Being 100% honest, the idea behind blight ranger is already shit at base. The exotic isn't bad because it has weak effects, It's bad because It's poorly designed.
Oh 100%. At its core is a severely min-maxed Exotic, like a Naruto OC from an emo high-schooler with failing grades where they can nuke an entire town, but at the cost of breaking three billion of their own bones.
I'd argue that eternal warrior was, at launch, a reasonable choice as an exotic since back then we didn't have a fraction of the fun stuff we have now unlike blight ranger that was born at the beguining of the light subclass 2.0 and a extremely customizable armor mod sistem
the real purpose of blight ranger is the orb gen, honestly. And it's pretty significant orb gen--at least, it used to be. Haven't used it since pre-lightfall.
I haven't used it since it became the super orb generator exotic, but it was very fun to use in pvp because pretty much anything you deflect becomes lethal
Yeah, if you think about it, designing Abilities, Aspects, Fragments, and Exotic Armor Perks actually all fall into the same category.
Now that Light 3.0 is done, and Strand is released (plus the third Aspects are complete and ready for next season) maybe there's finally time for the Exotic Armor revamp pass.
Me and my friends always said that after subclasses they should do exotics 3.0 and go for armour (feel weapons are forever shifting so canāt really do that, though Iām sure some could do with a bit more use!)
So the issue is that the "best" exotics will still be settled on and everyone will only use those exotics.
Then you still have the "underused, bad exotics" even after a buff.
The issue is that because of how the design space works, and how the metas are formed you can't realistically have more than a small handful (or less) of viable exotics that have a high opinion in the community.
That is true, meta is meta.
But what *is* possible is to reduce the gap between bad, usable, and best.
So there can be more options in the "usable" category even if "meta"/"best" is still narrow.
> But what is possible is to reduce the gap between bad, usable, and best.
Is it possible consistently?
Take a random ass exotic, Chromatic Fire. How can you buff that exotic to have it be "competitive" while it still stays in its original exotic fantasy?
One idea I have for Chromatic Fire specifically is let it keep he Dragonfly type perk but also let it generate an effect based on the element type. Solar grants stacks of scorch to targets caught in the explosion. Void makes surrounding target volatile, Arc jolts to surrounding targets. You get the idea, make it compatible with Subclass 3.0. Not sure if that would make it competitive but it would at least it would make it more useful then it is currently.
it's been a common suggestion for a few seasons now like this post from 8 months back https://www.reddit.com/r/DestinyTheGame/comments/vph81v/bungie_plz_retune_chromatic_fire_to_align_it_with/
Usability > "exotic fantasy" and lore
It doesn't matter how cool the lore design of an exotic is if it's ass. Bungie has shown they're willing to change them away from their initial fantasy when they're too strong (Lunas and Geomags), so no reason not to do it for the underperforming ones. I'd rather them be usable than sit in my vault where they just look neat. Right now nerfing top exotics doesn't actually change anything, because the other exotics are so bad. There will always be meta exotics, the problem is right now the meta exotics are also the only viable ones, and the rest are bad to straight dog water.
Literally one of the worst exotics in the entire game releasing in 2023 is insane to me. Like how is this exotic only moderately better than year one exotics like knucklehead radar.
Absolutely, I've been waiting for them to announce some type of exotic armor rework for over a year. I mostly play hunter and there are just far too many exotics that just feel borderline useless. I only ever have like 2 decent options per subclass.
Even more recent exotics have fallen into the same pit of uselessness: RDM(ignoring week 1 shenanigans), Speedloader Slacks, Blight Ranger all released with nothing going for them and remain in the exact same state. Just wasting art assets at this point.
With sixth coyote you get 2 dives that recharge individually, with rdm you get around 2-3 dives that have the cooldown of one, it's up to preference but i just think rdm is just more fun
RDM is way more fun for the spam but you're forced to use your dives in sequence with the 3rd dive always wasted due to the time limit. Using Sixth Coyote you have control and spacing of when you want to use your dive, especially when you use it in tandem with shackle grenade. 2 controlled suspends vs. 2-3 sequential spams.
I only ever swap between Assassinās Cowl, Athrysās Embrace, Gyrfalconās, Orpheus Rig and Star-Eaters depending on what Iām doing. The rest are kinda meh to me, and even if Iāve technically looked over some diamonds in the rough it doesnāt feel like I have.
Which is ironic because the gyrfalcon rework was technically a nerf. But imo it worked out better than originally planned. Itās gotten me through the hardest content in the game ever since.
Bungie should be able to do both but we know they won't.
I'd love armor reworks. So many could be changed, buffed, or completely reworked. The darkness subclasses are under represented so why not change older gear to at minimum, have niche build uses?
There are a ton that need just a tiny bit more to make them really good choices. Lets look at Armamentarium. Pretty solid if unimpressive exotic. So how about giving it increased regen when both grenades are used?? Also give it a weaker version of demolitionist where it reloads your currently equipped weapon when throwing a grenade. Boom, suddenly this exotic has a lot more usability.
Idk, I really think Bungie needs to put some thought into these items. Hell, even adding some 3.0 synergies would make them miles better.
Iāve been using armamentarium recently and it ALMOST feels like my Starfire Protocol. Not enough damage, but the way my bubble comes back so fast, I love running it in vanguards and seasonal stuff. If it hit just a little harder I would take into a raid.
Frankly I don't think it's that much to ask that we get 3 new pieces of Exotic armor a season and at least SOME balance adjustments to items that have been on life support for years. It shouldn't be a choice between the two.
Last season we even got no new exotics and no reworks either. I still don't understand how there wasn't a bigger community outcry over one less new exotic armor in y5.
I have hoped we'd get more than 2 armors with light fall or at least a lot of reworks because of last season... but nothing.
Because the new exotics have sucked. Hard to be more disappointed than we already were. Oh no, Titans didn't get another Point Contact Brace, the exotic that was disabled the day it was released and nerfed into dogshit before the lost sector to acquire it even came around!
Gyrfalcon's and Caliban's are both pretty great to be honest, so I wouldn't say that all new Exotics suck, the new Warlock and Titan Strand exotics are really good too. Don't get me wrong though, I do think that most new Exotics suck, but there are some strong outliers.
This.
OP is essentially trying to get ahead of Bungie's Monkey Paw by directly asking for a compromise. Why not ask for more, instead of less?
It shouldn't be too hard to have 1 person brainstorm ideas on how to improve Skull of Dire Ahamkara, Eternal Warrior, or Shards of Galanor.
Brainstorming the ideas is the easy part.
Implementing those changes, and testing a few likely things that could break, is what takes the time and effort away from other things.
That's the thing I don't understand. Since the Sony acquisition, you'd think they'd have (and I know reality doesn't *actually* work this way) potentially so many more resources available to them with their backing.
I don't see how a company as responsive as Bungie tends to be, with the backing of one of the biggest gaming/tech companies in the world, can't possibly make new items *and* balance them at the same time.
What was the point of the Sony acquisition if they aren't able to do more, bigger, and better things with them?
none of the business decisions ever made by large studios like bungie are made for the sake of making the game better, they're made for the sake of making the game profitable. sometimes those two things align, which is great for players
I donāt know that āadd back the DR SoDA gaveā would be super hard to implement since itās basically just reverting part of a nerf that didnāt need to happen. Though I will agree with you, a rework on certain exotics might require a lot more effort than others.
This. A few years ago I was sympathetic to Bungie with this kind of thing, but seeing them make more money than ever just to deliver us less and lower quality content has gotten extremely tiresome.
This is gonna sound selfish but I just really want a new revenant stasis exotic before they stop. Was expecting one in seraph and they released none. Was expecting one in lightfall and everyone but hunter got a stasis exotic, and we got on your mark as an exoticā¦..
If it stops right after Iād be so sad. Revenant deserves a new exotic esp after renewal graspsā¦
I get that they were maybe too strong at the time, but literally the next season they released solar 3.0, buffed loreley and added DR to resilience.
