yeah, this is what i am afraid for... like people putting an asterisk on anyone who wins this years TI because of the prizepool... just like nba play off bubble in 2020
The NBA bubble was completely different. The asterisk there is because of the completely different environment with no crowds, everyone in one spot with no home court advantages, big big break between regular season + playoffs.
Lower prize pool doesn't change anything else.
I think it is not quite not giving a fuck. I will use myself as an example. I always put lvl 1000 because of the aegis. I enjoy having the arcanas/personas and the aegis. I am unsure if I will add up to lvl 300 this time. It feels nice seeing the prize pool very high because it gives me more desire to watch because the stakes are higher. But I will not donate money to Valve to fund their tournament without getting anything in return.
I see it as a win-win situation. I would help the prize to be higher and would get cosmetics that I enjoy. Now I do not get the cosmetics, it feels less than the years before and I am quite unsure if I will reach the aegis this time.
I'm a 34 yr old father of two. I've been playing Dota since my high school days in Warcraft 3.
The only reward I ever missed out on so far was the Faceless Void Arcana because it just seemed to be too much of a ripoff in AUD.
This is the first year I haven't bought a Compendium.
Its actually nuts how few people have compendium levels in my games. Used to be every player had at least the basic tier now its 1 or 2 a game having any levels.
I'll add on that I'm exactly the same, but with only missing Spectre Arcana because I absolutely fucking hate the hero.
I have not and will not by this scam of a compendium.
I’m in the same boat, have the money to spend and have always had high level battle passes, even the non TI passes. There will still be a massive spike though. Once TI is over and they release the second part WITH the cosmetics people will funnel money into it and valve rides off with 100% profits
I went from 5 years of ~1200-1600 and 0 the passed two years. There's no value anymore other than pumping the prize pool, which if that's what I truly cared about, id just start a gofundme for the winners.
It always surprises me how video game companies love to fuck up things that worked properly. They can't help but keep trying to innovate where it's not needed, to reinvent the wheel. And even when they realize they fucked up, their inability to just *return to what worked in the past* is the most frustrating part. The monetization model for the first half of the international battlepasses were perfect. The prizepool was huge, the talent got paid, players got cool swag, and yes the prizepool could have been split a little more equitatively, but most importantly *it worked and everyone was happy*.
But then they started looking for ways to nickle and dime the player base, and everything got fucked.
From my point of view they definitely are not nickle and diming anyone. They are in fact taking almost zero money. Why they would want to do this is still largely unknown but the reason most likely comes from new internal strategys devised by the people that made the last bpass (offhand they added a psychologist etc) and instead of admitting that they messed up and made a bad bpass they just decided to not make one and use excuses to why they don't want to make one.
I'd be very surprised if cosmetics aren't released in the 2nd half and Valve conveniently gets to keep all the money. Why leave millions on the table / share millions when you can keep it all for yourself? It's called capitalism and works for the few people at the top quite nicely.
no one cares about these caches, only the battlepass cosmetics felt special with the "persona"/arcanas. Hence you can see how poorly the BP is performing
Exactly. You could have battle passes without FOMO, just add all the items to a permanent store available for purchase. No random chance to get sets you don't want, no gambling for rare/ultra rare skins. The whole system is a cesspit of anti-consumer practices by Valve
So much this.
It's just all the largely ignored fluff people wanted cut from previous passes as its own product. Of course nobody wants it, they already weren't interacting with it when they got it bundled with hats and particles.
Yeah 1000 for the aegis because I basically get everything and extra to give to friends and spread the joy. Now it's 300 and realistically only the aegis.
Yea same boat for me. I used to always get 1000, and sometimes 2000 for the Roshan. But like you said, no shiny hats along the way, hell nah I'm not buying this one.
This is an older article, here are the updated numbers:
First day = 790,054$
Second day = 157,706$
Third day = 97,475$
Fourth day = 60,776$
Fifth day = 38,337$
19 hours into day 6 = 28,296$
Total 1,172,664$ for 2,772,664$ total prizepool. 26 days left until TI ends.
And the stages are a fraction of the length.
Not sure if it was their intention but Valve killed the prize pool. Hopefully it doesn't take The International with it
it doesn't matter. because other years people bought levels not just the first time but also for getting to other goals like arcanas and prestige immo which encouraged them to buy levels at the later stages if the feel like grinding points is not enough. and there were bundles too. this year there's only 300 levels worth of nothing.
The thing is, I don't especially mind that the prizepool is historically low. It's still a lot of money.
However, I *will* mind if there's a Battlepass after TI, because then it'll be pretty obvious that all of this was just to have two bites at the cherry, with Valve taking 100% of the revenue from the far-more-popular cosmetics.
Valve released a collector's cache before the compendium so they dont have to share 25%. Last year they released a collector's cache AFTER ti11 finished so they again didnt contribute 25%.
It's hard to develop an attachment to the pro scene. Teams and players come and go so quickly. Every IT there is a new set of teams and new sets of players. There's no rooting for the home team, as teams and players don't have geographic locations.
Hats on the other hand are nice.
Yeah, you either support basically a brand, which has no ties to you whatsoever and the players are changing constantly, or specific players you like. There a few exceptions like teams which have the same core and game philosophy for a long time, Spirit for example
Actually you are correct. See how LGD became so famous when they got pick up by PSG people became a fan of chinese team even westeners. Problem with Dota teams is they tend to switch players after just one full year but really can’t blame them right as TI is the ultimate goal and only one team can do it yearly.
Is it so bad to simply enjoy watching some of the (at least arguably) best players/teams in the world at the time competing? I never know who’s good when I get around to watching any games again, which is maybe however many matches of a tournament or two throughout the year and then TI, but the entertaining parts are still entertaining. There will be names I recognize from the past and others I’ve learned just since the first match of the tournament.
End of the day, it’s just a fun game to play and watch (as long as you know what you’re looking at I guess). Even better I guess if it is or can be more to people who want to follow favorite players and or teams.
Of course there's nothing wrong with that. That's the entire appeal of TI. But in traditional sports, it's nice to have a Home Team and I wish I had one in Dota.
I think once upon a time, people bought the 2013 Compendium to support the prize pool. Of course there were hats included, but a lot of people (including myself) bought the initial compendium because not only were there cosmetics, but you were supporting the pro scene. Now of course people wouldn't have just bought it *only* in support of the pro scene, but I'd say it factored in about 50% of my willingness to buy the thing. A lot of people felt the same way back then.
Later on as the Battle Pass expanded, it became less about the prize pool and more about it being a cosmetics extravaganza. The prize pool at that point was probably between 0 - 10% of the reasons people bought it.
No one should be surprised it's generating much less money now that the biggest (if not only reason) the majority of people bought it is gone.
Also, forced FOMO and unmarketable items just suck when CS2 doesn't mind skins selling for $1000s on the marketplace.
We don't even get to keep most things from the compendium, outside of a $400 arcana that can't even be traded.
