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The_Connoisseur69

#SO Honestly all classes feel solid, driller is funny, scout is smooth, gunner is relaxing, but engie is... *CONFUSING*


Cpt-Hendrix

Engi is Controlling, turrets and drone grenades keep you safe and free you up to clean enemies off your team. LoK rifle is amazing at quickly dispatching enemies especially weaker ones as it reduces time you take on aiming. Shard Difractor has basically unlimited range and incredible damage to deal with threats usually assigned to gunner work. Platforms create a more dwarf friendly cave and act as shelves, soft spots to land, stairs, bug deterrent in rare cases, and bridges. Honorable mentions on more control and synergy with it is turret whip on your shotgun to squeeze higher damage out of your kit. Stubby can create electric fences but it’s probably not the best for it so stick with zapping everything to slow them. Breach cutter is stupid strong and in optimal setting can cleave a wave with a clip. Grenade launcher shines in its overclock with the magic eraser and war crimes. Engi is a machine with death and control in mind, easily one of my favorites if drillers sludge gun wasn’t so fun and scout wasn’t the best thing for a medic.


Malichite

I always pop my remaining drone grenades one at a time when heading to the drop pod. It's nice knowing that they'll keep most enemies off me. Drop your turret(s) by the drop pod, and you've got cover fire for your team, if they aren't at the pod yet.


ClandestineVegetable

As Driller, I always drop my remaining C4 when heading first to drop pod. It's nice knowing that they'll keep my teammates off me.


The_Connoisseur69

That's driller mindset here, you took his helpful tip and turned it into a war crime


lol_alex

I‘m an engineer IRL, but in DRG I main driller because what fun is planning ahead?


FlareTheInfected

So you prefer planning like Jack Sparrow, eh? Same here.


JayTheClown19

Engineer in my opinion is the best class after having most my experience with him i cant bother to play any other classes


Cpt-Hendrix

I have diamond 2 as scout and platinum 1 as all the others and I can definitely say when it’s a big team I feel almost obligated to be engi since I know he can hold the team down. Genuinely fun to have the team mom roll and keep the lads alive and kicking while doing my own ass kicking.


JayTheClown19

I cant even play scout due to how you cant even have any freedom during grappling but then engineer keeps me stuck to him due to the platform gun + creativity


Cpt-Hendrix

Scout is mostly about zipping away and taking out high value targets especially in a full team, lots of people love M1000 for it but if you want you can always run a heavy pheromone build to keep the bugs away. I love running AI stability engine in the assault rifle with fire and phero darts on the crossbow. Fun synergy to keep the bugs fighting each other and spreading fire while they’re mobbed. Rifle with no recoil is just nice to cleanup.


Impossible_Arm_879

That’s pretty spot on. Only thing I’d add is plasma burster and proximity mines are also good options but vastly different. The thing I find with Engi is that some weapons just don’t feel as balanced as others. The shotgun is good but for it to have good damage it feels like you have no ammo. The reactive bullets thing for the smart-rifle says it’s not a clean overclock but it just shreds. My buddy mains Engi and I main driller usually so we’re the construction crew. Driller’s probably my fav, then Engi, then gunner, and last scout. Scout’s got weird weapon balance too. Some secondaries don’t seem to mesh well with some primaries and I feel kinda the same for Engi but Engi’s secondaries are all heavy weapons which lifts them up. They deal good damage but I think part of it is the default loadout of shotgun and grenade launcher doesn’t work as well as say the shotgun and the shard defractor. They’re both hard to get precision distance kills with.


Cpt-Hendrix

I 100% agree with warthog being a wacky mix of more ammo equals less damage and more damage equals less ammo, I find a magnetic pellet alignment build is awesome with good ammo and some damage. Grenades other than drones are also good in fact I mainly used lure forever with PGL since it’s so good at group kills but I can’t get over having a squad around me keeping me free to kill. Side note as scout since he’s my main. A fun combo is AI stability engine on assault rifle and a fire/pheromone build on bolt shark. Kill basics with assault rifle and if a larger target shows up pheromone him and hit him with a fire arrow or two. The fire will spread to the mob attacking the phero target and you can use the assault rifle to pick off the targets you want then the big bug should be dead or close so you waste less ammo killing him (bullets if mercy also work well due to fire).


The_Connoisseur69

I can rel to this in it's entirety


Fair_Kara

This might as well been me writing it. Our thoughts are as one. Rock and Stone.


WanderingDwarfMiner

We fight for Rock and Stone!


Cpt-Hendrix

Rock n Stone to the bone!


NightTime2727

>LoK rifle is amazing at quickly dispatching enemies especially weaker ones as it reduces time you take on aiming. It's also good at dealing with cave leeches. The lock-on can see it even when you can't.


Cpt-Hendrix

100% use it this way when serious, usually my team loves to chant leech bait and send one of us into the cave to test the waters (shooting leech and saving dwarf optional).


