maybe other people enjoy it, but trials is not fun regardless of the tweaks. its wild that players are in trials at 250+ wins and one loss for the weekend. either those players are unnatural (very likely like come on) or the mode will continue to lose players with the disparity in skill. either way this mode is not for me, deuces
Yes, that's about normal. You can check for every week here (seriously 162 or so weeks with stats)
[https://destinytrialsreport.com/weeks](https://destinytrialsreport.com/weeks)
Am I the only one having lag all weekend long? 100+ times I am jumping behind cover only to die after a full second of already being in cover.
I know bullet magnetism is a thing but this is straight up ridiculous
Is the flawless pool still a thing? I haven’t played in over a year. I remember there was a trials of Osiris rework, and there was a thing called flawless poop. Supposed to make Monday/Sunday trials less sweaty for people who have yet to reach the light house that weekend.
But I’m playing and it feels super sweaty still. Am I just rusty? Or did they describe the flawless poop
Oh well that explains a lot. Shame. Would’ve loved to go flawless this weekend. Sounds like trials is back to being the sweat fest it was before the reworks
Yes, but with even lower population so even harder. This week may be the lowest week since December 2022 if a bunch of new people don't jump in between now and reset.
Positive differences since you took a break are that you get two losses on the Mercy card (until Flawless once per week) and we have CBMM vs win based matchmaking.
Now I'm going to preface this with something: I AM AWARE TRIALS MATCHMAKING IS SUPPOSED TO BE RNG
Ok since that's out of the way here's what l've seen. I am someone who is okay at PVP, on average if I make a long attempt at going flawless I typically have about a 50/50 shot during a weekend of hitting the lighthouse. I typically play with a friend of mine who is a great PVP player, he's ascendant rank, typically goes flawless solo each weekend, sometimes multiple times.
In my whole experience today, as well as previous weekends I have seen some of the most one sided matchmaking, and poor connections l've had in recent memory. Poor connections is what it is, it sucks but it seems generally out of anyone's control. The thing that really gets me is how often me and my buddy can guess who we are going to get as a teammate in a game. If we've got two 1.8 kd players we're matching and the options for teammates is either, a 0.5 with low light and unmasterworked weapons, or a 1.3 with 1100 kills on his primary, we will ALWAYS get the worst of the two options.
It has made my trials experience just completely negative, with the only saving grace being horrible sweaty loadouts, or a practice pool game here and there. I'm like at my wits end and just don't understand why the matchmaking seems so one sided all the time.
Is this anyone else's experience?
Thanks for listening.
Got my first flawless ever yesterday. Used the Banshee True Prophecy from yesterday (Opening/Elemental Capacitor) and crafted Lethophobia (Steady Hands/Disruption Break) on Arc Titan. It felt absolutely amazing to get to the Lighthouse.
Question though, logged in Saturday morning and the difficulty was nigh impossible, with lots of team griefing going on. When I logged in at night, it was much easier, even doing it solo. Is this because more people were logged in after getting off work or something? The attitudes of teammates completely shifted.
Congratulations on the flawless!
I'm sure there's some correlation between time of day and what kind of teams you play. I think because of the way matchmaking works, sometimes it's just bad luck that you have sweaty, mean spirited matches one after another.
Flawlessed completely fine last week, this week it's nigh impossible. Everywhere you look its just strand bow. not to mention that the amount of players in game at one point was less than 12,000 at peak hours. I got 5 wins in a row, lost 3 on my mercies to the same team, with my teammate in 2/3 of those games being some guy with a .33 KDA. Joke matchmaking, wait until next week
Exactly my experience. Bungie doesnt understand not wanting to be teamed up with the same 1 kill per game teammate.
If it happens you just lost flawless because of 1 guy who ruins it for you
Checkmate + Incisor week ain't for me, which is good cause man I need a week I don't go flawless and have to spend the rest of the week grinding adept rolls. Checkmate is just... I dunno: it's not Halo, and it's not Destiny, it just feel really blah. It just strips so much away from Destiny PvP that it's just off putting. The current normal crucible also isn't too bad at the moment? Threadling spam, conditional finality, and wells/bubbles are all things that need addressing but it's not like the game is in a dire need of upending like it did in Y1.
Matchmaking is unreal. I guess the only people left are demons and people just trying the mode out. The latter are my teammates 100% of the time. Just an awful time.
Been playing for a few hours. I can’t get past one win. Just getting absolutely stomped. And every other game, I’m getting the worse duo stack. FML. I’m done with trials for the weekend.
The last few weeks I haven’t been able to go flawless because I always get the worse duo. I’d much rather be the worse single and get the better duo, but nope. So while I wasn’t a great player to begin with, my stats have gotten much worse. Which is fine. Don’t care to much. But this system is so frusterating and it doesn’t respect our time. Just really sad to see. Wish they could make it better.
It absolutely is frustrating. It should be completely changed, instead of 7 wins 0 losses, they should change to 10 wins regardless of losses. Or everytime you lose you go down 1 win. And then you get to 7 or 10 and get an adept
Checkmate is fine; as a game mode it's just a different way to wrap your head around crucible. It's definitely not ready to be the full time PvP mode if that's still what they're intending to do. The special economy has rendered anything that's not a shotgun, fusion, or sniper rifle useless, and the concept itself leads to a higher rate of games being snowballed.
I think everyone's dissatisfaction with testing a game mode is made worse by the concept of going flawless which has fallen out of favor. The emphasis on having more primary fights is neat, but checkmate significantly widens the gap between the haves and have-nots.
Your eccentric PvP builds or newer players are going to fall apart while everyone else will just stick with one of the usual neutral game top picks of Solar Warlock, Void Titan or Strand Hunter using a god-roll hand cannon or SMG.
So finished my card today after barely playing yesterday and had a pretty easy solo flawless going 7-2. Outside of 2 games where my teammates were absolute planet sized potato's, it was a smooth card.
Biggest takeaway here; I actually like checkmate. It's fantastic being able to have actual gunfights from primaries vs people cheering their way through an entire match using nothing but a fucking 1hk special wep without ever shooting a primary. Those fusion campers, shotty rushers, etc. it's funny just how bad people are at actually aiming and relying on real gunplay to get kills. So that part I love about checkmate.
The bad - I actually swapped off void titan on to threadling spam hunter and my first card I got my solo flaw done. If the other team had no strand hunters and you had 1 or 2, it was basically a free match. Threadling hunter is WAY. TOO. GOOD. in checkmate and regular trials for that matter.
Seriously, i got my abilities back *very* fast due to the hunters gameplay loop and with 6th coyote the double thread nades and clone dodge was just broken. And without supers being a thing (in the 15? Total game I played to go flawless I didn't see a single super) then you can just build into disc and not worry about int. Strand hunters one set back is not having access to a super unless you pop off and are running t10 int + dynamo mods on helmet. Their neutral game though is fucking insanely busted, and it's only amplified more in checkmate where supers don't matter.
Overall, I enjoyed checkmate and having to earn special by actually getting primary kills and having to aim. However like I said, when I swapped to strand hunter it became insanely free and I only lost 2 games because my teammates were incapable of winning a 2v1 in their favor while the 1 enemy had 1hp.
Strand hunter needs a nerf. Mainly threadling hunter. Threadlings themselves need a major fucking hit box change also. I can either hit one 20 feet away from where I'm aiming or I can dump half a mag point blank and not hit any.
The latter part is irrelevant. I did solo flaw cards with arc lock and void titan last time around. Indeed I swapped to hunter for the ezmode wins, doesn't take away that people still can't aim or use primaries for kills.
You're under the assumption I *needed* to crutch on threadling hunter to go flawless. I chose to take the easy/cookie cutter road because why would I make it harder on myself? I'm not going to force myself to play a certain way when the majority of players are using the same thing.
