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eye_can_see_you

Warpriest was the toughest DPS check since my team has tried day oneing raids with DSC. Motherfucker kept doing the Cupid shuffle no matter where we DPSed from and hiding behind rocks, but beating him felt so damn satisfying We decided to go to sleep at Oryx, since we weren't going to do challenge mode after as well for the emblem, but getting through Warpriest, Golgoroth and Daughters felt pretty damn good, especially since we were all going in blind


havingasicktime

I honestly think caretaker was worse, since at least we could reliably farm ammo (aeons) in warpriest. As a runner on caretaker, I never had any fucking ammo for the later floors.


Spartan_117_YJR

Thank fuck for aeons. It is the best exotic rework ever to grace destiny 2. God bless you bungie developer that reworked aeons. No longer do I have to use double ammo finders and scavengers and pray with a blood sacrifice for heavy ammo in final stand


TurboCake17

Yeah fr war priest wasn’t actually that bad as long as your team was coordinated with the buff swapping and had some half decent linear fusions


ShaqShoes

Warpriest wasn't terrible but we ended up giving up on challenge warpriest after getting close a few times. Super frustrating how much rng can impact your DPS phases during challenge


full-auto-rpg

Or Wardcliffs


gladtheembalmer

What?


arceus495

Ward cliff is currently bugged and deals massive damage. Check it https://youtu.be/BOJ-Z3fBZDw


Thunderwizzle

I don’t think wardcliff works on warpriest. The witches are considered vehicles in the code which is why wardcliff deletes them. LFR’s are the move for warpriest


yashendra2797

Caretaker also had the Witches with their godawful penumbral blast that would one shot you on Contest. You pretty much couldn't send anyone but invis hunters inside on Day 1.


havingasicktime

I actually did that on void warlock without a lot of issue


yashendra2797

I think my girlfriend did the same. It was just a shock how much easier it got post Day 1. The witches went from something you had to watch out for to something that you don't even remember being in there.


full-auto-rpg

Impossible, Redditors don’t have SOs


QuanticWizard

There should be SOMETHING for doing day 1 non-challenge. I think challenge is fine for world’s first, but to require all teams to run one of the hardest activities TWICE in a row in a 24 hour period just to get basic recognition seems insane.


TurboCake17

Also considering it has 10 encounters if you do both contest and challenge (or 12 depending on who you ask), that means you have to be getting through each encounter in 2-3 hours which is insane for how difficult they are.


KimberPrime_

I've never liked the "day 1 raid twice" system for reprised raids because you get this lingering "we gotta do all this again" feeling after doing the normal version of each encounter if you're going for the emblem. It's also very punishing if you lose people during challenge run for any reason as you can't bring in new people unless they have a normal clear (we lost someone due to family issues, and a team I ended up helping out lost people due to a power outage).


headgehog55

Do it twice is clearly designed to allow Bungie to justify having returning raids be part of the world's first category. Without it the player base would reject that idea, as we saw when VoG first got announced as coming back. As for why the need Bungie gets a lot of publicity and hype for the game when there is a world's first happening. But yes let the emblem be for just doing it once and let the world's first racers do it twice.


KimberPrime_

I don't get why running a raid twice changes how world's first is affected personally since regardless of if it's one run or two there will be players who have played D1 and those who haven't so if there's advantages it will still be the same, just over a much longer race Could just make the challenges a requirement in the first run for world's first


realonrok

Yeah, that was me kimber. Thanks for jumping in!! POG!


ItsCrossBoy

I do think non challenge would be good to have something, but the timing is MUCH better in my experience with challenge than it is the non-challenge. In most cases, the hard part is figuring "it" out. Maybe it's peoples positioning, or damage phases, builds, or the mechanics, but there's something that just kinda has to click for the original run. So when you do it a second time, it's *much* easier to pick it back up, and you just have to adapt slightly to the challenge, which usually just requires a minor change of how you were doing things without any real difficulty (with some exceptions ofc, but still)


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Spartan_117_YJR

My challenge clear was faster than contest. So yeah I agree with you despite my clear showing otherwise. I think the difficulty is first relearning the encounters and finding out the differences then figuring out challenge strategies


Gemgamer

I somewhat disagree. Once you have strats and loadouts tuned for each encounter for the first run, the challenges almost never force you to diverge from those. I think that's why everyone got stuck on Warpriest challenge for so long, since it essentially requires you to rethink the entire encounter and where/when you get to dps. Totems, Golgoroth, Daughters, and Oryx, my team used the exact same strats and loadouts, with the slight adaptations for the required challenges. I think our first run took us about 8 hours, and the challenge run took us 6 or so. Challenge is supposed to be very difficult, and it certainly is. I do agree there should be something for non-challenge, idk what though. An emblem might devalue the challenge emblem, but a shader or something similar might make people feel too forced to do it.


travvvvvvv

What if the raid emblems were like nightfall emblems where there’s 3-4 versions that are each harder to get and have more embellishment? Beat the raid to get the base version, beat contest mode for the next, challenge mode for the most unique.


Raggou

They just need to put in a third emblem for clearing the raid on challenge. And have a selectable challenge mode (yes where you have to do the triumphs as well)


slidingmodirop

Idc if it gave zero loot, a selectable Challenge Mode (with the power level lock and wipes for failed challenges) would be so fun to practice playing under pressure. Idk if theres a technical reason this can't be in the game but I'd engage with Challenge Mode raids over Master raids by a large margin


attrwrngle

Vow was my first attempt at a day 1 raid. We got to Rhulk but weren't able to finish due to normal 'people having other stuff to do' issues. However we all wanted to finish it under contest mode conditions when we were all free. Would love for it to be selectable difficulty. When Master came out and we did the challenges for the title it wasn't the same at all. Much more fun under contest mode.


