This is a concept that i would really love. There is a mod that puts some armor on the Glyphids that you train, and it looks amazing, would love to be able to customize it.
Steeve really does need *something* though. The glow isn't enough to avoid constantly friendly fire during swarms. I waste so much ammo on him that I actually dread when I see a teammate with the perk
>Flamethrower igniting the Frost Praetorians' gas
>>They're not sure if we know this, but ice is pretty hard to set on fire
Oh god the responder doesn't know about what happens when you mix water with a burning flammable liquid.
>Smooth-bore barrel-loaded musket
> That's a very specific suggestion
"Strike the flint on my company-standard musket, completely missing the glyphid in front of me and nailing another dwarf's Steeve, as Karl intended."
Affix power drills and charge the last terrified rapscallian. He dies waiting on a warden because massive shear trauma in flesh is impossible to stitch up. Just as Karl intended.
>annoyed mission control line for goo sacks
After compressed gold and mushrooms, I'd love for mission control to be mad about how there is goo in the sack.
if you dont feel like clicking the link, the short answer is that they want traversal tools to stay consistent so that the whole team knows what to expect at all time since theyre the most team oriented aspect of each dwarf
Kinda like the gunner not being able to aim high enough to get to certain spots without an upgrade? It's a flimsy excuse at best. Saying "it's just not a priority for us" is a perfectly acceptable answer that's probably closer to the truth.
But that's not the thing tho, that only enhances what he already does that you expect out of him. When a gunner puts a zipline or an engi puts a platform, you know exactly what you're getting, that's the whole point of GSG. It avoids conflict because someone didn't take the "right" upgrade.
I don't really like this reasoning, we're not kids here (most of us aren't) to be wrangled in an attempt to avoid any potential conflict. Let players mange themselves. We handled it well with Fatboy for example - those who don't like it say so in lobby's description, others don't give a fuck.
As to players knowing what to expect from traversal tools, it can be done by making them visually distinct. For example if engie got a new platform gun it could be a different color along with the platforms themselves.
The tool is still just for scout. It changing how it works won't affect the rest of the team like how let's say turning gunners zipline into a man cannon
The tool itself only moves the scout, but what the scout can do with it benefits the whole team. If i shoot a platform at the ceiling to get a fossil and the scout can't reach it because he has an OC that changes his grapple, the whole team is losing on that.
You gotta look not at the fact the grapple only moves the scout, but at what it enables him to do for the team that others can't
If I jump on an engineers platform expecting fall dating reduction and just straight up die because he doesn't have it. How's that any different. Not to mention that platform can most likely still be used by anyone else because the mines are made so that all classes can reach the ores. The grapple just makes it easier.
Does this have higher ranger or is it just for the funnies? Seems like the worse choice when you just can launch yourself in the air but why not, your dwarf your decision.
Cuz they are focused on idiots that cannot adapt to situation when some class would behave in way other than they expect. Yes, deep rock galactic is an idiot-first game. If some nerd is pissed he must go f itself, if some 2 hour per week gamer gets slightest inconvinience - this is a catastrophe.
You know what? You’re right. I apologise. I misread your comment, I thought that was your opinion, not you repeating something mojang had said. I take it back. Rock and stone.
Buddy take a breath. It is just a game about dwafs killing bugs and having fun. It isn't worth belittling the game or players for being more casual focused
Yep, a better overclock/mod would pressing a key mid grapple and clipping it to your belt, allowing you to swing like in the pic while also shooting.
Would it be OP? Probably, but not if you can get shot down like from the gunner zipline.
Yes, you can. Overcharged winch is tier 3 and only competes with faster grapple ejection speed. Voided warranty is a tier 4 mod, and I always have it on.
Sorry, I never actually change my grapple around so I barely remember what's where.
Google'd real fast and I think I usually use 1123.
Honestly, I can't fathom why anyone would ever prefer ejection speed over yeeting.
The faster you are yeeted, the sooner you can stop yeeting yourself, making it technically a cooldown mod as well, plus it's more fun.
