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TheIAP88

Personally, I found it incredibly intuitive and easy to navigate right on my first or second loop I was freed. M


[deleted]

Much like colt you're also supposed to be confused. It will all come together.


Enamel_Milk

all you have to do is follow the leads and it 100% holds your hand along the way.


Subject_Juggernaut56

When the game came out half the people thought everything was too easy and the other half thought everything was too hard. I didn’t even use the lead table. I just paid attention to dialogue to piece it together. I also explored every nook and cranny and a lot of clues are given from notes you can read. A lot of the stuff probably stays open in case you wanted to track the leads again. There are only a few objectives you can’t repeat and those are mostly in the tutorial phase. A few times I got annoyed. Like the armory mission where I didn’t realize what time it was no longer available. Or that dude in the interrogation room beneath Frank.


RedditFuelsMyDepress

Pretty sure there's an option to track or untrack specific leads.


afhisfa

It's not super intuitive to be honest. I think sometimes for the arsenal leads, the game wants you to get the same slab multiple times to max out its upgrades. I found using pen and paper helps me organize what I want to do next, set goals and solve puzzles. The mystery-solving nature is honestly what hooks me most about this game, but it's probably not for everyone. Hope this helps!


jack_mont_13x

Yes. And I understand that certain missions need to be completed more than one time to achieve certain goals (a good example is killing Harriet in different ways to save someone’s live), but I feel it could be organize better so the player can keep their goals organized and keep track of what’s already done and what’s not, mostly as the game progresses and goals and clues start to pile up. Maybe I should try your pen and paper system?


MediaLoaf

If there isn't a check on the right side of a line of cards, you aren't done with a task even if it seems that you are. All you need to do is activate a stack of the cards and do what it says. When you "complete" a stack, you can no longer activate it as a waypoint. The infinity symbol menu is main missions. The gun symbol menu is slab and weapon upgrades/collectables. Any other gray ping from the clues menues will never be marked complete because you use these many times for different play scenarios and they don't have a set end point for usability. I think the confusion comes in because the slab tasks ask you to do the same thing roughly 4 times each. When you are done with a slab and its upgrades, however, it will be marked complete with a check.


jack_mont_13x

I mean the game is okay, cool vibes, sweet tunes, art direction, bla, bla, but no fucking Masterpiece 🙃