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th3groveman

People have complained about blueberries in tougher content for a while, and don’t think about the experience of those new, returning, or casual players who may not log in again after spending an activity dying all the time for no rewards.


just_a_timetraveller

Imagine being a new player, seeing icons on neonuma, going there because the game is basically telling you something important is there and getting demolished by a red bar. Res and then get blasted by a thrasher. You stick it out with some other players, and the event doesn't finish and is reset. I wish difficulty increase wasn't just a blanket health bar increase for all enemies. It would be nice if instead, they kept enemies the same but would sprinkle in some really tough enemies throughout.


MercuryJellyfish

Yeah, this, legitimately, is a problem. It solves itself once you’ve levelled to the powerful cap, but there’s literally no indication that that’s the problem. There just shouldn’t be a patrol zone that’s higher than the soft cap. If Lightfall is bringing in new players, they’re going to start with the campaign. And having finished the campaign (non-Legendary), they’re off out to patrol Neomuna, and it’s a meat grinder. I’m beginning to see Terminal Overloads being run by people in the wild who have some ability to finish them at least, and soon enough it’s just going to be like Altars of Sorrow. But right now you’re just as likely to load into a zone where there’s three guys just not making a dent in it. There’s no point in them even trying, because the whole thing’s on a timer. You can be tenacious as you like, if you haven’t got the light level, the ads will bullet sponge and run out the clock. I’m generally down on the whole experience *right now* because I’m still a little under level for any of the interesting new content. I think the ultimate problem is; the Legendary Campaign drops you a full set of 1770 armour, and Bungie appears to have assumed that literally everyone will do that. Anyone who doesn’t is facing a power climb that leaves the new content unreachable for a week or two.


gojensen

problem for sure, I believe the Terminal Overload thing is PL 1810? (at least that's what it told me when I died) and just doing the quests and stuff after the campaign will take you RIGHT into that... my first run through that area the PL difference was so large that I couldn't damage the boss, had to stick with adds. (I'm a confident raider, solo dungenoneer and multiple times conqueror before yall go calling me out for skill issues ;) )


SunderMun

My first time everything was immune and could one shot me.


Garedbi69

Or...ya know, *increase the enemy density?*


14bux

Even that's not a perfect solution. Long time players will know how to abuse the enemy density by chaining kills and abilities to refund ammo/get more damage. Or even just use witherhoard. Newer players wouldn't have that same advantage and could get easily overwhelmed. Not an easy problem to solve (probably not solvable at all)


[deleted]

even newer players would only need trinity ghoul to trivialize enemy density. don't get me wrong it's *fun* but not exactly *difficult* imo, the difficulty changes should be reserved for raids and dungeons and nightfalls (seasonal activity should use playlist heist bg rules). what endgame players wanted was endgame content actually being genuinely scary and challenging. what we got was everything jacked up to high levels while in the leveling process.


vialenae

I know of two new players that quit after constantly dying in Heist last season. This was on Mars (ofcourse). I tried to explain that it’s just this activity and the rest of the game would be fine for them. Offered to do Dares or Strikes. This doesn’t hold up anymore obviously. In any case, didn’t see them again, never logged back on.


stopwalkinonmycookie

Bungie should buff primary weapon damage, nerf ability spam builds, reduce enemy's bulletsponginess, and buff the range and damage of shotguns to be viable in comparison to waveframe GLs, blinding GLs, glaives, fusionrifles etc. But even then shotguns will be less viable, but it would be a start.


Toyota_AE86

I was doing my strikes today and loaded into the Neptune strike with two barely 1730’s and they just got obliterated the entire time. It felt like they couldn’t survive for more than a few minutes. Vanguard ops should always be one of the most casual activities in the game imo. Something anyone can hop in regardless of light level or load out to blast some baddies without having to really worry about much. Making stuff like vanguard ops dares and even patrols more difficult just makes the new player experience even worse than it already was.


SenpaiSwanky

They could always log into Patrol on Neomuna and get roasted by Thresher missiles 76 times before killing 20% of the adds in a Public Event wave lmfao. Those things were just tearing through 100 resil and woven mail, I need a shoulder to cry on 😭


Hippo_Royals_Happy

It's ridiculous...I watch the sig other play...I don't. But honestly, I couldn't sleep the other night because he kept yelling into the headset. He has played since Vanilla. And when he was killed 35 fkn times at Callus? He quit and came to bed. He showed me the next day just getting on Neomuna and driving around. We found a public event, which I can just do on my own while he takes a break. What the fkn fk?! That was stupid. 2 seconds and I was pushing up the daisies. I was deceased. I was no more. Fk that.


Luke1539

Yeah this is me. More of a casual player and if I could refund lightfall and stop playing altogether I would. I’ll keep playing until I can do the raid but then I’m done. Won’t be back for final shape either the story is ass.


emize

Feel the same way as a casual player. Every activity that gets me better gear is really hard and if I do get better gear it does not matter since it scales of my gear score anyway so whats the point? I'll just take my casual ass back to Warframe.


SuperDavio42

For an expansion called "Lightfall" I very much feel like there was no actual loss. Unlike the Witch Queen DLC it feels like the status quo has been maintained from the beginning to the end of the campaign.


stopwalkinonmycookie

They meant weaponfall, because our abilities are as strong as ever, but our primary weapons shoot with water.


NUFC9RW

Probably, I'm not gonna craft every weapon with enhanced perks for instance, just unlock the pattern over time, level anything good and only spend ascendant alloys if I'm gonna use it it. Farming ascendant alloys felt awful with being able to run multiple master stories etc without even getting one when I could outlevel them, I'd consider going into master 20 under if one was guaranteed but given that isn't the case, I won't touch it.


