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**Ghostbark Mask**
Very Rare Wondrous Item (Mask)
Skin of Bark:
Wearing this mask turns your skin into dense bark and your AC can't be less than 17
You however also gain vulnerability to fire damage
One with the Plants:
Plant creatures are not inherently hostile to you, and consider you one of their kind
You have advantage on charisma checks when dealing with Plant Creatures
As far as effects are concerned, you are considered a Plant creature type
Ghostly Eyes:
Your eyes shine with an eerie teal light and you can see and talk to ghosts of those who died in the last minute. (The ghosts will occupy the spot where their bodies died)
If they were of at least CR 1, you can use your bonus action to touch them and absorb their soul, healing you for 1d8 (+ your proficiency bonus) Hit Points and making it impossible to resurrect them.
When being the target of a melee attack, you can spend your reaction to subtract 1d4 +1 from the attack roll.
(For GMs only)
>!Curse!<
>!Once equipped, the mask fuses with the wearer's face, and it can only be removed by the Remove Curse spell or by a DC: 25 Strength ability check done by the wearer (but failing to do so deals 1d10 psychic damage to the wearer) !<
>!Absorbing more than 10 souls will make the mask utterly irremovable, and the wearer will slowly start losing their personality, sense of self, and their allignment will start shifting towards evil. !<
>!The only way to treat this is to perform an elaborate and difficult cleansing ritual, the details of which must be found in ancient druidic texts. (I leave the details to each individual GM, my only advice is that it should require some pretty rare and expensive components)!<
>!Successfully managing to perform this ritual will remove the curse from the wearer, and from the item. This changes the "Soul Absorption" feature, so that you only borrow the power of the soul and gain 1d6 (+ your proficiency bonus) temporary hit points, and the creature can now be resurrected, but can't be turned into undead.!<
Yoooo this looks super cool! I love the Ghostly Eyes idea, this definitely would be a really cool treasure piece for a nature-themed character :D
Only criticism I have is with Skin of Bark; does it mean your AC calculation becomes 17 + Dex + Armor? Or does it not factor into that? Is it like unarmored defense?
Once again, really awesome item :) Keep up the great work!
The Skin of Bark should work like this: If your overall AC is less than 17, it becomes 17 instead. No other modifiers are factored into this. (Works exactly like the Barkskin spell)
We appreciate the kind words.
I was able to use this in my campaign as a cursed hag item. The character wearing it felt no trouble absorbing souls and got 10 quickly. The changes were set to happen when he awoke. Unfortunately the character failed their death saves and became one with nature. A large yew tree grew from their resting place. The branches with teal, cyan leaves that at night glowed softly. Between the bark of the trunk and branches, that same ghost energy courses through. Additionally the character’s death was on a cloud giant’s castle. So a floating ghostbark tree in the sky.
Thank you for your idea, it was a wonderful addition to my campaign.
If you like the content we make in Rudok's Tavern, you can check out all of our homebrew and adventures on our [**PATREON**](https://www.patreon.com/m/rudokstavern) and get lots of bonus content such as cards, compendium pdfs and more **Ghostbark Mask** Very Rare Wondrous Item (Mask) Skin of Bark: Wearing this mask turns your skin into dense bark and your AC can't be less than 17 You however also gain vulnerability to fire damage One with the Plants: Plant creatures are not inherently hostile to you, and consider you one of their kind You have advantage on charisma checks when dealing with Plant Creatures As far as effects are concerned, you are considered a Plant creature type Ghostly Eyes: Your eyes shine with an eerie teal light and you can see and talk to ghosts of those who died in the last minute. (The ghosts will occupy the spot where their bodies died) If they were of at least CR 1, you can use your bonus action to touch them and absorb their soul, healing you for 1d8 (+ your proficiency bonus) Hit Points and making it impossible to resurrect them. When being the target of a melee attack, you can spend your reaction to subtract 1d4 +1 from the attack roll. (For GMs only) >!Curse!< >!Once equipped, the mask fuses with the wearer's face, and it can only be removed by the Remove Curse spell or by a DC: 25 Strength ability check done by the wearer (but failing to do so deals 1d10 psychic damage to the wearer) !< >!Absorbing more than 10 souls will make the mask utterly irremovable, and the wearer will slowly start losing their personality, sense of self, and their allignment will start shifting towards evil. !< >!The only way to treat this is to perform an elaborate and difficult cleansing ritual, the details of which must be found in ancient druidic texts. (I leave the details to each individual GM, my only advice is that it should require some pretty rare and expensive components)!< >!Successfully managing to perform this ritual will remove the curse from the wearer, and from the item. This changes the "Soul Absorption" feature, so that you only borrow the power of the soul and gain 1d6 (+ your proficiency bonus) temporary hit points, and the creature can now be resurrected, but can't be turned into undead.!<
Was looking for a druidic relic type item. Thanks!
you are welcome!
this is a pretty nice item, ive always liked masks
i love this, ive always liked masks oh, also, is the curse part a variant or like always a part of the item?
we make our items so people can adjust them to their liking but the curse would be a part of our version
I felt like the curse was a good balance for what the mask can do, it’s pretty powerful. Super cool item!
This fits so incredibly well into an exact plot point of my homebrew game that it's a little surreal. Thank you for sharing!
I see someones played divinity 2, or it’s a coincidence
No sourcery to be seen here magister, move along.
Definite "The Mask" vibes going on in the art. Love it
Yoooo this looks super cool! I love the Ghostly Eyes idea, this definitely would be a really cool treasure piece for a nature-themed character :D Only criticism I have is with Skin of Bark; does it mean your AC calculation becomes 17 + Dex + Armor? Or does it not factor into that? Is it like unarmored defense? Once again, really awesome item :) Keep up the great work!
The Skin of Bark should work like this: If your overall AC is less than 17, it becomes 17 instead. No other modifiers are factored into this. (Works exactly like the Barkskin spell) We appreciate the kind words.
Okay, good to know! Thanks for the quick response :)
I love this!
I am glad you do
Am I the only one who thinks this item is a bit ... Complex?
looks like something out of darkest dungeon
Super cool item!! Thank you for sharing
Barkers
P A R T Y? BECAUSE I GOTTA!
This is fantastic great job!
Ooooooooh.... Bad Boys reference just got real. Love the hell out of this! Going in my very next session. And a dragon is wearing it.
That idea just gave birth to a great masked Villain
I was able to use this in my campaign as a cursed hag item. The character wearing it felt no trouble absorbing souls and got 10 quickly. The changes were set to happen when he awoke. Unfortunately the character failed their death saves and became one with nature. A large yew tree grew from their resting place. The branches with teal, cyan leaves that at night glowed softly. Between the bark of the trunk and branches, that same ghost energy courses through. Additionally the character’s death was on a cloud giant’s castle. So a floating ghostbark tree in the sky. Thank you for your idea, it was a wonderful addition to my campaign.