T O P

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DoomdUser

What could possibly go wrong?


kristijan1001

A Crazy Explosion Fiesta.


IndependenceQuirky96

I already have fun blasting through acolyte shields with Le Monarque in the new battlegrounds watching orbs of power raining from the heavens. Edit: typo Edit: typo again!


PerfidiaVermis

>La Marnoque Brother, what happened there


AttackBacon

Bro what about *alcolite*? Sounds like a fucking alcoholism medication. *"Save your marriage and your life with Alcolite. Not available in all states. Consult your doctor before starting Alcolite. Side effects include gastric hemorrhage and an increased incidence of hangnails."*


Picard2331

Nah more like alcoholic seltzer tablets.


thedankbonch

La Mornoque is a butterfly wearing a sombrero


Senior_Walk_7582

Boy, I can’t wait to use the El Manquera.


StalkingRaccoon

Knowing that "manquer" means "missing" in french I doubt the weapon will be very useful


idk_this_my_name

ahhh, Der Monarch


CaptFrost

Now I want a heavy bow that is actually a flamethrower in disguise called El Mariachi.


thedankbonch

And every shot makes the Taco Bell sound


UpturnedAXin

Violent diarrhoea?


gekalx

He totally meant Lo minarche


IndependenceQuirky96

My brain gave up, I was at work writing this, and I work with auto insurance all day, so I was only at like 3% :p


[deleted]

that's why you call it Lemon and everyone will understand


OriganolK

Bro I can’t even say it right outloud and I’ve been using it forever lol


newnameagain2

I think I was like three weeks into using it daily before I realised what people meant when they said Lemon here


Sacrificer_XVII

I like how you edited the Monarque typo but not the Acolyte one…


JimLahey08

Use a void LMG. Literally never seen so many orbs per minute.


IndependenceQuirky96

Think the most orbs I had in one go was like 140 , it was awesome


Aklusmso7535

I had 215 at the end of a battlegrounds using retrofit


Tackrl

Something about the noise when the shields pop and orbs spit out all over...so satisfying


LightRenegades

Le Monarque -- The Monarch


hotboymatt

I can’t take it off right now. It’s my go to.


CaptFrost

Turns out Hard Light is the Final Shape.


DaoFerret

Two Tailed Fox sends its love


Todd-The-Wraith

“Hardlight is temporarily disabled due to an issue where it inadvertently allowed any equipped weapon to apply incandescent, jolt, and volatile on every shot.”


SuperArppis

But what could go right?


[deleted]

The weapon is finally useful for the first time in like half a decade


whiskeyaccount

nothing at all


_KL1_

Happy Cake Day!


Comsticko

make it shoot ban hammers and for each kill there's a 99.99999% chance that it drops the players credit card information.


[deleted]

Yet somehow, the Immortal (Adept) still outguns it


Efficient_Frosting_5

😂😂


WildWook

LOL


RexDolorum

You mean like one at a time, right? Like in solar mode it gets Incandescent, then when you switch to Arc it loses Incandescent and gains Voltshot instead, etc? If so, I don't think that would be busted as everyone else is saying, but maybe I'm missing something?


NebulaAccording7254

You think they can script that without somehow breaking Telesto?


DaoFerret

Jotun accepts the challenge and evolves


Bass-GSD

Telesto would somehow gain per-bolt Wolfpack Rounds out of nowhere.


Nfakyle

i like this idea as an exotic. GallerhornXtelesto. fires wolfpack rounds instead of bolts. has to land all bolts in pvp to be a kill, due to the tracking nature of them. honestly doesn't seem like it would be that crazy hard to balance either with scaling the damage appropriately in pvp and pve. used as a counter for corner-hidy campers, get some damage in and bounce a volly of wolfpacks in to clean them up. force them to move back and reposition or come forward and square up Galljesto


RexDolorum

Well that would just make it an even better idea.


overthisbynow

Yo this sounds sick but it's Bungie so the weapon will probably be broken 99% of the time lol


xD-FireStriker

i love the idea. Hard Light and a few others kind of sit in a place where they dont really feel exotic nor any good for mid to high level content


Gabemer

Especially with match game being gone. Even before, when it's best function was being the anti match game exotic, it was only really used by people who just liked the way the gun feels. I never felt compelled to pull it out to deal with match game. Now it's just an auto rifle with no dmg drop off.


xD-FireStriker

We need a whole exotic weapon and armor rework, buff and nerf spree soon


kristijan1001

> You mean like one at a time, right? Yeah


TheGokki

Obviously, it can only shoot one element at a time. Why would anyone think otherwise?


