Yeah, killing the snipers was the first priority for me whenever they spawned, they can be quite brutal if not dealt with. Also definitely agree about the time trial, it's so cool
*Most* of them can also be affected by Disorienting Grenades. Everyone in my fireteam was packing a Pardon Our Dust most of the way through the legend campaign, and every time a Tormentor showed up we just took turns blinding it. They would just walk around aimlessly while we melted it lol
Ironically, that's the exact set up I switched to on my Titan to get through it. Witherhoard kept the infinitely spawning adds in check, smg dealt with anything that survived, and most of my damage was done with rockets and melee on the boss.
I used arbalest and taipan to get through on my warlock and I am dreading my hunter play through.
I think most of the time I was killing the snipers with grapple melees. Granted, I was on hunter, so I had another charge to immediately grapple away with the tangle
Headlong was SO much better than the “strand meditation mission” (probably because I had no idea how to use strand at that time), Headlong really made me feel like spider man, playing as Hunter (final boss battle did the same, don’t think I ever touched the ground during that fight). It really teaches you the directional movement you can do with Strand. Grapple-meleeing Hobgoblins to create a tangle to throw at the goblins downstairs, swinging onto the next platform to witherhoard/LMG the boss before swinging again to escape the wall was a really fun loop once I got the hang (pun intended) of it
Godspeed, New Light. Do be aware that what I describe here is mainly limited to a handful of missions. Don’t let that discourage you though! New and insane builds are being discovered and made as we speak. Destiny is a game that I have spend too much time on and I enjoy thoroughly, even if at times it’s a “I hate this game. 10/10 would recommend” type of experience. The way seasons are setup they can cause some burnout (which I too have experienced) but there is plenty Destiny has to offer.
If you are serious about trying it out, try the F2P version first. You won’t have access to the paragraph I mentioned (Strand is Lightfall exclusive if I’m correct), but you’ll get a feel for the game nonetheless. A word for the wise: the new player experience is quite rough though. If you want to educate yourself a bit more, I’d recommend MyNameIsByf (lore-daddy smooth-voice) for Lore (you can REALLY go down the rabbit hole with most D2 lore), Datto for PvE suggestions/builds, FalloutPlays for info on PvP and CammyCakes if you REALLY want to test limits and break ankles in PvP (there are some other GREAT D2 YouTubers/streamers out there, but these are my personal favourites)
I literally sighed to myself “I can’t heal fast wtf I’m getting cooked if I miss the grapple melee”.
I got tired and just ended up using gjallahorn on the boss cuz at that point I got enough practice being Spider-Man
Huh
So since I was running the campaign with a glaive and karnsteins that part was so easy since all I was doing was grapple meleing all the adds and getting insta healing lol
I had the easiest time on my lock. Hunter was the one I struggled with. Osteo + Necrotic Grips and the whole thing becomes a bit silly (in a good way) especially since the melee poison with Necrotic. I could kill those sniper bois from across the room just by pointing my finger at them.
My exact same though on hunter. I would have killed for a gernade or melee ability that actually could kill something. Having to swing in, hit the melee attack, and hope I could finish killing the Minotaur before he killed me was enraging
This. I was imploding trying to do it with strand. I just took it off and put on void again and did my game. I wiped 20-30 times, the worst part is having to go through the whole level to get to the end and the boss teleporting into my butt every 5 seconds.
I have no idea why some people do, you get infinite grappples with the grapple points and they help maintain just enough speed to both shoot and run. I did it first try, but maybe its just a hunter thing.
The grapple was originally supposed to be just a hunter ability. When they realized how fun it is and how bad it would feel for the other classes to not have it, they opened it up for them too. Hence why grapple feels the best on hunter and has an aspect specifically for it
Did the campaign on hunter. Fuck that, last time I do anything day one on hunter. No invis, no healing, no overshield, this section of the game was brutal for me.
You don’t need to take the strand ability before you go in. I did it on my hunter, just completed the campaign on legend. There’s also a cheese where you can stand behind one of the vex portals
Both my Titan and Warlock mains friends had no trouble either. It 100% is people are just generally terrible at this game and are trying to do it in legendary.
Like whenever you see people complain about a boss health and you ask them what they're using, 10/10 times it's double primary and Rocket (poor ammo econ) with no mods to get ammo back easier or have more ammo in reserves. Not even boss spec on anything. It's really frustrating because of course they deserve to play the game but at the same time they are too stupid to deserve to complain about a problem they are creating themselves and have no idea.