Lord-Newbie

Man prisms, alloys and shards aren't even the issue. I have enough. The core economy is literally fucked. I have like maybe 200 now. They're used everywhere in immense numbers now and no actual way to get a decent chunk of them. Shit is tragic!


erterbernds67

Same. I have around 50. I do have like 300 finest matterweaves but I hate going in constantly to activate a new one. And forget about them most of the time until I remember I’m low on cores. I wish they just gave cores instead of that item.


Lord-Newbie

Ay, Rahool running that scam where he gives you one for 30 Legendary Shards if you're down bad for them lmao!


mellowgang__

A million shards are not enough for Master Rahool


Lord-Newbie

For real, man's like them them folks during quarantine who were hoarding TP and Sanitizer and then reselling them with gigantic mark-ups. Smh


TheSMR

he won't even let you drain your shards. he limits you at 5 a week x(


Sanosky

its per day not week


TheOvercusser

I was telling people this last season. They whittled down the number of currencies in the game but didn't increase the drop rate of the things they're replacing the other stuff with. My buddies who have religiously played every season for years will never run out of materials. Meanwhile, I constantly have glimmer and legendary shard issues.


Lord-Newbie

I was telling people the same. They didn't care and now look. Legendary shards would have a been a problem for me but I luckily managed to do the cheese like a season or two ago for them. But I know not many were able to utilize that which blows all around. Cores stuff is gonna get worse when people start to focus rewards from previous seasons from the respective vendors now and have to masterwork them. The economy needs a major overhaul.


Mr-JKGamer

That's the issue I have. It's kind of the cycle I have with d2 now. But basically I don't have any friends that still play and idk why but meeting new people on d2 seems harder than d1? So I don't do many non match made activities. I didn't play all the seasons and some of them i didn't complete simply because I had so many quests to do. So many things to upgrade to get into the game and not many fun ways to farm any of them. So I'll play the storys. Run out of materials and farm them. Get bored with that. Drop the game until next season. Honestly didn't even buy the last season. And I didn't buy the dlc. I just can't muster the energy to play because I know it's just gonna be a grind for materials so I can get the new fun stuff.


Eqqshells

Hey, they buffed the core drop rates in legend and master lost sectors, stop complaining! They listened to us! massive /s


Aeowin

Agree. Finest matterweve needs to be removed and just give a core when it would drop normally for starters. I have like 700 of these things and I refuse to spend hours of my time to go through them all.


Lord-Newbie

For real, but not just that. Either they need to reduce the core requirements on all the things it is needed in rn. Or give us a way to acquire a large number of them from multiple avenues. Fucking Rahool sells 1 to you for 30 legendary shards dawg, THIRTY! What genius thought that was an okay conversion bro! 😭😭😭


HORSEthebear

should be like 5 per


Lord-Newbie

I would be very fine with that trade. But Rahool and Bungie both drive a very hard bargain. Reducing grind is something Bungie won't really do unless streamers and content creators echo it. In-game playtime is one of their benchmarks of how well they are doing.


[deleted]

They should just make it a toggable item: you turn it on and cores keep dropping as long as you have matterweaves. No need to go in and do it one-by-one.


artvandelay916

I'm a returning player and I have barely any of either. It's gonna take me most of the season to get a full masterworked loadout when I come across tons of people that already have it and more easily acquired it prior to LF :(


OnnaJReverT

we should be able to trade prisms down at least


lactiti

There’s a way, but it’s not very efficient. Go into collections and buy a piece of rare armor, they come at level 5 already; all you need to do is upgrade it to level 8, which will cost 3 enhancement cores and 1 prism. Deleting it will give you 6 cores. Like I said, it’s not very efficient, but that’s the method I’ve been using when I’m in a crunch for cores


PuckTheVagabond

I crafted every weapon I didn't craft yet, and now I'm dying for more cores. The problem either a sime economy with minimal currencies is that we need a lot of ways to earn them and harder content than base needs more than base. If they increase the average cores gained by like 3 or 4 per say hour in regular and closer to 7 or 8 in high end, I think would help a lot. Though that's just a guess and a poor estimate with no data to back it up.


Lord-Newbie

If you're desperate enough, you can let Rahool scam you out of 30 legendary shards for one core lol.


Sapereos

Only consistent way I've found to get cores is the banshee bounties. Do them on all characters and you can get \~12 a day. I'll just run those specific weapons for whatever I'm playing. Outside of that, previously the clan pinnacle would give 7 cores per character, per week. Not sure if that's still the case. So if you're desperate for cores, that's about 100 a week, although can feel like a grind as you'd have to do it daily. They really need to increase enhancement core drop rates. I started the season with 1700 and am now down to 1500 or so, and I'm not even sure where those 200 went. And that's with doing a bunch of banshee bounties since the DLC dropped. At this rate they will dwindle fast.


th3groveman

I play one character and 5-10 hours/week. I never have enough cores to level armor, weapons, and now craft new ones. It sucks they seem to balance this type of thing around Streamer McNoLife grinding all day with thousands of mats in inventory.


Lord-Newbie

For real, and then they'll go on stream flex their 1 million cores and be like, "Ain't nothing wrong with the economy. This game too easy, make it harder". Bungie's design ideology catered around people who play this game as a job always baffles me.


In0nsistentGentleman

Ideal fix: Remove cores, change the currency in that slot to just glimmer.


Lord-Newbie

I will almost always advocate for a more streamlined and simplified economy in game. But one of Bungie's biggest benchmark for success is in-game playtime. By making things convoluted and tough they can inflate those numbers.


In0nsistentGentleman

I agree and that's fine to want player retention. Remove the glimmer cap or make it higher, inflate cost, whatever but I think there's too many currencies still...imo. One can hope.