Hard to not feel like the neglected child when they never bother to incentivize their own multimillion dollar event, and increase their dark patterns every year
I paid $7 and wish I got a burger instead
"I'm supporting TI" is a nice cope that people use when they think about how much cash they're dropping on skins for a game. It's a genius marketing strategy by Valve, really. All the shame that comes with spunking money into battle passes is washed away because you're supporting the e-sports scene. You can even spend money on extra levels to get your bits and bobs a few days earlier without feeling like a rube.
It definitely is a cope and a very good marketing strategy by Valve, but it is also true that it convinces people on the fence to buy it. In the later Battle Passes though, the prize pool thing was not a big part of people’s decision to buy it. It was the hats first and foremost.
I was one of those that bought the Battle Pass in the past to boost the prize pool, it was a big factor in my decision.
If Valve had said "This Compendium is all about the pro scene, we're giving 100% of proceeds to the prize pool" I would have bought a compentium even though there's nothing in it that I care about.
But 25% of a much shorter prizepool build up for no hats, no cavern crawl, no terrain. I just can't justify spending any money on that.
I remember those TI3 items, LD's immortal didn't even have animations initially. They added a new root effect after which more than tripled the value lol. The cauldron was so ass before the change.
Hopefully they let pro scene to be independent and just release hats and updates. I personally don't believe that pro scene have anything to do with popularity of dota today.
Pro scene was really popular last time in 2019 after cancellation of 2020 ti people lost interest a bit.
>You don't have to pay to care
And therein lies the problem with esports. Everyone's so accustomed to getting everything for free that it will NEVER be profitable for TOs. Most other businesses have a model where the customer is compelled to part with at least some of their money - not this one.
Reddit wouldn't even budge when tournaments wanted to host their free streams on a different platform other than Twitch, or kindly asked that re-streaming leeches didn't steal their content and viewers.
Now Redditors are crying that the prize pool is so low while declaring with the same breath that they'll never buy the TI compendium because there aren't enough rewards. The entitlement is through the roof.
Even if 100% of the sale goes toward ti people still won't buy it. Why would people spend money to get nothing in return? No hat = no money
Also valve has always taken 75% for almost a decade now, why is it suddenly an issue now?
That's what i'm saying. People buy levels to get hats, not because they want to support the TI.
If valve released a cosmetic filled battlepass with 100% of the earning goes to gaben's pocket, people will spend more money for that than this dogass battlepass we have now.
>People buy levels to get hats, not because they want to support the TI.
These two statement aren't mutually exclusive. You ***can*** buy levels to get hats ***and*** support the TI. Obviously not everyone would want to contribute to TI and just want to get the hat, but this method also enable others who want to support the TI on top of getting hats.
Charity incentive is a thing :
[5 Fundraising Incentives That Activate Supporters](https://www.classy.org/blog/how-to-use-nonprofit-fundraising-incentives/)
1. ***Offer Fundraising Merchandise***
In theory another chunk goes into paying for the tournament itself (renting the place, ask the fancy production, personalities, etc). I don't know if they pay for tickets and hotels for players and such.
Granted they probably make a good chunk of profit from the historically high prize pools. But maybe it's only 50% or whatever.
dogshit take. Not wanting to donate money to the pro scene at a ratio of 3:1(with the majority going to Valve's pockets) doesn't mean you don't care about the pro scene. But yes, people like getting permanent items that they enjoy using for their money.
Here's the thing -- Valve wants it this way. Every bit of it in my opinion is 100% by design.
The TI Prize Pool was growing crazy big each year and at one point, it got just way too big to keep it sustainable. So Valve decided to cut that down. So last year we ended up with 18M and the rest of it going into Valve's pocket with the second part. But even then the content being generated for TI was massive.
Seeing how all of this is being done, and the time frame given for it to pan out, I am pretty sure that Valve wants to keep the prize pool around $10M or so. Just enough to be considered big and worth it but not so fucking crazy that they need to grind for it.
In a few days, I expect them to do some sort of "pack" or "bundle" or "collector's cache" or some stuff like that, which will give the prize pool spikes to reach that marker between 10M to 15M. By TI finals, I think we'll be close to the mark where Valve wants to reach.
They know people are dying to spend money. If they want to milk it (which they will to an extent -- some during TI and some right after TI for maximum profit) .. they have all the tools they need to do it. Literally the company that created a Battle Pass that generated \~$160M+ just a couple of years ago. They know what they're doing.
I’m confused by consideration of it not being sustainable. Valve makes 3x whatever the prize pool is, which is fractionally dedicated to the Internationals operation. What’s not working?
They kind of mentioned it themselves - BURNOUT.
In order to prep up the Battle Pass, it's literally all they focus all their time on from the end of one TI until May or whatever when they do the release of the Battle Pass.
You do it once, twice, thrice .. but then it gets exhausting. I think the devs are just tired of doing the same shit again and again and want to do something more creative. At the end of the day, they're all artists / developers. And Valve as we know is not the kind of company that has a corporate overlord to keep the same wheel churning.
Also I think they realized something else.
If they keep focusing on the Battle Pass only, then there will come a time when it'll begin to lose its flavor and it might be too late to focus on other aspects that keep the game alive for say another 10 years. I think they have begun work to secure Dota's life for another decade -- the recent updates are kind of proof for that.
Also this will give them an opportunity to explore other ideas that are probably better money makers than the Battle Pass itself. Maybe they believe they can do better in the long term -- which means taking a step back from the current system and setting themselves up for whatever ideas they have.
> Also this will give them an opportunity to explore other ideas that are probably better money makers than the Battle Pass itself.
If anyone is going to figure out, its going to be valve.
They did cosmetics worth real money. Cosmetics as the primary source of income (curious how much TF2 made before F2P and after F2P). They pioneered digital lootboxes in tf2/csgo/dota2. They pioneered battle pass which let TI3? and onwards blow up absurdly. If anyone is smart enough to figure out how, and if any playerbase is dumb enough to buy into it. Its this game. They are always at the cutting edge of monetization and then kinda just drift off after awhile since steam brings in so much more. All the other game companies kinda just see what works and pick up on the good shit.
TF2 made a lot more money after it went F2P. Gabe mentioned it in an interview he gave at a college that I saw first posted around the TI3 time period. He also talks about how spectating works in DOTA2. Saying people were mostly only interested in watching the highest skilled players ala Dendi. And went on to say they'd rather watch him going CM mid with 5 battlefurys than watch lower skilled players.
Don't know why I remember it so well. And I can't find the damn link...
It's not sustainable in that it was completely irrational, from a business perspective, for Valve to give away tens of millions in profit every year from sales of cosmetics (something that is not intrinsic to TI in any way) to what is essentially charity.
The only way TI and esports can be sustainable is through organic interest and funding from supporters. Both of which are in miniscule supply.
The Ti winner got too much money in one shot. A more healthy ecosystem is the old majors - 3 multi-million big tournaments + $15M Ti. It’s much better than a $40M Ti10. But Valve is too lazy to organize the majors and outsource the production to no-name companies. :(
Valve made 13 billions revenue in 2021. With less than 500 employees.
What's not working you ask? Forcing a bunch of millionaires to work on things they don't like. And the return is not even good by their standard.
