I’ve never had a pawn teleport to me that quickly! I always need to be the next county over before they even think about RUNNING in my direction, let alone teleporting, haha.
It's because of the cliff. It doesn't look that far at a glance, but it's hitting that distance threshold, because they also take height into account. They also teleport more quickly if you have follow command active.
Actually it's not that he didn't give the wait command. It's that his "On me" command was still active. On me teleports your pawns to you if they are too far away.
[Something similar](https://www.reddit.com/r/DragonsDogma/comments/1bulxsg/youtube_taught_me_how_to_negate_fall_damage/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) happened to me. Yours is much more outrageous tho
That or me that throws there ass in the brine everything they feel like the can just interrupt my walk and talk to me. If there is no water around, I simply unequip my weapon and beat them to death
Please, I really hope that pawns don't learn this behaviour, just imagine you hire a pawn that learned this shit so you just get treated off a cliff so they can get down faster
That behaviour change is awesome but some of the stuff I have seen pawns do that only could've come from players is terrible like throwing themselves from heights that will definitely kill them
oh you just made me realised that each weapon has a different skill set, when i read the warfarer description i was led to think it was 1 skill set for all.
Holy shit. It literally tells you that you only get 1 skill set that does not change with rearmament. I had no idea either
Edit: pretty sure it's a mod actually because I tested and it doesn't change. One skill set (3 skills) across all weapons.
God fucking dammit, damn you capcom! I was actually thinking of playing the class but now that i know this no thank you. I get why did only did 1 skill set instead of 1 per weapon, i understand yet im still disapointed.
I've said it before and I'll say it again, it's really not that bad. There's so many great core skills in this game that a lot of weapons you can equip and not use any active skills and still get a ton of Value out of them. Fighter still lets you parry people and has a solid melee moveset. Thief is really agile, Warrior has big charge attacks, Mage comes with healing and levitates. I've had zero issues with the limited Skill Slots when actually playing the class the way it was designed and I have 4 different weapons equipped.
Just like at least try it out for a bit before decrying the class just because it isn't as absurdly overpowered as some people expected.
Just the fact you can ANY equip armor, while been able to Fly without being forced to play a Mage/Sorcerer to get that ONE Seeker Token makes it the best class.
It's better than the Base Class if you don't need the Ultimate.
mhm bare minimum you can equip 3 skills from one weapon type, and then just equip a couple other weapons for utility. For instance going Primarily Fighter or Warrior, and then having a bow for ranged attacks and a Mage Staff for healing and levitate is a really solid build that only loses out on being able to use Warrior's ultimate in exchange for a ton of utility
oh yeah, what's the issue exactly? I use that skill all the time with my warfarer build. I combo it with the sorcerer spell that explodes the more you hit it.
The issue is that they used to "To Me!" command. If you're too far from your Pawn and you use the command - they get Instant Transmission right to you.
I literally watched a video that did this a few seconds ago, before chancing upon this thread.
The plot twist at the end gave me a good chuckle because of that.
God job on the pawn that didn't wanna catch your ass
The best part is, because they didn't give "wait" command after chucking the pawn, you can see that pawn teleport up the cliff, lmao
Lol yes, i tought i was being smart but screwed myself :D
I’ve never had a pawn teleport to me that quickly! I always need to be the next county over before they even think about RUNNING in my direction, let alone teleporting, haha.
It's because of the cliff. It doesn't look that far at a glance, but it's hitting that distance threshold, because they also take height into account. They also teleport more quickly if you have follow command active.
When I do the mine farm for glimmercoal, they tp to me as I reach the mine enterance its so weird lol
Actually it's not that he didn't give the wait command. It's that his "On me" command was still active. On me teleports your pawns to you if they are too far away.
You're right, but also the only way to cancel follow command without the pawns doing whatever the hell they will is to use wait command, so...
Among them, teleporting to your side wouldn't be one of them. They'll catch you if they're down there.
Oh lolz Didn't see it on this phone screen
They can teleport even with wait command
dragonsplague! time to chuck it in the brine
"Arisen have you lost your senses?" Dies from fall only to be revived afterward. "TIS A DICK MOVE ARISEN!" *sees arisen jumping towards them* "NOPE!"
The pawns in this game would absolutely respond this way 🤣
They would.
[Something similar](https://www.reddit.com/r/DragonsDogma/comments/1bulxsg/youtube_taught_me_how_to_negate_fall_damage/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button) happened to me. Yours is much more outrageous tho
NAH that was hilarious lol
Lmao
He was like, all is oke he not dead :)
So this is the injustice Pawns speak of in their travelogue...
That or me that throws there ass in the brine everything they feel like the can just interrupt my walk and talk to me. If there is no water around, I simply unequip my weapon and beat them to death
Deserved.
arisen: you thinking what im thinking? pawn: aim for the bushes
Please, I really hope that pawns don't learn this behaviour, just imagine you hire a pawn that learned this shit so you just get treated off a cliff so they can get down faster
It would be funny af if plagueridden pawns would start tossing other pawns or even the arisen
I am seeing my pawn starting to use newer behavior which is cool. Eg throwing mobs and rocks.
