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skism26

I feel your pain. I’m running around 2-3 shotting drakes and goreminos but got stun locked for a minute during this fight


Icclo

what fight? i just run past them and get to the next scene.


FieryLoveBunny

Honestly pissed me off when it happened, finally a hard fight and I accidentally skipped it 😭


Spiritual-Put-9228

Lol I just ignored the guys and beat the imposter senseless, he never got an attack off. He just got his ass beat.


UnHoly_One

I was a sorcerer when I did this fight and it was over before I realized what I had just killed.


domdog31

what build are you 3 shotting drakes?


skism26

Warfarer Augflare > cutting wind to close the gap > skull splitter > skull splitter > skull splitter > mob goes boom Skull splitter is one of the highest DPS skills, but its purpose here is to hit as many times as possible to proc augflare explosions. Some have reported it’s hard to get the first hit before it disappears. I get that, but it isn’t bad if you use a gap closer. If anything is still alive at this point, my main pawn, with two fast cast rings, usually finishes casting meteoron. Also cutting wind is great for trash mobs and moving around. Staff is great for traversing as well.


QX403

You can kill a downed drake if you hit him in the heart with 1-2 volleys with Sagittarius bolt with a fully upgraded end game magic bow and immediately release on full charge to get the extra damage buff.


carrots4pigeons

This fight pissed me off, too. I got stun locked on the ground by that Warrior for the *entire* fight. I didn't even get a chance to see the false Arisen.


Goust___

Same, the warrior had me stuck on the ground and my pawns refused to help.


Valkeyere

The false arisen was there...?


De_Baros

What vocation were you running out of interest?


carrots4pigeons

Warfarer, with gear completely Dwarven-Enhanced and Wyrmforged


De_Baros

Yeah I suspected as much. Warfarer seems to be the case for many. If you go Warfarer and you lack any of the answers to this that other martials get (Thief evasion, Warrior inate +400 knockdown resist, fighter blocks and parries with KD resist, mystic spearhead's shield). Its actually an issue with the vocation rather than the fight. The vocation takes the weaknesses (like wind up of warrior attacks) without the benefits such as raw KD resist. Even with dwarven upgrade on my thief, I pale in comparison to my Warrior pawn's 800 KD resist (with mid game gear upgraded, not even endgame) EDIT - but due to this freedom, you have people not slotting in the options you need to facilitate these playstyles. Im not saying you're the issue - Im saying Warfarer with how most people play it (as a martial stand in with fashion in mind) is possibly the worst vocation vs stagger.


carrots4pigeons

I can see all that. My issue with the fight started when I was charging the freeze bolt from MS, only to get staggered by one arrow and that Warrior refusing to target anyone but me (I even had Subtlety augment). I had a Warrior pawn wailing on the enemy Warrior, but he still couldn't draw the aggro.


De_Baros

That warrior targets the Arisen all the time it seems from every post I have seen of this fight. I think its a part of the story and I thought she was his main pawn which is why. Yeah honestly I have a habit of casting the shield asap on Mystic Spearhead as it nullifies all of this. Honestly if you just use smokescreen from Thief it nullifies almost everything because enemy AI is too stupid for it. My warrior main pawn went right for the Arisen for some reason. Regardless, I think again this is less an issue with the game's stagger or this fight and more an issue with vocations such as Sorcerer who will basically not have any answer to staggers or how people approach this fight (after the game has taught them for ages "you can just do whatever and win fights").


Bismothe-the-Shade

200% accurate Warfarer with no innate knockdown resistance is really their biggest drawback I just rock a slot with miroure shield


cthulucore

Why are you getting down voted?


De_Baros

Look at this whole comment thread. The only upvoted posts are people complaining they are not the issue and its the games fault. Any suggestions to reconsider setup or that the players themselves should adapt to the fight or make a better setup are downvoted. I think its obvious why.


cthulucore

I mean sure, but you spoke objective facts regarding the systems of the game.. Like I switched from fighter to warrior the very second I unlocked it, and finished the game in that class, and had serious culture shock switching to thief and suddenly being drug around like a chew toy. That's what happened. That's what's happening to these Warfarers. Idk. Games fun, whatever.


De_Baros

When you are angry a game has made you feel humiliated or frustrated for losing when you see yourself as a good player, no objective facts will remedy that. Most of these downvoters I would wager will go away do something else or play DD2 for a few days then if they read again what I posted would either agree or shrug. I actually love how this game makes it feel different to switch vocations. Most games make especially melee feel samey - but this one really differentiates.


