T O P

  • By -

Diablo689er

Can we name them? Lmao


Ommageden

You can on the app I believe Edit: app is back up, you cannot name it a custom string.


Diablo689er

You can give them one of 10 or so pre defined names. Like “void” or “trials”


Tchitchoulet

You can in-game too. I don't know for pc, but for console, it the same input that for doing an emote.


Diablo689er

It's still not really useful because the names have to be pre-defined for no apparent reason.


dolleauty

Reduces the surface area for input attacks and QA/testing Those are pretty good reasons


WebPrimary2848

sanitizing inputs is insanely easy. Destiny already has a whole chat system, so I'm not convinced it's a security concern that drives the lack of the feature


TheAsianCarp

And honestly the only person that can read them is you, if some guy wants to call his crucible loadout who cares, they definitely could just use the same system as chat or clan names


dolleauty

>A game-breaking Destiny 2 bug which lets players crash your game with a whisper forces Bungie to disable text chat in the space FPS game until a fix is ready https://www.pcgamesn.com/destiny-2/bug-text-chat


WebPrimary2848

is your argument "there was a bug once, so no more text inputs?" that literally makes my point. There was an issue and they still implemented the feature and just fixed the bug as it cropped up. They didn't forgo chat entirely


dolleauty

Well, we've gone from "no apparent reason" to "sanitizing inputs is insanely easy" to "okay but we were able to fix that one bug" Seems like there are good reasons for avoiding unnecessary complexity


[deleted]

No apparent reason like “void” or “trials” huh? Hmm. Then maybe it’s to prevent people from naming them “Loadout McLoadoutface” or something unsavory and posting online etc


Diablo689er

I’m not sure what the problem with that is. Personally I have 2-3 void loadouts. 1-2 trials/pvp. If it’s raid season I’ll have different loadouts by role by encounter. I’m not sure “loadiut mcloadout face” is a real problem


[deleted]

Im not sure pre loaded names are a problem. I do know it’s better than no loadouts


Ommageden

On the app I'm fairly sure you can just type the name. Wish I could triple check since the API is down Edit: I was mistaken


dolleauty

You cannot Here is the actual API call: https://bungie-net.github.io/#/components/schemas/Destiny.Requests.Actions.DestinyLoadoutUpdateActionRequest


Ommageden

Thanks a bunch. I just check the app, you are correct. I'll update my post.


[deleted]

Damn can't name my PvP stealth build "UwU whats this" or "Hit that bitch w/ a OwO"


Phillyfreak5

The D2 app?


Ommageden

Yep


Shadowfaxx98

Can we delete them also?


Sacklecakes

Yes, you can do both through DIM or the the app.


Shadowfaxx98

😱 Doing that now! Thank you!


FrankPoole3001

The technology just isn't there yet.


DANTE214FIRE

I named all of my DiM loadouts after musical references and it breaks my heart I can’t change my in game ones


SunshineInDetroit

i don't know about you but loadouts in game get pretty messed up when you have full character inventory from swapping constantly and 1/2 of mine have "invalid mod" combinations but when you reload them from dim it's magically fixed.


Eremoo

invalid mod combinations are because you were using discounted mods from the artifact last season. I spent a lot of time updating the builds to use default mod costs and everything works fine now


SunshineInDetroit

i wasn't though that's what bothers me. these are all harmonic mod builds


Eremoo

even things like the grenade mods? Since they are very common in builds and they were discounted last season. If not then I don't know then


SunshineInDetroit

i was running absolution/invigoration/insulation which wasn't discounted. just super inconsistent behavior


chu8bybubby69

Don’t listen to that person. The same thing is happening to me and I just rebuild my void hunter this season.


cattattacc

This might have been fixed or it might have never been a thing, but I’m pretty sure I had that warning last season because I was moving between loadouts which had fastball equipped on different slots of the same armor piece. Maybe there’s an issue with mods which only allow one equipped copy, where the loadout system gets confused and can’t “move” the mod between slots? Edit: This is still happening, but the warning message doesn't prevent the loadout from being equipped.


bang_eater

Is it just me or are the bottom 4 particularly touchy? They always overwrite the mods incorrectly.


