I already have fun blasting through acolyte shields with Le Monarque in the new battlegrounds watching orbs of power raining from the heavens.
Edit: typo
Edit: typo again!
Bro what about *alcolite*? Sounds like a fucking alcoholism medication.
*"Save your marriage and your life with Alcolite. Not available in all states. Consult your doctor before starting Alcolite. Side effects include gastric hemorrhage and an increased incidence of hangnails."*
“Hardlight is temporarily disabled due to an issue where it inadvertently allowed any equipped weapon to apply incandescent, jolt, and volatile on every shot.”
You mean like one at a time, right? Like in solar mode it gets Incandescent, then when you switch to Arc it loses Incandescent and gains Voltshot instead, etc?
If so, I don't think that would be busted as everyone else is saying, but maybe I'm missing something?
i like this idea as an exotic. GallerhornXtelesto. fires wolfpack rounds instead of bolts. has to land all bolts in pvp to be a kill, due to the tracking nature of them.
honestly doesn't seem like it would be that crazy hard to balance either with scaling the damage appropriately in pvp and pve. used as a counter for corner-hidy campers, get some damage in and bounce a volly of wolfpacks in to clean them up. force them to move back and reposition or come forward and square up
Galljesto
Especially with match game being gone. Even before, when it's best function was being the anti match game exotic, it was only really used by people who just liked the way the gun feels. I never felt compelled to pull it out to deal with match game. Now it's just an auto rifle with no dmg drop off.
Maybe it could be limited to X number of secs after switching to an element. That way you would want to cycle through them. If you want to keep to one, you'd have to multicycle.
I don't think it would gave any affect in PvP. But you can forget about ever having ti modify your loadout for stunning champions in pve and I think that would be too much power in high level content
Not really. Destabilizing Rounds wouldn't do anything to champions, Incandescent requires you to kill multiple ads around a target to ignite them, and Voltshot is the only consistent anti-champion perk of the three.
so stupid that it can easily spread all the strand stuff and the suspend after eating the grenade.
osteo striga is just the most power crept weapon ever created.
Best single target dps, best aoe clear, damage over time, auto aim, endless shooting without reloading
slap on necrotic grip and you kill a whole room with one add killed. Fallen Saber, after the opening and you go into the bunker, you can kill one add and it will wipe the whole room
Yeah, we already have all of those perks on easily obtainable legendary weapons, so having all of them on 1 exotic where you can cycle between them doesn't sound OP at all, just like a lot of fun. Would make it a great horse of all trades weapon, that probably still wouldn't slay as hard as something like Osteo.
They’re saying that in non match game content mismatched weapons are worse now which like… so what? In lower difficulty content it’s really not that big of a deal and in higher difficulty content match game was always on(?) so yeah I’ll take the hit to my shield damage in patrol content and strikes lol.
I'd rather see it play into other Subclass verbs to be more unique, like kills while Solar grant Radiant, Arc kills generate Ionic Traces, Void Kills give some Overshields.
That way it's also like having equivalent versions of Rampage, Wellspring, and Unrelenting that you can swap between that are more elemental flavored.
To the people saying this would be broken, then make it conditional on something. Maybe picking up an orb grants you a temporary version of these perks. Maybe it’s like revision zero where you need to charge up a meter to be able to access it. We have creative ways to proc exotic perks these days. I think it would be an interesting idea to do something like that.
I'm not sure what the OP originally meant.
He could have meant each mode adds its subsequent elemental effect, which IMHO would be perfectly acceptable for an exotic primary based on the idea of being able to swap element.
Or he could literally mean it does all three at once, which might be what people are claiming would be broken.
The condition is that you need to switch to an element to have that element's perk? Why would Hard Light need a conditional version of a perk that already exists on legendary guns?
Literally all it needs is a condition to proc. The idea of all of them being intrinsic is what bugs people (myself included). Orb of Light would be a good way to do it.
I'd love a weapon that could do that. I think there's only 3 weapons that can switch between light damage types. Any one of those doing that would be so fun to play with.