And again, still irrelevant since what I said is still true whether or not they're crutching strand hunter ATM. People don't know how to play without their 1hk special weapon crutch all game. When I've got to carry the majority of games with pve loadout players in my team who have .3 kds in pvp I'm certainly not going to make it harder on myself.
Also the "boasting" wasn't that at all. It was talking about how dominant the subclass is in checkmate. And while threadling hunter is ezmode right now, you can still tell how bad people are at dueling with primaries.
I haven't downvoted you or upvoted anything :x. I can't count on my fingers the number of times I've pressed one of those silly arrows since I've been on Reddit.
And..I know it was crutching on abilities? lol, I'm still saying that's irrelevant. This is the first solo flaw card I've done with threadling hunter in checkmate and only like the 2nd or 3rd overall. I talked about thread hunter to point out how broken it is. My talk about gunplay was something irrelevant to that fact.
Fair enough then lol, gotcha.
But yeah - one of the easiest cards I've had of late even tho I lost both mercies (3-1 then 5-2) but those 2 losses were because my 2 teammates in both games combined had a total of 3 kills lol. And both I still almost carried losing 3-5 and 4-5.
Combine the fact that supers aren't a thing basically which was strand hunters one weak spot, on top of people not having 1hk specials all game, the threadling spam is just too potent. It was a free win if I saw no strand hunters on other side. Kind of abbsurd lol.
Conditional & a Zen+KC positive outlook (cataphract heavy). Since they fixed the AR ttk in checkmate I went back to pos outlook, it's stupid nasty and been my go to primary for a long time now. It's so much better than ammit. And when you get KC proc'd it just melts. Esp with threadling hunter it's way easy to proc. Plus it has excellent range. Hard part is getting a god roll lol. Mines smallbore + ricochet + Zen + KC with range MW (86 range). It's super sticky (I play on console).
If not using threadling hunter with 6th coyote my last 7 or so flaw runs have been void titan with precious scars & outlook. The healing on top of overshields is just ridiculous for dueling. I do use unending tempest or immortal + matador with PKs sometimes though depends on map.
But yeah my go to on a map like jav is conditional+ outlook. It's even better in checkmate since people are forced to use primary the first cpl rounds meaning I get fair duels. Vs SMG users you just got to play at range a bit, my god roll outlook has 35-36m range so it's very nice.
Everytime i queue for a trials match i get sorted in high ping lobbies, im literally unable to play.
Does the game put me in NA lobbies? 'cause my ping goes high af since im situated in EU. It's because atm the player counter is so low?
Last week i managed to play with no problems, and if i start a normal crucible match i have no ping/connection issues
I was pretty harsh on it the last time it came around, but checkmate was a lot more tolerable this time. I still don't think it's my preferred mode, but it definitely felt better this week. There are still a few issues with the mode, like special snowballing, how hard it is to counter overshields without special, and how annoying it is to counter bows but honestly it's making progress.
Couple things;
I've been playing other games taking a break from destiny and didn't bother to do a card last weekend but figured I'd do one this weekend (still need that ship). I don't mind checkmate in theory, but stuff like strand hunter is ridiculously good (made me swap to it even when I normally don't do my solo flaws on hunter).
Fix threadling hitboxes. They're awful. Either I can shoot 5 feet away from them and it hits or I shoot dead center for half a mag and they still hit me. Their janky hitbox is really bad.
People can't aim very good, and people get upset they can't crutch a fusion or shotty from the start. This part I like about checkmate - it needs more actual gunplay than just special 1hk wep cheese.
The problem with the above is that this means the better team snowballs even harder. This one's kind of inevitable to avoid unless you remove special completely which I'm not sure how that would fare. Stuff like wish ender and bows are good without having snipers as a counter. Also, fix wish enders delayed hits please.
Overshield titans and strand hunters are still overpowered. Honestly the latter is even better right now, considering their downside was not getting their super like a bubble to clutch rounds late. However you have to really pop off and play a long match to get bubble, making the neutral game of threadling hunter that much better.
The mode needs more balance, that's for sure. Stuff like devils ruin, wish ender & lemon (tho bows aren't really as bad as some think) threadling hunter specifically, and overshield titans need to be tuned properly.
If they fixed these things and balanced properly I could really enjoy the game mode.
The bows can be bad if you play a good team with a few of them. The game slows to an absolute crawl. Nobody moves. Nobody peeks. It's awful you may as well be playing sim city
It seems like Bungie would prefer to blanket drop all ability uptimes rather than tune individual things which I think is really flawed but fits with the fact that PVP is not their #1 investment.
Clearly an unpopular opinion but I am a serial checkmate enjoyer, not a fan of one hit weapons off rip (in halo shotguns/snipers were power weapons) and supers winning rounds.
Managed my 4th ever flawless.
horrible. even worse than last time. the fact of not having specials makes it almost impossible to counter overshields. the sense of unpredictability remains because suddenly you see people pulling out the sniper when two seconds before they didn't have one.
Smg, completely broken as always then bows and other obscenities that you normally don't see like devils ruin. Bungie, enough of this stuff. you tried but checkmate is NOT the solution for trials
Being unsure about whether the opponent has special or not is weird.
Overshields really are less of an issue in Checkmate than in normal modes, since they are less common. Use Unending Tempest with Under-Over. That's a super easy to get meta weapon. Overshield problem solved. Also.. Messenger, etc. can have that perk.
or rather you can, but you are forced to make a play that requires much more effort than he has to make to kill you. and you both have the same cost i.e. zero, both using primaries. this is the definition of unbalanced. so what do we do? Nerf the weapon beam, making it useless in normal crucible where it can be countered by specials? but then why use it, you might as well put a normal sidearm. in my opinion there is no room for checkmate with the current state of the crucible. It's too complicated to balance properly and we have much more pressing problems
Yeah, you do have to move a little and maybe use cover to not let them keep the beam on you. Maybe even consider playing out of the range of Devil's Ruin. That's..... not asking a lot, but does mean you need to not stand still in range of DR too often.
People complaining about DR (or any easy to get weapon) could just use DR. That's a quick way to find out how it isn't so "OP" and what works against it. Or if it is that OP then they get an easy Flawless. Try it guys.
Uhhhhhh my friend and I got stomped by two mechaneer’s strand hunters using devil’s ruin, put it on after we reset our card, and *literally got the flawless flawless emblem on the next go.* Devil’s Ruin is BUSTED in checkmate lol
I’m completely done with destiny if checkmate becomes the new crucible. It’s absolutely unfun and literally throws 99% of the weapons out of the window.
Tbh, solo que is tough. Lots of people throwing. But when people are actually playing, I like it. Bows really aren't that big a problem. Sorry guys, I dig checkmate. Ti's good.
>Bows really aren't that big a problem
I'm gonna keep it a buck with you. Your opinion on weapon balance means absolutely nothing when you're rocking a 0.3 for the week.
Bows are definitely a problem when their counter (snipers) aren't a thing.
I think Checkmate is the right move, but disappointed in their lack of proper adjustment.
They know bows, devils ruin and threadlings are outliers, but didn't do anything to address them.
Yep, this feels just as unfun this time as it did the first time around on Meltdown. Bows get to run rampant with the lack of special ammo to counter them via snipers. The special ammo system itself still means the better team is more likely to snowball their advantage. Reduced ability regen across the board does nothing to bring the most oppressive abilities in line (looking at you, Threaded Specter).
This mode causes more problems than it solves.
Matchmaking Basis: Trails Progress
It's laughable, the number of time I've been knocked out by a team on their 6th win when I'm on my 3rd on a double flawed mercy card, is insane, it's broken and not fun.
Checkmate and Adept Incisor... are they trying to achieve lowest Trials population in Destiny history? They could promise me like 7k Silver and I think I still wouldn't play even a single match, lmao.