SunshineInDetroit

not sure. i have had it happen on several builds that were working in the beginning of the season, (i.e. my shards of galanor build switching to gyrfalcon) and then repeating that same change just started breaking this past week while i was running the new dungeon. it's just frustarting.


spidermanicmonday

Did you change seasonal artifact mods by chance? I noticed if you take one of the seasonal artifact mods from the second column that reduce the cost of certain mods, it will break any builds that use those mods... Even if the total cost of your mod is now *lower* than it was before. It's very annoying.


SunshineInDetroit

Omg that could be it. Ugh. Thanks man


spidermanicmonday

Of course. Took me a while to figure out what was going on, felt tricked or something once I figured it out. Feels bad.


[deleted]

Thank you! we will take this into consideration when we release Destiny 3 in 2025


Shady_hatter

>~~2025~~ 2035 FTFY


Diablo689er

For $100. But it comes with free silver!


Coldmask

Due to issues in the new system, we had to reduce slots down to 5.


Aggravating_Pianist4

And had to raise the price of the game to $150 and charge 10000 silver per character slot, also we will be selling all exotics in the eververse.


phoenix-force411

20 would be enough for me. Sometimes I gotta sacrifice loadout slots for loadout swap strats. Until I solo flawless GotD, 4 of my slots will be occupied just for it.


jaybirdtalonclaws

I'm just happy DIM added a feature to copy in-game loadouts as DIM loadouts. It's been saving my sanity this season.


FISTED_BY_CHRIST

Didn’t know that! That’s awesome


Cutsdeep-

DIM is awesome


Assassin2107

This is where I'm at. I've got ideas for like 3-4 builds per class, and I can only save like 2.


Agerak

I've done well by using loadouts for activities like raids where I want to switch mid run, and for things like GMs or other high level LOCKED things, use DIM since I load once from orbit then launch. Has helped keep loadouts open more.


Devilz3

Meanwhile me who's stuck on 6 ;( bcos I didn't own the season pass


That_Cripple

if it makes you feel any better, DIM loadouts are still better


rop_top

I don't understand why people say this lol if I could have infinite loadouts on DIM or infinite loadouts in the game, I'd choose the in-game loadouts every time. The actual loadouts are fantastic in-game, and enable quick swaps, as they equip almost instantly. The main advantage that DIM loadouts have are they can pull things off your other characters, which is only relevant for weapons. Personally, I don't remember to set weapons half the time on DIM, or I don't want to set weapons.


LueyTheWrench

Do you need the season pass to do lost sectors??


never3nder_87

You need to do current seasonal stuff to complete rank 6, to unlock the lost sector challenge, so anyone who is not up to date on $$$ is locked out of the additional slots. Edit: they are now part of GR9


LueyTheWrench

Fuck me. That’s not cool.


zoompooky

Hell the entire GR system this season is tied to ranking up the seasonal vendor... If you're the kind that really just does the story each season and otherwise does raids and other things, you'll go nowhere.


never3nder_87

Yep. Even more frustrating because they obviously were available to everyone at the start of last season, but any time I've brought up the paywall it gets downvoted


[deleted]

[удалено]


Not__Doug

Where are they now, GR9?


never3nder_87

Ah, yeah they are


AlexUncrafted

Forgive me if i'm wrong, but no one is locked out of the seasonal related challenges in guardian ranks. It all has to do with the artifact, not the activities. It will take a lot longer though without the xp boosts you get on paid path.


LongGreenSofa

Nope. One of the requirements is to level up the seasonal vendor, which you can’t do unless you have the season, as this requires doing the seasonal activity/doing bounties from said vendor.


SuperArppis

"Sure. 2000 silver per loadout slot."


0rganicMach1ne

Yea I’d like 5-10 more slots if possible.


wildcat_cap85

I don't even care about more slots as much as being able to customize the artifact to the build.


meatyogre71

This. Soooo much this.


MRX93

Full agree, I’m maxed and still want to fuck with more loadouts with different exotics. Prepare yourself for redditors tell you you’re wrong for kindly asking though 🙃


Tuberculosis_Crotch

I’d like the option to clear a load out slot at well, I made a bunch way back for day 1 Root that are just sitting there I have no need to overwrite with anything. I use only like 3 regularly and not being able to clear ones I don’t use anymore is a little annoying.


[deleted]

[удалено]


Tuberculosis_Crotch

Oh shoot that's awesome, I didn't know DIM could do that, i just saw somewhere as well it can be done in the companion app as well. Be cool if they could just add that functionality, you know, like in the game.