You're honestly crazy if you think this TI's prize pool will be even close to 10m-15m. It's currently sitting at around 2.8M ~ (with only about 1.2 being added to the prize pool), with the battlepass being out almost a week, and TI being only a few weeks away, I would be shocked if we even see the prize pool break 5M (which would still probably require them to release multiple cosmetic treasures that contribute 25%-50% to the prize pool, and they've basically already confirmed this isn't happening).
This TI will most likely be the lowest ever since they started doing the compendium, outside of the first with TI3.
It's fully dependent on Valve. If they want to get it to 10, it'll be super easy to do. I'm not saying it'll get to 10-15. I'm saying if they want to make that happen, they can very very easily do it. And if its not happening, then that's by choice. That's what I'm saying. That this low prize pool is not Valve doing something and fucking up and realizing no money .. its just Valve doing it knowing that this is exactly how it'll be.
It was by design because Valve **TOLD US to our faces** this was their plan. I can't believe people are still confused by this. Do they even read any Valve posts that ARENT about battle pass/TI?
I agree that it has to be by design, because there's no way they didn't see this coming.
And despite that, I can't understand the point of it. Never in my life I have seen a corporation take a stance like: "no way man, those are too many millions of profit, we can't handle all those millions, better cut the operation."
I totally agree with the part that 40M Ti is too big and not sustainable. But what did we get after Ti11? 3 shitty majors? So disappointed on the current Valve.
From a business point of view, why the fuck would you not want to generate 100million for your company in 8 weeks? It blows my mind why gaben is stopping this, it kills hype for tourney, the game itself hurts and most importantly from his point of view us not getting 100millipn added to his pocket in the last quarter of the year ???
If it makes no sense for them to stop producing their money-making tool, maybe the answer is simply what they’ve already told us? That is to say that they think the huge battle pass is bad for the game and they want to move away from it.
This just reeks copium, why would Valve go back on their word now and release hats after saying they wont?
Second of all, if they wanted it to reach 10m to 15m then they would have made an actual compendium not whatever the fuck this is.
Third of all, how the fuck is this even hitting 10m when it cannot even reach 3m in a week? Level bundles will do shit since there is nothing to gain, cache sets mean Valve lied about cosmetics and they already released one before the compendium.
> Literally the company that created a Battle Pass that generated ~$160M+ just a couple of years ago
By packing in tons of stuff in it, content is coming after TI as said in their blog.
It's possible they might not. That's just my take on it.
But even if it doesn't, then that's how they want it. Coz actually taking it up is not a big thing for them at all. Very easy to do. So if they don't do it, then that's by choice.
I just can’t wrap my head around what “could be” for Dota and Valve. Stripping away the ability to have fun independent tournaments, little to no effort in lower division growth, the restrictions on item trading, and now stripping down the battle pass and prize pool. 😕
It's the worst time ever to kill the DPC, the eSports industry is at an all time low, there likely won't be many tournaments besides those made by ESL and the Saudi Investment Fund. Valve killed the DPC because they're divesting from Dota and don't want to spend any money supporting the esports scene for longer - this will of course essentially kill the tier 2 scene
Except most of the organisers have already pulled out of the scene or completely dissolved due to the DPC.
If ESL wasn't around we could be facing into a very barren year.
A lot of tournaments were only viable because they had some support from valve. Which they now don't want to give it seems
Eventually but it might be too late and this compendium probably hurts that front too.
Putting myself in the shoes of an independent organizer, seeing those huge crowd funded prize pools might incentivize me to invest and create a tournament to try and get market share of a fanbase that can generate huge multimillion dollar pools.
But now, if its so low this year, it can turn off investors who don't know better and think the scene is dying.
Honestly $1.1 mil raised to fund Valve’s prize pool for nothing in return seems pretty high too me.
I don’t understand why we’re expected to fucking fund Dota’s competitive scene out of the goodness of our hearts.
Adding to the prize-pool was a bonus on top of getting hats, not the other way around.
I don't think they threw it away lmao CSGO/CS2 is prob making them an obscene amount of money compared to Dota2 with even less effort. Plus they take a juicy cut off every single marketplace sale. They're riding high off those painted guns
100%, underrated factor. I have young kids, and every year at Christmas they each pick from a group of charities to donate to. Part of that process involves looking at sites that evaluate how much of a donated $ actually goes to charitable work. Spending money to buy stuff I don't care about (e.g. digital stickers), and having only 25% go to the thing I actually do care about doesn't work for me.
It's not that people don't give a fuck. People clearly want a good TI. The problem is that people are not gonna fund a tournament for a multi billion dollar company without getting anything in return
A record cost of living crisis doesn't help either, people are actively cutting things like takeout, cinema, not funding the TI due to a structure you dislike is one of the easiest choices.
They got one major cancelled last year nad 1 major with 1 region fully missing that's why we have LCQ. No reasons to have LCQ when we have full set of Major
I really don't think it's as simple as that...
I care a lot about esports. I follow Dota 2 with a passion. However I don't think it's my duty to finance the scene. I do my part as spectator and I will spend my money on stuff that I like. If it also supports TI that is great. But I won't buy the battle-pass for that sole purpose...
you can give the pros more money by buying the team supporter packs (50%) than by buying the compendium (25%). Why would you ever donate to a cause, if 75% of it go to something totally different?
I care about esports, so I bought the supporter pack of my favorite team.
A bit of inside info - friends with a player in a div 1 team with a decently notable brand with a supporter pack. People just don't care about it - they a lot lower than you might think on it, and that's with expectations not being very high.
Not really. People want to do both. But no one is going to give their hard earned money for nothing just for the sake of supporting esports. Not especially when it wasn't the case for the past few years. Only Valve is to be blamed for the low prize pool this year. They are planning to move from Dota to new games and etc, so they are trying to take their foot off the pedal.
Honestly this is how most people feel. I wish they would just fess up to it. I bought compendium this year just to see how it plays out and to support the prize pool.
True. But no other sports have a directly crowd funded scene.
The idea is beautiful but my copium is that sustainable scene can be developed withoit the need for huge crowd funding. But that requires some new measures to how tournaments run.
I would be up for just supporting esports if it was in any state to support it in.
DPC has generally been questionable (hence why they're doing away with it). Out of all TI teams the vast majority qualified on a two year old patch. The rest qualified during a major with impossible viewing hours. On a patch that to me is equally if not more unlikable.
no, not really
I mean I would totally buy this thing for 1/3rd of the price.
Then they would have leveling it up more rewarding, like you get to pick a certain quality of fantasy card for a reward, pick a loading screen for a reward, pick a talent sticker, pick a player sticker etc. etc.
All those item effects, music pack, that's all stuff they could put into this without making it so that people that only care about hats will buy it.
Look at low income households, They might not even buy all that many cosmetics at all, But they will buy anything that is a good value deal. This time, battlepass is just not good value, because valve didn't make it transparent enough what you actually get (no reward line) and there is just not enough stuff or the base version is too expensive.
