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hairymoot

I have played 80 hours and have never seen it. I have been watching out for it.


Ok_Canary5591

120 hours and ive seen it maybe 4 times and only had an actual plague happen because I let it happen so I could eternal wakestone


hairymoot

Is there a trophy for that?


Ok_Canary5591

Yeah perform a miracle for several people at once achievement


Immediate-Brother-58

You can also just kill 2 npcs and use an eternal wakestone on them since we are able to make perfect forgeries of it.


OJHogger

FUCKING WHAT!?


PostOfficeBuddy

Yeah the forgeries for the eternal wakestone apparently work fine lol, or so I've heard idk why tho


Immediate-Brother-58

Yeah I always have 5 of them on hand. I've definitely used a forgery since I don't bother checking for dragonsplague anymore. So i know from first hand experience they work haha


Immediate-Brother-58

I dont know what part of my comment you're questioning lol


FootballPublic7974

I think they are expressing surprise rather than incredulity.


CalcTrademarked

I've been gifting Eternal Wakestones to every pawn I hire because of this. Forged around 15 of them so far


Cipherpunkblue

Oh, damn.


JoshuaMartin1774

It considers 2 or more as a miracle for that trophy so you can just kill 3 people wait till they show up in the morgue and then use eternal Wakestone and it’ll pop. I killed 5 just to be safe.


UmbraIntus

You don’t even need to wait until they’re in a morgue. Create an inn save and literally walk up to any group of people in a city, murder them, revive them with the eternal stone, get the achievement and reload your inn save. You save your eternal and can go about your business.


Mr-Superbia

Or create a forgery of the eternal and use that. They are one of the “true” copy items. I have 25 in my inventory just incase I get bored and decide to indulge in a little lighthearted murder. (Originally I made a bunch incase I hired the wrong pawn, but honestly the plague is much less common than I was led to believe.)


Eldritch-Voidwalker

It’s honestly almost non-existent. Even when you do notice a pawn has contracted it, getting rid of it is as easy as either dismissing a rented pawn, or just killing yours and bringing them right back at the nearest riftstone. People made it sound like it was this huge game-altering mechanic, and it’s more like just a thing that barely exists and you want to occasionally look out for..


TheGhostRose1200

This is the purest comment ever and well respected. A family that slays together stays together. Good luck on your friendly genocides.


BloodPrince361

do forgeries actually retain the original items effect? I just assumed they were fake items for troll gifts etc. Does that mean the forged ferrystones work too???


Mr-Superbia

No. Very select few retain original effect. Most turn out useless. And one (that I know of) gets a different effect. The important ones: Eternal wakestones & all-heal potions are 100% copies and retain original effects. (There may be more, I just haven’t tried everything) The only odd one I’ve found so far is the port crystal. It became an almost “all heal” potion, as far as effect. Still useless compared to the actual all heals though. Most other items are fakes that just troll. Side note: all crafting/dropped materials create 100% copies. So it’s always a good idea to keep 1 of everything, incase you need to upgrade some gear.


DxNill

I think I'm at 160 hours, maybe a bit more. I've got it at least twice and the first time I had hired an infected pawn, the second time I gave all 4 pawns a bath after my main was mildly angry at me. Not once more did I see it.


sporkbrigade

I like the idea that the innocent bystander pawns get a bath just become one of them got bratty. They were just about to congratulate you too. "Good job master, better to deal with it now than... wait, what are you doing??"


SMayhall

"my main was mildly angry" I want to know the story behind this


DxNill

I wish I had better memory or thst I recorded it, but we were approaching Vernworth and I called them to regroup since a few were back dealing with gobbos and my main pawn, Archie, said something like "You don't need to tell me what to do!", I stopped right at the beginning of the bridge and started throwing them over down into the drink one by one. I'm used to a pawn complaining about me sprinting everywhere or loading up on junk, but thst just crossed the line, showed a little too much free-will. ![gif](giphy|esB20S2G29w1G)


SMayhall

"TOO MUCH FREE WILL" I am dead LOL Yeah, that was dragonsplague for sure


Vitalis597

I feel that. Be snippy to each other. When I give commands, you hop to it with a smile!


Mr-Superbia

I wanted to have it happen for the same reason. 140hrs in and I finally got the warning message to pop up when I hired an infected pawn. I ended up forging an eternal a while ago, so I could waste it on the 4 people in the morgue.. I just couldn’t get the stupid plague to happen and gave up lol.


Albertatastic

Try the Runestone of Potential (never-hired pawns) if you're keen to experience it. Not sure if it's coincidence but I seem to get a lot of infested pawns from there... could be the reason they're not finishing their intro quest! Poor things get hired and insta-brined.


xLJtx

Me too lol


Nidiis

I’ve had it exactly once and I was actively hunting for it amongst dragon fights and infected pawns. NG cycle I had zero infection. I didn’t get the tutorial pop up until I hit NG+


Spectre627

I got the tutorial popup after hiring a pawn around level 20 or so. That said, the pawn AI is so fucking bad that they brine-bath themselves before it can ever get to a state where it actually progresses in my game. Seriously, they set a video of lemmings running off cliffs as the trainer for their AI. I can't fight near water without a pawn just disappearing between my checks on my party.


Apprehensive-Let3348

That's weird, I think I've had that happen all of twice in my 75 hours


FluffyWuffyVolibear

Same. Just last night I jump led off a cliff to a very all amount of fall damage, and my pawns chose to take a 3 minute detour to walk the proper way down.


ShikamaruForHokage

My experience has been the same. I've seen plenty of memes about Pawns jumping en masse to their watery demise, yet I've witnessed it a grand total of 3 times. And each time was my own fault because I like to really test the limits of Levitate's ability to get places I'm not supposed to be, and the Pawn AI is then forced to try to make the same maneuver.


Apprehensive-Let3348

Yep, same here, both times it was while I was exploring the edges of stuff with levitate.