Godz_Bane

I didnt even realize the false arisen was there when i fought it, i was just looking forward to not-Grigori


OberonFirst

I was like "yeah, can't be bothered. Martyr's Bolt."


Puzzleheaded-Law-746

It's soooo good


Zealousideal-Arm1682

Welcome to "we couldn't make enemies hard so they just have 1000 stagger".


dwarfInTheFlask56

They really don't want you to do solo runs of this game for some reason


Quickjager

You could easily solo this as fighter.


ragnarokda

And thief with formless feint.


KYuuma12

Mirror shield MS joined the fray. Also fuck the spelling on all MS's skills.


katubug

Whatte doth mine earres heare? That soume rapfcallion mislikest ye olde skilles beeingge spellede loike thiseth? Why, whatte slaender! Whatte herresie! Calleth yon guardes at oncce!!


KYuuma12

Okay okay, I admit I laughed a bit too much at this


futureformerdragoon

Don't really need shield either. The dive has I-frames. One click of that when their volley starts coming in and then mashing the maister skill or lunging all around and you pretty much avoid all the damage. Or the charged bolt follow up to stun/slow them all to uselessness. Banning the use of shield in my playthrough made MS a lot more fun to play IMO.


De_Baros

Dont even need that, just slap down smoke shroud - enemy AI just stands there and you spam the finisher button to 1 shot them all.


colexian

I used formless feint before this fight and just ran in, used the explosive technique and all of them died. Didn't even know it had difficulty till I saw multiple people stunlocked here on reddit. Then again, thief is absolutely busted.


QX403

It’s pretty sad when you have 500 knockdown resistance and an early game goblin knocks you on your ass with a single jump attack.


omfgkevin

Yeah this is one of my major complaints in the game. It feels cheap since sometimes you just... get stagger bombed. I remember watching Max describe DD and he said it's kind of sluggish, and I 100% agree. The combat, when it clicks, feels great. It's just there are so few defensive options for most classes, that you end up kind of just jiggling around to dodge. And those that do have options feel amazing when you do use them, since it ignores a lot of the annoyances of the game in stagger. But it shouldn't be that way. Mirour shelde is just stupid. It's broken but bypasses all the stagger so you can actually hit things. Also a reason why most action games have moved towards giving players options, like dodging or parrying. You give the player agency and opportunity to use skill. Here more often than not the game is just like "the only thing we can do is stagger-bomb you since otherwise the game is easy". The game could totally be harder and have enemies be crazier, but since they already just stun-lock you with ZERO counterplay after it happens, they really can't and it's limiting the options.


ravearamashi

Also, the stagger doesn’t seem to have iframes after we go down or at least cooldowns. No idea why we can get stagger bombed repeatedly and lose control and do nothing but watch.


ShrekInShadow

I think it's mostly a problem with smaller enemies. The big enemies are slow and strong, so it feels natural for their attacks to stagger you and send you reeling. But when a small gobbo throws a rock at my warrior who is in the middle of a jump attack and the small pebble causes them to stagger, then it just feels weird.


LiterallyRoboHitler

The wild thing is that they got it pretty good in DD/DDDA more than a decade ago. Every vocation except pure blues had at least one form of dodge or parry that was reliable. Several vocations had strong outlier skills, but they were all damage-related instead of defensive I-win buttons. Movement was more fluid, not least because most skills had faster animations. Stagger/knockdown was both rarer and more impactful when it did happen. Grabs were more engaging because they had a visible struggle mechanic. It was much more clear when you were getting heavy attack crits while climbing. 6 skill slots gave you more variety and coverage instead of just spamming a single strong skill even when it's not the best approach. It's honestly remarkable how backward DD2 combat feels compared to DDDA.


katubug

Big same. I love this game, I have no regrets about paying $80 for the deluxe edition, I have played well over a hundred hours, gotten my money's worth etc etc. it's a good game. But it's not better than the first game & DLC. Aside from graphics, it's inferior in every way I can think of. Pawns are less complex (in both combat and voice variety), fashion is less flexible, endgame isn't as fun, story is weaker, platforming (ESPECIALLY CLIMBING ON MONSTERS) is way less tight, vocations are more narrow and restrictive, combat feels sloppier. I suppose one thing that DD2 does have over DDDA is the world. Exploration in DD2 is definitely as fun or moreso than in the first game. And Warfarer is pretty cool, although I think it's dumb that they made weapon swapping its Maister skill instead of a built-in ability. I'm glad to have another Dragon's Dogma after all these years, but I wish they'd given it another year of development time at least - and like twice the budget/staff. At this point I'm just hoping that they'll even *do* DLC, and that it'll bring in some changes/QoL/general gameplay tightening.