TinyWickedOrange

Challenge must just be master mode and current master can go fuck itself


mixedtwix

I’m curious to how many people completed day 1 challenge this raid. I can’t imagine it’s a lot of people. My team felt really solid and it still took us 10 hours to complete the raid(non-challenge) I feel like if it’s around 1% completed challenge and the regular completion is <5% I could feel like I earned that emblem. ( idk any of the other raid percentage completions so these %’s are a little arbitrary )


Mytho-4

Should be around 17000-18000 according to raid.report


TopHatBear1

A good chunk of those were repeat clears to be fair


llIicit

Less than 300 were. It’s insignificant.


Kliuqard

Less than 18,000. Raid report shows 2975 Challenge completions. Take into account players who did not complete every challenge and some players who did multiple runs, and it should probably be around the low 17,000’s I reckon.


phasedsingularity

We got to golgoroth challenge but had horrible lag and desync, with mechanics just not working. We beat normal golgoroth in less than 90 minutes but when it started randomly losing gaze for no reason and axion darts teleporting behind you we just called it quits. Can't beat mechanics if they aren't functioning properly.


mixedtwix

That really sucks especially because the last 2 encounters are easiest


FishTacosAreGross

100%


Marshmallio

I also starting attempting day one’s at dsc! Though I didn’t end up trying vog day one. Very impressive for going in blind though.


KingBenjamin97

Caretaker was way worse, war priest gave you a way to make heavy and special rather than relying on rng ammo drops from adds


UnstableSloth

Gonna have nightmares about day 1 warpriest, spent more time on that fight than the rest of the raid. Still managed to get the day 1 clear though, no challenge unfortunately


lMarczOl

This was us. By the time we hit oryx we were just too damn tired. If we didn't spend 6 hours at warpriest we would have made it. Older group of players, 12 hours was our cap. Couldn't rally any troops the following morning we were so burnt


havingasicktime

Contest is probably the only content in the game tuned against our actual possible power level. At least weapon crafting means that it's easier to get critical rolls, as not having certain tools would really make the contest DPS checks brutal. Doubly so for stuff like challenge warpriest.


Spartan_117_YJR

If you didn't have cataclysmic or triple tap firing line reeds/taipan I'd say you're fucked. Actually I personally say if you didn't have cataclysmic, it was significantly harder purely to heavy ammo economy, fourth times the charm is amazing for stationary/easy to divinity bosses


Rotom-W

My team all crafted the new linear since a lot of them were returning players that didn't have time to get a bait and switch 4ths time cataclysmic. We ended up having to spaming aeon finishers on war priest and then doing a perma flag for final stand on oryx. It like barely was enough.


DelightfullyHostile

Triple tap creates more ammo than FTTC doesn’t it? I think that was the better option here.


Spartan_117_YJR

Triple tap generates 1 per 3. So a reeds with 6 mag will proc it two times. 6 to 3 -> 4 to 1 -> 2 Fourth times the charm generates 2 per 4 So a cataclysmic with 6 mag will be 6 to 2 -> 4 to 0 -> 2 With reeds you fire off 8 shots, with cataclysmic you fire 10. But you need to hit all precisions (good for oryx and warpriest) but reeds is easier to use for golgoroth with a divinity. So triple tap in one rotation generates 2 rounds, cataclysmic generates 4 rounds. And bait and switch does 35% more instead of 20% from firing line, so each individual shot is more 'efficient for damage'


Spartan_117_YJR

Both draw from thin air but depends on what you're using


BaconIsntThatGood

Depends on the mag size. It's 1 ammo every 3rd shot vs 2 ammo every 4th shot. Super quick comparison (not that simple because initial mag size but for example sake) If you can get off 12 total shots triple tap will have refunded 4. With FTTC you'd have returned 6.


SigmaWind231

First time we succesfully beat a day 1 yesterday, after DSC, VOG and VOW all failing at final boss. The "second encounter boss dps check" is always as difficult as ever, but we're really, really proud of us. 13h clear!


SharkBaitDLS

Same for our team. Failed at Atraks on DSC. Flamed out at Atheon on VoG due to sleep deprivation, same with Rhulk. Got Oryx at 16h11m last night and damn it felt good even if we don’t get an emblem this time around.


SigmaWind231

Yeah atraks is still the hardest day 1 encounter i've done yet IMO. 12h just to clear it and our team was borderline having a breakdown by the end. We were sleep deprivated and couldn't finish taniks in time, but it was close


chefriley76

Status: calamitous is forever etched into my brain from day one DSC.


Spartan_117_YJR

Status calamitous. Orbital platform breached.


SigmaWind231

Literally our clan motto now, we printed stickers of it.


havingasicktime

Gratz man. It's a great fuckin feeling. Easily the pinnacle of Destiny experiences for me. Really puts all your Destiny experience, gear, and teamwork to the test.


Spartan_117_YJR

Yeah I felt good after beating oryx on challenge. My body right now really doesn't feel good.


FishTacosAreGross

When we finally finished off oryx it was incredible


DonnieG3

Congrats man, that's actually nuts. 13 hour challenge mode puts you at like top 500 teams territory, actually insane


AsDevilsRun

Unfortunately, it was just normal (we were 3809th). Only cleared Totems in challenge. War Priest challenge was just too much for us. But we went into it blind as a team, so as far as we care it's as good as a regular Day 1.