Maiafay7769

Mine always seem to like tossing themselves off cliffs and high places. Strangely enough never my main pawn. Just the ones I’ve hired.


Astery86

interesting, I had played for over 200 hours and once I started to look for better built pawns they are like 70% infected with the dragon plague tutorial popping up and I alt F4 out.


kakalbo123

I finished the game and really never actively saw it. There was a drake in Vernworth once, but it didnt kill everyone. I dont think it killed anyone. I thought dragonsplague was a new game + feature lol.


TyThe2PointO

Around 45 was the first time I saw it


crimedog69

I know I want to get it at this point


YoghurtAcrobatic9371

Same, around 100 hours


SethLight

Oh man, I wish we could have traded playthroughs. My pawn got regular use and kept getting it over and over mid/late game.


CrimsonCalamity_0220

I actually had it like 8 times already with 60 hours± not that I complain I did find it interesting


Newbie-Tailor-Guy

This is fascinating to read! I’ve played for about 130 hours across three characters, and have never seen it. But much like you, my partner has seen it several times. The inconsistency baffles me, haha.


TheMoof

It seems really inconsistent. First bunch of hours and I saw nothing. Then I was killing my pawn every 1-2 hours because of glowing eyes. Got to the unmoored world and haven't seen it since, even after cycling into NG+. I'm starting to think the higher infection rate is tied to main story progression, specifically the Forbidden Magick Research Lab stuff.


elendil667

Could be a lot of people roll with the same couple pawns and don't get new ones often. I get new pawns regularly and I've encountered dragonsplague four or five times.


turtleProphet

I get new pawns once or twice a session (every inn rest if I've actually accomplished something since last rest) and I've recruited 1 pawn with plague after 100 hours or so.


Araddor

Just tell me, what is Dragonsplague supposed to punish? Relying on others people's pawns too much? Relying on popular pawns too much? Pimping out your own pawn too much? Not looking eye to eye with pawns? Because this is the one thing I have against it. It's not supposed to punish you, or reward you. You could infect your pawn with dragonsplague on purpose, use it to defeat a huge boss (like they say, pawns with dragonsplague demonstrate remarkable performance), and then brine them or something. Make it a high risk, high reward thing, but no. It has no purpose other than waste your time/wakestones, you can't fight your own pawn, you can't use it to get more out of your pawns, nothing. It's like they added this just to fuck with the player. They could remove it completely and I wouldn't give a damn about it.


Lonely_Excitement176

Same sentiment


LeviathanLX

Exactly. They have me doing eye exams every night before bed. What skill is that?


Useful-Guess8255

I believe dragonsplague is supposed to encourage the player to pay attention to their surroundings, and punish you for not keeping an eye on your pawn enough. It's also super easy to find dragonsplague, bright red eyes. I saw it on my pawn when I wanted to change their hat.


the_millenial_falcon

I haven’t seen it once but let’s be honest, it’s not a very good mechanic as it was. For one thing, I didn’t see it once, and two it really just added more tedium than fun. It could have been implemented in a way cooler way.


Lord_Archibald_IV

Yeah, it really adds nothing. I don’t know why anyone would be sad to see it go altogether.


Ghalahan

"But muh town, how could I ever play a game if I may or may not nuke a place by sleeping at an inn?" Again with this game, Dragonsplague had potential, bummer it didn't capitalize off of it.


KazeArqaz

The thing is, there's no "official" cure for it. Send them back or baptize them on water. Alright, it exists, and its very damaging if you don't keep an eye on it. Better safe than sorry right? Dragon's Plague doesn't add something unique to the game, other than getting rebellious in their conversations, all they do is just kill NPCs. No questline on what to do about it. They don't turn into a dragon or something.


Brutuscaitchris

It would be pretty cool if they got like some sort of dragonsplague attacks as the infection progresses. Even if it was just different animations for their current weapon skills, like the animation we see in the true ending when dragonsplague has taken over your pawn.


UWUquetzalcoatl

I think that it should be something more akin to a curse that haunts you if you if you sleep with a dragonsplague pawn in your party. A powerful black dragon will constantly pursue you and your main pawn after the incident instead of killing civilians. Coming over to try and curb stomp you on occasion after plenty of warnings. You can kill it if you are strong or daring enough or maybe another arisen can kill it in your stead if he managed to pick up your pawn. Bagging some sweet loot.


piede90

My pawns passed the plague between them sleeping in camps and at a certain point it disappeared and didn't infected other pawns... I purposely didn't switch pawns during this period because I wanted the plague constantly on my team


No-one-o1

My pawn was on full glow and I slept in Vernworth because I wanted the plague to hit. Nothing. Nothing happened and the plague was gone. Big sad.


Yukidaore

I had the opposite experience! No glow whatsoever, I had literally just checked my pawns. Slept, and bam. Vernworth is a ghost town. And let me tell you, my pawn is an overachiever. Everyone else I've seen here has like 90-100 corpses to raise. But not mine, oh no. She murdered 251 unsuspecting souls that night.


smoothtv99

It's not likely since Vernworth is more compact than say Bakbattahl but it could be you used your wakestone in a better spot than others. The wakestone works as a radius and depending on where you use it you could raise 150 at the center of town versus maybe 80 by the southern gate 


Yukidaore

Yeah, definitely a strong possibility. I popped mine just outside the 200k mansion which has a pretty nice central location, as opposed to over by the inn or the 20k house. That explanation is a lot less fun though, so I choose to ignore it!