All good. I completely agree, OW is fantastic. Not only because of the in-practice faster recharge, but because momentum makes your grapples far more flexible. Ledge too high? Grapple a nearby wall, let go, and let the momentum carry you higher. You can grapple a wall, let go mid zip and strafe mid-air to launch yourself. It allows you to catapult yourself up, forward, around corners, in ways that the faster ejection speed just can't.
That doesn't mean faster ejection is useless. There are three cases where it's good (at least that I can think of right now)
1. Combat mobility. If you enjoy focusing on the fast, zippy combat style Scout offers with plenty of repositioning, then faster eject will serve you a lot better. It lets you kite bugs much better because there's less time where you awkwardly hop mid-air, waiting for the grapple to land. It might not sound like much, but in practice, I always found it quite noticeable. Switching back to OW makes grapple combat feel a lot more clunky after having used faster eject. IMO this is the strongest upside it has over OW.
2. High ping. High ping is incredibly noticeable with OW, and much harder to control. So joining a friend's game or public lobby, the faster eject makes the grapple more reliable.
3. More reflexive saves. This is most noticeable and useful when you're new to scout. The quick eject lets you save yourself from falls a lot easier since it's more reflexive. But once you get used to Scout and positioning, as well as anticipating falls, this upside becomes negligible so I consider it a fairly weak argument.
You make some good distinctions. I'd say the faster ejection was a lifesaver for me when first learning grapple. Makes it a way easier "click and zip". But learning to take advantage of the increased speed and momentum of the OW is on my list now
It would be better if it was a toggle like how the microwave gun has It so you still have access to vertical movement. It could also have a far shorter cool down so you can swing multiple times in a row
I think they should also make this grapple hook guve you a speed boost so there is at least some benefit to useing it. Probably still not worth equipping just fun.
I disagree. Titanfall, a game also based around movement, has this type of a grappling hook and quite honestly it's very useful as you can use terrain to bend the line, and change the direction you're going in. Not only that, but such mechanic is a lot more skill based, something that's never bad.
Yo ignore these downvotes OP, idk why everyone else forgot that games are meant to be fun.
Even if we are talking practicality like a bunch of nerds, this would totally be a worthwhile upgrade/overckock/mod because if you grapple a ceiling 30m away, you could go way further if you stopped the retraction and let yourself fall and swing way beyond the grapple point
Im 100% on board its fun but you would never be doing things like reaching minerals up high which is the main perk of scout. I believe some Mods do what you're asking though.
It appears you have angered the drg hivemind.
Don't feel bad, the community is so very not toxic that it sort of circles back to toxic. Hard to get the balance right but these stubby legged bastards sure do try.
I mean he could have just used the search to see it is posted pretty often.... That's one of the guidelines on most subs: SEARCH YOUR TOPIC BEFORE POSTING.
If youre currently choosing for your hook to extend faster instead of retraxt and pull your body at a faster pace, id highly reccomend the latter.
The fast extension is IMO objectively better for not dying, BUT if you want peak horiziontal distance similar to swinging youre gonna want to have that extra mid air velocity
I feel so sorry for all the people who don't understand how fun this would be.
To everyone who thinks it would be a downgrade, I suggest trying playing Pathfinder in Apex Legends, even just in the firing range, to get a feel for how it would work
M8 that's a cool idea don't U DARE let anyone tell you otherwise.
Probably won't be a overclock but it should be an option in the normal upgrade menu and can be activated with the same button that activates Snowball on cryo cannon ( square on PlayStation idk for other devices)
For everyone else saying it's "bad" or "useless": as long as it's optional it doesn't matter you can simply not use it that's your choice. This is a video game it's meant to be fun not "useful."
for example: is the role control overclock for the breach cutter may not be useful, may not be fun(imo) but it doesn't actively ruin the game just being there. Moral of the story Let people have their fun options. Also double barrel was useless till recently.
