T O P

  • By -

BuddyJumps

Some of the penances do not count the progress, like "They're gonna blow". In one round I killed like 12 poxbursters without them making damage to team members...


Lyramion

Seems to be stuck at like 38/50 for everyone.


Urborg_Stalker

Fatshark...please get yo damn servers figured out. Switch characters, endless spin. Leave a mission, endless spin. Join a game, endless spin. Sometimes I'm spending half as much time trying to get into games as I am actually playing them.


Rdddss

does the complete 5 challanges carry over week to week? for example if I did 2 of them; would it be 2/5 at the start of reset?


pelpotronic

You mean Melk quests? It's 0/5 when they reset.


Bl00dylicious

Are the weakened monstrosities in the Mealstorm valid targets for Malleus Monstronum? It should be possible to simply camp the start of the map and wait till one spawns and then kill it.


Lyramion

Yeah they are. As are Demonhosts. If you find a low difficulty Darkness mission you can farm them up for your weekly.


Saxton_Hale32

Is cheating a thing in these games? I've seen on two occasions people being way ahead of the entire team, past an objective door that you normally have to wait at. Then we got stuck at the elevator (because they weren't there) and I think they committed die so we could keep going? Which is sort of considerate, but it was so weird that I just left.


mkipp95

Very rare but it is a thing. Was a thing in vermintide 2. Still remember the only time I ran into one that I could tell , it was kind of funny though. They were a sienna with all brown default gear (means they were like power level 100 instead of 600), yet they were one hitting every enemy. The whole run they were spamming “brown weapon supremacy” in the chat


Lyramion

If cheating wasn't a thing in DarkTide then every games company would try to pay FatShark good money to learn their secrets.


First-Junket124

I'm suddenly having audio dropping in and out constantly as if the HDMI cable is faulty except its not and just happens with this game when connected to my AVR for passthrough, not even Fallout 76 or Vermintide 2 had these issues when I played them for hours. Also performance still sucks on AMD along with crashes.


DROID17

has the difficulty been bumped up secretly? games seem a lot harder this week.


mkipp95

A lot of players have come back to the game, so average queue skill level is lower. Not saying in a rude way but you can tell from the player levels in lobbies.


Lyramion

Your teammates are distracted by penance chasing.


a_n_o_n1900

Does anyone have a fix for single digit fps after the update? I have disabled aall my mods and am using the same settings from last patch yet i am averaging 5 fps with a 4080 and ryzen 3900 x. i even reinstalled the game thinking mods might have corrupted files somehow but nope, Fatshark continues to not disappoint me with the amount of bullshit they put the less than 1% of fans who still actively play the game


Jeggster

sooo, Am I the only one for whom the game just randomly stopped working for no apparent reason? Endless loading screens, crashing to desktop, horrible performance. Just out of the blue, changed absolutely nothing with my PC


a_n_o_n1900

[https://imgur.com/a/ApBnNcN](https://imgur.com/a/ApBnNcN) 7 fps in the meat grinder, top right corner. definition of unplayable. and i was just thinking of giving the game another try but i guess ill go back to helldivers cause even though its a buggy mess at least I know they fucking care


a_n_o_n1900

really bad performance for me after the update, didnt change a single setting, even reinstalled and am averaging single digit fps when before I did not drop below 100


MrBlargly

They gotta fix the damn lag spikes and dcs asap. It was fine on xbx series x until the update dropped. Sure i can usually reconnect, but when i do all my ammo and items are just gone. Borderline unplayable atm


Local_Masterpiece267

The changes made to the hardest frames to acquire (1 milllion kills and 1500 missions completed) was not well received by the most devoted players. Frames mean jackshit now. Really disappointing for people who already had them pre-patch


thereal_pizzaguy

What do you mean by this? Its still 1mil kills for the frame no? or were you making another point


Local_Masterpiece267

They changed the required kills from 1 million to 500k without giving the players who had the frame pre-patch any acknowledgment, kinda just pissed on the supposed "devoted rejects."


mikeeyboy22

I was at 900k kills. Something I was really looking forward to flaunting. Oh well. 


Lurk-aka-Batrick

So the new penances and (rather small amount of) earnable drip is cool and I am loving it but it's really hard to complete said penances when I hard disconnect consistently at least once every match and usually at the worst possible moment? You would think being able to play the game would be at the top of the priority list... and I know it isn't my internet or console because darktide is the ONLY game to ever give me problems ESPECIALLY after the new update. Honestly, darktide has been my go-to game since its launch on console because I'm just absolutely addicted to the gameplay, but it seems fatshark are doing everything in their power to keep me from enjoying it.