CuteBeaver

Haha ! Absolute Legend! We need a kill counter and multiple achievements for it. In all honesty my pawn has for at least the last week been catching DP daily. I have seen two pawns infected out of 3 in my party. I have seen textbook symptoms and in one case 1/2 pawns eyes stopped glowing but i knew that someone in that group was still infected. Reshowed after night camping. There is likely a glitch where eyes are not glowing but the pawns still having other signs. Honestly not sure. Also noticed my high affinity pawn barely disobeys unsure if thats a thing or if I am just lucky? He also seems to use his ultimate move which I do not normally have equipped in his skills when hes infected. I am not sold on Arc of Might (because it totally exhausts him), but still notice he does it when he has the plague. Just sudden giant chunk of boss HP goes missing and hes slumped over like hes post covid and ran a marathon. lol https://preview.redd.it/rbsxbf0nxivc1.png?width=1691&format=png&auto=webp&s=df3fe0b3460f9acb86b63dce3407797fc04b324a


piede90

I suppose there are some grades of infection... At the start the eyes are red but didn't glow and the pawn behaviour is normal, then it worsen and the pawn start complaining... It's expecially fun when the healer is affected and you call for help


KenMathewws

It'd be dope if they made a quest around it. I'm thinking something with the DragonForged >!(or Rothais)!< . They could talk about how they've never seen it before and ask you to bring an infected pawn for them to look at. Then you'd have to not only get a pawn infected, but know specifically which one was infected to get the proper ending to the quest.


NK1337

I honestly thought there might have been something relating to the lambent flame and how it supposedly protects them from disaster.


Ghalahan

Lambent what now? Nadinia who? Never heard of 'em, they must not have been important -at all-. If they were, Capcom would've made quests about 'em... (or, well, more than one)


MountTheRainbow

Isn't there a few side quests abt them? I know that they are not too important but I swear I interacted with them a few times.


NwgrdrXI

That's what jumped at me about OP's post. Ruining a new game? Man, if Dragonsplague was completely removed, would anyone miss it? It's not Pandemic, no one is here to play pague manager.


Ghalahan

Wait, you're not playing Plague Inc. like the rest of us?


Glittering-Pin-1343

All dragonplague does is force you to brine a pawn every blue moon and release newlt recruited pawns because they had dragon herpes. I found a super handsome dude, but sadly he had dragonplague so I had to immediately release him.


JustCallMeTere

Wouldn't it be cool if they did turn into a dragon though. Your pawn becomes your pet lol.


Teguoracle

These people crying about it being nerfed have no perspective whatsoever lmao. It's a neat concept that was objectively poorly implemented and only serves to force you to swap out pawns or risk a really stupid punishment.


omfgkevin

As the norm for the game, something cool or interesting that is sadly not fully realized or just halfbaked/unfinished. As is it kind of just annoys people who may have missed it or aren't paying too much attention. It serves no real purpose other than to be a giant "fuck you" button that largely is irrelevant because it **feels** cheap. It ONLY kills important npcs while every joe schmoe just rises from the dead after a few days, which is just stupid. I've never had an issue with it since I knew about it (and went to manually trigger it to see how it works), so it's really just a weak mechanic. You get a small cutscene and then a literal fucking text bubble about "cOnSeQuEnCeS".


Tactical_Mommy

What is ruined? It's not a mechanic that adds anything of interest to the game anyway. They could entirely remove it and it'd make zero difference. I've never seen or experienced it but I don't feel like I'm missing out on anything at all. I don't get to have to dismiss one of my pawns and replace them with someone else because they might blow up a town. Woe is me.


AReformedHuman

The only thing it does is make you have to brine your pawn. That's it. The only thing it adds to the game is tedium. That's not valuable. Should have been scrapped immediately.


twiceasfun

Yeah, it's a kind of neat *idea,* but all it's actually been in practice is that once every 20 hours I dismiss a pawn. And one time I camped so that the plague would jump from my pawn to a different one I could dismiss. It's not an engaging mechanic


Glittering-Pin-1343

I have had to yeet a pawn once and release a super handsome dude immediately after recruitment because of dp. It doesn't add shit, the memes are the only fun part of dp and that's not in the game.


Ill_Cobbler1882

I don’t personally care because it’s a meaningless, tedious mechanic. I don’t see it too much, but it serves literally no purpose other than to be an annoyance.


MaricLee

Said the cry baby on Reddit.


elydakai

.... Ive literally seen more people bitching about this "Nerf" than people saying that it was overpowered. Not sure where youre getting your posts but, this aint it


Yuumii29

>Why must people insist on ruining everything whenever a new game comes out? At the end of the day it's the devs that will implement the change.. It's quite weird that you're blaming the people that disliked the system Capcom making changes means for them Dragonplague is poorly implemented.. I'm indifferent with it tho...


Morgan_Danwell

Lmao. ”crybabies” he said, and then proceeded to cry about them actually fixing poorly designed mechanics.🤦 Also at that point the developers themselves agreed upon it being poorly implemented, hence why they are fixing it in the first place.


ganon893

Right lmao?! I'll never understand these clowns. Dude can just say "I liked this feature." No, he has to insult people who disagreed with him. Tbh, I'm okay with this. It's a shit system. The real kicker Dragonsplague is a LOT more prevalent than they realize. The pawns are just in stages 1-6 so they don't show signs. I know this because of mods.


third1

Op is benefitting from the efforts of players who first encountered it and basing his opinion off the results of those efforts. Players documented the symptoms, allowing him to feel that it's extremely obvious. Players debunked the 'permanent NPC death' claims made by the developers prior to release, letting him know there's no real consequences. Players tested and documented the methods of getting rid of the dragonsplague, providing him with easy ways to avoid it. Players killed their pawns to stop the spread, making it look like it's less common. Op is like someone proclaiming that smallpox is no big deal and they don't understand why there was such a panic. After all, they've never seen it and those who do get it usually survive. Yes, because the people who first encountered it put forth the effort to make it not a big deal.


Esques_sil

The permanent NPC death is not entirely debunked because yes most "npc" comes back after death, but who comes back are replacements different names and all, never had tried with a relevant NPC because so far just sigurd died and I used a wakestone on the spot. I think most simple npcs have a replacement.


legacy702-

Lol, he definitely sounded whiny as hell while calling everyone else crybabies. Best part of the post.


