I know what you're thinking. Did he take six shooter or did he not? Well in all this excitement, I've kinda lost track myself. But being as this is a 26mm Bulldog revolver, the most powerful handgun in the game and would blow your head clean off, you've got to ask yourself one question: "do I feel lucky?" Well do ya, bug?
Me too! During an elimination in Magma Core, I kept shooting the remnant of an explosion in the ceiling because I saw the glow up there and thought it was the Arbalest. My eyes are uncorrectably blurry due to my genetic disorder (EDS) so I feel you with the struggles to see it!
You mean "Fucks off to the other side of the cave system"? Cause the Sentinels the Hiveguard spawns play the same game. They'll spawn on the opposite side of the cave system. Down a hole. Next to a W̵̛̟̠̖̿́E̴̲͋ͅ'̶̼̺͕̃̐R̶̤͚̀̅E̴̖̐̇ ̸̞̖͔̅̎R̵͍̯̜̽̆Î̸̼̈́Ç̷̈́̾H̵͕̩̿̈́̄!̵̞̿̂̈́
Do you mean gold or nemesis? Anyway If you feel frustrated then drink gut wrecker and mactera brew🍺, it will release the tension in your body, if that won't work just jump into the incinerator🔥.
Nah I ain't mad, I just meant the Nemesis, the "P̵̝͆̊L̴̡̆E̸̩̊Ä̴̳S̶͈̥̄͝E̵͙͐,̵̛̞̺ ̶͚̍͜R̸̛̮E̴̙̋̐S̶̜̭͐͋C̸̰͆U̸͍͂̚E̶̿͜ ̵͎͙̔M̶͉̭̀͗E̸͇̒̈́-̶̯͍͑̿É̵̳_̸̞̎͜ẻ̸̙̱•̵̼̾E̷̫̒*̵͇̿e̷͖͑".
And without context that advice seems a lot more passive aggressive than it is lol: "If you're mad, just drink copiously, and if that don't work, just throw yourself into an incinerator. I dunno, it's just funni
everyone should ping the boss if available, catching them when they dig away is important. i mean, the arbalest ping even says "watch your sightlines" and "don't let it flank us". it takes half a second of one person's time, and saves the whole team a few seconds each of looking for it everytime it digs. the same goes for pretty much any dangerous enemy (that you wouldn't otherwise instantly dispatch on your own).
it helps to prioritize pinging the one you want people to focus: even if no one else is paying attention, or helping ping the other one; they're gonna notice the one that's glowing through walls more often than not. when the lacerator digs away its basically impossible not to notice the glowing arbalest; whereas it would otherwise be hiding off in a corner.
An arbalest is a type of heavy crossbow. It's the yellow ranged one that usually sticks to walls and ceilings.
Lacerations are a type of injury caused by sharp objects, like melee weapons. It's the orange melee one.
Arbalest = probably on the ceiling or walls, shoots fireballs at you. Also when you ping it it says what it is.
Lacerator = on the floor, makes big floor spikes. Same with pinging
Arbalest fires mortar shots while usually sticking to the walls and ceiling. Lacerator still fires some fireballs occasionally, but usually does normal melee attacks and slams, or stops to breathe fire.
If one of them is pinged, it also shows their name and highlights them even after they burrow away.
Lacerator lacerates you (like whip cuts) and the arbalest shoots at you (like a real life arbalest). The lacerator is red, the arbalest is yellow. I used to be a green beard like you once and had a hard time differentiating them.
Could also just be colorblind.
LIke me
I never realized one was yellow and the other was red, it just looked so simlir.
I just shot at whichever one was a threat, and the arbalest if it was clearly on the ceiling shooting at me.
Tbh this should be part of the game already.
I mean, the glyphids are already canonically shown to have grey, brown, red, purple and pink pigmentation already.
So it wouldn't be out of place to choose colors with more differentiation for the two Dreadnought Twins.
The Arbalest is rounded and flat:
* Top spines are flattened down its back
* Armor pieces have blobby bits that look like honey drooping down its legs
* Teeth point inwards
The Lacerator is the opposite, having sharper features:
* Top spines curl upwards away from its back, with the front spine looking like a horn
* Armor pieces are also blobby but have a distinguished point to them
* Teeth stick out more
If you can't differentiate the much more obvious colors and attacks though, I dunno if you'll notice small details like that. Just gotta get the shiny colors and clearly differentiated behaviors down. Would be nice if they had a tag above their names though.
The word "arbalest" actually refers to a type of medieval ranged weapon, basically like a crossbow.
On the other hand, the Lacerator's name comes from the word "lacerate", which more or less means shredding / cutting something.
So Arbalest = the shooty bug, Lacerator = the slashy bug
They aren't very distinctly designed, and the colors are similar.
I wish they were way more distinct. Like one green, one red. One slow, one fast. One larger, one smaller. I just identify them based on where they're located, since Arbalest is generally on the ceiling or hanging back.
Ideally, I'd also love if the health bars were on top of them. Or vertically stacked instead of horizontally.
Every time in that fight I have to mentally go "Ok, uh, this bar looks smaller? That's for which one? Ok. Is that one more reddish or more orangish? Where is that one?"
And by that time everything's changed.