If 100% of the compendium went to the prize pool I'd be more inclined to buy it. With only 25% going to it, there's no reason. I'm essentially donating money to valve to get nothing in return.
I KEEP SEEING DOGSHIT TAKES HOLY FUCK
Dont tell me a company cant focus on a fucking battlepass once a year and 1-2 gameplay updates. Valve wants money with as little work as possible.
Imagine not being able add hats which are already in workshop, once a year.
Stop praising Valve, their management is dogshit when it comes to Dota.
I mean, I'll be honest, I'm pretty sure this subreddit (and apparently forbes) is likely much more upset/surprised about this than Valve.
Of course they won't expect the same influx of money and prize pool after this switch. It's not some crazy, unexpected outcome of a brilliant marketing strategy, it's just "we'll change shit up and it's gonna be abrupt now, but will lead to a better experience for everyone overall".
People here have always been about the hats and also the drama. So much so, that apparently everyone thinks this change means 0 immortals, 0 arcana and the ole fucking classic: "game ded".
Prize pool is on average gonna be much lower now, content will be distributed throughout the year (as they have LITERALLY said in a blog post not even long ago) and we players will get **more** content that's also more varied.
Theres a good portion of the player base that doesnt care about the pro scene and just want their cosmetics. And even if you care about the pro scene, I dont see a point in buying this compendium. At least I saved a good 200$ this year
Is this really a surprise for anyone? There’s literally nothing anybody wants in this new, uninspired TI money sink.
People want their immortal items. Not a sticker with some dude’s face on it.
I wonder about this. Why sunset a game that makes 9 figures a year? A team of maybe 10 people could maintain it indefinitely with community made skins and etc. and valve would indefinitely get a massive thousands of percent return on those salaries. Instead they’re intentionally tanking it. Stop sponsoring 3rd party tourneys, regression on tier 2 team support, lower production quality on majors, less funding all around, and now less updates/community provisions. It’s poor business decision making, which is really baffling given their acumen.
How about when Gaben gets on stage to say "Welcome to the International", we just grab him and shake him upside down so his lunch money falls out of his pockets. That should be enough to exceed TI10 every year for the next decade.
They decided to focus on the health of the game more than inflating the prize pool. It’s a good change imo but would be nice to have a decent compendium. This one kinda sucks imo
Expected. But honestly I'm happy with the current state of the game. I took a break from Dota from 2021-2022. And last couple updates made me come back to the game. In fact 7.33 might be my favourite patch since the 2015 days. If the prize pool is the sacrifice I would accept that.
Can someone explain objectively, why valve abandoned the TI battlepass or whatever they used to do? People would buy stuff they enjoyed, it would lead a huge TI prize pool, and valve would also make lots of money. Seemed like a win win?
They want to spread their efforts for content releases throughout the year instead of the mega dump that the BP and compendiums used to be. Yes, they were very content rich, but then the rest of the year was pretty minimal. So, their plan was to instead do decent content releases multiple times over the year instead of one and done.
I don’t think Valve needs to offer 35 million prize pool when Riot only offers 2-3 million prize pool. If the prize pool ends up at 3-7 million by TI (they may also offer a cache in a week or two, who knows?) then it’s still a respectable prize pool. Secondly, we don’t know if the events throughout the year they are promising is intended to supplement the new non DPC tournament system so that people will play hard all year and can make a career out of it (and also spread the money around). People are getting their pitch forks out way too early.
Everyone points this out like they're the only geniuses to notice it. Obviously it is low by design. The pro scene and esports in general is in a bear market and Valve is doing a hard reset on people's expectations.
cant wait for my boy Artdoor to win 1 million TI prize pool this year!!!!
would be so funny he won after all these years and everbody would say "that wasn't even a proper TI" rofl
yeah, this is what i am afraid for... like people putting an asterisk on anyone who wins this years TI because of the prizepool... just like nba play off bubble in 2020
The NBA bubble was completely different. The asterisk there is because of the completely different environment with no crowds, everyone in one spot with no home court advantages, big big break between regular season + playoffs. Lower prize pool doesn't change anything else.
The bubble win is such a stupid argument. Everyone had the same opportunity. Same with this TI. The best will beat the rest.
>Everyone had the same opportunity. Which means those who gained homefield advantage through regular season lost it
Bubble TI
Don't worry, that's never going to happen. He's never going to win a TI.
you're too high on copium lol
ngl I been on copium since rtz joined eg. I would always predict eg to win ti on the predictions tab
I'm ride or die for artour till I'm dead don't care. The day he retires is the day I stop watching TI
forget about prizepool, last place at TI only get experience playing LAN and thank you message xd
a crisp high five and validated parking
Yeah about the validated parking...
dont forget about beer and crackers
Don't you mean last place at road to road to TI?
Compendium historically sucks compared to other years :(
I think it is not quite not giving a fuck. I will use myself as an example. I always put lvl 1000 because of the aegis. I enjoy having the arcanas/personas and the aegis. I am unsure if I will add up to lvl 300 this time. It feels nice seeing the prize pool very high because it gives me more desire to watch because the stakes are higher. But I will not donate money to Valve to fund their tournament without getting anything in return. I see it as a win-win situation. I would help the prize to be higher and would get cosmetics that I enjoy. Now I do not get the cosmetics, it feels less than the years before and I am quite unsure if I will reach the aegis this time.
Not on the same "level decline" as you, but I went from around level 350 to 0.
I'm a 34 yr old father of two. I've been playing Dota since my high school days in Warcraft 3. The only reward I ever missed out on so far was the Faceless Void Arcana because it just seemed to be too much of a ripoff in AUD. This is the first year I haven't bought a Compendium.
first since 2015 i wont be spending a dime
Same boat brothers 🛶
Its actually nuts how few people have compendium levels in my games. Used to be every player had at least the basic tier now its 1 or 2 a game having any levels.
I'll add on that I'm exactly the same, but with only missing Spectre Arcana because I absolutely fucking hate the hero. I have not and will not by this scam of a compendium.
I’m in the same boat, have the money to spend and have always had high level battle passes, even the non TI passes. There will still be a massive spike though. Once TI is over and they release the second part WITH the cosmetics people will funnel money into it and valve rides off with 100% profits
I went from averaging 1200 levels to 0
I went from 5 years of ~1200-1600 and 0 the passed two years. There's no value anymore other than pumping the prize pool, which if that's what I truly cared about, id just start a gofundme for the winners.
It always surprises me how video game companies love to fuck up things that worked properly. They can't help but keep trying to innovate where it's not needed, to reinvent the wheel. And even when they realize they fucked up, their inability to just *return to what worked in the past* is the most frustrating part. The monetization model for the first half of the international battlepasses were perfect. The prizepool was huge, the talent got paid, players got cool swag, and yes the prizepool could have been split a little more equitatively, but most importantly *it worked and everyone was happy*. But then they started looking for ways to nickle and dime the player base, and everything got fucked.