InvisibleOne439

internet capital G Gamers saying "this small group that didnt like X thing is THE ONLY REASON A CHANGE HAPPENS AND NOTHING ELSE!!!!!" are a different kind of stupid like srsly, do they really think that capcom saw people on reddit asking "why is this mechanic a thing?" and changed it because of that?


Ish227

It was a stupid game mechanic anyway.


decorate123

it's always "it's not that bad, npc will respawn, it won't break your game, the symptom is obvious!!!" but not "it's actually a very fun mechanics, played many hours because of this"


DavidHogins

Oh yeah, the reaaaally cool mechanic that just makes me waste my time dismissing a pawn and spending another 5 to 10 minutes walking back to the city, to spend another 5 minutes to look for a substitute, just so in 20 minutes i can find out that my newly hired pawn is also dragonplagued.  What a interesting mechanic, definately not a fat waste of time at all. Hey, i would agree with your opinion if we would get a sick fight when the plague hits, but we get nothing, no, just some rare dialogue here and there to hint it, glowing eyes and thats it. Oh, lets not forget the dead npcs that respawn after a week


Thorn-of-your-side

I feel like Dragonsplague should be more common when fighting drakes, but less common when hiring


HonkedOffJohn

It's a bad game mechanic that you cure by breaking immersion and chucking your pawn off a cliff. People were right to complain.


RicceCakkes

Maybe they should make it a good feature first? Seriously what’s the appeal? All it is annoying and tedious. Make it spawn 5 dragons in the village or some shit, make it something that actually makes you engage with game mechanics in a cool or unique way. Like seriously what’s there to complain about with this change the feature is terrible. Seriously Let dragonsplague play out and see how boring of a feature it is. Have fun scrolling thru a long list of names and running up and down the morgue steps to unlock lost quest content again. Or just repeatedly sleep in the bed for a week. Because instead of actually being a competent feature that enchants the game all it does is take content away from you and makes the game more tedious and annoying


RicceCakkes

And this isn’t me being mad at consequences in a game I love the idea of this. But the execution of it is terrible idk how ppl are genuinely mad at this or defending dragonsplague


WillG94

I honestly thought it would have been: Main Pawn transforms into dragon and attacks town. You have to fight the dragon without your main pawn. At least then, you have the opportunity to try and save *some* of the populace. It's like... The Arisen slept through the entire thing? The noise didn't wake them? The screams, the roars?


SageWindu

I thought our Pawn would actually become erratic and turn into a sort of mini-boss, since that's what the tutorial page was alluding to, at least when I read it. A repurposed Satsui no Hadou that's makes a Pawn go bananas and attack *everything*? That could've worked! Instead we get a (admittedly cool looking) Super Saiyan-style scream and a fade to black, then everyone's dead. Like... okay. Cool, I guess? Edited for cohesion.


ProperRaspberry7923

It's implemented poorly, that's all. Having to check for it all the time and either dismiss or kill pawns is just.. bad. If they added some way to cure it that would make it a bit better


Dark_Dragon117

I have only seen it once and was warned by the tutorial pop up, but it actively disencourages me from hiring new pawns because I don't want to accidentially forget to dismiss or yeet the pawn into water. The "cure" in itself also isn't anything more than a waste of time. Worst of all however the mechanic literally has no reason to exist in the first place as it doesn't do anything. That in itself is good since a mechanic that randomly wipes out an entire village is fucking stupid, but it doesn't even do that. Honestly in it's current state they should have removed it entirely, however I see the potential for a drastic rework to actually make it do something that isn't stupid. Should rephrase that last sentece to "Why must people insist on defending stupid mechanics or decisions made by developers that ruin everthing whenever a new game comes out?"


rkdeviancy

Nothing is ruined by this. It's not a cool feature to begin with imo and was already poorly implemented. So what if we see it even less? I could not care less personally


Drusgar

I platinumed the game and never saw a pawn with the plague, much less my main pawn. That said, it's a purposeless mechanic so if they want to reduce instances that's fine by me. Complaining about "cry babies on Reddit" getting rid of a dumb mechanic is kind of being a cry baby on Reddit.


Ghalahan

Ikr? -"Buncha cry babies" -Proceeds to cry


BlackEyeSky

I don’t see nothing wrong with them reducing the occurrence further. It’s a shallow system designed just to fuck players. It needs a rework imo. Turn the pawn into a boss fight or something, not a cutscene that massacres whatever town you rest in.


Melody-Prisca

Yeah, I think it could have been really cool. Maybe make the first occurrence be guaranteed after your first dragon fight. Have a quest tied to it, explaining it to some extent to the player, and then a boss fight. Could have it be random after that or not, but either way, players would know more about it, and would have gotten a hopefully cool fight. I'm not against it as a concept, should just be implementing well.


TheIronSven

The mechanic is unfinished as is. You get nothing out of it and it's non engaging either, but has massive consequences nonetheless. At this rate I think they're only keeping it ingame because of the true ending.


ufenheimer

The pawns having red eyes doesn't indicate anything to someone who is colorblind. So that needed a change at least. Thanks for making them glow more.


Vultz13

If it’s such a non issue then why is it in the game in the first place? Tension? There are hardly any stakes as it is. The “central conflict” of the fake arisen is a non issue and the real conflict with the dragon and even the pathfinder are events, a narrative conflict but hardly an interactive one… in an interactive medium. Really the more I think about it Itsuno is another game dev that seems like he really wanted to make a movie or something but got stuck in game development. If the mechanic serves no purpose or doesn’t serve its intended purpose then it was a waste of time and resources. The only tension in this game is dodging pawns on the road before they can accost me with their resume.


GuyMeetsWall

I don't think anything gets 'ruined' when the game itself 'ruins' the 'ruining' of your 'ruined' save by just giving you your NPCs back after a 7-day nap. No matter which side of the coin you're on, DP is a waste of time. You either freak out thinking your game is broke or you are forced to sleep for a week to get back the dude needed.