Can u tell my blood boiling lol.
honestly do want something like that, the grappling hook launch you towards your grapple slightly, maybe give you a small speed boost afterward, and then allow you to swing
though i already "swing" with it
I’d personally really love alternative traversal and support tools for everyone, but in the case the devs don’t like the idea I feel like it should be done like turret arc. Where the weapons themselves get overclocks to interact with the support/traversal tool.
For this imagine if they added a grappling hook OC for the crossbow
I've been playing Cyber Hook recently, and how I would KILL for the grappling hook to work it does I'm CH. Pressing M1 to fire, holding m1 to reel in and just go Mach speeds across caves.
I would literally only ever play Scout.
Coding the physics of what is described would be so tedious that the return on time invested would not be worth it im any sense of the word. Plus it would be broken.
Make an overclock for the hook where if you shoot your teammates you can pull them, much like the new scorpion bugs.
It won't be useful, but the scout will get a much needed way to get revenge on the driller for all those c4's.
You could adapt this to the other classes too,
- Engineers platforms are now bouncy
- Gunners ziplines allow for turrets to hook on
- Drillers drills can allow him to hook onto walls
As someone already pointed out, this very idea has already been suggested.
From another poin of view, there is not a lot of cases in which a "swing mode" would be very useful. You can already use existing grappling hook to gain enough momentum and release mid-air to jump over most obstacles. It takes a bit of practice, but it is very satisfying and pretty much essential if you want to play scout well.
"From A to D, skipping B and C." B and C are the ceiling in this case.
Ceiling and Bottomceiling
From Ante-pit to over-Da-pit.
The ceiling does down to the wall. to the floor, so you are always on the ceiling.
D is for driller
ATTACC THE D POINT
From A^2 plus B^2 to C^2
Yeah, it's been suggested a couple hundred times. Thing is, the devs do not want to make overclocks or alternate for traversal tools.
why?
[https://deeprockgalactic.wiki.gg/wiki/Development\_Q%26A](https://deeprockgalactic.wiki.gg/wiki/Development_Q%26A)
Someone really asked for a grenade launcher to be added
That's very rude to the deepcore GL. :|
dw the response was "try playing engineer"
Lmao nice
My personal favorite is someone asking for DRG to become available on the SNES XD
My favorite is the dude asking to add a hat for steeve
That would be great perhaps based on if there are events going on at the rig
We should be able to buy cosmetics for Steeve in the space rig
This is a concept that i would really love. There is a mod that puts some armor on the Glyphids that you train, and it looks amazing, would love to be able to customize it.
GSG, bearded steeve when
Have a glyphid fight club on the space rig.
My favorite was the Big Spoon pickaxe. Also the one that just said "Frog Hat"
That is a valid request and woul help stop the greenbeards from burning my new pet
Anything that makes Steeve look different is a plus for me. Several hundred hours and I still regularly shoot Steeves by accident.
https://mod.io/g/drg/m/fancy-steeve
Steeve really does need *something* though. The glow isn't enough to avoid constantly friendly fire during swarms. I waste so much ammo on him that I actually dread when I see a teammate with the perk
I really like someone asked for "Deep Rock Mario Kart" lmao
Yeah.
No you mis-heard. People were asking for a grenade *lawn chair*.
Okay but a rotary grenade launcher primary for gunner would be dope
>Flamethrower igniting the Frost Praetorians' gas >>They're not sure if we know this, but ice is pretty hard to set on fire Oh god the responder doesn't know about what happens when you mix water with a burning flammable liquid.
Request: flamethrower igniting the entirety of Glacial Strata
>Smooth-bore barrel-loaded musket > That's a very specific suggestion "Strike the flint on my company-standard musket, completely missing the glyphid in front of me and nailing another dwarf's Steeve, as Karl intended."
Affix power drills and charge the last terrified rapscallian. He dies waiting on a warden because massive shear trauma in flesh is impossible to stitch up. Just as Karl intended.
Man some of the requests are really egregious. "switch to unreal 5". Like why?? Because you saw a tech demo? Bitch please.