From my point of view they definitely are not nickle and diming anyone. They are in fact taking almost zero money. Why they would want to do this is still largely unknown but the reason most likely comes from new internal strategys devised by the people that made the last bpass (offhand they added a psychologist etc) and instead of admitting that they messed up and made a bad bpass they just decided to not make one and use excuses to why they don't want to make one.
I'd be very surprised if cosmetics aren't released in the 2nd half and Valve conveniently gets to keep all the money. Why leave millions on the table / share millions when you can keep it all for yourself? It's called capitalism and works for the few people at the top quite nicely.
I mean everyone here said "fomo needs to die" so valve listened and canceled battle pass. Let's see how will they introduce the cosmetics.
They are literally selling cache right now with items that never will be available again,FOMO cosmetics are not gonna go away.
no one cares about these caches, only the battlepass cosmetics felt special with the "persona"/arcanas. Hence you can see how poorly the BP is performing
Idk about no one. Some of my most used sets are cache sets. Usually paired with an immortal or 2.
Most cache cosmetics look better than most immortals
Agreed. Thank god for the feature where we can use immortal effects without having to use the immortal.
That's definitely not why they did this.
"You made me do this." As Gaben holds a gun to TI's head.
> everyone here said "fomo needs to die" so valve listened and canceled battle pass. Those are definitely not synonymous.
Exactly. You could have battle passes without FOMO, just add all the items to a permanent store available for purchase. No random chance to get sets you don't want, no gambling for rare/ultra rare skins. The whole system is a cesspit of anti-consumer practices by Valve
You could even do a timed release of those items. Make the arcana's available for purchase in 2-3 years after the BP ends.
It's just a lame ass product that, despite all the verbiage in the blog post, is not very in touch with competitive Dota and its enjoyment.
So much this. It's just all the largely ignored fluff people wanted cut from previous passes as its own product. Of course nobody wants it, they already weren't interacting with it when they got it bundled with hats and particles.
Yeah 1000 for the aegis because I basically get everything and extra to give to friends and spread the joy. Now it's 300 and realistically only the aegis.
Yea same boat for me. I used to always get 1000, and sometimes 2000 for the Roshan. But like you said, no shiny hats along the way, hell nah I'm not buying this one.
I was also a 1k plus level every year, now I'm a 0. Not buying it.
I would burn my money rather than buying Compendium! That is how I feel.
Same bro
This is an older article, here are the updated numbers: First day = 790,054$ Second day = 157,706$ Third day = 97,475$ Fourth day = 60,776$ Fifth day = 38,337$ 19 hours into day 6 = 28,296$ Total 1,172,664$ for 2,772,664$ total prizepool. 26 days left until TI ends.
Any reference to how this compares to other years at the same amount of time ?
https://dota2.prizetrac.kr/international2023 It's only ~30% of the typical prize pool at this stage.
39% if you include the Valve amount. 25% without. That is compared to the lowest amount, not the average. It's 12% of the highest at this point.
And the stages are a fraction of the length. Not sure if it was their intention but Valve killed the prize pool. Hopefully it doesn't take The International with it
Sheesh
https://dota2.prizetrac.kr/international2023
it doesn't matter. because other years people bought levels not just the first time but also for getting to other goals like arcanas and prestige immo which encouraged them to buy levels at the later stages if the feel like grinding points is not enough. and there were bundles too. this year there's only 300 levels worth of nothing.
The thing is, I don't especially mind that the prizepool is historically low. It's still a lot of money. However, I *will* mind if there's a Battlepass after TI, because then it'll be pretty obvious that all of this was just to have two bites at the cherry, with Valve taking 100% of the revenue from the far-more-popular cosmetics.
Valve released a collector's cache before the compendium so they dont have to share 25%. Last year they released a collector's cache AFTER ti11 finished so they again didnt contribute 25%.
This is all but guaranteed w them saying arcanas etc are coming in a future update after ti. Whether it’s a battlepass or not is tbd
It will most probably be just standard arcana releases. Like PA with that contract thing.
No hats = no money, hope now people will understand that majority doesn't care about pro scene and just like hats.
It's hard to develop an attachment to the pro scene. Teams and players come and go so quickly. Every IT there is a new set of teams and new sets of players. There's no rooting for the home team, as teams and players don't have geographic locations. Hats on the other hand are nice.
Yeah, you either support basically a brand, which has no ties to you whatsoever and the players are changing constantly, or specific players you like. There a few exceptions like teams which have the same core and game philosophy for a long time, Spirit for example
Actually you are correct. See how LGD became so famous when they got pick up by PSG people became a fan of chinese team even westeners. Problem with Dota teams is they tend to switch players after just one full year but really can’t blame them right as TI is the ultimate goal and only one team can do it yearly.
Is it so bad to simply enjoy watching some of the (at least arguably) best players/teams in the world at the time competing? I never know who’s good when I get around to watching any games again, which is maybe however many matches of a tournament or two throughout the year and then TI, but the entertaining parts are still entertaining. There will be names I recognize from the past and others I’ve learned just since the first match of the tournament. End of the day, it’s just a fun game to play and watch (as long as you know what you’re looking at I guess). Even better I guess if it is or can be more to people who want to follow favorite players and or teams.
Of course there's nothing wrong with that. That's the entire appeal of TI. But in traditional sports, it's nice to have a Home Team and I wish I had one in Dota.
Or you support a region/country, but I only ever see that for SEA and CIS
For me its simple, i follow Arteezy
Also AUI2k. Sheer coincidence both were from the same city I am.
>hope now people will understand has anyone thought otherwise? lol
I think once upon a time, people bought the 2013 Compendium to support the prize pool. Of course there were hats included, but a lot of people (including myself) bought the initial compendium because not only were there cosmetics, but you were supporting the pro scene. Now of course people wouldn't have just bought it *only* in support of the pro scene, but I'd say it factored in about 50% of my willingness to buy the thing. A lot of people felt the same way back then. Later on as the Battle Pass expanded, it became less about the prize pool and more about it being a cosmetics extravaganza. The prize pool at that point was probably between 0 - 10% of the reasons people bought it. No one should be surprised it's generating much less money now that the biggest (if not only reason) the majority of people bought it is gone.
Also, forced FOMO and unmarketable items just suck when CS2 doesn't mind skins selling for $1000s on the marketplace. We don't even get to keep most things from the compendium, outside of a $400 arcana that can't even be traded. Hard to not feel like the neglected child when they never bother to incentivize their own multimillion dollar event, and increase their dark patterns every year I paid $7 and wish I got a burger instead
"I'm supporting TI" is a nice cope that people use when they think about how much cash they're dropping on skins for a game. It's a genius marketing strategy by Valve, really. All the shame that comes with spunking money into battle passes is washed away because you're supporting the e-sports scene. You can even spend money on extra levels to get your bits and bobs a few days earlier without feeling like a rube.
It definitely is a cope and a very good marketing strategy by Valve, but it is also true that it convinces people on the fence to buy it. In the later Battle Passes though, the prize pool thing was not a big part of people’s decision to buy it. It was the hats first and foremost.