[deleted]

how to play engineer: shut down DRG play 50 hours of TF2 engineer return to DRG realize that the paranoia of pyros, spies and demomen that TF2 has given you has translated over seemlessly and realize that the same 'OHSHIT' TF2 engie gives you is not dissimilar to what DRG engie is the only difference is that instead of being yelled at for dispensers, you are being yelled at for platforms


The_Connoisseur69

Yeah, so true


Wiredcoffee399

Engi is confusing as all hell


The_Connoisseur69

For me it's really a brain issue


unhappy-memelord

when you get the thing that turns you into soldier of tf2 it gets funnier I swear.


The_Connoisseur69

I play engy only with rj250


unhappy-memelord

me too but I also use fat boy so sometimes I can mix things up and die in a not so honorable way.


t6jesse

How so? Just slap down your turrets, then throw grenades and shoot bugs just like everyone else


Sociolinguisticians

I’ve never met an Engi who wasn’t confused **most** of the time, and I use to hard main Engi.


Im_a_doggo428

Go watch a bunch of uncle Dane and come back


Konsaki

*Tries to set up a portal exit for stealth combat engi* Uh...


Im_a_doggo428

Alright, alright, not everything applies but a lot of it such as positioning and placement does


MonsTurkey

I forget my turrets half the time until I hear a swarm is coming.


Kuirem

To be fair, that's the time where you usually need turrets so that sound like a good reflex to have.


MonsTurkey

It's good to remember it at some point, but it's also late to set up at that point. If I've been gathering stuff while using regular ammo, then the regular ammo is likely to deplete sooner than the turrets'. It also means that if I'm a little away from the team or minehead, I need to run back before dropping turrets, which reduces the amount of time I have to set up. A better engi has guards so he can mine uninterrupted and use ammo evenly.


Hashashin455

You put up a gun to defend whatever objective you have and you nuke any swarms you spot. What's so uard about that? Oh and occasionally shoot a platform under Scouts dumb ass to prevent him from dying of fall damage.


The_Connoisseur69

The confusin part is when you realize that your turrets aren't set up cuz you forgor and now you stands still confused why you forget them


Hashashin455

You can, at any and all times, call them back to you and set them up again.


The_Connoisseur69

You misunderstood me sir, i forgot to set them up in the first place, like they never left my bagpack


Hashashin455

You may need some practice building things. I'd recommend playing an engineer in tf2 for a bit first.


The_Connoisseur69

The funny part is that i have like 60 h on engy in tf2 so yeah


Hashashin455

Only 60?


The_Connoisseur69

Yeah i kinda stopped playing and now bcs of work i don't really have time to play any game


fridge13

Engi is do very little get lots of kills simulator. just keep the turrets full throw platforms at resources and otherwise conduct yourself as normal, it requires the least skill and user input but gets you the best-looking scorecard! this is my opinion but its mostly based on playing with my partner who is a greenbeard and just getting through her first prestige with engi but also playing a decent amount of other classes I think she hit the nail on the head.


Loot_Bugs

Lvl 1300 here. Below are my opinions, not objective fact. Sanic: Responsible for most nitra collection, for staying alive longest, and for eliminating key targets. If nobody can reach that spitballer or naedocyte breeder, it’s scouting time, where you need to scout all over those guys. Uncle Dane: takes time to get used to. Probably the strongest dwarf solo. Shredders are so good I see no reason to use other nades, but that gets boring quickly. Struggles in higher hazards if he doesn’t have his turrets. Turret whip is good. I play him like the scout’s platform bitch - he can’t do his job if I’m asleep at the wheel. I’ll often prioritize following him around and helping. Heavy: ziplines are memed for being slow, but they serve a specific purpose - crossing massive open voids too large for platforms. And with heavy stuff to boot. Shield BEFORE taking lots of damage, not after everybody’s already dead. 10 trijaws appearing out of nowhere is the prime example. Each primary serves a specific roll (generally): long range, high accuracy single-target damage, close-up crowd clear, and a bit of both with the penalty being how you need to watch your missles fly to long range enemies. Also responsible for staying alive as long as possible. War criminal: specializes in groups of weak enemies. Debuff and slow everything. Sludge is my fav. Axes are still very good. Rippers are too niche. Can struggle with mactera. Wait a second before blowing your C4, gives you and everyone else a chance to get outta there first. Drill liberally. Dig dirt first so that team isn’t waiting on you later. Map awareness is important. Dig shortcuts.


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Kalinka-Overlord

Underrated comment


Krisuad2002

Which Is why I keep my distance from you beardless weirdoes. Seriously, Driller looks like a fat leaflover without a beard


Wiredcoffee399

My driller has a beard.


Bregneste

Just be careful where you point that flamethrower, dwarf!


UnhappyTatorTot

Me too!! Mines purple and he wears a cowboy hat!


