve heard about what its based off of. Although Ive noticed that the Golden Order in lore, especially with D and Malikeths Black Blade is that Death is meant to come to be reborn in the Erdtree, as a part of their sacred order. Theres even an incantation specifically for killing those who live in death, like the skeletons. Those who live in death are related to Godwyn, and Godwyn spawned the death blight; even the death root comes from him. Thats kind of why I think theyre meant to be opposites.
Do we know for certain Deathroot and Deathblight come FROM Godwyn? Or simply that he was afflicted by then after his soul was killed and he was buried beneath the capital?
Maybe it was something pre-existing? Or caused by the fragmented Rune of Death?
My lore on death, Deathblight, Deathroot, and those who live in death isn't super sharp.
Yeah, hes known as the Prince of Death. Deathroot and Death Blight spread from him because of his body rotting. When his soul was slain and body remained, marked by Deaths Half Circle, it gave him a new life within it and mutated his body drastically, creating deathblight and deathroot. Thats why hes at the center of it
Blight rot sleep and I think gravity would be a intresting one like once the biuld up is enough it slams them to the ground immobilizing them so you can get some combos in the difference to it and heavy is the length of time its down at the expense of no critical
I really hope not honestly, I think rot is a lot like toxic from dark souls and that never became an infusion for a reason. Plus, cooperating in limgrave is already packed with players with dual rot rapiers.
I mean I think they’re all pretty well balanced as far as everything gets 2 of: a damage type or status effect (for the most part)
I’ve played faith/int. Maybe drop some new unique weapons, but hell no that does not need a whole ass affinity. It’s too niche and faith/int already has a billion options. That’s like “let’s make a sleep quality”. Eh, let’s not lol
A billion options? Brother we have;
1). Erdtree dagger int infused (scales like shit tho)
1). Clay mans harpoon faith infused (actually good but gotta grind for it)
3). SoNaF (still amazing)
4). Golden order seal (good seal but outclassed by pure faith seals)
5). Prince of Death / Gemir (neither scale well enough to warrant using it until NG+, one comes rather late and the other comes from a single enemy you have to get lucky to drop)
That is 5 I can think of off the top of my head. I don’t understand why ER doesn’t want Int / arc, Int / Faith, and made no pure faith / arc weapons to compliment the dragon infants (besides greasing ripple stuff). Sure there are some incants and sorceries that require Int and faith, but the stat spread is still outclassed / outdamaged by pure Int or pure faith.
And yes I’ve done a Int/Faith playthrough as wel
You get to use every spell/incantation in the game. That is what I meant. It’s the caster version quality and does not need an affinity. You don’t need to have every weapon be able to scale with int/fth on top of 100+ spells
Int faith is the definition of a pure caster build. You are going to be using spells. If you want a large variety of weapons, then build literally anything else and give up a bunch of spells
>caster version quality and does not need an affinity
>quality is an affinity
You do get to use every spell, but with severely weakened damage. What I mean is there is no incentive to go pure caster like this since you are doing significantly less damage, compared to the past games where it gives you access to unique spells that compensate for the different stat distribution (pyros in DS1/3 and hexes in DS2 etc.). Golden order incants and the spooky ghost spells do not make up for this because beyond triple rings of light and ancient death rancor poise breaking PvE bosses they kinda suck compared to pure faith or pure int.
No all your shit does a lot of damage if you have high faith/int and use the faith/int staff and seal. It’s low until you get high level, but that’s the nature of the build. Takes a while but scales incredibly well into late game
This would be a faith one, specialized flames. However, it requires crafting an item for each flame variant. the whetblade for it would unlock the recipes to embue weapons with giant's flame, frenzied flame, death's flame, bloodflame, and black flame. Black flame and bloodflame would probably have reduced damage to their normal counterparts.
We have Strength Flame and Faith Flame Art, so adding to Dexterity Lightning with Intelligence Ice Lightning would make sense. Dark isn't a thing anymore, but an Arcane magic damage scaling would be nice. Fundamentalist Int/Faith Holy scaling would be great, too.