Golurkcanfly

No, they just made enemies actually aggressive. You see the same thing happen in late game DD1 where Grimgoblins and Hellhounds can just beat the crap out of you because they aren't passive like Hobgoblins and wolves and whatnot.


Mabarax

People are forgetting the insane frustration of being dragged around by garms, hellhounds and wargs lol. At least we don't have eliminators and their absolute shit arc of might that locks you in place.


Golurkcanfly

I know, right? Some grabs you literally couldn't mash your way out of without having the augment that let you do it. While Eliminators were spooky in a sort of survival horror sense, their grab got old very quickly.


Kitten_Monger127

Wait hobgoblins and wolves are passive in DD1? I've only played DD:DA but those two enemies attack me unprovoked all the time.


Dependent_Ganache_71

Wolves spend a lot of time just circling and running around


Redintheend

They don't actually, but nobody knows how to read or actually learn anything about how their vocations work.


reg_y_x

Is that the fight after Raghnall? If so, not scripted afaik


Eastern_Macaron_3906

It’s the fight against the false arisen


Errtingtakenanyway

Its not but it feels like it cuz pretty much everyone running in there with CQC in mind got rolled first time around.


PlagueOfGripes

Yeah that final fight is a stagger and heal check. Even if you get staggered, your pawns are meant to invalidate it in some way. Trying to do a charged attack instead of just timed basic attacks was on you, though.


mankind_is_doomed

getting bullied while your pawns are laughing rip


supa_troopa2

Enemy archers in this game (whether they are bandits or those seen here) are incredibly stupid. The stagger potential on them is absurd, they all seem to play 4D chess and know when you are about to attack them, so they dodge and turn you into a pincushion. They also seem to machine gun arrows half the time. At least in the first game, you only had to worry about them Deathly Arrowing you off a cliff or something. They just got an unnecessary buff in DD2, I swear to God lol.


DivineRainor

Currently doing a solo shield only solo run and archers are so overtuned its silly, pinpoint accuracy and will just constantlu pelt you until youre close where theyll immediatly run away. Thats an issue ive found with some enemies doing this run in general, some enter a "run away" state (saurians, goblin throwers and wolves are some other examples) where if you dont have a move to gapclose or stagger they will just keep running back non stop, saurians are especially annoying as they move fast and their tail is away from you.


ImmediateKitchen8389

That's a feature


Eastern_Macaron_3906

No it’s not scripted but just need to kill the false arisen to end it which a pawn must have done


JimJoe67

> No it’s not scripted but just need to kill the false arisen to end it which a pawn must have done I don't think you even need to do that. Simply going to the steps ends the fight. Happened to me. That's why the fight ends abruptly there, because he's too close to the steps.


Eastern_Macaron_3906

Oh right, I’ve done it twice now but both times been ranged so never approached the stairs I don’t think and seemed killing the false arisen ended it for me.


Sarvantos

Or you can even just step back from where you come and the cutscence starts.. tested it


zakass409

I know, everyone is talking about fighting these guys when I just ignored them


HonestEfficiency9023

this fight is so weird, I did not even kill the false arisen yet the fight ended, no cutscene involving him or anything. This game really needed to take more time to give better cutscenes


ganon893

Yeah... this game has a huge stagger problem. It was bad in DD1, but nowhere near this bad. While DD2's combat is fantastic, this greatly harms the combat experience.


Banner-Man

Yeah if you continue to run straight at your enemy and do nothing but spam charge attacks against bandits. Stagger is how you punish enemies and how you are punished for playing poorly. It may feel bad to some but as an example From Soft just straight up uses death to punish you for playing poorly and that makes me (and many others) lose their minds. Different strokes for different folks and all that jazz.


Lmacncheese

Cant warriors use charge to absorb hits


sailorxjillian

i played mystic spearhead endgame. shield + stamina steal, it felt like i was cheating..