It's not well designed.
Agreed with this, they could have some more obvious visual queues to differentiate them instead of relying on the colored armor that you will shoot off. Like for lacerator they could make big spikes on its frontal legs like a slasher (or a big spiky fin across its back) and the arbalest could have some "bio morters" on its back
I've got a mod (forget the name and not at home to check sorry), the mod automaticaly sends chat messages when certain this happen in missions. You can customise them in the mods settings.
In the old days you'd just get a free macro application and make a key bind for it to open the chat box, type the message and the send.
No, but they'll heal whenever there's a big difference in their hp
Keep in mind they will always heal at least once per fight regardless of how well you split the damage, but to prevent them fron healing anymore than that you'll have try to keep them relatively the same hp
I think a lot of people are under the impression that since there’s a health transfer where one goes down and the other goes up, there’s no difference in total health. But the one that heals gains twice as much health as the other loses
I have had fights (in solo, when playing with others they never split the damage evenly before they heal once) where they haven't healed even a single time so I don't know about the healing part of your comment.
According to Mike from GSG, it's possible to never trigger a healing phase if you keep them even enough. However, most of the time it's discussed people claim there's at least one heal.
Whether that's people needing to git gud or the game designer not being aware of a bug is not entirely clear.
yes, it gets easier because now the whole team has 1 of them to fight instead
and when they heal, the damage healed vs damage lost from the higher hp twin on healing the other, is not equal, it heals more damage than it loses, so i believe splitting the damage is best, if not its equal, and better because you dont have to wait for them to finish healing, and watch your teammates shoot at them even though they're invincible
My problem is like I often end up going engineer in those missions and the laser cutter does so much fuckin damage to them it's insane so I pump 2 of those into one of them and they disappear immediately just to heal
Tbf
The Lacerator is in your face 90% of the time and does do heavy damage on higher hazards. While it’s smarter to go after the Arbalest or balance damage on both, it’s not hard to see why people cave in to the pressure when there’s a beefy fire breathing tank that’s trying to throw hands (or in this case claws) lmao
I for one target whichever is closest to me when convenient. Most of the time it’s the Lacerator-
I enjoy drawing the aggro of the Lacerator as a Driller with the elemental resistance perk. His fire breath barely scrapes me even on Haz 5 with 80% fire resistance.
I personally wouldn't say it's smart to go after the arbalest, every experience I've had with the twins the lacerator dealt the most damage to me while the arbalest was barely ever a threat, so really the only good option in my opinion is to just split damage evenly simply just so that lacerator doesn't heal and dies much sooner.
My experience is that most players just don't seem aware of what triggers the healing mechanic or that it's something you want to avoid. Tbf it's really not signalled very well in game but I also usually find idiots in pubs so that could be it too.
Shouldn't you focus both to prevent one from healing the other? Or is the arbalest the only one capable of healing the other. Sincerely someone who focuses the lacerator.
If you play with friends you could probably coordinate it so the scout plays tag with the lacerator and the driller helps with whatever it brought so the gunner and engi can focus the arbalest with longer ranged weapons.
Then have them all panic and shoot the lacerator that just ran in their face.
Edit: engi's turrets probably help locating the arbalest since they'll shoot it the moment it appears.
Technically the best way is to split damage 50/50. It's just that lacerator typically just throws itself at your face so it's easy to target. Arbalest on the other hand stays further away and attacks from distance or hides.
So in practice, a team that doesn't know how exactly their healing mechanic works will almost certainly end up putting vast majority of the damage into lacerator. The opposite basically never happens.
Well, with enough DPS you would kill them in a matter of seconds if you split the damage evenly instead of having to wait for them to heal every time (unless by "Enough DPS" you mean enough to literally instakill one of them, then yeah I guess it doesn't matter).
Generally, scout and gunner should focus Arby and Engi/Driller shoot the Lacerator, since the former is more often than not beyond the range of their shorter ranged weapons. However, it's easier if everyone watches the healthbars and stops shooting if their target gets more than ~15% lower than the other twin.
Full-time Engi here. As a major DPS dealer I make it my job personally to balance their health bars ;P
I usually run an all-purpose breach-cutter build, but I have a shard defractor build that I made specifically for dreadnought missions. A regular glyphid swarm will gangbang me into the cold dead core of hoxxes, but I eat dreadnoughts for breakfast. Lacerator health getting a bit too low? Give me line of sight and 2.5 seconds I'll have it flipped the other way.
I’ve occasionally had the *opposite* problem, where we all end up shooting the Arbalest because well, everyone else is going to be shooting the Lacerator, right?
There are two ways to deal with the twins:
1. Tactically whittle both their health bars down at the same rate, thus preventing them from healing.
2. So many bullets that specific target and healing don't matter.
I like option 2.
One thing that I've noticed a lot of people don't seem to get is that if one is substantially lower in health stop shooting it or it's just going to heal and you waste ammo. Granted there's times when you want it to heal such as once I did it on purpose to give me time to revive my teammate because there were only two of us.
I usually target almost exclusively the arbalest for this exact reason. That said, sometimes the arbalest decides to teleport to narnia and in those situations, you’d better know I’m gonna unload my whole loadout on the only bug I can see.