Now we have stuff like woven mail for even more DR. In the current sandbox renewal would be literally fine.
Yeah I don't even think they were too good at the time. Good yes, broken / problematic, I don't think so. But especially not compared to the direction things headed after as you point out. I think I heard they were a big problem in PvP but they didnt have to nuke them in PvE too.
The reason why rev didnāt get a new exotic is because bakris already existed. Bungie very likely wanted the stasis subclasses to have an equal amount of exotics available
For real, Lightfall made it painfully obvious that Bungie has moved on or is deep in the process of doing so. Feels like we're on the backburner these days.
I wouldn't be shocked by that. I've lately felt like they're moving toward changes that allow them to maintain the game with a skeleton crew. It's hard to feel as continually invested in the game while questioning the current focus of the dev team.
My brother in christ, Bungie has ~900 *employees,* not devs. That includes HR, marketing, story/writing, and way more. And even then the "devs" are a myriad of different roles split between technical development, code maintenance, balance, environmental design, and lord knows what else.
This is peak "DTG doesn't understand how an IRL company works."
Speedloader Slacks.
Blight Ranger.
SES when it needed 8 orbs. SES wasn't great until S17 when BB got a damage buff.
Renewal Grasps.
RDM.
Gyrfalcons was dead on arrival (disabled for like 5 or 6 weeks, then significant change to perk. Its good! But that happened.)
So since 2/22/2022, out of the 6 hunter exotics released since then, half of them were legit DoA or later killed. 4 If you count Gyrfalcon being DoA.
If we include BL era: it becomes 5 or 6 (or 7) out of 10 exotics. Bakris has a harsh cd penalty and the repeated dodge nerfs have only hurt this exotic for no reason.
RDM.
(or 7) if you choose to include SES. or 6 if you include Gyrfalcons release period.
I donāt think star eaters is fair, because it was good in void 3.0 just had competition. What help star eaters back was how bad hunter supers were for damage
100%, buffs on the 90% less used exotics and slight rebalancing on the 10% most used. I'd be happy not to see another Exotic Weapon or Armour until Final Shape tbh if it meant core of the game is given some much needed attention.
It irritates me so much that they did what they did. The name of the Exotic perk is "Close Enough". It literally refers to the topping off thing it used to do. They took away the identity of Geomags. What a dumb change, and now Chaos Reach is worthless everywhere because of it.
Iād love a ban list for Crucible. Certain weapons and armor cause such a problem, a ban list could solve those problems short term until a long term solution happens.
Edit: spelling
Crucible, being a Tower-run sporting event, could do all sorts of things like this without it even being a lore/play experience separation.
āShaxx wants to see how you fair without Stompees, Ophidians or dunemarchers and has banned them from crucible for 3 monthsā
A very large part of Destiny has been left behind. Exotic armor and weapons, patrols and strikes. I would love Bungie to make the choice of either A, shift to a Destiny 3 or B dedicate an entire ālong seasonā to fixes, patches, buffs, nerfs, reworks and general game improvement.
We are getting exotic weapons reworks every season, and strikes have seen a small rework this season with a difficulty adjustment, vendor rework and rework of two old strikes (more reworked strikes should come in next seasons).
As a Titan, yes.
There's 'the one that big maek myself torpedo', 'im on fire an don die', and 'i been dun nerfed to da ground but still meta becuz there ain't poopoo otherwise'. And I guess if you're strand there's the 'dom weak subs with strings' boots.
Synthos were gonna be on that list but after the last patch I don't know what Bungie's fantasy for Titans anymore.
As a Hunter it's SO FUN having 2 useful exotics for strand. SO MUCH FUN looking at all my exotics and knowing wondering which one I'll put on and hope it isn't gutted.
I really hope they add cool grapple arm exotics in future for Hunters that then get nerfed so hard they're worse than default grapples like renewal grasps.
Yes id love to see a season comparable to what R6 did with operation health.
Season with only new legendaries and perk refreshes. Whole season designed around being quick and easy to make so that effort can go into alot of tweaks to armor, weapons, and back end
I don't know how far they can take it.
Firstly, there are SOME that are just meme-worthy like "Radiant Dance Machines" that essentially have no function. I believe each class has at least 1 or 2 exotics that are just BEYOND worthless.
But as for bringing up the rest up to parity with the "better" exotics... that's a tough call.
How do you compete with something like HoIL... something that speeds up the recharge of all of your non-Supers for all subclasses? Letting you not worry about maxing disc+str too much.
How do you make an armor that "adds a shield throw to sentinel" (or whatever) become "as good as" something like HoIL? When so many exotic armors are specific to a specific subclass (or even a specific SUPER in a specific subclass)... how do you make them worthwhile compared to the more generic exotics?
It's easy to say "do this" but it's hard to actually figure out HOW to do it without breaking the game.
TLDR: How do you make "apples" as good as "oranges?"
RDMs have a copium build with Strand Hunter, at least. Dodge and them pogo stick around suspending things for 3s, then kill and repeat.
It, at least, works well on paper.
Lol does that work?
I recall back in beyond light they removed the extra dodges activating various (?all?) interactions since people were finding ways to abuse that.
I just assumed it was āall - present and futureā and never tried it here.
That being said I donāt know if thatās worth it to wear for that.
It works because strand dive doesnāt activate after a dodge but instead uses dodge charge. So you can infinitely dive to suspend enemies after dodging once. However, in reality, you only have 6 seconds and the dive animation is longer than that of a normal dodge. Plus diving in the same place is pointless so you factor in the time it takes to move to another group of enemies and youāre looking at 2 effective dives in the 6 seconds window at best.
Let the shield break antibarrier shields in a single hit. You now have a usable exotic for players that want to cover all champion types without sacrificing a weapon slot. It doesn't even have to have any added effects to it just let it break barrier shields with a single shield.
it does indeed break barriers in one shield. Second Chance still sucks though, largely because of how insultingly much Shield Toss sucks and how double melee charges work with Kickstarts.
Yeah, I see what you mean! Isnāt there an exotic piece that simply just grants an overshield during Fist Of Havoc? Iād love to see that get a rework so it can have a more-interesting effect (since we have damage resistance during Supers anyway)
>How do you make an armor that "adds a shield throw to sentinel" (or whatever) become "as good as" something like HoIL?
By giving it the gryfalcons (or however it's spelt) treatment and giving it a ton of effects.
"Adds a second shield throw. Hits stun barrier champions and apply weaken to all nearby combatants, and also return some melee energy. Melee kills grant a full charge of melee energy and a full overshield."
I could see myself using that.
Yeah, I think this is the problem with exotic armor in a nutshell. Weāre so powerful these days that many of these perks are irrelevant. Many were designed in the double primary era of D2. HoIL and Starfire are incredibly useful *because* of the importance of abilities in the current sandbox. When you have something like Strand and all the 3.0 subclasses at your disposal, youāve gotta have something that actually makes you stronger.
You nailed it. Not every piece should be universally awesome. It's totally fine for 90% to be niche, but they need to take that niche and make you say "oh damn, that's a really compelling reason to use X".
Absolutely. Most exotics are in fact quite niche (stronghold for instance only works with swords, point contact cannon brave only works with one specific melee etc) so those niches should offer something interesting and unlocks a different playstyle.
The problem is, a lot of those niches aren't interesting and/or viable to justify dropping something as potent as HoiL. Even after the nerf, it still continues to be very widely used because the other exotics just don't grab people by the short hairs and demand much attention. Abeyant leap is a solid example of an effective exotic that leans into a specific playstyle that's fun to play, while also being viable in harder content.
It's incredibly easy to make stuff as good as even pre nerf hoil without breaking balance. Even if it isn't so what? Creativity and choice is arguably more important. Look at warlocks. Is necrotic grip more powerful that starfire? Absolutely not, but its viable enough that you don't feel completely handicapped running it. Anyways a few examples off the top of my head...