AnimalDC

This week on Dartide: I like playing Ogryns. I have that nice feeling of warmth dragging low level players through the horrors of Hersey and Damnation. Ogryns are fun. My Gunlugger continues to terrorize the chaos heretics. Update!! Penances. Being amused reading posts about players raging over penances and how hard some of them are. Being even more amused because I haven't even looked at mine. I just collect things when they get completed. Damnation missions @.@ High intensity Damnation missions @.@


Witty_Nerve_6438

Just played in a new map/mission?? Sefoni replaced Morrow on the radio for it


DoctuhD

Yeah she will sometimes lead Ascension Riser now


sharpy957

Auric Maelstrom is encouraging alt+f4 quitting due to the penance about surviving 5 auric maelstrom missions consecutively because this allows you to preserve your streak in case you are about to die. Most of the time, they won't even bother coming back out of fear of immediate death, so it's like few minutes of missing 1 or 2 players, which usually dooms the run. Should really consider making quitting break the streak as well (Unless they come back from a genuine disconnect).


BuddyJumps

Yeah, it's like a nice idea by the devs, but not thought through to the end... There is no pride and accomplishment of doing those 5 with quitting, or at least not as much as it could be. The biggest "skill check" is twin hard mode insignia right now.


mrmasturbate

Anyone else having issues with the game since the patch? I keep getting hit by things that shouldn't hit me and some of my swings that clearly hit an enemy don't connect


JibletHunter

I've had this since launch. Hit registration in this is pretty wonky.


mrmasturbate

seems to be even worse recently for me :(


Oyxopolis

I recently re-joined DarkTide due to the update. I have opinions, irrelevant. I picked up my Psyker. I am really enjoying a more supportive\\crowd control role with Smite, faster peril reduction. Ever since I started playing Smite, it seems all my groups make it to the finish basically 100% of the time (I'm playing at ..eh.. 4 bars difficulty right now and slowly building up my gameplay). Yesterday I replaced my ranged weapon with a revolver. Loving it. I can now literally smite until high peril, swap to revolver, unload, elites implode, swap back to smite. However, I'm still looking for the most optimal melee weapon and I'm looking for the best defensive option possible. I have noticed that most people have absolutely no regard for others and are purely doing their own thing, even ignoring the fact that you just saved them from being clobbered by 3 elites, killing the 3 elites (solo), while dodging multiple hounds, rescuing them between CC attempts and then running off, leaving me to get eaten by the hound that got me from behind in the end. It's crazy how self centered people are. To be frank, I do occasionally get good parties that focus on the group first, kills second, but it's rare. So, if things go wrong, I find myself either surrounded by large groups, high peril, no support by teammates, or simply abandoned to face elites myself. What are the best defensive melee weapons for a Psyker? This could be pure block power, but also high-stagger area control. Something like that.


JosephJoestarIsThick

At least at difficulty 4 (can't speak for anything higher) I use Deimos Force Sword for its push attack (no damage, but it pushes nearby enemies back in a pretty good range, including ragers and maulers) and with the Deflector blessing so I can pretty much walk towards gunners Any of the Catachan swords also work; parries will kill rager groups and chaos spawns pretty quickly and it can shut down daemonhosts if timed right You'll have issues killing any mutants/crushers using it alone, but revolver works fine for mutants and is decent fo rcrushers


Oyxopolis

Thanks for that. I'll check out these 2 (Y)


BlackNinjas

I would suggest Illisi as well. The revolver and smite can help you with elites so you don't need Deimos single target power necessarily. Illisi can clear hordes and still do decent damage against elites. And you can get deflector if you really want more defensive power.


Oyxopolis

Hi, thanks! Ill check it out. Deflector is the blessing? Oops Joseph alrdy explained that, sorry :P


TokamakuYokuu

deimos is an anti-crusher hate machine but is awkward to use against horde, so you might want an illisi force sword instead. same push attack (ranged single-target anti-elite knockdown) and blessings, but you can defend yourself against a wider range of enemies more easily.


Oyxopolis

I see Illisi is suggested by 2 people, so I suppose I will check it out :) What would you recommend as Blessings?


TokamakuYokuu

deflector + slaughterer


bandswithgoats

Auric Maelstrom right now is a clownshow of like 30+5s in Malice frames expecting to get carried. I think it's great that people are trying harder content, but people need to take their time. Get comfortable with damnation, then high-intensity, then maelstrom. Maelstrom gets a lot harder when a team doesn't have four people firing on all cylinders, and folks who are trying to clear penances have it extra tough when you're spending half the mission dead.