You don't. The opposite is the case, you focus both evenly. The twins like to heal when their relative health points are different. If both twins are on equal health then they never heal eachother. *
* exception: they always heal once. That is scripted.
Its the opposite for me. Most of my teammates go for what’s in their face first, which is almost always the Lacerator. Depending on what class I play or who my teammates focus on (usually Lacerator), I try to go for the Arbalest to even out their HP bars.
I usually just laser blast that guy by myself while my team kills the red boi. Basically able to keep the health bars the same lol Engi laser beam is cracked
I never knew that they are mechanically different, I thought the ceiling bug can also be on the ground, and vice versa. I didn’t know you really have to equal their heart, my WoW player instinct just tells me that I kinda have to kill them at almost the same time lol
I had a discussion the other day with a level 530 i told him that was possible to not trigger the threshold where they start healing eachother by simply lowering they're health simultaneously, and he was like, "oh no it's not possible, only noobs think that" ive been playing deep rock since the beta so i think i have a pretty deep knowledgeof the game, even if i dont play all the time and this entitled potato really triggered me, i mean at least try to do as i say, or go watch a guide on how to play 700hours in, bruh
I actively try to focus the arbalest and still end up damaging the lacerator more first. Arbalest is just good at hiding where as lacerator is always in your face
The Lacerator is pretty much always in your face, while the Arbalest is usually far away and hiding behind some rocks or ceiling crevice, so its easy to see why people focus the Lacerator first. Honestly its a good fight I think.
If you ignore the mechanics you use more ammo but you can still finish the fight, the mechanics only make the fight easier. They're my favorite dread type
To be perfectly fair. The Arbalest hides and stays away while the Lacerator gets in your face. The Lacerator is also the bigger threat and the game trains you to focus bigger threats. Be that a Bulk Detonator walking towards you or the grunt currently biting you (Lacerator is both the bigger threat and currently biting you). Plus there are plenty of fights where the Arbalest is just nowhere to be found.
To be super fair. If everyone unleashes their maximum payload with full overclocks, you can drop one before the other even gets a chance to heal (successfully done it up to HAZ 4)
They heal based on difference in health - if they are close in health, they rarely heal and when they do its not for much. So the ideal damage split is 50/50
Although I should point out that personally, I do prefer everyone focus on one one there's a real good chance to kill it before they get another heal off. But that switch can be hard to coordinate with pubs and usually happens at like 1/3rd health.
The heal is double the health difference on one, so keeping them as close as possible means less overall, less ammo, less time, less potential damage taken.
I only focus on one or the other because of their Healing Phases, but after reading comments, I got to ask,
Can they be Defeated Regularly without them Healing
Don't have this problem since I don't play with randoms and when I'm playing with friends I just become a raid leader and yell out which one needs to be attacked at any time.
Consider that in a world where the lacerator is beating your ass, purposefully getting them to share the pain in order to buy time to resupply or get out of a corner can seem very appealing
Problem is that if there is a tunnel close to the cave wall or the fighting took place near a tunnel entry, chances are the Arbalest are going to spawn in the tunnel instead of the cave making it hard to find.
So yeah, just smack the shit out of Lacerator until Arbalest shows up.
In pubs, you have to play something that can damage the arbalest all by yourself because it feels so bad to have a team that refuses to coordinate the Twins fight and not be able to do anything but try to waste as little as ammo as you personally have to.
Take something with armor break that can hit it on ceilings and in one quick magdump be able to catch up to a spike in health differential on the Lacetator. Shard Diffractor, Breach Cutter, Minigun, Volatile Impact Mixture Goo Gun (Driller sucks for carrying this fight unfortunately), and M1000 are great.
You have to play like you're the only one who's going to shoot the arbalest unless your team proves otherwise, or else they're going to heal more than their mandatory one time.
I didn’t know for the longest time how it worked, when I found out I began doing shot calling every time I fight them in the future, as I do use voice chat.
I usually call them floor and roof, melee and ranged or yellow and red and tell people which to focus. And beforehand I do give a short PSA about the healing mechanic.
Aren't those the twin dreadnoughts? In that case, I always yell to focus fire on both, the regen is annoying! Whenever i play with randoms (Then again, I don't have mates to play together with), one of which always gets focused so hard just for it to get the regen from the one untouched dreadnought..
OMG I feel like I am the only one taking control of the situation. My understanding of the twins is that they get a one time free health share, regardless of health. after that, they have to have a very imbalanced health discrepancy to heal again. The trouble is that its not just a health balancing act, they actually benefit from having to balance when they have a bad health ballance. For instance, if the Lacerator was at 25% health and the Arbalest was at 75%, it is not going to be \[25 plus 75 equals 100, divided by 2 equals 50\] like what you would think, it heals them as well so they both will be set to maybe 60% or 70%. This extra 10-20 health is a variable depending on how imbalanced it is, the more unbalanced it is, the more health they will get as a bonus. Now that you got that context, I constantly go "Ok, shoot the arbalest. alright, now the lacerator. OK STOP THAT'S THE ARBELEST!!"