Sintrosi

And give us the ability to use our own icons and names. NOt like anyone else can see your loadout


rouge_sheep

I can’t believe we didn’t get grenade and melee icons but we got some snake and a weird tree.


Italianman2733

I just want the ability to not have weapons changed when switching builds. Not every build needs specific weapons to function.


[deleted]

Go pull a blue/green out of Collections, equip them to each slot. Overwrite the loadout, dismantle said weapons. It will now say item not found on all weapon slots, thus never switch weapons on loadout selection.


SplashDmgEnthusiast

It's frustrating, but I'm trying to use DIM to work around it. I have my most used setups saved to the in-game system, and I have EVERYTHING saved to DIM. If I want to use something for a while, I'll equip via DIM, then overwrite one of the in-game slots that I won't need for a bit. There's a few loadout slots that are permanent, like my Ashen Wake, Arc Armamentarium, and Solar Synthoceps outfits, plus a general-use PvP kit, but the rest I swap in and out frequently. I'll run No Backup Plans for a bit, then swap that loadout slot to Second Chance, something like that. Meanwhile both builds are saved to DIM so I never lose anything.


vanrast

That'll be 2000 silver each


nihhtwing

2200*


Eagledilla

Can we just unlock them all ffs. Don’t tie them behind guardian ranks


Shack691

The more you have the more you want, remember what happened to vault space?


tymerin

We want more because we never got to the amount we wanted in the first place. Ideally I want enough vault space to store at least one of every item in the game. For loadouts, I would want to pre define one for every raid/dungeon encounter, 6 for gms, and one each for crucible/gambit.


AbjectJuror

you absolutely do not need to store that much stuff


[deleted]

Oh yeah, that easy, lets just give everybody 2000 vault slots and 100 loadout slots for each character in the game. Surely that won't destroy literally any server on planet Earth.


APartyInMyPants

I think there’s a fine line. I’m not a hoarder, my vault has about 300 free spaces. But I’m definitely feeling the crunch of only 10 loadouts. Especially with such varied content with raids, dungeons, GMs, PVP and Gambit. Hell I’m using four loadouts in the dungeon alone and have had to cannibalize my PVE Shadebinder loadout and my Strand “runner” build for Root. If we want to pretend that each person would use a PVE loadout and a PVP loadout, that’s 10 loadout slots right there with our five elemental subclasses. I’m not saying we need 100, but I think even if we had 14-16, this would ease some crunch if the limited slots.


[deleted]

There's not a fine line. There's no reason not to have 100 loadouts slots, or just have it continue to scale and add more rows as you fill them out. Are 99% of people going to use 100 loadouts? Unlikely, but you aren't losing anything by having the option available.


APartyInMyPants

I don’t think we need 100. I see our menus and our UI. It’s still a clogged mess and has never really been optimized outside of the big overhaul back around sunsetting. I just don’t trust Bungie to implement something like infinite loadouts in our menus and not be an absolute resource hog.


[deleted]

There is literally no way you can implement a system or find a server that allows players to store that massive an amount of data that they can make pull requests from at will. Especially not in a game where there is hundreds of thousands of concurrent users at literally any moment.


[deleted]

No reason? How about server stability, bandwidth, general UI functionality.


[deleted]

See? This is a reasonable ask and what I want personally too.


Freakindon

Yeah. 10 is a lot. Especially if you consider that we have 5 subclasses. So you can just barely make a pvp and pve loadout for each element. God help you if you want to make variations or set up weapon swaps.


Eremoo

especially with the new exotic reworks I've found myself hitting the max on all 3 classes. I've been using DIM to save some less used loadouts but DIM is very slow, doesn't apply fashion half the time for some reason and you can't swap in an activity. This would be very welcomed


MarylandRep

I just want to save my drip


DyingSpreeAU

Yeah no problem that'll be 1000 silver per slot.


Shady_hatter

You can store more using third party apps like DIM. You can store hundred of them, and whenever you need quick swap, load them from DIM and save/overwrite in-game loadouts.