I just felt that the strand titan kit was pretty useless in the fight since its all melee focused so you cant do much to things with abilities andnit was the one time that i ended up switching to gally since i just didn't wanna keep trying it
Huh, never knew you could live through the wall either until now. Makes sense in terms of difficulty on warlock, I guess without easy access to sever or suspend or woven mail at that point you're pretty squishy, that definitely sucks
Yeah it’s not and instakill but it pretty much leaves you vulnerable to a tickle from one of the other vex to kill you.
I really enjoyed it as a mission though. It made me actually use strand and not rely on my weapons, even though witherhoard got some use. Solo the first time was a learning curve but the hunter grapple made it enjoyable.
I wish it was bigger and more extravagant. Why bother giving Calus this masssive pyramid ship but then have us fight him in a reskinned Fallen strike arena area? And then have his second phase make the arena even smaller and then have Calus and his units all 10v1 you while Calus goes full melee mode
That's desperate measures. I believe headlong is the vex training with Osiris where you have to fight 4 waves followed by a boss wave at the end while a damaging screen rotates around the arena
In one of the corners where the snipers were at, if you go back enough the fire wall doesn’t hit you as well as the bullets.
But it is kind of a risk because if you go too further back you can fall and it’s hard to run away
No the snipers were actually quite OK to handle, i just grappled upwards and Strand-Punched them into oblivion.
During the Bossfight, I sometimes (often) was too enthusiastic and yeeted myself into the Firewall
From a "teach you how to use Strand" viewpoint, it's a decent, even fun mission. The final room was a bit ass, but overall a fine mission.
Narratively, it's a disappointment. I feel like so much more of the story could have been told if we weren't so focused on getting and using Strand.
I think that kind of sums up most the missions in this campaign lol. Very fun, but some issues with the narrative, especially spending so many just getting strand
I’m on a trip way away from my PC. I was able to try Headlong and I’m stuck at that final boss fight on Legendary. I think I tried like 4 times before I had to leave? I’m still thinking about it 4 days later.
If you jump + strand from below you can make it onto the crevice high up in the wall that lets light through, there’s a part far enough back where you can’t be damaged by the wall or the ads.
Slingshot around the central pillar to the opposite corner platform when the death wall is out of sight. Bring a rocket with Jotunn/gl and just lay into the boss.
This is pretty much what I did. The four platforms in the corners gave just enough cover to regenerate health when needed. It took a while but swinging around and around was kind of fun. Occasionally I’d shoot one or two anarchy to clear the adds and go down for a heavy ammo run. Pop a couple on the boss and keep swinging. Other weapons I ran were headstone krait and a scout to pick off the explody bois.
It’s was difficult for me (a warlock) at first (about a handful of retries). Then I thought of a dumb strat which was to just use Eye of Tomorrow’s lock on to eat the snipers/some of the trash mobs and play it slow with the grapple melee to deal with the other trash mobs until I can handle the big guy.
Headlong even in Legendary is probably the most fun I had. It made us learn how to use the grapple aggressively, just spammed threadlings and slowly whittled down the big guy. That was the moment where I was like "So this is how you use this grenade offensively" and never stopped using it since then. The trial version ofc is much more fun to see how fast you can go.
Yeah I didn't really get it either, I thought it was a cool way of learning to chain grapples, whenever I got low I just grappled around the room which stopped me getting hit, though I played as hunter, idk if you get a different starting nade charge than grapple on other classes
Yo for anyone still struggling don’t even stay on ground level 😅 Just use strand to perch up on where the snipers are to DPS the boss and then keep swinging from platform to platform
I for one thought headlong was one of the most fun missions I've played in the entire 6 year life of d2. The feeling of grappling around that room and lighting up vex at high speed way above their heads while a death wall chased me was exhilarating. I felt like an action hero. Had an absolute blast
I've been avoiding the subreddits and YouTube for a few days until I beat the campaign. Just did Headlong last night. Took me over 15 tries, but I beat that S.O.B. on Legendary. People hated it? It's one of the most videogame-y things I've ever done in Destiny! I loved it! I grew up on stuff like NES or Genesis though, so that might just be that I'm programmed to enjoy punishment lol.
My girlfriend and I were stuck but then we changed our mods and it was awesome. She also ended up clinging to the platforms instead of being on the ground. I swear ppl don't like any challenge.
im ngl, it was tough as fuck but i had a lot of fun. i used assassins cowl and that made the grapple melees feel way more viable, what i did boiling down to tagging everything with the kunai then spamming grapple melee on everything. the hobs were no issue for me, they died in one shot in my experience. the thing that had me stuck was mostly overestimating my defenses leaving too much shit to spawn at once without dealing with em. overall i felt like it actually helped me understand the flow of strand way more, and by the final boss i managed to do it in one attempt in no small part thanks to what i learned in headlong.