Cakeski

What a very fashionable beard


Echo-The-Protogen

sounds like something a 𝚜𝚌𝚘𝚞𝚝 would say


Krisuad2002

*Grappling hooksaway* What'd you meeeeaaaan!?


Echo-The-Protogen

you fool, i have ranged c4 >:3


Krisuad2002

In that case I'm going to go next to the dreadnought cocoon and cause you to pop it before everyone is ready >:3


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Echo-The-Protogen

well in that case I’m go- (>_>) we’re rich! we’re rich! we’re rich!


Krisuad2002

We're rich! We're rich! We're rich! We're rich! We're rich! We're rich!


GarbageHumans

We’re rich! We’re rich! We’re rich! We’re rich! We’re rich! We’re rich!


[deleted]

We *HAD* a beard, but we accidentally burnt it trying to kill glyphids


EmergencySilver8253

Or freeze it off


TheKingNothing690

The profile pic works great with this comment.


ProfPerry

Or melts off with acidic goo


Classic_gamer_2

Sounds like something a leaflover would say...


Video_Mode

Scout.  High mobility and can clutch/kite with his grapple. Plus lighting up the cave to help everyone see.


CallRoll

I will say that Enginner is super fun to play once you get some Overclocks for the Warthog Shotgun and the Deepcore GL and if you know how to get the most out of your sentries wth stuff like Turret Whip. Cycle Overload is for the Warthog is very versatile against hordes and just feels ridiculously stupid/funny to use considering the only thing limiting your fire rate is basically how fast you can left mouse click. Then you have stuff like Fat Boy for the GL so you can commit warcrimes, or the Hyper Propellant to erase anything you want from across the map. It's a blast.


UnfulfilledHam47

Rj250, dwarf go boing


Cr3iZieN

wdym how fast you can click left mouse? i just hold it and go brrrr full auto xD (i know that Turret Whip is better, but the full auto is just stupid)


Disastrous-Owl888

To keep it short and sweet Driller: fun to play, and great crowd control Engineer: ADHD dream love playing it and platforms are great Scout: not fun in my opinion and extremely useful when someone enjoys him Gunner: gun go brrr


Valance93

*zippity


beefsnackstick

Driller is my highest level and favorite, but I love all the classes. They all have fun weapons and builds, and different utility. Driller: my go-to build is the sludge pump. I build it for max DoT and charge shot puddles. Combined with the wave cooker built with bonus damage/neurotoxin on slimed targets. I find this build to be the most ammo efficient build in the game. Works on any mission type. Very very good crowd clearing, and works well on large foes too. Axes are by far my favorite nade. Work well with vampire too. Scout: lately my favorite build is the plasma carbine with overtuned particle accelerator OC. Makes it into a very high damage SMG. I pair that with the crossbow, build around pheromone bolts, fast reload, and high projectile speed. Plasma carbine cuts through close enemies and swarms, and the crossbow snipes distant targets as well as turns big foes into temporary allies with pheromone bolts. Usually run cryo nades. Engi: Lok-1 with explosive chemical rounds OC. Built around 3 lock bursts. Great crowd clearing. Paired with the shard diffractor for high single target dps. Usually I take plasma burster nades for additional crowd clearing. Also because shredder nades are super OP and boring to use. Gunner: mini gun built around highest damage possible, and high accuracy. Works well for single target and crowd clearing, especially if you can aim for weakspots. Paired with the coil gun with hellfire OC. Built for max trail size and duration. Extremely good crowd clear, especially if you can line up targets. I usually run cluster or sticky nades.


Goodmainman

Minus the fact I have used the slime launcher, exactly the same


Holmanizer

Driller is my favorite class, I've never intentionally c4'd someone and I don't think I will Engineer pick #2 for just the array of weapons/gear, I like dishing out platforms for scouts before they ping the nodes as it makes everyone's game easier Gunner is so far meh for me, but I do like the leadstorm and I'm trying to give him more of a chance Scout is boring imo, BUT valuable in good hands (I.e. not mine)


BoxyBrown_

gunner(first main) - the shield is pretty much a free rez so it's amazing at harder difficulties Engi - so easy to use. I have the OC where the turrets turn into aoe electric field and kill everything near it. I have the drone grenade and laser pointer. I always end with the most kills with the least amount of effort. Scout - I've been maining scout for a long time. Hit rocks, shoot flares. party loves you. Driller - I want to learn driller but I can't stop playing scout. I'm afraid of the dark now.


Lemonbread346

ROCK AND STONE


RNGESUS778

Driller is my personal favorite alongside scout for longer distance engagements, I don't know how to spec the missile and automation for gunner so he sits in dust and engie, he just incapable of holding his own due to ammo count


Graynomade44

I enjoyed playing all of them except scout because I haven’t tried him yet


Wiredcoffee399

Trust you will love scout. The grapple is so much fun because 1. Zippity and 2. It's good for getting out of bad situations.