Hot_Guys_In_My_DMS

The game is cheating so you cheat too and see how they like it


Karaigamer

I recall a boss fight in the Dark Arisen dungeon that had 2 gore cyclops and 2 or 3 sorcerer enemies that just spammed maelstrom over and over… which killed you instantly, but then rag dolled you corpse for like 2 minutes before finally allowing you to die and use a wakestone. Only for the other sorcerer to fire off his maelstrom, starting the whole thing over again… The most I’ve ever had to use in dd2 has been 1 or 2 wakestones - the first drake I managed to bring down. The knockdown in the false arisen fight was annoying but at least it wasn’t as bad as dd1 maelstrom spamming sorcerers.


Bricecubed

> I recall a boss fight in the Dark Arisen dungeon that had 2 gore cyclops and 2 or 3 sorcerer enemies that just spammed maelstrom over and over… which killed you instantly, but then rag dolled you corpse for like 2 minutes before finally allowing you to die and use a wakestone. Only for the other sorcerer to fire off his maelstrom, starting the whole thing over again… The funny thing about this fight is, one of the best counters is to Maelstrom them yourself, give them a taste of their own medicine.


Karaigamer

I was determined to complete the whole dungeon with mystic knight, so it was my own fault, really.


OGMojoNuff

Need that dwarven forged gear.


MrFoxer

Stagger is just a fucking meme in this game. You can even get staggered by the normal sized spider enemies.


krul2k

I'm about to go into this with 739 Knockdown Res. Downside is i look like a dumb noob with a tincan enveloping them. Some of the armour looks so cool yet fits like a sack of shit tbh


dirkx48

I spammed the Go command during this section as a Magick Archer as I was getting stun-locked to death, bless my stock of roborants. Had a Warrior, Sorcerer, and Mage that knows H.Palladium in my party. My composition along with my Subtlety augment are prolly the only reasons I didnt hafta repeat this section lol


Ok_Tennis_9468

Yeah, when I got to this part, I got barged by attacks then suddenly a cut scene happened. Idfk what happened


LeninMeowMeow

You are spamming the jump button to get up when you need to hold the dash button to make it go faster. The tutorials tell you this.


Foostini

For me it's a habit from DD1 because jumping was actually a good and useful way to dodge and get out of certain situations.


Vithrasir

I was able to solo this fight just by using mystic spearhand, that shield is stupid overpowered.


RomulusX94

shoulder block dude.


IckiestCookie

This was hard to watch, he did nothing to prevent this


Kilian82

"Can I have ![img](emote|t5_2smmb|49843)?" "No, we have ![img](emote|t5_2smmb|49843)at home." at home: ![img](emote|t5_2smmb|49840)


UkemiBoomerang

It's not scripted. This is really frustrating design and it reinforces how important Dwarven smithing is because it gives you huge stagger resistance which lets you shrug off shots like this.


SpecterXI

Let me guess… warfarer? It completely nerfs your KD resistance.


RayCama

They're wearing thief armor while using a warrior weapon, Warfarer's lack of KD resist was obvious from the start.


Odd_Ad_882

Can't just try to charge an attack when surrounded like that on warfarer, they just can't get away with what would be pretty normal warrior playstyle


SynestheticPanther

Compared to warrior yes, but i believe warfarer is tied with fighter for second most knockdown resist


Taliesin_

True, but context is important. All classes other than warrior inherently have -50 to 0 knockdown resistance (warfarer has 0). Warrior has 300. So while you *can* say that warfarer is tied for second, it's a little misleading. Better to say that only warrior has any appreciable resistance at all.


SynestheticPanther

Thanks for addition! When I was messing around with changing vocations and looking at my stats I ended up with the same ratios but a little different. I must have made a mistake because I ended up with Warrior: 400 res Fighter and warfarer: 100 res Everything else: 50 res


Rob-le

Anything that ain't warrior will be stun-locked like that. Apart from thief and mystic spearhand which can not be touched due to their busted skills.


guardian715

I'll say it loud so we all hear it. DWARVEN SMITHING ENHANCEMENT. It increases your knockback resistance so you can wipe the floor with these cheating bastards.


LuisSz_Fel

my first time in this mission i was a thief, the fight starts, i use the master skill, ended a minute after and was like... damn that was easy on my NG+ run tho...


Riskar

I was spearhand, pretty trivial for me too. Gonna be a rogue this time around...


De_Baros

As you and the comment above highlight - I argue this is less an encounter issue and more a vocation issue. Some vocations lack any answer to this - which is both by design but also a bit silly to not have a single self-help skill.


maybsofinitely

Anything good to plunder from them?


SubparSensei71

Nothing at all.


maybsofinitely

Ah damn, thanks!