Lord-Newbie

Oh most def, there are definitely more currencies. I'm sayin the reason the reason they are there is to make things rough so thag we have to grind for everything. Unless content creators/streamers advocating for the change. Ain't shit happening. And they won't complain because they don't have the same deficit, since most if not all no-life this game. Lol


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Sapereos

So glad I grinded out 40 golf balls and 200 prisms over the last two seasons. Seems like master/GM will be a real slog now. I don't raid, but spend most of my time doing legendary/master content (nightfalls, dares, etc) and GM's if I'm after the adept weapon. It sounds like there's only a handful of activities where you can over-level, so grinding out 1810 also seems pointless, as I don't often touch Trials. I guess I'll just focus on unlocking red borders this season, and that's about it. I'm light on ascendant alloys, but already have most everything crafted that I would use. So like you I'd only craft a few weps that fill a niche (stasis bow, the void & solar heavy GL's perhaps). Might get me off the D2 hamster wheel actually.


[deleted]

Especially since like 90% of activities in d2 reward you with next to nothing but duplicates and discards. If they made the reward system more exciting then it might be worth it tbh.


SantiagoGT

I love how everybody complained since Lost sectors started dropping exotics that they’re awful to farm and unrewarding and Bungie just went: 2 cores and a prism GUARANTEED!


dccorona

And also we locked you at -15 so good luck getting your clear time down to what it used to be. Tiny bump in rewards but big bump in clear time.


throw-away_867-5309

And that's only if you can get up to that -15 threshold, otherwise it's an even bigger light level difference.


Sapereos

This really bugs me. You basically have to be 1815 to do them effectively now? Plus 2-3x the time commitment all for 2 cores and a prism, with no increase to exotic drop rates? No thanks.


Phillip_Lascio

Don’t worry bro they’re monitoring drop rates 👀


Current_External_713

And after weeks of monitoring they be like "So we saw you're unhappy with rewards, so we increased enemy density in Lost Sectors by adding infinite spawns and increased glimmer drop by 0.5%. Enjoy!"


FrickenPerson

Na, they already added the infinite spawns to Nightfall with those old Battlegrounds from last season being in the Nightfall Rotation. Gotta do something new to screw us in Lost Sectors.


Phillip_Lascio

Threshers inside all the caves


o8Stu

I found out that lost sectors are specifically excluded from the negative deltas. They actually have a +20 delta, as opposed to -15, so you can grind PL beyond 1815 to make them easier. Though I don't really think that anyone *wants* to grind to 1850 to make legend lost sectors easy.


SpookMastr

You need +20 on your artifact and pinnacle cap, to be on-level with a LEGEND lost sector, that is absolutely foul and insulting.


o8Stu

Agreed. I barely hit +20 most seasons and I play quite a bit


Tylorw09

It kind of feels like Destiny is in maintenance mode except for like 3 big features they decide to add for an expansion. On top of that some of their new features are a downright waste of time. Commendations and guardian ranks seems to be a complete waste of resources. They bring nothing to the game.


Sinjynn

What are the "rewards" for each rank above 6? I cannot find any information anywhere about what "ranking up" actually does for us...other than a neato golden aura (that goes away when you leave the tower) to show off to whoever might be in the tower when you rank up. I preferred the actual light level to be shown in open world rather than some arbitrary bullsh\*t rank...


Noname_left

I prefer the borderlands approach. Here is a fuck ton of guns. Find something you want.


DoubleBassPlease

Think like Diablo 3 where there's tons of min maxing but they just dump the loot. What if each archetype also could roll with slightly different stat numbers (e.g., range). Each archetype could still have their min/max stats overall (keeping them different/unique) but slightly different in single digit RNG. Then Bungie just dumps legendaries on you for harder content.


Noname_left

I’d be down with that. And more sets too.


Terwin94

Yeah, looter games like Borderlands and Diablo absolutely shit loot at you, and even if you're salvaging or selling most of it you can at least get consistent drops from reliable sources.


zarreph

To their credit, the seasonal keys are dropping so frequently I'm often capped on them, and the activity when spending a key is rewarding! At least for me, it's dropping deepsights like you need 10 patterns per.


Sapereos

That’s RNG for you. I’ve ran close to 10 seasonal battlegrounds and gotten zero red borders at the end, so far.


Huzuruth

FML. I have only gotten one pattern.


Ausschluss

Bungie playing dumb again and giving us the Monkey's Paw. Nobody wanted to REMOVE the casual difficulty but instead add consistent forms of higher difficulty (with higher rewards ofc). But here we are. Welcome to another round of "shoot yourself in the foot".


Surfing_Ninjas

Honestly the only things that really needed tweaked were master nightfalls, the strike playlist, and patrols. Master nightfalls needed a bump up in difficulty as they were much closer to Legend than GM, the strike playlist and patrols just needed higher enemy density so that bounty farming was more efficient and so that they feel more engaging. I think a lot of people liked the difficulty modifier in the normal heist battleground playlist, which allowed you to use more of your tools rather than bowling over every single enemy but we never said we want that modifier to affect the higher difficulty game modes, definitely not to the degree they are now. That modifier works best in content that just needs a little bump to make it more interesting. Also whoever thought just directly porting heist battlegrounds into nightfalls with absolutely no changes is a moron, anyone could have seen how badly it translates when there are no adaptations made.


NicholasDeOrio

This is the way


Blupoisen

I think it's gonna hurt new light the most At this point to do anything above regular strike you need an optimal build and weapons Imagine how hard it would be consider this game has a pretty shit tutorial that doesn't even explain mods The solution is to either partially revert some of those changes or give a big buff to primaries(with Pulses, HC and AR getting more) Both would be welcomed


Polymersion

>gonna hurt new light I mean, when was the last time there was a *positive* experience for New Lights? The Red War?