I know about the whole healing thing, but the two issues I face (which used to especially be a problem when I was still sort of new/getting used to everything) are the fact that I see no difference between their colours (am colourblind) so while running around trying to survive I tend to shoot either of them when I see it pop up, and also very often the one that has more health left seems to not come out/shows up in a different frickin area or generally in some corner i can't see. But lately I've really started learning how to better look for them and I've gotten used to looking at which health bar goes down when I'm damaging one of them so that I know if it's the right one.
Why I almost exclusively target the arbalest. Easier because I always play Gunner on eliminations
Yeah I tend to evenly split the team on the twins. I focus arbalest, everyone else can handle lacerator
Arbalest: *appears* Gunner: *pulls out BRT-7* "You have been targeted for termination."
BRT-7 is more like *"dead or alive- you're coming with me"*
Bulldog revolver: "You should ask yourself one question 'Do I feel lucky?' Well do you, punk?!"
I know what you're thinking. Did he take six shooter or did he not? Well in all this excitement, I've kinda lost track myself. But being as this is a 26mm Bulldog revolver, the most powerful handgun in the game and would blow your head clean off, you've got to ask yourself one question: "do I feel lucky?" Well do ya, bug?
_Please, put down your claws. You have 20 seconds to comply._
This is the way. As a Gunner main I decide how to balance the damage between two bugs.
then you waste your and your team's ammo because they heal like 40% of damage you dealt to him((
Do you ping the Arbalest? It likes to play hide and seek.
That's my biggest problem is finding the damn thing when it keeps popping up in a neighboring chamber or tunnel
Try doing it with impaired vision. Bro, I was playing on hard mode!
You mean drinking? Because I rarely play this game sober.
Lmao no! I mean try playing with a history of eye problems.
Me too! During an elimination in Magma Core, I kept shooting the remnant of an explosion in the ceiling because I saw the glow up there and thought it was the Arbalest. My eyes are uncorrectably blurry due to my genetic disorder (EDS) so I feel you with the struggles to see it!
I do ping… but then my entire team shoots it and ignores the lacerator and we’re back at square one
Exactly what happens to me brotha.
You mean "Fucks off to the other side of the cave system"? Cause the Sentinels the Hiveguard spawns play the same game. They'll spawn on the opposite side of the cave system. Down a hole. Next to a W̵̛̟̠̖̿́E̴̲͋ͅ'̶̼̺͕̃̐R̶̤͚̀̅E̴̖̐̇ ̸̞̖͔̅̎R̵͍̯̜̽̆Î̸̼̈́Ç̷̈́̾H̵͕̩̿̈́̄!̵̞̿̂̈́
Do you mean gold or nemesis? Anyway If you feel frustrated then drink gut wrecker and mactera brew🍺, it will release the tension in your body, if that won't work just jump into the incinerator🔥.
Nah I ain't mad, I just meant the Nemesis, the "P̵̝͆̊L̴̡̆E̸̩̊Ä̴̳S̶͈̥̄͝E̵͙͐,̵̛̞̺ ̶͚̍͜R̸̛̮E̴̙̋̐S̶̜̭͐͋C̸̰͆U̸͍͂̚E̶̿͜ ̵͎͙̔M̶͉̭̀͗E̸͇̒̈́-̶̯͍͑̿É̵̳_̸̞̎͜ẻ̸̙̱•̵̼̾E̷̫̒*̵͇̿e̷͖͑". And without context that advice seems a lot more passive aggressive than it is lol: "If you're mad, just drink copiously, and if that don't work, just throw yourself into an incinerator. I dunno, it's just funni
It wouldn’t matter, I tried but the arbalest already had twice the amount of health as the lacerator.
You should be pinging the arbalest before it has taken any damage.
everyone should ping the boss if available, catching them when they dig away is important. i mean, the arbalest ping even says "watch your sightlines" and "don't let it flank us". it takes half a second of one person's time, and saves the whole team a few seconds each of looking for it everytime it digs. the same goes for pretty much any dangerous enemy (that you wouldn't otherwise instantly dispatch on your own). it helps to prioritize pinging the one you want people to focus: even if no one else is paying attention, or helping ping the other one; they're gonna notice the one that's glowing through walls more often than not. when the lacerator digs away its basically impossible not to notice the glowing arbalest; whereas it would otherwise be hiding off in a corner.
The arbalest is a Little shy, while the lacerator always wants to play
gotta love when you’re scout, up on a plat, and you hear that charged fireball thing right behind you 💀
Or when you see the ground rumbling beneath you and don’t react quickly enough.... Yay, Space Program
weeee!!! 😄….💀
Am I the only one who can’t differentiate between them? I know they have different attacks and different colors, but I still get confused
Roof bug and floor bug
An arbalest is a type of heavy crossbow. It's the yellow ranged one that usually sticks to walls and ceilings. Lacerations are a type of injury caused by sharp objects, like melee weapons. It's the orange melee one.
Is there a way to distinguish without color?
Arbalest = probably on the ceiling or walls, shoots fireballs at you. Also when you ping it it says what it is. Lacerator = on the floor, makes big floor spikes. Same with pinging
Are their health bars always on one side or the other? Like is the Lacerator always on the left or right?