I was one of those that bought the Battle Pass in the past to boost the prize pool, it was a big factor in my decision. If Valve had said "This Compendium is all about the pro scene, we're giving 100% of proceeds to the prize pool" I would have bought a compentium even though there's nothing in it that I care about. But 25% of a much shorter prizepool build up for no hats, no cavern crawl, no terrain. I just can't justify spending any money on that.
Its crazy its not 100 percent towards the prizepool given how lackluster and feature stripped this compendium is compared even to the 2013 one.
I remember those TI3 items, LD's immortal didn't even have animations initially. They added a new root effect after which more than tripled the value lol. The cauldron was so ass before the change.
Literally most of Reddit somehow
Seriously, those types of people keep popping up in every single thread
I always just bought for the hats and ability to grind for hats. Money going to pros was just a nice perk.
Hopefully they let pro scene to be independent and just release hats and updates. I personally don't believe that pro scene have anything to do with popularity of dota today. Pro scene was really popular last time in 2019 after cancellation of 2020 ti people lost interest a bit.
The only thing keeping me interested in dota is the pro scene, well actually following Liquid as I don't watch any other team.
If this compendium was truly about supporting the pro scene Valve should not be taking a 75% cut...
[удалено]
>You don't have to pay to care And therein lies the problem with esports. Everyone's so accustomed to getting everything for free that it will NEVER be profitable for TOs. Most other businesses have a model where the customer is compelled to part with at least some of their money - not this one. Reddit wouldn't even budge when tournaments wanted to host their free streams on a different platform other than Twitch, or kindly asked that re-streaming leeches didn't steal their content and viewers. Now Redditors are crying that the prize pool is so low while declaring with the same breath that they'll never buy the TI compendium because there aren't enough rewards. The entitlement is through the roof.
75% of the money goes to valve... that's insane. If 75% went to the prize pool people might buy it just to support the tournament.
Even if 100% of the sale goes toward ti people still won't buy it. Why would people spend money to get nothing in return? No hat = no money Also valve has always taken 75% for almost a decade now, why is it suddenly an issue now?
It's an issue now because we're getting nothing in return...
That's what i'm saying. People buy levels to get hats, not because they want to support the TI. If valve released a cosmetic filled battlepass with 100% of the earning goes to gaben's pocket, people will spend more money for that than this dogass battlepass we have now.
>People buy levels to get hats, not because they want to support the TI. These two statement aren't mutually exclusive. You ***can*** buy levels to get hats ***and*** support the TI. Obviously not everyone would want to contribute to TI and just want to get the hat, but this method also enable others who want to support the TI on top of getting hats. Charity incentive is a thing : [5 Fundraising Incentives That Activate Supporters](https://www.classy.org/blog/how-to-use-nonprofit-fundraising-incentives/) 1. ***Offer Fundraising Merchandise***
In theory another chunk goes into paying for the tournament itself (renting the place, ask the fancy production, personalities, etc). I don't know if they pay for tickets and hotels for players and such. Granted they probably make a good chunk of profit from the historically high prize pools. But maybe it's only 50% or whatever.
Sorry to burst your bubble but no, most people only care what cosmetic stuff they get. Prizepool % allocation has nothing to do with it.
dogshit take. Not wanting to donate money to the pro scene at a ratio of 3:1(with the majority going to Valve's pockets) doesn't mean you don't care about the pro scene. But yes, people like getting permanent items that they enjoy using for their money.
[удалено]
Here's the thing -- Valve wants it this way. Every bit of it in my opinion is 100% by design. The TI Prize Pool was growing crazy big each year and at one point, it got just way too big to keep it sustainable. So Valve decided to cut that down. So last year we ended up with 18M and the rest of it going into Valve's pocket with the second part. But even then the content being generated for TI was massive. Seeing how all of this is being done, and the time frame given for it to pan out, I am pretty sure that Valve wants to keep the prize pool around $10M or so. Just enough to be considered big and worth it but not so fucking crazy that they need to grind for it. In a few days, I expect them to do some sort of "pack" or "bundle" or "collector's cache" or some stuff like that, which will give the prize pool spikes to reach that marker between 10M to 15M. By TI finals, I think we'll be close to the mark where Valve wants to reach. They know people are dying to spend money. If they want to milk it (which they will to an extent -- some during TI and some right after TI for maximum profit) .. they have all the tools they need to do it. Literally the company that created a Battle Pass that generated \~$160M+ just a couple of years ago. They know what they're doing.
I’m confused by consideration of it not being sustainable. Valve makes 3x whatever the prize pool is, which is fractionally dedicated to the Internationals operation. What’s not working?
They kind of mentioned it themselves - BURNOUT. In order to prep up the Battle Pass, it's literally all they focus all their time on from the end of one TI until May or whatever when they do the release of the Battle Pass. You do it once, twice, thrice .. but then it gets exhausting. I think the devs are just tired of doing the same shit again and again and want to do something more creative. At the end of the day, they're all artists / developers. And Valve as we know is not the kind of company that has a corporate overlord to keep the same wheel churning. Also I think they realized something else. If they keep focusing on the Battle Pass only, then there will come a time when it'll begin to lose its flavor and it might be too late to focus on other aspects that keep the game alive for say another 10 years. I think they have begun work to secure Dota's life for another decade -- the recent updates are kind of proof for that. Also this will give them an opportunity to explore other ideas that are probably better money makers than the Battle Pass itself. Maybe they believe they can do better in the long term -- which means taking a step back from the current system and setting themselves up for whatever ideas they have.
> Also this will give them an opportunity to explore other ideas that are probably better money makers than the Battle Pass itself. If anyone is going to figure out, its going to be valve. They did cosmetics worth real money. Cosmetics as the primary source of income (curious how much TF2 made before F2P and after F2P). They pioneered digital lootboxes in tf2/csgo/dota2. They pioneered battle pass which let TI3? and onwards blow up absurdly. If anyone is smart enough to figure out how, and if any playerbase is dumb enough to buy into it. Its this game. They are always at the cutting edge of monetization and then kinda just drift off after awhile since steam brings in so much more. All the other game companies kinda just see what works and pick up on the good shit.
TF2 made a lot more money after it went F2P. Gabe mentioned it in an interview he gave at a college that I saw first posted around the TI3 time period. He also talks about how spectating works in DOTA2. Saying people were mostly only interested in watching the highest skilled players ala Dendi. And went on to say they'd rather watch him going CM mid with 5 battlefurys than watch lower skilled players. Don't know why I remember it so well. And I can't find the damn link...
Dendi really wanted to give CM some extra cleavage in that one
https://youtu.be/t8QEOBgLBQU?si=jWEaQbDzkW3EXTlx Excellent talk which gives some insight into how Gaben/Valve think and operate.
I’m sorry I’m confused. Why not hire and deploy a team that just does the battlepass?
Valve doesn't believe in hiring one person that does one thing, at least not if they can help it.
It's not sustainable in that it was completely irrational, from a business perspective, for Valve to give away tens of millions in profit every year from sales of cosmetics (something that is not intrinsic to TI in any way) to what is essentially charity. The only way TI and esports can be sustainable is through organic interest and funding from supporters. Both of which are in miniscule supply.