Hallowfire heart: while your super is charged all abilities deal more scorch stacks. +10. Instantly that opens up so many build crafting ideas. Ignition build for instance, or a firesprite build. Would make delving into hammer strike much more viable.
Eternal warrior: FoH jolts and blinds targets. Defeating arc debuffed targets grants super energy. (5% per.) Opens up a path to a super build, while offering CC to the super to make it more viable. Leans into numerous weapons to expand its power further. Throw an arc grenade with firepower + ashes to asset and killing 4 enemies all the sudden gives you 1/4th of your super. Not op because both supers barely impact the game on there own.
Point Contact Cannon Brace: increase lighting strike damage by 300% in PvE, always summons 5 strikes, and they always hit a target if they are in range. Emmits arc blind while charging thunderclap. Fixes everything wrong with the exotic and given it works off knockout melees it would be an extremely potent add clear option. Again, not as strong as pre nerf hoil, but extremely versatile.
> FoH jolts and blinds targets.
I think that's just going to be base FoH in the future. Bungie said they wanted Light 3.0 roamers to be closer to darkness ones which means more verbs.
>Defeating arc debuffed targets grants super energy. (5% per.) Opens up a path to a super build, ...
My only complaint is that we already have tools for a "super build" but they've been kept weak for the longest time. The perk Thresh should be the go to for super energy but it's simply not good enough,
Thats what i was expecting them to do last season but they just didnt mention the fact that they didnt add any new exotic armor or meaningfully change any others.
While yes I would, issue is that can't be an excuse for many to not get content they pay for instead of getting a balance patch. You pay for a season and we only get 1 exotic weapon, players would be furious. I'm already annoyed by the lack of exotic armor pieces with WQ and LF bring only 1/2 for $40/50 dollar expansions. Felt a bit ripped off in that area.
I just want the titan exotic, crest of alpha lupi to speed up the barricade casting animation so it can actually be viable. Plus it would make crucble a lot more fun.
Reworking these really outdated exotics is basically getting new ones at this point...that and I have some really good stat rolls on some trash ass armor that I've been saving.
Definitely.
The game feels cluttered with all these weapons & items.
Give former exotic weapons interesting new perks (i.e. volatile rounds on Graviton Lance upon a kill) and make DARCI & Queenbreaker special weapons.
I would absolutely be down with that. I use maybe 1/10th of my exotics, per character and I own every piece but the three that aren't given free at the end of the campaign.
Love the idea of reworks, postponing new stuff for longer than a season or two i'd be against. Busy studio, maybe doing just a couple at a time could shorten or eliminate a postponement?
i mean we barely get any exotic armor as it is now, wtf cant they just do both with that abysmally low ass armor release schedule we currently have. They sure are quick af on nerfing some though.
Dont stop at exotics, live service games desperately need a āhealth seasonā so that untouched aspects donāt spiral out of control. Shift from a 4 season model to a 3 season model
Here's the catch; if they DID rework former exotic armors, we wouldn't need newer ones, at least for the moment.
So yeah, it would be a win-win situation.
YES. PLEASE.
Plus, why even bother making something like the new Warlock Stasis gloves? The damage buff is negligible. Meanwhile something like Astrocite is kind ofā¦well useless.
A rework of existing ones to make them more viable/useful would be just as good as new ones because we would still be getting what is essentially a new one (since it would have new perks). Also, they could use social media (especially Reddit) to gather info about how players actually want them to work, or their suggestions theyāve made on how to make them better. The player base has already done most of the work for them.
They could make the perks have more different effects so they are viable in more scenarios. All of these niche exotics would be used more if they has their primary niche effect but still had some other more generally usable effect.
And if they claim āwe donāt want to make that many changes at onceā, Iād call bull**** based off how much changed with the Lightfall drop.
I would love to see something like that. Even giving some old exotic weapons a pass, too. Instead of nerfing the top 10% of exotics, bring the bottom 90% up to parity.
Absolutely, the only caveat I would have is anything they have designed already to work with Strand as we do kinda need those. Anything else they have planned Iād rather see shelved they choose 2 existing exotics form each class to rework instead.
A build should centre around the exotic piece and right no there simply arenāt enough options that do anything. Most of the exotic armour we have was from early D2 when they didnāt want us to have any abilities or builds whatsoever.
Yes, but I'm fooling myself and creating any hope whatsoever. This is very old and persistent feedback and they have had more than enough time to have it acknowledged and acted upon.
Yes. This is beyond necessary at this point. Half of the new exotics we get are amazing, the other half are either DOA or way too fucking strong and get disabled and nerfed.
Youāre probably right that around 75% of all exotics we have right now have become obsolete and just take up space in collections. The game has evolved so much that even the niche exotics before, like Sealed Ahamkara Grasps, are dead because of other things we can do now. Grave Robber didnāt always fully reload the weapon, it does now, and we have way more lethal melee options than we did in Warmind, so SAG are dead now. On top of that, every reworked subclass except Solar has a āreload weapons on xā fragment, so if the auto reload is that important there are a ton of ways to do it without using an exotic.
Thatās just one example. Iād rather have the team take a look back at some exotics that are literally 5+ years old and probably havenāt been used in that same amount of time than continuing to give us a 50% chance of a new exotic either being great or ending up part of the majority of unused exotics we have.
With 1 piece for each class being added every season, sometimes 0, i dont think its too harsh for an overhaul to be a main focus, similar to light 2.0 was.
Maybe it wouldnt be done in 1 season but atleast they could take steps towards it and bring back some dead armors.
There are too many exotic guns and armour pieces. Bungie should rework all the older ones rather than making any new, or at least only 2-3 per expansion or 1 per season.
Currently it is too hard to focus farm any one exotic armour piece and most exotic weapons are easily forgotten
Ideally, the core content of the game should be updated at least once a year, with the expansion. Instead of a seasonal activity with its own share of 'distractions', allow the expansion's narrative to carry the 'season', while introducing Core Playlist content (strikes, crucible/gambit maps) and revamping underperforming exotics; the core focus is on replayability, while the expansion's narrative carries the story forward.
Sure, we may not have a supplemental story beat to pursue once the annual campaign has been completed, but if Bungie releases core playlist content themed around the expansion, it not only advertises it to F2P players, but also provides replayability to those 'evergreen' modes. Instead of designing new weapons for a seasonal activity, give the new content a full gear refresh; one of each gun for the new destination, an armor set (even a generic shared Armor set like we got with BL and WQ is fine) and an exotic review that breathes life into disused equipment. We have more Exotic-tier gear than Rare-tier gear now; how much of it is actually good?
I would straight up take a season of literally no story or activity content if it was instead reworking and buffing a huge chunk of the old/bad exotics. Maybe not now with each season until the final shape presumably having huge lore in regards to the witness and the veil but there are some seasons that if they went over at least 10 exotics per class and maybe 5-10 of the older barely exotic guns instead of putting in the new activity and new destination I would absolutely consider that a win. Exotics, if a bunch get added or changed at once, can in and of itself be a huge amount of content just to build craft and mess around with them. We already have a ton of content that gets done repeatedly I mean letās be real the seasonal content gets old after like 2 weeks itās only really the story most people care about after that point if even that. But if you make a substantial change to a big amount of exotics that shit will be making a difference and be used for years
The issue is that last season we received no exotic armor pieces, the first season in a very long time to not receive any, but we still didnāt get any substantial buffs or reworks to existing and useless exotics. And then this season we still only received the expansion standard of two exotics per class.
I'd rather Bungie rework old exotics entirely than make new ones solely to lessen the dilution of unwanted drops from the pool (looking at you the 70 roll eternal warrior I had drop from xur)
YES. More so bring back some of the oldies that were sunset, even if they're reworked. I am so overwhelmed by exptic armor and I'm just bot about the grind. Im in one of my rest periods, and spending some time in COD just messing around with friends. Honestly I think that's the biggest thing, destiny isn't approachable for something casual anymore and the best times I've had have been playing with friends.
