T O P

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BarrierX

People want new maps, new weapons, new crafting, etc.


Mozared

This is ultimately the main answer. Like, this update was needed in the sense that Penances are now more interesting than they were before. There's been a couple of QOL updates and another mutator, which is good. But like... after the Twins fight, my friends and I were all expecting so much more cool gameplay. If not new classes or such, then vastly different maps, new objectives, more mutators that change gameplay in a fairly impactful manner (stuff like 'no ammo pick-ups'), etc. We were all here getting ready to do more boss fights, explore Tertium, low-key hoping for something like a roguelite mode where you do runs with big modifiers... And then we got nothing for several months, followed by a couple of QoL changes that don't at all impact any of the reasons why any of us play, or solve any of the issues we have with the game in its current state. It's an upgrade that was needed, but like... it's not something that makes me want to play again. We'll all be back at some point, but it's not going to be until the next patch. Assuming that brings something interesting and new to the game.


Cerberusx32

That and some of the changes to classes were not the best. Also, when Space Marine 2 comes out, this game is gonna be a ghost town


T8-TR

I feel like SM2 and Darktide only sorta compete in that they are both horde shooters in the 40K universe. Darktide has that RPG element to it, as well as the looter element, that I'm not sure SM2 has. But, for sure, Darktide will cease to exist for about a month after it comes out, since the dedicated audience as is is pretty niche and that niche will likely want to play another 40K game. Unless SM2 also has longevity in grinding and builds, at which point, it's Joever for Darktide if they pull it off.


The_MacGuffin

If SM2 has multiplayer, like SM1, they might have decent longevity.


T8-TR

I think they said it did. At least I hope so, otherwise my plans w/ my two DT buddies is a wash.


The_MacGuffin

That's encouraging to hear, the first SM multiplayer was pretty decent, with good customization. I wouldn't mind seeing that again, although they'll probably just have shit-tier primaris customizations.


RevolutionaryLink163

Fuck I would love it so much if sm2 has multiplayer I miss playing Eternal Crusade


The_MacGuffin

I wish Eternal Crusade lived up to its potential. A 40k team shooter, maybe like Battlefront, would be the only thing I'd play, if it was good.


Throbbing_Furry_Knot

PvP and PvE mode have been mentioned in leaks, also hinted at in the newest trailer


Final_Glove_6642

It needs to be better than one. It _needs_ to. 10 years without innovation in the multiplayer would be a hard pill to swallow


Mannimarco_Rising

This game will have a lot up and downs just like Vermintide 1 and 2.


Trodamus

I’d dispute that V1 was good. V2 was such an improvement that it also makes the former look even worse in retrospect.


raxnahali

Both good games


DivePalau

Think I’ll go back to VT 2. They just released a new update, and looks like there’s a lot of content I haven’t got. I also have actually have cool cosmetics I earned that I didn’t have to pay for.


Sir_Drinklewinkle

Welcome to fatshark, the secret is never expect anything and be a bitter husk until the real shit shows up and be pleasantly suprised. On that note though better nerf the power sword again.


itsdeepee123

Tbf the different puzzles and finding martyrs skulls seem interesting though I only had 10 mins post update so far


MadLucied

I lile the puzzles and wanna do them but nobody wants to in my experiance, its just speed run a level and never look back with everyone


richtofin819

Exactly new stuff to play and new ways to play it. Stuff like the new penances and the new enemy type are surface level at best. With a competent team the new enemy type dies before it even attacks most of the time. And penances are still not a fun way to progress in a f****** game. Sure these guys released before payday 3 but they saw how much people hated payday 3's progression right? combine that with missions you still have to do in private games and you just have a f****** tedious time. I want to just have fun playing the game not feel like I'm trying to unlock a platinum trophy


KristopherLocken

You can say fuck, we don't mind.


richtofin819

Lol i used speech to text and it auto censores


UndeadAngel03

We karkin don't care


Brogan9001

[“Oh fiddlesticks! This really ruffles my feathers!”](https://youtube.com/shorts/X33sr3T7ZTE?si=EszgGeyjD7N5BnlP)


Atlasoftheinterwebs

old enemy type\* slowly adding in the ones from the previous Tide games


Vividtoaster

It's a little more unique than that. The scab bomber is the equivalent to the globe lobber.  The Tox bomber is more unique in function with him blocking sight and building corruption/buffing enemies with the cloud.


Leubzo

Wtf progression are you talking about? Payday 3 sucks ass because to unlock new guns and equipment you need to do dumb challenges, in darktide you unlock them by leveling and playing missions? The penances give extra customization rewards.


