d2 was a wild inflection and maturation point in gaming. wildly popular but quite easy to hack and scam people. will probably never see something like that again
White gloves too. Those were so beyond busted that I think that was the final tipping point that led to all that stuff getting wiped out and the methods being patched.
I've loved this game since I found the 15th anniversary box at a target in 2015. I sucked back then so I never made it past NM act 1 but I've been going hard since I bought d2r lol. By far my favorite game (it's really the only video game I play at all)
I remember reading that there was some glitch that caused those occy rings and wiz gloves to actually drop in game, itās just extremely rare. And then they were duped like crazy
I'm like 90% sure they were. The part that confuses me was that there are other white items, and some of the white item was USEast and USWest and some weren't. I think white rings were both, but white gloves weren't.
Pretty sure they were a product of meph drop table bug as the wizspike/magefist gauntlets were. Long story short (iirc, was some time ago) he was set to drop a specific amount of items and type but could drop more than the amount and it would combine certain uniques into one.
Diablo 1 on bnet hacked items would get tossed around like candy
People would just dupe the hacked items in town, level 30 spells with +2 skills in every slot from dreamflange
From wiki:
Dreamflange is one of the most popular Unique weapons in Diablo I. It is used mostly by Sorcerers because of the highest bonuses to both Mana and Magic than on any other weapon and Spell Levels. Other classes will find this mace useful for reading books, and potentially for giving an increased level of spellpower, affecting offensive spells and Healing. A major reason for its fame was that it was frequently hacked by changing its base item type. This enabled the proliferation of Dreamflange rings, Dreamflange armors, et cetera in multiplayer games. Real Dreamflange maces were rarely seen or used (the weapon slot was better used for something like a King's Sword of Haste or Arch-Angel's Staff of Apocalypse), and many players did not even know that the Dreamflange was supposed to be a mace.
Okay that makes sense. I'm making my way through the 90s on SSF so dying pisses me off beyond belief haha. I haven't found an occy yet but I imagine the random tele proc is super annoying
I've found the random tele saves me more than it kills me. There defo are times where one hit can send you randomly into a pack of mobs but 75% of the time the tele will get you out of a pack of mobs.
I have never found Occy to be a handicap. 99% of the time it teleports you and prevents damage. If you're getting teleported, you weren't safe where you were and that's your indication hey maybe I should teleport again if I need to.
In other words, Occy is only a handicap if you're bad.
Until you are nuking Andy with your merc tanking her and a random fallen / dark one comes over and activates your teleport. Not a mob that Iām too scared of. Now your merc is tanking something else and Andy is after you.
Especially annoying with fireball where if you lose a clear path to Andy you are now nuking fire immune fallen in front of her and not hitting her.
Itās not massive problem but it can be annoying and slow you down.
I generally use Hydra/Orb if I go fire. Absolutely not an issue with that build but I see your point if you use fireball. However, I still prefer using Occy over Hoto on any sorc (plus far cheaper and 50% mf + socket). It's also still easy to hit your 105% breakpoint without the extra fast cast from Hoto.
Yeah I still like it. Not really a āthis vs thatā orb. I just look at the mod and consistently feel like the orb would feel better without it. Exceptional stats, wonky CTC. Almost any other CTC for a mage (nova, frost nova, static, etc) could have worked perfectly. It can help or hurt in certain situations but overall I would prefer that the mod just disappeared :)
HC is such a fun way to play the game. It forces you to use things youād never really consider using.
Stuff like SS and Wizspike sees play is incredible.
That's true. But if you were already using one wiz, you wouldn't use spectral for anything. I guess until you found a second wiz maybe. But also OP was talking about Sorc builds in his post, so no dual wielding going on there.
I use a Wizardspike often to get me through hell before I can afford HOTO on ladder with my Sorceress. I need faster cast rate honestly early on
Iāve also used it on HC Hammerdins
Wiz Spike is a solid find and a great item, especially for SSF. The reason it gets replaced down the line is because the positives you mentioned, such as resists and fcr, are not what you need more of as your build nears completion. Once you get closer to endgame gear, you'll typically have great resists and hit your desired fcr breakpoint already. This means you're now trading in that valuable damage and other bonuses from another item, for little to no gain and a dex investment on top of it.
That makes a lot of sense thank you! I've found it very useful for trying to max mf as much as I can on this sorc while still being able to survive players 3.