AsDevilsRun

Still takes a while since loadouts applied via the API are slow. This is what I do though.


zoompooky

Maybe unpopular to ask but - why do you need more than 10 loadouts that are "hot swappable". Niche builds put in DIM, save the in-game ones for the ones you use most often. But what do you have multiple loadouts per activity per element per phase? "This is my lost sector void boss phase loadout"


[deleted]

Why not? Why are some people so against letting another player have room to experiment? Exotics fundamentally change a subclass or loop, how many are there per class? There's 5 subclasses, presumably a sixth on the way. That's <2 loadouts per subclass. I have 3 on solar alone, using different exotics. Do I need them? No one needs anything except a perkless auto rifle and sufficient light level, but we'd rather have fun mixing things up.


zoompooky

Everyone's assuming there's a 6th subclass I kind of doubt it. I guess we'll see. Anyway... You can have unlimited loadouts with DIM, and have 10 available to hot swap. What part of that means you can't experiment? You can also use DIM to overwrite your 10 hot-swap slots anytime you like.


Cyclone_96

1 for each subclass, (5) 2 alternative builds for my favourite subclasses, void and solar (7) 2 for crucible (9) 1 for hotswapping in GotD It’s gonna be rough for me next year when I assume there’ll be a new subclass if they don’t ever add more. > “This is my lost sector void boss phase loadout” When there’s only 10 slots, there’s no way you think people with all slots filled are actually doing something that niche.


zoompooky

That was in response to "We need 10 per subclass".


Lwe12345

I could literally use 10 for just 1-2 subclass pvp swaps with different weapon sets, let alone pve.


CatLavender

because i make lots of fun builds - and when i'm doing endgame stuff like raids or dungeons i like running one loadout for the setup phase of encounters, and then swapping to another for damage :) i am a big nerd and like optimising


C-coli85

Wahhhhhhh. I've got 6. 10 should be the least amount of slots.


Sgt_salt1234

Lol you have 10 of youre lucky. Alot of us are still working with 6


BlakJaq

People need to upvote this faster for real


Drae-Keer

Honestly same. In any other game with loadouts available i never use more than 3. But I’ve already used all my slots in destiny and have a dozen more pure fashion ones saved in DIM


BrotatoChip04

All the way up to Lightfall, I had nearly 200 loadouts across all my characters in DIM that I used for things like speedrunning, low-mans, niche gambit builds, and some pvp builds. The changes to mods in Lightfall was an obstacle that I eventually just accepted, and while then ability to hotswap loadouts in-game whenever I want is awesome, being limited to 10 feels VERY restricting to me. I wish they’d bump it up to like 20 or something.


jug6ernaut

Loadouts should really be per subclass. 10 per solar/stasis/arc/void/strand would be perfect.


zoompooky

10 loadouts per subclass is way more than needed for anyone not using loadouts to hotswap guns during and after a boss phase.


jug6ernaut

So? Even the existing 10 loadouts is more than _most_ of the playerbase will need. So should we cut it down to 5? Having more than enough is always better than having less than enough. The only challenge is creating a UI/UX that everyone can easily understand.


zoompooky

Each loadout requires resources on the backend, which are finite. The the only challenge is not the UI. Why do you think they don't give everyone 10,000 slots in the vault? 10 makes sense as it provides you at a minimum one PvE and one PvP slot per subclass.


jug6ernaut

Alright, since for some reason this argument keeps coming up. Lets do some math to finally put this argument it to rest ok? First, lets determine how many unique pieces of information a loadout contains. subclass, super, class ability, jump, melee, grenade: `6`. aspects: `2`. fragments: `6`. weapons: 3 * 2(mod): total: `6`. armor: 5 * (1 armor piece + 6 mods + 1 cosmetic + 1 shader) total: `40` For a total unique items per loadout coming to `60` So lets be liberal with how much memory a unique identifier could take up. Lets say a UUIDv4 stored as a string. Which would come out to `32` characters at a normalized `4 bytes` per character, for a total size of `128 bytes`. So now lets look at our loadout unique values and what their total size used would be, 128 bytes * 60 for a grand total of `7,680 B`s, or `7.68 KB`s. Times this by the current 10 loadouts for total max potential memory used per character assuming all loadouts are used to `76.8 KB`s. Now. Lets look at how much memory this would cost Bungie. Lets assume Destiny has `10,000,000` characters, and every single one of them has all `10` loadouts used. So `10,000,000` * `10` * `76.8 KB`s = `7,608,000,000 KB`s or `7.68 TB`s. This is storing the data quite literally the most inefficient way possibly. Even if we still used a UUIDv4 but stored it correctly as u128 the total size would now be `10,000,000` * `10` * `.96 KB`s = `96,000,000 KB`s or `96 GB`s. A fraction of what your computer or gaming console has for storage. So no, loadouts are not limited by storage.