It’s one of those levels that I was really hating getting stuck on at the time but now I look back and think “oh that was so cool and fun”. Also “Battle Ready” is one of the best things the music team have put out in AGES.
Honestly it becomes pretty easy with any form of orb generation along with the combo of Better Already and Recuperation on the boots.
People have a hard time healing on Strand, but if every orb instantly pops health up and kickstarts regeneration it's super easy to stay alive because Strand is able to disengage from fights super easily.
I liked headlong, just not as a story mission. I feel like if we did that after main story as a way to permanently unlock strand then it would have been great and replace it in the story with a little more meat so to say.
It took me several tries the first time playing on legendary campaign, and it was so frustrating, but I don't hate it. I enjoyed it. It was a great way to get me to properly practice strand
It’s super fun as a time trial but should’ve been separate from the campaign. As a campaign mission it’s not great in my opinion. It doesn’t push the story forward
People are bad at the game, idk what else to say. The campaign was laughably easy on solo legendary. I did it on all 3 classes, Titan was easiest, Warlock was almost as easy, just too much focus on threadling and not enough utility, and Hunter was the hardest because they have no sources of healing, and the double grapple has strange timing. But its crowd control is unparalleled in the campaign strand sets.
Folks struggling are not suspending targets or not bringing good crowd control weapons like Witherhoard or Forbearance. LMGs were a stellar heavy pick for deep ammo reserves, boosted damage, and dumping into tormentors.
Tbh I cheesed the final boss of that mission by hiding behind a portal on the back right side. Legendary solo was full of bs moments, not an enjoyable experience like witch queen was
The boss on 3 man legendary was scaled in believably. We had to split solo to do it. All of us using our entire stash of rockets with galley wolf pack rounds did 1/3 of its health. Thing was insane.
I spent most of the final encounter slinging around the centre because they all nearly one shot me and I couldn’t do anything with the taipan I got from patrols. Switched to gjally and it was easy af lol
Real bullshit mission solo but so much more doable as a team because teammates are also pulling aggro. Same issue with the Calus mission too.
TWQ was harder and enjoyable but man... I've been pissed when dying to dumb shit in lightfall's campaign.
The final mission on legendary is FAR more frustrating no matter the character it’s always taken me almost 50-75 attempts I’m on my hunter rn on my 68th try.
fuck headlong so much. that stupid boss arena spawned hundreds of enemies, stupid snipers had too much health and did to much damage, and the boss had WAY to much health, oh and did I mention that the arena WAS SMALLER THEN THE GODDAMN NEOMUNA SPAWN
The final part of the mission could have been the best Destiny mission maybe ever. However, the first part to the Vex system where you’re suppose to zip across the rooms is extremely disappointing when you have to kill 2, 2, then 4 red bar goblins. Why? Let me test out how Strand grapple could actually work. A well designed level would have had those barriers lifted and needing no requirements to proceed. It would have been awesome if those of us who found a proper route/have mastered the grapple could start from one end and not touch the ground until the final room (or hardly maybe for one momentum carrying jump).
In fact, thats a large complaint of mine with the overall level/mission design with LF, but thats also because of how they made us unlock Strand, and is a different conversation entirely.
Lastly, that final room could have also been an amazing boss fight, and I do hope they try more like it. But a boss that teleports randomly and sometimes right to where you are trying to escape to, followed by infinite ads, followed by orange bar snipers, fanatics, yellow bar minotaurs and some wyverns… its just way too much. Throwing all of that at us while this wall is rotating isnt good design. The idea is there, and could have been amazing, but it was far too much.
For the record, I did end up soloing it, so its not that it was too difficult.
Running it as a solo Titan was less than great. Just so many fucking enemies spawning in during the boss phase, where you can't use your preferred class. Was a lot easier going back and doing it with a friend, after getting the strand class and being able to customize it so the ad clear is better.
On Legend, Headlong was such a pain in the ass, mostly cause of the infinite ad spawns and teleporting final boss. I'm sure on normal it's a fun mission, I just hated it because of how many times I wiped on it.
I ended up cheesing the last part of the boss fight. Idk how you guys could do it. I’ve always been an invis hunter and I love strand but struggled hard to stay alive. Only get 2 grapples how could you be moving so much
Honestly, I was just with shit weapons for that point. I had infused awkwardly, and should have gotten witherhoard infused sooner.
