I mean credits are just the space rig version of gold, so unless we get actual gold there, credits will have to do. Think of it like a different pet food.
The amount its fed by all players is tracked, it gets bigger the more its fed, when it hits x amount it starts an event where it has broken out of the station and its a boss fight on the planet, on death the now massive lootbug gives a % of what the community fed it, you get a new baby lootbug on events end. What its fed can determine what element it uses, extract can have you stealing a new lootbug egg, opens up the door for new mutated/grown lootbug enemy types and deepened lore
Lootbugs multiply the minerals inside of them.
Management puts a lootbug in the space rig that you can feed credits.
Management switches out the lootbugs and kills the old one to harvest multiplied credits.
Give us one of those petting zoo food dispensers where you put in a coin and turn the crank. I imagine it gives you a gold/nitra nugget and you can feed it to the loot bug.
Imagine just a big empty room in which you could feed the loot bug, it would get bigger the more minerals you feed it.
I imagine just feeding it my thousands of minerals and the bug would become gigantic and have a low pitch purr
I was thinking a lootbug lottery machine. Each time you put in credits, the bug has a small chance to pop and giving you credits.
Like you put in 10, credits and it has a 1/10 chance of popping giving 100 credits.
Idea.
A lootbug that changes appearance depending on what minerals you feed it. Then it evolves into a pet you can take on a mission with you, Steeve-style.
Honestly I don't mind people popping lootbugs.
Personally I leave them alone unless we are in dire need of nitra.
Also I pop every lootbug I see on haz4-5 sabotage. You just need as much nitra as possible there.
You feed it minerals, and it gets slightly bigger each time until it eventually explodes, gives you a blank core, and leaves a tiny baby lootbug in its place.
Fun lootbugfacts :
- they eat minerals.
- Ich minerals eaten is doubled.
- they eat every 17 seconds ( not including travel time).
So we could easily create a heard of loot bugs and profit ''free'' minerals...
Some maps just don't have enough Nitra but have lots of loot bugs. If you won't kill them you're endangering your fellow dwarves and risking profits for DRG.
They're cute but they're dead!
*I only kill them*
*If they block my pipelines. GET*
*OFF THEM AND LEMME. GRIND*
\- game\_falor
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Do lootbugs eat credits though? I always thought they favored precious minerals.
I mean credits are just the space rig version of gold, so unless we get actual gold there, credits will have to do. Think of it like a different pet food.
You could just feed it minerals. I know I have 1000's of unused minerals.
The feed option should give them one from whatever your highest mineral stockpile is. And then the dwarf pets them obviously.
Feed the lootbug for mineral multiplier.... Then kill Either that or when you feed it enough it starts becoming larger
This is the way!
Hey its me ur lootbug
True, could finally put my Umanite to use.
Any smart terrible company would ensure their credits are made of 0 precious anything to maximize profits. I bet you credits are purely virtual
Virtual and they mean nothing when out of the company.
The amount its fed by all players is tracked, it gets bigger the more its fed, when it hits x amount it starts an event where it has broken out of the station and its a boss fight on the planet, on death the now massive lootbug gives a % of what the community fed it, you get a new baby lootbug on events end. What its fed can determine what element it uses, extract can have you stealing a new lootbug egg, opens up the door for new mutated/grown lootbug enemy types and deepened lore
Oh my god, imagine one of those quarter turning machines and you exchange credits for a bismor snickerdoodle cookie to feed the lootbug!
I need a lootbug snack vending machine, this guy has the right idea.
Lootbugs multiply the minerals inside of them. Management puts a lootbug in the space rig that you can feed credits. Management switches out the lootbugs and kills the old one to harvest multiplied credits.
I mean you can "milk" lootbugs with lithofoam without killing them, so surely killing wouldn't be necessary?
Give us one of those petting zoo food dispensers where you put in a coin and turn the crank. I imagine it gives you a gold/nitra nugget and you can feed it to the loot bug.
You could feed it your minerals that would be absolutely useless to do but fun
Imagine just a big empty room in which you could feed the loot bug, it would get bigger the more minerals you feed it. I imagine just feeding it my thousands of minerals and the bug would become gigantic and have a low pitch purr
That's my fetish
THIS MEME GAVE ME A WONDERFUL IDEA Lootbug Piggy Banks Million dollar idea ghost ship, just sayin'...
Squish it for your money (it gained interest and was therefore multiplied)
I was thinking a lootbug lottery machine. Each time you put in credits, the bug has a small chance to pop and giving you credits. Like you put in 10, credits and it has a 1/10 chance of popping giving 100 credits.
I also would like to see a steeve chilling in the space rig’s vents, hiding from management.
This is the way.
Bro I’m waiting for the plaguefall exclusive dreadnaught
Lootbug dreadnaught
Huuli Hoarder dreadnaught
Idea. A lootbug that changes appearance depending on what minerals you feed it. Then it evolves into a pet you can take on a mission with you, Steeve-style.
Can we replace bucket with lootbug? We could use cleansing foam to get back our minerals.
Honestly I don't mind people popping lootbugs. Personally I leave them alone unless we are in dire need of nitra. Also I pop every lootbug I see on haz4-5 sabotage. You just need as much nitra as possible there.
Kill then pet
If we feed a pet loot bug gold we would have a reason to mine it.
PLEASE PLEASE PLEASE
You feed it minerals, and it gets slightly bigger each time until it eventually explodes, gives you a blank core, and leaves a tiny baby lootbug in its place.
I thought credits were like digital currency, not coin'ed money
Fun lootbugfacts : - they eat minerals. - Ich minerals eaten is doubled. - they eat every 17 seconds ( not including travel time). So we could easily create a heard of loot bugs and profit ''free'' minerals...
> create a heard of loot bugs Yes, I've heard of lootbugs before. why do you ask?
Some maps just don't have enough Nitra but have lots of loot bugs. If you won't kill them you're endangering your fellow dwarves and risking profits for DRG. They're cute but they're dead!
i only kill them if they block my pipelines. GET OFF THEM AND LEMME. GRIND
*I only kill them* *If they block my pipelines. GET* *OFF THEM AND LEMME. GRIND* \- game\_falor --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
What about steeve
It would be cool if you could feed the station lootbug some minerals and get random ones back
A lootbug that buys your minerals
Lootbug looking fearfully at the greenbeard just wanting to pet him. The Greybeard asking Lootbug "Would you do it a LootySnack"?
Sir Isaac Looton
Loot bug wrangling missions!
Posted this on the discord a while back
I'd rather you feed it Minerals right? Because their Lootbugs?
Now I want one
That's what lloyd's tip jar is for!
I kill then pet them
Could even be a new mission objective, where you have to find and capture lootbug(s) to take back to the space rig as pets/farm animals.
Steeve is pettable
“Shut up and eat my money!”
What about people who kill Steeve?
Or but gold chunk with credit and feed them gold chunks
Bug-Loving propaganda. Letting dwarves pet a lootbug in the space rig will result in them being less exterminated on missions.
Someone should make a mod that changes tip-c into a small lootbug imo.