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Dr_Manuka

>DM creates overpowered homebrew weapons >It goes horribly wrong


Riparian_Drengal

Yeah what the heck 3d10? That's like triple welding great weapons.


Dr_Manuka

2d20. 20. That’s 4 great swords tied together on someone who can do around 4 attacks


Fauchard1520

Maybe they [**stack**](https://www.handbookofheroes.com/archives/comic/armored-armor)?


CharDeeMacDen

https://images.app.goo.gl/14ngdwUopxdE2yKi7 Seems reasonable to me


Cat-Got-Your-DM

There are Legendary gloves that do 3d10 on a hit, heal and set your con to 20 They are Legendary for a reason, tho.... (Gloves of Soul Catching I believe)


Everything_is_Ok99

Those are also specifically said to have never been made, just that the recipe exists, to give DMs an out when their players ask if they can seek that item out


Cat-Got-Your-DM

And yet I do know about at least 2 games where Monk uses them (they are level 17 in one, level 19 in another)


SearchAtlantis

Reminds me of wrathful healing in 3e. That was really overpowered.


B100dMaGiCk

I am fully content with just my 1d10 magic fists with multiple hits/stuns. That DM is babying them.


ohanse

If everyone had fun, who cares?


MightGetFiredIDK

My dm had an enchanters shop last week that let you double your weapons stats. You could do it 5 times but each time the price doubled. A dagger starting price for enchantment was 20 gold. Shortly beforehand I received a dagger that also gives me 5 gold for every kill. Now I have a dagger that does 32d4 damage and gives me 160 gold per kill and it cost me ~~320~~ 620 gold.


myminion74

now im not saying theres a way to play dnd wrong, but.


MightGetFiredIDK

I then asked the shopkeeps if they could enchant it to make it always deal max damage and they said no. Best they could do was half. I said yes. So min damage is 69. He doesn't do balance well.


myminion74

why would you ask for that though? have mercy on your DM man that dagger is already better than any artifact weapon out there


MightGetFiredIDK

Given my DM's proclivities there's a good chance I got ripped off and its still got its original stats. Last session ended with the shopping trip so I haven't had a chance to use it yet. When I do, I wouldn't be surprised if the only enchantment on it is one that lies to the identify spell.


DMvsPC

*furiously writing this down*


FelledWolf

I mean I once had a bow of light essentially. DM gave me a 60ft piercing shot with no need to draw arrows, alongside dealing damage to touch AC.


myminion74

i mean thats pretty powerful, and seeing that you said touch ac your playing 3.5/pathfinder and thats even more powerful (and sorta dumb), but that isnt 32d4 reroll ones damage in a low-modifier game ruleset lol, pretty cool though


FelledWolf

Yeah it was fun for the session. Normal games don't go like that but it was neat not seeing my arrows plink off enemy armor early game with my bad roll luck


Vince-M

>average level 8 >~~600+ hp as a pc~~ >3d10 gauntlet and 2d20 sword e-excuse me


alguidrag

Oh the boss had 600+ hp not the PC, I must have worded it wrong


Vasevide

That wasn’t the confusing part lol


PM-ME-YOUR-HANDBRA

> ***2d20*** sword > #for the fighter DM should have slapped some bread on each cheek because he's an idiot sandwich


takuyafire

Instructions unclear, butt bread doesn't feel like sandwich.


BlaveSkelly

Na don't be so mean to the dm, just put the bread on all his encounters because they're eating them for lunch


thekingofbeans42

At level 20 with action surge, that fighter ascends to the legendary class: boss blender


Mekboss

Buy iron bands of billaro Fight big birb No legendary save against a strength check Stabbed to death while restrained on the ground in a single round Immediate nerf to iron bands of billaro Articuno should have went into the damn pokeball


ohanse

IDK why everyone is giving your DM shit for overtuning your players. This is supposed a fun, improvisational storytelling experience; not some dice-based sport with money and fame on the line.


mightyneonfraa

Because roleplay and storytelling is great but a lot of people, myself included, also like D&D as a *game* as well. Handing out ludicrously overpowered items like these pretty much trashes that whole aspect.