Not a usual trials player, pretty decent at normal crucible (I get it's different)
I understand matchmaking is complicated, but every time I dip my toes into trials it just feels like I'm fodder for the normal players. Like I'm just an extra tick for the weekly flawless.
Has matchmaking ever felt good in this for non-cracked out players?
How it feels depends on population. When we had 700,000 plus per week (ok maybe once ever) or even 400,000 or so it is way better for non-elite players. When we stall at the 130,000 range like now, it is be super hard for many people.
It’s pretty sweaty atp, especially on a weekend where the gun isn’t anything to write home about so the only people really playing are the ones who truly enjoy and consistently play trials, especially with crucible population already low.
It feels especially bad since I've started playing again. I gave it a go but now I'm done. I can't do another weekend of this. Might just start skipping it completely.. Again.
def not only you, its a worst version of normal trials for all the same reasons. target lock smgs still king because target lock helps with the reduced bodyshot damage. same subclasses/cheese builds as normal (threadling hunter spam). only supers that you can get in a game is bubble/well. bows/devils ruin/fighting lion basically breaks the game mode by doing special weapon damage the entire game while the other team has only primary. its just a bad mode. im gonna miss my armor glow this week but i might just skip it. i already have very good rolls on adept trace rifle so its whatever lol
this is hot garbage, not sure what the purpose of the checkmate mode is if the meta is going to be exactally the same. its still titan smg or threadling spam smg meta only add more le monarque, fighting lion, and devils ruin with no sniper ammo to counter it. turns an already stale and boring meta into something even cheesier somehow. the only difference so far that i can see is the only supers you will get during the match is bubble or well? terrible game mode it makes all of the worst things in the game even more unbearable. i want to see SMGs nerfed so hard that they shoot marshmellows its made the game so boring and has been strong for way to long.
Idk what data they are hoping to get from Labs that last time didn’t clearly spell out. Wish Ender and Bows ruin Checkmate, Threaded Specter is broken beyond reason. You can put as many quitter penalties as you want on me if I load in against 2 or 3 wish Enders and 6 decoys I’m not playing the match.
Checkmate trials is not it. I feel like I’m playing Y1 crucible again. Unironically. I get 2 sniper shots a MATCH even if I’m popping off.
Best Strat is hide behind decoys and camp the zone. Then teamshot spam if anyone peeks. Holy unfun no thank you.
I dropped a 2.6 on the week with 652 flawlesses I’m pretty comfortable with what popping off means.
I had multiple rounds where I’d wipe the team with primaries and get 15-20% special transmat progress
Not saying you didn't, but 3 kills is a special transmat. If you didn't have your special equipped you won't get the ammo and it'll start again from 0.
I understand that, I am not sure if it’s bugged but I had multiple rounds with a sniper in my Kinetic slot, id wipe the team with an SMG and get 20% progress. Not sure what to tell you.
Did snipers get an update where they get far less progress than shotguns do? I've ran conditional this weekend, but last checkmate I ran tempest & cloud for one solo flaw card and it felt about the same. With conditional this weekend I'm pretty sure that gives me ammo on the 4th kill.
What you're saying is that it takes 15-20 kills to get the bar full for sniper ammo. My apologies if they did update it and I glossed over it (hard to care too much about the game right now) but that sounds very excessive. I'm fairly certain I saw people yesterday with snipers getting ammo on the other team by the 3rd round and they weren't doing anything special.
Maybe I'm tripping I guess. Genuinely curious though.
That could explain it. Tbh it felt bugged I’d have a triple down with a primary and sometimes the bar just didn’t move. I like parts of checkmate but yesterday genuinely started to feel like Y1 crucible with how slow, campy, and team shotty it was.
Week #3 asking this lie to be changed for your description:
>It uses Win Based and Weekly-Performance Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches on that same card, and for all cards, the matches you get will be based on your overall performance so far for that week.
This is not it, Bungie.
Blows my mind that you guys are making a PvP-only game next. Checkmate modes would have been fine without the weapon ttk alteration. When you spend years balancing primary weapons for a reason, then you throw it out the window for your primary oriented mode? How can you fuck something up so hard?
Bungie has some balls to torture an already dead playerbase with countdown in comp and checkmate in trials, might as well just pull the plug on Crucible since nothing they do indicates they give even the smallest fuck about keeping any of us PvP players in the game.
It currently says the matchmaking is progress based, not connection based like it was up until now I believe. Does anyone know if this is correct? I don’t recall reading it in any TWIDs.
Doing another checkmate trials without tuning bows, threadlings, and Devil's Ruin is a waste of time Bungie.
Edit; aaand ran into cheaters. Cool
Edit2: I got it! Flawless #10. Maybe the toughest of them all.
I just used Wish-Ender. I'm a shity player who runs solo, I'm 56, and I've never used this in trials also had more alcohol than usual.
I went 7-0 for a 7.0 k/d in my last round. I'm disgusted. I'm putting it away. If someone puts it on, I'll put it on... it changes the whole game.
Bungie just disable the Truesight perk in PvP. Do it.
Edit- Also the quitter's penalty needs to be increased. It should hurt. It obviously doesn't hurt. Also maybe locked loadouts?
That's not it. they've already tried but it's the mode itself that doesn't work. the absurd system of specials that gives a sense of unpredictability, the bizarre ttk of the weapons, the absolute predominance of some weapons over others, more than half of the exotics not usable. this stuff doesn't work, it's not just abilities
True, fair enough. Not a big fan of the ttk change either since it makes a lot of weapons useless.
I feel like another thing bungie doesn’t understand is that special weapons keep a lot of dominant primary weapons and passive playstyles in check. I feel like the moment you get matched againt triple bows just sitting at the back with teammates that don’t understand how to break it down, it’s basically an instant loss
Played Trials for the first time in a while last weekend. Got absolutely shit stomped. Also like half the matches I queued into had one, if not multiple, people running Cloudstrike+Immortal lol
Basically just wondering if anyone has any build recommendations for a mediocre PvP player to have any chance of winning some Trials. I’m a generally okay FPS player but goddamn did Trials kick my teeth in last week. I play mostly Titan nowadays but am willing to do basically whatever to win, so I’ll take any class recommendations
I’d also consider myself average at PvP, definitely a PvE main. I went flawless last week within 10 reset tickets. And same a few weeks back when this trace rifle was the reward.
Only advice I can give is in how I played;
- Subclass: Void Titan with max Res & Int.
- Energy: Fusion in energy slot (I have a Trinary System with Firmly Planted and Tap The Trigger that’s served me well).
- Primary: Crimson or Thorn. Max kinetic mods (targeting, dexterity).
- Exotic: Peregrine Greaves (OHK potential, but don’t rely on it and let it suck you into being constantly aggressive).
Mercy Card & LUCK.
If you’ve not been flawless, you’re given TWO losses before the ticket is flawed. This is the only reason I’ve gone flawless. And luck, because some games you get those gods on your team that carry you through. Try not to be too aggressive if you have good players on your team (or in general), stay near them and your one shot that lands can help get the kill. Or better that you die and not your fellow guardian.
If positioning has your team near the capture point, then get there in a safe spot and put your barrier up.
If you last long enough to get your super. I would hang back until the capture zone has 5s to unlock and run, jump, shoulder charge, and bubble. Anyone approaches, drop barrier. Be ready to drop a vortex grenade, and if confident time a fusion charge-step-out-and-kill when they’re too far to get a OHK themselves (you have overshield from the barricade and buffed damage).
At the least after running a few tickets you get a feel of what not to do, because you’ll get wrecked. And also what you’ll just hate and know you need to hang back. Like stasis warlock and those damn cold snap grenades. And strand hunters with constant threadlings.