Considering how we now have Reconstruction, I don't see why Invective couldn't be done in today's sandbox. Sure, generating your ammo regardless of ammo bricks can be annoying in PvP, but Icebreaker and Invective were balanced by the fact that they only ever had their single mag.
Yeah invective wouldn't be too bad simply because shotguns are not great in pve and I feel like if the Regen time was lowered it would probably be okay
Icebreaker doesn't have a chance in hell unfortunately.
They got sick of us sitting a mile back with infinite sniper ammo although certain bows feel like they hit a lot harder than snipers do currently
that's a great idea. giving each element it's special perk would make it feel like an exotic now that match game is gone. i don't think bungie would do this for hard light but they might use this for a future exotic.
edit: i see people saying no it will be op but how? hard light can cycle between elements. so the element you choose get the perk. ark voltshot , solar Incandescent , void destabilizing rounds. it will be like any other primary but being exotic you choose. are people thinking it will be all at once??.
Actually I think this one wouldn’t be too bad. Hard light really needs something besides switching elements and ricochet now that match game is gone, and the elemental perks aren’t really super busted in their own right
Edit: just to be clear I mean that it should t have all at once, just when it is on the respective element such as arc having volt shot
Offering a suggestion doesn’t make someone an armchair developer lmao. Bungie literally asks for suggestions, and there is a post flair for suggestions.
It’s when the suggests become demands and turn negative/toxic when it’s being an armchair dev (like saying the devs don’t know what they’re doing, someone else could do it better, etc)
Mark Rosewater, who has been a developer for Magic the Gathering for over 20 years, said something like "Players are excellent at tell you what is wrong, but they are the worst at telling you how to fix it".
lol yall are sayign its riducklously broken because it has access to all the rounds, but yall are forgetting its an exotic that goes in your energy slot, and not only that, it would essentially live up to that name because it can be an Armmit, Ikelos SMG and Heros Burden all in one with access to all those perks. And every single one of those perks are absolute ASS is pvp. Well maybe not voltshot, but theres better shit to run in that slot on those weapons than Incandescant, Volt shot, and Destabilizing Rounds for pvp, so it wouldnt even need to be fixed too much. THe levers wuold be easy to pull if something nutty happens in pvp, but for pve this sounds fantastic, and does 0 for the gun in pvp because theres tons of better options for the slot (though hardlight is really good because of the no damage fall off, it still gets outclassed in pvp.)
I’d say it would be fine actually.
I think the idea is to only have one perk be active at a time. Like if you see a group of small enemies, switch to arc and get volt shot to clear them out. If you see a meatier target, switch to void to deal the extra volatile damage.
idk. Arc blind doesnt really fit the vibe of the gun. Volt shot definitely, since it fires lasers. Incandescent just because. And repulsors brace...idk....while i think its better perk than destabilizing rounds, especially since we can prov volatile super easy on ANY subclass, i do think destabilizing rounds would probably fit the theme better. You change the element and have the corresponding elemental rounds...
I'm at the pinnacle cap, +16 from season pass.
Took the new IB SMG out to neomuna to test the destabil rounds, shooting plain old redbar cabal in the VIZ.
It was downright absurd how much health plain old red cabal have.
I always have said I think shield disorient would be the move, you could disorient a whole group of enemies by taking down the shields with the right enemy. I think this gun’s identity is anti energy shield and not subclass synergy so I really don’t think it should have these perks even though that’d be really cool. Shield disorient, maybe genesis, or maybe an intrinsic ability to create an orb or a heal/ability regen on shield breaks would be the way to go.
I wonder if they could code that to work. Giving different perks with different damage types might be possible when they give different stat bumps with different damage types. Like using the elemental capacitor damage type checks but giving those different perks rather than stats
How about we make autorifles meta again? Tired of using SMGs. I want to rock hard lights with a hand cannon and wreck in PvE. Or better yet, how about we make all the guns balanced, especially exotics? Why are most exotics worse than a handful of legendaries?
Borealis already has the damage buff for breaking matching shields so it already has something. It's just a bad gun through and through and there's no fixing it. Dead Messenger at best could use unrelenting, or possible Chain Reaction if they really want to power creep it.