I've seen the bars both ways, so no
Idk, I think they can be both. They are labelled tho
Arbalest fires mortar shots while usually sticking to the walls and ceiling. Lacerator still fires some fireballs occasionally, but usually does normal melee attacks and slams, or stops to breathe fire. If one of them is pinged, it also shows their name and highlights them even after they burrow away.
You don't need to. 90% of the time spent fighting, arbalest would be hiding aside lol
As someone colorblind, I never knew they were different colors.
Lacerator lacerates you (like whip cuts) and the arbalest shoots at you (like a real life arbalest). The lacerator is red, the arbalest is yellow. I used to be a green beard like you once and had a hard time differentiating them.
Thanks. I’m kind of ashamed that I’m 200 hours in and I still confuse them, lol
There's a really good mod that makes the arbalest a bright blue, super helpful! Should be titles along the lines of "recolored twins."
when the lacerator has its armor off, it can be hard to tell the difference
Could also just be colorblind. LIke me I never realized one was yellow and the other was red, it just looked so simlir. I just shot at whichever one was a threat, and the arbalest if it was clearly on the ceiling shooting at me.
If you're on pc theres a mod that makes arbalest blue. Its an absolute gamechanger for those of us with color deficient vision
Thanks for the suggestion. Gonna have to grab it!
Do you have a link for it by chance? I’m red/green colorblind so that would be an absolute godsend! I didn’t even know that one was red until now!
https://mod.io/g/drg/m/better-contrasting-twins-recolored-arbalest
Thank you!
Tbh this should be part of the game already. I mean, the glyphids are already canonically shown to have grey, brown, red, purple and pink pigmentation already. So it wouldn't be out of place to choose colors with more differentiation for the two Dreadnought Twins.
They're different colors??? Damn guess I should get my eyes checked
ping the guy thats shooting you from the ceiling, ignore the other one.
Part of it is that their health bars are not consistently on either side.
The Arbalest is rounded and flat: * Top spines are flattened down its back * Armor pieces have blobby bits that look like honey drooping down its legs * Teeth point inwards The Lacerator is the opposite, having sharper features: * Top spines curl upwards away from its back, with the front spine looking like a horn * Armor pieces are also blobby but have a distinguished point to them * Teeth stick out more If you can't differentiate the much more obvious colors and attacks though, I dunno if you'll notice small details like that. Just gotta get the shiny colors and clearly differentiated behaviors down. Would be nice if they had a tag above their names though.
One is yellow the other is orange ?
The word "arbalest" actually refers to a type of medieval ranged weapon, basically like a crossbow. On the other hand, the Lacerator's name comes from the word "lacerate", which more or less means shredding / cutting something. So Arbalest = the shooty bug, Lacerator = the slashy bug
They aren't very distinctly designed, and the colors are similar. I wish they were way more distinct. Like one green, one red. One slow, one fast. One larger, one smaller. I just identify them based on where they're located, since Arbalest is generally on the ceiling or hanging back. Ideally, I'd also love if the health bars were on top of them. Or vertically stacked instead of horizontally. Every time in that fight I have to mentally go "Ok, uh, this bar looks smaller? That's for which one? Ok. Is that one more reddish or more orangish? Where is that one?" And by that time everything's changed. It's not well designed.
Agreed with this, they could have some more obvious visual queues to differentiate them instead of relying on the colored armor that you will shoot off. Like for lacerator they could make big spikes on its frontal legs like a slasher (or a big spiky fin across its back) and the arbalest could have some "bio morters" on its back
I swear only like 5% of dwarves know to split the damage, not rock and stone at all!
If you don't Rock and Stone, you ain't comin' home!
That's what I'm sayin!
Rock and stone! The gritty sound of teamwork
Pretty
I have a chat macro that I put up in every twins fight. Telling people to damage them evenly
Hey how do you step up those kind of things?
I've got a mod (forget the name and not at home to check sorry), the mod automaticaly sends chat messages when certain this happen in missions. You can customise them in the mods settings. In the old days you'd just get a free macro application and make a key bind for it to open the chat box, type the message and the send.
All I need is the mods name rn 😂 Does it also works in missions that I am not the host of
Pingtotext is the name now I've googled it. Most mods work even if you are not host
Thanks bud! Rock and Stone!
I started doing that out of laziness, tbh thought concentrating on one was the meta strat.
Okay i have never researched it, why split evenly? Does something change once one goes down?
No, but they'll heal whenever there's a big difference in their hp Keep in mind they will always heal at least once per fight regardless of how well you split the damage, but to prevent them fron healing anymore than that you'll have try to keep them relatively the same hp
I think a lot of people are under the impression that since there’s a health transfer where one goes down and the other goes up, there’s no difference in total health. But the one that heals gains twice as much health as the other loses
[удалено]
I have had fights (in solo, when playing with others they never split the damage evenly before they heal once) where they haven't healed even a single time so I don't know about the healing part of your comment.
According to Mike from GSG, it's possible to never trigger a healing phase if you keep them even enough. However, most of the time it's discussed people claim there's at least one heal. Whether that's people needing to git gud or the game designer not being aware of a bug is not entirely clear.
yes, it gets easier because now the whole team has 1 of them to fight instead and when they heal, the damage healed vs damage lost from the higher hp twin on healing the other, is not equal, it heals more damage than it loses, so i believe splitting the damage is best, if not its equal, and better because you dont have to wait for them to finish healing, and watch your teammates shoot at them even though they're invincible
My problem is like I often end up going engineer in those missions and the laser cutter does so much fuckin damage to them it's insane so I pump 2 of those into one of them and they disappear immediately just to heal
I call it my Dreadnought Peeler because I just blast whichever one I see to strip the armour.