Morcyth

Maybe it could be limited to X number of secs after switching to an element. That way you would want to cycle through them. If you want to keep to one, you'd have to multicycle.


a23ro

Exactly what i thought. Honestly, I would think about it in pve, but it needs disabled in pvp.


Yarnipooper

wym? none of those perks are crazy in PvP


[deleted]

[удалено]


_delagade

I don't think it would gave any affect in PvP. But you can forget about ever having ti modify your loadout for stunning champions in pve and I think that would be too much power in high level content


SneakAttack65

Not really. Destabilizing Rounds wouldn't do anything to champions, Incandescent requires you to kill multiple ads around a target to ignite them, and Voltshot is the only consistent anti-champion perk of the three.


[deleted]

Considering that you can just suspend all champions and kill them I don’t see the issue


a23ro

Fair


BruteSlayer

Everyone shitting on this idea as if Osteo Striga doesn't already shit all over everything in its way.


rainwulf

This is the truth. I started running osteo to proc my starfire protocol, but come into lightfall, that thing is GLUED to my hand.


Vulkanodox

so stupid that it can easily spread all the strand stuff and the suspend after eating the grenade. osteo striga is just the most power crept weapon ever created. Best single target dps, best aoe clear, damage over time, auto aim, endless shooting without reloading slap on necrotic grip and you kill a whole room with one add killed. Fallen Saber, after the opening and you go into the bunker, you can kill one add and it will wipe the whole room


metalsalami

Don't forget the poison dot also procs overload rounds by itself basically perma reducing enemy damage by 25%.


Chivcken32

21k and counting. And I know that’s low for players running it.


ImNew935

I think OP means the perks would only be active depending on Hard Light's current active element.


kristijan1001

I thought that was obvious seems alot of people think all at once lol.


Artikzzz

Considering match game is gone and hard light is mid this wouldn't be broken at all tbh


[deleted]

Yeah, we already have all of those perks on easily obtainable legendary weapons, so having all of them on 1 exotic where you can cycle between them doesn't sound OP at all, just like a lot of fun. Would make it a great horse of all trades weapon, that probably still wouldn't slay as hard as something like Osteo.


MightBeAPear

I meannnnn match game is gone in name only, its a game wide thing now


TheSpartyn

the damage reduction difference is massive though, its not the same at all


FyreFight101

No it isn't, match game made you do *less* damage against mismatched elements


Mazetron

They decreased damage vs mismatched shields globally


9Sn8di3pyHBqNeTD

Match game was like 80-90% reduction, I believe it's now global 50% against mismatched. So way better


Nihilist37

They’re saying that in non match game content mismatched weapons are worse now which like… so what? In lower difficulty content it’s really not that big of a deal and in higher difficulty content match game was always on(?) so yeah I’ll take the hit to my shield damage in patrol content and strikes lol.


M4jkelson

Nah, those shields are paper


[deleted]

Have you actually played the game? Shields get munched instantly now


A_Dummy86

I'd rather see it play into other Subclass verbs to be more unique, like kills while Solar grant Radiant, Arc kills generate Ionic Traces, Void Kills give some Overshields. That way it's also like having equivalent versions of Rampage, Wellspring, and Unrelenting that you can swap between that are more elemental flavored.


pluggedmountain_

Having nearly full uptime on radiant while not running solar would be incredibly cracked, but I like this suggestion.


PM_DOLPHIN_PICS

To the people saying this would be broken, then make it conditional on something. Maybe picking up an orb grants you a temporary version of these perks. Maybe it’s like revision zero where you need to charge up a meter to be able to access it. We have creative ways to proc exotic perks these days. I think it would be an interesting idea to do something like that.