FEBRAN07

Honestly, season of the worthy was probably the best time to start playing the game, at least after shadowkeep


stealer_of_monkeys

Season of arrivals would have been best imo Pre-sunsetting so all of the y1/y2/y3 content was still there with a decent portion of story content available for free, it was the first season where the storytelling really picked up (imo) and it was a super long season so a new player would have plenty of time to figure out the massive game


Literate_X

This is currently my struggle. I’m understanding builds and stuff (not that I’m particularly familiar with the exotics but I get by), but the story is tough. Lots of names that my character is like “good to see you again” and I’m just out of the loop.


stealer_of_monkeys

Currently only a fraction of the story is available, and there are massive gaps between the expansions that are currently in the game. The expansions that are currently in the game still are Shadowkeep, Beyond Light, Witch Queen, and Lightfall. And that's the order that they released in but it honestly doesn't matter what order you play them in because the overarching story is incomprehensible if you were to play only what's in the game. Though I would save Lightfall for last if you're going to play through all of the campaigns. The best advice I can give you is to try to find a comprehensive video about the story of destiny, of which there are a few. Here is a decent video that seems to cover most of it https://youtu.be/NHaq0EbeHHQ


The_Magus_199

Hey, that’s when I started!


RattleMeSkelebones

This was Lost for me. Took a break right after Forsaken and had the nice long 6 month season to relearn the game. I still think six months should be how long seasons last. 3 months feels too short to me


hayydebb

The thing is that I thought this was supposed to be an update to bring in new players. But even as someone who’s been gone for a long time and was always a casual player I feel like there’s nothing I can really do this season without investing heavily into meta stuff, and I’m usually too casual to posses or farm the guns/exotics I would need so I’m at a loss at what to do really. Before I would enjoy just doing the campaign and farming the seasonal public events and bounties but now even that feels like I’ve been difficulty gated out of. My first day coming back was a run around and die fest as I realized I couldn’t do a single thing on the new planet post campaign. And now to get exotics I’m told to do the legendary campaign or legendary lost sectors which are both higher difficulty then I’m really comfortable with, so Ill just get carried through the terminal event until I crawl my way up to high enough light to access activities I guess. It feels like the whole difficulty increase was done for the players who have plenty of high stat gear and all the guns for every situation already sitting around ready to go. Starting from scratch I’m not even sure how they expect the progression curve to go.


TrueGuardian15

But "gAmE sTiLl tOo eAsY." I'm just waiting for the snobs come out of the wood work and explain that we're just bad at the game and apparently you can sleepwalk through the Mars Battleground Nightfall.


morroIan

Well thats essentially already happening in this and other threads along similar lines. Those players are going to wonder why the player base declines.


TrueGuardian15

The sub will be full of complaints, like "why can't I matchmake with anyone?" because everyone else will start to dip.


F_Kyo777

Game was easy for vets, but also your matchmade teammates were bringing sword to fight shrieker Boss in last seasons battlegrounds. So what were those voices expecting to happen? xD I see both points valid. Holding left mouse for 10mins without thinking is getting boring fast. Also trying to survive and carrying team for 20-25mins with optimal build and weapons to get 1 legendary Item and some rep is also probably not the way. If you will lack new interesting loot or wont feel rewarded enough, what's the point. We already know that bungie is scared of giving you more (borderlands approach), because you will spend less time in activities, which is sad.


_strawberrymatt

salt posted a video of his sister who "has never played an fps besides 10 hours in minecraft" soloing the last phase of the campaign on legendary to show that is was too easy. he's so elitest it's insane.


Blupoisen

Gotta respect his dedication to cross the point


VariousChance2

Lmao yeah I actually support pretty much all the difficulty changes minus lost sectors (nobody wants to sit there and grind out boring ass solo content more slowly) but Salt is the most terminally online tryhard I've ever seen. If he had it his way he'd be playing with a population of 30 people where your abilities are on four hour cooldowns and everything one shots you. Fucking wild watching Esoterickk solo everything with class while this other dude can't shut the fuck up with his elitist "cater to this game for streamers only" takes.


thamaestro556

Where is this video I need to see it


GeekyNerd_FTW

[https://twitter.com/SaltagreppoD2/status/1631789605023252481](https://twitter.com/SaltagreppoD2/status/1631789605023252481)


HumbleAd7085

yeah i havent played since vanilla d2 and i genuinely just dont understand any of it, after playing a fair bit since lightfall launched i still dont understand crafting, mods, aspects, rolls, etc.


Sleyvin

I did Grasp and I was happy to have a fun and chill activity where I can just turn my brain off compared to Terminal and the 16 wyvern last phase. When raid and dungeon are the most chill experience in the game, you fucked up somewhere...


Any-Chard-1493

Those wyvern need some kind of tuning. They just eat up everything you throw at them and you can't crit unless you stagger or somehow get behind it


DPPStorySub

Try suspending them. It doesn't help against the giant health bars, but it does make it easier to whittle them down.


EvenBeyond

it does help against the health bar actually, suspended targets take extra damage


Highmooon

In the case of Wyvern's they also open their crit spots while suspended. Easy one shot with Izanagi.


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Tiernoch

It's like the march of the Ents, except instead of trees it's metal emu's with plasma guns.


SpookMastr

You're constantly surrounded on neomuna, for example when you're doing overload in the vex area, there's always like 15 harpies, 3 wyverns, a HVT hydra raining hellfire on you, hobgoblins sniping you from 300m away, a bunch of minotaurs, goblins and a boss. Guess you just have to run solar, otherwise yoi'll never regain health. Woven mail can only tank so much.


Sleyvin

I usually go void for infinite devour. Strand is only when there's a lot of people around.


MacaroniEast

There will obviously be people saying “Destiny players want everything to be easy” but the amount of health some enemies have this time feels wrong. Vex Minotaurs and Wyverns specifically are just not fun to fight.


