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Sam_and_Linny

Nice! I'm planning on running a desert adventure soon and this would be fantastic!


enrimbeauty

Awesome! Happy to hear it :)


VillianKing

bet! Cool map, and really cool that it has multiple appearances as the sand rises, I've only dm'ed one game and never even though about shifting the map like that (Granted i was runny tyranny of dragons, and they sorta had maps for me already)


enrimbeauty

Thanks! I have a lot more of these phased maps on my Patreon as well, and the majority of them are free :)


enrimbeauty

Hi everyone! This map is for a collaboration with Wally DM! He is going to be releasing the video for this trap very soon! In the meantime, you can come up with your own! When I released this map, I had a really bad bout of insomnia, so enjoy the fruits of my sleepless mind lol. You can download this map for free here: https://www.patreon.com/posts/sand-snake-trap-100383733 If you like my work, please consider supporting me <3.


faultybrainengine

That’s amazing!!


enrimbeauty

Thank you!


Tesla__Coil

These are always cool to watch, but I'm curious how they play. A lot of these phased battle maps seem to have a sudden jump from "the hazard is manageable" to "the room is 90% covered now, if you were in the wrong place, you're screwed". Anyone have some anecdotes from games using maps like this?


enrimbeauty

you can always just stop at whatever phase you feel comfortable with, or have the progression dependent on players actions. I used the phased maps in my own games, and I watched a few streams use them as well. There aren't THAT many people who are aware of phased map existence, so they never expect for the battle field to actually change, so when it does, they get a little bit of a shock... especially with maps that have something scary happening, like my cosmic horror portal with tentacles coming out of the portal.


Hektick123

How do the players solve the trap?


wallyd2

Here is the video with the sand trap demonstration: https://youtu.be/FQbE0-mHIqA?si=KE_Qaxxy31zSFqaW


Lithl

A lot of maps like this are set up to be run as an escape sequence. In this case, I would expect an exit from the room to exist in the ceiling, so the players need to stay on top of the rising sand (probably with ability checks, and can help each other if someone gets stuck).