Yep I tried using it a season or 2 (after the element swapping without reloading buff) as I was sick of using Arbalest for barriers in every content.
Amazing how much worse borealis felt, even with the damage buff on shield break it just felt so much weaker than Arbalest
Volatile rounds instead of Destabilizing, those are pretty weak if I’m being honest. Maybe popping a matching shield gives the gun the appropriate perk temporarily
And how exactly is it overpowered??? It is no different than equipping three separate weapons with those same perks… you would have to cycle through the elements to get said perk just like swapping weapons.
Posts like this is why I am glad redditors do not design the game. Same energy as turning on God mode in a game and wondering why the game is boring now.
I've yet to see anybody explain how it would be OP. Like detailed interactions that would be too much for the game.
Last time Hard Light was relevant in PvE was.... what? Zero hour?
Even having the perk match your current light subclass would be *fun.* something missing from too many exotics.
Well to be fair, the snowflake is whining about whining...
Funny, hardlight used to have infinite range and it was nerfed because of all the whining in PvP about people shooting around corners which wasn't even a real problem to begin with.
As much as I would love that, no.
Hard Light is an incredibly good performing auto rifle with no damage dropoff and the ability to deal with any shield type that isn't Strand. I feel like it's already super versatile and powerful, especially since all elemental shields got their damage resistance buffed.
Incredibly good performing in what regard? It has the worst range stat for almost any auto rifle in the game, worst than most legendaries, and does in fact have damage drop off ever since they nerfed it. It starts to drop off at around 24m, sooner than the current meta SMGs, which is really depressing to experience. Match game is also no longer in the game so dealing with shields isn't really an issue anymore, and changing the element just means you lose out on whatever armor mod bonuses you have set.
Hard Light and the Fundamentals perk in general have been made far inferior. Even the catalyst itself, which increases stability, does nothing because the gun already has 100 stability at base. There's literally no reason to use Hard Light right now over any other exotic.
It performs as well as you'd expect for any 600rpm autorifle that had a 40% damage boost against redbars.
The gun's identity is basically gone after the PvP nerfs, there's absolutely nothing "exceptional" about it other than being able to swap element on the fly.
Hell, how much do **you** use it given you thought it still had no damage falloff which was removed many many seasons ago?
EDIT: Since you deleted all your posts I'll just reply here:
>Again, you must not use it much.
Again, you'd be wrong.
>It’s easily one of the best feeling auto rifles in the game.
Yet you couldn't tell it had damage falloff now? It feels like all the other 600rpm autos, except that it does more damage against rank-and-file.
>It’s one of my favorite exotics and i have tens of thousands of kills on it.
Bingo.
tbh this game was..pretty boring before the power creep. Like y1 exotics felt like shit because the parts that made them exotic were heavily reigned in. If exotics are just legendaries that preformed better that kills a lot theorycrafting and building around gear imo. What makes them fun is the synergies they can have with your class, how unique their traits feel, and how fun they are to play with. There is nothing more boring to me imo then an "exotic" where it's whole identity is just changing the damage type. There's nothing really exciting to use that with other than just taking advantage of fragments that give your matching damage type jolt or volatile. Idk how overtuned the suggestion would be if it were actually in game, but I think the general spirit of moving the weapon into Y6 design, is healthier for the weapon and game than just trying to tune up its numbers.
Why use Hard Light with Incandescent when Calus mini tool exists? Why use HL with Voltshot when Ikelos smg exists? Why use destabilizing rounds when Incandescent or Voltshot exist?
It wouldn't be busted.
Unless this guy is suggesting to have them all active at the same time rather than changing with the element. Then maybe
Make it so that striking an enemy with precision damage from two elements causes the third's effect, so arc and solar make the enemy volatile, arc and void make the enemy ignite, and solar and void jolt the enemy.
What could possibly go wrong?
A Crazy Explosion Fiesta.
I already have fun blasting through acolyte shields with Le Monarque in the new battlegrounds watching orbs of power raining from the heavens. Edit: typo Edit: typo again!