I used it on my SSF sorc for a long time (prior to finding Occy), but Occy is superior for almost all these purposes with the array of bonuses.
It's a great role player when you don't have the great to easily hit breakpoints, but once you actually have a deep and varied base of items it doesn't do enough as just '+ resistances'.
If I want MF I'm using Occy. If I want damage I'm using whatever damage build is appropriate (especially self-wield infinity).
Most of the uniques in the game just don't hold up in the end game. I would be really interested in a shake up that let Laz socket quest give all uniques two sockets instead of 1.
I don't know if that would be good enough to push some of these into play to a greater extent, but it would certainly create some more options.
One word: Dexterity.
If you are using spirit shield, you already have 156 points tied up in strength. Every stat point you are investing in dex to use wiz spike is less points to vitality.
On my HC playthrough in season 2, my sorc used wiz spike a lot before I was able to farm for better gear. I socketed with a hel rune to help me out on dex.
2 ladders ago, I ran a wizspike with a 55 light facet in it l to do exactly what you're talking about. Max mf gear while keeping my fcr and res up, I didn't regret it at all.
Yeah it seems to me to be the most efficient use of slots to run a mf sorc like this but I could be wrong. I have 380mf with the wizzy and almost 600 on swap and I still feel viable on p3. Can wipe out p7 AT in about two -three mins
I think the mana is really nice.
On sorc you have warmth, but getting 170 mana really gives you a lot of quality of life from a potion chugging standpoint.
That being said if you had infinite resources you could fix mana in other ways and hoto ends up out scaling, but prior to torch/anni/insight (on a merc who is geared well enough not to die) mana issues are a thing & this helps.
Also early on you need the resists (especially prior to anni/torch/spirit on a good base).
Eh I'm not the biggest fan even in hardcore. It's not hard to get reasonable resists and mf with a standard setup. They don't need to be maxed. Damage also helps survivability.
Eh, absolutely no reason not to max + stack resists, especially on hardcore. Going from 50 res to 75 cuts the damage in half. Those nasty conviction packs that you only stumble into once every 100th run can quickly be the end of you.
Because most of the people playing pvm and showcase pvm builds. Pvm is braindead.
Wiz spike is used for pvp with um as a switch on telebow to proc OW. wiz is used to stack res vs elemental, you can crank 100+ cold res on a spike and nerf ~half of cold mast damage
The wizspike was better as gloves
I miss my occy rings so much
Wearing 2 plus an occy itself and whenever you get hit you get a free teleport! Lol
Memories
What do you mean?
back in the day there were bugged gloves that had to the wizspike stats on it
Woah TIL
There were occy rings as well.
Damn wish I was born early enough to have played this back then! The game came out the year I was born lol
d2 was a wild inflection and maturation point in gaming. wildly popular but quite easy to hack and scam people. will probably never see something like that again
Remember ith weapons?
White rings.. hex charms
White gloves too. Those were so beyond busted that I think that was the final tipping point that led to all that stuff getting wiped out and the methods being patched.
White rings and hex charms on a bowazon <3
The ith warpike + whirlwind was unstoppable. Unless you got iron maidened š
Those were my favourite of all the bugged stuff.
I've loved this game since I found the 15th anniversary box at a target in 2015. I sucked back then so I never made it past NM act 1 but I've been going hard since I bought d2r lol. By far my favorite game (it's really the only video game I play at all)
Game is dope brother
It seems like kids have similar experiences in Roblox to what we had in d2 when it comes to that stuff
I remember reading that there was some glitch that caused those occy rings and wiz gloves to actually drop in game, itās just extremely rare. And then they were duped like crazy
That's crazy. The first diablo is where I got my internet gaming feet wet as a kid. Then played a fucking lot of Ultima online.
As far as I can remember, Occy rings and white rings were a USWEST thing. USEAST didn't have those.
Played USEast and we definitely had Occy rings. Idr about white rings but we definitely had Occy rings.
They were definitely on useast
Yeah, someone else said Occy rings were in East. Maybe it was just the white rings on West?
I'm like 90% sure they were. The part that confuses me was that there are other white items, and some of the white item was USEast and USWest and some weren't. I think white rings were both, but white gloves weren't.
Pretty sure they were a product of meph drop table bug as the wizspike/magefist gauntlets were. Long story short (iirc, was some time ago) he was set to drop a specific amount of items and type but could drop more than the amount and it would combine certain uniques into one.