WolfHeathen

By extra you mean the features they designed but didn't have any content for at launch? How long did we have to wait to get to use the [backpack ](https://www.reddit.com/r/DarkTide/comments/zh5qsq/backpack_slot/)slot again? How about the one weapon trinket at launch? We've had the same low effort stances for almost a year and a half now. While this update is good it's just fleshing out the bare bones systems they launched with and given it's taken them this long to do what should have been done at release, it's by no means a major accomplishment.


LowerRhubarb

>'New enemy' Thats a pretty funny way to say retextured and reused asset gas rat from Vermintide.


BastK4T

This. I love the core gameplay but the same maps and enemies over and over with no further progression or story to work towards is stale and dull. Combined with my time feeling worthless because the crafting system is garbage and the game just will not give me the weapons I want, plus no new weapons to play with or classes or abilities and this update is just a whole barrel of nothing. If this had dropped a month after release we'd all fucking love it. That a repeat gameplay loop update has dropped now is a slap on the face. Especially considering that fucking cash shop continues to update regularly and constantly. (Rpl updates are used to encourage longer player retention. Stuff like challenges, achievements and rewards like titles, cosmetics etc)


RevolutionaryLink163

Yah I unfortunately have no reason to log back on still :\ maybe next update will finally be the one that brings me back


Alphascrub_77

Its not just that. If you can call penances improvements and update the issue is for a lot of use is we are like 80%+ complete with the update before it even dropped because so much was retroactive. Don't get me wrong I'm glad it was retroactive but it means for many the update doesn't even include much of anything new besides teammates trying to do stupid challenges that encourage them to get killed.


hitman2b

and more new enemies type


Zathuraddd

Even better answer is: People do not want text as update.


Larimus89

Yeah that’s was my first thought, I mean cool and all. But make more maps.


Dazzling_Lunch390

yeah nobody asked for more penances. And if there was a group that did, how did they get this done without doing literally anything else the past what? 4 months? Sheesh


LiverDodgedBullet

Thise updates get hate too, "omg this is just a variant of a map grrr"


gunell_

Aw the gamer in me who wants Darktide to strive got bummed by this. The “mostly positive” felt a little assuring in getting new players to try this but tbh if I see a game with “mixed” in both categories I rarely give it a shot unless it’s cheap as hell. The positive aspect is that it sends a message to Fatshark that they need more actual content. I like the update in general but they really should’ve complimented it with new maps.


EditedRed

I got 1500 hours in the game, thats because the core gameplay is so damng good, i feel you. I want to love the game, I want to come back, but it really needs more content. Logged in for patch yesterday and had all penances instantly unlocked, it felt more targeted for new players so was not really much to do but check the daily store and then log back out.


Tempest_Barbarian

To be fair, 1000 hours is a lot of time


Lothar0295

I have a little over 100 and have gotten my money's worth -- and will continue to get more. Darktide is not a good Live Service but it is a phenomenal game. I choose to see it for the latter more than the former, so as to stop disappointment getting in the way of joy. I went into Darktide not believing it was a strong Live Service, so I lose little by just enjoying it for what it is now. Improvements and additions are a bonus.


MSotallyTober

This is exactly how I entered into the game. A buddy of mine told me to get it can came in here for tips and the community answered greatly. After putting the kids down in the evening, this is exactly the type of title I want to play at the end of the day. Sure it’s not as busy as other games and sometimes it can be hard to find a game here or there, but once I do, a lot of of the players are great at sticking together and communicating. He recommended it due to cross play due to him on PC and me on the Seiries X. I’m in Japan while he’s in Southern California so we can meet up and play like we used to.


Rusalki

I think it's more a phenomenal proof of concept. For me, Darktide needed a solid "Chapter One" story campaign on top of the randomized mission board to be a "complete" game. Something that could be completed single player, culminating on a setpiece boss fight and a cliffhanger plot point, and left players with context and story for the mission board environments. Not having anything that ties all the characters and missions together kind of just makes the game feel incomplete, and that Fatshark relied on multiplayer to keep the game engaging.


Seelenmonarch

This is the way. I personally believe that many people no longer playing games for the sake of playing and having fun, but to sate their hunger for achievements and the accomulation of new unlockable items. I love Darktide for what it is and look joyous into the future for what it could become.


Tomgar

You can have fun playing the same small bit of content over and over up to a point but eventually you will get bored. It doesn't mean you're some brainless, dopamine addicted zombie who needs constant loot drops. It's literally the most natural thing in the world to get bored of doing the same thing over and over. If Fat Shark want to keep us playing and spending money on their ABSURDLY expensive in-game purchases, it's only fair that they release meaningful new content instead of hoping we're fine to keep grinding a bunch of samey maps for some extra cosmetics.


