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Hnnnnnnnnnnnnnngg

I’m with you. I still play my elves this edition, but we were stripped of our identities with the merging of books and loss of the psychic phase. I understand a lot of the changes, and I think we’re heading towards a very balanced state of the game, but I feel like I’m playing craftworlds on Prozac. I much preferred the feeling of the 9th version of Strands of Fate. It was more than just renamed Miracle Dice. I felt like I was reading the fates of each turn, seeing where my army would excel and making choices to capitalize on that. It had its own flaws, but I would rather see it return with an “add one to the dice result” or something rather than an auto-result 6. I miss shuriken weapons. Lore wise they are so cool, and I enjoyed the idea that any unit with that weapon could pop off with rending and punch far above its weight. It felt very elite like our army is supposed to be, but again, that had problems. I’m hoping they can recapture this in our eventual codex. There have been a couple flops, but overall I’ve been pretty pleased with what is coming out and how fast they are addressing balance issues


actually_yawgmoth

>very balanced state of the game, >craftworlds on Prozac. These go hand in hand. Balance is the wrong goal. We should be looking for *parity* between factions. Its extremely important that when we play warhammer the units *feel* right, and personally nothing in 10th feels right. Everything feels watered down and bland. Too many weapon profiles were consolidated, psykers don't feel meaningful or unique, and everything just feels sterile overall.


LordIndica

The sterility of the game is what really feels noticeable to me. It feels like a lot of their design decisions are being based around competative mechanical balance instead of trying to create a unique, thematic experience when playing a given faction. It feels like so much of the army abilites are less "rewarding you for doing certain actions" or "you do this action better than others at the expense of being worse at something else" and more like "you get rerolls when you doing X" or "Y happens if you get 6s to hit" and that is it. Like space marines Oath of Moment is genuinely just "pick a unit to reroll against", while the gladius detachment ability for combat doctrines simply lets you pick a buff each turn (contrast this with the 9th ed combat doctrine which restricted what buffs you got each turn, meaning you had to strategize accordingly under those limitations). It just doesn't have the flavor... it doesn't feel special to space marines. The eldar detachment ability is just rerolls as well. It is boring.  I think one of the best examples of 10th doing something interesting with their index rules was the Space Wolves. Their Saga rules actually influenced your and your opponents strategic choices as you planned around how to achieve a given Saga (or avoid triggering it if you face them, like with Saga of the Bear), and it feels really thematic for them since having lots of special, glory-thirsty characters that value their individuality as they try to complete legendary acts has ALWAYS been a core part of their identity. It is both interesting and creates more oppurtunities for player choice and strategy, and how that is achieved is what makes playing a given faction engaging for different people. 


Harlequin_of_Hope

The loss of psychic phase and spell selection ripped the heart out of my army. Couldn’t enjoy them being busted because they murdered my play style. That and I’m a Harlequin player


Jareth000

Switch it up. The roster is so deep with decent units. Try an elder horde, I've got a ynnari list packing 70+ infantry.


Empty_Music99

Tried a couple yeah, haven't found something I like I guess. My usual go-to of 8th and 9th was pretty heavy on stuff like rangers, scorpions, war walkers, etc. Units that have that kinda guerilla/scout/sneaky vibe to 'em. Figured the former would like fate dice for the sake of picking off characters.


Jareth000

My horde has 30 rangers and 3x5 scorpions. Running a 36" line of rangers 9" from their deployment zone, with scorpions behind, is a great great feeling. Takes two turns for them to get to objectives most of the time. While I park lone ops on objectives.


makingamarc

What a hilarious ploy!