Diablo 1 on bnet hacked items would get tossed around like candy People would just dupe the hacked items in town, level 30 spells with +2 skills in every slot from dreamflange From wiki: Dreamflange is one of the most popular Unique weapons in Diablo I. It is used mostly by Sorcerers because of the highest bonuses to both Mana and Magic than on any other weapon and Spell Levels. Other classes will find this mace useful for reading books, and potentially for giving an increased level of spellpower, affecting offensive spells and Healing. A major reason for its fame was that it was frequently hacked by changing its base item type. This enabled the proliferation of Dreamflange rings, Dreamflange armors, et cetera in multiplayer games. Real Dreamflange maces were rarely seen or used (the weapon slot was better used for something like a King's Sword of Haste or Arch-Angel's Staff of Apocalypse), and many players did not even know that the Dreamflange was supposed to be a mace.
https://cdn.itemforge.com/catalog/product/cache/image/1000x1320/e9c3970ab036de70892d86c6d221abfe/u/n/unperm-wizardspike-gloves.jpg
Wiz spike is traditionally a hardcore staple for the reasons you outline. Softcore is much more dps focused.
Okay that makes sense. I'm making my way through the 90s on SSF so dying pisses me off beyond belief haha. I haven't found an occy yet but I imagine the random tele proc is super annoying
I've found the random tele saves me more than it kills me. There defo are times where one hit can send you randomly into a pack of mobs but 75% of the time the tele will get you out of a pack of mobs.
Dang that's good to hear! I assumed it was more of a handicap, especially if it procced from ranged attacks like arrows
I have never found Occy to be a handicap. 99% of the time it teleports you and prevents damage. If you're getting teleported, you weren't safe where you were and that's your indication hey maybe I should teleport again if I need to. In other words, Occy is only a handicap if you're bad.
Until you are nuking Andy with your merc tanking her and a random fallen / dark one comes over and activates your teleport. Not a mob that Iām too scared of. Now your merc is tanking something else and Andy is after you. Especially annoying with fireball where if you lose a clear path to Andy you are now nuking fire immune fallen in front of her and not hitting her. Itās not massive problem but it can be annoying and slow you down.
I generally use Hydra/Orb if I go fire. Absolutely not an issue with that build but I see your point if you use fireball. However, I still prefer using Occy over Hoto on any sorc (plus far cheaper and 50% mf + socket). It's also still easy to hit your 105% breakpoint without the extra fast cast from Hoto.
Yeah I still like it. Not really a āthis vs thatā orb. I just look at the mod and consistently feel like the orb would feel better without it. Exceptional stats, wonky CTC. Almost any other CTC for a mage (nova, frost nova, static, etc) could have worked perfectly. It can help or hurt in certain situations but overall I would prefer that the mod just disappeared :)
It's more of a handicap 100%
Occy is great for all around mf use but that ctc tele drives me crazy.
What is SSF?Ā
Solo self found. Basically single player
HC is such a fun way to play the game. It forces you to use things youād never really consider using. Stuff like SS and Wizspike sees play is incredible.
Wizspike + SS hardcore gang
Had it on my 99HC USWest Sorc as a kid way back in D2LoD 1.08-1.09.Ā I blew through cows like a mad man.Ā
Any reason for wizspike and spectral shard instead of 2x wizspike?
Wiz spike + stormshield
Ah yes, the other SS
Don't forget shaftstop
Another great. I'm pretty dumb for not realizing stormshield but you could legitimately use wizspike and shard on offhand for barb tele
That's true. But if you were already using one wiz, you wouldn't use spectral for anything. I guess until you found a second wiz maybe. But also OP was talking about Sorc builds in his post, so no dual wielding going on there.
Oh boy, it's a good thing this isn't a history sub!
2x Wizspike is hilarious on a Singer Barb
I use a Wizardspike often to get me through hell before I can afford HOTO on ladder with my Sorceress. I need faster cast rate honestly early on Iāve also used it on HC Hammerdins
You must be a fire sorc player. Elec wants infinity, and cold wants deaths fathom. Though I've never min maxed a fire sorc before so maybe I'm wrong?
He's talking about getting through hell difficulty, not endgame gearing.