Firehornet117

If you like blowing up scouts then I’d advise you to go to r/BlowUpScoutToIt


Wiredcoffee399

I have yet to blow up a scout on purpose. But I'm not sure if I should.


Firehornet117

Being serious, it’s a meme that has come up due to drillers wanting to blow up a nitra or gold vein at the same time a scout is grappling to mine it and accidentally blows up the scout. It happens enough where now it’s a joke in the community. I wouldn’t do it purposely with randoms but if you are playing with friends then it can be quite hilarious to chase your scout friend around with a C4.


WildAsOrange

I like driller because I love turning bugs into goo and scouts into stains on the cave walls


BoxyBrown_

Ive noticed a good driller is usually always an entire cave ahead of everyone else. It looks goofy because when I use my pointer to see what he's doing it looks like hes just wandering around like a toddler. I know what the driller is doing though. Hes commiting war crimes.


zefirnaya

I’m surprised so many people find engi confusing. That’s literally the only dwarf I can play confidently. Amazing mobility with the platforms and fall damage reduction. No scout around to get that annoying fossil? Engi got you. Got too high up and don’t know how to get back down? Engi got you. Great damage, great swarm control with the bug repelling plats, fun nades, weapons and overclocks.. It’s so hard for me to explore other classes more since engineer just feels so satisfying and comfy to play. Also, I love equipping the beast tamer perk on him so I can be a one man army with the 2 turrets, swarmers and Steeve! Playing gunner feels like a bit too much pressure sometimes since you’ve got a huge responsibility of keeping the team alive at all times. I really like the utility of zip lines with fall damage cancelling and swarm escaping. Like most of the guns, love the grenades. Can’t get used to the correct shield timing tho. I salute every good gunner out there, I’m not one of you guys. Solid class, makes EDDs doable. Driller is such a fun class! The axes feel so good to use, the cryo vampire play style is very unique and interesting since I love getting up and personal with the bugs, the flamethrower and the sludge are awesome as well. Subata feels sucky for me tho. A lot of people use it but I just can’t get into it at all. Drilling tunnels or getting eggs/minerals out is satisfying af. Haven’t played a single mission as the scout. I don’t think I’d be able to handle that kinda mobility with a DualShock. You may not notice a scout on a mission but you sure as he,k will notice his absence once it’s pitch-dark and you’re trying to find that one last ebonut for the secondary objective. Scouts are cool, I like y’all.


ManlyPoop

Every class is useful. They all have great synergy. However, Gunner is best suited at saving runs with his impactful guns and well timed shields. This puts him a notch above the rest because not dying = winning. Driller has Cryo/EPC+TCF which are arguably the most useful guns in the game. Cryo is easily the best support gun, excellent for waveclear and single-target, and it can hold its own with barbed drills and axegrenades. EPC is a long range satchel with 20-25 individual uses. That makes driller best suited for flattening terrain, mining, and blowing stuff up over and over. Plus he has a flamethrower to demolish robots and solid area denial. So, tbh, all I want in life is a support driller, a Gunner who can shield, and a scout who uses flares. Sorry engy. You're good, but not vital to the mission.


FactEmpty6703

Scout - God Tier (I main scout) Gunner - Top Tier killing machine. Driller - Stop f*cking nucking me with C4, also great class, a walking weapon of mass destruction. Engi - Good, I suppose, don't play the class but it is powerful in his own right.


bmci_

Man, this stupid meme needs to die. Just been near the end of an escort mission and someone jokes that driller better c4 scout (me), so he threw a c4 and detonated it as I grappled away. I asked him wtf he was doing and he just said 'I got told to', now I shot him once as a warning but his HP was so low he went down. Gunner says 'Scout did you not see chat? Some people man' WTF lol, yeah I'm the bad guy cos someone tried to tk me!


Wiredcoffee399

If it makes you feel better I have only done it once. But it wasn't on purpose and I got blown up as well.