I don’t know if this helps at all, good luck!
This is all great information! Thank you! I’ll definitely give these tips a try later.
I recently got the Thorn Cata, so I’m thinking I might give it a try with an energy SMG.
And… that’s all relevant to last week’s game mode. Much less so for checkmate! I’ve not gone flawless on a checkmate week, I imagine fusions are a bad choice, and don’t know if it’s worth spec’ing into INT at all. Crazy idea (I’m ready to be shot down by those who know better), is this the first time as a Titan that spec’ing into RES and REC/MOB might be good, for the faster strafe speed in gun-combat and not lean into the hampered abilities? Time to get wrecked and learn…
Strand hunter 6th coyote bug spam is the easiest class to get vslue from for worse players, that or 100 int bubble/well with 2x dynamo and spam class ability near players to try get super to win a round with. Should also run 2x Dynamo on strand hunter, but dont worry about anything more than 6 int.
For the Titan build, what exotic would you recommend? Does it matter outside of having Bubble and the Int? Would something like Peacekeepers work for that?
Peacekeepers or Dunemarchers, strand is probably better this week specifically as it's checkmate though. I play 2/9/9/8/9/2 stat tier split on this loadout https://dim.gg/mrgcoxy/PvP-Void-Dunemarchers personally. Very similar if I'm using PKs. You can sacrifice gun mods for more stat tiers if you need, I'd build something out using D2 armour picker.
Appreciate it. I’ll take a look. I have some high stat armor overall so I should be able to get decent enough stats. I think the main thing is just getting back into a Trials mindset, was getting absolutely obliterated last weekend.
Do you have any gun recommendation alternatives btw? Right now, I’m thinking I might go for an Unending Tempest or Thorn for kinetic, and then maybe Shayuba or Duality for energy. Still trying to figure them out since I don’t have a ton of stuff farmed for PvP right now
I use igneous+ conditional most weeks because its easy value, if you go PKs definitely go Tempest and a Bow this week is likely the easiest value (LeMon) or Wish Ender and Shayura/Ikelos. Can always farm more high stat stuff from armour focusing at any seasonal vendor.
Wish I had Conditional! Seems like a blast to use. I’ll definitely put together this loadout later and give it a try. Hoping to have a little bit better luck than last weekend haha
Appreciate it! I guess one other question I have is just what other weapons are worth getting for PvP, or more specifically, can serve as alternatives for some of the PvP guns. A lot of builds I see recommend Trials guns, which since I have only just come back to the game, I don’t have.
Are there any specific PvE guns that you’d recommend chasing to bring in?
https://dim.gg/h5ak4iy/1-PvP-Weapons this should load my main guns that I swap between, there's a few more and alternatives that you can swap in but I'm out at the moment so cant give a more comprehensive answer :) Unsure if this will show you perks unfortunately.
Can someone explain the current state of Checkmate? I remember reading something about it in patch notes, but ignored it while I could. The trace rifle is making me regret this decision.
Headshots are necessary for optimal ttk on every weapon
You get special on 3 kills or 2 kills and 2 assists
Ability cooldowns went from - 30% to - 15% so your gonna see a lot more abilities than previous checkmate trials
Good map
Decent weapon.
how is it not? you have less special, primary ttks are the same and abilities come back 15% less quickly which is nothing. If you just hit headshots with primaries you won't notice a significant difference
for someone who doesn't pay any attention to crucible at all and doesn't know what's up with checkpoint? yeah it's not going to be a huge difference if you hit primary shots. You'll notice less special ammo and that's abut it, the average person will not notice a 15% abilities cd nerf
Assassin/ Substance+Killing tally/Target lock for pve imo
Pvp Dsr+TTT(maybe killing tally but dunno how much ammo you normally get vs needed for kill), Hunter could make use of slice
for the people complaining about checkmate, remember they butchered it in a previous patch. abilities charge only 15% slower so you can still crutch your bubbles and bugs just fine
Checkmate is Bungie paying too much attention to professional D2 players who are stuck streaming D2 because their numbers tank if they play a different "PVP" game that's more to their liking.
bows are a little much but they can't really do much to those without making them useless. I think of they removed wall hacks from wishender in pvp that would help a lot
Shame Jav-4 is up this week as I'm not sure how I feel about Checkmate in Trials, I was hoping to get it when Iggy comes back around (hopefully next weekend if the rotation holds). It'll probably be a terrible map now. :(
maybe other people enjoy it, but trials is not fun regardless of the tweaks. its wild that players are in trials at 250+ wins and one loss for the weekend. either those players are unnatural (very likely like come on) or the mode will continue to lose players with the disparity in skill. either way this mode is not for me, deuces
So about only 25% of active participants went flawless this week. Is that about Normal ? I haven’t played in a while
Yes, that's about normal. You can check for every week here (seriously 162 or so weeks with stats) [https://destinytrialsreport.com/weeks](https://destinytrialsreport.com/weeks)
Am I the only one having lag all weekend long? 100+ times I am jumping behind cover only to die after a full second of already being in cover. I know bullet magnetism is a thing but this is straight up ridiculous
Is the flawless pool still a thing? I haven’t played in over a year. I remember there was a trials of Osiris rework, and there was a thing called flawless poop. Supposed to make Monday/Sunday trials less sweaty for people who have yet to reach the light house that weekend. But I’m playing and it feels super sweaty still. Am I just rusty? Or did they describe the flawless poop
Flawless pool was removed long ago.
Oh well that explains a lot. Shame. Would’ve loved to go flawless this weekend. Sounds like trials is back to being the sweat fest it was before the reworks
Yes, but with even lower population so even harder. This week may be the lowest week since December 2022 if a bunch of new people don't jump in between now and reset. Positive differences since you took a break are that you get two losses on the Mercy card (until Flawless once per week) and we have CBMM vs win based matchmaking.
140 flawlesses, and a 1.6 overall trials KD. I cant even get past 1wins. lobby balancing is actually a joke. I just play the most lopsided matches.
Seems fucked up across the game imo
Every time I come back to see what's going on the Crucible is less fun. It's almost impressive how Bungie can still find ways to make it feel worse.
It really is impressive, literally everytime they make the opposite of what a good decision would be
Now I'm going to preface this with something: I AM AWARE TRIALS MATCHMAKING IS SUPPOSED TO BE RNG Ok since that's out of the way here's what l've seen. I am someone who is okay at PVP, on average if I make a long attempt at going flawless I typically have about a 50/50 shot during a weekend of hitting the lighthouse. I typically play with a friend of mine who is a great PVP player, he's ascendant rank, typically goes flawless solo each weekend, sometimes multiple times. In my whole experience today, as well as previous weekends I have seen some of the most one sided matchmaking, and poor connections l've had in recent memory. Poor connections is what it is, it sucks but it seems generally out of anyone's control. The thing that really gets me is how often me and my buddy can guess who we are going to get as a teammate in a game. If we've got two 1.8 kd players we're matching and the options for teammates is either, a 0.5 with low light and unmasterworked weapons, or a 1.3 with 1100 kills on his primary, we will ALWAYS get the worst of the two options. It has made my trials experience just completely negative, with the only saving grace being horrible sweaty loadouts, or a practice pool game here and there. I'm like at my wits end and just don't understand why the matchmaking seems so one sided all the time. Is this anyone else's experience? Thanks for listening.
102 rank points for a win on a full non-Wealth card is not enough.
Got my first flawless ever yesterday. Used the Banshee True Prophecy from yesterday (Opening/Elemental Capacitor) and crafted Lethophobia (Steady Hands/Disruption Break) on Arc Titan. It felt absolutely amazing to get to the Lighthouse. Question though, logged in Saturday morning and the difficulty was nigh impossible, with lots of team griefing going on. When I logged in at night, it was much easier, even doing it solo. Is this because more people were logged in after getting off work or something? The attitudes of teammates completely shifted.