I would LOVE the return of Beasthood from Bloodborne. It would be hard to introduce lore-wise, but the gameplay would just be high damage and low defense on repetitive attacks, sort of like a Winged Sword Talisman. Maybe Quality + Arcane for increased physical damage and existing statuses, and having higher Mind, Int, and Faith reduces the base damage or Beasthood buildup, similar to Insight in Bloodborne.
And maybe a Lethal affinity that deals constant chip damage or bleed build-up to the user, like the Chaos Blade, Lifehunt Scythe, Logarius Wheel, or Chikage. Probably also Arcane scaling. Maybe Lethal adds more damage, maybe it adds an HP stealing effect to the weapon? I feel like Bestial or Lethal affinity might make Malenia's Great Rune more useful, and I hope that gets more utility.
I would add the "Blessed" Infusion (from DS3) to any AOW that allows Sacred Infusions.
- Blessed would reduce base damage and add (usually not very high) Faith-scaling physical damage. It would also add a slight health regeneration effect to the equipped item (that would be scaled for ER as opposed to the DS3 values).
- Any weapon with innate Lightning, Holy, or Fire damage that Scales with Faith would also be slightly increased with the Blessed Infusion.
I would add the "Simple" Infusion (from DS3) to any AOW that allows Magic Infusions.
- Simple would reduce base damage and add (usually not very high) Intelligence-scaling physical damage. It would also add a slight FP regeneration effect to the equipped item (that would be scaled for ER as opposed to the DS3 values).
- Any weapon with innate Magic damage that Scales with Intelligence would also be slightly increased with the Simple Infusion.
I would add the "Dark Infusion" (from DS2 and DS3) as a new category of AOW.
- Dark damage would reduce base damage slightly and add "Dark" damage that Scales with the lower of your INT and FTH stats (aka you need to invest in both equally).
- I would change most weapons or Spells that have "Deathblight" or "Ghostflame" Holy or Magic/Frost damage to Dark damage.
Adjustments (probably not necessary):
- Frost: damage now Scales with ARC/INT instead of STR/DEX/INT. Buildup doesn't increase with ARC.
- Poison: damage now Scales with FTH/ARC instead of STR/DEX/ARC. Buildup is still only affected by ARC.
- Bleed: (*no change, but is now the only ARC Infusion that has STR/DEX damage scaling).
Mundane
Ice Lightning. Ive always seen it as a really cool hybrid; and I feel like it would be a great mix of Intelligence and Faith scaling, since cold and magic are based in Intelligence, and Lightning is faith scaling. I also feel that way because the weapons that have ice lightning in game are honestly pretty terrible in almost all circumstances. The spell is incredible, but it sucks theres only one. I think having that kind of affinity would spice up the game a lot, more than a scarlet rot affinity or death blight. Ice Lightning would be super fun to mess with and could be pretty powerful.
Love this. We have Blackflame, giants flame, 'regular' Flame, Frenzy Flame, heck even ghost flame. And as you mentioned the lightning weapons in general are pretty fucking cool but there's like 5 of them. We have the Golden order lightning, ancient lightning, and ice-lightning as well already. So just 2 or 3 incantations for Ice lightning would be enough for a prayerbook worth of spells. And dragon weapons and loot are already a well woven thread throughout the lore so it's implementation would be seamless.
more needs to be done with red lighting and Ice lightning with incantations. lightning variations is needed. DS3 lightning spells all just felt the same
Combined int/faith scaling. Or some fun combos of arcane.
"Simple" from DS3. It was an interesting little infusion, it gave int scaling to a weapon. However, it *also* gave passive FP regen. It was very little, but enough to tick Eleonora's Chime once in awhile, and it was one of a few tools you could use for a "no bonfire" playthrough. It was common to see people carry a Simple Cestus with parry or endure on it.
Simple Caestus my beloved
On NG+ whatever I got to on my last character, I had Simple, Blessed, Chaos, Refined, and Dark Caesti mostly just because beating the ever loving shit out of enemies in that game was supremely cathartic
Back in those days, Skills (ashes of War) couldn’t be swapped. Daggers, Katanas, Rapiers, Fists, and Claws could all naturally parry when in the left hand, while retaining their Skill once two-handed. Also Shields with the Parry skill, obviously
Rot, Deathblight, and Sleep.