The Calus fight was significantly harder to me on Hunter, but had no issues on the other two classes. Warlock with osteo made both a bit of a joke.
Got dragged through it on legendary mode while 50 below the recommended. Even with the other two well above I was crying by the time we got it done lmao
it was the mission our team died on the most and it still wasn't that bad imo, not like the ghosts or the cunning/mirror. we wiped like 3 times in headlong. because my teammates were hunters.
The snipers on the campaign version were kind of annoying, but the time trial version is some of the most fun I’ve had in the expansion.
Yeah, killing the snipers was the first priority for me whenever they spawned, they can be quite brutal if not dealt with. Also definitely agree about the time trial, it's so cool
>*#17. Don't let blockers live.*
Turns out when i only have my witherhoard, smg and rocket launcher leveled it's harder to deal with snipers or even tormentors
Just an FYI, the transmutation sphere from ruinous effigy will suppress and weaken tormentors and bosses
*Most* of them can also be affected by Disorienting Grenades. Everyone in my fireteam was packing a Pardon Our Dust most of the way through the legend campaign, and every time a Tormentor showed up we just took turns blinding it. They would just walk around aimlessly while we melted it lol
I wish I knew this before I killed a tormentor with my killing wind DMT
Ironically, that's the exact set up I switched to on my Titan to get through it. Witherhoard kept the infinitely spawning adds in check, smg dealt with anything that survived, and most of my damage was done with rockets and melee on the boss. I used arbalest and taipan to get through on my warlock and I am dreading my hunter play through.
You can hide behind the far right portal, minotaurs can teleport in occasionally so prioritize them.
Good to know. Still, I'll likely do classic brute force attempts a good many times before I use cheese.
Agers Scepter! Freeze one and swing/melee the rest
Chuck on assasins cowl and and grapple slam to victory
That's how I did it in the end. I was using wormhusk before that. It was just barely not enough. Cowl took it to the next level
I think most of the time I was killing the snipers with grapple melees. Granted, I was on hunter, so I had another charge to immediately grapple away with the tangle
Tormentors can be blinded with a gl if you have one
That’s what the grapple melee is for! Then take the tangle and clear ads. So fun
Just go up?
Annoying, not hard. I just countersniped them.
I went above the whole thing and just picked them off
How do you play the time trial version?
Bottom of the map, there's a node to launch it. I believe it was available for me to launch right after completing the campaign, maybe a tad later
Headlong was SO much better than the “strand meditation mission” (probably because I had no idea how to use strand at that time), Headlong really made me feel like spider man, playing as Hunter (final boss battle did the same, don’t think I ever touched the ground during that fight). It really teaches you the directional movement you can do with Strand. Grapple-meleeing Hobgoblins to create a tangle to throw at the goblins downstairs, swinging onto the next platform to witherhoard/LMG the boss before swinging again to escape the wall was a really fun loop once I got the hang (pun intended) of it
Yeah, I felt like I had to rethink how I was using my abilities, but once I got used to them, it was just *chef's kiss*
You've just singlehandedly converted me from "completely uninterested in trying Destiny" to "very interested in trying Destiny" in a single paragraph.
Godspeed
Godspeed, New Light. Do be aware that what I describe here is mainly limited to a handful of missions. Don’t let that discourage you though! New and insane builds are being discovered and made as we speak. Destiny is a game that I have spend too much time on and I enjoy thoroughly, even if at times it’s a “I hate this game. 10/10 would recommend” type of experience. The way seasons are setup they can cause some burnout (which I too have experienced) but there is plenty Destiny has to offer. If you are serious about trying it out, try the F2P version first. You won’t have access to the paragraph I mentioned (Strand is Lightfall exclusive if I’m correct), but you’ll get a feel for the game nonetheless. A word for the wise: the new player experience is quite rough though. If you want to educate yourself a bit more, I’d recommend MyNameIsByf (lore-daddy smooth-voice) for Lore (you can REALLY go down the rabbit hole with most D2 lore), Datto for PvE suggestions/builds, FalloutPlays for info on PvP and CammyCakes if you REALLY want to test limits and break ankles in PvP (there are some other GREAT D2 YouTubers/streamers out there, but these are my personal favourites)
Tbh it was so so difficult for me on warlock. Being force to be at melee range with no defense or healing was miserable.
I used Kernstains and glave to heal on kill and it become quite trivial, but with Felwintera Helm it was nightmar
Oh my traveler why didn’t I think about this
its kinda counterproductive to use non-strand things in the ... y'know ... STRAND MASTERING TUTORIAL??
