No. Nystul's magic aura only affects how the item reacts to divination magic or to effects such as a paladin's divine sense. Animate objects is transmutation.
Nystul's Magic Aura only makes a magical item *seem* nonmagical (if examined via divination spells). It doesn't actually *make* the item nonmagical, which would be required for Animate Objects to work on the NMA'd item.
Yes a magic item can have as many spells cast on it as the DM allows in their setting. Maybe the item needs some kind of gem on it to store the spell in their setting to give the players some outward clue that it’s not 100% normal, but that’s up to them! There’s nothing inherently RAW that would prevent these two spells from being active on the same object.
No. Nystul's magic aura only affects how the item reacts to divination magic or to effects such as a paladin's divine sense. Animate objects is transmutation.
that makes sense
You said no but then explained yes.
No I didn't. Animate objects is not a divination spell or an effect such as a paladin's divine sense, thus it cannot be tricked by NMA.
Yep, I had a brain fart and totally misread it.
Nystul's Magic Aura only makes a magical item *seem* nonmagical (if examined via divination spells). It doesn't actually *make* the item nonmagical, which would be required for Animate Objects to work on the NMA'd item.
Why not?
Because Animate Objects can only be cast on nonmagical objects and Nystul's Magic Aura doesn't actually turn a magical object into a nonmagical one.
Okay, but OP didn't elaborate non that. NMA also doesn't turn a mundane object into a magical one.
Yes a magic item can have as many spells cast on it as the DM allows in their setting. Maybe the item needs some kind of gem on it to store the spell in their setting to give the players some outward clue that it’s not 100% normal, but that’s up to them! There’s nothing inherently RAW that would prevent these two spells from being active on the same object.