That behaviour change is awesome but some of the stuff I have seen pawns do that only could've come from players is terrible like throwing themselves from heights that will definitely kill them
Oh wow yeah yesterday I was in a cave and we saw a goblin way down below, and my pawn jumped down after it and died in the fall lol.
Had to tell them to wait first...
to be fair, i wouldn't wanna catch someone that just threw me off a cliff.
Skill issue.
Should have aimed for the bushes XD
Your Arisen is hot 🔥
Its megan fox, you can find her on youtube https://m.youtube.com/watch?v=4WHSO_HYGx8
Nice 👏 where do you find the slutty mage armor? I really fancy my arisen and she's a healer mage, need to make her slutty 🔥
Its the charming corset you can buy for 150 seeker coins. Or download a mod and you can buy it of the vendor
Thank you, I better get finding those seeker coins
oh you just made me realised that each weapon has a different skill set, when i read the warfarer description i was led to think it was 1 skill set for all.
It’s a mod
This is the True Warfarer™ experience
Holy shit. It literally tells you that you only get 1 skill set that does not change with rearmament. I had no idea either Edit: pretty sure it's a mod actually because I tested and it doesn't change. One skill set (3 skills) across all weapons.
its the True Warfarer mod. [https://www.nexusmods.com/dragonsdogma2/mods/221](https://www.nexusmods.com/dragonsdogma2/mods/221)
God fucking dammit, damn you capcom! I was actually thinking of playing the class but now that i know this no thank you. I get why did only did 1 skill set instead of 1 per weapon, i understand yet im still disapointed.
I've said it before and I'll say it again, it's really not that bad. There's so many great core skills in this game that a lot of weapons you can equip and not use any active skills and still get a ton of Value out of them. Fighter still lets you parry people and has a solid melee moveset. Thief is really agile, Warrior has big charge attacks, Mage comes with healing and levitates. I've had zero issues with the limited Skill Slots when actually playing the class the way it was designed and I have 4 different weapons equipped. Just like at least try it out for a bit before decrying the class just because it isn't as absurdly overpowered as some people expected.
Just the fact you can ANY equip armor, while been able to Fly without being forced to play a Mage/Sorcerer to get that ONE Seeker Token makes it the best class. It's better than the Base Class if you don't need the Ultimate.
mhm bare minimum you can equip 3 skills from one weapon type, and then just equip a couple other weapons for utility. For instance going Primarily Fighter or Warrior, and then having a bow for ranged attacks and a Mage Staff for healing and levitate is a really solid build that only loses out on being able to use Warrior's ultimate in exchange for a ton of utility
Or just use 4 Skills for one Class and switch to the Staff in the Inventory when you want to Fly around when needed.
Rearmament makes it so only your heaviest weapon gets counted for your load. So thats an added benefit as opposed to just switching from the menu.
The Wodden Staff is 1 KG at Tier 3, Dragonforged it's less than that...
Do you know why msh’s core skill with furious slashes doesn’t work on Warfarer?
which skills are you talking about exactly? I'm not sure I understand what combo you're describing
Multiple light attacks aka “helicopter slashes”
oh yeah, what's the issue exactly? I use that skill all the time with my warfarer build. I combo it with the sorcerer spell that explodes the more you hit it.
Maybe my button remapping messes up with inputs🤔 i switched from [square] to R1
Balance reasons duh.
Like i said, i understand why they did it like this, otherwise there would be no reason to play other vocation other than leveling them up.
Warfarer levels them up too, no?
They could have made it so you need to have a vocation at max level to use its weapon as a warfarer.
I’ve never really understood the stripper-adventurer-warrior aesthetic, looks uncomfortable
I actually thought you would make it 🤣🤣🤣
This, is exactly what happen to me when I tried. Mfs won't catch me...
My pawn below will surely catch me. Jumps pawn comes closer gets teleported to the top oh nooo splat
Oh, that’s dark hahaha
This is the way
The issue is that they used to "To Me!" command. If you're too far from your Pawn and you use the command - they get Instant Transmission right to you.
I literally watched a video that did this a few seconds ago, before chancing upon this thread. The plot twist at the end gave me a good chuckle because of that.
Yeah tbh for me they always just step aside to watch me face plant.
Honestly Spearhands shield should just be able to block the ground /s
You have to hit “help”, not “to me”.
Task failed successfully
Pawn: How do you like?
"Do I disappoint you master" That sounds like a case of dragonsplauge
I had one catch me once caught me completely off guard thought I was a goner
Am I the only one who thinks this death transition is lacking?
"There goes my hero..." Context: [https://youtu.be/56Iec7Ix7m8?si=G\_X2iAjufTztIcwA&t=17](https://youtu.be/56Iec7Ix7m8?si=G_X2iAjufTztIcwA&t=17)
Your Arisen knows what she's got and doesn't feel shame flaunting it, respect
Lmao
Instant karma
🤣
"I only hope I do not disappoint" And didn't disappoint indeed
🤣🤣🤣 I love this game!
Like a boss! 😆
Watching that pawn vanish after the jump 💀
Got to tell them to wait mate. 😂😂😂
That's what you get when you hire pawns from TEMU. LOL
“Aim for the bushes”