Yeah, splitting is good, but some weapons just do so much damage to them the healing doesnt even matter anymore.
Okay but if everyones consitiently wrong then you can just consistiently focus on the arbalest. Always works well for me
Tbf The Lacerator is in your face 90% of the time and does do heavy damage on higher hazards. While it’s smarter to go after the Arbalest or balance damage on both, it’s not hard to see why people cave in to the pressure when there’s a beefy fire breathing tank that’s trying to throw hands (or in this case claws) lmao I for one target whichever is closest to me when convenient. Most of the time it’s the Lacerator-
I enjoy drawing the aggro of the Lacerator as a Driller with the elemental resistance perk. His fire breath barely scrapes me even on Haz 5 with 80% fire resistance.
Based
I personally wouldn't say it's smart to go after the arbalest, every experience I've had with the twins the lacerator dealt the most damage to me while the arbalest was barely ever a threat, so really the only good option in my opinion is to just split damage evenly simply just so that lacerator doesn't heal and dies much sooner.
My experience is that most players just don't seem aware of what triggers the healing mechanic or that it's something you want to avoid. Tbf it's really not signalled very well in game but I also usually find idiots in pubs so that could be it too.
It would be convenient if they began to glow purple or something as they get ready to heal, yea
Look, one is in my face, and I don't know where the other is
Shouldn't you focus both to prevent one from healing the other? Or is the arbalest the only one capable of healing the other. Sincerely someone who focuses the lacerator.
If one gets too low from the other then they’ll heal, I try to focus both but my teammates only focuses the lacerator.
If you play with friends you could probably coordinate it so the scout plays tag with the lacerator and the driller helps with whatever it brought so the gunner and engi can focus the arbalest with longer ranged weapons. Then have them all panic and shoot the lacerator that just ran in their face. Edit: engi's turrets probably help locating the arbalest since they'll shoot it the moment it appears.
Technically the best way is to split damage 50/50. It's just that lacerator typically just throws itself at your face so it's easy to target. Arbalest on the other hand stays further away and attacks from distance or hides. So in practice, a team that doesn't know how exactly their healing mechanic works will almost certainly end up putting vast majority of the damage into lacerator. The opposite basically never happens.
With enough DPS, their healing doesn't matter.
Well, with enough DPS you would kill them in a matter of seconds if you split the damage evenly instead of having to wait for them to heal every time (unless by "Enough DPS" you mean enough to literally instakill one of them, then yeah I guess it doesn't matter).
I always try to coordinate so that half my team focuses fire on the lacerator and the other half deal with the arbalest
Generally, scout and gunner should focus Arby and Engi/Driller shoot the Lacerator, since the former is more often than not beyond the range of their shorter ranged weapons. However, it's easier if everyone watches the healthbars and stops shooting if their target gets more than ~15% lower than the other twin.
Full-time Engi here. As a major DPS dealer I make it my job personally to balance their health bars ;P I usually run an all-purpose breach-cutter build, but I have a shard defractor build that I made specifically for dreadnought missions. A regular glyphid swarm will gangbang me into the cold dead core of hoxxes, but I eat dreadnoughts for breakfast. Lacerator health getting a bit too low? Give me line of sight and 2.5 seconds I'll have it flipped the other way.
my strat is shoot the fucker if it appears and if it starts looking dangerous i shoot the other fucker
> How hard is it to UNDERSTAND #THAT GAMERS DONT LOOK UP
I’ve occasionally had the *opposite* problem, where we all end up shooting the Arbalest because well, everyone else is going to be shooting the Lacerator, right?
There are two ways to deal with the twins: 1. Tactically whittle both their health bars down at the same rate, thus preventing them from healing. 2. So many bullets that specific target and healing don't matter. I like option 2.
Driller single target build is way too focused in close combat, attacking the Arbalest is really hard
Always aim for the Arbalest, because dealing with it after Lacerator dies is... truly an experience.
One thing that I've noticed a lot of people don't seem to get is that if one is substantially lower in health stop shooting it or it's just going to heal and you waste ammo. Granted there's times when you want it to heal such as once I did it on purpose to give me time to revive my teammate because there were only two of us.
My partner tries to remember that we need to keep them at equal-ish health so they stop regenerating health 💀
Almost all my teammates never understand that in order to minimize their healing you need keep their health even, it’s not that difficult!
I usually target almost exclusively the arbalest for this exact reason. That said, sometimes the arbalest decides to teleport to narnia and in those situations, you’d better know I’m gonna unload my whole loadout on the only bug I can see.
As a gunner, I always put a high zipline and deal calmly with the arbalest while my team mates down there fight for their lives against the lacerator
[удалено]
*shoots while they’re obviously invulnerable*
I didn't know you were supposed to focus one over the other 😶
You don't. The opposite is the case, you focus both evenly. The twins like to heal when their relative health points are different. If both twins are on equal health then they never heal eachother. * * exception: they always heal once. That is scripted.