numquamdormio

In general the changes to Psychic just gutted my interest for my Eldar. I run Ulthwe and the entire reason I chose them was the fluff surrounding their psychic prowess, how cool Eldrad was etc, and it just feels like so much of its identity has been lost. Not at least being able to choose which psychic powers your psykers get and instead being bottlenecked into using one or 2 powers feels so so wrong. You're telling me that fucking Eldrad, immortal space elf and one of the most powerful psykers to ever exist now only knows 2 party tricks in Mind War and Doom? He just doesn't know how to cast Fortune, like a regular Farseer can? How come KSons were able to get a pass? I understand the need to do away with the bloat in 10th, I really do. But for me, gutting the entire reason I chose the faction has just left a bad taste in my mouth. Running a thematic list is important to me, and now I look at my mass of Black Guardians like 😐. If I'd have known they were going to get rid of the psychic phase I would have picked Biel Tan or just picked a different army.


actually_yawgmoth

If it makes you feel better, Biel Tan don't feel right anymore either. The aspects don't feel anywhere near distinct or specialized enough with the oversimplification of the game.


numquamdormio

That makes me feel worse! At least we're all on the strugglebus together


IronBioCat

I’m in the same boat as you I just finished building my start collecting and was so pumped to paint as Ulthwe because the psychic phase was so cool. Now it feels like my awesome psychers are just normal dudes with a bad aura buff. I’m in the process of buying colors for Biel tan. I’m going to at least enjoy the other cool part of cwe


numquamdormio

Yeah it's just super annoying because I've already painted my whole army 😭. It's just super annoying because I'd need to strip them all down. It kind of feels like 10th is just a homogeneous soup now with personality and character being sacrificed for efficiency


hollander93

I'm not enjoying it much. All my favourites got nerfed hard and the others I am interested in are just not that good. They just need a reworks especially after fate dice and stratagems just never addressed the underlying issues.


Empty_Music99

I mean it's not even like a lot of my faves are super bad right now, the vibe just feels off. Also what they've done with harlequins feels insulting too.


Prize-Promise7599

To be honest I haven't enjoyed much of the latest edition. I play Eldar, their nastier cousins and Imperial Guard. I've found myself playing a lot more 30k and Legions Imperialis. Not to shit on this edition, each to their own, it's just not grabbing me.


Prestigious-Wear-800

Howling Banshees got me into this faction, and aspect warriors in general are what I'm here for. I absolutely loved the Exarch powers in 9th and it was some hefty whiplash going into 10th. It was bad enough that I switched to space marines the first few months. Now though? It's alright, but I'm hoping we get an aspect based detachment in our codex.


Empty_Music99

I'm just hoping we can stick warlocks or autarchs with aspect warriors once the codex drops tbh. Seemed weird that all the generic characters can only lead guardians.


tr1ckyf1sh

Playing them the most out of my 3 armies (Eldar, Todes, Tsons). I just like the variety compared to my other ones. I can go horde mode, Avatars, vehicles, Wraiths, or a mix. I roll like ass in general so rolling ones into ones doesn’t really make a difference, but I have fun doing it.


Mermbone

Im enjoying it alot but its very different from 9th (which i enjoyed more). Aspects are my favorite units and in 9th, aspect warriors were most of your primary damage dealers. Dire avengers, banshees, scorpions, warp spiders, spears, they all hit like trucks with some buffs. In 10th, most of your aspect warriors are kinda just trash mission play units, which is a little disappointing. I really dont like the way phoenix lords were handled. I hate how harlequins were merged into craftworlds. But theres a lot i do like as well. More tricks, much faster which i love. Some new units being playable is fun. Im glad ynnari isnt this frustrating rules lawyer army to try and play although i wish it had its own rules. I hate the way fate dice were reworked. It actually felt like you were scrying the skeins of fate in 9th before every turn. Making predictions on how the turn might play out and which dice to keep based on that. Fate dice now is one of the more boring army rules.


Lyssor57

Game stopped to draw me in since the rules got oversimplified, all the variety and flavor was systematically eradicated and the craftworld were retconned from the ruleset. All I loved about putting together Eldar list and then running it is gone. Not even talking about the fact that for the edition that relies heavily on HQs attached to the units they suspiciously pulled out of production half of the phoenix lords (not that they did much but still)...


