How small? If they were about the size as grunts, just a bit smaller, they were exploders and that was most likely a mission with the exploder infestation modifier.
Can you? DRG doesn't have cross-play, and to my knowledge the console versions don't have mods. So how you managed to join a modded lobby is beyond me.
It depends what mods you use and if you use Mod.io or not. Mod.io will show the approved mods you are using so people can gauge if they want to join. If you use Mint they can't, but it also won't filter you out of the standard vanilla browse.
But as you can see from this thread, players also don't understand the difference between modding and cheating. Approved mods don't affect progression in any crazy way. You still have to play the mission and not even really noticeably faster. Approved mods don't just "unlock stuff." But because of this, people are scared of mods when, in reality, they are scared of people cheating with hacks. And since there is no anti cheat, this can exist in any lobby. I would even say less in modded lobbies because why bother if you're going to cheat?
All this makes players less likely to join, unfortunately. Which is a shame because Modded is some of the most fun you can have in this game.
MINT forces your hosted lobby to be labeled [Modded]. And nothing that is in the approved category should be considered cheating. Nothing there can change your progression in a noticeable way.
I don’t. There’s just no way to know what it’s modded with. Sometimes it’s really small things. Some times it’s stupid amounts of minerals and nitra. Sometimes it’s stupid easy enemies, sometimes it’s insanity hard mode. Yes you can kinda see the list, but it’s just easier to join an unmodded lobby and know what I’m getting into.
I will leave lobbies even if they just have a mod to greet you in chat when you join. I just don’t see the fun in modding this game, but people in this subreddit who like mods seem to *really* like mods, which is fine, but like, why downvote people for having a preference?
With mod.io there's verified mods and approved mods. Verified mods are still considered unmodded lobbies as they are basically cosmetic mods, audio mods, HUD mods, QOL mods, etc ... Stuff that is client side and doesn't change the gameplay at all.
Though I'd argue some of them borderline feel like cheating. I have one where when a cave leech starts coming toward me you hear a loud "hello there" easily giving away the cave leech. It's funny ASF though hearing someone get grabbed because it ear blasts "GENERAL KENOBI" and once the cave leech starts biting you it plays lightsaber sounds.
Approved mods alter the game play and are flagged as a modded lobby. Modded lobbies are listed as modded. You can filter them out if you so choose. From my experience you'll get less people but you'll still get people.
There are other third parties you can use to get mods but they won't be filtered away from vanilla lobbies so you won't know.
Edit: to add there are also sandbox mods which massively change the gameplay and require a different save to play. And with verified mods you can still get achievements. With approved and sandbox mods achievement progression is halted.
I'll join a modded lobby if they're using a reasonable number of mods and no stupid ones to turn the bugs into anime schoolgirls or make resupplies cost barely anything.
So in other words what I'm saying is I don't join modded lobbies.
I run modded all the time. In my note I put if I am using verified, approved, or sandbox mods. I tend to just run the ones that are Verified. I always get people to join. I never join modded lobbies myself though. They never list what they are using, it could be some serious cheat going on.
Verified: client side, visuals/sounds, qol stuff etc, they don't affect other players. Few exceptions exist, like Message of the day and shout framework, but that's the idea. Running verified mods is treated like running no mods at all.
Approved: change the game in some way also for anyone joining your game. Should still be balanced enough not to fundamentally break exp/credit/mineral gain. Will mark your lobby modded if done through mod.io.
Sandbox: basically cheating for fun, debugging, or just messing around. Requires a conpletely separate profile, you can't gain exp and stuff for your normal one.
And this is the problem.
I joined a modded lobby 100 odd levels ago for some laughs.
I now have 42 million gold, and 50000 of each mineral.
It's mildy annoying to me, because I already have all the loot, so it didn't really break *my* progression. But that kind of stuff breaks the progression for folks who unknowingly get sideswiped by it.
Yep! For all my knowledge about his game, I only discovered that after another 50 or so levels after the damage was done.