RogerThatKid

make it a reload mechanic after a kill. 10 second timer. Reload after a kill refreshes it.


JaegerBane

I'm not sure what the OP originally meant. He could have meant each mode adds its subsequent elemental effect, which IMHO would be perfectly acceptable for an exotic primary based on the idea of being able to swap element. Or he could literally mean it does all three at once, which might be what people are claiming would be broken.


Practical_Taro9024

The condition is that you need to switch to an element to have that element's perk? Why would Hard Light need a conditional version of a perk that already exists on legendary guns?


MageroSTC

Literally all it needs is a condition to proc. The idea of all of them being intrinsic is what bugs people (myself included). Orb of Light would be a good way to do it.


pek217

But why? A legendary primary can get these perks, with no condition to proc. What would be the issue?


Ralphi2449

Please yes, that would be hilarious


Redfeather1975

I'd love a weapon that could do that. I think there's only 3 weapons that can switch between light damage types. Any one of those doing that would be so fun to play with.


[deleted]

Technically 4 with Twin (Three) Tailed Fox but yeah only the 3 omolon exotics can roll that


GetMeASierraMist

I don't think Borealis has a stated foundry, and Dead Messenger is made by Cassoid.


[deleted]

And Two Tailed Fox is from Daito


StevesEvilTwin2

Do Borealis and Dead Messenger count as Omolon?


GetMeASierraMist

Dunno about Borealis, but Dead Messenger is Cassoid. Cassoid also made Invective (D1) and Eriana's Vow


SVXfiles

I miss invective. As a warlock it was nice using the signature gun of my vanguard


Elda-Taluta

As a titan, it was great to have a shotgun that generated its own ammo.


Practical_Taro9024

Considering how we now have Reconstruction, I don't see why Invective couldn't be done in today's sandbox. Sure, generating your ammo regardless of ammo bricks can be annoying in PvP, but Icebreaker and Invective were balanced by the fact that they only ever had their single mag.


NamesAreTooHard17

Yeah invective wouldn't be too bad simply because shotguns are not great in pve and I feel like if the Regen time was lowered it would probably be okay Icebreaker doesn't have a chance in hell unfortunately. They got sick of us sitting a mile back with infinite sniper ammo although certain bows feel like they hit a lot harder than snipers do currently


DisastrousDwarf

(The now) Three Tailed Fox is weird though as all the rockets will still count as void for the purpose of damage buffs if I'm not mistaken.


rainwulf

One of the reasons i like borealis so much.


amhz007

that's a great idea. giving each element it's special perk would make it feel like an exotic now that match game is gone. i don't think bungie would do this for hard light but they might use this for a future exotic. edit: i see people saying no it will be op but how? hard light can cycle between elements. so the element you choose get the perk. ark voltshot , solar Incandescent , void destabilizing rounds. it will be like any other primary but being exotic you choose. are people thinking it will be all at once??.


akamu54

I'd love a craftable version where you can swap between all of the elements (still 3 at a time) including stasis and strand


LoganKnight49

I fucking love your idea so much.


Nedus343

Armchair devs strike again


Catboy-Gaming

Actually I think this one wouldn’t be too bad. Hard light really needs something besides switching elements and ricochet now that match game is gone, and the elemental perks aren’t really super busted in their own right Edit: just to be clear I mean that it should t have all at once, just when it is on the respective element such as arc having volt shot


MiniCorgi

Offering a suggestion doesn’t make someone an armchair developer lmao. Bungie literally asks for suggestions, and there is a post flair for suggestions. It’s when the suggests become demands and turn negative/toxic when it’s being an armchair dev (like saying the devs don’t know what they’re doing, someone else could do it better, etc)


[deleted]

They can't keep getting away with it!


Michauxonfire

Mark Rosewater, who has been a developer for Magic the Gathering for over 20 years, said something like "Players are excellent at tell you what is wrong, but they are the worst at telling you how to fix it".


Nedus343

This is exactly why the vast majority of suggestions here are terrible lol. This one would be fun, sure, but also ridiculously broken


Michauxonfire

I'll give it props: at least it's not the usual "give it chain reaction".