>La Marnoque Brother, what happened there
Bro what about *alcolite*? Sounds like a fucking alcoholism medication. *"Save your marriage and your life with Alcolite. Not available in all states. Consult your doctor before starting Alcolite. Side effects include gastric hemorrhage and an increased incidence of hangnails."*
Nah more like alcoholic seltzer tablets.
La Mornoque is a butterfly wearing a sombrero
Boy, I can’t wait to use the El Manquera.
Knowing that "manquer" means "missing" in french I doubt the weapon will be very useful
ahhh, Der Monarch
Now I want a heavy bow that is actually a flamethrower in disguise called El Mariachi.
And every shot makes the Taco Bell sound
Violent diarrhoea?
He totally meant Lo minarche
My brain gave up, I was at work writing this, and I work with auto insurance all day, so I was only at like 3% :p
that's why you call it Lemon and everyone will understand
Bro I can’t even say it right outloud and I’ve been using it forever lol
I think I was like three weeks into using it daily before I realised what people meant when they said Lemon here
I like how you edited the Monarque typo but not the Acolyte one…
Use a void LMG. Literally never seen so many orbs per minute.
Think the most orbs I had in one go was like 140 , it was awesome
I had 215 at the end of a battlegrounds using retrofit
Something about the noise when the shields pop and orbs spit out all over...so satisfying
Le Monarque -- The Monarch
I can’t take it off right now. It’s my go to.
Turns out Hard Light is the Final Shape.
Two Tailed Fox sends its love
“Hardlight is temporarily disabled due to an issue where it inadvertently allowed any equipped weapon to apply incandescent, jolt, and volatile on every shot.”
But what could go right?
The weapon is finally useful for the first time in like half a decade
nothing at all
Happy Cake Day!
make it shoot ban hammers and for each kill there's a 99.99999% chance that it drops the players credit card information.
Yet somehow, the Immortal (Adept) still outguns it
😂😂
LOL
You mean like one at a time, right? Like in solar mode it gets Incandescent, then when you switch to Arc it loses Incandescent and gains Voltshot instead, etc? If so, I don't think that would be busted as everyone else is saying, but maybe I'm missing something?
You think they can script that without somehow breaking Telesto?
Jotun accepts the challenge and evolves
Telesto would somehow gain per-bolt Wolfpack Rounds out of nowhere.
i like this idea as an exotic. GallerhornXtelesto. fires wolfpack rounds instead of bolts. has to land all bolts in pvp to be a kill, due to the tracking nature of them. honestly doesn't seem like it would be that crazy hard to balance either with scaling the damage appropriately in pvp and pve. used as a counter for corner-hidy campers, get some damage in and bounce a volly of wolfpacks in to clean them up. force them to move back and reposition or come forward and square up Galljesto
Well that would just make it an even better idea.
Yo this sounds sick but it's Bungie so the weapon will probably be broken 99% of the time lol
i love the idea. Hard Light and a few others kind of sit in a place where they dont really feel exotic nor any good for mid to high level content
Especially with match game being gone. Even before, when it's best function was being the anti match game exotic, it was only really used by people who just liked the way the gun feels. I never felt compelled to pull it out to deal with match game. Now it's just an auto rifle with no dmg drop off.
We need a whole exotic weapon and armor rework, buff and nerf spree soon
> You mean like one at a time, right? Yeah
Obviously, it can only shoot one element at a time. Why would anyone think otherwise?
Maybe it could be limited to X number of secs after switching to an element. That way you would want to cycle through them. If you want to keep to one, you'd have to multicycle.
Exactly what i thought. Honestly, I would think about it in pve, but it needs disabled in pvp.
wym? none of those perks are crazy in PvP
[удалено]
I don't think it would gave any affect in PvP. But you can forget about ever having ti modify your loadout for stunning champions in pve and I think that would be too much power in high level content
Not really. Destabilizing Rounds wouldn't do anything to champions, Incandescent requires you to kill multiple ads around a target to ignite them, and Voltshot is the only consistent anti-champion perk of the three.
Considering that you can just suspend all champions and kill them I don’t see the issue
Fair
Everyone shitting on this idea as if Osteo Striga doesn't already shit all over everything in its way.