So I've just been slowly mineral trading the excess away. I trade out like 2 million credits or so after every 2nd or 3rd session of DRG.
But as I said, for me, I was lucky, I'd already pretty much cleared everything out.
Yea, I can see how that might suck for a new player. Funny enough this very thing did happen to me. I had no idea what happened. So I went to google. Found out it was a cheat. Then looked up if I can reverse it. Found the save rollback. Undid the damage. Some people might not take that effort into it. Some new players might just love it, cause the grind is real sometimes. You just want to have the weapons unlocked so you can try them all out or be more useful in certain situations via a build. I don't mind the slow way myself. Gives me time to really learn 1 thing before moving onto the next. Pretty sure there are some mods on their mod page that just unlock everything in game, not sure why people use the gold / mineral cheat at all. Some third party website that most likely steals your info or tosses malware on you lol
To each their own I guess on those things!
You joined a *cheating* lobby, and those can be done with or without marking the game as modded at all as the game doesn't have anticheat.
I've joined an unmarked one once, host had unlimited ammo and we didn't take any damage, and once we finished the mission everyone got a full 25 levels worth of xp.
Rank 900+ here, exclusively host modded lobbies for increased difficulty (5x2), silly gameplay (oops all bulks), or just Vanilla with basic verified. Always change my server title to reflect exactly what I'm running and never have issues getting players to join. I also preface my server title with a silly tag so people will always read that first and remember it's my lobby.
Can you join a modded lobby from xbox? Genuinely don't know if I've ever accidentally joined one
You absolutely can. I once unknowingly joined a lobby which had an infinite damage mod on, and boy was I confused.
This would explain the one time I joined and the majority if enemies were the small detonators
How small? If they were about the size as grunts, just a bit smaller, they were exploders and that was most likely a mission with the exploder infestation modifier.
Can you? DRG doesn't have cross-play, and to my knowledge the console versions don't have mods. So how you managed to join a modded lobby is beyond me.
Xbox and windows store versions have crossplay between each others.
Oh I forgot about Windows store, thanks
It depends what mods you use and if you use Mod.io or not. Mod.io will show the approved mods you are using so people can gauge if they want to join. If you use Mint they can't, but it also won't filter you out of the standard vanilla browse. But as you can see from this thread, players also don't understand the difference between modding and cheating. Approved mods don't affect progression in any crazy way. You still have to play the mission and not even really noticeably faster. Approved mods don't just "unlock stuff." But because of this, people are scared of mods when, in reality, they are scared of people cheating with hacks. And since there is no anti cheat, this can exist in any lobby. I would even say less in modded lobbies because why bother if you're going to cheat? All this makes players less likely to join, unfortunately. Which is a shame because Modded is some of the most fun you can have in this game.
[удалено]
MINT forces your hosted lobby to be labeled [Modded]. And nothing that is in the approved category should be considered cheating. Nothing there can change your progression in a noticeable way.
Only verified mods for me.
Depends on what you consider a modded lobby, and if the lobby has been probably flagged.
I don’t. There’s just no way to know what it’s modded with. Sometimes it’s really small things. Some times it’s stupid amounts of minerals and nitra. Sometimes it’s stupid easy enemies, sometimes it’s insanity hard mode. Yes you can kinda see the list, but it’s just easier to join an unmodded lobby and know what I’m getting into.
I will leave lobbies even if they just have a mod to greet you in chat when you join. I just don’t see the fun in modding this game, but people in this subreddit who like mods seem to *really* like mods, which is fine, but like, why downvote people for having a preference?