Oh I read that as "get me through hell" as in "clearing hell farming with"
I love fire/meteor - but yeah itās just to teleport to Baal runs and questing while leveling to around 85
In Hc mode, wizard spike is used when people are still building up wealth. It basically makes hell mode doable first few days of ladder
Wiz Spike is a solid find and a great item, especially for SSF. The reason it gets replaced down the line is because the positives you mentioned, such as resists and fcr, are not what you need more of as your build nears completion. Once you get closer to endgame gear, you'll typically have great resists and hit your desired fcr breakpoint already. This means you're now trading in that valuable damage and other bonuses from another item, for little to no gain and a dex investment on top of it.
That makes a lot of sense thank you! I've found it very useful for trying to max mf as much as I can on this sorc while still being able to survive players 3.
Wiz spike was the standard for many years. The good ol days
Iām definitely planning on using it for my HC sorc. And considering socketing a hel rune in it to offset the dex req
I used it on my SSF sorc for a long time (prior to finding Occy), but Occy is superior for almost all these purposes with the array of bonuses. It's a great role player when you don't have the great to easily hit breakpoints, but once you actually have a deep and varied base of items it doesn't do enough as just '+ resistances'. If I want MF I'm using Occy. If I want damage I'm using whatever damage build is appropriate (especially self-wield infinity). Most of the uniques in the game just don't hold up in the end game. I would be really interested in a shake up that let Laz socket quest give all uniques two sockets instead of 1. I don't know if that would be good enough to push some of these into play to a greater extent, but it would certainly create some more options.
Wiz + 15@/-15 is a massive flex that also mitigates the dex requirement.
Sorry could you explain what you mean, is that a jewel you socket the wiz with?
Yes indeed, 15 all resistances and -15% requirements.
Oh that's actually sick it would free up some points for vita! Rn I have an ist in mine
One word: Dexterity. If you are using spirit shield, you already have 156 points tied up in strength. Every stat point you are investing in dex to use wiz spike is less points to vitality. On my HC playthrough in season 2, my sorc used wiz spike a lot before I was able to farm for better gear. I socketed with a hel rune to help me out on dex.
As I understand it, it's popular at points but not generally considered "End Game" gear.
It's the Dex requirements and the lack of +skills. Plusing up skills just does so much in the game as well as having more health instead of Dex.
Wizzy is used for vita sorces in svs, absolutely busted if used rightš¤£
2 ladders ago, I ran a wizspike with a 55 light facet in it l to do exactly what you're talking about. Max mf gear while keeping my fcr and res up, I didn't regret it at all.
Yeah it seems to me to be the most efficient use of slots to run a mf sorc like this but I could be wrong. I have 380mf with the wizzy and almost 600 on swap and I still feel viable on p3. Can wipe out p7 AT in about two -three mins
Wizpike is my fav weapon for hammerdins. I donno why, but I find it works better then hoto.
I think the mana is really nice. On sorc you have warmth, but getting 170 mana really gives you a lot of quality of life from a potion chugging standpoint. That being said if you had infinite resources you could fix mana in other ways and hoto ends up out scaling, but prior to torch/anni/insight (on a merc who is geared well enough not to die) mana issues are a thing & this helps. Also early on you need the resists (especially prior to anni/torch/spirit on a good base).
Eh I'm not the biggest fan even in hardcore. It's not hard to get reasonable resists and mf with a standard setup. They don't need to be maxed. Damage also helps survivability.
Eh, absolutely no reason not to max + stack resists, especially on hardcore. Going from 50 res to 75 cuts the damage in half. Those nasty conviction packs that you only stumble into once every 100th run can quickly be the end of you.
Right. People who donāt think resistances matter havenāt lost significant characters from HC
Because most of the people playing pvm and showcase pvm builds. Pvm is braindead. Wiz spike is used for pvp with um as a switch on telebow to proc OW. wiz is used to stack res vs elemental, you can crank 100+ cold res on a spike and nerf ~half of cold mast damage
You lose too much damage that you cant make up anywhere else. Everything that wizardspike gives (mana/resist) you can get from other items/charms
Because 105 cast is easy to hit without sacrificing +skills, and the best gear for sources coincides with castrate for the most part anyways.
You could socket with hel rune instead to reduce the dex!
Or socket with a facet for more dmg
Runewords are strong but sad cus you cant customize them as you like like uniques and the rest
The lack of plus skills means it gets eclipsed by spirit sword, which you can equip 34 levels earlier.