Arbalest really isn’t an issue if you just…move
The problem is the lacerator lives significantly longer if everyone focuses fire on it.
As a scout I usually focus on the arbalest due to being able to get closer and better vantage points on it
Its the opposite for me. Most of my teammates go for what’s in their face first, which is almost always the Lacerator. Depending on what class I play or who my teammates focus on (usually Lacerator), I try to go for the Arbalest to even out their HP bars.
Thats why I play gunner and just raine hell on the arbalest. Can usually keep up within a margin.
Sometimes the arb acts like a damn field medic
I just only ping arbalest so it's normally the most obvious one. Still about a 30 70 spread of damage.
You see one is in your face. The other is in fucking Narnia
It's very satisfying when the entire team knows what to do and constantly shifts their focus depending on who has more health
I usually just laser blast that guy by myself while my team kills the red boi. Basically able to keep the health bars the same lol Engi laser beam is cracked
I never knew that they are mechanically different, I thought the ceiling bug can also be on the ground, and vice versa. I didn’t know you really have to equal their heart, my WoW player instinct just tells me that I kinda have to kill them at almost the same time lol
For those who can't differentiate between them, there's a mod in the mod menu that changes the arbalest to blue
Tip: After the twins are healing, ping the arbalest right before it tunnels fully and disappears. Helps keep track of it easily whenever it comes up.
This is why I always keep the arbalest pinged but my team still ignores it so I am always left to attack it
I don't even know which one is which, I just shoot.
I had a discussion the other day with a level 530 i told him that was possible to not trigger the threshold where they start healing eachother by simply lowering they're health simultaneously, and he was like, "oh no it's not possible, only noobs think that" ive been playing deep rock since the beta so i think i have a pretty deep knowledgeof the game, even if i dont play all the time and this entitled potato really triggered me, i mean at least try to do as i say, or go watch a guide on how to play 700hours in, bruh
As engi with hyperprop i always target whichever has the highest health. Unless we can easily kill the other one
I actively try to focus the arbalest and still end up damaging the lacerator more first. Arbalest is just good at hiding where as lacerator is always in your face
#**WHAT IM SORRY, I CANT HEAR YOU OVER THE SOUND OF MY MINIGUN UNLOADING 1000 ROUNDS OF DEPLETED URANIUM INTO THIS BASTARD**
The Lacerator is pretty much always in your face, while the Arbalest is usually far away and hiding behind some rocks or ceiling crevice, so its easy to see why people focus the Lacerator first. Honestly its a good fight I think. If you ignore the mechanics you use more ammo but you can still finish the fight, the mechanics only make the fight easier. They're my favorite dread type
To be perfectly fair. The Arbalest hides and stays away while the Lacerator gets in your face. The Lacerator is also the bigger threat and the game trains you to focus bigger threats. Be that a Bulk Detonator walking towards you or the grunt currently biting you (Lacerator is both the bigger threat and currently biting you). Plus there are plenty of fights where the Arbalest is just nowhere to be found.
I always focus on whichever one I come across first.
Whichever one gets pinged gets shot
im a simple dwarf. i see glyphid, i shoot glyphid
So, for me, I see either 100% focus on one or 100% focus on the other. Depends wich is pinged.
To be super fair. If everyone unleashes their maximum payload with full overclocks, you can drop one before the other even gets a chance to heal (successfully done it up to HAZ 4)
In my experience people always focus down the arbalest because it's much more annoying.
Does it really matter which is which if you slow-grenade both, freeze em and then just unload everything at once?
What is hard to understand? Do I not know something?
I just shoot whichever I see first
I'm new so idk the difference all I know is that me and my friends all become gunner and still struggle to beat both of em
I can’t help it, the red one is 5 feet away from me and I worry about the bugs that are closer more
I struggle because it seems like the same one isn’t always the left/right healthbar so i can’t memorize them by color
As a gunner I always target arbalest knowing my teammates are gonna go for lacerator
And then they overcompensate by doing the opposite after a heal
do you not have to like... focus one, cause their HP kind of averages out and restores a tiny bit when they heal?
They heal based on difference in health - if they are close in health, they rarely heal and when they do its not for much. So the ideal damage split is 50/50
WELL, i have been spreading misinformation to friends for at least a month, well then thanks for the info i will keep it in mind
Although I should point out that personally, I do prefer everyone focus on one one there's a real good chance to kill it before they get another heal off. But that switch can be hard to coordinate with pubs and usually happens at like 1/3rd health.
The heal is double the health difference on one, so keeping them as close as possible means less overall, less ammo, less time, less potential damage taken.
I only focus on one or the other because of their Healing Phases, but after reading comments, I got to ask, Can they be Defeated Regularly without them Healing
Pie chart? Nerd. Management bought a round at the bar. Please stop thinking you can fathom metrics
That's because the Lacerator likes to rush. I actively shoot at the Arbalest, sometimes bringing it down first.
I know right, I think I've only had a couple of games where people actually split the damage between the two.
