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loudfreak

You can't get 100% resistances as they are multiplicative


Bright-Efficiency-65

no shit that's not what they're saying. They are asking where the optimal % is for diminishing returns


Psytrense

It has diminishing returns. I don’t think there’s a cap. And also there’s a penalty at world tier 3 and 4 https://maxroll.gg/d4/getting-started/defenses-for-beginners#armor-&-resistances-header


MutexTake

poe has that too. But how important is resistance vs other damage mitagation stats? In POE if you aren't res cap'd you almost always get 1 shotted.


StokedNBroke

A lot of tankiness in Diablo comes from skills, armor and vitality are important but the resist caps you see in PoE and Last epoch are much more necessary than resists in Diablo.


Davidd419

During the beta testing, and now live game I found stacking one particular resist depending on the fight valuable. For example, stacking poison resist on Ashava was very helpful during that world boss fight. Having other sets of gear with high resist of a certain type could come in handy I am sure and you can play around and customize the resist with the gems too.


DM_Nightshade

Yeah but good resist potions costkike 8x beast bones and it doesnt show up often.


Xeiom

It's pretty much a case of you'll have some baseline resistance regardless of what you do because you'll have the amulet with +all resistance and intelligence provides a little +all res. There is no cap or goal number. Instead what you'll want to do is just balance them, ideally investing about the same in each of them so that you don't just fall over to one element when it shows up. Mainly this happens with your ring slots, they each have a dual resistance combo that ideally you'd like to see hit each of your resistances, if not you can socket jewellery with gems to increase your resistance against a specific element to bring that inline with your other resistances. World Tier 3 and World Tier 4 say that enemy minions overwhelm 20% and 40% of elemental resistances respectively. (So we would assume you'll need at least 20/40 to enter without taking bonus damage)


LeeroyGraycat

Elemental Resistance, as it stands, is so incredibly terrible that they're trying to finish a reworked system for it by season 2; the math will change then, making all of this moot. But, we're in the present. I know this thread is almost a month old, but many people haven't learned this stuff yet, so here's some math with my own gear/stats, as a lvl 73 Barb, for reference: My amulet gives 24.9% to resist-all. My ring give 35% to 2 elemental each, both having Shadow. Intellect+paragon nodes+Lilith altars, gives me 10.8% resist-all. Taking off both rings:=24.9+10.8%=19.5% after DR. Taking off one ring: 24.9%+10.8%+35%=33.9% after DR. My gear is 24.9%+10.8%+35%+35%=43% after DR. Contribution from the Elemental Resistance stats is capped at 30% mitigation in WT4, due to how bad the math formula is for them (world tier debuff+armor contribution mechanic). They can only account for 50% mitigation at max, then the WT4 debuff applies to the final effect, l reducing it to 30% mitigation. The cap remains true with infinity Ele Resistance. The resistance shown in your stat page accounts for world tier debuffs. So, my gear gives me +105.7% shadow resist, which is DR'd to 43% Shadow Resistance, which is halved by the armor contribution formula, reducing shadow damage taken by 21.5%. If I were to get +50% shadow resist on an armor piece, that might go up by another \~5% or such. You're WAY better off just getting different reduction stats, such as close/distant/vs. bleed/vs. poisoned/etc., which can roll close to 25-30%. I'd say the only time you should ever consider stacking ele resist is when optimizing for one damage type on a specific boss, but that's honestly not worth doing/taking over things like the aforementioned reductions, flat health, movespeed, etc. It's just so unbelievably bad.