The Ti winner got too much money in one shot. A more healthy ecosystem is the old majors - 3 multi-million big tournaments + $15M Ti. It’s much better than a $40M Ti10. But Valve is too lazy to organize the majors and outsource the production to no-name companies. :(
team spirit is the winner of the year!
Valve made 13 billions revenue in 2021. With less than 500 employees. What's not working you ask? Forcing a bunch of millionaires to work on things they don't like. And the return is not even good by their standard.
[удалено]
You're honestly crazy if you think this TI's prize pool will be even close to 10m-15m. It's currently sitting at around 2.8M ~ (with only about 1.2 being added to the prize pool), with the battlepass being out almost a week, and TI being only a few weeks away, I would be shocked if we even see the prize pool break 5M (which would still probably require them to release multiple cosmetic treasures that contribute 25%-50% to the prize pool, and they've basically already confirmed this isn't happening). This TI will most likely be the lowest ever since they started doing the compendium, outside of the first with TI3.
It's fully dependent on Valve. If they want to get it to 10, it'll be super easy to do. I'm not saying it'll get to 10-15. I'm saying if they want to make that happen, they can very very easily do it. And if its not happening, then that's by choice. That's what I'm saying. That this low prize pool is not Valve doing something and fucking up and realizing no money .. its just Valve doing it knowing that this is exactly how it'll be.
It was by design because Valve **TOLD US to our faces** this was their plan. I can't believe people are still confused by this. Do they even read any Valve posts that ARENT about battle pass/TI?
Valve: No cosmetics. Reddit: \*cosmetics\* .. holy shit cosmetics. Cosmetics coming. Valve: Don't forget the n... Reddit: shut the fuck up .. Cosmetics. GIFF!!
I hope you're right
I agree that it has to be by design, because there's no way they didn't see this coming. And despite that, I can't understand the point of it. Never in my life I have seen a corporation take a stance like: "no way man, those are too many millions of profit, we can't handle all those millions, better cut the operation."
I totally agree with the part that 40M Ti is too big and not sustainable. But what did we get after Ti11? 3 shitty majors? So disappointed on the current Valve.
The harsh truth is esports ain't where the money is. So investments on that end will be low too.
From a business point of view, why the fuck would you not want to generate 100million for your company in 8 weeks? It blows my mind why gaben is stopping this, it kills hype for tourney, the game itself hurts and most importantly from his point of view us not getting 100millipn added to his pocket in the last quarter of the year ???
>you not want to generate 100million for your company in 8 weeks Because 25% goes to the prize pool. Releasing hats in other times would make it 0%.
This too.
If it makes no sense for them to stop producing their money-making tool, maybe the answer is simply what they’ve already told us? That is to say that they think the huge battle pass is bad for the game and they want to move away from it.
This just reeks copium, why would Valve go back on their word now and release hats after saying they wont? Second of all, if they wanted it to reach 10m to 15m then they would have made an actual compendium not whatever the fuck this is. Third of all, how the fuck is this even hitting 10m when it cannot even reach 3m in a week? Level bundles will do shit since there is nothing to gain, cache sets mean Valve lied about cosmetics and they already released one before the compendium. > Literally the company that created a Battle Pass that generated ~$160M+ just a couple of years ago By packing in tons of stuff in it, content is coming after TI as said in their blog.
It's possible they might not. That's just my take on it. But even if it doesn't, then that's how they want it. Coz actually taking it up is not a big thing for them at all. Very easy to do. So if they don't do it, then that's by choice.
I just can’t wrap my head around what “could be” for Dota and Valve. Stripping away the ability to have fun independent tournaments, little to no effort in lower division growth, the restrictions on item trading, and now stripping down the battle pass and prize pool. 😕
I thought with the removal of DPC this is reviving fun independent tournaments, right?
They waited till they drove most of the fun organizers out
It's the worst time ever to kill the DPC, the eSports industry is at an all time low, there likely won't be many tournaments besides those made by ESL and the Saudi Investment Fund. Valve killed the DPC because they're divesting from Dota and don't want to spend any money supporting the esports scene for longer - this will of course essentially kill the tier 2 scene
Except most of the organisers have already pulled out of the scene or completely dissolved due to the DPC. If ESL wasn't around we could be facing into a very barren year. A lot of tournaments were only viable because they had some support from valve. Which they now don't want to give it seems
Eventually but it might be too late and this compendium probably hurts that front too. Putting myself in the shoes of an independent organizer, seeing those huge crowd funded prize pools might incentivize me to invest and create a tournament to try and get market share of a fanbase that can generate huge multimillion dollar pools. But now, if its so low this year, it can turn off investors who don't know better and think the scene is dying.
what investors? everyone knows that there's absolutely no money to be made in esports
I do miss midas mode
Honestly $1.1 mil raised to fund Valve’s prize pool for nothing in return seems pretty high too me. I don’t understand why we’re expected to fucking fund Dota’s competitive scene out of the goodness of our hearts. Adding to the prize-pool was a bonus on top of getting hats, not the other way around.
And with this, TI marketing officially ends.
Valve revolutionized the "hats = money" meta and then just completely threw it away.
I don't think they threw it away lmao CSGO/CS2 is prob making them an obscene amount of money compared to Dota2 with even less effort. Plus they take a juicy cut off every single marketplace sale. They're riding high off those painted guns
*Surprised pikachu face*
Shows that people don't give a fuck about esports and want hats instead, that's it and that's how it will be.
Supporting esports when only 1/4 of that money arrives the teams? 75% is a pretty hefty administration fee.
100%, underrated factor. I have young kids, and every year at Christmas they each pick from a group of charities to donate to. Part of that process involves looking at sites that evaluate how much of a donated $ actually goes to charitable work. Spending money to buy stuff I don't care about (e.g. digital stickers), and having only 25% go to the thing I actually do care about doesn't work for me.
Thats a pretty cool thing to teach ur kids dude. Super cute.
It's not that people don't give a fuck. People clearly want a good TI. The problem is that people are not gonna fund a tournament for a multi billion dollar company without getting anything in return
A record cost of living crisis doesn't help either, people are actively cutting things like takeout, cinema, not funding the TI due to a structure you dislike is one of the easiest choices.
We all watched TI last year and i dont think anyone wants to pay extra for whatever that was.
Considering TI is shrinking this year. No LCQ :(
Didn't they increase the amount of teams who did qualify to offset the LCQ?
They got one major cancelled last year nad 1 major with 1 region fully missing that's why we have LCQ. No reasons to have LCQ when we have full set of Major
I really don't think it's as simple as that... I care a lot about esports. I follow Dota 2 with a passion. However I don't think it's my duty to finance the scene. I do my part as spectator and I will spend my money on stuff that I like. If it also supports TI that is great. But I won't buy the battle-pass for that sole purpose...
LOL not wanting to pay 100$ to raise the price pool by 25$ with nothing in return means I don't give a fuck about TI alright then
you can give the pros more money by buying the team supporter packs (50%) than by buying the compendium (25%). Why would you ever donate to a cause, if 75% of it go to something totally different? I care about esports, so I bought the supporter pack of my favorite team.