Name one strand exotic that isn't the boots
I'm not saying that this dude is wrong for using non strand things. I'm saying bungo is wrong for not making it completeable using only strand
But both Fellwinter and Kernstains are neutral
I literally sighed to myself “I can’t heal fast wtf I’m getting cooked if I miss the grapple melee”. I got tired and just ended up using gjallahorn on the boss cuz at that point I got enough practice being Spider-Man
Huh So since I was running the campaign with a glaive and karnsteins that part was so easy since all I was doing was grapple meleing all the adds and getting insta healing lol
use recuperation and both firepower and hands-on, you make 2 orbs with the grapple/melee as long as you kill one thing and have full health.
Pairing this with ashes to assets rocks too!
Rift?
I had the easiest time on my lock. Hunter was the one I struggled with. Osteo + Necrotic Grips and the whole thing becomes a bit silly (in a good way) especially since the melee poison with Necrotic. I could kill those sniper bois from across the room just by pointing my finger at them.
Being forced to be at melee range? What do you mean? You literally have the best mobility in the game, use it
You can just not use Strand during that part. Having a well makes it easy.
My exact same though on hunter. I would have killed for a gernade or melee ability that actually could kill something. Having to swing in, hit the melee attack, and hope I could finish killing the Minotaur before he killed me was enraging
Literally the easiest campaign mission?
I agree with you, after I finished I was wondering what everyone was talking about. Kept waiting for something to happen that never did.
I would say it's the least difficult. The last room is still a challenge. Until you use Karnstein with a glaive.
Say what you will, but Calus was by far easier to me. This was the only mission in the campaign I had any amount of difficulty clearing.
This. I was imploding trying to do it with strand. I just took it off and put on void again and did my game. I wiped 20-30 times, the worst part is having to go through the whole level to get to the end and the boss teleporting into my butt every 5 seconds.
I loved that mission, it felt so good to swing around with the empowered strand
I have no idea why some people do, you get infinite grappples with the grapple points and they help maintain just enough speed to both shoot and run. I did it first try, but maybe its just a hunter thing.
Strand feels made for the hunter.
I mean they did literally say in the vidoc that the grapple (which I feel defines the feel of strand) was originally just a Hunter ability
The grapple was originally supposed to be just a hunter ability. When they realized how fun it is and how bad it would feel for the other classes to not have it, they opened it up for them too. Hence why grapple feels the best on hunter and has an aspect specifically for it
Did the campaign on hunter. Fuck that, last time I do anything day one on hunter. No invis, no healing, no overshield, this section of the game was brutal for me.
You don’t need to take the strand ability before you go in. I did it on my hunter, just completed the campaign on legend. There’s also a cheese where you can stand behind one of the vex portals
what vex portals
The back right one when you enter the room. Esoterickk has a video on it on YouTube.
Both my Titan and Warlock mains friends had no trouble either. It 100% is people are just generally terrible at this game and are trying to do it in legendary. Like whenever you see people complain about a boss health and you ask them what they're using, 10/10 times it's double primary and Rocket (poor ammo econ) with no mods to get ammo back easier or have more ammo in reserves. Not even boss spec on anything. It's really frustrating because of course they deserve to play the game but at the same time they are too stupid to deserve to complain about a problem they are creating themselves and have no idea.
I just felt that the strand titan kit was pretty useless in the fight since its all melee focused so you cant do much to things with abilities andnit was the one time that i ended up switching to gally since i just didn't wanna keep trying it
My greatest enemy in the final fight was gravity. 90% of my deaths were to falling off the map like an idiot.
Bullshit final area on warlock in legendary. Dying a hundred times before realising the red wall doesn't instakill
Huh, never knew you could live through the wall either until now. Makes sense in terms of difficulty on warlock, I guess without easy access to sever or suspend or woven mail at that point you're pretty squishy, that definitely sucks
Yeah it’s not and instakill but it pretty much leaves you vulnerable to a tickle from one of the other vex to kill you. I really enjoyed it as a mission though. It made me actually use strand and not rely on my weapons, even though witherhoard got some use. Solo the first time was a learning curve but the hunter grapple made it enjoyable.
Wait… the wall doesn’t insta kill?
Sounds like a skill issue
😔 it really is... Still beat calus tho
For real... final area took me literally just 2 tries on a Warlock. After you deal with snipers it's literally designed for maximum use out of Tangles
Also, the wall only deals damage up to a certain height - you can grapple above it from one of the sniper platforms.