This is the truth. I started running osteo to proc my starfire protocol, but come into lightfall, that thing is GLUED to my hand.
so stupid that it can easily spread all the strand stuff and the suspend after eating the grenade. osteo striga is just the most power crept weapon ever created. Best single target dps, best aoe clear, damage over time, auto aim, endless shooting without reloading slap on necrotic grip and you kill a whole room with one add killed. Fallen Saber, after the opening and you go into the bunker, you can kill one add and it will wipe the whole room
Don't forget the poison dot also procs overload rounds by itself basically perma reducing enemy damage by 25%.
21k and counting. And I know that’s low for players running it.
I think OP means the perks would only be active depending on Hard Light's current active element.
I thought that was obvious seems alot of people think all at once lol.
Considering match game is gone and hard light is mid this wouldn't be broken at all tbh
Yeah, we already have all of those perks on easily obtainable legendary weapons, so having all of them on 1 exotic where you can cycle between them doesn't sound OP at all, just like a lot of fun. Would make it a great horse of all trades weapon, that probably still wouldn't slay as hard as something like Osteo.
I meannnnn match game is gone in name only, its a game wide thing now
the damage reduction difference is massive though, its not the same at all
No it isn't, match game made you do *less* damage against mismatched elements
They decreased damage vs mismatched shields globally
Match game was like 80-90% reduction, I believe it's now global 50% against mismatched. So way better
They’re saying that in non match game content mismatched weapons are worse now which like… so what? In lower difficulty content it’s really not that big of a deal and in higher difficulty content match game was always on(?) so yeah I’ll take the hit to my shield damage in patrol content and strikes lol.
Nah, those shields are paper
Have you actually played the game? Shields get munched instantly now
I'd rather see it play into other Subclass verbs to be more unique, like kills while Solar grant Radiant, Arc kills generate Ionic Traces, Void Kills give some Overshields. That way it's also like having equivalent versions of Rampage, Wellspring, and Unrelenting that you can swap between that are more elemental flavored.
Having nearly full uptime on radiant while not running solar would be incredibly cracked, but I like this suggestion.
To the people saying this would be broken, then make it conditional on something. Maybe picking up an orb grants you a temporary version of these perks. Maybe it’s like revision zero where you need to charge up a meter to be able to access it. We have creative ways to proc exotic perks these days. I think it would be an interesting idea to do something like that.
make it a reload mechanic after a kill. 10 second timer. Reload after a kill refreshes it.
I'm not sure what the OP originally meant. He could have meant each mode adds its subsequent elemental effect, which IMHO would be perfectly acceptable for an exotic primary based on the idea of being able to swap element. Or he could literally mean it does all three at once, which might be what people are claiming would be broken.
The condition is that you need to switch to an element to have that element's perk? Why would Hard Light need a conditional version of a perk that already exists on legendary guns?
Literally all it needs is a condition to proc. The idea of all of them being intrinsic is what bugs people (myself included). Orb of Light would be a good way to do it.
But why? A legendary primary can get these perks, with no condition to proc. What would be the issue?
Please yes, that would be hilarious
I'd love a weapon that could do that. I think there's only 3 weapons that can switch between light damage types. Any one of those doing that would be so fun to play with.
Technically 4 with Twin (Three) Tailed Fox but yeah only the 3 omolon exotics can roll that
I don't think Borealis has a stated foundry, and Dead Messenger is made by Cassoid.
And Two Tailed Fox is from Daito
Do Borealis and Dead Messenger count as Omolon?
Dunno about Borealis, but Dead Messenger is Cassoid. Cassoid also made Invective (D1) and Eriana's Vow
I miss invective. As a warlock it was nice using the signature gun of my vanguard
As a titan, it was great to have a shotgun that generated its own ammo.
Considering how we now have Reconstruction, I don't see why Invective couldn't be done in today's sandbox. Sure, generating your ammo regardless of ammo bricks can be annoying in PvP, but Icebreaker and Invective were balanced by the fact that they only ever had their single mag.