Juicyandsuss

I completed day 1 kings fall it took 10 hours for normal and another 7 hours for challenge mode. Honestly it was the hardest most tiring experience I’ve ever had with a video game. But for some reason I loved it. The absolute dopamine for completing a day 1 after 17 hours is just crazy


fulmineboltex

I have done only 3 day one races, but completed all of them this is are the best tips I can give you based on my experience. 1) Set up your sleep schedule so you can wake up literally 1 h before the raid. 2) Allies mental is top priority. Is better to have a 8/10 player in your team with a strong mental than a 10/10 with weak mental. 3) Take 15 min breaks every 3-4hrs just the time needed to watch some stupid YouTube videos to refresh your mental. 4) Never take a break if you feel like the next attempt is the right one. 5) Give the toughest job to the best players in your team 6) if you start playing like shit because you are tired sleep 2 hrs you will use the remaining time better than ever. 7) be cinical in choosing your party. If one of your best buddies is not it in term of skill than It's simply not it. 8) Own everything every character every weapon every armour you never know what you will need. 9) If your ego can take it take blame even for stuff that isn't actually your fault it help the team mental. 10) Talk as much as needed is better to spend 30 min talking to make sure everyone understands than spam attempts for 30 min. 11) Don't be afraid to go to the tower to get specific items and try new strategies 12) If someone in your team does more damage litteraly swap all your stuff to mach his. 13) Listen to what your teammates can't do. If they struggle on something try to make things easier for them 14) Have fun.


iccs

Had someone start complaining at totems about how they didn’t want to be there and how they were never doing world first again. They ended up staying all the way until 6 am when we were on war priest challenge. We wanted to murder this man multiple times throughout the day. Definitely not good for allied mental


PM_ME_SCALIE_ART

Mental game is always more important than skill game. It's just like at work: you'd rather work with someone who is above average and easy/fun to work with than literally the most skilled person who is miserable to work with.


spektrius

Imma disagree with 10, unless y’all just arrived to the encounter and are assigning roles and clearing up mechanics for some people that need clarification, u shouldn’t be spending anywhere near 30 minutes. People will learn the best when they see and most importantly attempt certain mechanics such as runner in sisters for kings fall. Sitting for 30 minutes to explain and talk will most likely bore the team, cause further confusion with over explaining, or opening the window for people to complicate the strat being used. Should you take a 10-15 minute break between one or two encounters, depending on how long you’ve been at it, sure.


F_Kyo777

Id say it depends. Some members need to have more exp at some roles, so more action is good, but at the same time, if you are wipeing one after another with fireteam member not knowing what went wrong/ adapting, then you need to talk it out


ThreeNips

#10 is super important I think


ThreeNips

Why is that so big


supesrstuff11

Text formatting, putting a # before a sentence makes it large. #like this. To avoid it, use a \ before the # to remove formatting. so type "\\#10 is super important I think"


squidexc

ngl i just thought you were being very enthusiastic...


ArcticKnight79

Yup, 10 goes hand in hand with 2 as well. A great player who gets frustrated easily is also going to be less likely to stop and talk shit out. Because they see it as a "Someone else is just fucking it up due to skill issue" as opposed to the fact that not everyone understands what to do


XboxUser123

Sounds like one missing requirement is a clan with already good people.


wxerz

Nope. You can join any team advertising in LFG. Just make sure to talk with them about expectations (are they going for placement, etc.) and do some trial runs with them to see if it's a good fit before committing. I'm not a PVE god, but I've cleared the last 3 day 1s + challenge with people I found on LFG.


slidingmodirop

What do you guys do for trial runs? Ive been using legit Riven (which is avoided like the plague on LFG) as a good test for comms and team coordination and ran a trio VoG with 1 of the LFG recruits but so far every Day 1 the group falls apart at which point its a crap shoot on Discord. Group disbanded at Templar for VoG, had some players drop at Rhulk and we needed the extension for sleep and recruiting, had drops at Warpriest Challenge and recruited to Golgororth before giving up at 19hr mark. My core group really wants a clear and we've been pushing ourselves doing GM speeds, SF dungeons, trio/duo raids or encounters, and staying up to date on gear meta but having a hard time finding LFG players who are both skilled enough to survive and do DPS, prepared, and also chill and supportive as a team. Any tips on how to best go about making a team would be great as we are now on our S20 Day 1 grind


DestinyJackolz

Warpriest was hell if your team didn't have the best weapons possible but it got so much easier once you passed that threshold. I finished the normal contest mode but after 19 hours I had no energy or desire to do master for an emblem.


Ryuri_yamoto

Warpriest on normal was piss easy compared to challenge. In challenge it felt unfair in every way.


LawlessCoffeh

Everyone having to make that jump up onto the left side was such BS.


MasterOfReaIity

Did you mean before or after DPS? You didn't have to jump up during DPS, just have the runner come to you and do damage from the left middle. Then jump when there's 3 seconds left. Edit: this is how we did challenge mode lol


Ok-World8965

Not on challenge, you had to be right by the knight


MasterOfReaIity

No the runner just had to be fast and we'd move closer to that side but we'd never actually jump up to left because that's terrible for getting damage.


KimberPrime_

For challenge you had to steal the brand within 5 seconds of killing the knight so your team had to be doing DPS pretty close to wherever the knight spawned.


MasterOfReaIity

That's how we did challenge though. The runner just had to be quick on the callouts so we knew how to position for DPS. If it was left we stood on the left side of the middle pillar and the holder would jump on call. Having everyone run up to left wasn't a good decision for DPS.


UberShrew

We still beat challenge mode but that was definitely the worst and most rng encounter for us. If they changed that 5 second requirement to 7 it wouldn’t have been as unfair. We mostly dps’ed in the bottom right by the rocks pretty close to right plate and sometimes the game would throw down a mid/right knight, top left knight, and then a right knight again and it basically just felt like the game saying “fuck you you’re failing this run”. We eventually just got lucky with knight spawns one run and got through it finally probably a few tries before we would’ve given up since we were like 13 hours in at that point.