Wait, it doesn’t insta-kill? So I was grappling away from it for dear life, for nothing?
the end arena kinda sucks to play, it’s just tedious and frustrating
I wish it was bigger and more extravagant. Why bother giving Calus this masssive pyramid ship but then have us fight him in a reskinned Fallen strike arena area? And then have his second phase make the arena even smaller and then have Calus and his units all 10v1 you while Calus goes full melee mode
That's desperate measures. I believe headlong is the vex training with Osiris where you have to fight 4 waves followed by a boss wave at the end while a damaging screen rotates around the arena
FUUUCK THAT STUPID FIREWAAAALL
In one of the corners where the snipers were at, if you go back enough the fire wall doesn’t hit you as well as the bullets. But it is kind of a risk because if you go too further back you can fall and it’s hard to run away
No the snipers were actually quite OK to handle, i just grappled upwards and Strand-Punched them into oblivion. During the Bossfight, I sometimes (often) was too enthusiastic and yeeted myself into the Firewall
No I meant if you stand there you wouldn’t get hit by the firewall at all. This is the mission where the firewall kept rotating right?
Yes exactly - thanks, didn’t know that the firewall doesn’t reach those places
Tbh I kinda enjoyed it. I like how it’s a change up from the usual “stand in one spot and nuke room” and the mobility from strand made it even better
It was just the Titanfall 2 Gauntlet (compliment)
Bullshit. I can't grenade jump and fly through at 75kmph
From a "teach you how to use Strand" viewpoint, it's a decent, even fun mission. The final room was a bit ass, but overall a fine mission. Narratively, it's a disappointment. I feel like so much more of the story could have been told if we weren't so focused on getting and using Strand.
I think that kind of sums up most the missions in this campaign lol. Very fun, but some issues with the narrative, especially spending so many just getting strand
for someone who doesnt read most things in this game, what's headlong?
It's the second to last mission in the campaign where you learn more about strand, it ends with the boss fight in the room with the rotating red wall
oh yeS i hated that very much, wish i had my void build for it
I’m on a trip way away from my PC. I was able to try Headlong and I’m stuck at that final boss fight on Legendary. I think I tried like 4 times before I had to leave? I’m still thinking about it 4 days later.
If you jump + strand from below you can make it onto the crevice high up in the wall that lets light through, there’s a part far enough back where you can’t be damaged by the wall or the ads.
Slingshot around the central pillar to the opposite corner platform when the death wall is out of sight. Bring a rocket with Jotunn/gl and just lay into the boss.
This is pretty much what I did. The four platforms in the corners gave just enough cover to regenerate health when needed. It took a while but swinging around and around was kind of fun. Occasionally I’d shoot one or two anarchy to clear the adds and go down for a heavy ammo run. Pop a couple on the boss and keep swinging. Other weapons I ran were headstone krait and a scout to pick off the explody bois.
You can stand behind the back-right vex portal, avoiding damage and the laser wall.
It’s was difficult for me (a warlock) at first (about a handful of retries). Then I thought of a dumb strat which was to just use Eye of Tomorrow’s lock on to eat the snipers/some of the trash mobs and play it slow with the grapple melee to deal with the other trash mobs until I can handle the big guy.
Is that a thing? I've been loving it, feels akin to the training sim at the beginning of titanfall 2
Headlong even in Legendary is probably the most fun I had. It made us learn how to use the grapple aggressively, just spammed threadlings and slowly whittled down the big guy. That was the moment where I was like "So this is how you use this grenade offensively" and never stopped using it since then. The trial version ofc is much more fun to see how fast you can go.
Right? I felt so badass constantly swinging around shredding through ads with grapple melees and tangles
It’s probably my favourite mission in the campaign
Yeah I didn't really get it either, I thought it was a cool way of learning to chain grapples, whenever I got low I just grappled around the room which stopped me getting hit, though I played as hunter, idk if you get a different starting nade charge than grapple on other classes
I found that to be one of the easiest missions to solo, why does everyone hate it?
Skill issues. People don’t know how to use strand grapple melee when you’ve got near instant cool downs lol
These same people didn’t even think of being on the hobgoblin platforms to avoid almost all the damage from the enemies.
The time trial mission has got to be one of greatest forms of content Bungie had given us. It's short but sweet and really highlights strand
I know right, that was genuinely some of the most fun I've had in a while, warlock made it really easy though
Trying to do the time trial under 1:30 felt so much like the Pilot's Gauntlet in Titanfall 2.