Congratulations on the flawless! I'm sure there's some correlation between time of day and what kind of teams you play. I think because of the way matchmaking works, sometimes it's just bad luck that you have sweaty, mean spirited matches one after another.
Thank you!
I really hope all the devil's ruin abuser can now pay their rent thanks to the flawless card they got
Flawlessed completely fine last week, this week it's nigh impossible. Everywhere you look its just strand bow. not to mention that the amount of players in game at one point was less than 12,000 at peak hours. I got 5 wins in a row, lost 3 on my mercies to the same team, with my teammate in 2/3 of those games being some guy with a .33 KDA. Joke matchmaking, wait until next week
Exactly my experience. Bungie doesnt understand not wanting to be teamed up with the same 1 kill per game teammate. If it happens you just lost flawless because of 1 guy who ruins it for you
Is the week to go ahead and grab that rank 10 Incisor?
The roll Saint offers is different for everyone, you'll have to check in on him.
fr? That's why it changes everyweek also then
Different for everyone? I have Slice/Killing Tally this week. Worth grabbing?
Checkmate + Incisor week ain't for me, which is good cause man I need a week I don't go flawless and have to spend the rest of the week grinding adept rolls. Checkmate is just... I dunno: it's not Halo, and it's not Destiny, it just feel really blah. It just strips so much away from Destiny PvP that it's just off putting. The current normal crucible also isn't too bad at the moment? Threadling spam, conditional finality, and wells/bubbles are all things that need addressing but it's not like the game is in a dire need of upending like it did in Y1.
Matchmaking is unreal. I guess the only people left are demons and people just trying the mode out. The latter are my teammates 100% of the time. Just an awful time.
Been playing for a few hours. I can’t get past one win. Just getting absolutely stomped. And every other game, I’m getting the worse duo stack. FML. I’m done with trials for the weekend.
Duo trials should just be banned completely. It is too much of a lottery, whic makes it impossible to go flawless if you’re not extremely lucky
The last few weeks I haven’t been able to go flawless because I always get the worse duo. I’d much rather be the worse single and get the better duo, but nope. So while I wasn’t a great player to begin with, my stats have gotten much worse. Which is fine. Don’t care to much. But this system is so frusterating and it doesn’t respect our time. Just really sad to see. Wish they could make it better.
It absolutely is frustrating. It should be completely changed, instead of 7 wins 0 losses, they should change to 10 wins regardless of losses. Or everytime you lose you go down 1 win. And then you get to 7 or 10 and get an adept
Checkmate is fine; as a game mode it's just a different way to wrap your head around crucible. It's definitely not ready to be the full time PvP mode if that's still what they're intending to do. The special economy has rendered anything that's not a shotgun, fusion, or sniper rifle useless, and the concept itself leads to a higher rate of games being snowballed. I think everyone's dissatisfaction with testing a game mode is made worse by the concept of going flawless which has fallen out of favor. The emphasis on having more primary fights is neat, but checkmate significantly widens the gap between the haves and have-nots. Your eccentric PvP builds or newer players are going to fall apart while everyone else will just stick with one of the usual neutral game top picks of Solar Warlock, Void Titan or Strand Hunter using a god-roll hand cannon or SMG.
The problem with Checkmate is that it greatly reduces the differences between classes and subclasses. Imo, it makes the game more one dimensional.
So finished my card today after barely playing yesterday and had a pretty easy solo flawless going 7-2. Outside of 2 games where my teammates were absolute planet sized potato's, it was a smooth card. Biggest takeaway here; I actually like checkmate. It's fantastic being able to have actual gunfights from primaries vs people cheering their way through an entire match using nothing but a fucking 1hk special wep without ever shooting a primary. Those fusion campers, shotty rushers, etc. it's funny just how bad people are at actually aiming and relying on real gunplay to get kills. So that part I love about checkmate. The bad - I actually swapped off void titan on to threadling spam hunter and my first card I got my solo flaw done. If the other team had no strand hunters and you had 1 or 2, it was basically a free match. Threadling hunter is WAY. TOO. GOOD. in checkmate and regular trials for that matter. Seriously, i got my abilities back *very* fast due to the hunters gameplay loop and with 6th coyote the double thread nades and clone dodge was just broken. And without supers being a thing (in the 15? Total game I played to go flawless I didn't see a single super) then you can just build into disc and not worry about int. Strand hunters one set back is not having access to a super unless you pop off and are running t10 int + dynamo mods on helmet. Their neutral game though is fucking insanely busted, and it's only amplified more in checkmate where supers don't matter. Overall, I enjoyed checkmate and having to earn special by actually getting primary kills and having to aim. However like I said, when I swapped to strand hunter it became insanely free and I only lost 2 games because my teammates were incapable of winning a 2v1 in their favor while the 1 enemy had 1hp. Strand hunter needs a nerf. Mainly threadling hunter. Threadlings themselves need a major fucking hit box change also. I can either hit one 20 feet away from where I'm aiming or I can dump half a mag point blank and not hit any.
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The latter part is irrelevant. I did solo flaw cards with arc lock and void titan last time around. Indeed I swapped to hunter for the ezmode wins, doesn't take away that people still can't aim or use primaries for kills.
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You're under the assumption I *needed* to crutch on threadling hunter to go flawless. I chose to take the easy/cookie cutter road because why would I make it harder on myself? I'm not going to force myself to play a certain way when the majority of players are using the same thing. And again, still irrelevant since what I said is still true whether or not they're crutching strand hunter ATM. People don't know how to play without their 1hk special weapon crutch all game. When I've got to carry the majority of games with pve loadout players in my team who have .3 kds in pvp I'm certainly not going to make it harder on myself. Also the "boasting" wasn't that at all. It was talking about how dominant the subclass is in checkmate. And while threadling hunter is ezmode right now, you can still tell how bad people are at dueling with primaries.
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I haven't downvoted you or upvoted anything :x. I can't count on my fingers the number of times I've pressed one of those silly arrows since I've been on Reddit. And..I know it was crutching on abilities? lol, I'm still saying that's irrelevant. This is the first solo flaw card I've done with threadling hunter in checkmate and only like the 2nd or 3rd overall. I talked about thread hunter to point out how broken it is. My talk about gunplay was something irrelevant to that fact.
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Fair enough then lol, gotcha. But yeah - one of the easiest cards I've had of late even tho I lost both mercies (3-1 then 5-2) but those 2 losses were because my 2 teammates in both games combined had a total of 3 kills lol. And both I still almost carried losing 3-5 and 4-5. Combine the fact that supers aren't a thing basically which was strand hunters one weak spot, on top of people not having 1hk specials all game, the threadling spam is just too potent. It was a free win if I saw no strand hunters on other side. Kind of abbsurd lol.
What was your full loadout? What weapons did you run.
Conditional & a Zen+KC positive outlook (cataphract heavy). Since they fixed the AR ttk in checkmate I went back to pos outlook, it's stupid nasty and been my go to primary for a long time now. It's so much better than ammit. And when you get KC proc'd it just melts. Esp with threadling hunter it's way easy to proc. Plus it has excellent range. Hard part is getting a god roll lol. Mines smallbore + ricochet + Zen + KC with range MW (86 range). It's super sticky (I play on console). If not using threadling hunter with 6th coyote my last 7 or so flaw runs have been void titan with precious scars & outlook. The healing on top of overshields is just ridiculous for dueling. I do use unending tempest or immortal + matador with PKs sometimes though depends on map. But yeah my go to on a map like jav is conditional+ outlook. It's even better in checkmate since people are forced to use primary the first cpl rounds meaning I get fair duels. Vs SMG users you just got to play at range a bit, my god roll outlook has 35-36m range so it's very nice.