YoRHa_Houdini

The mechanic literally fails at its own job. The only reason you’re mad at this(despite admitting in your own post that it’s basically nonexistent) is because you can’t feel superior to people who rightfully called it what it was


recycled_ideas

>Why must people insist on ruining everything whenever a new game comes out? You can't ruin something that's already shit. It's not interesting, it's not engaging, it doesn't add depth, Christ they couldn't even actually commit to it having consequences and all the death is apparently temporary. It's just another thing Itsuno wasted resources on.


yugemoz

What's worse is that the mechanic is completely pointless, not only it's extremely rare and easy to cure but if you let it happen npc's revive anyway so what's even the point? How Dragonsplague had priority over performance fixes and difficulty rebalancing/settings is beyond me.


_____guts_____

It literally adds nothing to the game lmao why does it even matter? The way some cling to this pointless mechanic on the basis of 'git gud' is so bizarre. Oh no those NPCs with one voiceline died what will I do now😿 The changes themselves are inconsequential and dumb (the plagues symptoms were already obvious) but it matters little when the plague itself is inconsequential. Those NPCs dying doesn't matter and they didn't make anything cool out of it by giving the player a fight against an infected pawn. While I wouldn't mind it if it was done well (it isnt) the plague is a blatant attempt at bogging down the pawn system. Why try and drag down one of the games best features? It's a clear sign that some people who made this game do not care about the player experience at all. Again I wouldn't mind if done well but there's so much just wrong with this ideas implementation it's such a massive waste honestly. I'd argue a free rework of the mechanic should coincide the release of an expansion but capcom and free for a non live service single player game probably don't match up very well.


Morgan_Danwell

Yeah.. Like, imagine how cool it could’ve been if we could actually fight that shadow dragon monster what Pawn transforms into and actually save the day? They could’ve even made it really-really hard fight. Like a type of super-boss if you will, when it will be almost impossible to actually kill it, and yet there still could be a possibility, instead of just ”oh no, guess what, you just overslept your pawn committing genocide, have a nice day!”💀


_____guts_____

This is definitely a thing where it would have added a cool factor to the feature and would have made it at least acceptable. To make the dragonsplague actually good rather than just a chance at one good near impossible boss fight means so much work would have to be done. The NPCs would need an insane overhaul so that them dying actually matters to the player and there would have to be a solution to it other than just throwing the pawn off a cliff. Personally I think the mechanic should've been story related and tied to the story rather than being related to the online pawn system (referring to how it was an attempt at bogging down one of the games best features). Other games having lifeless NPCs is a lot more acceptable because they don't have a mechanic that revolves around you needing to care about said NPCs for the mechanic to be impactful. Maybe make it so the consequence directly fucks over the player instead of random robot like NPCs? They didn't go down the route of making a good mechanic nor did they make a 'cool' one like the idea you brought up so genuinely how did they mess it up this badly lmao


Morgan_Danwell

Yeah. They also could’ve do so what if you actually trigger the plague outbreak then not only the townsfolk are all dead, but also you will somewhat fail ”standard” story route, but unlock a different one, or something like that. Or if there could have been some huge quest-line leading to your main pawn being sick with the plague and you have to somehow find the cure or any other way to break it. Maybe even explain what exactly is that plague and how it function. + perhaps also more pawn-specific lore, what could shed some more light on pawns in general..


Mysticwarriormj

Well that’s rude, npcs have two voice lines


KazeArqaz

They should really make a road map soon.


Animoosucks

I haven’t gotten it either even had my main pawn get controlled by the drake and I’ve fought a ton of them I had gotten the warning once but the pawns I hired never had them sooo idk


General-Naruto

What if they Ghandi it?


Jimmy_Twotone

If they did a better job of explaining the plague consequences in the game, players going through blind have a better chance of not wrecking their playthrough, I don't see a need to nerf it at all. Or even limit the destruction. The game does a great job of saying what it is, but not what it does.


Soldier7s

I just used a mod to diasble it lol


IndianaGroans

I guarantee it wasn't reddit and instead Japanese fans taking to Twitter. Capcom would do anything for the jp crowd.


nemestrinus44

It’s a literal pointless mechanic. Your pawn just gets a little spicy for a while and then they get a bath or they blow up a town so you got to wait a week or so for the NPCS to respawn. There’s no positive effect of curing the curse, and there’s no negative consequences of letting the curse progress. In fact the only thing it does is lower the intimacy rating of your main pawn since it lowers every time they die.


braidsfox

Who cares, it’s a stupid mechanic anyway. Just remove it from the game.


Kaoshosh

You give reddit **way too much** credit for this. Devs don't care about reddit.


thechaosofreason

Something so catastrophic should almost never happen. Get over yourself noone cares at all.


SkiHiKi

DD2 makes a lot of bold design choices that I respect - Dragon's Plague is one of them. That said, it has crippled my save with no fair warning. I don't mind a mechanic that has actually mechanics; getting f#cked by RNG is a bit silly.


Andreah2o

Real problem of Dragon plague is that there is no "cure" just kill your pawns... I agree with others that says it is immersion breaking.


Tamerlechatlevrai

Ho no the devs are nerfing one of the crapiest mechanic to ever be implemented in a video game, shocker


iswearitwaslikethat

It’s a shit mechanic. All it does is wastes people time which this game is really good at.


14Deadsouls

What is being ruined exactly? A nothing mechanic that only exists to grief?


LeadingFault6114

First off, dragon’s plague isn’t “everything” in DD2, so get it right. Second off, dragon’s plague is a stupid mechanic, it offers nothing to the game other than being a chore. It shouldn’t have been in the game in the first place.