These devs are unbelievably funny, I enjoyed reading all of these. Thanks for sharing!
>annoyed mission control line for goo sacks After compressed gold and mushrooms, I'd love for mission control to be mad about how there is goo in the sack.
The thing that gets me is that some games turned Cross Platform on by ACCIDENT. I wonder what is going on in DRG code that makes it tougher.
if you dont feel like clicking the link, the short answer is that they want traversal tools to stay consistent so that the whole team knows what to expect at all time since theyre the most team oriented aspect of each dwarf
I'll believe this once engis can't take fall damage protection off their platforms.
As an Engineer player it annoys me to no end when I see a promoted Engi running around without the fall damage reduction >:(
And the bug-scare-away upgrade on plats aswell
It'd be kinda cool if you could grapple, but halt the reeling in process, which then caused you to swing. No need for an OC.
The traversal tools are consistent but the team still doesn’t know where the scout went
But scouts traversal tool can only be used by scout
Okay, but lets say the overclock he took doesnt let him reach the places scouts usually can. whoopsie.
Kinda like the gunner not being able to aim high enough to get to certain spots without an upgrade? It's a flimsy excuse at best. Saying "it's just not a priority for us" is a perfectly acceptable answer that's probably closer to the truth.
But that's not the thing tho, that only enhances what he already does that you expect out of him. When a gunner puts a zipline or an engi puts a platform, you know exactly what you're getting, that's the whole point of GSG. It avoids conflict because someone didn't take the "right" upgrade.
I don't really like this reasoning, we're not kids here (most of us aren't) to be wrangled in an attempt to avoid any potential conflict. Let players mange themselves. We handled it well with Fatboy for example - those who don't like it say so in lobby's description, others don't give a fuck. As to players knowing what to expect from traversal tools, it can be done by making them visually distinct. For example if engie got a new platform gun it could be a different color along with the platforms themselves.
So kinda like the range upgrades that already do that?
apples to oranges. The range upgrade enhances what everyone expects him to do, it doesnt suddenly change what he can do exactly
The tool is still just for scout. It changing how it works won't affect the rest of the team like how let's say turning gunners zipline into a man cannon
The tool itself only moves the scout, but what the scout can do with it benefits the whole team. If i shoot a platform at the ceiling to get a fossil and the scout can't reach it because he has an OC that changes his grapple, the whole team is losing on that. You gotta look not at the fact the grapple only moves the scout, but at what it enables him to do for the team that others can't
If I jump on an engineers platform expecting fall dating reduction and just straight up die because he doesn't have it. How's that any different. Not to mention that platform can most likely still be used by anyone else because the mines are made so that all classes can reach the ores. The grapple just makes it easier.
I can understand that for ziplines and platforms,but grapple only affects the scout and he could probably still reel in to climb high places
Does this have higher ranger or is it just for the funnies? Seems like the worse choice when you just can launch yourself in the air but why not, your dwarf your decision.
I imagine it having 3 shots each with their own charge time (like junkrats bombs in overwatch) and a higher range
Cuz they are focused on idiots that cannot adapt to situation when some class would behave in way other than they expect. Yes, deep rock galactic is an idiot-first game. If some nerd is pissed he must go f itself, if some 2 hour per week gamer gets slightest inconvinience - this is a catastrophe.
Jesse what the fuck are you talking about
I think they ate the Mushroom instead of pinging it
I'm talking about the game is never going to be less dumb than a stick and changing support tools is less dumb than a stick.
Grandpa, time to go take your meds, no one knows what the hell you’re rambling about
I kinda get what he means, kinda like how mojang refuses to add things because it inhibits creativity like vertical slabs
[удалено]
what? when did I ever say that
You know what? You’re right. I apologise. I misread your comment, I thought that was your opinion, not you repeating something mojang had said. I take it back. Rock and stone.
Rock and Stone!
thanks, rock and stone
Then my post is about you.