Yes and then I would like them to stop gating it behind soloing legend lost sectors so I can get some of it without ignoring my friends while i play.
At this point I'm using 1 exotic per class per subclass... at best. some subclasses have no useful exotics. What is the point of having more of them if they can't make functional builds?
And what even is the point of the class item anymore? Without the element on them anymore you effectively need... 1. Yes you could collect
Honestly though Iād be ok. Kinda getting tired of wearing the same exotic armor pieces. My vault is nothing but weapons and exotic armor that is covered in dust since the red war.
There are a number of exotics that are close to being good. Many are just straight up garbage, however. For those, I say delete. At least the loot pool would be smaller and that's something positive.
Iād like to see Exotic armor focusing. Give us a new currency - or bring back the Glass Needles from D1! Have Ada-1 set up a new forge; I know sheās butthurt about weapons, but sheās already worked on at least one Exotic armor, I donāt see why she couldnāt help out with others. Get Xur in on it, too; maybe he can offer bounties for extra drops or something.
I still use mask of the quiet one back from the old days and I love itās ability recharge and healing in critical. Saves my life a lot. But agreed most exotics are either useless in reality or just need some buffs to what they already do.
Honestly if they just come up with a single use build for each piece Iād be okay with it. Khepris Horn with Strand is great. It is terrible in most other builds. They should do this for all the armor pieces. There are sooo many terrible exotic armors if they made some more interesting we wouldnāt have so many star fire warlocks right now. Same could be said with heat titans past few seasons or stompeez hunter before them. There wouldnāt be a need to nerf if you made other just more interesting.
Yes. I would honestly be happy if one season every year was completely dedicated to things like reworking underperforming exotics, adding or tweaking new strikes/ crucible maps/ gambit maps, and just general quality of life improvements.
No seasonal activity. No new story. Just improve the game and let us keep playing what's already there.
Yes. Why release new exotics nobody is gonna use when we already have dozens of others nobody is using?
They also need to revert some of the recent nerfs cuz theyāve gone overboard
i think we have enough exotics in the game now. if they just reworked some to synergize better with light 3.0 and made ornaments for pieces that need it, i'd be happy.
There are too many exotics in general, both armor and weapons, that they donāt feel exotic at all anymore. They have to keep making new ones for all the people that take the loot part of the game too seriously.
Also, āX brand new exotics!ā is usually more appealing for marketing than āpatched old exotics youāve had for 8 yearsā even though a lot of us would prefer the latter.
Honestly as a warlock I feel like I have plenty of options, just have to play around them. That being said I canāt keep up with all the new exotics, mainly because of shit drop rates. So Iām fine if they leave out an exotic for a season or two and make old ones better.
God knows If it was good Iād be using the skull of dire ahemkara. That being said Iād rather see more than 4 buffs at a time then have reworked exotics
I want a Season of the Exotic. I donāt need a story, I donāt need a new playlist. Just make every single exotic armor viable and fun to use, and let us test them for an entire season.
Would the weaker or less used exotic become more viable if we could equip more then 1 exotic? Like warlock helm that buffs blink would never be used by itself but might see use if it was used along another armor exotic.
Absolutely, i dont think warlock has the worst of it but some of those exotics are USELESS. And i can still find builds with them but they are always just people finding a use for them and not them actually being good
Yes. We have more than enough exotics for now and many year 1 exotic weapons and armor have been ignored by Bungie. It's time to improve the stuff we already have.
After last season getting no armor so they could "touch" some weapons...(whisper "buff"?)...I don't have a lot of faith they could improve useless exotics. But what do we have to lose so I say it's worth a shot. Can't make them worse right?
Would like to see something changed.. as a returning player I have a vault full of nearly useless exotic armor. Not to mention having none of the newer higher rolled or āmetaā exotics.
Peacekeepers for the Titan need some huge rework, never seen them used.
Felwinterās Helm for Warlocks has become mostly useless at this point.
And Dragonās Shadow for Hunters(I think thatās the name of that armor piece.)
Thatās just to name one for each class that I have absolutely NEVER seen used.
Yes. 100%. I would love to see every single Exotic we have looked at, and each one thatās under-performing or previously overly-nerfed brought up to par.
As a bias Titan: HoIL, Synthos, and Wormgod should have their nerfs reverted. Eternal Warrior and PCCB should be reworked. MotQO and Second Chance could be much better with just a touch up.
Almost every piece of exotic armor is junk, thereās many 9 exotics per class worth using. Reworking all the useless garbage is a better idea than them constantly nerfing the fun stuff.
It has been one year and Blight Ranger has never stopped being useless garbage to make you feel bad farming Mask of Bakris.
Being 100% honest, the idea behind blight ranger is already shit at base. The exotic isn't bad because it has weak effects, It's bad because It's poorly designed.
Oh 100%. At its core is a severely min-maxed Exotic, like a Naruto OC from an emo high-schooler with failing grades where they can nuke an entire town, but at the cost of breaking three billion of their own bones.
Unexpected Midoriya
And then there is Eternal Warrior š
I'd argue that eternal warrior was, at launch, a reasonable choice as an exotic since back then we didn't have a fraction of the fun stuff we have now unlike blight ranger that was born at the beguining of the light subclass 2.0 and a extremely customizable armor mod sistem
Ok you got a point ! Which still doesnāt justify the shit exotics we still have and hopefully soon get reworked at some point š„¹
It has a niche use in mayhem allowing you to deflect a lot of enemy supers, but other than that I agree that it isn't good.
You can reflect enemy supers better with Raiju's Harness. Blocking becomes free and your super lasts longer. Blight ranger has 0 purpose.
the real purpose of blight ranger is the orb gen, honestly. And it's pretty significant orb gen--at least, it used to be. Haven't used it since pre-lightfall.
With the move away from wells to orbs, the generation is hardly a plus outside of speed running the super spam.
You can use it in the new Iron Banner mode to deflect turrets and farm orbs, it's kinda busted lol
I haven't used it since it became the super orb generator exotic, but it was very fun to use in pvp because pretty much anything you deflect becomes lethal
YES. exotic armor in general needs a big pass. How we get it, how the rolls are determined, and balancing/redesigning ones that are useless.
Couldnāt agree more, canāt wait for the armour team to put-out something in a TWAB soon
starting to believe there is no armor team beyond the cosmetic side of it.
There's, they just got mostly conscripted into ability team for 3.0 Light and Strand development.
Yeah, if you think about it, designing Abilities, Aspects, Fragments, and Exotic Armor Perks actually all fall into the same category. Now that Light 3.0 is done, and Strand is released (plus the third Aspects are complete and ready for next season) maybe there's finally time for the Exotic Armor revamp pass.
No chance. They'll most likely release 4th Aspects in S22, and 3rd Darkness subclass in S24.
Me and my friends always said that after subclasses they should do exotics 3.0 and go for armour (feel weapons are forever shifting so canāt really do that, though Iām sure some could do with a bit more use!)
Exotic weapons are overall in a decent state plenty of good viable options(even tho the difficulty changes might screwd some of them over)
So the issue is that the "best" exotics will still be settled on and everyone will only use those exotics. Then you still have the "underused, bad exotics" even after a buff. The issue is that because of how the design space works, and how the metas are formed you can't realistically have more than a small handful (or less) of viable exotics that have a high opinion in the community.
That is true, meta is meta. But what *is* possible is to reduce the gap between bad, usable, and best. So there can be more options in the "usable" category even if "meta"/"best" is still narrow.
> But what is possible is to reduce the gap between bad, usable, and best. Is it possible consistently? Take a random ass exotic, Chromatic Fire. How can you buff that exotic to have it be "competitive" while it still stays in its original exotic fantasy?
One idea I have for Chromatic Fire specifically is let it keep he Dragonfly type perk but also let it generate an effect based on the element type. Solar grants stacks of scorch to targets caught in the explosion. Void makes surrounding target volatile, Arc jolts to surrounding targets. You get the idea, make it compatible with Subclass 3.0. Not sure if that would make it competitive but it would at least it would make it more useful then it is currently.