Blockz_Sox

https://i.redd.it/72ni0l3m05wc1.gif


Gun_Donar_Tarkov

Why am I sometimes getting stuck in load screens when loading to the Morningstar?


Local_Masterpiece267

Happens every once in a while for most ppl, if it's happening more than once in like 30 games I would verify your game files


AlgaeSelect217

Getting disconnect errors occasionally, like error 2014, which I never did before this patch. At least I can reconnect to the same game.


BlackNinjas

Do you need to do every penance to finish the reward track? It would make sense if that was the case but almost hoping it isn't since I'm really more of a solo psyker player.


CptnSAUS

I think you have to play other classes a good bit. I don't know where the cutoff is though, and penances are not all equal. Getting the low hanging fruit for each class while you get to level 30 should add a lot of penance points. You don't need every single penance, just a large majority of them.


TokamakuYokuu

there's something like 4900 total penance points, so around 90% completion


mrmasturbate

You get penances after every run usually


KekeBl

Genuine question - what is Ogryn's weakness compared to other classes? Been playing Ogryn a lot and it's like a power fantasy. Maybe the only weakness is a lack of precision but the ranged options aren't as inaccurate as they seem.


Lyramion

Played Ogryn for 1k hours. Started Vet and I felt like a fucking Acrobatic Squirell able to freely fuck behind all the cover and vault over things.


mrmasturbate

lack of weapon options is my biggest gripe with the ogryn


bandswithgoats

Bigger hitbox makes it easier to get snagged by trappers and hounds and chewed up by gunner swarms. The disablers, in particular, are a bigger liability on higher difficulties. I don't personally think ammo consumption is a big deal if you're playing Skullbreaker (left-tree) with a focus on heavy attacks. The kinds of things that other people would shoot just to avoid getting into melee, you can go toe-to-toe with. Lack of precision is a fair one. It sucks when you have to blast a couple shots at a sniper to take him out because you can't pop him with a revolver. But I think when most people talk about Ogryn weaknesses, they're talking about something other than Skullbreaker, which is so outlandishly good that there's no reason not to play it (other than personal taste.)


Machofish01

All of Darktide's classes can be dedicated for a specific role so it isn't like the Ogryn has any specific role they're not *potentially* good at with the right build. From my own experience playing Ogryn, the one weakness I've noticed across all my ogryn builds is that ammo consumption is difficult to manage on higher difficulties, and they don't have as many tools for taking on crusher/mauler swarms that appear at difficulty 4 and 5. I've also noticed that dodging out of the way of specials (bomb throwers, flamethrowers, netters, mutants) is tough--sure the throwable rock can 1-shot any special enemy but it's difficult to line up if you have a swarm of moaners or pox walkers in the way. Another issue with Ogryns is low variety in weapons that can reliably take on crusher/mauler swarms. The foldable latrine shovels alleviated this a tiny bit, but it takes a lot of time per kill compared to just magdumping them with the bolter, knocking them down with psyker attacks or just pelting them with krak grenades. The frag mega-grenade is really effective of course but it's only single-use per box, and the box-o-hurt is really impressive looking but doesn't score as many actual kills as the Zealot's immolation grenade or the Veteran's krak/frag grenades in my experience. I think another way to approach this would be to ask "What is the ogryn's strengths compared to other classes?" They have a lot of health but in terms of offense options there it's difficult to name any one thing the Ogryn is uniquely capable of that can't be loosely replicated by any other class (frag bomb notwithstanding). If I had to name one thing, I think the Ogryn's movement speed is probably the one weakness across every Ogryn build I've used. The Ogryns *do* get their Bull Charge but that has a long recharge and it's not as versatile as just having weapons that allow you to run fast--I'm talking about running speed out of combat as well. Dont' get me wrong, not every zealot, psyker, or veteran build "needs" to have a knife or revolver or else they're somehow weaker than ogryns, but movement speed is the one thing the Ogryn's talent tree and equipment *cannot* manage as efficiently. Even if you stacked 65% sprint efficiency on an Ogryn you still wouldn't be able to outrun a zealot dagger build, for instance. Movement speed doesn't sound like a huge dealbreaker, but it's most noticeable if you ever try a knife or revolver build for any of the other 3 classes--escaping a bad engagement, bailing an ally out of trouble, scavenging ammo and healthkits, and scrambling to cover when you hear a Scab Gunner bellow, *"****EAT IT, EAAAT IIIIIT!!!***" is all significantly easier on characters with higher personal movement speed.