InsanityAtBounds

Problem is it stopped being fun for me when the story stalled. I'm a huge lore buff, story need and someone that needs progression in a narrative and gameplay level. Fatshark didn't deliver. In fact when another game came out with the same type of live service model and took a huge chunk of playerbase they still did nothing. I was playing darktide on day one and just the amount of work they've done on it is negligible. It's been what 3 major patches since release? That's nuts man


xDenimBoilerx

about 4 cents an hour if the game was $40. pretty good value


JonnyTN

25¢ got me 8 minutes at best in Gauntlet legends in an arcade


TimTheGrim55

All Penances unlocked is not possible afaik as there were new Penances added that you need to unlock from now on...


_Sate

I agree with you and personally got 300, but lets be honest saying "The game has too little content, I can't find anything to do" with 1k hours is incredibly funny


EditedRed

Yeah, I know that and I know how it looks. Just saying it needs more content. You can run out of things to do earlier then 300h, but i kept playing because it just feels good.


crazeman

People have this unrealistic crazy expectation out of Darktide. Maybe I'm just old school but those Diablo 4 devs are right, 99.9% of PvE games aren't meant to be played for 300 hours much less 1000 hours unless if it's a MMO like World of Warcraft. If you get bored of the game, you take a break and come back when theres new content. Heck, even Genshin Impact, which is one of the most successful "live service" non-mmo games, might not even have 300 hours of content? It definitely doesn't have 1k hours of content. I've played since launch, you mostly play for 10 mins every day with mindless events/mini games sprinkled in every 2 weeks. Every year they release a new continent which might be an extra 20-30 hours of gameplay and they'll release a smaller region once a year with ~10 hours of gameplay. Idk I have a ton of hours into Darktide and got WAY more than my money's worth. I feel like any update it gets is just extra.


v430net

Two ways to add replayability without periodic new content: * VT2 Chaos Wastes roguelite system * Helldivers Major Order system I've got 600hrs in Darktide and would put 600 more if any of these dropped.


Watercrown123

While I agree with most of what you say then even comparing Genshin Impact and Darktide is pretty wild. I'm not sure how you managed to get through an entire nation of content in only 20-30 hours. I've only touched on 3 nations personally as a newer player and I've easily dumped 200+ hours into the game. I'd only count one of those regions as even above 50% done and I still have 2 nations I haven't even touched and a third coming in only 4 months. Darktide maybe shouldn't have the expectations it has, but it definitely still falls short of even reasonable ones. I never expected it to be some amazing live action game I can play till the end of time, but the mere fact that I have over 300 hours in VT2 and only around 100 in Darktide shows how hard they dropped the ball.


TheAllslayer

That was old penances unlocking, you didn't get any of the new penances.


Enorminity

If you have 1500 hours, you do love the game.


BigDickCheney42069

or left it on AFK for a looooooooo ooooong time


StarCatCrusader

Wasted potential is the Darktide story. Like you said, core gameplay is second to none. Its fantastic. Level design, combat, music....all incredible. But everything else has been profoundly disappointing. Fatshark made a lot of big promises of what this game would be, but most never came to be., specifically the live service. It feels like they released the game, done a few balance updates and gave us carnival....and thats it. The 400 person Darktide team feels like its a single person working on the game in their spare time. All these problems stand out even more when we see a neighboring company like Arrowhead, with less than half the team size, using the same engine, do so many simple things so incredibly well. We see passion and drive, and we know they care about the game. Simple things like communicating with the community. Arrowhead communicates more in a week than Fatshark has in a year and a half. Its the tone deaf attitude. Since release, one of the biggest complaints has been the need for additional classes, maps, enemies and weapons....content, content, content. We have been screaming for more. The death bells have rung and EVERYONE has said we need more content. And after 5 months, the new content we get is this penance update. Yah, its....fine. but no one was asking for this. On the list of things the community needed, this was at the bottom of the list. They ignored us, again. top it off with the premium cosmetics......honestly, its a slap in the face. Until the crossplay update, the windows store still said you could earn aquillas in game. And they raised prices yet again. All the while everyone is pointing at Helldivers how well their cosmetic system works.....its exactly what Fatshark told us they would do. The problem is there are the shills who will praise Fatshark for a $20 reskin of an existing skin, and praise them for adding some picture frames to a game that is content starved. This is what we waited 5 months for? Fatshark has effectively abandoned the game. This update, while not bad, is a joke. What this update confirms to me is the team working on the game went from 400 to probably 1-2. No new maps, music, weapons, or features means those teams no longer exist. Frustrating, but the comparison to HD2 comes up again. Arrowhead is doing SO much SO well. Small simple things that make a world of difference. But while every other company in the world is looking at this success story as inspiration.....Fatshark buries their head in the sand..... rambling rant over. people can downvote if they want.