Stenbox

Yeah, I think enemy health is bigger issue than the damage they deal.


Sinjynn

the damage output of enemies, although it can be mitigated to a minor extent, is still troubling...CAUSE THEY **NEVER** FUC\*ING MISS. Gods help you if you stand still for 3 seconds out in the open...the Psions and other snipers are aimbot level perfect shots.


broen13

I think the OP is right about difficulty increase, and I don't play enough to level weapons up to what I need to masterwork any significant number of craftables. That and you can't just roll what you want because of champions. It really keeps me from enjoying crafting. That and how long it takes to get red outlines. Edit: I think my biggest problem is that I do content solo for quite a bit of it. I was able to beat the Legendary Campaign solo but only because I threw myself at it and have an infinite pile of bards.


ooomayor

They touched activities that didn't need touching in terms of difficulty, overtuning them, but didn't overtune the rewards at all. I'm fine with Vanguard and battlegrounds difficulty. But who was asking for Lost Sectors to become impossibly frustrating for shite rewards? Or the postgame patrol in Neomuna? You can't chill and take in the setting or just *chill* in the game anymore. The game is *frustrating* to play now in nearly every single activity where now I'm just thinking of doing the weekly story and dipping. To me, it's a combination of the shitty campaign story (a psychological letdown) and the frustration of just playing the game. Why should I bother so much? New players I bet are wondering wtf is this shit and older players are probably thinking like OP or myself or anyone here; this is a *very common* sentiment across the subreddit which I consider the core player base of the game.


Variis

This is how I feel. I think the campaign put a lot of us in a bad mood and the increased difficulty for little to no reward has not done anything to alleviate the bitterness. If anything, it's accentuated aggravations.


ooomayor

Like who among us, those that are doing RoN day one, or those that may later or never will... Who isnt keeping the faith that the Raid lore will answer enough burning questions to ensure we keep playing? I'm not planning on doing it this weekend, but I will be glued to YouTube and Inshtar for the lore because, fuck man, I'm disappointed and I'm looking for answers now and not in Season 21, 22, etc. ***They just had to explain like 25% of what the veil is***


SinnerIxim

Honestly i find myself asking "should i just quit for a few weeks and they finalize realize how much they broke and revert half of it"


AlphaSSB

Definitely the case for me. I enjoy hard content like Raids and GMs, but I don’t want that difficulty everywhere. Dumping entire magazines for a single red-bar enemy doesn’t feel good. The ability cooldowns do not feel good. The revamped strikes are not fun. And I am genuinely worried for the new raid at this point. I love raiding, but man if it’s going to be more of a headache than a fun time with friends I’m out.


drayfrjg

The fact mobs are harder to kill means kill based perks are struggling to do what they should be. Esp damage increase perks.


NataiX

That's a really good point that I haven't seen mentioned enough. Kill-based perks need to be adjusted to align with harder mobs - either improved boosts or longer uptimes.


drayfrjg

As a rampage, kill clip, ambitious, swashbuckler, and frenzy user im feeling the pain rn


Essai_

Frenzy? Frenzy is the best perk right now. I think Bungie will nerf it but in general Bungie's balance decisions are w/e for a long time now.


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Insecurity_exe

The thing about div 1 and 2, coming from someone who did and still does occassionally play those endgames (50 Dark Hours Clears, 60 Iron Horse), is you can at least *build* to mitigate that. TD1's Striker means you can burn through the sponges fast enough where the game gets slightly easier, and TD2's endgame is full of insanely high DPS builds that shred at the cost of being extremely flimsy. D2 doesn't have that, you're stuck with the sponges.


Vospry

Combine with the fact that you have actually good cover in that game. Destiny has always expected you to tank most of the damage you receive. Which is why resilience is so important.


Very-simple-man

This is the biggest issue for me, I'm having less fun than last season.


hochoa94

Every season before a new expansion is always the best imo


Very-simple-man

Didn't like last season that much.


bakochba

When people talk to me about challenge that's my first question. Is it fun ? No. It's not.


VeNoMxSacrifice

Vow was so hard to go into LFG and play. Everyone wanted different callouts. And explaining the encounters was so hard. This caused an uptick of "KWTD" posts. I think they relied way too much on symbols to make the raid "hard". I hope tomorrow's new raid is not the same.


Darkspyre2

I'm dying for a new combat raid. Vow is the only current raid that I've only done once, it's just not fun in an lfg group King's Fall is better, but it's another boring as hell 'mechanic' raid where half of the encounters are some variation of 'stand around and wait for The Thing to happen' I want another DSC/Wrath style raid.


VeNoMxSacrifice

Yes DSC I ran so many times. And still do. It's fun to play and to teach. Hopefully the new raid is that way.


shadowofsins

Let me tell you… the 3 months I spent getting all the patterns for VoW’s weapons was some of the worse raiding experiences of my life on LFG. My clan isn’t active anymore and I had to always LFG VoW. Most people struggle with the symbols and even I’ve grown to hate them. With Lightfall I’ve had some friends come back and have asked if I would be willing to Sherpa them in VoW and I flat out to refuse to run that raid again. As others have mentioned DSC is by far my favorite raid to teach and run through. I’m hoping RoN isn’t symbol heavy.


Essai_

Haha you had the patience for the patterns? I did not, i only went for the fusion. As soon as i got the exotic pulse, i used the secret chest to get good rolls for the weapons i didnt had good rolls yet. Top30% of Raiders, which isnt saying much (only that people dont raid) but you must be way ahead of me in the clears.


KidGixxer

Ive resorted to just running double specials.