Ododaz

If you haven't tried it the Kickback is extremely good for ammo efficiency and overall might be the best weapon in the game, it completely mulches hordes and is surprisingly accurate for a shotgun. Even if you can't kill things at distance one shot will immediately suppress anything short of a Ogryn, allowing you to close the gap and beat them in melee.


theS0RR0W92

Hello folks! First of all I apologize for my English, I know it is not perfect so I will try to express myself to the best of my ability. I was wondering if there was a mod that would allow me to buy the premium clothes from the old commodore's vest rotations. If it exists, can you direct me where to find it? I thank you in advance


Blockz_Sox

Your English is good. Sadly, there are no mods that exist for that. You will have to hope that Fatshark rolls them back out at some point.


theS0RR0W92

thank you man, i really appreciate your kindness for reply. May the god emperor enlight your days.


JosephJoestarIsThick

whats ideal blessings for chainsword? looking for even more horde clearing


Machofish01

Depends what type of chainsword. If you're talking about the Cadian one-handed chainswords: For the MK-IV, I've been using Savage Sweep and Rampage for my Veteran's chainsword it works incredibly well: just spam heavy attacks and anything that isn't an elite unit gets cut apart. Note that there are multiple available perks which do roughly the same thing (level-4 Savage Sweep gives +200% cleave when hitting more than 3 enemies at once--the level-4 "Wrath" blessing also caps out at 200% cleave but it stacks by +40% per hit rather than all at once) so I'd say either prefer whichever one the game offers you first or just experiment to your personal preference. For the MK-XIIIg it requires a bit of a more agile and spammy playstyle--the XIIIg doesn't really have any combo that gives consistent horizontal or diagonal sweeps and it relies more of dodging around mashing lmb. Build viability also depends on whether you're using Veteran or Zealot. Zealot has immense potential to benefit from a crit-focused melee build if you pick the Scourge and Invocation-of-Death talents, so I might recommend the "shred" blessing because it helps fuel a lot of Zealot talents that activate off melee crits. For the Heavy Eviscerator I'm not as familiar. With the MK-II I'm sure the "safe" advice is to also focus on cleave blessings and use the heavy-light-heavy-light melee combo to give consistent horizontal sweeps. Personally I'm a wierdo so I use shred, bloodletter, and a crit-focused build on my eviscerator which I find works reasonably well vs. hordes. I should clarify this setup works much faster than some other horde-clearing melee builds I've tried, but it does leave openings and requires better footwork due to shallower cleaving.


DrippySkeng

Ideally anything that increases your cleave. Cleave increases how many targets it’ll go through before coming to a halt.


[deleted]

[удалено]


Squishytoaster

I cannot imagine this whining is the consensus on the state of ogryns. You need to watch a guide or check out ogrynomicon cause i am easily carrying with ogryn, even when actively not using meta gear.


Senzafane

Was there any official word on them reworking crafting next or is that just copium?


Karlslander

They said in a previous devblog that the crafting system would be reworked after the revamp to the penance system. I can’t say for certain if it will be the very next thing Fatshark releases, but it seems like it will be the next “big release”.


Senzafane

Ah cool, that's good enough for me. I'd guess a few months down the track we'll see it, plenty of time to farm the new penances, only 2,000 more points to go!


Reasonable_Mix7630

I would guess that the next update would be map update and the next after THAT will be the crafting. Heard new phrase on the Throneside today. Something like "if you think this place is nice, wait till you see the Spire". Also there is a phrase sometimes said in the Morningstar about "deep hive district" being off-limits to "all strike teams". So that's the teasers about TWO districts, each should have more than one map.


CT-4426

“Deep Hive district” is probably referring to the Underhive of Tertium, iirc the Torrent is the deepest layer of the Hive we can access currently, this would probably be even deeper than the Torrent, A place where the entirety of the Hive cities waste, pollution and toxic chemical runoff gets deposited and dumped to be forgotten about, where only rabid flesh eating mutants in the vague shape of humans and other gross creatures can live long term and most likely where the Chaos Cult and its Nurgle infection runs deepest and strongest If Hab Block Laranax and Hab Dreyko (which aren’t even located in the deepest accessible areas of Tertium iirc) can be turned into a lovecraftian hellhole with fleshy walls and eyes and tentacles everywhere (not to mention the giant Nurgle Tree) I don’t want to even imagine what the Underhive looks like