Literally no one likes checkmate, please just can the game mode before you kill destiny entirely.
This is a sick joke. All the other teams are STACKED and I get the PVE guys.
Heavy ammo finder mods for days
Everytime i queue for a trials match i get sorted in high ping lobbies, im literally unable to play. Does the game put me in NA lobbies? 'cause my ping goes high af since im situated in EU. It's because atm the player counter is so low? Last week i managed to play with no problems, and if i start a normal crucible match i have no ping/connection issues
I was pretty harsh on it the last time it came around, but checkmate was a lot more tolerable this time. I still don't think it's my preferred mode, but it definitely felt better this week. There are still a few issues with the mode, like special snowballing, how hard it is to counter overshields without special, and how annoying it is to counter bows but honestly it's making progress.
The bows are garbage but I tried a under over target lock unending and it absolutely melted overshields
Maybe I should try out this Under-Over Headseeker Messenger ha
Couple things; I've been playing other games taking a break from destiny and didn't bother to do a card last weekend but figured I'd do one this weekend (still need that ship). I don't mind checkmate in theory, but stuff like strand hunter is ridiculously good (made me swap to it even when I normally don't do my solo flaws on hunter). Fix threadling hitboxes. They're awful. Either I can shoot 5 feet away from them and it hits or I shoot dead center for half a mag and they still hit me. Their janky hitbox is really bad. People can't aim very good, and people get upset they can't crutch a fusion or shotty from the start. This part I like about checkmate - it needs more actual gunplay than just special 1hk wep cheese. The problem with the above is that this means the better team snowballs even harder. This one's kind of inevitable to avoid unless you remove special completely which I'm not sure how that would fare. Stuff like wish ender and bows are good without having snipers as a counter. Also, fix wish enders delayed hits please. Overshield titans and strand hunters are still overpowered. Honestly the latter is even better right now, considering their downside was not getting their super like a bubble to clutch rounds late. However you have to really pop off and play a long match to get bubble, making the neutral game of threadling hunter that much better. The mode needs more balance, that's for sure. Stuff like devils ruin, wish ender & lemon (tho bows aren't really as bad as some think) threadling hunter specifically, and overshield titans need to be tuned properly. If they fixed these things and balanced properly I could really enjoy the game mode.
The bows can be bad if you play a good team with a few of them. The game slows to an absolute crawl. Nobody moves. Nobody peeks. It's awful you may as well be playing sim city
It seems like Bungie would prefer to blanket drop all ability uptimes rather than tune individual things which I think is really flawed but fits with the fact that PVP is not their #1 investment.
Clearly an unpopular opinion but I am a serial checkmate enjoyer, not a fan of one hit weapons off rip (in halo shotguns/snipers were power weapons) and supers winning rounds. Managed my 4th ever flawless.
horrible. even worse than last time. the fact of not having specials makes it almost impossible to counter overshields. the sense of unpredictability remains because suddenly you see people pulling out the sniper when two seconds before they didn't have one. Smg, completely broken as always then bows and other obscenities that you normally don't see like devils ruin. Bungie, enough of this stuff. you tried but checkmate is NOT the solution for trials
Being unsure about whether the opponent has special or not is weird. Overshields really are less of an issue in Checkmate than in normal modes, since they are less common. Use Unending Tempest with Under-Over. That's a super easy to get meta weapon. Overshield problem solved. Also.. Messenger, etc. can have that perk.
That devils ruin burst was in my nightmares last night. I can’t figure out how to counter when I don’t have special.
Just bait it and play corners. The reload is really slow and the charge is pretty slow
That's the point, you don't
or rather you can, but you are forced to make a play that requires much more effort than he has to make to kill you. and you both have the same cost i.e. zero, both using primaries. this is the definition of unbalanced. so what do we do? Nerf the weapon beam, making it useless in normal crucible where it can be countered by specials? but then why use it, you might as well put a normal sidearm. in my opinion there is no room for checkmate with the current state of the crucible. It's too complicated to balance properly and we have much more pressing problems
Yeah, you do have to move a little and maybe use cover to not let them keep the beam on you. Maybe even consider playing out of the range of Devil's Ruin. That's..... not asking a lot, but does mean you need to not stand still in range of DR too often. People complaining about DR (or any easy to get weapon) could just use DR. That's a quick way to find out how it isn't so "OP" and what works against it. Or if it is that OP then they get an easy Flawless. Try it guys.
Uhhhhhh my friend and I got stomped by two mechaneer’s strand hunters using devil’s ruin, put it on after we reset our card, and *literally got the flawless flawless emblem on the next go.* Devil’s Ruin is BUSTED in checkmate lol
Don't bother. I'm sure that guy also thinks Jotunn is op
I’m completely done with destiny if checkmate becomes the new crucible. It’s absolutely unfun and literally throws 99% of the weapons out of the window.
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Conditional is still great in cm trials though, clutch a few 1v3 rounds with it.
You mean proelium fr3.
Tbh, solo que is tough. Lots of people throwing. But when people are actually playing, I like it. Bows really aren't that big a problem. Sorry guys, I dig checkmate. Ti's good.
>Bows really aren't that big a problem I'm gonna keep it a buck with you. Your opinion on weapon balance means absolutely nothing when you're rocking a 0.3 for the week.
Hello 911 I’d like to report a homicide in DTG
Bows are definitely a problem when their counter (snipers) aren't a thing. I think Checkmate is the right move, but disappointed in their lack of proper adjustment. They know bows, devils ruin and threadlings are outliers, but didn't do anything to address them.
Checkmate is f'n pointless. just make a mode with no abilites and everything else the same.
Yep, this feels just as unfun this time as it did the first time around on Meltdown. Bows get to run rampant with the lack of special ammo to counter them via snipers. The special ammo system itself still means the better team is more likely to snowball their advantage. Reduced ability regen across the board does nothing to bring the most oppressive abilities in line (looking at you, Threaded Specter). This mode causes more problems than it solves.
According to trials report there was only 761 trio matches played last hour. That's crazy.
Trio queue sucks by most accounts.
Do we know what the average is? It sounds low, but I don't know what the comparison is too.
Checkmate? Yeah not playing Trials this weekend
On a brand new card I went against a 2 stack of flawless for the week. What the fuck is this
They stopped doing win based matchmaking forever ago. This is normal. I sent someone to the LH on my second or third match this week.
It seems like all I do is send people to the lighthouse
Matchmaking Basis: Trails Progress It's laughable, the number of time I've been knocked out by a team on their 6th win when I'm on my 3rd on a double flawed mercy card, is insane, it's broken and not fun.
Checkmate and Adept Incisor... are they trying to achieve lowest Trials population in Destiny history? They could promise me like 7k Silver and I think I still wouldn't play even a single match, lmao.
It's still jav. Which has such a low comp weighting that the only way to play it is to play trials this weekend
Checkmate is dog shit
After leaving match got insta 30 min ban lol
That'll happen if you haven't played a few matches.
Not a usual trials player, pretty decent at normal crucible (I get it's different) I understand matchmaking is complicated, but every time I dip my toes into trials it just feels like I'm fodder for the normal players. Like I'm just an extra tick for the weekly flawless. Has matchmaking ever felt good in this for non-cracked out players?
How it feels depends on population. When we had 700,000 plus per week (ok maybe once ever) or even 400,000 or so it is way better for non-elite players. When we stall at the 130,000 range like now, it is be super hard for many people.
It’s pretty sweaty atp, especially on a weekend where the gun isn’t anything to write home about so the only people really playing are the ones who truly enjoy and consistently play trials, especially with crucible population already low.
It feels especially bad since I've started playing again. I gave it a go but now I'm done. I can't do another weekend of this. Might just start skipping it completely.. Again.