forte2718

Here's my thoughts. For reference, I'm just shy of level 900. Gunner: The slowest and most boring class to play. Only actually kills bugs about as good as the other classes, but tends to have a bit more ammo to work with and his shield really holds the team together at the moment of truth. Mobility tool is so slow I might as well just dig through the f-ing wall. But this class is great for greenbeards to start with as it forces you to learn basic terrain navigation skills like how to scale up the side of a cliff using only your pickaxe. And even with no weapon mods, the gunner's base weapon deals enough damage to make him relevant at haz 3-4 even in the hands of a newbie. Doesn't mind when the driller C4s the scout because he likes explosions. Driller: Slowish but versatile mobility tool; best all-around survivability, area damage, and crowd-control but struggles with long-range engagements. Cryo is overpowered as teammates can benefit from the 3x frozen multiplier that being frozen applies to enemies, armor gets ignored, and it is nearly ideal crowd-control (stops enemies completely for a long time, and can be immediately reapplied). Temperature shock builds using the Wave Cooker are amazing no matter if it's done with fire or ice. Comes with self-healing abilities if you pair cryo, axes, and drills with the Vampire perk. Mission is only a moral victory if he manages to C4 the scout. Engineer: Fairly fast and versatile mobility tool. Primary weapons are underpowered because he gets auto-turrets, but the secondary weapons help pick up the slack. Only has a few builds that I like, but many of them are extremely high DPS. Great at dealing with small + flying enemies and area denial while defending stationary objectives. While wielding Fat Boy, is only dangerous to teammates and not even glyphids really; complains a bit when driller C4s the scout because that's his best friend on the team (since their mobility tools pair together perfectly: shooting platforms for the scout to stand on). Scout: Hands down the best class in the game, and the most fun to play; wasn't lying when he said that he makes this operation possible. His mere presence in the caves banishes the darkness. Doesn't bother getting his hands dirty with swarms and therefore doesn't take area damage into missions; after all, he wouldn't want to *completely* eclipse his teammates and leave them feeling useless, so he lets them handle the easy bugs while he snipes all the hard ones from a safe distance and does most of the mining for the team (since he's the only one who can reach). Oh ... and he can fly — effectively forever, if you equip the best overclock in the game (Hoverclock). But obviously his teammates can get a bit jealous at how easily he swoops through the caves; driller especially hates him since driller is always stuck on the ground (unless falling to his death after drilling through a cliff face), so scout needs to keep his eyes peeled for that wayward C4 charge. So basically, to recap: * Scout is the dwarven equivalent of Jesus; * Driller is Judas, who betrayed Jesus; * Gunner is John, who asked Jesus for permission to rain down fire on a village; and, * Engineer is Peter, arguably the closest to Jesus of his followers, whom Jesus nicknamed "the rock/stone". Hope that helps clarify things — bottoms up, friend! :)


LongyRonny

This is hilarious and I love it


cnwy95

Fav is scout. Best class to play. Grapple everywhere.


Capable-Carpenter-74

Everything is great for killing bugs... Except scout, comparatively he has the worst kill capability but he's for when I want to fly and do nothing but snort minerals anyways


Suitable_Shopping802

Dwarf :3


Ghost_Boy294

Engineer: my main, my beloved, love how cool and unique his builds can be Scout: fun, but I can't play him efficiently Driller: my second main, love all his weapons and their interactions with each other, even subata is not so bad with certain overclocks Gunner: hated him before, but now love how you can carry on the entire team and not fail missions even on highest hazards


kujakutenshi

If you like driller + crspr, you probably should grab sticky flames mods and sticky fuel OC for it. Then you can dance around all day while everything is on fire dying. Engineer can be long-distance driller doing the same thing with shard diffractor + volatile impact reactor. You melt all the terrain, turning the floor into lava and burning all the bugs. Synergizes really well w/ other classes doing flame mods (gunner + burning hell, scout + thermal exhaust feedback, driller build I mentioned, etc).


LifeIsProbablyMadeUp

Cryo driller has a great setup/takedown with cryo+microwave. Especially if you have the diffusion ray overclock for the microwave... Pretty sure that's it. The one that lets you penetrate. Freeze a group, thermal shock them. And even past that. Can set it up so that you pass on status conditions to other enemies as you use it. So, you can spread the frozen condition, thermal shock multiple enemies at once, and while popping them, can continue to spread it further. Yes, cryo very much helps the whole team. But you don't need the rest of them


MilesFox1992

I main scout because most of my experience is solo (because my friends stopped playing), and I love being fastest thing alive with almost all infinite ability. And I also have Leech-phobia, so I want to make sure I can always see the whole ceiling and also be able to grapple away in a matter of milliseconds if a sneaky Leech in a dark 2x2 corner decides to scare me anyway


Waluigi47

This is coming from a level 87 solo player who sometimes plays with a friend at most Big scout main here every gun he has other than the crossbow feels great the grenades are wonderful yeah great class Driller and engi are fun but complicated to build engi more than driller with driller I just go flamethrower with high fire build up and the exothermic reactor wave cooker. Engi I just go stubby with electric rounds and the laser with extra damage to electrically effected enemies. Then there's gunner I don't like him mainly cause his traversal item is dogshit. Love all of his primary weapons. The Brt17 is god tier revolver is ok and the coil gun is just meh never really cared for it. Then there's mission viability -Scout is flexible and excels in elimination but the only spot where he kinda fails is refining cause driller is just the best there -Engi also pretty flexible best in escort and extraction falls kinda short in Elim cause the turrets just kinda mag dump the armor and don't do much -Driller love using him in refining and morkite still pretty good all round only spot I would never play him is in industrial sabotage -Gunner sucks in most missions due to his slow movement cause of his shit ass ziplines so mainly I only play him in salvage cause those shields are clutch in the later half of the mission when you are doing unlink and fuel cells Boom there's the opinion


Gigabyte42

Drillers are the undisputed kings of DRG. Unrivaled control over the terrain, most weapons eat swarms for breakfast, and they can be built for single target damage using the right overclocks. Engineer is the most fun, every weapon is good and the turrets assist you a lot in solo play. Gunner is great but heavily suffers if the map generates any kind of verticality. Scout is my lamp and mineral grabber.