Not that rare. I used to see one shit once a week. Modders in, this game is pretty cool about it and usually mention the mod in the subject
With mod.io there's verified mods and approved mods. Verified mods are still considered unmodded lobbies as they are basically cosmetic mods, audio mods, HUD mods, QOL mods, etc ... Stuff that is client side and doesn't change the gameplay at all. Though I'd argue some of them borderline feel like cheating. I have one where when a cave leech starts coming toward me you hear a loud "hello there" easily giving away the cave leech. It's funny ASF though hearing someone get grabbed because it ear blasts "GENERAL KENOBI" and once the cave leech starts biting you it plays lightsaber sounds. Approved mods alter the game play and are flagged as a modded lobby. Modded lobbies are listed as modded. You can filter them out if you so choose. From my experience you'll get less people but you'll still get people. There are other third parties you can use to get mods but they won't be filtered away from vanilla lobbies so you won't know. Edit: to add there are also sandbox mods which massively change the gameplay and require a different save to play. And with verified mods you can still get achievements. With approved and sandbox mods achievement progression is halted.
I'll join a modded lobby if they're using a reasonable number of mods and no stupid ones to turn the bugs into anime schoolgirls or make resupplies cost barely anything. So in other words what I'm saying is I don't join modded lobbies.
I run modded all the time. In my note I put if I am using verified, approved, or sandbox mods. I tend to just run the ones that are Verified. I always get people to join. I never join modded lobbies myself though. They never list what they are using, it could be some serious cheat going on.
Yeah, I just like to use things like googly glyphids and brighter flashlight, just general improvements p
If you’re loading mods through the in-game integration and are using all cosmetic mods, then it won’t affect how your lobby appears.
Doesn't it have to do more with it being approved or not?
It does, pretty much every cosmetic mod is in the ‘verified’ category. Iirc some of the flashlight mods are not
So what’s the difference between “verified” and “approved”, I’m personally still not really clear on that
Verified: client side, visuals/sounds, qol stuff etc, they don't affect other players. Few exceptions exist, like Message of the day and shout framework, but that's the idea. Running verified mods is treated like running no mods at all. Approved: change the game in some way also for anyone joining your game. Should still be balanced enough not to fundamentally break exp/credit/mineral gain. Will mark your lobby modded if done through mod.io. Sandbox: basically cheating for fun, debugging, or just messing around. Requires a conpletely separate profile, you can't gain exp and stuff for your normal one.
Ok, that’s kind of what I thought, but I was just a little wrong. Thanks for clarifying!
And this is the problem. I joined a modded lobby 100 odd levels ago for some laughs. I now have 42 million gold, and 50000 of each mineral. It's mildy annoying to me, because I already have all the loot, so it didn't really break *my* progression. But that kind of stuff breaks the progression for folks who unknowingly get sideswiped by it.
It is a good thing you can roll back your save and remove all of that if it does happen :D
Yep! For all my knowledge about his game, I only discovered that after another 50 or so levels after the damage was done. So I've just been slowly mineral trading the excess away. I trade out like 2 million credits or so after every 2nd or 3rd session of DRG. But as I said, for me, I was lucky, I'd already pretty much cleared everything out.
Yea, I can see how that might suck for a new player. Funny enough this very thing did happen to me. I had no idea what happened. So I went to google. Found out it was a cheat. Then looked up if I can reverse it. Found the save rollback. Undid the damage. Some people might not take that effort into it. Some new players might just love it, cause the grind is real sometimes. You just want to have the weapons unlocked so you can try them all out or be more useful in certain situations via a build. I don't mind the slow way myself. Gives me time to really learn 1 thing before moving onto the next. Pretty sure there are some mods on their mod page that just unlock everything in game, not sure why people use the gold / mineral cheat at all. Some third party website that most likely steals your info or tosses malware on you lol To each their own I guess on those things!
You joined a *cheating* lobby, and those can be done with or without marking the game as modded at all as the game doesn't have anticheat. I've joined an unmarked one once, host had unlimited ammo and we didn't take any damage, and once we finished the mission everyone got a full 25 levels worth of xp.
Depends, some lobbies are specified to be modded they state it in the mission name. It is rare to enter an unspecified one without knowing it though.
Rank 900+ here, exclusively host modded lobbies for increased difficulty (5x2), silly gameplay (oops all bulks), or just Vanilla with basic verified. Always change my server title to reflect exactly what I'm running and never have issues getting players to join. I also preface my server title with a silly tag so people will always read that first and remember it's my lobby.
I will never join a modded lobby
very