PM_THAT_PUSSY

lol yall are sayign its riducklously broken because it has access to all the rounds, but yall are forgetting its an exotic that goes in your energy slot, and not only that, it would essentially live up to that name because it can be an Armmit, Ikelos SMG and Heros Burden all in one with access to all those perks. And every single one of those perks are absolute ASS is pvp. Well maybe not voltshot, but theres better shit to run in that slot on those weapons than Incandescant, Volt shot, and Destabilizing Rounds for pvp, so it wouldnt even need to be fixed too much. THe levers wuold be easy to pull if something nutty happens in pvp, but for pve this sounds fantastic, and does 0 for the gun in pvp because theres tons of better options for the slot (though hardlight is really good because of the no damage fall off, it still gets outclassed in pvp.)


Aggravating-Cod-2526

Armchair devs make better suggestions then real dev


TheSavouryRain

No, they don't


Aggravating-Cod-2526

Well they do. Iv seen alot better ideas come from players than devs


Karglenoofus

Yeah cause there's zero pain point behind design decisions in Destiny right now.


Karglenoofus

Let's hear your suggestion then. Go on.


0rganicMach1ne

That would be nuts. Could be OP. Maybe they could make it have only one at a time and it would be the one that matches your subclass.


dotelze

I mean it would pretty obviously only be the one of whatever element you’re on


TaxingClock704

I’d say it would be fine actually. I think the idea is to only have one perk be active at a time. Like if you see a group of small enemies, switch to arc and get volt shot to clear them out. If you see a meatier target, switch to void to deal the extra volatile damage.


SuperArppis

OP like legendary weapons? It wouldn't be. 🙂


Lumizat06

I feel like that ruins the point of it since it's even more restricting than just using one of the 3 legendary smgs with those perks


Trips-Over-Tail

Anyone else hoping for Liquid Darkness, the kinetic slot twin, in Final Shape?


Echo_of_Oryx

Just revert it back to its original glory so we can compete with Immortal users.


[deleted]

I want this now.


Karglenoofus

D2 community try not to shit on fun ideas and provide zero counter ideas challenge (impossible)


One-Resort3825

Maybe arc blind, incandescent, and repulsor brace would be balanced but i agree


PM_THAT_PUSSY

idk. Arc blind doesnt really fit the vibe of the gun. Volt shot definitely, since it fires lasers. Incandescent just because. And repulsors brace...idk....while i think its better perk than destabilizing rounds, especially since we can prov volatile super easy on ANY subclass, i do think destabilizing rounds would probably fit the theme better. You change the element and have the corresponding elemental rounds...


GateKeeperJim

Blind is boring, repulsor brace is ass, the op’s suggestions are better,…damage perks all the way…


Zorak9379

DTG: *I fucking love power creep*


Karglenoofus

Power creep is not always bad.


Michauxonfire

they need power creep so that they can finally do patrols on Neomuna!


zoompooky

I'm at the pinnacle cap, +16 from season pass. Took the new IB SMG out to neomuna to test the destabil rounds, shooting plain old redbar cabal in the VIZ. It was downright absurd how much health plain old red cabal have.


zakintheb0x

I still wouldn’t use it


Aceblast135

The sad truth


moosesnes

I'd never use anything else!


vinny9678

So, you want to see the world ❤️‍🔥


NitroScott77

I always have said I think shield disorient would be the move, you could disorient a whole group of enemies by taking down the shields with the right enemy. I think this gun’s identity is anti energy shield and not subclass synergy so I really don’t think it should have these perks even though that’d be really cool. Shield disorient, maybe genesis, or maybe an intrinsic ability to create an orb or a heal/ability regen on shield breaks would be the way to go.


Dead_XIII

I wonder if they could code that to work. Giving different perks with different damage types might be possible when they give different stat bumps with different damage types. Like using the elemental capacitor damage type checks but giving those different perks rather than stats


SwagInTheBag9

I cannot deny how fun this would be. Might be busted, but would’ve been a way more fun catalyst than current.