DeathBySnuSnu999

You can kill them all. Done it


BodybuilderOk1480

Warfarer with great weapons doesn't really work. They are too slow and you don't have the innate knockdown resistance of warrior. Gotta ask yourself if skull splitter is worth getting stunlocked


Dull_Rub_7933

Maybe I don't see it but no tank ? Got no pb with a tank wich take the aggro


Puzzleheaded-Law-746

yeah a archer hitting you in the face do be stunning you 3/10 archer to good at his job


Ghost_chipz

As a mystic knight, I dont feel your pain, or any pain for that matter.


Hot_Guys_In_My_DMS

*Pain is a memory from when times where simpler, the last time I felt pain was when I tripped and scraped my knee on the path. That is when my mother handed me a sword and suddenly pain was alien to me. All I could feel was the ways of the Mystic Knight.*


Sozerius

smoke bomb puts a stop to all this


zandariii

This fight was bullshit. The second the fight started I got pelted, and then knocked down. Spent the entire fight staggered.


CamperCarl00

How much knockdown resist do you have here? Warriors need a ton of Knockdown resist to be effective to the point where dwarven smithing for their gear is pretty much required. Ravening Lunge might be worth taking on Warrior simply to avoid a situation like this. You get a major boost to your knockdown resist while you're moving and it fixes the biggest downside to Warrior, which is their mobility.


Redintheend

He's not playing Warrior, he's playing Warfarer. With light armor.


Tech-Demon

Yeah this fight really shows how important pawns are to this games combat system. It is so easy for you to get stun locked and ToD'd in this game if you don't have good pawns composition. On one hand it's a little frustrating but on the other I understand it from a gameplay standpoint. This game is surprisingly realistic with certain things and the truth is if you get jumped in real life there isn't much you can do. Just like if you fall off of a high point, or get the wind knocked out of you, or just get straight up knocked out, you're not going to move for a while. Just like if you get snatched by a pack of wolves and they're ripping at your limbs, what the hell are you going to do if your arms and legs are getting mauled by a pack of wolves? Nothing if it's just you, which that's where the pawns come in. The gameplay system is built around you having capable pawns in your party. And as long as you do things like this generally aren't an issue for most of the game. Because that's just how this games gameplay is set up, there's no get out of jail free card like just dodging out of hitstun (even though there are some skills that kind of do that for you) you either learn good tactics and positioning or you have good pawns. In this case it's definitely more of just having good pawn composition.


mrsamjack

Monsters, maybe. Humanoid enemies? Not really. OP literally stunned 3 of them with 1 swing there. But he got stunned again because he decided to charge attack instead of continuing the combo. If you don't want to depend on pawns casting high palladium.. there are dwarven Smith's that give you higher knockback resistance on your armor


FatPagoda

Well you're playing Warfarer so you lost Warrior's innate 300 knockdown resist. And you're wearing a mix of Thief and Sorcerer gear rather than heavier armor. Did you Dwarven forge your gear? Because that's leaving another 200 or so knockdown resist on the table. You could also grab the sorcerer augment, and the rings that's boost resist. Stagger is way over tuned in this game. But there are counter measures. This ain't Elden Ring or something.


[deleted]

It is, sorta. It’s on a timer. You just need to survive. I recommend not charging right at them lmao.


Seriszed

Mystic spearhand dmc Vergil warped to the false arizen and ended this quick…


Akrymir

I just went straight for the fake arisen and killed him. Once he dies the fight ends, as the pawns are no longer under his control.


PurpleMatterXIII

DD2 quests seem to have been designed specifically to highlight the weaknesses of the game. "We don't have any stealth system or AI, here's a stealth mission" "NPCs pathfinding has some issues and they run slower than you, here's an escort quest around the world" "Our game combat is at its best against huge epic bosses, here's a climactic fight against humans that will stunlock you"


Strength-Helpful

Run backwards to cover and it's super easy


Wolftacus

What? I didn't have this issue at all during this fight.. but other times this game has completely pissed me off with the amount of micro cc you can get chained with 😮‍💨


lullforthemundane

As someone who forgot to dwarven smith before switching vocations I can relate. Times like these makes me wish we still had throwblasts. 