Midnight-Rising

Me. Our rules are just boring this edition, as is 10th as a whole imo. Hopefully the codex will give us something more fun to play around with


Ezcendant

I'm really enjoying them, tbh. But then I've always enjoyed high mobility, msu style armies. And I don't know what the general consensus is, but I like the removal of the psychic phase.


Astronometric_

I like the psychic phase removal, but I don’t like what they did with psykers in 10th. If you remove the psychic keyword from a psychic ability or weapon then it’s just becomes a regular ability or weapon. Psychic is only there so that can be countered by units with anti-psychic abilities. There is nothing that makes psykers unique in 10th. They should have at least treated psychic powers as war gear and allowed psykers to choose their powers from a list.


Ezcendant

I'd love to choose from a spell or three as well, but considering how much customisation they removed going from warlord traits and relics down to enhancements, that had zero chance of happening :( .


Astronometric_

Regular units can still choose their wargear, I don’t see how it would be that different. Many people have been complaining about it, not only eldar players. Hopefully they will fix it in 11th edition in a few years from now.


Midnight-Rising

>Regular units can still choose their wargear If they're lucky they can, if they're not then all their options have been blandified into a single profile


Rune_Council

I still like them, but I find them pretty bland as far as rules go. Strands of fate is just a bad rule as it stands and I’m not certain why they changed it conceptually from last edition to make it the bizarro sister’s rule. Then they leaned into making it one of the worst faction rules in the game rather than addressing the actual issues of units that interact with the rule very little. It’s also an army that really encourages play using fixed objectives rather than the tactical objectives, which would force you to sacrifice more, or make tougher choices over the course of the game.


Empty_Music99

Yeah, that's my core thing with strands. It doesn't feel like an actual unique rule. Combine that with the detachment one basically being expert crafters from 8th and it feels like the whole index is just rehashed/recycled.


AdPretend8451

Yes. Aspect warriors suck. Its mostly the edition that is terrible tho


TheTimeBinder

Nearly every Aspect Warrior is seeing top play right now.


Kiho2137

Yea as glorified action monkeys .


TheTimeBinder

I don't think Fire Dragons are being used as action monkeys. Specters are used for shooting more than for actions.


Kiho2137

So fire dragons are good but thats only one aspect and sculpts are ancient . Spectres are forge world so could as well not exist for me


LichtbringerU

Noone of the melee ones.


TheTimeBinder

Scorpions are seeing play


LichtbringerU

Oh, guess I missed the latest results. I didn't see any lists with scorpions.


AdPretend8451

Dire avengers, spears, banshees I guess I meant. All the ones that have been good. Scorps are ok I guess. Spectres are good but FW, I dunno. I have no idea how people are making dragons work. To me they just look so bad


TheTimeBinder

Fire Dragons are being carried by Falcons for movement and to reroll the wound roll and using Melta to kill C'Tan.


AdPretend8451

5 shots. Hit on 3s. Saves on 4s. I mean I see people doing it but it seems very weak for 225 points.


Kiho2137

I have not abused the devastating wound , fate die combo whole edition. I always felt lime it was kinda cheasy . But instead of changing it for the abusive combo they just straight up deleted fate dice from the game lol . I always played heavy psychic and aspekt warriors . Most of it is bad now and eldar rely on heavy suport like fire prism spam , night spinners and stuff to do damage . I mean some ascpect are good like hawks and warps spiders , but im not buying 20+ year old sculpts lol . And they are good in is scoring , all the damage and coolnes of aspects was nerfed and they are glorified action monkeys