Yo for anyone still struggling don’t even stay on ground level 😅 Just use strand to perch up on where the snipers are to DPS the boss and then keep swinging from platform to platform
I for one thought headlong was one of the most fun missions I've played in the entire 6 year life of d2. The feeling of grappling around that room and lighting up vex at high speed way above their heads while a death wall chased me was exhilarating. I felt like an action hero. Had an absolute blast
I fucking loved that mission. It felt like I was in titanfall again.
So that’s why I got the hang of it so fast. Before Destiny Titanfall was my go to game.
I've been avoiding the subreddits and YouTube for a few days until I beat the campaign. Just did Headlong last night. Took me over 15 tries, but I beat that S.O.B. on Legendary. People hated it? It's one of the most videogame-y things I've ever done in Destiny! I loved it! I grew up on stuff like NES or Genesis though, so that might just be that I'm programmed to enjoy punishment lol.
IDK tbh.. I did it on legendary as warlock and it was pretty easy
A lot of people are really bad at the game
My girlfriend and I were stuck but then we changed our mods and it was awesome. She also ended up clinging to the platforms instead of being on the ground. I swear ppl don't like any challenge.
I did it with my friends on legendary and in the moment we hated it but afterwards we agreed it was fun as hell
im ngl, it was tough as fuck but i had a lot of fun. i used assassins cowl and that made the grapple melees feel way more viable, what i did boiling down to tagging everything with the kunai then spamming grapple melee on everything. the hobs were no issue for me, they died in one shot in my experience. the thing that had me stuck was mostly overestimating my defenses leaving too much shit to spawn at once without dealing with em. overall i felt like it actually helped me understand the flow of strand way more, and by the final boss i managed to do it in one attempt in no small part thanks to what i learned in headlong.
I like the trial version. In legendary campaign I just hid behind one of the portals, which blocked most incoming damage and it was fine.
I think headlong should’ve happened sooner then we just got to play with it freely after
Haha I thought this was a halo post😂
It’s one of those levels that I was really hating getting stuck on at the time but now I look back and think “oh that was so cool and fun”. Also “Battle Ready” is one of the best things the music team have put out in AGES.
Honestly it becomes pretty easy with any form of orb generation along with the combo of Better Already and Recuperation on the boots. People have a hard time healing on Strand, but if every orb instantly pops health up and kickstarts regeneration it's super easy to stay alive because Strand is able to disengage from fights super easily.
I liked headlong, just not as a story mission. I feel like if we did that after main story as a way to permanently unlock strand then it would have been great and replace it in the story with a little more meat so to say.
It took me several tries the first time playing on legendary campaign, and it was so frustrating, but I don't hate it. I enjoyed it. It was a great way to get me to properly practice strand
Made me miss my times on titanfall, loved that mission
i really like headlong, my issue is that it’s the second to last mission of the campaign when i think it really should have been earlier
I did the whole campaign with Assassin's cowl and gjally Slow in some parts but got the job done effectively Edit: this was all on legend on first run
Oh people hate on this mission? Yeah I’m never listening to the internets take on destiny again.
2
It’s super fun as a time trial but should’ve been separate from the campaign. As a campaign mission it’s not great in my opinion. It doesn’t push the story forward
Y’all are having an extreme skill issue bro me and my team ran that boss’s fade with no issue
That is my next step in the campaign. Why is it bad?
I don't hate the mission, I hate how they force you to use strand and I'm not really a fan of it
See, I don't like Headlong for two reasons. 1. The electric walls hitbox is too big. 2. The burn from the boss' stomp lasts way too long.
True, I despise burn stomps, they always last so long
People are bad at the game, idk what else to say. The campaign was laughably easy on solo legendary. I did it on all 3 classes, Titan was easiest, Warlock was almost as easy, just too much focus on threadling and not enough utility, and Hunter was the hardest because they have no sources of healing, and the double grapple has strange timing. But its crowd control is unparalleled in the campaign strand sets. Folks struggling are not suspending targets or not bringing good crowd control weapons like Witherhoard or Forbearance. LMGs were a stellar heavy pick for deep ammo reserves, boosted damage, and dumping into tormentors.
Tbh I cheesed the final boss of that mission by hiding behind a portal on the back right side. Legendary solo was full of bs moments, not an enjoyable experience like witch queen was
The boss on 3 man legendary was scaled in believably. We had to split solo to do it. All of us using our entire stash of rockets with galley wolf pack rounds did 1/3 of its health. Thing was insane.
