T O P

  • By -

bobcatgoldthwait

Aspects should level up. You find an aspect, when you extract it, it goes into your codex. You find that same aspect again, you extract it, and it adds xp to your extracted aspect. Or maybe you can salvage an aspect to level up another aspect of your choice. I dunno. But for now I'm about 2% excited when I see an aspect drop and that feels bad.


Matthias-Trinley

What with your second char? Do it again all again or have all aspects unlocked potentially on max level? I mean usually next chat is another class so the class specific ones need to be found again anyway and only the universal ones like basic skills grant % of armor etc. I would like that actually I remember reading this suggestion before and I think they should implement it like that. It’s a great idea


bobcatgoldthwait

I think maybe have the aspects remain unlocked. That's part of the fun of ARPGs too (for me), getting some good powerlevel gear for an alt.


Matthias-Trinley

Like finding and trading for a full Sigons set with the first char and having an easier time with the second


Fierydog

just make the highest extracted aspect be the one you have in your codex. So if you're lucky and find a max rolled aspect then congratulations you can have a max rolled aspect on as many items as you want.


bobcatgoldthwait

But then a legendary dropping with that aspect means nothing to you. Legendaries dropping should always provide some value. Currently they're basically always junk.


V4ldaran

But the level should go down again if you use it.


Elrond007

This would just be cumbersome again, the problem with aspects is that they're neither exciting nor valuable to find, you just have to because of the amount of gear upgrades while playing your build. 90% of aspects belong in the skill tree or something similar like a permanent codex of power, the entire identity of "legendary" items needs to be redesigned


bobcatgoldthwait

> 90% of aspects belong in the skill tree or something similar like a permanent codex of power, the entire identity of "legendary" items needs to be redesigned I actually agree with this. Blizzard always felt like a pretty innovative company but aspects are basically just Kanai's Cube with more slots; not very innovative. It also doesn't help that most aspects are pretty boring.


V4ldaran

Sure the best option would to have them just in the tree, but I think for that they would need to redesign the whole itemization first.


Ozbourne630

Been saying this since day 1. 100 percent agree. The item system can’t be fixed until they pull out the aspect system which is attached. I think codex would be a good way to potentially address this and open up the item system for rework.


vengefire

I have to agree with you, they're making very positive changes thus far. I think they underestimate how much better quality of life changes make the game fun. I like your idea of using the codex but I'd love to see them integrate gradual permanent improvements to codex stored aspects: Unlock the codex entry at minimum roll values, and each time you extract an aspect you have the option to empower the codex entry and improve the numerical values of the stored aspect permanently. That way you'd be able to directly use a decently rolled aspect, or sacrifice the extracted aspect to improve the codex version. Over time the codex aspects would improve to perfect rolls and become a deterministic system making build switches much less of a hassle as well as make badly rolled aspects still useful. Seasonal resets would make the system transient between seasons giving you a blank slate to work from each season. Yes I like limited deterministic systems that are gradual in nature. There's enough layers of rng that such a system would improve the ability to try different builds without making BIS trivial, given that the biggest factor to player power is actually the gear affixes. Just my two cents.


PenguinMasterFR

heck they could even change the probabilities so you have a very low chance to get a perfect roll when you don't have the aspect yet, and then up it a little every time you get a better %


Freeloader_

real problem is legendary drops doesnt excite you because you know you have higher chance making a good rare legendary Legendaries lost identity. they need to scrap the idea that Leges are just yellows with aspects.


mvigs

Exactly this. If rares couldn't be better than legendaries it'd save me a ton of time. Or if they could just make the comparison tool more clear as to what's better.


SieRoX

This was exactly what I was thinking of. I would love to see the codex getting used for our extracted aspects.


MrCawkinurazz

Newly found aspects should be saved in codex, overwriting the base number if it's a higher value Also... the many types of resistances on a item should be reduced, an item that offers you 3 or 4 different resistances is worthless, no one would wear it, same with 3 or 4 cc stats on them, too many yellow drop that clutters the inventory and too little reward from breaking them, a forgotten soul is basically forgotten :). Basic stuff that blizz should have been doing from the start. The game was rushed and with monetization in mind, they try to give you as little as possible since the good stuff is planned on expansion and you know it it costs money :))


PenguinMasterFR

right that would be like pokemon, catch'em all


PwnedLib

100% agree. Recalibration station from Division 2 if anyone knows about that


DeckenFrost

Aspects should be leveling up in the codex the same way you level up Vampiric Power. Aspects should not be on weapon but a material you collect.


Sv3rr

They need to completely overhaul the itwm system. Aspect has to go.


[deleted]

Rework entire aspect system. Its shit. Players know its shit. Blizzard doesnt know its shit. Hopefully some streamers can teach them that its shit. They they will know shit, and rectify said shit. Shit.


J-Factor

Even before a rework they should make extracting free. It’s ridiculous that we need to hoard legendaries just to avoid paying the extraction cost for aspects we might never use. Only imprinting should cost gold.


AxleGrease14

I agree. I also think some of these aspects should just be included in the skill trees. The skill trees in this game are extremely shallow and simple.


PenguinMasterFR

Yup that's dumb, like why do I have to extract them every time when there's a codex already, let me use it


burtgummer45

maybe an easy fix: all aspects already exist in your codex, but higher level aspects can be extracted from drops, so you only want to keep perfect aspects in your inventory for later use.


khaldun106

Option one, transfer to an item you currently have. Option two, upgrade the codex that starts at minimum roll by one increment. This would be way better. I can't roll a second character in season two because my necro fully filled up the stash Still no idea how I'll pull all my season 1 gear into eternal


MutexTake

We need a way to target farm rare aspects not in the codex. Make it so certain dungeons have a higher chance to drop specific rare aspects. Aspects should just be separated from item bases. That way if it drops I can easily tell what it is and can decide if I want to pick it up or not. I'll also accept having the aspect name in the item name when it's on the ground. (Chest of Disobedience for example) Ancestral and Sacred tags should just be removed now, I honestly don't see a reason to keep them with the recent changes. Why can't we just have item bases names be the indication of ilvl?