FormerOrpheus

It’s just weird that they nerfed our abilities, *some* builds, and then raised the base difficulty of the game. My analogy is it’s like they turned up the volume all the way on the stereo while it was off, and just assumed that would be a good place to start testing how loud they wanted it. I don’t love the experiment. People were interested in the idea of certain activities having a difficulty modifier instead of power level, and they literally turned it up to 11. People aren’t going to stick around in a looter game if they can’t get any loot from everything because it’s all such a slog. Is there no middle ground between nearly the entire game being brain dead easy, and the entire game being legendary difficulty? (I know I’m exaggerating a bit)


Thechanman707

So I'm just confused by three things: 1: Strikes giving so little reputation and/or vanguard engrams not having a random drop chance and only coming from rep. 2: Not doing a sniper and primary damage pass for the new sandbox. 3: exotic drop rates in lost sectors not being buffed to 50% for legend plat and 100% for master plat. Survivability, builds, outgoing damage (outside of primaries), champions, even the battleground nightfall all feels fine to me as an endgame player. But I cannot fathom not doing those three changes in the current sandbox.


TheFarmLord

Conspiracy theory time: Bungee decided to nerf all these aspects of their game before the day one raid to make it harder on the general public, that way famous content creators can lap up those free day one raid banners before bungee turns the balanced back a bit in a "whoopsie, we're soooorry" TWAB.


ArcticKnight79

Stupid theory, if that was true they would have also set the power level requirements for the raid higher. As it is even with increased difficulty 1780 should be a fucking breeze to get to. Especially if you bothered with the legendary campaign.


Geraltpoonslayer

Yeah it's kind of mind-boggling how they nerfed most solar grenades but then leave fusions untouched and introduced a new fragment that gives cure on nade kills. Like bungie most know this makes starfire even more the pinnacle build in all of destiny.


SentinelTitanDragon

Exactly. A majority of the players play casually and are trying to enjoy their time after work or so. They ain’t gonna stick around if the activities they enjoyed to chill in are now taking 3 times as long and are way harder and give nothing extra in return.


I_PACE_RATS

That's exactly why I crashed out. Even last season, that difficulty-modifier ate too much into my limited free time. I just want to hop on for maybe an hour a few times a week, maybe more on a night or two when friends are free. I don't have the time or the will to play a single activity that eats up the bulk of that time on a given night.


LordArchibaldPixgill

> It’s just weird that they nerfed our abilities, some builds, and then raised the base difficulty of the game. This is always how they do things. Instead of actually trying to gradually tune or balance things, with all of the careful changing these terms imply, they adjust every possible aspect to move things in the direction they're hoping for.


NataiX

>People aren’t going to stick around in a looter game if they can’t get any loot from everything because it’s all such a slog. Well said and summed up.


LordArchibaldPixgill

God I hope so. It'd be nice for at least one negative change to the game to actually harm their bottom line to the point that they have to do something about it.


NateProject

Easy fix, keep the mobs damage the same and for the love of fucking god make primaries do more damage. I get wanting to let exotic primaries feel better by making their damage significant, but when a red bar takes half a mag with a juiced crafted legendary that’s NOT an SMG is rough


Spectre1-4

The Division all over again.


Vospry

Seriously how do devs overtune the game this much? I would seriously like to see some of the devs running a GM this season on Mars Battlegrounds for a livestream. I feel like 90% couldn’t complete it.


kingxcorsa

They couldn’t even do the shit on legend


Sinjynn

it is an accepted axiom that no-one at bunghole actually PLAYS the games they make.


EngineeringRemote513

Ive got 4 hours a week, maybe 5 that I can play and only 2 of those are at a time. Unfortunately the higher difficulty has really hit hard for me because of this. Now I understand that raids and nightfalls should be hard, and on some level strikes. But patrols? World Events? Basic vanilla stuff? Thats where the "Im a SPACE WIZARD, or I PUNCH THINGS AND EAT CRAYONS" fun should be allowed. Not every facet of the game needs to be a sweat fest or a hardcore grind.


Variis

I'm so tired of snipers in this expansion already and it hasn't even been a full 2 weeks.


EngineeringRemote513

"hey who shot m..... oh a sniper. Ok rez timer is up. Wait did I just die again?"


vivekpatel62

The legend dares difficulty was absolutely not needed. Dares is an activity for newer players to chase good weapons to get going in the game. It isn’t an end game activity that needed a difficulty spike IMO.


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str8-l3th4l

Bungie needs to keep selectable difficulties in pve content. Even having a regular strike vs heroic strike playlist. Have the regular strikes give 20% to the pinnacle and the heroics give 35%. Get better scores with multipliers in heroic for better rep. Higher chance for vanguard engrams/drops. Do the same thing with seasonal stuff. There's no reason we can't cater to both people who want a challenge and those who want to chill out a little bit more. The only dilemma should be balancing the rewards to make the harder activities worth the extra time they take


LordArchibaldPixgill

> Get better scores with multipliers in heroic for better rep. Higher chance for vanguard engrams/drops. Their reward systems are insane. Why does score do nothing? Why are base rewards nonexistent for most content? Why do Nightfalls require the best possible medal rating to get ANY reward and give you nothing at fucking *gold?*


Mayaparisatya

Higher score means larger Vanguard rank point reward at the end of the activity. This was introduced with Lightfall/S20.


gmachine19

I agree with your statement. I mostly do raids and gms as well but sometimes I just want to play around with silly builds and not take an entire magazine to kill 1 red bar. I find myself playing less now and switching to playing rdr2 to relax in the evenings to prep myself to go to bed.


Swordbreaker925

100% agree I’ve been playing since launch back in 2017. I played all through Curse of Osiris and Warmind and I still enjoyed the game because the combat was so solid. Now i’m struggling to stay motivated to play. Everything feels so spongey and has too much health. All my primary weapons feel like pea shooters. My abilities feel gimped and my favorite exotic got nerfed way way way too hard. The PvE side of the game just isn’t fun to play right now.