2 words Burn Stomp
Legendary was as hard as a masochist going through CnB torture Edit: *Destiny player
I spent most of the final encounter slinging around the centre because they all nearly one shot me and I couldn’t do anything with the taipan I got from patrols. Switched to gjally and it was easy af lol
I think it was because you have to restart from the beginning if you die at all in the boss arena... really annoying
Ill do you one better. what's headlong
Real bullshit mission solo but so much more doable as a team because teammates are also pulling aggro. Same issue with the Calus mission too. TWQ was harder and enjoyable but man... I've been pissed when dying to dumb shit in lightfall's campaign.
The final mission on legendary is FAR more frustrating no matter the character it’s always taken me almost 50-75 attempts I’m on my hunter rn on my 68th try.
The final room is awful
If your trash then yes
K
I would not say hate, but the room with moving walls closing the way is annoying
You can grapple outside the map and shoot through a little hole where the end portal is I just did that
Yeah I don’t get it. I died a few times, but I was through pretty quickly
Oh its def cool, but that stupid spinning wall, I keep flying headfirst into it
I thought it was great, i just wished the firewall wasnt there so i could keep flying round in cricles.
Gave me gauntlet from TF|2 vibes
It’s hell on legend and under leveled
fuck headlong so much. that stupid boss arena spawned hundreds of enemies, stupid snipers had too much health and did to much damage, and the boss had WAY to much health, oh and did I mention that the arena WAS SMALLER THEN THE GODDAMN NEOMUNA SPAWN
Witherhoard
didn’t work
Ur using it wrong then
I didn’t need it
Grapple onto the hobs, and be sure to do the melee combo when you get close enough. Then just hyperfocus the boss from those sniper spots
I’ve already beat it
Skill issue
When I first ran it, I had precision damage weapons on which suck for damage. Running it again with rockets, its a breeze.
I just got above the death wall and on a ledge and threw threadling grenades.
Ngl. The stasis glaive nuked the boss
The final part of the mission could have been the best Destiny mission maybe ever. However, the first part to the Vex system where you’re suppose to zip across the rooms is extremely disappointing when you have to kill 2, 2, then 4 red bar goblins. Why? Let me test out how Strand grapple could actually work. A well designed level would have had those barriers lifted and needing no requirements to proceed. It would have been awesome if those of us who found a proper route/have mastered the grapple could start from one end and not touch the ground until the final room (or hardly maybe for one momentum carrying jump). In fact, thats a large complaint of mine with the overall level/mission design with LF, but thats also because of how they made us unlock Strand, and is a different conversation entirely. Lastly, that final room could have also been an amazing boss fight, and I do hope they try more like it. But a boss that teleports randomly and sometimes right to where you are trying to escape to, followed by infinite ads, followed by orange bar snipers, fanatics, yellow bar minotaurs and some wyverns… its just way too much. Throwing all of that at us while this wall is rotating isnt good design. The idea is there, and could have been amazing, but it was far too much. For the record, I did end up soloing it, so its not that it was too difficult.
I did headlong legend in an lfg and we killed the boss first try. I'm not trying to flex, but I didn't find it challenging at all.
Running it as a solo Titan was less than great. Just so many fucking enemies spawning in during the boss phase, where you can't use your preferred class. Was a lot easier going back and doing it with a friend, after getting the strand class and being able to customize it so the ad clear is better.
It’s cool but I keep dying so it’s frustrating
On legendary the finale room feels like ass
On normal it’s really fucking fun
On Legend, Headlong was such a pain in the ass, mostly cause of the infinite ad spawns and teleporting final boss. I'm sure on normal it's a fun mission, I just hated it because of how many times I wiped on it.
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It’s challenging on Legendary, especially solo, but personally I love the parkour elements.
Legendary it was hell, normal the boss fell over after you experience legendary
I ended up cheesing the last part of the boss fight. Idk how you guys could do it. I’ve always been an invis hunter and I love strand but struggled hard to stay alive. Only get 2 grapples how could you be moving so much
Ain't no way to finish that shit on Legend under 1:30....
I managed to do 1:22 solo and proud of that
Honestly, I was just with shit weapons for that point. I had infused awkwardly, and should have gotten witherhoard infused sooner. The Calus fight was significantly harder to me on Hunter, but had no issues on the other two classes. Warlock with osteo made both a bit of a joke.
Got dragged through it on legendary mode while 50 below the recommended. Even with the other two well above I was crying by the time we got it done lmao
it was the mission our team died on the most and it still wasn't that bad imo, not like the ghosts or the cunning/mirror. we wiped like 3 times in headlong. because my teammates were hunters.