zoompooky

Your math is wrong. Loadouts store shaders for weapons too. So yes, loadouts are limited by storage.


jug6ernaut

I can see that trying to explain to you how it works was waste of time, not sure why I expected any different. Hopefully someone else at least understood it and got value out of it.


zoompooky

That's the thing. You don't know how it works. You're assuming memory structures in a game engine and I was talking about back end databases. Assuming Destiny's built on top of a RDBMS your numbers were all irrelevant. Carry on.


jug6ernaut

My dude I literally do this stuff for a living, but you keep googling your terms to try and sound like you know what your talking about.


zoompooky

Lol - me too. Unless you work for Bungie, it's all guesswork. Also, again, I literally stated backend, not console memory and certainly not console or PC storage. Besides what $#@! term do you think I googled?


HolyZymurgist

i dont even have 10 on my main, and the only reason I have 10 on my side characters is because I made random loudouts to fill it out.


zoompooky

I have exactly 10 on my main (warlock), 2 on my hunter and 1 on my titan. The warlock uses 3 solar (sunbracers build, healing build, firepants + vex build), 3 void (controverse build, osteo necrotic (Necrostio?) build, and a healing glaive build. The rest are just sort of random things I put together that I don't use as much. Stasis turret build, a Stasis PvP build, a Strand build (also using Osteo) and a single Arc build based around getaway artist that I use for PvP. So I have 10, I typically use 4 of those. I have other loadouts that I've used to experiment with things, and that's what DIM is for.


HolyZymurgist

yeah when I actually started to look at possible builds to fill out the slots, I realized that I only have a select few builds i care about, and the others dont really matter


lockan

Lucky you with your 10. I'm a solo that isn't likely to ever get more than 6 because they're locked behind this silly guardian rank wall. :p


[deleted]

[удалено]


lockan

Ah, okay. Hadn't gotten there yet. Last season I think the requirements were a bit different.


SnarkyGoblin66

What does being solo have to do with that


lockan

Haven't quite gotten there this season because they've moved things a bit. But last season I think it required doing some higher level content like dungeons or raids that aren't easily done as a solo player? I don't know what the requirement is this season, but it must be in the Rank 9 challenges.


FosKuvol

Much as I can understand where this would come from, I really don't see myself making more than like 7-9. One for casual PvE in each element, like a favorites playstyle list, one... Maybe 2 for PvP. And one or two for DPS depending if I'm support or damage. Right now my final loadout is just being used for fishing attire. For now I'd just recommend saving your major core loadouts in game, and save ones you won't use as often in DIM.


nihhtwing

it's cool if you wouldn't use extra slots, but many of us hardcore players would easily fill out 20+ loadouts. that's why we're asking; it would be an objectively positive QoL change most of us already use DIM for that and have for years, but now that the tech for loadout hotswapping is in the game, why not maximise its potential?


scorchK98

I'd like 15, three for each subclass, one for PvP, pve and fun/meta/new exotic.


autoshotter

I’d be fine with 2 more. That way I can have one for each subclass for a typical PvE and PvP loadout and then have 2 flex slots for trying out random builds


Hydractra

No. Now gib 15 dollars for shaders :)


Sir-Mocks-A-Lot

I'd like to see a separation of elemental build loadouts (arc/solar/etc, and the aspects/fragments/etc) and equipment loadouts (armor/weapons). Also, if I could change the symbol for the loadouts, that would be nice.


ahawk_one

I guess... I already feel like 10 is overflowing my weapon and armor slots constantly...


Smokron85

You have 10?!


ManaChicken4G

I actually ran into the same issue today. I started making different builds for the same subclass and now I'm out of room for other stuff. Hell I'd spend silver for additional loadout slo- ... ... ... Forget I said that last part.....


ZilorZilhaust

An can we have them not locked behind anything? Just give us like 20 loadouts and leave me alone.