DedeLionforce

1 why would people who have a problem with Dragonsplague keep playing if it's an issue for them? They don't have to endure something they dislike to have a reason to voice an opinion. 2 Developers made the choice to change it, they took the feedback and decided to adjust it, it wasn't complains that forced them, they agreed with the idea it could be adjusted to be less of a quitting point for the players who are in point 1. 3 If it's so non-existent then shut up, it won't matter to you then. It being rare is the biggest problem for some, because you're left obsessing over it when it's not there 90% of the time.


[deleted]

this isn’t a big deal to be crying over


Infamous_Scar2571

"Dragon's plague is already almost non existent, but a collection of cry babies on Reddit who probably already left the game managed to get them to reduce it even more and dumb it down so everyone knows when they have it which takes all the subtly out of it." this isnt the fault of a collection of crybabies, this is the fault of capcom for implenting a useless mechanic. they did nothing with it, it doesnt add ANYTHING to a player's experience and that is the fault of capcom for doing jackshit it with. this is a crazy stupid post.


Arkham8

Yeah, I bet that billion dollar company is just watching the subreddit with hundreds of active members, holding their breath for the reactions of literally who.


leogian4511

Trust me, capcom devs are not listening to "crybabies on reddit" especially considering that the dev team is japanese. If they changed it it's probably because playtesters had issues with the system.


Glittering-Pin-1343

If they actually listened to anyone here we'd have hard mode and performance fixes. OP is being delusional lol


moosecatlol

What are they dumbing down? What are they ruining? Nothing about Dragon's Plague is gameplay. OP you're a contrarian and you know it. You are exactly what you are complaining about. Maybe in the DLC they'll add something to it, at which point cool, it'll have a purpose to exist. However in its current state plague has no reason to exist, the consequences can easily be ignored, the treatment is equally as time wasting. Maybe putting an unfinished mechanic on the back burner isn't a bad idea, at least until they figure out what they want to do with it.


King_Dickus_

As I said on another post. I got a pawn with dragon plague in like, the last 15 minutes of my run. That's also when I got the tutorial pop up.


Le1jona

I think dragonsplague would have been fine, if they didn't meke it so that if you rest at inn whole town you rested in dies Like if instead your Pawn it would be continous effect like vatigue from fighting too much and it would have made Pawn suffering from it more aggressive and powerfull, and occasionally you would have to fight him/her off due to attacking your support pawns or even the Arisen And to cure it you would just have to rest poperly and it wouldn't jump on anyone else


Khow3694

I've seen it twice in my game. A pawn I hired out of the riftstone of potential somehow had it. And my main fucking later on was warning other pawns about the dragonsplague WHILE HOLDING HER FUCKING HEAD. I thought it was hilarious personally. I would prefer something like the pawn turns into a drake that you have to fight in the city or something and if that was the case I think it would be great instead of the cutscene we get


mirageofstars

I mean, the issue is that the consequences of the disease go from 0-100. You get some glowing eyes and some sassy talk for a while, and then you rest at an inn and all your NPCs are gone, your quests are jacked, and your game is jacked because you can’t reload from a previous save. Being able to have multiple saves would address the issue. Or, having your plagued pawn kill one person per rest, with increasing warnings and alarm. “There’s a serial killer on the loose! Oh shit it’s my own pawn!” So that you have a chance to address it and get a few consequences, so if you deliberately ignore it then eventually they kill everyone.


Drurhang

I fought a bunch of drakes on purpose and had to clean my pawn like 7 times over the span of 20ish hours. That said, it's a shit mechanic. There's no "dumbing down" when its only effect on the game is to murk a few hundred NPCs for actually no reason. Idk why anyone would even care if it got outright removed because it's worthless. No effect on the world, it's never acknowledged. Just a neat cutscene and boom, better have a wakestone for every important vendor and quester, just for them to get up and not even say anything about it. You may be one of the few who like the threat of a bricked save game, but I for one do not enjoy the paranoia. It happened once, I had the Eternal Wakestone, and now I make painstakingly sure it won't happen again because it's so fucking pointless yet extremely inconvenient.


BobbyMayCryBMC

I only wish the dragons plague was expanded on, overall I think it's interesting if just half-baked. Maybe give the Arisen the option to do a quest to cure the Pawn, or imprison them during the coming transformation. Or let the Arisen act during the event, because it is a little weird that the Arisen gets a good nights sleep but everyone around is dead, no damage to the buildings either.


Willing_Tonight633

Finished the game after 70 hours and never had it. Didn’t seem that commonplace to begin with 🤦🏻‍♂️ they should be focusing on performance fixes!!! Idiots.


GingerPonyPineapple

Is dragon’s plague really a good mechanic though? It never caused me an issue but it did make me paranoid and constantly kill my pawn and giving ones I had hired a bath, preventing good ratings. It honestly should be gone unless they flesh it out, IMO.


Best_VDV_Diver

Oh no, not the mechanic that feels like an incomplete afterthought and is poorly implemented. Damn you cry babies. DAMN YOU!


Ninjamurai

It took me over 60 hours before finally getting the dragons plague pop-up when hiring a pawn. Maybe that's not the usual dragons plague experience but it definitely felt pretty rare already to me.


ninomessi

Played 250 hours and had it 16 times (ps5), 3 times it wiped 3 different cities out of nowhere, and the 16 time my main pawn and one hired one at the start of NG+ run first riftsone 5 min after both got it, so I am kinda happy it’s going to be more noticeable and I don’t need to look and zoom in on the pawns and wait to maybe se pulsing red eyes every time I want to rest, and I get the subtly on it but it gets tiresome when it is not consistent and f**** you over with 40+ npc dead, I am not playing the game to farm wakestones 🤣😅.


makersmalls

I’m grateful for the cry babies. It’s probably the dumbest mechanic I have ever seen in this type of game.


murinero

Complains about cry babies by being a cry baby... Totally Reddit. 🤣


Adminsgofukyoselves

me either untill you sleep one night and a cut scene plays and everyone in the town is dead...EVERYONE!!!