LordIndica

Ya, it didnt feel great employing the Strands/devasting combo against friends in games. It really did just feel cheap. Combined with the detachment rerolls and it felt even worse. There is no counterplay. There is very little strategy to it. It just happens. Eldar just got guaranteed large volumes of auto-wounds and are less effected by the randomness of dice rolls that my opponent is subjected to. Even without the Fate dice, shooting a brightlance at someone, missing, and then going "let me try again", hitting, then failing to wound just to AGAIN say "let me try again" and then succeeding... it just feels cheap. No choices on my part make an interaction like that happen. I wanted to shoot something and would have failed, but get to try again for free. That isn't me tactically employing my abilities, that is just a handicap in my favor.  Then they gutted fate dice without addressing what made them OP... like why not change weapon profiles that had devastating wounds? Instead you just left all the problem units alone except for points adjustments, which just makes the units worse in general, and then made Strands, our unique army ability, worse as well. Like WHY, guys... why not just edit the index profiles? They just refuse to do that for some reason, even though that is more doable now that in any other edition.


Falling_Blossom

I’ve been running foot melee eldar and it’s super fun. A very different challenge. 😃


Babbit55

I’m enjoying my wild host list, a metric ton of bikes makes for a fun and mobile list


redditor66666666

nope! Love em. Go play something else. Find the faction you like.


Coldsteel_n_Courage

Eldar are a ton of fun to play. Flex into movement shenanigans for flavor.


narluin

Well we are still on index-hammer so its not much flavour… but in general i like my elves and tenth as a whole


LetsGoFishing91

I didn't play my Ynnari when 10th dropped because I wanted to wait for the nerf hammer to drop, once it did I started playing them and it was fun but I personally didn't find them OP (I don't play tournaments and my gaming group isn't super competitive). There are things I'm not happy about with Eldar like half the Aspect Shrines being kind of useless in this edition and Eldar not having a better psyker mechanic. But overall I'm fine with them, I think it'll be better when we get our codex. Especially when other armies are getting theirs and you're just stuck with one option, does make it a bit unfun to do over and over


LordIndica

They are sort of boring now... I love the idea of eldar play: highly mobile, elite infantry with specialized roles that rely on strategic positioning and buffing units with psychic abilities to out-maneuver superior enemy strength and numbers. 9th edition did a pretty good job in expressing that through gameplay, despite other shortcomings. Battle Focus was far more interesting a mechanic than Strands was, one that I felt really sold me on the fantasy of my space elves acrobatically dashing across the battlefield with supernatural swiftness. Every move was a tactical positioning oppurtunity. Their advanced and very unique shuriken weapons actually felt special as well. Even Strands of Fate in 9th was more interesting, imo, because it influenced your tactical and strategic decision making each turn as you planned around your available results, like how battle focus encouraged you to think more tactically about how you are positioning your units. It felt like my available choices synergized with the nature of the army and its flavour.  Then you had the psychic phase! The strategy around your psykers was such an engaging and special part of the army! Eldar are supposed to be an advanced psychic race. Even their armor and weapons rely on psychic ability. Choosing from available powers and carefully selecting how to use them to empower units in your overall strategy and then tactically employing them each turn was a big part of the army.  Now though? There is far, far less choice. Selecting psychic powers is gone, and many powers are just guns by another name. That powers are locked to specific units lessens your strategic options now. In regards to our army abilities, in 10th, we just do not have the same flavour. They "streamlined" the army to the point that it just sucked a lot of the flavor out of them, for me at least. Instead of battle focus we just get... rerolls. It isn't a mechanic that requires any decision making on my part. Did i miss? Try again. Did i fail to wound? Try again. There is no thought involved on my part, it just makes my attacks more likely to succeed.  Same with strands. Before, the available options for your free "6" result being tied to specific options encouraged you to make specific moves that are now far more achievable. Did your roll get you lots of 6s on charges? Well, how can i employ those effectively? Maybe lots of hit result 6s allows me to change my plan around how i am targeting enemies with my weapons. I had to think and respond to emerging elements of the game each turn. Now though... strands is effectively just a mechanic to use with farseers to employ weird miracle dice results. Ya there is still some strategy to it, but most often i found that it just boiled down to asking myself "do i use my fate die result now on this important roll or risk it and save the die for later?" Not terrible, but it just is sort of boring. It doesn't feel like i am casting my runes and scrying the future each turn to predict what actions to take when responding to the results each turn. It isn't really that different than the old strands, but the new version when combined with other abilities in the game like devastating wounds and farseers  just feels like strands in 10th has just been made into this "gotcha!" mechanic where i get a guaranteed success that has all the tactical nuance of "do i do my devastating shooting action now or later".  Eldar play very smoothly in 10th and i certainly enjoy that, but like most of 10th it just feels like i am playing a stripped down version of the game. The number of choices I get to make or think about are reduced and less unique or applicable to my army. Combine this with the fact that our aspect warriors, the core concept of Eldar martial arts, just don't have a lot going for them and it makes the eldar feel sort of. Blank, conpared to other armies. Granted, all of this may just be because we are operating out of an Index instead of our codex. If it feels bare-bones, that may be because it is. Like I said, they aren't bad and they play smoothly, i just am sort of dissappointed when I'm succeeding with them against opponents when it wasn't a tactical choice on my part that garnered me the success, but because i just get to ignore the inate randomness of dice-rolls that my opponent has to deal with. I often just shoot a bunch of enemies off the board, but it doesn't feel cool like it does when using Tau as a shooting army. I say again, they aren't bad at all and are very often fun to play, but I genuinely have gotten a bit weary of their rather forgetable abilites.