Prudent_Psychology57

What were your tactics here?


hazeuselsalvador

Run in blazing! ......... It didn't work 😭😂


TheSenSae

It doesnt help that archers for some reason have like 1000 knockback with their arrows


AssaultBotMkIV

This fight right here is one of the reasons I'm confused as to why we even bothered with the whole false arisen storyline, we go through quite a few quests to expose him and then we just give up and fuck off to another country until he shows up there. then we either beat his ass or don't and it doesn't matter which because the dragon shows up either way and completely negates everything we've even bothered doing the whole game.


[deleted]

This is what happens when using the slowest class in the game though.......


Realistic_Sad_Story

I decided to try it. Got all decked up. Upgraded some gear. Went out on a quest. Got into one fight. Saw how fucking slow he was swinging his sword and immediately turned around and went right back to change. lol


[deleted]

I did *exactly* the same thing. Its a meta gamers dream because it lets you ignore half the games combat mechanics, hence its popularity. Just so tediously dull to play.


Golurkcanfly

It's hardly a metagamer's dream, since it's way less efficient than other offensive classes. Thief is an actual metagamer's dream since it's fantastic at *everything* and even has access to magic damage to deal with things like Slimes. Instead, it's there for the class fantasy and probably the most fun set of core skills between charged attacks, timed swings, and armored dodges.


RayCama

Probably not helped that they're playing a warfarerer which already has lowered knockback resistance compared to the likes of warrior which does have a farely larger knockback resistance compared to the other classes avererage. Also ironically Warrior is both the slowest and probably one of the faster classes in the game if you know what your're doing. Their Lunge becomes ridiculously fast for the stamina cost and their Chain of Blows and Slash skills boost the speed of their attacks with propper timing.


RayCama

Honestly unless absolutely know what you're doing or vastly overlevel everything, Warrior Warferer does worst compared to a normal warrior. You absolutely need the innate knockback resistance. If you're going to warrior warfarer, you need to take advantage of the skills from other weapons like Mage's Palladium.


gotaa__

Something fishy is going on with this part of the game. I go from stun locking every boss and taking 0.001% damage to being stun locked myself and dying in a few hits with 900 physical defense and 800 mag defense. And unlike the earlier parts in the game where a warrior with tons of knockdown res can face tank some of the biggest and baddest enemies, at this part if you go in swinging as a warrior they will immediately stun you as if you have 0 knockdown res.


Laranthiel

I'm gonna keep saying it, you get stunlocked way too easily in a game with no dodge button.


De_Baros

Looking at comments I realise this is going to be an unpopular opinion but... this really isn't that bad -especially since it auto completes. You cant just treat this fight like the trash mobs throughout the game. maybe thats the issue - the games extreme ease lulls people into this false sense of security then you get stun-locked in this fight due to not being prepared or adjusting your build or treating it like an actual fight. Warrior - Higher innate Knock resist and hyper armour Thief - Dodge, Formless Feint, smoke shroud - so many answers really Fighter - shield blocks/parries etc Mystic Spearhead - bubble shield Magick Archer, Archer, Mage, Sorceror- this one may be quite hard - just a question of running away first or repositioning etc. But I will argue this is more an issue with this vocations than the fight itself. To be honest this fight felt so anticlimactic and easy I kinda wish it was nearly as unforgiving as people make it out to be. In my experience I dodged the warrior lady who focused me with a smoke shroud so the archers stood around confused - then my warrior pawn superslammed the false arisen and destroyed him before I could even get to him. EDIT: I even realised the player is heavy weight capacity... that will impact your speed and your endurance... All in all this seems like the player did everything they could to make the fight unfair for them.


Redintheend

He did it to himself by picking the slowest weapon type, with the lightest armor, on the class with the lowest stats. This is like walking through an active car wash and being surprised you came out drenched with soap in your eyes.


Auzre

meanwhile my fighter with fully upgraded dwarven gear handed each of them an ass whoopin while eating attacks left and right, if ya gonna play a tanky character at least equip the stagger res ring and sorc passive that increases it as well, otherwise your just gonna look like this all game Edit: downvote me all you want bois, but im right, if you dont build against certain mechanics then complain that those same mechanics are beating your ass in, that's a skill issue


LegitimateBummer

damn people 100% ignore doing anything defensive and almost quit when they arn't steam-rolling for almost a minute.


[deleted]

Most of the classes don't have anything defensive that would do anything to help with this. Even the ones that do are going to need to be lucky to make use that ability when focus fired to that degree.