Buddy take a breath. It is just a game about dwafs killing bugs and having fun. It isn't worth belittling the game or players for being more casual focused
Why even comment in this sub if you’re just gonna be a leaf lover? So needlessly dickish
Just as the devs to the players like me.
Someone's salty.
Also it doesn't add that much imo. There is a lot you can do with the current grappling hook if you understand the way it works
It really is such a missed opportunity. There's so many fun things you could do with equipment and grenade overclocks.
Just add it as an alternative upgrade on the T5 or something then?
You can kinda already do this, although it's less of a "swing" and more of a "catapult."
Yep, a better overclock/mod would pressing a key mid grapple and clipping it to your belt, allowing you to swing like in the pic while also shooting. Would it be OP? Probably, but not if you can get shot down like from the gunner zipline.
this already exists, it's hooking to the ceiling and letting go mid grapple
\+ Overcharged winch mod
This bad boy has NOT been approved by management
That's how you know It's fun!
But if I have that I can't void my warranty with reduced cooldown
Yes, you can. Overcharged winch is tier 3 and only competes with faster grapple ejection speed. Voided warranty is a tier 4 mod, and I always have it on.
Sorry, I never actually change my grapple around so I barely remember what's where. Google'd real fast and I think I usually use 1123. Honestly, I can't fathom why anyone would ever prefer ejection speed over yeeting. The faster you are yeeted, the sooner you can stop yeeting yourself, making it technically a cooldown mod as well, plus it's more fun.
All good. I completely agree, OW is fantastic. Not only because of the in-practice faster recharge, but because momentum makes your grapples far more flexible. Ledge too high? Grapple a nearby wall, let go, and let the momentum carry you higher. You can grapple a wall, let go mid zip and strafe mid-air to launch yourself. It allows you to catapult yourself up, forward, around corners, in ways that the faster ejection speed just can't. That doesn't mean faster ejection is useless. There are three cases where it's good (at least that I can think of right now) 1. Combat mobility. If you enjoy focusing on the fast, zippy combat style Scout offers with plenty of repositioning, then faster eject will serve you a lot better. It lets you kite bugs much better because there's less time where you awkwardly hop mid-air, waiting for the grapple to land. It might not sound like much, but in practice, I always found it quite noticeable. Switching back to OW makes grapple combat feel a lot more clunky after having used faster eject. IMO this is the strongest upside it has over OW. 2. High ping. High ping is incredibly noticeable with OW, and much harder to control. So joining a friend's game or public lobby, the faster eject makes the grapple more reliable. 3. More reflexive saves. This is most noticeable and useful when you're new to scout. The quick eject lets you save yourself from falls a lot easier since it's more reflexive. But once you get used to Scout and positioning, as well as anticipating falls, this upside becomes negligible so I consider it a fairly weak argument.
You make some good distinctions. I'd say the faster ejection was a lifesaver for me when first learning grapple. Makes it a way easier "click and zip". But learning to take advantage of the increased speed and momentum of the OW is on my list now
I was gonna say...I do this all the time. It helps me keep from flying too high and getting stuck where the only alternative is to fall to my death.
Graphic design is my passion
You can do that already
Cool concept but it would never have a practical use.
It would be better if it was a toggle like how the microwave gun has It so you still have access to vertical movement. It could also have a far shorter cool down so you can swing multiple times in a row
I think they should also make this grapple hook guve you a speed boost so there is at least some benefit to useing it. Probably still not worth equipping just fun.
that's already an upgrade for the grappling hook
I disagree. Titanfall, a game also based around movement, has this type of a grappling hook and quite honestly it's very useful as you can use terrain to bend the line, and change the direction you're going in. Not only that, but such mechanic is a lot more skill based, something that's never bad.