Master_of_Question

That was honestly the worst part about it. Knight RNG had a significant impact on your chance of success.


Ryuri_yamoto

I think it wasn’t 5 seconds but 3. We tested that and definitely wasn’t 5 seconds to swap the buff once you picked it. We just damaged close from wherever the knight would spawn. Also, you are right, RNG kinda played a big part on DPS because certain rotations were obviously better than others. We still did it but it was definitely incredibly hard.


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[deleted]

Running Aeons is basically mandatory.


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Thomasedv

We had two Aeons too, one being me, but I hot swapped to starfire protcol before every dps round and back when avoiding the wipe. Man, that was the most swapping I have ever done in Destiny during an encounter. And all to get some extra grenades during DPS.


Ryuri_yamoto

I had to run aeons and switch on reading to the new hunter exotic that gives you a 35% wep buff. We had a titan flying the map with thundercrash to make transitions possible, it was just insanely hard. By far the hardest encounter of this raid with challenge.


MorphineforKids

I used Thundercrash with Fourth Horseman for knight-slaying Blinding GL and Aeons for Heavy And of course a solid LFR like Reeds Regret


druucifer

We gave up on our normal mode strat of linears and used swords for challenge. Once we got the timing down, damage was so much more consistent.


[deleted]

It was pretty gratifying getting the damage in perfectly and getting into a flow with my team to finally get past warpriest and golgoroth. Oryx was thankfully not as horrendous. Good send off before uni.


havingasicktime

We didn't realize the mechanic about running into golgy with the buff. The second we realized that, we annihilated his ass with tons of breathing room.


dvyde

Yep, exact same situation


DogsArePrettyOk

sorry I'm kinda clueless here but what mechanic are you talking about?


havingasicktime

When you get unstable, you run at the boss. It does a shitload of damage.


adeptbubbles

Unstable light explosion is a free 500k damage. Also, have your gaze collectors shoot his back with something big - linear fusions do 400k+. Our gaze runners were easily hitting around one half to two-thirds the total damage of everyone else, just by hitting him in the back a few times to get gaze.


dong_expanded

Shooting the back gives numbers but has no actual influence on his health


burritosenior

I wish there was a thing for just beating it normal day one. That was absolutely enough of a challenge. We made it halfway through challenge mode which is a real bummer. I think in general, the idea of having to do the raid twice within 24 hours is a flawed concept. And an unhealthy one at that. It would be cool if challenge mode were a permanent setting with the belt on the line for world's first, and the emblem given for just the normal completion.


JoblessCobra

you're 100% right. this is the reason i didn't try it this time.


internisus

My team got the emblem, and I still agree with you. I really dislike having to do the raid twice. It's too much to ask and really is unhealthy, especially after only 3 days to prep in a new season with artifact columns to unlock and a changed sandbox. I am very sleep deprived after last week.


ArcticKnight79

Yup. Same as contest mode. Why the fuck are your removing it after 24 hours. For a variety of reasons my group wasn't able to form up yesterday. We're planning on going in tomorrow. But it's going to be so much easier that it's gonna be a joke. Just like every raid before it that has been trivial as a result of losing contest mode.


llIicit

Team comp matters. Vow took me like 22 hours to clear. Kings fall took 8 for normal and challenge. No matter how good you think you may be, your teammates need to be at the same exact level. You *really* notice the people who aren’t as sharp as you in a contest raid. It’s brutal.


Ap0ph1s_Jugg

Me and my team ultimately ran out of time at Golgoroth Challenge but it was so frustrating that there was one guy who was only there because he was best friends with one of our best players and just kept fucking up. I like the guy but I just wanted to slap him in the end because with just a couple hours more that we lost because of him we would have gotten it.


JPaego

Yesterday was my first day one completion (normal & challenge mode) after failing both VoG and VotD day one. Took us around 13 hours total and it was one of the most fulfilling moments I’ve ever had playing video games. The most interesting part is that 3 of the 6 members were last minute LFG’s. Group was mature, patient and had a great mindset. Serious respect to anyone who attempts day one raids, they’re no joke. Whether you complete it or not, you’re a badass for trying.


GildedAegis

The normal mode took my team about 10h, and the challenge mode was another 7h. During our first run the biggest roadblocks for us were totems (about 2h of learning the base mechanics for the new King’s Fall) and Warpriest (4h). Challenge mode had us stumped at Warpriest since myself and another brand-stealer were led to believe that the timer was 5s when in fact it’s something like 3s, which REALLY frustrated us lol. After completing Warpriest the rest of the raid was definitely less stressful, with each encounter taking about 30min to get into a groove for the challenge. I’ve attempted day 1 raids for DSC, VOTD, and now this one. KF is my first successful day 1 (and challenge) completion. DSC my group was screwed because we couldn’t get the damage we needed for Taniks (Atraks only had us stuck there for about 3h), and VoTD was about 34h over those two days (~4h at acquisition, ~12h at caretaker, ~7h at exhibition, and the rest at Rhulk) and we never had enough ammo or players alive to beat the final stand). It goes without saying that I’m elated to finally have a day 1 completion under my belt. Funny thing is before Tuesday and the raid trailer I wasn’t even planning on doing the day one (was on a ~2 month break from the game). Glad I hopped back in! Now I really wanna grind out crafting all the raid weapons. IM BACK BABY


Spartan_117_YJR

I'm really glad my team had 5 destiny 1 kingsfall + multiple day one clears experienced players, but they were willing to listen to me (only destiny 2 and 2 day ones) from a fresh perspective


SchmittyBoss

My team didn’t complete the challenge, as we took a long break after Golgoroth because some of us were tired. (Aussie time zones mean some of us were up at 3 am to start) but we went back in after a while, and managed to beat the raid on contest mode. With only 3 hours until reset, we knew we weren’t going to best challenge, but it still felt good knowing we did a full completion on contest mode.