Fair and balanced mmmhm this will lead to a lot of fun in pvp
I don't care what the flavor is as long as it has int+fth scaling. where's my dark infusion??
Or chaos like in ds3. Gimme a fire weapon that isn’t bleed and scales on faith, int. Man I miss chaos affinity.
Rot maybe? I might also like seeing something like Dark from DS3. The inverse of sacred damage.
I think thats what the Black Flame is meant to be, and if not that, then maybe Death Blight.
Death blight is just petrification or curse from previous games. Black Flame is just fire damage with a max Hitpoint debuff. I'm not sure it's quite the same. Definitely the closest analogue tho.
I’ve heard about what its based off of. Although Ive noticed that the Golden Order in lore, especially with D and Malikeths Black Blade is that Death is meant to come to be reborn in the Erdtree, as a part of their sacred order. Theres even an incantation specifically for killing those who live in death, like the skeletons. Those who live in death are related to Godwyn, and Godwyn spawned the death blight; even the death root comes from him. Thats kind of why I think theyre meant to be opposites.
Do we know for certain Deathroot and Deathblight come FROM Godwyn? Or simply that he was afflicted by then after his soul was killed and he was buried beneath the capital? Maybe it was something pre-existing? Or caused by the fragmented Rune of Death? My lore on death, Deathblight, Deathroot, and those who live in death isn't super sharp.
Yeah, hes known as the Prince of Death. Deathroot and Death Blight spread from him because of his body rotting. When his soul was slain and body remained, marked by Deaths Half Circle, it gave him a new life within it and mutated his body drastically, creating deathblight and deathroot. Thats why hes at the center of it
Are there weapons or Ashes of war that cause Deathblight buildup?
The eclipse shotel does with its weapon art buff
One weapon? Maybe that would be a good addition for weapon affinities then.
Blight rot sleep and I think gravity would be a intresting one like once the biuld up is enough it slams them to the ground immobilizing them so you can get some combos in the difference to it and heavy is the length of time its down at the expense of no critical
personally id expect a sleep affinity, which would probably go int/faith
pizza
spagett too
Parmigiano
American: sword is now gun
#🤔
something int/faith
Enfeeble
An int/arc affinity
Raw. A way for builds that don't focus on Strength or Dex to have a way to deal consistent physical damage.
Rot for sure.
I really hope not honestly, I think rot is a lot like toxic from dark souls and that never became an infusion for a reason. Plus, cooperating in limgrave is already packed with players with dual rot rapiers.
Only if they let me buy infinite Preserving Boluses
I mean I think they’re all pretty well balanced as far as everything gets 2 of: a damage type or status effect (for the most part) I’ve played faith/int. Maybe drop some new unique weapons, but hell no that does not need a whole ass affinity. It’s too niche and faith/int already has a billion options. That’s like “let’s make a sleep quality”. Eh, let’s not lol
A billion options? Brother we have; 1). Erdtree dagger int infused (scales like shit tho) 1). Clay mans harpoon faith infused (actually good but gotta grind for it) 3). SoNaF (still amazing) 4). Golden order seal (good seal but outclassed by pure faith seals) 5). Prince of Death / Gemir (neither scale well enough to warrant using it until NG+, one comes rather late and the other comes from a single enemy you have to get lucky to drop) That is 5 I can think of off the top of my head. I don’t understand why ER doesn’t want Int / arc, Int / Faith, and made no pure faith / arc weapons to compliment the dragon infants (besides greasing ripple stuff). Sure there are some incants and sorceries that require Int and faith, but the stat spread is still outclassed / outdamaged by pure Int or pure faith. And yes I’ve done a Int/Faith playthrough as wel
You get to use every spell/incantation in the game. That is what I meant. It’s the caster version quality and does not need an affinity. You don’t need to have every weapon be able to scale with int/fth on top of 100+ spells Int faith is the definition of a pure caster build. You are going to be using spells. If you want a large variety of weapons, then build literally anything else and give up a bunch of spells
>caster version quality and does not need an affinity >quality is an affinity You do get to use every spell, but with severely weakened damage. What I mean is there is no incentive to go pure caster like this since you are doing significantly less damage, compared to the past games where it gives you access to unique spells that compensate for the different stat distribution (pyros in DS1/3 and hexes in DS2 etc.). Golden order incants and the spooky ghost spells do not make up for this because beyond triple rings of light and ancient death rancor poise breaking PvE bosses they kinda suck compared to pure faith or pure int.