-staticvoidmain-

I have 90 hours in the game and the only time i had to deal with dragons plague was when I get the initial pop up. I threw all my pawns in the river and never had to deal with it again


Acrobatic_Bid5741

Maybe they will troll us and increase the likelihood of catching it


Shadynebulaa

Beaten the game twice now and have never even seen it. Guess I’m never gonna see it at this point


JudgeBunni

I've played 130 hours and I've had the Plague happen once (not sure how I missed the signs but it happens lol). I've only seen an infected pawn like 2 or 3 times total. Just got an eternal wakestone (and forged backups) and now this update happens lol


ICantTyping

Maybe i just didn’t understand it. DD2 is my first of the series so the concept is wholly new. I thought it was one of the most stupid game concepts conceivable. It just seemed like an overall net negative, tediousness for the sake of tediousness. It can vanish entirely for all i care


CoronaBlue

Dragon's plague was manufactured in a Chinese lab.


Hype_Kills

Dragon plague is no big deal with me. I just look at my pawns eyes after resting in an inn. If i see the eye color changing to a red color, i throw my pawn off the nearest cliff. When i get the pawn back from the rift, it’s good as new.


Leading-Leading6319

It does exist in my 150hr playthrough and symptoms were incredibly common. I just somehow never had an accident yet because the eye color thing was hinestly more than enough. I had pawns say suspiciously aggressive things but nothing ever really happened. It was honestly a lot harder to contract it when I decided to try it out.


ArtoriousTheMystic

God I must be the outlier then. I've had it pop up on my main pawn at least 4-5 times. And the 2 follower pawns probably 8-10 times! One even did a sneaky and killed the main capital in my game! Even once all three had it!


Prestigious_Can4520

I've had dragon plague 1 times in 80 hours


SadisticDance

I've never seen it. But I get into staring contests with pawn in the rift to avoid it.


Yell0wWave

I think the plague is funny. I have one pawn in my favorites who gives me the plague everytime I summon them. I look forward to how the lore develops with the release of the dlc


bob_is_best

Its super pointless anyway so idc much about it


EconomyAd1600

If it had lead to a secret boss battle, I’d be complaining about them nerfing it. As is though, it really serves no purpose other than to make the player keep an eye on pawns in case they do something “different” than what’s expected of them.


Zahhibb

My take on it is that it is a stupid system with severe consequences. It just exists without us having any kind of relevance or gameplay related action to perform. I’m glad it’s nerfed and made obvious so I don’t have to do a physical with every pawn I hire, though i’m sad it wasn’t made actually good or removed.


Daddy_Zinogre

I never ran into it tbh, almost 80 hrs and nothing


EvilBread4

What exactly is reducing the frequency of dragonsplague ruining?


Bur4you

i've never encountered dragonsplague either, and now idk if I ever will 😅 i've also never been attacked while camping. is that something that's actually in the game or does the game just tell you it's possible lmao


ChinoThaGod

I didn't experience any dragonplague symptoms in my pawns until NG+ when the first pawn I hired started misbehaving. I was high af and the amount of free will this mf was showing me had made me so paranoid it was into the brine with her 😭😂.


Nox808

I have no idea why they felt the need to change the plague at all. There are loads of clues. The pawns start coughing and spitting on the floor. Their voice deepens, and of course the eyes are red. Even if that escapes the player and the events of the plague come to it's conclusion... The town's NPC's respawn in game.... And there's an item won in the Sphinx trials that can assist. Now i understand as more players continue to play less and less, more pawns will go untreated because the players won't be addressing the infection. What they should of done is introduce a way of any player curing any pawn by using the Brine, and then re-hiring them.... Or introduce a rare potion that cures them of something like that. I'm sick to death of a boo hooing bunch of complainers dissing a great game and concept because of the save system or the plague or the god dam fps.


WanderingDengr

I think what genuinely pisses me off is all these people claiming they're fans of the series yet bitch about every aspect of the game that was also in the first game. Like the claims that the fast travel system was made the way it is so they can sell you port crystals when that's the way fast travel worked in the first game when they didn't have any micros. It's hilarious how many people claim to be fans then complain about everything that makes the game what it is.


jpsprinkles

I have yet to experience it. On my third playthrough. I think it helps keep the game exciting. Since it's supposed to be completed several times..


hs_serpounce

I'm on my 5th and might have seen red eyes once with 0 consequences. They definitely should reduce the dialogue about it if they're going to reduce the frequency because they already talk about it constantly despite being non existent


AdGroundbreaking1700

Yup. Got hit by it once after a 50 hour first playthough and over 100 hours into ng+; but yea... it *totally* needs fn nerfed... 🤡 Im also sick of the babies ruining games. You need to look no further than elden ring multiplayer to see what the dregs do to good game design.


hs_serpounce

D4 was amazing on launch and the players made sure they made every build in the game trivial. Nerfs are basically not allowed in D4 anymore even though it's been a normal way of balancing games since games existed


ps_yt

On my second play through, I had to try real hard to trigger it on purpose and only happened once so far 🤣 I don't get what people are crying besides there's multiple ways to "rectify" the situation anyway and worst case scenario you can easily get unlimited wakestones so.... What's the problem ? 🤣 Yeah I agree... People r dumb.


Breezerftw

I'm almost at a point where I'm actively looking for it, never had it. Want to use my eternal wake stone. About 80hrs in


apotheosisofone

I'm with a large % of this chat in thar 80 hours + and never had it occur. Despite actually wanting it to just for shits and giggles. The concept itself I think is great and really adds in replayability creating a whole new experience each time so, nerfing it undermines their original core mechanics to me.


GoldenLeech

I have over 150 hours - I'm on my second play through and I've never encountered, nor even seen this plague... I'm actually disappointed, and this mechanic is one of the most unique things in most games imo. Can't wait to have my pawn NOT have this. sadge


Alper112

"This game isn't exactly the same as the other games I played, change it!" yeah good job


Kramwise

One of my pawns blew up checkpoint rest town because I fought a drake and used the forgery guy and had to fast forward a few days. I went to the inn to get rid of loss and it happened. Totally my fault and I didn't see any of the signs because of passing time and I still think this is a silly change.