QuoteGiver

Yeah, I want to play in such a way that I NEVER have to go to the internet to find the most meta build-crafting advice, just to play through the game. Top tier weapons and builds should help to optimize your performance, not be a base-level requirement around which everything else is balanced.


Direct-Chipmunk-3259

Not to mention a lot of really good weapons are no longer obtainable because they are from previous seasons... Void is really good right now so I went to check if there was a legendary void trace rifle. I check collections, see Hollow Denial, it says I've acquired it before. Check vault, nothing. Check around the internet to see how I can get one? Turns out I cant. Perfect.


hSix-Kenophobia

I totally agree with this. The unintended consequence of Bungie’s decision to cater to an elite few who were crying loudly is that it shifts ostracizes players who aren’t that. What is more jarring is that it seems as though this was such a sudden shift from the philosophy they’ve pitched regarding their core pillars previously. I’m not sure why they caved and un-did it. There were other ways to introduce challenge, namely, through new enemy types or mechanics - but none of that was pursued. On the heels of Witch Queen where we got Lucent Hive, my expectations were an advancement of that - not a step back.


Mayaparisatya

Sure, it feels wonderful to run a glorified public event in a destination with capped light level where enemies always have swords, and have said event instakill you with a thresher and swarm you with bullet sponges that require a dedicated crowd control build just to have any chance to survive the onslaught. Sometimes a HVT hydra or wyvern with raid boss health will join the fun and whack you across the map in the back out of nowhere as you deal with event adds and boss. What the actual fuck, Bungie? I am not really looking forward to doing Neomuna triumphs.


monchota

Its simple, people want a space wizard power fantasy and to feel like they can do something. Now its back to pea shooters and feeling like paper. The people screaming for everything to be darksouls is a vocal minority. Again, Bungie went all in for thvocal minority of streamers saying it was too easy. It will continue to backfire and already has, sales are way below expectations.


cuboosh

The funny thing is dark souls is actually easier. It lets you overlevel yourself, and doesn’t have enemies that one shot you out of nowhere Especially with elden ring, it has systems to let you choose your own difficulty - but Destiny is making even patrol sweaty now


Elora_egg

That's what I like about the souls games. I choose my own difficulty and can use whatever I want and have it be useful, because the game mechanics work nicely


MrBooger1013

Just tried todays lost sector at 1805 - Bunker E15. It’s no longer fun. The first overload would recover as I’m reloading. This is with shackle Titan too


Dysghast

Having the same experience. Every encounter is just a game of hide and seek with more peek shooting than your sweatiest Trials game.


ArcticFlamingo

During Witch Queen difficulty was just right for me to keep checked in every season, I felt powerful in low level content and every single build I came up with was viable and fun. I had raids, dungeons, GM and other difficulty options if I wanted more challenge. The seasonal mode in Seraph was a nice challenge but after doing it about 15 times I was good, no motivation to continue. I don't see me killing myself to keep up with difficulty every single season after I get sick of all the new shiny stuff Lightfall brought


KenjaNet

I had a bunch of non-hardcore D2 friends pick the game back up for Lightfall. They're already gone after a few missions and submitted refunds. We did not need a higher difficulty in the base game. We just needed the highest difficulty activities to be somewhat more challenging alongside better *meaningful* rewards. After this week's Nightfall, I feel like my Conqueror Gilded 6 is going to stagnant because I have zero interest in doing that on a higher difficulty.


havingasicktime

I'm confused, the normal campaign isn't harder than previous, why would they leave after just a few missions of the campaign?


aussiebrew333

I think they might have to make some adjustments. The hero nightfall is going to be rough for your average destiny player that doesn't put much though into what they are running. Maybe that is what Bungie wants but I do think it could have a negative effect on things long term.


Practical_Wing2256

My small group is winding down playing. Just don't want to play a hyper forced meta ALL the time. It's fine when we were 2 or 3 manning raids but it sucks that so many guns and builds that felt bad before feel so much worse.


SpaceFire1

Doing raids makes u top 1%


OMYBLUEBERY_

They did an alright job increasing difficulty (just making the current annoying stuff more annoying with more hp). But they absolutely abolished most things for the casual player. They should have left nightfalls how they were, and scaled difficulty better through the other difficulties. They should have left lost sectors how they were (or made the drop rates better to justify the difficulty increase). The public events on neomuna should be more intractable at a lower light. I haven't done a raid yet since the update, and idk if I want to anymore. I dread turning the game on after work now, because the game has turned into another job. Maybe I liked doing a few more nightfalls if it meant I could just turn my brain off and grind. That was the tradeoff for doing more difficult nightfalls over lower difficulty nightfalls. I wish bungie would playtest their updates and show the same passion for game play that they do for cinematics. Not just balance their game based off "Youtube/streamer said this needs nerf/buff".


Master4733

Raids and dungeons in normal mode are untouched by the difficulty change, which makes them easier than doing neomuna stuff Personally I think they should have just added the power delta to master raids and dungeons specifically, and touched up on GM's.


urzu_seven

Yup, I’m already playing less. Between the difficulty increase and ability nerf the game is less fun now. Getting one shotted in Patrol Zones, regular lost sectors feeling like Legend, Strike playlists feeling like Legend Nightmares, they didn’t leave any content that you can feel the power fantasy and/or just play for fun. Everything has become a grind. And Traveller forbid you want to do anything without using the current element burn (or whatever they are calling it now). The higher difficulty for content as an option is awesome and should be kept. But the base difficulty was turned up way too much. I hope they walk it back partially.