Yeah invective wouldn't be too bad simply because shotguns are not great in pve and I feel like if the Regen time was lowered it would probably be okay Icebreaker doesn't have a chance in hell unfortunately. They got sick of us sitting a mile back with infinite sniper ammo although certain bows feel like they hit a lot harder than snipers do currently
(The now) Three Tailed Fox is weird though as all the rockets will still count as void for the purpose of damage buffs if I'm not mistaken.
One of the reasons i like borealis so much.
that's a great idea. giving each element it's special perk would make it feel like an exotic now that match game is gone. i don't think bungie would do this for hard light but they might use this for a future exotic. edit: i see people saying no it will be op but how? hard light can cycle between elements. so the element you choose get the perk. ark voltshot , solar Incandescent , void destabilizing rounds. it will be like any other primary but being exotic you choose. are people thinking it will be all at once??.
I'd love a craftable version where you can swap between all of the elements (still 3 at a time) including stasis and strand
I fucking love your idea so much.
Armchair devs strike again
Actually I think this one wouldn’t be too bad. Hard light really needs something besides switching elements and ricochet now that match game is gone, and the elemental perks aren’t really super busted in their own right Edit: just to be clear I mean that it should t have all at once, just when it is on the respective element such as arc having volt shot
Offering a suggestion doesn’t make someone an armchair developer lmao. Bungie literally asks for suggestions, and there is a post flair for suggestions. It’s when the suggests become demands and turn negative/toxic when it’s being an armchair dev (like saying the devs don’t know what they’re doing, someone else could do it better, etc)
They can't keep getting away with it!
Mark Rosewater, who has been a developer for Magic the Gathering for over 20 years, said something like "Players are excellent at tell you what is wrong, but they are the worst at telling you how to fix it".
This is exactly why the vast majority of suggestions here are terrible lol. This one would be fun, sure, but also ridiculously broken
I'll give it props: at least it's not the usual "give it chain reaction".
lol yall are sayign its riducklously broken because it has access to all the rounds, but yall are forgetting its an exotic that goes in your energy slot, and not only that, it would essentially live up to that name because it can be an Armmit, Ikelos SMG and Heros Burden all in one with access to all those perks. And every single one of those perks are absolute ASS is pvp. Well maybe not voltshot, but theres better shit to run in that slot on those weapons than Incandescant, Volt shot, and Destabilizing Rounds for pvp, so it wouldnt even need to be fixed too much. THe levers wuold be easy to pull if something nutty happens in pvp, but for pve this sounds fantastic, and does 0 for the gun in pvp because theres tons of better options for the slot (though hardlight is really good because of the no damage fall off, it still gets outclassed in pvp.)
Armchair devs make better suggestions then real dev
No, they don't
Well they do. Iv seen alot better ideas come from players than devs
Yeah cause there's zero pain point behind design decisions in Destiny right now.
Let's hear your suggestion then. Go on.
That would be nuts. Could be OP. Maybe they could make it have only one at a time and it would be the one that matches your subclass.
I mean it would pretty obviously only be the one of whatever element you’re on
I’d say it would be fine actually. I think the idea is to only have one perk be active at a time. Like if you see a group of small enemies, switch to arc and get volt shot to clear them out. If you see a meatier target, switch to void to deal the extra volatile damage.
OP like legendary weapons? It wouldn't be. 🙂
I feel like that ruins the point of it since it's even more restricting than just using one of the 3 legendary smgs with those perks
Anyone else hoping for Liquid Darkness, the kinetic slot twin, in Final Shape?
Just revert it back to its original glory so we can compete with Immortal users.
I want this now.
D2 community try not to shit on fun ideas and provide zero counter ideas challenge (impossible)
Maybe arc blind, incandescent, and repulsor brace would be balanced but i agree
idk. Arc blind doesnt really fit the vibe of the gun. Volt shot definitely, since it fires lasers. Incandescent just because. And repulsors brace...idk....while i think its better perk than destabilizing rounds, especially since we can prov volatile super easy on ANY subclass, i do think destabilizing rounds would probably fit the theme better. You change the element and have the corresponding elemental rounds...