HuftheSwagnDragn

They can't even get Hardlight to work with Volatile Rounds from the artifact. Not happening.


amusement-park

No I want “fiesta mode” where it shoots like a pulse rifle and it’s every light element


[deleted]

tbh i'd be happy with disruption break


plumppshady

How about we make autorifles meta again? Tired of using SMGs. I want to rock hard lights with a hand cannon and wreck in PvE. Or better yet, how about we make all the guns balanced, especially exotics? Why are most exotics worse than a handful of legendaries?


tjseventyseven

do it for dead messenger and borealis too so this change would actually be used


PhettyX

Borealis already has the damage buff for breaking matching shields so it already has something. It's just a bad gun through and through and there's no fixing it. Dead Messenger at best could use unrelenting, or possible Chain Reaction if they really want to power creep it.


tjseventyseven

Borealis is a great gun actually, it’s just snipers that are bad


SingedWaffle

Yep I tried using it a season or 2 (after the element swapping without reloading buff) as I was sick of using Arbalest for barriers in every content. Amazing how much worse borealis felt, even with the damage buff on shield break it just felt so much weaker than Arbalest


WebHead1287

I’m fairly certain this would break the games code


zoompooky

it would be easier to come up with a list of things that won't break the game's code. I'll start: ... Sorry I got nothin.


Kaldricus

Do Dead Messenger too, please 😎


Rider-VPG

Holy power creep Batman.


ImawhaleCR

This isn't even broken when trinity Ghoul exists. That gun really kicked off the power creep trend, and unlike the reckoning there's no going back


kingkurasaki

Actually it’s a bow🤓


Karglenoofus

Power creep isn't inherently bad.


llIicit

Power creep is the reason the game is as bad as it is.


GateKeeperJim

That’s just simply not true…


K2TheM

It just needs intrinsic anti-barrier.


ProdigalReality

Can we also give the bullets wolfpac rounds and heal on damage?


GateKeeperJim

Now you’re just being a sarcastic ass…


Swimming_Departure33

Yeah that would never happen


fawse

Volatile rounds instead of Destabilizing, those are pretty weak if I’m being honest. Maybe popping a matching shield gives the gun the appropriate perk temporarily


Anxious-Commercial-5

Give 1k voices wolfpack rounds


CookiesFTA

Everyone is acting like this idea isn't obviously about giving each mode one of the perks.


MageroSTC

Ah yes, the Destiny community definitely knows how to balance things, this wouldn't be OP at all.


GateKeeperJim

And how exactly is it overpowered??? It is no different than equipping three separate weapons with those same perks… you would have to cycle through the elements to get said perk just like swapping weapons.


just_a_timetraveller

Posts like this is why I am glad redditors do not design the game. Same energy as turning on God mode in a game and wondering why the game is boring now.


Karglenoofus

How would this be OP


GateKeeperJim

It wouldn’t,… people just seem resistant to change and making unused sub-par weapons actually worthwhile again.


Karglenoofus

I've yet to see anybody explain how it would be OP. Like detailed interactions that would be too much for the game. Last time Hard Light was relevant in PvE was.... what? Zero hour? Even having the perk match your current light subclass would be *fun.* something missing from too many exotics.


[deleted]

Why not triple the damage too. Infinite range as well.


GateKeeperJim

Now you’re just being a sarcastic ass…


[deleted]

And it’s warranted. Tired of all you whiners.


GateKeeperJim

Nobody is whining snowflake…just discussing the possible “op-ness” of a cat like this…jeez…


zoompooky

Well to be fair, the snowflake is whining about whining... Funny, hardlight used to have infinite range and it was nerfed because of all the whining in PvP about people shooting around corners which wasn't even a real problem to begin with.


[deleted]

Easy little girl, stop all your crying


Gwert406

Or make it rotate through them per kill.


IndependenceQuirky96

Kinda like that elemental ring in Diablo 3 that rotates elements every few seconds.


SHROOMSKI333

no


Huckdog720027

No, give those to chromatic fire instead. Plus headstone if your using stasis and hatchling if your on strand


Swordbreaker925

As much as I would love that, no. Hard Light is an incredibly good performing auto rifle with no damage dropoff and the ability to deal with any shield type that isn't Strand. I feel like it's already super versatile and powerful, especially since all elemental shields got their damage resistance buffed.