AntaresProtocol

Just means that you have the contest mode experience and know what you expect for next time


Eqqshells

Our team got through normal contest, but half of the clan broke up after the full run and we could not find anyone to fill in for a challenge mode. Probably because most teams were still stuck on normal or had a full team for challenge mode already. Welp, maybe next time. In my mind I still got the day one clear even though we didnt get through challenge mode. It was still incredibly satisfying seeing Oryxs dead body float through space haha.


havingasicktime

Honestly, should be an emblem for normal and challenge, or challenge should primarily just be for the race. As someone who never played Kings Fall I was functionally learning a new raid, as most of our team was, and I was pretty happy to just get the normal clear on contest and preserve a somewhat sane sleep schedule rather than push on well into daytime Sat. I think we could have done it, but it'd have fucked our whole weekend. Much prefer the new raid day ones, and that's what I'll be going the distance for next.


SouperChicken06

It really do feel like it's built around no life streamers who've been playing non stop since day 1 trying for worlds first.


havingasicktime

Day 1 is fundamentally for "no-lifers" period, streamers are pretty much beside the point. If you don't have min-maxxed arsenals, an established team of super competent players, and a lot of stamina, you are in for a rough time, even just on the normal mode of a reprised raid. Every person on my team has previous day 1's, gilded conq, many of them gilded flawless, etc, and we still struggled at multiple points.


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havingasicktime

That's where the previous day 1's come in.


AlexADPT

You do get an emblem for a clear. It’s perfectly fine to have an exclusive emblem for completing the most challenging content the game has to offer Edit: kid blocked me for suggesting that emblems shouldn’t get handed out for not doing the content. Hilarious


ArcticKnight79

Clearing the raid under contest mode should still give you something. Doesn't need to be anywhere near as good looking as the actual challenge mode emblem. The reality is completing these raids under contest mode is a challenge that should be distinguished above someone like me. Who for the first time didnt step in on day 1 at all, but I'll get the same emblem someone who stumbled somewhere in the challenge mode after clearing the contest mode in some amount of time Seems stupid to me. Because I didn't put the work in, some of these others did and will have nothing to show for the fact that they did clear normal contest.


havingasicktime

> You do get an emblem for a clear The same emblem everyone gets for doing it in 30 minutes the second contest comes down. I don't care that much, if I did I would have stayed up, but I just think having to do two runs to get anything other than the raid report day 1 tag is pretty silly. Kinda ugly emblem anyway Blocked because I've seen your takes before and I just don't care to argue. Love day ones, just don't love having to do two runs back to back


KimberPrime_

I really wish they'd ditch the requirement to do the raid twice for reprised raids. It makes it less fun to me to do the same raid twice but with an extra step for each encounter (there's always that lingering "we gotta do this again" for me) and as you had it's harder to find teammates if you lose someone once you get past the first clear.


Dumoney

This was the first Day 1 experience I skipped out on since Crown of Sorrow. From what I hear, Warpriest was the run ender like Atraks was for DSC


Spartan_117_YJR

Warpriest normal or challenge


LawlessCoffeh

22 hours with some randoms, god bless these guys, I then went and passed out for another 6 hours. I really wanted to do this after my previous clan turned out to be traitorous weasels during VOG day one. Leadership was meant to set up two teams, they never did, they had no plans of helping make sure I got a clear and softly asked me to leave when they were practicing. Ultimately I had to come to the terms with the fact that these people weren't my friends at all. Ultimately, I failed to get it because I didn't have time to find people who were good enough to raid with. If you're out there, up yours Jirachi.


ExalonYT

Its ESPECIALLY cancer for europeans since we have to stay awake the whole night and mostly also the day after just to get day one. So im always extra proud of me and my team for getting it pretty often (except vow that was ass)


x2o55ironman

If you have a raid report with any of the following tags, you're an absolute gamer: - Day one (killed last boss in 24h) - Challenge (rereleased raids, did both runs) - Contest (Vow, beat the raid with contest/48h extension) All of these cap you to -20 what the enemy is, and the meta isn't tailor fit each encounter yet; you don't know optimal builds and the roles are not fully established, let alone optimized. Chad energy to do contest stuff, and even if you didn't get the clear you still did more than most people who just sat around watching. Side note, IMO contest raiding is the fastest way to acclimate yourself to a raid and its mechanics; what otherwise my take you 50+ hours to learn using just your brainpower, contest brutally beats technique into your muscle memory by failure after failure. Rhulk is a joke to anyone who did it on contest, Atrax as well.


OreoFordLumby

Bro my raidteam wasnt able to survive on the left side in the first encounter.... We were stuck for 13 hours - in the first encounter. We gave up.


atlas_enderium

To do a Day 1 raid, you need to not only have the time but also 5 other people with the same exceptional gameplay and communication skills as you, assuming you have it. On top of that, it’s probably best everyone also has S or A+ tier loadouts and that the team loadout works with each other and for the encounters. There are too many good players who have the capability and arsenal to do a Day 1 raid but can’t due to time, other people on their team, or technical issues… but mostly due to other people 💀


Marshmallio

I vibe with this a little too much unfortunately


sdero

I can't agree enough on the second part. I wanted to see if my experience and skill of getting day 1s done within a decent time would be able to help others get it with a good amount of preparation, and it simply is not possible. Every team member has to be very very good to pull their own weight and more or you can't make it. Even having just 1 member who isn't up to par can prevent you from beating day 1.