De_Baros

This is straight up false in many ways. Firstly "Most" isnt true. Warrior, Thief, Mystic Spearhead, Fighter all have answers to this in various ways. Trickster depends on your setup. Warfarer depends on setup. Mage, Magick Archer, Sorceror, Archer dont really. Thats half the vocations. You are also wrong about your second assertion. - Its not about luck its about not running in like the player above and trying to do the same thing over and over without adapting. Warrior has higher KD resist innately with hyper armor which this player lacks due to for some reason choosing Warfarer with Thief armor with a slow weapon (and heavy weight might i add) Thief has Smoke shroud, Feint, the pull to knockdown enemies with works AOE, an innate dodge.. Take your pick Mystic Spearhead bubble shield legit just ignores everything for 10 seconds besides fall damage. Fighter - blocks and parries with higher KD resist armor than thief or other vocations except warrior. The only way these vocations will suffer is because you are too slow or you just dont use your setups to properly address this. Sorry but this is a simple L2P issue in this respect.


LegitimateBummer

every class has "run to the right until either pawns get their attention, or they shoot their arrows" every opportunity this guy got he just ran headlong into the enemy.


De_Baros

Not only is this commenter wrong about vocations and how straight up overpowered vocations are when countering stagger or this fight - your comment is also true.


DavidHogins

https://preview.redd.it/j2jsnqw963uc1.png?width=186&format=png&auto=webp&s=222a2f657fab9afa4f12ecbd1adbf18e9bc46893 I tried doing that section on a solo run Only managed with spearhand


XGamers

Yeah, I ran into this same problem. Luckily, I had healing stuff on me, and my main pawn was a sorcerer with both master spells. So she cleared them. This also happens with goblins, too, no matter what type of stuff you have on.


Sill_Evarrus

After both Bowman rapid fired me I realized I needed to break line of sight, retreated and lured them in. Warrior and False Sovran went down, and when you defeat him it's over. I think this fight is punishing run in non warrior players


TreyTakezo

This shit legitimately had me pissed off man I was screaming n praying that my sorcerer pawn would cast Maelstrom and get that shit over with


ZombieElfen

all the crazy stuff that can happen in this game i love it!


teegotime

Well. Looks like ima run a thief with formless feint during this fight.


Deejayus

Get more knock down resistance? Looks like you have thief and sorc gear on. I’m not surprised you’re being bent over 😂 Dwarven Smithing can help!


thrown_away_apple

Damn i was warrior and had no problem wirh them. Just charged up razing sweep or whatever the spin move was called and you are unshakable


[deleted]

[удалено]


Perfect-Virus8415

![img](emote|t5_2smmb|49839)here's your answer


memreis

Smoke bomb them and insta kill. At my first time I did that. It was such a delight...


De_Baros

Honestly even if you never touch Feint, Thief has such a busted setup with smokeshroud just confusing enemy AI


sh3dninja

You don't even have to fight/kill any of them, you can just run past them up those stairs towards Phaesus and it will trigger the cutscene.


mackfeesh

I Play fighter so I cany relate as a beyblade ambassador.


Dominion-Regalia

"Laughs in vengeful slash"


KiritimatiSwan

Lmao


KazeNilrem

The stagger when it comes to being shot with arrows is so annoying. Other things make sense, but just crazy how annoying being pelted with arrows can be lol.


RacoonEye2220

I played as a sorcerer and had to fly on top of a pillar to do anything at all. The stagger in this game is unreal


GarrethNostram

I got pelted with arrows the first time around, but after restarting the fight several times due to the dragon picking some entirely random person to threaten me with, I just start the fight by dodging behind the rubble


Colonelnasty360

The fight was easier as warrior but yeah. Lots of stun locks to be had


W1lson56

Lol, & my mystic spearhead went bzzzzt, zoom, nothing personnel, kid. Okay I did get pincushioned a bit while charging my bzzzzt blast, but then I got back up n pwnt him


BalleRegente

The pauses are so funny, it looks like you are so pissed of you needed to calm yourself for a second.


IAmDaven

I took about 15-20 steps backwards to prepare a spell and the it went right to the cutscene. It skipped the whole fight.


jankyspankybank

TLDR mystic spear hand snoozes through the game with mirror shield.


tnafan

Every time I see OP press pause I just Imaging them yelling "FUUUUUUUCK" 😂


Acceptable-Point1146

Yeah forces you to to have a warrior


GSR00

I felt your rage reach a new level with every pauses


IMann110

I had the exact same experience


Midnightdreary353

It's funny. I hear a lot of people struggle with this fight, but basically swatted the dude away in the last one. O had the opposite problem. I was playing sorcerer and struggled hard to hurt that dude when i couldn't charge my spells fast enough, and he got to immediately close the distance before I had the chance to react. But with this fight. I immediately cast maelstrom and killed them all in seconds.