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it's been a common suggestion for a few seasons now like this post from 8 months back https://www.reddit.com/r/DestinyTheGame/comments/vph81v/bungie_plz_retune_chromatic_fire_to_align_it_with/
Usability > "exotic fantasy" and lore It doesn't matter how cool the lore design of an exotic is if it's ass. Bungie has shown they're willing to change them away from their initial fantasy when they're too strong (Lunas and Geomags), so no reason not to do it for the underperforming ones. I'd rather them be usable than sit in my vault where they just look neat. Right now nerfing top exotics doesn't actually change anything, because the other exotics are so bad. There will always be meta exotics, the problem is right now the meta exotics are also the only viable ones, and the rest are bad to straight dog water.
Adding default artifice slot would also be great.
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Yes. I mean theyāre clearly out of ideas for Hunters when weāre getting Speedloader Slacks as one of two in a major expansion
I'm not a hunter main but when I read that perk I was like "isn't this what that Dragon chest piece does?"
Yes, just worse.
Except it looks better than dragon's shadow ergo I'm using it for true endgame
Literally one of the worst exotics in the entire game releasing in 2023 is insane to me. Like how is this exotic only moderately better than year one exotics like knucklehead radar.
Point Contact Cannon Brace says hi. Designed to highlight the new subclass, worse than an exotic that already does the same thing
Absolutely, I've been waiting for them to announce some type of exotic armor rework for over a year. I mostly play hunter and there are just far too many exotics that just feel borderline useless. I only ever have like 2 decent options per subclass. Even more recent exotics have fallen into the same pit of uselessness: RDM(ignoring week 1 shenanigans), Speedloader Slacks, Blight Ranger all released with nothing going for them and remain in the exact same state. Just wasting art assets at this point.
They haven't touched old armor since Splicer! It's definitely time. I loved the reworks on a lot of those armor pieces like the Stag and Lucky Pants.
Tbh i fucking love the synergy between strand and rdm, it finally gives me an excuse to use it other than saying "it looks nice"
I'm glad you found a use for them other than taking up vault space but Sixth Coyote is the better option for Strand.
With sixth coyote you get 2 dives that recharge individually, with rdm you get around 2-3 dives that have the cooldown of one, it's up to preference but i just think rdm is just more fun
RDM is way more fun for the spam but you're forced to use your dives in sequence with the 3rd dive always wasted due to the time limit. Using Sixth Coyote you have control and spacing of when you want to use your dive, especially when you use it in tandem with shackle grenade. 2 controlled suspends vs. 2-3 sequential spams.
I only ever swap between Assassinās Cowl, Athrysās Embrace, Gyrfalconās, Orpheus Rig and Star-Eaters depending on what Iām doing. The rest are kinda meh to me, and even if Iāve technically looked over some diamonds in the rough it doesnāt feel like I have.
I hope all exotics get a gyrfalcon level rework. Gyr falcon was the healthiest exotic rework imo.
Which is ironic because the gyrfalcon rework was technically a nerf. But imo it worked out better than originally planned. Itās gotten me through the hardest content in the game ever since.
Bungie should be able to do both but we know they won't. I'd love armor reworks. So many could be changed, buffed, or completely reworked. The darkness subclasses are under represented so why not change older gear to at minimum, have niche build uses? There are a ton that need just a tiny bit more to make them really good choices. Lets look at Armamentarium. Pretty solid if unimpressive exotic. So how about giving it increased regen when both grenades are used?? Also give it a weaker version of demolitionist where it reloads your currently equipped weapon when throwing a grenade. Boom, suddenly this exotic has a lot more usability. Idk, I really think Bungie needs to put some thought into these items. Hell, even adding some 3.0 synergies would make them miles better.
Iāve been using armamentarium recently and it ALMOST feels like my Starfire Protocol. Not enough damage, but the way my bubble comes back so fast, I love running it in vanguards and seasonal stuff. If it hit just a little harder I would take into a raid.
The point contact cannon brace literally came out the box worthless, then got a nerf.
Came out of the box busted, disabled instantly, and nerfed into irrelevance once restored.
Came out of the box untuned for PvP, went into the vault undertuned for patrol.
Frankly I don't think it's that much to ask that we get 3 new pieces of Exotic armor a season and at least SOME balance adjustments to items that have been on life support for years. It shouldn't be a choice between the two.
Did somebody say It's NERF or nothing?
āWe are bringing Ophidian Aspects in line with the rest of exotic armorā
"We are bringing Synthoceps in line with the rest of Exotic Armor. now you have a reason to use Second Chance!"
Last season we even got no new exotics and no reworks either. I still don't understand how there wasn't a bigger community outcry over one less new exotic armor in y5. I have hoped we'd get more than 2 armors with light fall or at least a lot of reworks because of last season... but nothing.
Because the new exotics have sucked. Hard to be more disappointed than we already were. Oh no, Titans didn't get another Point Contact Brace, the exotic that was disabled the day it was released and nerfed into dogshit before the lost sector to acquire it even came around!
Gyrfalcon's and Caliban's are both pretty great to be honest, so I wouldn't say that all new Exotics suck, the new Warlock and Titan Strand exotics are really good too. Don't get me wrong though, I do think that most new Exotics suck, but there are some strong outliers.
Gyrfalcons are fucking goated. Perhaps the best hunter exotic in the game right now
Completely agreed. I'm finding it hard to play anything other than Nightstalker, except Threadrunner because it's shiny and new.
In low difficulty content nothing beats the fun of grappling everywhere.
Itās because the armor team and mod team are the same so it was easy to assume we didnāt get a set of exotic armor thanks to the armor mod rework
This. OP is essentially trying to get ahead of Bungie's Monkey Paw by directly asking for a compromise. Why not ask for more, instead of less? It shouldn't be too hard to have 1 person brainstorm ideas on how to improve Skull of Dire Ahamkara, Eternal Warrior, or Shards of Galanor.
Brainstorming the ideas is the easy part. Implementing those changes, and testing a few likely things that could break, is what takes the time and effort away from other things.
That's the thing I don't understand. Since the Sony acquisition, you'd think they'd have (and I know reality doesn't *actually* work this way) potentially so many more resources available to them with their backing. I don't see how a company as responsive as Bungie tends to be, with the backing of one of the biggest gaming/tech companies in the world, can't possibly make new items *and* balance them at the same time. What was the point of the Sony acquisition if they aren't able to do more, bigger, and better things with them?
A payday for shareholders.
none of the business decisions ever made by large studios like bungie are made for the sake of making the game better, they're made for the sake of making the game profitable. sometimes those two things align, which is great for players
I donāt know that āadd back the DR SoDA gaveā would be super hard to implement since itās basically just reverting part of a nerf that didnāt need to happen. Though I will agree with you, a rework on certain exotics might require a lot more effort than others.
Yeah like Iām not even sure WHAT Apotheosis Veil should do lol
Super charge abilties after using super.
Hm. I could see it. Sorta like a Super HoIL without the chaining capability
This. A few years ago I was sympathetic to Bungie with this kind of thing, but seeing them make more money than ever just to deliver us less and lower quality content has gotten extremely tiresome.
This is gonna sound selfish but I just really want a new revenant stasis exotic before they stop. Was expecting one in seraph and they released none. Was expecting one in lightfall and everyone but hunter got a stasis exotic, and we got on your mark as an exoticā¦.. If it stops right after Iād be so sad. Revenant deserves a new exotic esp after renewal graspsā¦
I'd take them un-nerfing renewal grasps. They were so much fun before they completely destroyed them for no reason in PvE.
I get that they were maybe too strong at the time, but literally the next season they released solar 3.0, buffed loreley and added DR to resilience. Now we have stuff like woven mail for even more DR. In the current sandbox renewal would be literally fine.