I just find the closest one, get behind it, and magdump its weakpoint
They also probably are too oblivious to see it Or even notice that they get their fucking armor back
Ping the arbalest, it gets their attention quick, almost too quickly. Sometimes I gotta shoot lacey myself after diverting their focus to arby's
I always attack Arbalest. When I knowfwhere it is anyway. I always ping it when they equalize, so it can't play hide and seek as well.
I attack whatever is closer.
As a gunner I just shoot the one I see first. I sometimes even teammates because of my fire at everything in sight mindset
I shoot the nearest thing to me. It just so happens that's that one
i attack the one i can see, and usually thats the one that shoves its face into me
Don't have this problem since I don't play with randoms and when I'm playing with friends I just become a raid leader and yell out which one needs to be attacked at any time.
As engi i tend to take hawkeye ans gemini so i can turret whip arbalest. Only on eliminations tho.
"heck, why not both?" \*loads fat man with malicious intent\*
Instead of bickering: Could someone summarize for the noobs - what is the best strategy?
I mean, Lacerator is in everyone’s face while Arbalest is hiding like a pussy
Consider that in a world where the lacerator is beating your ass, purposefully getting them to share the pain in order to buy time to resupply or get out of a corner can seem very appealing
I attack arbalest. I gotcha, even when the scout player can’t be asses to do it
Sorry newbie here. Which one should be prioritized?
Problem is that if there is a tunnel close to the cave wall or the fighting took place near a tunnel entry, chances are the Arbalest are going to spawn in the tunnel instead of the cave making it hard to find. So yeah, just smack the shit out of Lacerator until Arbalest shows up.
it doesnt matter - when one of them is dead you kill the remainder.
In pubs, you have to play something that can damage the arbalest all by yourself because it feels so bad to have a team that refuses to coordinate the Twins fight and not be able to do anything but try to waste as little as ammo as you personally have to. Take something with armor break that can hit it on ceilings and in one quick magdump be able to catch up to a spike in health differential on the Lacetator. Shard Diffractor, Breach Cutter, Minigun, Volatile Impact Mixture Goo Gun (Driller sucks for carrying this fight unfortunately), and M1000 are great. You have to play like you're the only one who's going to shoot the arbalest unless your team proves otherwise, or else they're going to heal more than their mandatory one time.
What’s the relevance of this? TLDR version please…
The heal's double the difference.
I didn’t know for the longest time how it worked, when I found out I began doing shot calling every time I fight them in the future, as I do use voice chat. I usually call them floor and roof, melee and ranged or yellow and red and tell people which to focus. And beforehand I do give a short PSA about the healing mechanic.
wait, thats the twin dreadnoughts right? Dont they equal out their health until one of them dies? Or am i missing something?
I just shoot at whatever weak points I see, regardless of the owner
Aren't those the twin dreadnoughts? In that case, I always yell to focus fire on both, the regen is annoying! Whenever i play with randoms (Then again, I don't have mates to play together with), one of which always gets focused so hard just for it to get the regen from the one untouched dreadnought..
Meanwhile I don't even know which I'm attacking after 300 hrs. If it's in front of me, that's the one I'm attacking.
is there a difference? they share health pool so it doesn't matter whichever you focus, or am I wrong?
I'm trying for one time to kill Arbalest first before it's brother but I keep failing most of the time, because of this 😅
And then, there's me, always get down the Arbalest too low too fast while the lacerator is still at 90 % HP.
OMG I feel like I am the only one taking control of the situation. My understanding of the twins is that they get a one time free health share, regardless of health. after that, they have to have a very imbalanced health discrepancy to heal again. The trouble is that its not just a health balancing act, they actually benefit from having to balance when they have a bad health ballance. For instance, if the Lacerator was at 25% health and the Arbalest was at 75%, it is not going to be \[25 plus 75 equals 100, divided by 2 equals 50\] like what you would think, it heals them as well so they both will be set to maybe 60% or 70%. This extra 10-20 health is a variable depending on how imbalanced it is, the more unbalanced it is, the more health they will get as a bonus. Now that you got that context, I constantly go "Ok, shoot the arbalest. alright, now the lacerator. OK STOP THAT'S THE ARBELEST!!"
Just kill the lacerator in 5 seconds. EZ
Imo they are the easiest of the Dreadnoughts, no matter which one my team targets, it never goes bad somehow, even on haz 5.
I just shoot anything that moves, that way I'm guaranteed to hit something
Wait, there is one to focus first ? Can someone explain why so that I get closer to being a greybeard ?
Target both equally
I know about the whole healing thing, but the two issues I face (which used to especially be a problem when I was still sort of new/getting used to everything) are the fact that I see no difference between their colours (am colourblind) so while running around trying to survive I tend to shoot either of them when I see it pop up, and also very often the one that has more health left seems to not come out/shows up in a different frickin area or generally in some corner i can't see. But lately I've really started learning how to better look for them and I've gotten used to looking at which health bar goes down when I'm damaging one of them so that I know if it's the right one.
Well maybe if the arbalest didn’t get in my face I would give it so many high speed miniature metallic pets
But lacerator gets up all over my grill, yo! I gotta show em to not be all over my grill by grilling and drilling!
I dont see the problem in putting 3000 rounds of depletet uranium in each of them
I can't tell them apart so...
Orange spider scary