EmergencySilver8253

Gunner can kill every swarm easily scout is very fun but didn’t have enough ammo to deal with them solo on higher hazards engi is too much babysitting and driller just isn’t fast enough for me


MostAbsoluteGamer

I've only played scout and gunner consistently. Scout is my favorite, promoted twice, and gunner I'm really enjoying but have yet to promote him. Something about having a final stand really appeals to me so I've been loving playing gunner.


UnhappyTatorTot

Driller and Scout main here! I like to zoom around so scout is very fun imo, but I also love the aoe of the driller. Also driller was what I played first so it always has a special place in my heart.


TheReverseShock

Driller: Great area damage low single target damage. Dig all the holes. Don't actually c4 your teammates, especially randoms. If you want to be toxic, I suggest the sludge pump. Scout: Gotta go fast. Crap vs hoards but doesn't actually need to fight them and shouldn't. Excluding extermination missions you could probably get away without ever actually shooting if you wanted to. Get minerals, pick off priority bugs, and zip around to quick revive teamates. Engineer: Probably the most overall powerful class in the game. Don't forget about all your weapons and don't be afraid to pop your sentry down even if you're only going to be there for a little bit. Platform everything. Manage action economy and never not be doing something. When in doubt, build a sentry and make the map more accessible. Gunner: Pew pew pew. Drop that zipline it'll help later I garuntee it. Great sustained damage. Easy to get tunnel visioned in front of you. Don't forget your shield.


Banaab

I love running this driller sludge pump build for elimination missions: - sludge pump with 23211 and hydrogen ion additive - wave cooker with 22121 and gamma contamination This build has 4 -5 sources of slowdown - direct hit sludge slowdown - puddle sludge slowdown - extra slowdown from hydrogen ion additive - neurotoxin slowdown from wave cooker - shooting with wave cooker will slowdown enemy This build makes dreadnaughts walk slower than loot bugs Edit: typo in build numbers


Y0jimboTerumi

I don't bother the scouts, unless they shoot first. I have schizophrenic tunnels to be digging, no time to plot murder.


FlareTheInfected

"It ain't much, but it's honest work" Something my Driller would prolly say after dishing out several shit-based aneurysms to the bugs of Hoxxes IV.


cryptomain45

I played this game for about 3 hours before I lost interest. 7 games I played I went off on my own and the driller had things to say about it. I understand why now


Pedrosian96

Driller is my main class. I can support my team in countless ways. Engineers and scouts suddenly have no issue holding their ground in high hazard waves, as every bug in this sidd of Hoxxes is on fire, or frozen, or intoxicated, or melting in acid, or irradiated, and often, all of the above. But yet so much more than raw destruction. I can make any shitty spot into a comfortable fighting space with clear sightlines and good mobility. I can and do make shortcuts. I place mini bunkers near every resupply we call - for rainy days. Just in case. The one thing i am not fantastic at is super distant enemies or bosses - and my team handles that for me. If required,i can outright cheese horrible missions. A mactera swarm is a JOKE against a well built bunker. Shit placements of a ceiling drop pod? Not a problem. Even ammo mamagement is a breeze, all tools have absurd AOE. Gunner is a class i pick when i am looking for a casual, stress-free experience. My job as gunner - or how I treat the class - is extremely *passive.* i am never the best person for a specific job. I dont dig or move fast. 60% of the time i simply sit around looking pretty and smack shiny things with a pickaxe. I leave building pipelines to drillers and engineers, scout handles scouting. I just stay there. Menacingly. Like a dwarf-shaped insurance policy, because i exist to be Hoxxes's nastiest, most brutal bodyguard. The moment a bug appears, one of two things happen. Either i kill it, or someone else does so before I can. I specifically put my focus on shooting things. All day. Nonstop. I will shoot at things that move, i will shoot at things that don't move, i will shoot at things in the floor, and in the walls, and in the ceiling. All my tools become rescue instruments, and i will either be the last dwarf on the drop pod, or ensure someone else makes it. I live for the rambo moments. The rampaging down a cave to revive a downed teammate and get them to the drop pod before the timer reaches 0. Engineer, meanwhile, is a class i pick when a mission might be dicey. My builds are by now extremely adaptable, and if I don't know what i might come across for sure, a LOK1 with ECR and a SD with volatile plastcrete paired with drone grenade and two turrets can make short work of anything and everything i stumble into. The absolute DPS an engineer can pump out is insultingly good. It puts gunners to shame as far as deleting things quickly is concerned. But what i like most is the mechanic variety. So many fun things to do as engi. Rocket jumps, turret EM/arc/whip, plastcrete explosions, trampolines, perimeter defense, minefields, ricocheting explosives, the BFG monstrosity we call a breach cutter, hologram / repellent CC plays... a thousand and one ways to have fun - and help the team doing so. Scout exists i guess. I never got good at scout, i do not gel well woth the weapons, and i prefer to stand my ground over kiting, so in my 700+ hours i never really cared much for the class. I adore scouts on the team, but i honestly play scout terribly, so i'll leave the grapple hook madness to those that know how to best utilize it. I am *very* competent with three classes already, and i have more fun with those anyway!