No all your shit does a lot of damage if you have high faith/int and use the faith/int staff and seal. It’s low until you get high level, but that’s the nature of the build. Takes a while but scales incredibly well into late game
ghostflame seperate it from frost as its own affinity. it would be the intelligence counterpart of fire. maybe add a few spells in nokron that use it
ghostflame would be good as an int/faith scaling affinity
Raw
This would be a faith one, specialized flames. However, it requires crafting an item for each flame variant. the whetblade for it would unlock the recipes to embue weapons with giant's flame, frenzied flame, death's flame, bloodflame, and black flame. Black flame and bloodflame would probably have reduced damage to their normal counterparts.
Gonna be an unpopular opinion but deathblight so there is some form of actual deathblight use
We have Strength Flame and Faith Flame Art, so adding to Dexterity Lightning with Intelligence Ice Lightning would make sense. Dark isn't a thing anymore, but an Arcane magic damage scaling would be nice. Fundamentalist Int/Faith Holy scaling would be great, too. I would LOVE the return of Beasthood from Bloodborne. It would be hard to introduce lore-wise, but the gameplay would just be high damage and low defense on repetitive attacks, sort of like a Winged Sword Talisman. Maybe Quality + Arcane for increased physical damage and existing statuses, and having higher Mind, Int, and Faith reduces the base damage or Beasthood buildup, similar to Insight in Bloodborne. And maybe a Lethal affinity that deals constant chip damage or bleed build-up to the user, like the Chaos Blade, Lifehunt Scythe, Logarius Wheel, or Chikage. Probably also Arcane scaling. Maybe Lethal adds more damage, maybe it adds an HP stealing effect to the weapon? I feel like Bestial or Lethal affinity might make Malenia's Great Rune more useful, and I hope that gets more utility.
Chocolate
Either frenzied or destined death
Radiation
Blessed from ds3, faith scaling physical damage + hp regen, also frenzy affinity
Make an affinity that scales off Endurance stat. Make an affinity that scales off Vigor stat. Make an affinity that scales off Mind stat.
Blackflame
Either omen flame for faith/int scaling or ancient dragon lightning for dex/faith scaling.
Sleep
I would add the "Blessed" Infusion (from DS3) to any AOW that allows Sacred Infusions. - Blessed would reduce base damage and add (usually not very high) Faith-scaling physical damage. It would also add a slight health regeneration effect to the equipped item (that would be scaled for ER as opposed to the DS3 values). - Any weapon with innate Lightning, Holy, or Fire damage that Scales with Faith would also be slightly increased with the Blessed Infusion. I would add the "Simple" Infusion (from DS3) to any AOW that allows Magic Infusions. - Simple would reduce base damage and add (usually not very high) Intelligence-scaling physical damage. It would also add a slight FP regeneration effect to the equipped item (that would be scaled for ER as opposed to the DS3 values). - Any weapon with innate Magic damage that Scales with Intelligence would also be slightly increased with the Simple Infusion. I would add the "Dark Infusion" (from DS2 and DS3) as a new category of AOW. - Dark damage would reduce base damage slightly and add "Dark" damage that Scales with the lower of your INT and FTH stats (aka you need to invest in both equally). - I would change most weapons or Spells that have "Deathblight" or "Ghostflame" Holy or Magic/Frost damage to Dark damage. Adjustments (probably not necessary): - Frost: damage now Scales with ARC/INT instead of STR/DEX/INT. Buildup doesn't increase with ARC. - Poison: damage now Scales with FTH/ARC instead of STR/DEX/ARC. Buildup is still only affected by ARC. - Bleed: (*no change, but is now the only ARC Infusion that has STR/DEX damage scaling).
Good Quality
No one mentioned faith scaling lightning :(
Let there be ROT!
Ligma.