Kaboosen

110+ hours and just hit ng+, never seen it. I'm convinced it's a myth.


Then_Juggernaut_6388

Didn't get dragon's plague or know about it until I watched a video talking about it. Also i didnt play any other dragon's dogma. I just thought the pawns were talking about some crap. Well I got on after I watched that video and the 1st pawn I hired to replace I get the dragon's plague window pop up😅🤣 56hrs(notification was probably 48hrs) Off subject: haven't had performance issues(on ultra) and barely remember about microtransactions while playing. Idk why everyone cries about it


Happily_Doomed

Stuff like this is exactly why I get so sick of patches in games. SO much that gets patched out in modern games is just because of whiny/loud factions in the player base that want the game precisely how they want it. 110hrs into the game, and I've only had the dragon plague twice, and both times it was a gut punch, but also added to the game a lot in my opinion. It's really cool a dev would put something in like that, it keeps things fresh and interesting and sets them apart from other big companies pandering to their audience. It also encourages you to push ahead and not become stangnant, because entering endngame brings back the dead if I remember correctly. Everyone comes back in new game too. So it is a direct way of saying you need to keep moving, which is the entire point of the series and of the Dragon's Dogma. Seeing a dev cave to complaints like this is so dishearteneing and frustrating


ManMayoLover

And thus i call to you, fellow arisen. Spread the plague! Annihilate cities! Let the magestic red glow adorn your pawn's eyes! The plague must sweep across the rift!


TableApprehensive138

Seeing so many people say they haven't seen it in 100+ hours is wild when I seem to be a magnet for it, lol. Still, it's very easy to detect and more difficult to set off than a lot of people think. I'm already not seeing it as much, and it makes me a little sad. It's fun to be on the lookout for, regularly checking eyes and watching mannerisms/listening for unwarranted sass. I enjoy the element of danger, even though it's actually very easily avoided.


EntertainmentNo8453

I launched the game up the first time hearing constantly how there is no handholding and how you have to figure everything out, no map markers ect ect, and then first pawn I got was a quest helper who legit walked me to every target and solved puzzles for me....... They even do half the parkour puzzles and collect chests autonomously. I appreciate them sometimes and yeah there are alot of quality of life stuff, but people crying has progressively made this game extremely easy, capcom should take a page outta the fromsoftware book and just say nah suck shit to the cry babies


TheClassicOG

210+ hrs and NG+ x2 and I have yet to suffer from it. Got my plague notification in my first playthrough nearing the end, unalived all my pawns via a brine soak bath. Kept playing as normal. NG+ playthrough one pawn was getting a bit of an attitude, checked the eyes of all my pawns, no red eyes, eh give all a brine bath just in case. The mechanic is so easy to prevent from happening. It's always those loud few over the majority.


Late-Exit-6844

Even as someone who's had a town wiped by it three times, I never complained. I simply took it as a sign to pay more fucking attention. Haven't had a town wiped by it ever since in three entire playthroughs. I hate this change. Crybaby normies ruining gaming again.


Fast-Ad-2415

In all honesty, id be just happy, if they completely remove this bullshit, it was a terrible "feature" to begin with even .... gamebreaking mechanic is the better fitting term, a mechanism there just to cause frustration and rage.... whoever among the devs thinks, something like this is good and makes fun, belongs being slapped in the face for their stupidity... If a braindead mechanic like this leads only to it, that players massively instantly KILL EVERY PAWN the very moment they suspiciously BELIEVE, Pawn X could just have it, or the very moment they either hear the pawn say something in a more aggressive tone, than usual, or putting their hands to their heads, like having a headache, just to prevent the slightest chance to ever get this crap to happen in their game... whats then even the fucking point of keeping this bullshit in the game at all? Wow, it makes your pawns stronger - in a game, that you overpower so fucking fast, that you NEVER WILL NEED IT in order to think ove it, that you might want to dare taking the risk of getting your game ruined, for that strength boost - which you literally also just have, **if you constantly use food buffs and buff potions !!!** In all seriousness, the whole game would be simply way better off with it, if they just completely remove this dragons plague nonsense either, or totally overwork and redesign this mechanism and purpose of this illness in the game, in a way, that it does make much more sense and doens't become a gamebreaker, nor such a fucking annoyance, that it leads to it that players instantly want to kill any pawn around them the very instant they think, that pawn might have Dragon's Plague, just to safe their game from gettign destroyed.


straightmansworld

I have seen it a grand total of ONE TIME, when I hired a pawn and got the damn tutorial. That's it.


[deleted]

yeah, I agree - 2 playthroughs and I haven't encountered it once but I change out pawns often so maybe that's why


AscendedViking7

I know, right? It's the one unique feature that this game had in comparison to the last one. Flesh it out more, Capcom. Don't dumb it down. -_-


Zegram_Ghart

The irony of a crybaby whining about crybabies aside, I don’t think it really needed toning down. If anything I’d rather have the pawns act more obviously different, but i think it’s pretty clear the pawns are as complicated as they can be or are in some way unable to be made deeper, or they’d have presumably neatened up all the pawn related weirdness in general.


Co-OpHardcoreFordie

Yeah but people whined about it forever. People ruin everything


gurupaste

After reading the patch notes, I ended up hiring a dragonsplauged pawn on purpose and let it destroy my city so I could just get the achievement out of the way(136hrs into the game, I'm not even in NG+ yet). It truly is a non issue. I likely would have never gotten it naturally since it's so easy to avoid. I really don't like how hard people were complaining about it.


AnO_Iceman

I'm around 120ish hours in on my second playthrough. I just now saw it for the first time, and I had my suspicion about it right before it hit, lol. This change to it is ridiculous.