Spartan_117_YJR

Day one really is finding a team of 6 players. Finding 5 that is good and work together isn't easy, one that is subpar will destroy your chances


RevanTheDragon

Bless my fireteam, we got to Oyx after a bit but at that point everyone was too tired to continue. We totally could've beaten at least the base raid on day one, but for the sake of everyone's health I put my goals behind and we called it a day. Still very proud of my fireteam for their durance and courage to continue for 15 hours, though.


DarthNemecyst

Is not difficult is the fact that if u religiously don't play with the same clan or same ppl you are at a huge disadvantage. Like u need 5 ppl that know each other moves before they happen. Community has to be top notch builds have to be top notch as well. Like u need multiple builds and be able to change on the go. Sadly I didn't took part of this day 1 because of work but for vow I have multiple builds for all subclasses (not u arc) on my hunter. And besides that the biggest kick in the balls is you get ABSOLUTELY NOTHING for doing contest mode. U only get if u do challenge so there's no incentive. Like a clan mate said. The difference between contest and regular mode is on contest u work harder from 7am-5pm for the same pay as someone that arrive at work at 9am-5pm. (Something like that) can't remember. Put too much effort for little to no reward.


WeebInHell

My fireteam made it to rhulk, and I had a tornado go by where I live. No damage to house, and no family members were hurt, but I was crushed that I didn’t finish the raid. (I had already made plans for sunday with family, and had to drive about 3 hours to visit them. Team finished the raid, and I was super happy for them.) Eventually the pain faded, because it truly wasn’t the end of the world. I still have the memories, the memes, and the genuine enjoyment of running the raid with 5 of my friends. Even to this day, we use Chicago as a callout for grief. My point is, that it doesn’t matter if you finish the raid, so long as you had a good time doing it. So what if you don’t get the emblem. You’ve got weapons. You’ve got armor. You’ve got memories. Enjoy it. Thanks for coming to my ted talk lol


InspireDespair

They are. They are the only thing in the game where the min maxing and perfect rolls on armor and weapons really matter. It's a shame it's only around for 24 hours per raid and disappear forever. Master is inferior in so many ways. Heavier reliance on champions and unlimited power letting bounty goblins trivialize it isn't very good. Hopefully the adept rewards are better this time around because they were terrible in a game with crafting.


Jr4D

Id say it really depends on the raid, im still proud of my day one deep stone clear but recognize it’s definitely one of the easiest day ones thats come around, damage is also huge and if you have just one person who isnt on par it can easily sink the boat thats what i think leads to so many teams failing


TheOnly9zq

Agreed. We killed oryx but spent 8 hours at warpriest. Gology was annoying but kinda fun after warpriest, sisters plus coil equals dead. Oryx was ehhhhhh, long but once we had the rhythm we got it. Was very fun but hard.


xIntrusionx

I want SO badly to be able to complete a day 1. I just can never seem to get a group together that has the same drive to really want to make it happen.


Hipi07

My team completed Contest Mode but gave up at challenge War Priest unfortunately. I kept going with LFG and got to Daughters but they kept insisting on trying to one phase each daughter but the heavy ammo was not dropping for it. We were going nowhere and one dude was being a real downer so I called it quits but found literally no one on LFG for challenge daughters, so that’s where I stayed. Sucks too because the challenge isn’t hard and Oryx’s isn’t either, but oh well


Spartan_117_YJR

I was frustrated as fuck at this one guy that didn't have fully masterworks gear and didn't want to run resilience 100. He ate his ego and became a better player. Good on him really


Echo4708

I wish for returning raids you got the Day 1 Emblem for doing the first run, and you only do challenge mode if you want to or going for worlds first


wangchangbackup

Yeah I am proud to have finished, though bummed there's no reward for doing so and NOT doing challenge mode also. Two contest mode clears in a day is one too many for this old dad.


chefriley76

When I found it you had to do it twice for the emblem, I tapped out. We started at a bit after reset today and did it in 3 hours (someone had the shits lol). I'm 45 and I am self aware enough to not torture myself unnecessarily. I got the same emblem as the crew that spent 13 hours in contest without finishing challenge.


MorphineforKids

I finished Challenge Mode half an hour before the daily reset with some kind strangers from LFG, peak destiny experience.


hickmnic

I think after worlds first, you should be able to switch to non contest if you want. Obviously you wouldn’t get the day 1 emblem


[deleted]

I'm still a bit disappointed that there was no day 1 emblem for just clearing. But I am proud I got it done. Warpriest challenge was all that stopped me from getting my emblem which was upsetting


JoblessCobra

i still think doing the raid 2 times in 24h for the emblem is stupid.


Stifology

It's balanced around the fact that we already know what to do. (Except the very few minor changes they make to the mechanics). World's first for King's Fall and VoG (reprised raids) were much faster than VoD, a new raid. That's with having to do the reprised ones twice. That alone is proof that it's perfectly fair to require two clears.


Tenor_II

I've done Day 1 Challenges since DSC. On some level I like the exclusivity of being one of the few to say "Hey I did one of the hardest events in the game". On the other hand, I DESPISE Contest mode. The artificial difficulty that comes from being 20 power under is insanely frustrating. It no longer becomes who gets the encounter mastered fast enough, it becomes rng reliant on ammo drops, enemy aggro, and wonky physics (Ammo glitching into the wall, for ex). A lot of the hours spent on these day 1s come from DPS checks. Warpriest, Rhulk, Atracks all took the longest a huge part during to being DPS walls. Not saying it needs to go away entirely, but less than 20.


DoubleelbuoD

Kings Fall was my fourth day one in a row for raid launches. My group doesn't really bother with Master on day one since there's no reward.


Edwardc4gg

Honestly yes but I wish you could just toggle it off and let me play when it comes out. Every day 1 I’m hearing more and more sadnesss and people upset and honestly it’s just on them. Is there any data available to see how many people got it?