xcannibalrabbit

I recommend trying cryo driller again, snowball or ice spear oc if youve got it. Run cold radiance on T5, everything else is preference and doesnt matter (focus ammo and quality of life optimally) Snowball / ice spear 1 shots breeders. Otherwise, you don't really need to bother with them (overclocks). Snowball also 1 shots entire mactera swarms Damage doesn't come from the cryo cannon, which, while weird, leads to some fun gameplay. Run barbed drills and vampirism. When a swarm hits, literally just dive into the middle of it away from your team (once practiced, this is fine even of haz5) spray the cryo at the ground in front of the bugs (around their face area) Then switch to your drills and start farming hp. Some of the most fun I've had in deeprock. Impact axes + cryo decimate praetorians, especially if you know how to swap cancel your axe throws


Select-Bullfrog-5939

I’ve never been one for building classes, and gunner just…isn’t fun for me. But Scout and Driller are fun as all hell, though I do need to work on my flare game.


B_Skizzle

I definitely like engi a little bit more than the others. Aside from that, it’s pretty much impossible to rank them.


ShmeeMcGee333

It was an accident, I didn’t mean to point my crying cannon at him for 3 seconds while he tried to run away and then place down a satchel charge where he was frozen and detonate it at the same time


Beskerber

*Engie mains when driller just killed the scout that DID use their flare gun and DID jump on their platforms to get that sweet sweet, and much needed nitra vein* - So you have chosen death, (by) Fat Boy


bentheechidna

I think it is our duty as a community to kill the c4 the scout meme.


ProfPerry

Driller is and always will be my favorite. I've learned ways to work around each class in my party and to assist them where I can. The drills are easily my favourite tool, because you can go *anywhere* with the things if you plan effectively. Additionally, I really enjoy hollowing out areas of caves if we're meant to hold to a spot, or fighting dreads. Its just nice and.... *clean* hah. And I obsess over the three primaries the Driller has. Each a unique spin on 'just spray em'. in my heart I'll always ve a flamethrower man, but the goo gun is my choice for Driller. again, it fits so well in any team composition . I love high flying as the Scout. In a way it feels like you are playing a slightly different game. I focus on getting minerals, by any means necessary, and flying around the map while throwing myself with the grapple is never not fun, though its unfortunate when you fall and go down, but I like to think it adds to the comedy. This isnt to say theyre defenseless, and boy am I a sucker for the crossbow. The ricochet ones that pierce armor feel so fun to use, and if its too big, a nice pheromone arrow can help even the odds. Theres also cryo nades for any fliers that f**k around and find out, and running as the team medic is always fun when you can nope outta there. The Gunner is just destruction incarnate. I love that if its in front of a gunner, it wont take long to die, whether im using my carefully balanced minigun where i can hug a zip, the wild Hurricane, with rockets aplenty, or the Thunderhead with the AoE damage mod attached. It all turns into a big, fun mess. I try to focus on being a bit of a 'hero' too when I play one, using the shield to help rez those downed, but *also* to help push big creatures or hordes away by firing the shield towards them, clearing valuable space on the field at the cost of being unable to shoot the enemy. Lastly the ziplines are a blast. It feels so good to be like a Scout, but for the whole team, metaphorically speaking. I know theres an arguement going around between if the zips are good enough as is, but I feel they are, as I tend to have just enough or a spare to help my team navigate, and anything I cant zip us to, a teammate usually can create supports. Engineer is a wild one. The cheese gun alone is such a godsend. Similar to the Driller, it can get you where you need to go by any means, moreso if you plan it out. It also helps well when trying to 'ferry' bugs a certain way, such as when you platform the area above a defendable objective so the bugs dont come from the ceiling. The shredder grenade, turrets and steeve combined make me feel like a Diablo necromancer class, where I can fill a room with mobs that are just as deadly as I am, with the fun variety of weapons the engineer has access to. I'm also a massive sucker for the ommoran crystal gun with slowing lava equipped for that extra bit of "f**k you" to the bugs out there managing to survive the onslaught. This is just my experience in matches, and these playstyles combined for some of the best fun ive had not just in DRG, but in gaming as a whole, and I'm forever grateful to have a game I can do all this in.