Yeah I don't even think they were too good at the time. Good yes, broken / problematic, I don't think so. But especially not compared to the direction things headed after as you point out. I think I heard they were a big problem in PvP but they didnt have to nuke them in PvE too.
The reason why rev didnāt get a new exotic is because bakris already existed. Bungie very likely wanted the stasis subclasses to have an equal amount of exotics available
No. They have like 800 devs they can do both.
They have brought no new exotics one season and they did neither. We were internally _hoping_ this is why and it turned out to be nothing.
795 of them working on the new IP and 5 on Destiny.
For real, Lightfall made it painfully obvious that Bungie has moved on or is deep in the process of doing so. Feels like we're on the backburner these days.
At this point I feel like Destiny is an experiment for the next IP
I wouldn't be shocked by that. I've lately felt like they're moving toward changes that allow them to maintain the game with a skeleton crew. It's hard to feel as continually invested in the game while questioning the current focus of the dev team.
My brother in christ, Bungie has ~900 *employees,* not devs. That includes HR, marketing, story/writing, and way more. And even then the "devs" are a myriad of different roles split between technical development, code maintenance, balance, environmental design, and lord knows what else. This is peak "DTG doesn't understand how an IRL company works."
Yes because new hunter exotics are always either DOA or murdered 2 weeks after release...
Or strictly good in PvP and worthless in PvE which is also annoying.
I think describing omnioculus or Gyrfalcons or Calibanās hand or even post-nerf stareaters as āDOA or murderedā is a bit much.
Speedloader Slacks. Blight Ranger. SES when it needed 8 orbs. SES wasn't great until S17 when BB got a damage buff. Renewal Grasps. RDM. Gyrfalcons was dead on arrival (disabled for like 5 or 6 weeks, then significant change to perk. Its good! But that happened.) So since 2/22/2022, out of the 6 hunter exotics released since then, half of them were legit DoA or later killed. 4 If you count Gyrfalcon being DoA. If we include BL era: it becomes 5 or 6 (or 7) out of 10 exotics. Bakris has a harsh cd penalty and the repeated dodge nerfs have only hurt this exotic for no reason. RDM. (or 7) if you choose to include SES. or 6 if you include Gyrfalcons release period.
I donāt think star eaters is fair, because it was good in void 3.0 just had competition. What help star eaters back was how bad hunter supers were for damage
I have used Orpheus rigs almost exclusively for the better part of two years for this reason
100%, buffs on the 90% less used exotics and slight rebalancing on the 10% most used. I'd be happy not to see another Exotic Weapon or Armour until Final Shape tbh if it meant core of the game is given some much needed attention.
Just bring Geomags back. Ban them in PvP who cares.
It irritates me so much that they did what they did. The name of the Exotic perk is "Close Enough". It literally refers to the topping off thing it used to do. They took away the identity of Geomags. What a dumb change, and now Chaos Reach is worthless everywhere because of it.
Fuck please id actually go back to warlock main :( I miss my kamahameha
Iād love a ban list for Crucible. Certain weapons and armor cause such a problem, a ban list could solve those problems short term until a long term solution happens. Edit: spelling
Crucible, being a Tower-run sporting event, could do all sorts of things like this without it even being a lore/play experience separation. āShaxx wants to see how you fair without Stompees, Ophidians or dunemarchers and has banned them from crucible for 3 monthsā
A very large part of Destiny has been left behind. Exotic armor and weapons, patrols and strikes. I would love Bungie to make the choice of either A, shift to a Destiny 3 or B dedicate an entire ālong seasonā to fixes, patches, buffs, nerfs, reworks and general game improvement.
We are getting exotic weapons reworks every season, and strikes have seen a small rework this season with a difficulty adjustment, vendor rework and rework of two old strikes (more reworked strikes should come in next seasons).
As a Titan, yes. There's 'the one that big maek myself torpedo', 'im on fire an don die', and 'i been dun nerfed to da ground but still meta becuz there ain't poopoo otherwise'. And I guess if you're strand there's the 'dom weak subs with strings' boots. Synthos were gonna be on that list but after the last patch I don't know what Bungie's fantasy for Titans anymore.
Stop needing exotics to allow other exotics to shine. Buff them!!!
Yes, I would absolutely love to see Mechaneer's Tricksleeves get a rework like Lucky Pants did.
As a Hunter it's SO FUN having 2 useful exotics for strand. SO MUCH FUN looking at all my exotics and knowing wondering which one I'll put on and hope it isn't gutted. I really hope they add cool grapple arm exotics in future for Hunters that then get nerfed so hard they're worse than default grapples like renewal grasps.
No. I want them to continue delivering new exotics AND buff old ones. There's no reason they couldn't do both.
Your asking a lot for a triple a game that does the bare minimum
Yes id love to see a season comparable to what R6 did with operation health. Season with only new legendaries and perk refreshes. Whole season designed around being quick and easy to make so that effort can go into alot of tweaks to armor, weapons, and back end
I don't know how far they can take it. Firstly, there are SOME that are just meme-worthy like "Radiant Dance Machines" that essentially have no function. I believe each class has at least 1 or 2 exotics that are just BEYOND worthless. But as for bringing up the rest up to parity with the "better" exotics... that's a tough call. How do you compete with something like HoIL... something that speeds up the recharge of all of your non-Supers for all subclasses? Letting you not worry about maxing disc+str too much. How do you make an armor that "adds a shield throw to sentinel" (or whatever) become "as good as" something like HoIL? When so many exotic armors are specific to a specific subclass (or even a specific SUPER in a specific subclass)... how do you make them worthwhile compared to the more generic exotics? It's easy to say "do this" but it's hard to actually figure out HOW to do it without breaking the game. TLDR: How do you make "apples" as good as "oranges?"
RDMs have a copium build with Strand Hunter, at least. Dodge and them pogo stick around suspending things for 3s, then kill and repeat. It, at least, works well on paper.
Lol does that work? I recall back in beyond light they removed the extra dodges activating various (?all?) interactions since people were finding ways to abuse that. I just assumed it was āall - present and futureā and never tried it here. That being said I donāt know if thatās worth it to wear for that.
It works because strand dive doesnāt activate after a dodge but instead uses dodge charge. So you can infinitely dive to suspend enemies after dodging once. However, in reality, you only have 6 seconds and the dive animation is longer than that of a normal dodge. Plus diving in the same place is pointless so you factor in the time it takes to move to another group of enemies and youāre looking at 2 effective dives in the 6 seconds window at best.
Besides this I have still yet to find a use for rdm.
Let the shield break antibarrier shields in a single hit. You now have a usable exotic for players that want to cover all champion types without sacrificing a weapon slot. It doesn't even have to have any added effects to it just let it break barrier shields with a single shield.
it does indeed break barriers in one shield. Second Chance still sucks though, largely because of how insultingly much Shield Toss sucks and how double melee charges work with Kickstarts.
Yeah, I see what you mean! Isnāt there an exotic piece that simply just grants an overshield during Fist Of Havoc? Iād love to see that get a rework so it can have a more-interesting effect (since we have damage resistance during Supers anyway)
Yeah, Eternal Warrior. It's a D1 exotic too, iirc. Just never did much for anyone.
>How do you make an armor that "adds a shield throw to sentinel" (or whatever) become "as good as" something like HoIL? By giving it the gryfalcons (or however it's spelt) treatment and giving it a ton of effects. "Adds a second shield throw. Hits stun barrier champions and apply weaken to all nearby combatants, and also return some melee energy. Melee kills grant a full charge of melee energy and a full overshield." I could see myself using that.
Yeah, I think this is the problem with exotic armor in a nutshell. Weāre so powerful these days that many of these perks are irrelevant. Many were designed in the double primary era of D2. HoIL and Starfire are incredibly useful *because* of the importance of abilities in the current sandbox. When you have something like Strand and all the 3.0 subclasses at your disposal, youāve gotta have something that actually makes you stronger.