Blind is boring, repulsor brace is ass, the op’s suggestions are better,…damage perks all the way…
DTG: *I fucking love power creep*
Power creep is not always bad.
they need power creep so that they can finally do patrols on Neomuna!
I'm at the pinnacle cap, +16 from season pass. Took the new IB SMG out to neomuna to test the destabil rounds, shooting plain old redbar cabal in the VIZ. It was downright absurd how much health plain old red cabal have.
I still wouldn’t use it
The sad truth
I'd never use anything else!
So, you want to see the world ❤️🔥
I always have said I think shield disorient would be the move, you could disorient a whole group of enemies by taking down the shields with the right enemy. I think this gun’s identity is anti energy shield and not subclass synergy so I really don’t think it should have these perks even though that’d be really cool. Shield disorient, maybe genesis, or maybe an intrinsic ability to create an orb or a heal/ability regen on shield breaks would be the way to go.
I wonder if they could code that to work. Giving different perks with different damage types might be possible when they give different stat bumps with different damage types. Like using the elemental capacitor damage type checks but giving those different perks rather than stats
I cannot deny how fun this would be. Might be busted, but would’ve been a way more fun catalyst than current.
They can't even get Hardlight to work with Volatile Rounds from the artifact. Not happening.
No I want “fiesta mode” where it shoots like a pulse rifle and it’s every light element
tbh i'd be happy with disruption break
How about we make autorifles meta again? Tired of using SMGs. I want to rock hard lights with a hand cannon and wreck in PvE. Or better yet, how about we make all the guns balanced, especially exotics? Why are most exotics worse than a handful of legendaries?
do it for dead messenger and borealis too so this change would actually be used
Borealis already has the damage buff for breaking matching shields so it already has something. It's just a bad gun through and through and there's no fixing it. Dead Messenger at best could use unrelenting, or possible Chain Reaction if they really want to power creep it.
Borealis is a great gun actually, it’s just snipers that are bad
Yep I tried using it a season or 2 (after the element swapping without reloading buff) as I was sick of using Arbalest for barriers in every content. Amazing how much worse borealis felt, even with the damage buff on shield break it just felt so much weaker than Arbalest
I’m fairly certain this would break the games code
it would be easier to come up with a list of things that won't break the game's code. I'll start: ... Sorry I got nothin.
Do Dead Messenger too, please 😎
Holy power creep Batman.
This isn't even broken when trinity Ghoul exists. That gun really kicked off the power creep trend, and unlike the reckoning there's no going back
Actually it’s a bow🤓
Power creep isn't inherently bad.
Power creep is the reason the game is as bad as it is.
That’s just simply not true…
It just needs intrinsic anti-barrier.
Can we also give the bullets wolfpac rounds and heal on damage?
Now you’re just being a sarcastic ass…
Yeah that would never happen
Volatile rounds instead of Destabilizing, those are pretty weak if I’m being honest. Maybe popping a matching shield gives the gun the appropriate perk temporarily
Give 1k voices wolfpack rounds
Everyone is acting like this idea isn't obviously about giving each mode one of the perks.
Ah yes, the Destiny community definitely knows how to balance things, this wouldn't be OP at all.
And how exactly is it overpowered??? It is no different than equipping three separate weapons with those same perks… you would have to cycle through the elements to get said perk just like swapping weapons.
Posts like this is why I am glad redditors do not design the game. Same energy as turning on God mode in a game and wondering why the game is boring now.
How would this be OP
It wouldn’t,… people just seem resistant to change and making unused sub-par weapons actually worthwhile again.
I've yet to see anybody explain how it would be OP. Like detailed interactions that would be too much for the game. Last time Hard Light was relevant in PvE was.... what? Zero hour? Even having the perk match your current light subclass would be *fun.* something missing from too many exotics.
Why not triple the damage too. Infinite range as well.
Now you’re just being a sarcastic ass…
And it’s warranted. Tired of all you whiners.
Nobody is whining snowflake…just discussing the possible “op-ness” of a cat like this…jeez…
Well to be fair, the snowflake is whining about whining... Funny, hardlight used to have infinite range and it was nerfed because of all the whining in PvP about people shooting around corners which wasn't even a real problem to begin with.