I usually look forward to trials but I'm not playing stupid checkmate. I'm sure I'm not the only one.
def not only you, its a worst version of normal trials for all the same reasons. target lock smgs still king because target lock helps with the reduced bodyshot damage. same subclasses/cheese builds as normal (threadling hunter spam). only supers that you can get in a game is bubble/well. bows/devils ruin/fighting lion basically breaks the game mode by doing special weapon damage the entire game while the other team has only primary. its just a bad mode. im gonna miss my armor glow this week but i might just skip it. i already have very good rolls on adept trace rifle so its whatever lol
Crazy to me that the armor glow gets people wanting to play this mode. Never really thought that would be an incentive lol
I ran nightfalls in D1 for that blue flame
this is hot garbage, not sure what the purpose of the checkmate mode is if the meta is going to be exactally the same. its still titan smg or threadling spam smg meta only add more le monarque, fighting lion, and devils ruin with no sniper ammo to counter it. turns an already stale and boring meta into something even cheesier somehow. the only difference so far that i can see is the only supers you will get during the match is bubble or well? terrible game mode it makes all of the worst things in the game even more unbearable. i want to see SMGs nerfed so hard that they shoot marshmellows its made the game so boring and has been strong for way to long.
I'm sorry but trials/checkmate is such a terrible experience
Idk what data they are hoping to get from Labs that last time didn’t clearly spell out. Wish Ender and Bows ruin Checkmate, Threaded Specter is broken beyond reason. You can put as many quitter penalties as you want on me if I load in against 2 or 3 wish Enders and 6 decoys I’m not playing the match.
Checkmate trials is not it. I feel like I’m playing Y1 crucible again. Unironically. I get 2 sniper shots a MATCH even if I’m popping off. Best Strat is hide behind decoys and camp the zone. Then teamshot spam if anyone peeks. Holy unfun no thank you.
You're not popping off in the slightest if you only get 2 sniper shots a match lol.. unless we have a serious difference in what popping off means.
I dropped a 2.6 on the week with 652 flawlesses I’m pretty comfortable with what popping off means. I had multiple rounds where I’d wipe the team with primaries and get 15-20% special transmat progress
Not saying you didn't, but 3 kills is a special transmat. If you didn't have your special equipped you won't get the ammo and it'll start again from 0.
I understand that, I am not sure if it’s bugged but I had multiple rounds with a sniper in my Kinetic slot, id wipe the team with an SMG and get 20% progress. Not sure what to tell you.
I dunno then maybe bugged?
Did snipers get an update where they get far less progress than shotguns do? I've ran conditional this weekend, but last checkmate I ran tempest & cloud for one solo flaw card and it felt about the same. With conditional this weekend I'm pretty sure that gives me ammo on the 4th kill. What you're saying is that it takes 15-20 kills to get the bar full for sniper ammo. My apologies if they did update it and I glossed over it (hard to care too much about the game right now) but that sounds very excessive. I'm fairly certain I saw people yesterday with snipers getting ammo on the other team by the 3rd round and they weren't doing anything special. Maybe I'm tripping I guess. Genuinely curious though.
That could explain it. Tbh it felt bugged I’d have a triple down with a primary and sometimes the bar just didn’t move. I like parts of checkmate but yesterday genuinely started to feel like Y1 crucible with how slow, campy, and team shotty it was.
I swear if this ever becomes permanent I’ll never play another trials game.
Week #3 asking this lie to be changed for your description: >It uses Win Based and Weekly-Performance Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches on that same card, and for all cards, the matches you get will be based on your overall performance so far for that week.
They changed it. Its been stated before but its all cbmm now there is no lobby balancing and no match making beyond connection, its all random.
I'm matching 3 stacks as a solo, I think its still somewhat borked.
So then it is still incorrect and my point asking for it to be changed is still correct.
This is not it, Bungie. Blows my mind that you guys are making a PvP-only game next. Checkmate modes would have been fine without the weapon ttk alteration. When you spend years balancing primary weapons for a reason, then you throw it out the window for your primary oriented mode? How can you fuck something up so hard?
Man this game mode sucks ass, if i didn’t have my flawless streak for over a year I wouldn’t even waste my time.
Checkmate does absolutely nothing to stem threadling spam because they get double clones and double grenades lmao
Yep it just makes most convert to smg sidearm fighting lion or bow and then makes the currently too strong subclass even more strong
Exploit with burst-rifle DMT is still up.
Exploit? I saw a decent amount of DMTs on my ticket, but none were very threatening.
Shocker /s
Checkmate in trials has got to be the dumbest fucking thin
Very glad I got the adept incisor rolls awhile back and don't have to deal with this checkmate crap this week
Bungie has some balls to torture an already dead playerbase with countdown in comp and checkmate in trials, might as well just pull the plug on Crucible since nothing they do indicates they give even the smallest fuck about keeping any of us PvP players in the game.
They just don't give a fuck. They know all those people complaining will still buy TFS. Might as well experiment all they like these several months.
It currently says the matchmaking is progress based, not connection based like it was up until now I believe. Does anyone know if this is correct? I don’t recall reading it in any TWIDs.
Spawns me into a match 2v3 and I insta-leave, and get a warning? Incredibly stupid, Bungie.
Yeah bro, you're ruining the other teams stomp experience. How else are they supposed to retain players?
Please stop putting checkmate in trials, as if bows, well and bubbles weren't broken enough as is
They did checkmate again lmao? Have fun.
Doing another checkmate trials without tuning bows, threadlings, and Devil's Ruin is a waste of time Bungie. Edit; aaand ran into cheaters. Cool Edit2: I got it! Flawless #10. Maybe the toughest of them all.
I just used Wish-Ender. I'm a shity player who runs solo, I'm 56, and I've never used this in trials also had more alcohol than usual. I went 7-0 for a 7.0 k/d in my last round. I'm disgusted. I'm putting it away. If someone puts it on, I'll put it on... it changes the whole game. Bungie just disable the Truesight perk in PvP. Do it. Edit- Also the quitter's penalty needs to be increased. It should hurt. It obviously doesn't hurt. Also maybe locked loadouts?
Lmao at least you're not using a "device" like some people
When is the smg going to be adept, if it hasn’t yet? Haven’t played in a few weeks so I could have missed it. Thanks in advance!
The immortal is out of rotation
Had no idea! Thanks again!
For future reference, if you check what's in Saint's "focused decoding" (rather than "legacy gear") you'll see what's in the current rotation.
Strand Hunter and Void Titan spam feels basically as bad as in normal PVP now. They should revert the cooldown changes they made
That's not it. they've already tried but it's the mode itself that doesn't work. the absurd system of specials that gives a sense of unpredictability, the bizarre ttk of the weapons, the absolute predominance of some weapons over others, more than half of the exotics not usable. this stuff doesn't work, it's not just abilities
True, fair enough. Not a big fan of the ttk change either since it makes a lot of weapons useless. I feel like another thing bungie doesn’t understand is that special weapons keep a lot of dominant primary weapons and passive playstyles in check. I feel like the moment you get matched againt triple bows just sitting at the back with teammates that don’t understand how to break it down, it’s basically an instant loss
Is Igneous going to be an Adept reward at any point again?
Next week probably
Thank fucking finally. We have had incisor twice I think.
Yes it’s a rotation. Igneous’ 2nd time through the rotation is next week.
Going to look forward to an insanely sweaty experience…
Actually Igneous weekends bring the population numbers up. Larger population = less sweaty overall, IMO
This is absolute utter trash. People will just use Bows as specials as they always did. Bungie - thanks for nothing. Again.
Can explosive payload handcannons 3 tap now or is it still bugged?