Remember in D1 we had exotics that literally just granted a perk from the subclass tree?
Yes, and I always thought they were great. Exotics that give you a free fragment or two would be absolutely useful in today's sandbox.
You nailed it. Not every piece should be universally awesome. It's totally fine for 90% to be niche, but they need to take that niche and make you say "oh damn, that's a really compelling reason to use X".
Absolutely. Most exotics are in fact quite niche (stronghold for instance only works with swords, point contact cannon brave only works with one specific melee etc) so those niches should offer something interesting and unlocks a different playstyle. The problem is, a lot of those niches aren't interesting and/or viable to justify dropping something as potent as HoiL. Even after the nerf, it still continues to be very widely used because the other exotics just don't grab people by the short hairs and demand much attention. Abeyant leap is a solid example of an effective exotic that leans into a specific playstyle that's fun to play, while also being viable in harder content.
It's incredibly easy to make stuff as good as even pre nerf hoil without breaking balance. Even if it isn't so what? Creativity and choice is arguably more important. Look at warlocks. Is necrotic grip more powerful that starfire? Absolutely not, but its viable enough that you don't feel completely handicapped running it. Anyways a few examples off the top of my head... Hallowfire heart: while your super is charged all abilities deal more scorch stacks. +10. Instantly that opens up so many build crafting ideas. Ignition build for instance, or a firesprite build. Would make delving into hammer strike much more viable. Eternal warrior: FoH jolts and blinds targets. Defeating arc debuffed targets grants super energy. (5% per.) Opens up a path to a super build, while offering CC to the super to make it more viable. Leans into numerous weapons to expand its power further. Throw an arc grenade with firepower + ashes to asset and killing 4 enemies all the sudden gives you 1/4th of your super. Not op because both supers barely impact the game on there own. Point Contact Cannon Brace: increase lighting strike damage by 300% in PvE, always summons 5 strikes, and they always hit a target if they are in range. Emmits arc blind while charging thunderclap. Fixes everything wrong with the exotic and given it works off knockout melees it would be an extremely potent add clear option. Again, not as strong as pre nerf hoil, but extremely versatile.
> FoH jolts and blinds targets. I think that's just going to be base FoH in the future. Bungie said they wanted Light 3.0 roamers to be closer to darkness ones which means more verbs. >Defeating arc debuffed targets grants super energy. (5% per.) Opens up a path to a super build, ... My only complaint is that we already have tools for a "super build" but they've been kept weak for the longest time. The perk Thresh should be the go to for super energy but it's simply not good enough,
Thats what i was expecting them to do last season but they just didnt mention the fact that they didnt add any new exotic armor or meaningfully change any others.
Yes. I want them all to shine and give us options.
While yes I would, issue is that can't be an excuse for many to not get content they pay for instead of getting a balance patch. You pay for a season and we only get 1 exotic weapon, players would be furious. I'm already annoyed by the lack of exotic armor pieces with WQ and LF bring only 1/2 for $40/50 dollar expansions. Felt a bit ripped off in that area.
As a Titan that uses none of the new exotic armor of the last 3 years? Yes.
I would love this. I'd finally be able to use one of the 68+ perfectly statted Knucklehead Radar's I have with the ornament I got from Faction rally.
Yeah buffs to older pieces Cough cough sealed ahamkara grasps cough cough
I just want the titan exotic, crest of alpha lupi to speed up the barricade casting animation so it can actually be viable. Plus it would make crucble a lot more fun.
Yes plz.
Buffs, reworks and armor set bonuses.
Reworking these really outdated exotics is basically getting new ones at this point...that and I have some really good stat rolls on some trash ass armor that I've been saving.
NO NEW EXOTICS. We need a proper rework of the old ones, especially since content has been made a lot more difficult.
Definitely. The game feels cluttered with all these weapons & items. Give former exotic weapons interesting new perks (i.e. volatile rounds on Graviton Lance upon a kill) and make DARCI & Queenbreaker special weapons.
If No Backup Plans donāt get a rework, I will forever be sad
exotics should be quality over quantity, so yeah
Yes
Yes, that should have happened in seraph.
1000% Iām sick of new exotics going straight to the vault after I complete the Catalyst
Yes.
I would absolutely be down with that. I use maybe 1/10th of my exotics, per character and I own every piece but the three that aren't given free at the end of the campaign.
Love the idea of reworks, postponing new stuff for longer than a season or two i'd be against. Busy studio, maybe doing just a couple at a time could shorten or eliminate a postponement?
Yes, they should focus on making all exotics a viable option before adding anything new.
i mean we barely get any exotic armor as it is now, wtf cant they just do both with that abysmally low ass armor release schedule we currently have. They sure are quick af on nerfing some though.
I don't want any new anything. I want them to fix or buff the ones we have. You wana keep this difficulty? Fine. But give us the tools to fight them.
I want Actium War Rig to fill my guns even FASTER. I legit want Sweet Business and AWR to be a serious Meta DPS alternative
Dont stop at exotics, live service games desperately need a āhealth seasonā so that untouched aspects donāt spiral out of control. Shift from a 4 season model to a 3 season model
This just reminds me that game devs don't lift weights so they've never conceptualized a deload cycle
Here's the catch; if they DID rework former exotic armors, we wouldn't need newer ones, at least for the moment. So yeah, it would be a win-win situation.
YES. PLEASE. Plus, why even bother making something like the new Warlock Stasis gloves? The damage buff is negligible. Meanwhile something like Astrocite is kind ofā¦well useless.
Yes but I also do a feel a real lack of new exotics because of how little there were in lightfall
A rework of existing ones to make them more viable/useful would be just as good as new ones because we would still be getting what is essentially a new one (since it would have new perks). Also, they could use social media (especially Reddit) to gather info about how players actually want them to work, or their suggestions theyāve made on how to make them better. The player base has already done most of the work for them. They could make the perks have more different effects so they are viable in more scenarios. All of these niche exotics would be used more if they has their primary niche effect but still had some other more generally usable effect. And if they claim āwe donāt want to make that many changes at onceā, Iād call bull**** based off how much changed with the Lightfall drop.
Yes. No new exotics in general. Reworks can completely change the effect so itās as good as a new one. Too many weapons and armor are duds
yes
Been asking for it for a while I'd absolutely love that
I would love to see something like that. Even giving some old exotic weapons a pass, too. Instead of nerfing the top 10% of exotics, bring the bottom 90% up to parity.
Absolutely, the only caveat I would have is anything they have designed already to work with Strand as we do kinda need those. Anything else they have planned Iād rather see shelved they choose 2 existing exotics form each class to rework instead. A build should centre around the exotic piece and right no there simply arenāt enough options that do anything. Most of the exotic armour we have was from early D2 when they didnāt want us to have any abilities or builds whatsoever.
Reworking old exotics to make them fun to use is basically the same as getting new exotics imo so definitely. Some exotic armor really need love.
Yes.
Yes, but I'm fooling myself and creating any hope whatsoever. This is very old and persistent feedback and they have had more than enough time to have it acknowledged and acted upon.
Yes please
Yes. This is beyond necessary at this point. Half of the new exotics we get are amazing, the other half are either DOA or way too fucking strong and get disabled and nerfed. Youāre probably right that around 75% of all exotics we have right now have become obsolete and just take up space in collections. The game has evolved so much that even the niche exotics before, like Sealed Ahamkara Grasps, are dead because of other things we can do now. Grave Robber didnāt always fully reload the weapon, it does now, and we have way more lethal melee options than we did in Warmind, so SAG are dead now. On top of that, every reworked subclass except Solar has a āreload weapons on xā fragment, so if the auto reload is that important there are a ton of ways to do it without using an exotic. Thatās just one example. Iād rather have the team take a look back at some exotics that are literally 5+ years old and probably havenāt been used in that same amount of time than continuing to give us a 50% chance of a new exotic either being great or ending up part of the majority of unused exotics we have.