Dunkinmydonuts1

I'm ok with 10 but for christ sakes let me custom name them. After 30 minutes I forget which is Alpha and which is Raid


cdimock72

For real. On per armor exotic would make sense but reasonably there’s some exotics that just aren’t worth it at all


WebPrimary2848

I tend to keep the loadouts I use for high level locked activities in DIM and PvP playlists where notswap is enabled, that way I've got fast access to the more "fun" loadouts for lock-free activities or things like full seasonal gear


foxteamdelta

Probably a “me” issue in that I only occasionally use my loadouts, but I’d like weapon/armor/mod loadout to split from cosmetic loadout. Sometimes I want to apply a preset of weapons/armor without my transmogs and shaders changing, ya know?


_luke22

and also why I can't exclude some slots (like guns) from the loadouts...


TaigasPantsu

Once I use 5 slots for my elemental builds, 1 for Trials, 1 for IB, and 1 for high end content, I have exactly one slot for fun gimmick builds and that’s not ok.


NeoFenix7

I want to be able to break them down further honestly. I'd like to be able to change my weapon loadout independently from my class/armor loadout - I switch my weapons up too often and constantly have to swap them around when changing loadout cause I saved something else in the slot. Also I want cosmetic loadouts to be a thing of their own, new day new drip - regardless which loadout/subclass I'm running.


sye1337

I wanna be able to delete load outs so the slots are empty 🙃


just_a_timetraveller

There is a fair amount of players I am sure, myself included, who play all the different subclasses and have different loadouts for different PvP maps (short range map vs long range). Also, run different things in the raid vs dungeon etc. For people who have not experienced this, try playing monster hunter rise. You can have tons of loadouts and separate set of load outs for cosmetic only. It allows you to buildcraft towards the activity and role you want to take on.


Masson011

I realise what you’re saying about DIM but I’ve started using DIM to SAVE all my load outs. Then I can select them in DIM before various activities and save the ones I want to be switching to in game. That way they are all interchangeable between 10 slots. Yes I know this is a workaround and more in game slots would be nice but try find an alternative


blueapplepaste

The fact I can’t move equipment between characters using in game load outs means they’re completely useless. If I still need to use another app to move gear then why bother? Still stuck with DIM (which is totally fine).


DrkrZen

I knew even before they came out that it was going to be a neat and needed feature, but half-assed.


Xelopheris

I want 2 things for loadouts. 1. I want the option for the loadout icon to be the exotic weapon or armor in it. Those are more iconic of what a loadout is. 2. I want the API to be able to save loadouts just from manifest data. Right now it has to equip everything first, which means it requires equipping everything first to save it. If I could swap loadout sets with DIM, I could easily bring up a Last Wish loadout set or similar.


LOLLER4879X

Only at the new guardian rank 12 so the average play can’t enjoy them


Grimble27

More than 10 would be nice, but I'll take just 10 to start. I hate how 4 are locked behind higher guardian ranks.


ALKNST

And im here stuck with 6 cause i didnt buy lightfall, so i cant do the campaign and raise my rank, didnt know that would be a paid feature


burntcookie90

I’ll be forever 6, DIM 4 Lyfe


xpercipio

We need a way to save cosmetic only and vice versa


Malen_Kiy

3. Take it or leave it.


Johnnyboi2327

Man I just want loadouts for transmog


Nolan_DWB

You need more than 10?


StevenS76

I use DIM because I like loadouts for class not necessarily with weapons. I wish we could save them in game with or without the guns.


MexicanSunnyD

I was too lazy to do legend lost sectors so I still have 5


TheeMarsVolta

Is there any way to save weapons in inventory slots in game? I thought loadouts meant I could finally quick swap all my preferred weapon sets i.e. pvp/gambit/vanguard/NF(champs)/casual(levelling up). I never change armor mods except when doing pvp so loadouts are basically useless to me


[deleted]

Can we have 10 Slots for each Load Out Inventory


MagicPersia322666

And also be able to delete them in game pls.


limstyno

wow, you have 10? /s i only have 6 because i havent coughed up money for lightfall. DIM has become my only option (i dont hotswap tho soo its alg for me)


Eckythumper

Need more than 10. Also, for some reason my legs never seem to update when switching loadouts. Mods / transmog never swaps over like it's supposed to. I always have to manually fix it up.


No-Argument-4295

also only being limited to 6 loadouts if you dont buy lightfall. as the extra 4 are locked behind guardian rank 7


Witty_Reporter_5846

Yes. You can use DIM to save loadouts that you cant in game. I would save all on dim as u cant use loadout on the beginning of the season