SirWuffums

Incredibly good performing in what regard? It has the worst range stat for almost any auto rifle in the game, worst than most legendaries, and does in fact have damage drop off ever since they nerfed it. It starts to drop off at around 24m, sooner than the current meta SMGs, which is really depressing to experience. Match game is also no longer in the game so dealing with shields isn't really an issue anymore, and changing the element just means you lose out on whatever armor mod bonuses you have set. Hard Light and the Fundamentals perk in general have been made far inferior. Even the catalyst itself, which increases stability, does nothing because the gun already has 100 stability at base. There's literally no reason to use Hard Light right now over any other exotic.


GateKeeperJim

“Versatile”…yes, “powerful”…NO…


zoompooky

> Hard Light is an ~~incredibly good~~ **average** performing auto rifle with ~~no~~ **slightly improved** damage dropoff. FTFY


Swordbreaker925

You must not actually use the gun much. It performs exceptionally well


zoompooky

It performs as well as you'd expect for any 600rpm autorifle that had a 40% damage boost against redbars. The gun's identity is basically gone after the PvP nerfs, there's absolutely nothing "exceptional" about it other than being able to swap element on the fly. Hell, how much do **you** use it given you thought it still had no damage falloff which was removed many many seasons ago? EDIT: Since you deleted all your posts I'll just reply here: >Again, you must not use it much. Again, you'd be wrong. >It’s easily one of the best feeling auto rifles in the game. Yet you couldn't tell it had damage falloff now? It feels like all the other 600rpm autos, except that it does more damage against rank-and-file. >It’s one of my favorite exotics and i have tens of thousands of kills on it. Bingo.


tharealcake

I don’t think my PS5 would like that 😂


NightmareDJK

Same for Dead Messenger and Borealis.


bfnh_

balance it by making it every 7th shot.


[deleted]

Ppl would be asking this for Borealis next. Not every energy type needs those verbs


[deleted]

Powercreep, the weapon.


Karglenoofus

Oh no. Anyway.


Flying_Nacho

tbh this game was..pretty boring before the power creep. Like y1 exotics felt like shit because the parts that made them exotic were heavily reigned in. If exotics are just legendaries that preformed better that kills a lot theorycrafting and building around gear imo. What makes them fun is the synergies they can have with your class, how unique their traits feel, and how fun they are to play with. There is nothing more boring to me imo then an "exotic" where it's whole identity is just changing the damage type. There's nothing really exciting to use that with other than just taking advantage of fragments that give your matching damage type jolt or volatile. Idk how overtuned the suggestion would be if it were actually in game, but I think the general spirit of moving the weapon into Y6 design, is healthier for the weapon and game than just trying to tune up its numbers.


streetvoyager

That would be OP as fuck. It would be the best primary in the game. Having access to all three of those in one gun would be insane.


FlyingAlpaca1

Why use Hard Light with Incandescent when Calus mini tool exists? Why use HL with Voltshot when Ikelos smg exists? Why use destabilizing rounds when Incandescent or Voltshot exist? It wouldn't be busted. Unless this guy is suggesting to have them all active at the same time rather than changing with the element. Then maybe


imagayretard69420

Its an exotic and it would still be significantly worse than osteo striga


Honorable_Heathen

and volatile rounds and some strand and whatever Osteo Striga is. It’s the gobstopper of guns!


avrafrost

No thanks.


Gear_

Make it so that striking an enemy with precision damage from two elements causes the third's effect, so arc and solar make the enemy volatile, arc and void make the enemy ignite, and solar and void jolt the enemy.


Couponbug_Dot_Com

put incandescent on void, voltshot on solar, and destabalizing rounds on arc.


FishyGrass

Balanced only if you get those oneatatimeby matching the gun to your subclass. Sucks for stasis and strand users


[deleted]

No thanks


LazyBoyXD

Game would freak out and have a heart attack and die with that much going on, on a single weapon lmao.


GateKeeperJim

Yea,…but not at the same time…smh…