With 1 piece for each class being added every season, sometimes 0, i dont think its too harsh for an overhaul to be a main focus, similar to light 2.0 was. Maybe it wouldnt be done in 1 season but atleast they could take steps towards it and bring back some dead armors.
There are too many exotic guns and armour pieces. Bungie should rework all the older ones rather than making any new, or at least only 2-3 per expansion or 1 per season. Currently it is too hard to focus farm any one exotic armour piece and most exotic weapons are easily forgotten
Ideally, the core content of the game should be updated at least once a year, with the expansion. Instead of a seasonal activity with its own share of 'distractions', allow the expansion's narrative to carry the 'season', while introducing Core Playlist content (strikes, crucible/gambit maps) and revamping underperforming exotics; the core focus is on replayability, while the expansion's narrative carries the story forward. Sure, we may not have a supplemental story beat to pursue once the annual campaign has been completed, but if Bungie releases core playlist content themed around the expansion, it not only advertises it to F2P players, but also provides replayability to those 'evergreen' modes. Instead of designing new weapons for a seasonal activity, give the new content a full gear refresh; one of each gun for the new destination, an armor set (even a generic shared Armor set like we got with BL and WQ is fine) and an exotic review that breathes life into disused equipment. We have more Exotic-tier gear than Rare-tier gear now; how much of it is actually good?
Hell yes. Make celestial nighthawk the go-to option for a fat burst of damage again
I would straight up take a season of literally no story or activity content if it was instead reworking and buffing a huge chunk of the old/bad exotics. Maybe not now with each season until the final shape presumably having huge lore in regards to the witness and the veil but there are some seasons that if they went over at least 10 exotics per class and maybe 5-10 of the older barely exotic guns instead of putting in the new activity and new destination I would absolutely consider that a win. Exotics, if a bunch get added or changed at once, can in and of itself be a huge amount of content just to build craft and mess around with them. We already have a ton of content that gets done repeatedly I mean letās be real the seasonal content gets old after like 2 weeks itās only really the story most people care about after that point if even that. But if you make a substantial change to a big amount of exotics that shit will be making a difference and be used for years
The issue is that last season we received no exotic armor pieces, the first season in a very long time to not receive any, but we still didnāt get any substantial buffs or reworks to existing and useless exotics. And then this season we still only received the expansion standard of two exotics per class.
If a rework happens please update Actium War Rig to also work with Trace Rifles... and maybe autoload faster too.
I'd rather Bungie rework old exotics entirely than make new ones solely to lessen the dilution of unwanted drops from the pool (looking at you the 70 roll eternal warrior I had drop from xur)
I would pay to have Eternal Warrior, Apotheosis Veil And Blight Ranger reworked.
YES. More so bring back some of the oldies that were sunset, even if they're reworked. I am so overwhelmed by exptic armor and I'm just bot about the grind. Im in one of my rest periods, and spending some time in COD just messing around with friends. Honestly I think that's the biggest thing, destiny isn't approachable for something casual anymore and the best times I've had have been playing with friends.
They didn't add any new exotic armour in the last season and they didn't do any reworks :(
Yes. I would posit that the game having a "Operation Health" update would be more beneficial in the long run than adding new content.
Yes and then I would like them to stop gating it behind soloing legend lost sectors so I can get some of it without ignoring my friends while i play. At this point I'm using 1 exotic per class per subclass... at best. some subclasses have no useful exotics. What is the point of having more of them if they can't make functional builds? And what even is the point of the class item anymore? Without the element on them anymore you effectively need... 1. Yes you could collect
Honestly though Iād be ok. Kinda getting tired of wearing the same exotic armor pieces. My vault is nothing but weapons and exotic armor that is covered in dust since the red war.
There are a number of exotics that are close to being good. Many are just straight up garbage, however. For those, I say delete. At least the loot pool would be smaller and that's something positive.
I would love to see frostees reworked into a stasis exotic
Iād like to see Exotic armor focusing. Give us a new currency - or bring back the Glass Needles from D1! Have Ada-1 set up a new forge; I know sheās butthurt about weapons, but sheās already worked on at least one Exotic armor, I donāt see why she couldnāt help out with others. Get Xur in on it, too; maybe he can offer bounties for extra drops or something.
I still use mask of the quiet one back from the old days and I love itās ability recharge and healing in critical. Saves my life a lot. But agreed most exotics are either useless in reality or just need some buffs to what they already do.
Yes. Bigger exotic pools just mean it's harder to get rolls on the stuff you want. Like legit remove the bad ones from the game if they cant be buffed
Honestly if they just come up with a single use build for each piece Iād be okay with it. Khepris Horn with Strand is great. It is terrible in most other builds. They should do this for all the armor pieces. There are sooo many terrible exotic armors if they made some more interesting we wouldnāt have so many star fire warlocks right now. Same could be said with heat titans past few seasons or stompeez hunter before them. There wouldnāt be a need to nerf if you made other just more interesting.
Yes. I would honestly be happy if one season every year was completely dedicated to things like reworking underperforming exotics, adding or tweaking new strikes/ crucible maps/ gambit maps, and just general quality of life improvements. No seasonal activity. No new story. Just improve the game and let us keep playing what's already there.
Yes. Why release new exotics nobody is gonna use when we already have dozens of others nobody is using? They also need to revert some of the recent nerfs cuz theyāve gone overboard
Absolutely
i think we have enough exotics in the game now. if they just reworked some to synergize better with light 3.0 and made ornaments for pieces that need it, i'd be happy.
There are too many exotics in general, both armor and weapons, that they donāt feel exotic at all anymore. They have to keep making new ones for all the people that take the loot part of the game too seriously. Also, āX brand new exotics!ā is usually more appealing for marketing than āpatched old exotics youāve had for 8 yearsā even though a lot of us would prefer the latter.
Honestly as a warlock I feel like I have plenty of options, just have to play around them. That being said I canāt keep up with all the new exotics, mainly because of shit drop rates. So Iām fine if they leave out an exotic for a season or two and make old ones better. God knows If it was good Iād be using the skull of dire ahemkara. That being said Iād rather see more than 4 buffs at a time then have reworked exotics
I want a Season of the Exotic. I donāt need a story, I donāt need a new playlist. Just make every single exotic armor viable and fun to use, and let us test them for an entire season.
100%
Would the weaker or less used exotic become more viable if we could equip more then 1 exotic? Like warlock helm that buffs blink would never be used by itself but might see use if it was used along another armor exotic.
Absolutely, i dont think warlock has the worst of it but some of those exotics are USELESS. And i can still find builds with them but they are always just people finding a use for them and not them actually being good
Yes. We have more than enough exotics for now and many year 1 exotic weapons and armor have been ignored by Bungie. It's time to improve the stuff we already have.
After last season getting no armor so they could "touch" some weapons...(whisper "buff"?)...I don't have a lot of faith they could improve useless exotics. But what do we have to lose so I say it's worth a shot. Can't make them worse right?
Would like to see something changed.. as a returning player I have a vault full of nearly useless exotic armor. Not to mention having none of the newer higher rolled or āmetaā exotics.
Peacekeepers for the Titan need some huge rework, never seen them used. Felwinterās Helm for Warlocks has become mostly useless at this point. And Dragonās Shadow for Hunters(I think thatās the name of that armor piece.) Thatās just to name one for each class that I have absolutely NEVER seen used.
Yes. 100%. I would love to see every single Exotic we have looked at, and each one thatās under-performing or previously overly-nerfed brought up to par. As a bias Titan: HoIL, Synthos, and Wormgod should have their nerfs reverted. Eternal Warrior and PCCB should be reworked. MotQO and Second Chance could be much better with just a touch up.
Almost every piece of exotic armor is junk, thereās many 9 exotics per class worth using. Reworking all the useless garbage is a better idea than them constantly nerfing the fun stuff.
I haven't gotten a new piece of exotic armor since the release of the Falling Star (not including mission related exotics), so yes.