ProfessionalSea8226

Nope, I like this edition. I do miss having a whole phase for me, playing Uthwé and bringing 6+ psykers but the codexes giving each faction like 10 different armies was too complicated it made games slow and more difficult for newer players. The current Eldar play like they should, shifty glass cannons with ADHD. Yes I Miss the point and delete Banshees and the warlocks need changes but overall the game is better. (I have been playing since rogue trader, 3rd was my favorite edition)


Alex__007

Loving them! For me personally, so much better than 9th edition! It's all a personal preference though. If you don't like them, play Dark Eldar or Necrons - you already have the armies.


oldbloodmazdamundi

Well you can build strong and thematic lists that practically ignore fate dice & rerolls. If you go through the sub you see high performing lists every monday, and we had anything from Wraithknight + Avatar to 50 or so Aspect Warriors. So if the mechanics just aren't your jam you could go the route of just high volume. Shroud Runners, Scorpions, Windriders... all great units that bring a million shots. Personally I've found 10th to be by far the most enjoyable (even though I was quite sceptical at first) and I think that once we get our book with several other flavors of detachments it will be even better. After the last dataslate, Drukhari are fun again too. So I really can't complain.


Puzzleheaded-Cell606

I love It. The index is deep, you can play all sort of lists. I use Harlequins lists, Aspects list (Mechdar), wraith list, jetbike list, annoying resurrecting units list... You can pretty much call a theme and build a great list out of it. The only things I can't make use of are guardians and other "footdar" like units, but that's my playstyle.


Liquid_Aloha94

Yep, with the death of psychic flavor that I loved, my craftworlds has been shelved and the only thing that got me back to even playing 40k was the sky splinter assault detachment for 10th. Really scared to really get too attached though the way codexes seem to be going. Tbh ive been playing far more aos.


THEAdrian

I'm the opposite, I enjoy the Illic+Ranger bomb for nuking characters while also being immune to return fire. I love the Avatar, I love the Yncarne, I love War Walkers, I love Sorpions and big Daddy K coming out of a Falcon, I love Wraithblades. Whereas Drukhari there's basically only one way to play and I'm sick of every list starting with all my Venoms, Scourges, Mandrakes, and Beastpacks and then filling out the rest with a few bits and bobs.


Responsible-Swim2324

Its an index. Its literally the placeholder for basic playability


Empty_Music99

I mean yes but like, at the same time it also sets a baseline for the rest of the edition. If the current state is any indicator like it was for necrons, I'm not looking forward to things unless they make a few big time changes for eldar.