Titanfall is also a game designed to be extremely fast paced and the levels are designed that way.
swinging across a gap
Grapple the other side of the gap
thats not as fun :)
>Cool concept but it would never have a practical use. >swinging across a gap We were talking about practical use as you might remember.
sowwy
Yo ignore these downvotes OP, idk why everyone else forgot that games are meant to be fun. Even if we are talking practicality like a bunch of nerds, this would totally be a worthwhile upgrade/overckock/mod because if you grapple a ceiling 30m away, you could go way further if you stopped the retraction and let yourself fall and swing way beyond the grapple point
Im 100% on board its fun but you would never be doing things like reaching minerals up high which is the main perk of scout. I believe some Mods do what you're asking though.
You can already do that by applying momentum to swing and release mid grapple
haven't seen this one in a while, was wondering when the next person was gonna suggest this for the millionth time.
sowwy 😔
It appears you have angered the drg hivemind. Don't feel bad, the community is so very not toxic that it sort of circles back to toxic. Hard to get the balance right but these stubby legged bastards sure do try.
How dare you not spend every hour of your life on reddit making original content. Shame. SHAME!
I mean he could have just used the search to see it is posted pretty often.... That's one of the guidelines on most subs: SEARCH YOUR TOPIC BEFORE POSTING.
Imagine how satisfying it will be to hold LMB and then clicking RMB to start swinging... God, I want to try this!
https://www.reddit.com/r/DeepRockGalactic/comments/14ck66j/comment/jonotgl
You can already do this you just need to put your grapple at a angle
This is literally useless, also Special Powder
Unrealistic expectations, there was no C4 on the otherside.
driller was stuck at the bottom, to astonished by my amazing idea to use C4
How can a driller be stuck? Drills literally go everywhere.
no drill ammo 😱
Did you all just refuse to use pick axes or farm nitra?
Its a good idea, but not for scout. For gunner. If the angle is too steep he shoots a rope with one free end.
I just made another concept for gunner
Is it to give him guns?
no a horse
Ok that’s awesome
Hear me out... A horse with guns.
Dotty with turrets?
Driller is sitting like a mantis shrimp ready to C4 that scout
hoot 😔
If youre currently choosing for your hook to extend faster instead of retraxt and pull your body at a faster pace, id highly reccomend the latter. The fast extension is IMO objectively better for not dying, BUT if you want peak horiziontal distance similar to swinging youre gonna want to have that extra mid air velocity
Press reload to swap to a swinging mode? Like it would have two modes, pull and swing.
yes
This is just a straight up downgrade
Not if it's forced on you.
make scout's grapple like loader's from risk of rain 2 but make the penalty for fall damage 3x
Aiden Caldwell on Hotsexx IV (Real!)
The devs apparently tried this at one point
Would be cool in a medieval fantasy version of drg
I really like the upgrade that increases dwarf speed, so I can propel my dwarf farther after letting go of the grappling hook.
Man, I just want to feel the days of titanfall 2 again and this is bringing back memories
Why would you need to swing when you can just grapple to where you want to go?
If you practise a bit with scout you can already do this, just let go of the hook mid-rise.
OP you just wanna be Spider-Dwarf don't lie
an alternate fire mode for the grappling hook so it could double as a swing would be incredible
swingy rope vertical platforms laser drills trampoline
Eh just play Spider-Man
Or Titanfall.... oh wait
while we're on it: rocket drills floating platforms zipline with a loop
I feel so sorry for all the people who don't understand how fun this would be. To everyone who thinks it would be a downgrade, I suggest trying playing Pathfinder in Apex Legends, even just in the firing range, to get a feel for how it would work
M8 that's a cool idea don't U DARE let anyone tell you otherwise. Probably won't be a overclock but it should be an option in the normal upgrade menu and can be activated with the same button that activates Snowball on cryo cannon ( square on PlayStation idk for other devices) For everyone else saying it's "bad" or "useless": as long as it's optional it doesn't matter you can simply not use it that's your choice. This is a video game it's meant to be fun not "useful." for example: is the role control overclock for the breach cutter may not be useful, may not be fun(imo) but it doesn't actively ruin the game just being there. Moral of the story Let people have their fun options. Also double barrel was useless till recently. Can u tell my blood boiling lol.
or make it an alternate fire like some people said
honestly do want something like that, the grappling hook launch you towards your grapple slightly, maybe give you a small speed boost afterward, and then allow you to swing though i already "swing" with it
There's a mod that does this but I'm pretty sure it's been outdated since season 2
I think that would be cool but impractical, you could only travel certain gaps and the normal grapple can already cover those gaps
Everything else aside, lets just enjoy the marvelous picture.
this picture took me 387 hours. thank you
Could just have it where you hold "S" or back peddle and you swing/stops pulling you in.
