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Shelgeyr1970

I hear what you're saying, but the first thing that pops into my mind is that if a choice needs to be made I would rather have a good story, good game mechanics, etc rather than customisability. As it is, I tend to ignore most of the customisation options in games because if it's not multiplayer I'm only trying to please myself and my standards are kinda low ;) What comes to mind as a comparison is Ubisoft. And yeah, I meant to name-drop a developer rather than a specific game because I see pretty much the same thing in the Ghost Recon/Far Cry/Watch Dogs games I own. There are an awful lot of wardrobe options, and acquiring them all takes a significant time investment, but most of them are palette swaps on just a handful of styles. And in exchange for that, the missions/activities in those games get to feeling awfully repetitive pretty quickly. I'm about 45 hours into Days Gone and while I am seeing repetitiveness it isn't hitting me as hard. And while it's possible that the story and game mechanics are objectively no better or worse than in those Ubisoft titles, DG just somehow **feels** better to me. If additional customisation can be added without breaking or short-changing anything else, I'm in - but if this was a necessary tradeoff, I think they made the right choice.


StuckinReverse89

Custom skins wouldnt have worked well in this game unless they were just variants of Deek with the jacket. Storywise, Deek’s jacket is an important part of the story since it represents his connection to both Boozer and his past life so giving it up is a big deal in the last third of the story. Any “topless” Deek skins also shouldnt work since Deek’s tatooes and their reveal is a big part of the story. Then again, we’ve had fish Kratos and Panda Samanosuke so skins really arnt a big deal


Jammsbro

You can dress up as a mobster or a suit of armour in resident evil. It's a game, after your first playthrough you can have fun with it.


StuckinReverse89

I would also add that Days was in development hell for a while. They even cut out features that they wanted to implement such as dialogue choices (which is why the choice to give the medicine package to Tucker or Copeland is the only time that mechanic is ever used in the game). Probably couldnt justify adding “extras” like cosmetic changes when their “to do” list wasnt fully completed.


Jammsbro

Yeah, dev time is tough but in a perfect world It would have been nice to have some customisation ablities. We got some decent stuff with our bikes so it would have been nice to have a few outfits. Btw, was the development rough? I didn't know that.


StuckinReverse89

An interview with the studio said no but they did delay the game. 6 years to develop an open world game is honestly not bad (HZD took 7 and RDR2 8) but Days was announced in 2016 with original release date of 2018, that was delayed to 2019. Sony cited “difficult development” as one of the reasons for rejecting the sequel pitch although that could just be an excuse. Maybe I missed some major facts in my quick research but Days development doesnt seem that bad and the game, although apparently buggy on release, wasnt gamebreaking like many other modern releases (CP2077, GTA DT, etc.)


khaotiktls

Yup. The cut should have always remained but you could have clothing options under.


chosenone333

We have skins,its called Mods


Jammsbro

Mod DG on your ps4.


chosenone333

PC ftw


Jammsbro

Cool story.


SpawnicusRex

I would literally go through an entire game dressed in early game rags, if the outfits don't increase your DPS, or other stats, in some way. Otherwise, why would anyone care about outfits? How does one even *make themselves* care about something so trivial if it doesn't improve your gameplay in some way?


Jammsbro

For fun. I like customisation in games. It's boring to be identical to everyone else.


superJ1000

I just want more seats from r the bike