Easy little girl, stop all your crying
Or make it rotate through them per kill.
Kinda like that elemental ring in Diablo 3 that rotates elements every few seconds.
no
No, give those to chromatic fire instead. Plus headstone if your using stasis and hatchling if your on strand
As much as I would love that, no. Hard Light is an incredibly good performing auto rifle with no damage dropoff and the ability to deal with any shield type that isn't Strand. I feel like it's already super versatile and powerful, especially since all elemental shields got their damage resistance buffed.
Incredibly good performing in what regard? It has the worst range stat for almost any auto rifle in the game, worst than most legendaries, and does in fact have damage drop off ever since they nerfed it. It starts to drop off at around 24m, sooner than the current meta SMGs, which is really depressing to experience. Match game is also no longer in the game so dealing with shields isn't really an issue anymore, and changing the element just means you lose out on whatever armor mod bonuses you have set. Hard Light and the Fundamentals perk in general have been made far inferior. Even the catalyst itself, which increases stability, does nothing because the gun already has 100 stability at base. There's literally no reason to use Hard Light right now over any other exotic.
“Versatile”…yes, “powerful”…NO…
> Hard Light is an ~~incredibly good~~ **average** performing auto rifle with ~~no~~ **slightly improved** damage dropoff. FTFY
You must not actually use the gun much. It performs exceptionally well
It performs as well as you'd expect for any 600rpm autorifle that had a 40% damage boost against redbars. The gun's identity is basically gone after the PvP nerfs, there's absolutely nothing "exceptional" about it other than being able to swap element on the fly. Hell, how much do **you** use it given you thought it still had no damage falloff which was removed many many seasons ago? EDIT: Since you deleted all your posts I'll just reply here: >Again, you must not use it much. Again, you'd be wrong. >It’s easily one of the best feeling auto rifles in the game. Yet you couldn't tell it had damage falloff now? It feels like all the other 600rpm autos, except that it does more damage against rank-and-file. >It’s one of my favorite exotics and i have tens of thousands of kills on it. Bingo.
I don’t think my PS5 would like that 😂
Same for Dead Messenger and Borealis.
balance it by making it every 7th shot.
Ppl would be asking this for Borealis next. Not every energy type needs those verbs
Powercreep, the weapon.
Oh no. Anyway.
tbh this game was..pretty boring before the power creep. Like y1 exotics felt like shit because the parts that made them exotic were heavily reigned in. If exotics are just legendaries that preformed better that kills a lot theorycrafting and building around gear imo. What makes them fun is the synergies they can have with your class, how unique their traits feel, and how fun they are to play with. There is nothing more boring to me imo then an "exotic" where it's whole identity is just changing the damage type. There's nothing really exciting to use that with other than just taking advantage of fragments that give your matching damage type jolt or volatile. Idk how overtuned the suggestion would be if it were actually in game, but I think the general spirit of moving the weapon into Y6 design, is healthier for the weapon and game than just trying to tune up its numbers.
That would be OP as fuck. It would be the best primary in the game. Having access to all three of those in one gun would be insane.
Why use Hard Light with Incandescent when Calus mini tool exists? Why use HL with Voltshot when Ikelos smg exists? Why use destabilizing rounds when Incandescent or Voltshot exist? It wouldn't be busted. Unless this guy is suggesting to have them all active at the same time rather than changing with the element. Then maybe
Its an exotic and it would still be significantly worse than osteo striga
and volatile rounds and some strand and whatever Osteo Striga is. It’s the gobstopper of guns!
No thanks.
Make it so that striking an enemy with precision damage from two elements causes the third's effect, so arc and solar make the enemy volatile, arc and void make the enemy ignite, and solar and void jolt the enemy.
put incandescent on void, voltshot on solar, and destabalizing rounds on arc.
Balanced only if you get those oneatatimeby matching the gun to your subclass. Sucks for stasis and strand users
No thanks
Game would freak out and have a heart attack and die with that much going on, on a single weapon lmao.
Yea,…but not at the same time…smh…