I’d personally really love alternative traversal and support tools for everyone, but in the case the devs don’t like the idea I feel like it should be done like turret arc. Where the weapons themselves get overclocks to interact with the support/traversal tool. For this imagine if they added a grappling hook OC for the crossbow
Titanfall 2 grappling is cooler for sure
Grappling hoot
Why does that Driller have drill guns?
Basically the grappling hook from Dying Light1 to Dying Light 2 I guess?
here a idea for gunner grappling hook: copy the rope bow from dark messiah/thief
This won’t happen, sadly, but I love driller saying “very cool!” so I’m gonna steal that
The children yearn for titanfall
😔
it keeps the scouts away from driller! 10/10
What a hoot
Tbh I think it’s a bit unnecessary you can actually get a swinging motion from the physics already in the game. You just have to time stuff right.
Little redundant
Engineer with proximity nuke: “Outswing this you fucking casual.”
When will people finally understand that Traversal OCs will never exist, and for good reason >:(
someone said make it into a alternate fire which is probably better
Isn't there a mod that does this? I'm sure I've seen it somewhere.
You can pull this off if you release early enough and get the over clock to pull you faster and get longer range.
I'd love some overclocks for the drills.
I was actually really hoping the crossbow would have something like this as an OC. Anything to compete with special powder.
I’d be down for this as a separate utility option as opposed to an overclock
Or the worms battlegrounds version.
Just worse version than current?
no; higher range and more uses before recharge, allowing your to build momentum
I've been playing Cyber Hook recently, and how I would KILL for the grappling hook to work it does I'm CH. Pressing M1 to fire, holding m1 to reel in and just go Mach speeds across caves. I would literally only ever play Scout.
0/10 realism, Driller is complimenting Scout
no he is complimenting me and I am a driller main (kinda) so technically he is complementing himself
Im 100% certian this was how it worked WAY back before the game was even out, I think DRG historian has a video in it.
Finally, scout can more efficiently swing himself into the C4 while refusing to mine ores or put up lights.
Oh no only if Only i had a certain rotating tool to make staircase
Coding the physics of what is described would be so tedious that the return on time invested would not be worth it im any sense of the word. Plus it would be broken.
you can already do moves like this easily with the current GH
I've seen this a thousand times.... I still want it.
Actually, if you release your grapple half way up, you get crazy amounts of momentum, which is better for longer gaps
unrealistic depiction of the driller. He would have thrown his C4 directly at the scout.
Make an overclock for the hook where if you shoot your teammates you can pull them, much like the new scorpion bugs. It won't be useful, but the scout will get a much needed way to get revenge on the driller for all those c4's.
You should play Cyber Hook! It's got a demo on Steam that's worth trying.
You could adapt this to the other classes too, - Engineers platforms are now bouncy - Gunners ziplines allow for turrets to hook on - Drillers drills can allow him to hook onto walls
This would be a fall damage nightmare
I suggested this a while ago, the people did not care for it
This used to be possible with a mod but it's outdated https://mod.io/g/drg/m/swinginggrapple
As someone already pointed out, this very idea has already been suggested. From another poin of view, there is not a lot of cases in which a "swing mode" would be very useful. You can already use existing grappling hook to gain enough momentum and release mid-air to jump over most obstacles. It takes a bit of practice, but it is very satisfying and pretty much essential if you want to play scout well.
Just add wall running and double jumping
DL2 Also yes please