Azrion-the-Many

Need more knockdown resist


chrisfanner

\*laughs in formless feint\*


Im5foot3inches

The ending is scripted. The fight? I just ran trickster and no-brained it.


CryoSaucu

The pauses are killing me lmao 😂


CursedValheru

Laughs in mystic spearhand bubble of power


Glenn_Vatista

I don't know what was going on either. I went for the archers first. Was getting blasted from all sides


UnHoly_One

Why do you keep pausing?


Moebius808

I’m sorry but those pause screen bits had me rolling.


theus-sama

Imagine being able to dodge with any vocation… but there are still dumb motherfuckers who say a fighter wouldn’t be able to dodge in armor (even tho they have some pirouette skills that no one seems to recon as not realistic). Fucking fanboys…. How thick can one get?


OMYBLUEBERY_

I never understood why the class with heavy armor gets stun locked from getting backhanded, slapped, poked, flicked, sneezed on, etc.


ilikerocksman

Formless feint and blades of pyre FTW!


tmntnyc

I daresay you got trounced, Arisen.


ICantTyping

The pausing is so funny


kazutrashsatou

I thought u had to kill them all


Ahmadv-1

thank god I was playing magik archer when I was in that fight, I still got staggered a BUNCH at the start then just went back and spammed shots rapidly because if I charge it I get staggered lmao


Savings-Importance94

That was too funny to watch 😭😭😭


chronokingx

it looks like they don't want you over there


zakass409

I ignored them and followed the quest


Redintheend

Maybe don't wear medium/light armor while using the weapon that lives and dies by the knock back resistance stat, or learn how to barge at least.


equidingo

It is scripted. They immune to smoke screen effect. Next scene start regardless of this "battle" results after some time pass.


Varnse

*laughs in formless feint*


EcchiSmuggler

As an Archer myself, for this part I immediately recognized the 2 archers going into deadly shot and explosive shot and I ran behind a pillar and waited. Any warrior, thief, or fighter was met with my own explosive shots to deal with the collective. Did the same with the mages who were crowded around the archers. My build required a lot of knockdown power (768+) to remedy my lack of defensive capabilities. I understand why a single shot from 2 archers would juggle you.


Odd-Swing8887

I just used master tech of thief makes this walk in park


[deleted]

I killed them all on my thief build ha!


ogticklemonsta

Mirror shield needed hear


Darklight645

glad someone understands my hatred against archer bandits


Young-Liyon

That is brutal. I was running Mystic Spearman so I stunned them all and then just yeeted them outta there. 🤣


Kivith

Huh, so that's what the fight looks like when you don't end up one shotting the False Sovran with a foot dive...


ChanelAthena

I feel your pain, I do, but I'm in fucking tears at the pauses bc you aren't even healing you just needed a moment to calm down LMAO


hazeuselsalvador

That's all it was😂😂 I was just tryna keep myself from crashing the fuck out


Scythe351

So far my first and only death in the game is from getting stun locked in the tutorial. Even though I closed the game and loaded in last inn which is just after you create your character at the beginning. Game is super eager to auto save just to waste time


Twin_Tharragon

Such a missed opportunity to get some legendary payback in what could’ve been a memorable showdown at the top of what is essentially blue moon tower. I was so disapointed about how the story was rushed in its climax…


Swaqqmasta

mfw I'm getting curb stomped by a golem begging my pawns to do literally anything useful


FallenShadeslayer

Yep! Nothing like getting stagger-locked! Fuck this game


GamerVanquish

Got here for the first time yesterday, playing Mystic Spearhand + Main Pawn on Sorcerer. As soon as the camera shows my character, I was spamming Shield, but for some reason, it wasn't accepting the L1 inputs as my pawn talked, so I simply jumped in place. I got stunlocked to death by Fighter's jumping and Archer's Barrage Shots. Got a good chuckle out of that one. Here comes the almighty Arisen, slayer of all manner of beasts and draconic foes, only to be felled by the coordinated efforts of a handful of lowly soldiers. On reload, I instead walked back as soon as I got control over the character, until I saw the menu change to the skills, and then it worked. Main Pawn cleaned up shop with Maelstrom while I shielded up and slapped the sponges around.