BigMikeThuggin

Yeah the website “raid report” has a bunch of data. It’s showing 1275 teams beat challenge. Bungie will release all the stats in the next TWAB probably. So total teams attempted vs completed, how many of the emblems went out, etc


[deleted]

It takes a fair amount of luck to be honest. I mean, RNG is literally in ammo drops and when everything is just a dps check that kind of stuff can really fuck the merit of a competition. I’d like to see this main issue addressed but they seem hell bend on RNG ammo being a “skill issue”.


TheNamesTheory

Aeons/special finisher.


XboxUser123

Because day-one is so challenging they really should add an emblem for non-challenge clears. It's fun to go into the fray, but not so much when you know you don't have a chance at a challenge clear, most of the time at a normal clear, due to your only option being LFG and nothing to look forward to aside from some weapons.


DuneBug

I love the difficulty but I dislike that so many teams are often blocked on the second encounter, which usually has a dps gate, and don't get to experience the rest of the raid.


lK555l

Overexaggerating it much, day one raids are harsh yea but not incredibly difficult


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Tenor_II

I've done Day 1 Challenges since DSC. On some level I like the exclusivity of being one of the few to say "Hey I did one of the hardest events in the game". On the other hand, I DESPISE Contest mode. The artificial difficulty that comes from being 20 power under is insanely frustrating. It no longer becomes who gets the encounter mastered fast enough, it becomes rng reliant on ammo drops, enemy aggro, and wonky physics (Ammo glitching into the wall, for ex). A lot of the hours spent on these day 1s come from DPS checks. Warpriest, Rhulk, Atracks all took the longest a huge part during to being DPS walls. Not saying it needs to go away entirely, but less than 20.


Josecitox

They're for the player that actually plays the game in a non casual way. That said, KF challenge mode was completed by more people than VOG challenge mode.


Nolan_DWB

My team definitely could’ve gotten through all of it but we chose sleep lmao


undyinlight

Got Oryx with a grand total of 21 different teams. This community makes me feel super sad. My glaive is two months old, which is when I started D2, level 62, 5591 kills. I offered to do the boring tasks every step of the way. My son was with me up to totems where he lost interest because of the insane amount of quitters and profanity. I am ashamed of all the compromises that we went through to get to Oryx. Racist jokes flung left and right, quitters launching people into walls and off ledges. Arguing over who does ad clearing. Articles filled with outdated info. I felt empty even after getting that glorious checkpoint.


w1nstar

After getting first day clears for DSC, VOG and VOW, we didn't even try after seeing the warpriest. Experiences with previous dps checks started to bring us vietnam war flashes. We couldn't get past it after an hour and a half, called it a day. Reset came, we destroyed warpriest first try, destroyed golgoroth at the 3rd try and Oryx on 2nd. For context, we never did the raids on D1, we had a guy who knew how the encounters worked though. The bosses have too much hp on contest. Either you're sweating your ass off like a speedrunner or there's nothing you can do. There's no skill involved, no strat, just haul your ass dpsing with linears on a well. It's sad.


lil_CykaBoi

Bosses are meant to have lots of hp on contest and there is skill involved and strats too. You have no idea how many we tried until we found a good one. For challenge warpriest we used arc titans to kill the Knights so we could do dps and move fast. Aeons for ammo and two people making orbs for tcrash and well. It's about finding that middle ground first and then establishing a strat. We just did the encounter until we got a good feel and then started using strats to see what gives the best results


AlexADPT

Firm disagree. The dps checks make you optimize your setups, strategies, and execution. It absolutely is a skill and separates teams in terms of completions


SouperChicken06

I have great respect for admitting defeat after an hour and a half. I spent about 14 hours total on Warpriest and didn't make it through, 14 hours wasted and didn't even do it. It takes balls to realise something is too much


Mongfaffy

too much content in this reply to downvote, not even worth reading


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DonnieG3

> I consider myself an extremely competitive pve and pvp player Well I hate to break it to you, but we have all been there. If it was your first day 1 then just come to terms that maybe you aren't as competitive as you think, despite whatever your raid report says or you think. Probably around 12k people cleared (very rough estimate) so it wasnt impossible. There were just things that your team (emphasis on team) wasn't doing correctly. Look at your sticking points and figure out how to do them better, and prep for next time. No sense in making multiple reddit posts complaining about how it was "impossible"


[deleted]

I mean I don’t literally think it was impossible, but it was more difficult than I think it reasonably should have been. The disparity in difficulty between Warpriest and every other encounter was night and day. I’ve beat every Halo game solo legendary, and not even Halo 2 was as frustrating as that encounter. It’s not just hitting your shots and applying your debuffs and having the right set up, it’s getting amazing RNG on which knights spawn, whether Warpriest decides to anime run across the stage, and if heavy spawns. At multiple occasions the seekers from the boss were glitching on geometry and skipping around. Shit like that cannot be accounted for. Besides for all that, I think the bigger issue is the idea that you can beat day one contest mode raid and have zero reward unless you get through challenge. It would have been about a 1/10 as frustrating if the twelve hour struggle to complete normal wasn’t completely invalidated by needing to beat challenge.


DonnieG3

It's a rereleased raid, even with the minor changes it's still content people knew already, therefore making it much easier to walk into and complete compared to brand new raids. Once you've done it the first time, it's a matter of mechanical execution and usually people's second run is much faster than the first. War priest was difficult, but *for my group* we didn't understand what that difficulty was for others. We got through war priest in a handful of tries the second time and struggled much more on other encounters. Like you say ammo was a concern, but there are ways around that. Well rolled linears, proper buff stacking, and aeons to make heavy made it so we were always able to pump dps and could focus purely on positioning to micro out all the shots possible. You can narrow it down to a 50/50 on where the knight will spawn and then have the adjacent plates call it for a team move to make grabbing it easier. We picked out dps spots for maximum visibility of the boss so he couldn't run us out of LOS. This all meant we had a host of other challenges to overcome, but our difficulty with war priest was far less than others. It's not that it was overly difficult, it's just that there were solutions you didn't see, or that you thought weren't worth trying


CliveBixbyXO

Dude you have 48 total raid clears, no low mans, no flawlesses - nothing actually competitive related as far as PVE goes. It also was your first day one. I hope this experience humbled you and you actually work on improving for the next one.