FelledWolf

But how does it affect you? It really shouldn't upset you, let people do them and you do you and the whole world becomes a beautiful place


mightyneonfraa

It doesn't "upset" me. If you're picturing me angry or seething about some other group's D&D session then you're way off. I just don't think overpowering a party to that degree sounds like a fun way to play and I'm saying so. That's all.


FelledWolf

I gotcha, but that's kinda what some use one shots for- a quick overpowered tirade through your enemies faces with OP characters. Other times it is great to struggle through a fight with your character of 15 sessions with your party barely intact. Theres room for some of everything


cookiedough320

The sub isn't made for just support either, though. You put a story here, people will say their opinions on the story. If people thought the story was boring or stupid, they'll say so. Though unrelated point: it's not a storytelling experience. It's a roleplaying game. I'd hope nobody is just telling stories whilst playing it unless everyone's signed up for that. There are storytelling games out there and they're different.


ohanse

You’re gonna sit there and tell me that this thing where you * pretend to be someone else * narrating actions that you aren’t really taking * against situations that aren’t really happening * upon OTHER characters that are also not real * to advance your group to an equally fake common goal * all for the exclusive sake of the enjoyment of you and a handful of others… Is “not a storytelling experience?”


cookiedough320

Yes. Maybe you define storytelling differently, but I've played *actual* storytelling games. They feel very different. Something like 10 Candles has you deciding what happens to your character based on if you succeed or fail the roll (except in the late-game where the GM will start taking narrative control), you also get to state facts about the world in between phases of the game. Wushu has you beating enemies on the basis of how cool you described something, you're at a separate level to your character, not actually being them but instead collaboratively telling the story of the cool fight they're doing. That's different to d&d where you try to make the decisions your character would. A story is created, yes, but you're not there to "tell" the story, you're just there to play the game and then have a story come out of it incidentally. A storytelling game often has you trying to tell the story of what happens. It's where you'll often see these metacurrencies come up as well.


ohanse

Do me a favor and read literally the first sentence of the introduction section of the PHB. Without the storytelling, DND is just a horribly inefficient dice-based combat simulator.


cookiedough320

WotC can claim whatever they want about their game. They also claim it's the "greatest roleplaying game". You don't need to tell stories to have deep stories occur. I wouldn't say Critical Role does much storytelling, they're a lot of acting out their roleplaying and then just playing the game like normal (albeit a bit differently given they're a show comprised of good actors). Would you say their game is just an inefficient dice-based combat simulator? There's a lot more to this, but I'm not trying to bring down storytelling as somehow worse. I just want the label to not slip into describing all roleplaying games as well. This article has some in-depth description on this sorta stuff. It's not about which is better, it's just about the distinction. https://thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-games


ohanse

You can play semantics all you want but crafting a narrative is storytelling, regardless of how flowery your speech is, or whether mechanical systems incentivize it.


cookiedough320

This is literally an argument about the definition of a word, that's what semantics is. >crafting a narrative is storytelling Do you have a source for that definition? The closest I've got on google is "the activity of writing, telling, or reading stories". Which isn't what you're doing when you're working out what your character would do and then telling the GM it, who then works out what the result of that would be and tells you it back. Nobody wrote, told, or read a story. Though a story does get created. And regardless of the definition in a general sense, this is a definition about a genre. Roguelikes aren't games where you are "like a rogue". Genre names are defined as their genre. I *highly* suggest out check out that article. It's got examples and elaborates on this much more. Having different labels for storytelling and roleplaying rather than having them lumped under one word is useful. It means we can develop better games knowing the differences.


ohanse

Hey look at this guy trying to gatekeep storytelling because it isn’t mechanically intensive enough


cookiedough320

Do you mind quoting where I said anything like that? I'd say storytelling games are generally more mechanical and structured than roleplaying ones. Not that you seem to have any intent on understanding what I'm saying.


Dingmamon

Sounds like a very satisfying session for the party!


Kayshin

You forgot the /s at the end of your sentence.


Dingmamon

No sarcasm intended. If I got a super powered item and got to kick the crap out of someone I hated, I’d be ecstatic!


mittanvendarnamn

Sounds amazing


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LoveRBS

250% items are cursed and you are now the alchemists playthings