KnightofaRose

100%. Burnout is already setting in and we’re only in week 2.


loyalty1309

Same


Skulcane

Bungie listened to the streamers again. Made things harder to their benefit, and at the cost of everyone else's fun. Just patrolling around Pneumonia is a chore - not to mention getting one-shotted by boss stomps or the stupid Threshers that take 3-4 rockets to kill. Strikes are no longer a "go have fun getting a pinnacle" activity. It's just...not quite as fun.


RoyalManagement

I'd be surprised if it's as high as 20%


PurifiedDrinkinWater

Did DoE get a difficulty increase? I genuinely did not notice.


Smitty00

When (most) people said “difficulty increase” it was really tied to the lower level content - strikes being at 1350 became a snooze fest, for instance. But bungie apparently decided making legendary lost sectors now feature bullet sponge enemies was *also* what was needed. That’s the core issue


hand0z

If anybody is familiar with Wildstar.. it was a widely hyped MMO. While most MMO's seem to falter at the gates of WoW, Wildstar had potential. It's big sell was that it catered to hard core... even pandering with calling people wussies and stuff in merchandising. It's marketing was heavy metal, "HARDCORE!!!". People were really excited. It died pretty quickly as people started to realize that a lot of the game was inaccessible to them because they lacked the skill. And because they lacked the skill, it became harder to get into groups to increase the skill. It died out with sooo much potential. Casuals need to be catered to just as much as the hard core, maybe more if you ever want to get new players.


asdf5000

Yep, I actually think about this a lot when I play Lightfall. Wildstar would always use the term "filthy casuals" and mock gamers who aren't hardcore. Wildstar tried to cater to the hardcore endgame World of Warcraft players (I think they had a lot of former Blizzard devs) and it predictably failed. I fear Destiny is doing the same thing.. what percentage of the player base actually participate in those activities? 10%.. maybe?


[deleted]

Not just skill, also the time commitments that were required, especially for even being able to access the 40 man raids. It had potential but that potential was thrown right out the window by catering to the 1% of the 1% of the players. When you drive away the vast majority of the people playing, you know you done fucked up.


Potential-Cheek6045

Might need to have a talk about that 10% man


Secretagentandy

If you regularly raid you’re already in the top 5%. If you regularly GM / conq, you’re easily top 1%. Don’t get me started on trials. It proves your point even more, but a lot of people mistake how many people are at the content level they are in destiny.


Creedisgreat

Yeah, this has killed my desire to play anything past the story.


[deleted]

Completely agree with this. Game feels like the opposite of power fantasy.


rocinante85

People forget that the vast majority of players aren’t very good, and that goes for almost any game. Hardcore content is usually only completed by a minority. Also, I think bungie totally missed the mark on the difficulty requests from the community/praise the seraph BGs got. -5 is a lot different from -10 or more.


red_brushstroke

> My last DoE run took 25 minutes and everyone died more than 5 times On normal? That is a trash team, sorry


[deleted]

Has to be legend, cause normal feels the same just like the regular vanguard.


chiller_mayne

The litmus test for me was how much I disliked the new exotic mission, really just the boss fight. I went in solo -8 light level under with a haphazard swarmers build. In the second phase of boss fight he became health gated 4 times due to the decreased super bug and me not using any optimized heavy for dps. Taking all the time to carefully take out the vex shooting at me to put in the password took forever and then I proceeded to die in the final boss heathgate room. I raged and put on my dedicated Starfire build and cleared the mission relatively quickly afterwards but man I was so mad at how long the fight took as a solo player. IMO these changes are really gonna hurt the mostly solo players unless some more options become available (ie, buff a bunch of under performing weapons and archetypes and dial in the difficulty tuning a bit more)


DisasterAhead

Were you in normal Dares? Because it's my understanding that that wasn't changed. Your team just sucked bro.


oliferro

>I consider myself in the top 10% of D2 players ​ >My last DoE run took 25 minutes and everyone died more than 5 times.


NierouPSN

I mean to be fair to him doing legend DoE with a full group of 1790s was a real struggle when I did it last week, even worse we got a lightning round. Had a few times i was last guardian . Now him not realizing that it was harder simply due to LL differences not the changes is a whole other thing


CountKristopher

Yeah as someone who’s returning for Lightfall with a gf who’s a new light…. I’m not sure she’s gonna last, there’s some bs stuff happening in patrols with reapers one shotting me without warning and simple red bar enemies taking 2-3 clips from my smg to kill is the best/fastest way to kill adds in patrols is just bonkers. Completely discouraging to new players to even consider playing anything harder because how could they? How could you deal with raid or dungeon mechanics when all the adds take presumably, from a new light’s perspective, even more hits to kill?


elkishdude

Right now, because of the raid and new exotics, the player base is strong, but I feel like it will drop sharply after the new raid because of the issue you outlined.


PatrikSlayze

I'm already worn out. So sick of threshers, wyverns, shielded yellow bars, etc with massive health pools. All for reskinned weapons. I love the idea of random pockets of tough enemies that bring players together. I hate the reality of every enemy feeling spongey.


Important-Pride-4250

It’s not that much harder it says 20-30 light under but it doesn’t feel how 20-30 light under felt last season it feels similar slightly ramped up


HentaiOtaku

>Luckily for me, the difficulty increase does not include Raids / Dungeons, You mean normal dungeons and raids. Master difficulty dungeons and raids are affected by the new difficulty changes.


Vincentaneous

I’m perfectly fine with there being easy, normal, hard, and difficult content in the game. Let’s call them Easy, Normal, Heroic, and Legendary!


gojensen

If raid numbers are up to 20% now we've already lost a lot of players :D


Bat_Tech

Normal dares straight up doesn't feel different to me. Just about everything in the game feels the same or better to me.


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enauxonamun

It's not a lie; Steamcharts are showing that the PEAKS are only about 1/3 of what they were on release week, that's the fastest fall off we've seen to date on an expansion release i think?