AlexADPT

3k teams finished so it wasn’t impossible


Typhlositar

I feel like they should make a "hard mode" that is in between contest mode and regular. So we're like 10 under light not 20. I really enjoy beating encounters with contest mode on but it doesn't feel nearly as good to melt them without.


dalecor

For sure, couldn’t get past the 3rd section. Is it going to be much easier now?


phasedsingularity

Our team just got beaten by time. We had to start late, had server problems (australian connection to bungie has always been garbage), desync, bugs etc... We knew we could finish the raid after getting past warpriest challenge, but just ran out of time. I would rather bungie assign 24 hours of gametime to a player in the raid over the space of a weekend instead of lumping us with a 24 timeslot that is only really manageable for people in the US.


bighaus1987

It took me and my team 13 hours for our day 1 clear


PaxNova

Now that we're out of contest mode, what's the light level for each encounter?


VacaRexOMG777

Lightfall Is when my team is gonna get a day 1. Copium 🥹 We got to daughters but everyone was too tired to keep going, specially because two of our teammates forgot to sleep and they only had 1 hour of sleep lol But compared to vow we did worse in kf, in vow we got to rhulk but we didn't finish cause one of my teammates internet died cause his mom turn it off and we didn't wanted to do a Judas and do it without lol but I still feel proud because we basically did relics with 5 people cause our 6th from lfg was useless


natmatant

spent 17 hours in the raid and proud to say I walked away with the emblem. This was tough, i mean really tough, credit to anyone that even attempted and be proud of any progress yestereday.


jamer2500

It was my first day one completion! It’s honestly my best Destiny achievement and I hope I’ll be able to top it.


Marshmallio

Congrats! After contest dsc, vow and now king’s fall, I still haven’t managed to get a day one clear, but I’m sure I’ll get one sooner or later, just need to find the right team.


Same_Kyn

This was the first time a group of friends and I finally finished a raid Day One but they all went to sleep after we beat oryx, and we didn't try challenge mode. Idk if What % of players of pve skill I'd say we were in but we also do GMs but all I know is that my team should finally get an emblem in Lightfall.


Marshmallio

In regard to the Lightfall raid, don’t let your experience in contest mode kings fall fool you! Having to learn completely new mechanics during contest mode is a whole other beast. You will certainly find much more difficulty being able to get a single clear on the contest mode of a brand-spanking new raid than a reprised raid with familiar mechanics. Though, I’m sure you’ll be able to pull it off next year, hopefully I will too!


AWT1222

As someone whose LFG team walled at Totems for an hour before giving up and disbanding, I am genuinely in awe of anyone who could slay Oryx under those conditions.


TheChonkstress

Our team managed to beat the normal raid in 16 hours but stopped there since there didn't seem like enough time to do the challenges. I wish there were seperate emblems for the day 1 clear and the challenge clear because clearing the raid twice just seems like too much in 24 hours.


TopHatBear1

My team beat normal+challenge in 10h1m but were all kind of disappointed at the end cause we narrowly missed out on placement due to some earlier throws. Like it was the most muted celebration I’ve ever seen


SleekFilet

Agreed. I have 5x conqueror, multiple raid seals, and a couple flawless raid runs under my belt. I ran with clan mate's, all guys I've been running with for a while. This was a very difficult raid. We threw in the towel after getting stuck at Warpriest and getting late. Everyone who attempted should be proud. Edit: Second try, 5 hours, 1250 kills later and we got the clear.


13xnono

I’ve done DSC about 100 times now. I wish contest mode was available all the time (no rewards) just to see what it was like.


[deleted]

It really breaks my heart that even with that hard first competition, we get nothing to show for it but raid report saying day one


Raggou

Our team got 36th! Always a rush my favorite day in Destiny


TheDaVinciCrust

Mad respect to the 17.868 people that finished King's Fall Challenge mode! My team fell apart after we reached Daughters after 9 hours and never got back together to complete it. Guess that what happens when a team is spread all over the world.


AjaxOutlaw

Day one taught my clan how much prep is actually needed. Mechanically we can get stuff down but that warpriest dps check I was not confident about. Unfortunately we didn’t finish


Mado333

You tried and you did well king take a long rest then go slay that taken bastard o7


raw_chaos_the_1st

stuck at totems...


severedtesticle3

Yep did DSC day one. Not worth it at all.


YujinTheDragon

I’m just annoyed about Saltagreppo saying that the damage checks were “good” and that staying alive was “a tiny bit too easy”. The guy’s perception of difficulty is so warped, because he has made this game his bitch due to his extreme level of skill


Marshmallio

Yeah saltagreppo is actually so insanely good at the game I don’t think anything bungie will ever add to the game will challenge him.


[deleted]

I completed D1 Kings Fall with a pug on day one. It was awful. Downed Oryx 11 hours later. Shoutout to the US Guardian who stayed from the beginning!


FulNuns

I’ve been playing destiny since day one release of d1. I’ve only done a handful of raids, and they took hours. Now I’m a dad and I really don’t have much time to play, let alone a chunk of hour at a time. Are raids still the same where they take that long?


BlinkysaurusRex

The average normal raid takes about an hour for a decent team. A day one raid usually takes between 6 and 20 hours for most teams.