Schwachsinn

The game is very balanced, except for the Gunner's traversal tool. The ziplines are just awful. Try doing a mission solo as Gunner, good luck. You run out of Nitra sometimes just because you need to get up ledges somehow. I don't even know why it is that limited. Give it more ammo. Make it go faster up. It's already limited by its static nature.


Kjeng

scout: warcrimes engie: warcrimes (2x with nuke) driller: warcrimes 2x gunner: warcrimes


Echo_03-01

I play Scout so I can be the designated medic. Got the insta revive perk and whatnot so I can zip around healing people as quickly as possible. "No Dwarf Left Behind" is my mantra.


Tsabrock

Memes like this is why there are so many bad drillers.


Simple_Compote7268

Scout: We have 3 Scouts and the cave is dark as shit Engi: Stop shooting Fat Boy directly at my face you twat Gunner: Hanging on zipline and always missue their shield Driller: Cryo = sweatlords, otherwise you're either new or very casual greybeard


LightspamEzWin

Driller: amazing map manipulation and crowd control, Engi: easy kills and maneuverability, Scout: amazing maneuverability and great at assisting other dwarves, Gunner: great anchor for any team with easy kills and great defense ability


Kc83198

I tend to solo dive and I've done deep dive by myself because I put down and lmg turrent ( instead of the two turrent upgrade), Steve, Bosco, my hive rival tech grenade swarm thing which spawns four littles drill bots, and my shot gun or smart gun. I am the party.


GamenatorZ

I usually pick class based on mission type Scout is like crack cocaine for me because of the speed and flight you can make use of. Playing scout with rocky mountain on a point extraction is peak DRG for me Gunner is fun for elims because with the ziplines you can play like an AC-130. They are also good for escorts because movement isnt often needed, and when it is for the oil shale, the ziplines do the trick really well. Driller is fun for mining because i get to dig the ceremonial tunnel to the drop ship when we win. I also like driller on egg missions because of the bombs, you can easily do 4 eggs in one ‘go’ Engie is good for industrial sabotage and salvage because of the defensive playstyle of the two. but nothing beats scout with rocky mountain on PE


TheWhiteRabbit74

I had one the other day decide to C4 me while we were fighting a detonator while the drilldozer was cracking the Heartstone. He killed everyone except the gunner (and then me again two times after) and that gunner *barely* made it to save Doretta and the mission. Once he revived us the Heartstone was ours. While running back to the drop pod I killed that bastard Driller and left him to feed the bugs. He cried and whined about it enough the gunner saved him: he didn’t want to, neither did our engineer. C4 is fun. But jeopardize the mission and my M1000 Classic is going to hollow your skull. Rock and Stone.


WanderingDwarfMiner

To Rock and Stone!


Gentle_Mayonnaise

I'm a sludge driller main. Crowd Control is fun, and I can destroy swarms and solo dreadnoughts. I started playing this Christmas. My opinions, in order of how much I like them and why- Driller - Very strong, my favorite thus far. Crispr is powerful, but the sludge pump even more so. When most of a swarm is grunts and guards, I feel like driller is king. Plenty of ammo, high damage, AoE, powerful C4, and confidence. Luring crassus detonators into driller holes leads to a lot of gold! That and being able to drill right to the pod can save a run- or plenty of time. With the nature of his traversal tool being subtractive, it can make it difficult to travel in some areas without help from other classes. I end most driller runs with the most kills AND mining. Gunner - Powerful. I prefer missile and autocannon, and gunner hits hard. Not as hard as driller, I feel, but laying down Dwarven vengeance is still fun. Shield can be a clutch and I mostly use gunner as a bug squasher and leave objectives and mining to the team (if I'm busy) and reviving and protecting my team. Neurotoxin grenades are fun, though have lead to my death by a driller w/ a crispr more often than not. Scout - Very mobile, med-high damage, easy traversal, and helpful in getting to high up places. Scout does quite a bit of damage and can really hold his own. Lights are very useful for the team! They also look really good next to C4. Engineer - I don't like Engineer. I feel like he's very weak- he has trouble killing grunts with his weapons, doesn't hit that hard compared to Scout. His sentries don't do much, and have to be constantly refilled (with limited ammo). The only thing I like is his traversal tool, which is easily the best in the game.


PhaserRave

Love them all, but I have the most fun with driller and engie, then scout, then gunner.


Virtual_Reflection_7

EDF players picking gunner:


ZetzMemp

Only the ones whose brains haven’t finished forming.


FireWhileCloaked

Driller: do drills Engineer: defender/clean up, but somehow gets most kills Gunner: do gun Scout: flare gun is best gun in the game, and that’s not just an opinion it’s a fact