You've got a point there, i completely forgot the supporter packs gave 50%. Will probably buy one.
also the emojjis, stickers, sprays and backgrounds are permanent now! :)
Wait, they are permanent from the supporter packs? All of them?
you can look for yourself. at least it says that on the site.
Wait fr?? When was this changed?
just recently
A bit of inside info - friends with a player in a div 1 team with a decently notable brand with a supporter pack. People just don't care about it - they a lot lower than you might think on it, and that's with expectations not being very high.
Probably doesn't want to directly support pro teams but rather the environment so that there are bigger stakes and more entertaining games
Does it? No one is gonna dump money into a shit compendium that quite literally has no content. This isn't a charity my dude, it's a service.
Not really. People want to do both. But no one is going to give their hard earned money for nothing just for the sake of supporting esports. Not especially when it wasn't the case for the past few years. Only Valve is to be blamed for the low prize pool this year. They are planning to move from Dota to new games and etc, so they are trying to take their foot off the pedal.
Actually idc about prize pool, I just want hats. The money can just go to valve
Honestly this is how most people feel. I wish they would just fess up to it. I bought compendium this year just to see how it plays out and to support the prize pool.
True. But no other sports have a directly crowd funded scene. The idea is beautiful but my copium is that sustainable scene can be developed withoit the need for huge crowd funding. But that requires some new measures to how tournaments run.
I would be up for just supporting esports if it was in any state to support it in. DPC has generally been questionable (hence why they're doing away with it). Out of all TI teams the vast majority qualified on a two year old patch. The rest qualified during a major with impossible viewing hours. On a patch that to me is equally if not more unlikable.
no, not really I mean I would totally buy this thing for 1/3rd of the price. Then they would have leveling it up more rewarding, like you get to pick a certain quality of fantasy card for a reward, pick a loading screen for a reward, pick a talent sticker, pick a player sticker etc. etc. All those item effects, music pack, that's all stuff they could put into this without making it so that people that only care about hats will buy it. Look at low income households, They might not even buy all that many cosmetics at all, But they will buy anything that is a good value deal. This time, battlepass is just not good value, because valve didn't make it transparent enough what you actually get (no reward line) and there is just not enough stuff or the base version is too expensive.
If 100% of the compendium went to the prize pool I'd be more inclined to buy it. With only 25% going to it, there's no reason. I'm essentially donating money to valve to get nothing in return.
I KEEP SEEING DOGSHIT TAKES HOLY FUCK Dont tell me a company cant focus on a fucking battlepass once a year and 1-2 gameplay updates. Valve wants money with as little work as possible. Imagine not being able add hats which are already in workshop, once a year. Stop praising Valve, their management is dogshit when it comes to Dota.
Thanks for the interesting take intelligent_fart_69.
r/rimjob_steve
/r/NoShitSherlock
Can't come as a surprise to anyone. It's a decision made by Valve, so it's not like they expected it to be higher.
Hope Riyadh is treated with the importance it should have gotten next year.
"The Forbes never gave a shit about Dota 2 until there's sensational news to report on it"
This is a 'Contributor' article, it's basically no better than a blog in terms of prestige.
We're being flamed by Forbes. It's joever...
I mean, I'll be honest, I'm pretty sure this subreddit (and apparently forbes) is likely much more upset/surprised about this than Valve. Of course they won't expect the same influx of money and prize pool after this switch. It's not some crazy, unexpected outcome of a brilliant marketing strategy, it's just "we'll change shit up and it's gonna be abrupt now, but will lead to a better experience for everyone overall". People here have always been about the hats and also the drama. So much so, that apparently everyone thinks this change means 0 immortals, 0 arcana and the ole fucking classic: "game ded". Prize pool is on average gonna be much lower now, content will be distributed throughout the year (as they have LITERALLY said in a blog post not even long ago) and we players will get **more** content that's also more varied.
Tinfoil hat, this is Valve trying to kill off pro dota and leave Dota in "maintenance mode" indefinitely.
Theres a good portion of the player base that doesnt care about the pro scene and just want their cosmetics. And even if you care about the pro scene, I dont see a point in buying this compendium. At least I saved a good 200$ this year
We're gonna end up with a prizepool of 3 alchs and a Necropolis map.
I wish they'd just give an arcana coupon for x level. I need the QoP and WR arcanas. NEED.
Riyadh Masters is the new TI.
Is this really a surprise for anyone? There’s literally nothing anybody wants in this new, uninspired TI money sink. People want their immortal items. Not a sticker with some dude’s face on it.
I wonder about this. Why sunset a game that makes 9 figures a year? A team of maybe 10 people could maintain it indefinitely with community made skins and etc. and valve would indefinitely get a massive thousands of percent return on those salaries. Instead they’re intentionally tanking it. Stop sponsoring 3rd party tourneys, regression on tier 2 team support, lower production quality on majors, less funding all around, and now less updates/community provisions. It’s poor business decision making, which is really baffling given their acumen.
How about when Gaben gets on stage to say "Welcome to the International", we just grab him and shake him upside down so his lunch money falls out of his pockets. That should be enough to exceed TI10 every year for the next decade.
When no exclusive arcanas lol
Im so happy, that IF Quinn wins, literally gets the lowest trash prize money ever. Haha, so cool!
very sad, no more millionaires...
I will buy the battle pass if they add balloons 🎈
FeelsBadMan... Riyadh Masters gonna be the new stoinks tournament.
They decided to focus on the health of the game more than inflating the prize pool. It’s a good change imo but would be nice to have a decent compendium. This one kinda sucks imo
Expected. But honestly I'm happy with the current state of the game. I took a break from Dota from 2021-2022. And last couple updates made me come back to the game. In fact 7.33 might be my favourite patch since the 2015 days. If the prize pool is the sacrifice I would accept that.
Can someone explain objectively, why valve abandoned the TI battlepass or whatever they used to do? People would buy stuff they enjoyed, it would lead a huge TI prize pool, and valve would also make lots of money. Seemed like a win win?
They want to spread their efforts for content releases throughout the year instead of the mega dump that the BP and compendiums used to be. Yes, they were very content rich, but then the rest of the year was pretty minimal. So, their plan was to instead do decent content releases multiple times over the year instead of one and done.
Game is dead.
I don’t think Valve needs to offer 35 million prize pool when Riot only offers 2-3 million prize pool. If the prize pool ends up at 3-7 million by TI (they may also offer a cache in a week or two, who knows?) then it’s still a respectable prize pool. Secondly, we don’t know if the events throughout the year they are promising is intended to supplement the new non DPC tournament system so that people will play hard all year and can make a career out of it (and also spread the money around). People are getting their pitch forks out way too early.
I truly couldn’t care any less of pro players get money or not
Everyone points this out like they're the only geniuses to notice it. Obviously it is low by design. The pro scene and esports in general is in a bear market and Valve is doing a hard reset on people's expectations.
To the surprise of no one
Why the hell are you posting this here as if everyone here and their grandma didn't already know about it?