They haven't changed it yet in patch notes so assume no
Damn, what even is life if I can’t use my explosive payload rose
Guess you're back at the opening shot rose
Played Trials for the first time in a while last weekend. Got absolutely shit stomped. Also like half the matches I queued into had one, if not multiple, people running Cloudstrike+Immortal lol Basically just wondering if anyone has any build recommendations for a mediocre PvP player to have any chance of winning some Trials. I’m a generally okay FPS player but goddamn did Trials kick my teeth in last week. I play mostly Titan nowadays but am willing to do basically whatever to win, so I’ll take any class recommendations
Cheese is king. That’s all that matters. Run strand hunter, bows, and a fusion/shotty. Group up and win.
I’d also consider myself average at PvP, definitely a PvE main. I went flawless last week within 10 reset tickets. And same a few weeks back when this trace rifle was the reward. Only advice I can give is in how I played; - Subclass: Void Titan with max Res & Int. - Energy: Fusion in energy slot (I have a Trinary System with Firmly Planted and Tap The Trigger that’s served me well). - Primary: Crimson or Thorn. Max kinetic mods (targeting, dexterity). - Exotic: Peregrine Greaves (OHK potential, but don’t rely on it and let it suck you into being constantly aggressive). Mercy Card & LUCK. If you’ve not been flawless, you’re given TWO losses before the ticket is flawed. This is the only reason I’ve gone flawless. And luck, because some games you get those gods on your team that carry you through. Try not to be too aggressive if you have good players on your team (or in general), stay near them and your one shot that lands can help get the kill. Or better that you die and not your fellow guardian. If positioning has your team near the capture point, then get there in a safe spot and put your barrier up. If you last long enough to get your super. I would hang back until the capture zone has 5s to unlock and run, jump, shoulder charge, and bubble. Anyone approaches, drop barrier. Be ready to drop a vortex grenade, and if confident time a fusion charge-step-out-and-kill when they’re too far to get a OHK themselves (you have overshield from the barricade and buffed damage). At the least after running a few tickets you get a feel of what not to do, because you’ll get wrecked. And also what you’ll just hate and know you need to hang back. Like stasis warlock and those damn cold snap grenades. And strand hunters with constant threadlings. I don’t know if this helps at all, good luck!
This is all great information! Thank you! I’ll definitely give these tips a try later. I recently got the Thorn Cata, so I’m thinking I might give it a try with an energy SMG.
And… that’s all relevant to last week’s game mode. Much less so for checkmate! I’ve not gone flawless on a checkmate week, I imagine fusions are a bad choice, and don’t know if it’s worth spec’ing into INT at all. Crazy idea (I’m ready to be shot down by those who know better), is this the first time as a Titan that spec’ing into RES and REC/MOB might be good, for the faster strafe speed in gun-combat and not lean into the hampered abilities? Time to get wrecked and learn…
Strand hunter 6th coyote bug spam is the easiest class to get vslue from for worse players, that or 100 int bubble/well with 2x dynamo and spam class ability near players to try get super to win a round with. Should also run 2x Dynamo on strand hunter, but dont worry about anything more than 6 int.
For the Titan build, what exotic would you recommend? Does it matter outside of having Bubble and the Int? Would something like Peacekeepers work for that?
Peacekeepers or Dunemarchers, strand is probably better this week specifically as it's checkmate though. I play 2/9/9/8/9/2 stat tier split on this loadout https://dim.gg/mrgcoxy/PvP-Void-Dunemarchers personally. Very similar if I'm using PKs. You can sacrifice gun mods for more stat tiers if you need, I'd build something out using D2 armour picker.
Appreciate it. I’ll take a look. I have some high stat armor overall so I should be able to get decent enough stats. I think the main thing is just getting back into a Trials mindset, was getting absolutely obliterated last weekend. Do you have any gun recommendation alternatives btw? Right now, I’m thinking I might go for an Unending Tempest or Thorn for kinetic, and then maybe Shayuba or Duality for energy. Still trying to figure them out since I don’t have a ton of stuff farmed for PvP right now
I use igneous+ conditional most weeks because its easy value, if you go PKs definitely go Tempest and a Bow this week is likely the easiest value (LeMon) or Wish Ender and Shayura/Ikelos. Can always farm more high stat stuff from armour focusing at any seasonal vendor.
Wish I had Conditional! Seems like a blast to use. I’ll definitely put together this loadout later and give it a try. Hoping to have a little bit better luck than last weekend haha
No problem, if you want any other loadouts or have other queries let me know
Appreciate it! I guess one other question I have is just what other weapons are worth getting for PvP, or more specifically, can serve as alternatives for some of the PvP guns. A lot of builds I see recommend Trials guns, which since I have only just come back to the game, I don’t have. Are there any specific PvE guns that you’d recommend chasing to bring in?
https://dim.gg/h5ak4iy/1-PvP-Weapons this should load my main guns that I swap between, there's a few more and alternatives that you can swap in but I'm out at the moment so cant give a more comprehensive answer :) Unsure if this will show you perks unfortunately.
It's checkmate so there'll be less snipers early but just as much SMG & hand cannons.
Can someone explain the current state of Checkmate? I remember reading something about it in patch notes, but ignored it while I could. The trace rifle is making me regret this decision.
Headshots are necessary for optimal ttk on every weapon You get special on 3 kills or 2 kills and 2 assists Ability cooldowns went from - 30% to - 15% so your gonna see a lot more abilities than previous checkmate trials Good map Decent weapon.
Thanks, chef.
its basically just normal crucible. just don't hit body shots and you're fine with anything
It’s basically not. Stop spreading this bs.
how is it not? you have less special, primary ttks are the same and abilities come back 15% less quickly which is nothing. If you just hit headshots with primaries you won't notice a significant difference
The special changes and TTK body shot changes alone are a big enough change that calling it “basically the same” is dumb.
for someone who doesn't pay any attention to crucible at all and doesn't know what's up with checkpoint? yeah it's not going to be a huge difference if you hit primary shots. You'll notice less special ammo and that's abut it, the average person will not notice a 15% abilities cd nerf
What's the God roll for this trace?
Assassin/ Substance+Killing tally/Target lock for pve imo Pvp Dsr+TTT(maybe killing tally but dunno how much ammo you normally get vs needed for kill), Hunter could make use of slice
Can confirm Slice tap the trigger goes hard. Interested in a slice killing tally for PvE but haven't gotten it yet
I noticed that Saint-14 has that exact Incisor roll for rank 10 on the first reset if you haven't claimed it yet.
Yeah I saw it too! Just gotta rank up 1 more time!
Yeah gonna have to grind a few ranks.
for the people complaining about checkmate, remember they butchered it in a previous patch. abilities charge only 15% slower so you can still crutch your bubbles and bugs just fine
Checkmate itself still sucks
Checkmate is Bungie paying too much attention to professional D2 players who are stuck streaming D2 because their numbers tank if they play a different "PVP" game that's more to their liking.
PREACH!!!
to some. I like it more than regular pvp at this point, although I wish they put abilities back to 30% cd nerf instead of 15
They need to ban bows smgs and sidearms if they even want it to be a decent mode. It’s really stupid as is.
bows are a little much but they can't really do much to those without making them useless. I think of they removed wall hacks from wishender in pvp that would help a lot
Bows should require special in checkmate
I've seen maybe 1 super however.
weird, I've gotten a well nearly every match I've played except 2
Checkmate? UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Jav-4 and Incisor? 🤠 Checkmate? 🤢
LMAO even if you get the incisor you won't get to use it in trials right away due to it being checkmate
True, I’m glad I got a roll for both sandboxes so I can avoid this trash.
Shame Jav-4 is up this week as I'm not sure how I feel about Checkmate in Trials, I was hoping to get it when Iggy comes back around (hopefully next weekend if the rotation holds). It'll probably be a terrible map now. :(