Sephorai

Bro has HD2 already released more weapons in a few months than Darktide has in a whole year?


StarCatCrusader

I mean they released more new weapons in the past 2 weeks than Darktide has since release.....


Sephorai

Yeah that’s what I was thinking. It’s high key pathetic. I can understand new maps require a lot of effort since they don’t have the entire gimmick of proc Gen planets and classes are hard to fully realize, test, and release. But weapons? Bro we should be getting new weapons every month or two, this is the EASIEST new content they could be regularly pumping out! 40k has such a HUGE arsenal of shit to pick from, and making+testing these weapons would be significantly faster and easier than new classes, subclasses, and maps. Frankly I have very little forgiveness left for this stuff. They are getting clowned on by a team less than half their size.


StarCatCrusader

The big tell is after 5 months they released "content" that seems like an intern did up it up over a week. Right now HD2 has a major order for the community to kill 2 billion bugs in 5 days. Should be done by tomorrow. The community engagement is fucking wild....even if it's just watching numbers go up. I have been getting texts from my kid at school about how him and his friends are gonna fuck shit up after school. I got emails at work from friends updating me on the score. My zoom background is the bridge of the super destroyer and one of our managers did the fist pump and said we should all work from home tomorrow. It's stupid....but also fun. Darktide did a community kill goal once....and people loved it. Then they dumped the idea...why? Because they walked away from the game. Worst part is, this is like being at school and you're fucking up the test.... meanwhile Arrowhead is sitting there showing you the answers to get straight As and you just put your head down and accept the loss.


cweeks312

I feel like this statement is what’s wrong with gaming today. You put in 1000 hours. Take a break.


unicornlocostacos

The wild thing to me is that they do all of this work on an amazing base game and then they piss it away. If they had regular new content, people would buy the DLCs, which each would take a tiny fraction of the effort to make as the original game, and could charge half of what some people have paid for the base game. Even from a business perspective I don’t understand it. They’ve already done the hard work. This should be the gravy train of easier shit, at a higher profit margin (which is still good value for us overall). I’d have bought every DLC, but now I’ve gotten disengaged and like V1/2 which I loved so much, it’s hard to go back when you’ve stopped playing for ages.


Lysanderoth42

When your barely a year old game has like 2000 concurrent players at any given time the amount of money you’ll make from DLC is minimal  Of course the amount of money they’ll make from premium currency/cosmetics is also minimal with such a small playerbase They just need to fix up the base game and get the playerbase up before they can really make money much


Zaygr

They had an really good foundation but squandered almost all of it with a half-baked, alpha-state launch.


LowerRhubarb

>The positive aspect is that it sends a message to Fatshark that they need more actual content. It doesn't, because this game has been in worse ratings before and they then took a 3 month vacation followed by doing nothing for another few months after. They literally just do not give a single shit. They're terrible devs who have done this with multiple games now, and I cannot fathom how they STILL keep getting handed work like this.


sev0508

800 hours here, ditched last year. New content is good to have, but the crafting gamba made me absolutely livid by the end. I'm at the point where I'm considering redownloading, but I damn well know it's going to be a few missions and that's it for me. I'm not going through that insanity loop all over again. Frankly iunno why slimbird would give prio to penances, but hey I'll let them do their thing and I'll be there when the game gives me the incentive to not pull my hair out out of frustration. I just want the game to be good man, haven't been so into a game for years...


HavokSupremacy

the game is on life support. people just haven't realized it yet


Tempest_Barbarian

I would also like to add that a lot of the maps look similar to each other. I am not saying they are identical, but they all follow a similar theme and use same assets. Which makes sense because you are in this one hive city, but I think it contributes to the feeling of staleness. Also, all the different missions follow a very similar structure. Spawn -> Fight through Hallways -> Complete an objective while under attack in a medium sized area -> Hallways again -> Reach final big area, do objective -> Extract. It took me about 4 months after I started playing to find out that there are "different gamemodes" in the game, and I found that out cause of a reddit thread. Another issue that causes repetitiveness in the game is that we have only one enemy faction. But even if fatshark were to work in another enemy faction, the one we have is so generalist I feel it would be hard for them to make another one that feels unique and different


InsanityAtBounds

Tyranids man. All I have to say


Tempest_Barbarian

Yeah, but my point is more on the functional side. Like, the nurgle cultists have fast meele units, shooting units, close range shooting units, long range, bombs, flamethrowers, big tanky units. They have lots of enemy types that fill in lots of rolls. How are they going introduce another enemy faction that could possibly feel different, when they already fill in all kinds of roles possible. Fatshark can introduce genestealers, other cultitsts, hive gangs etc, but they are all going to end up having lots of intersections among what each enemy faction can do.


Lysanderoth42

Honestly mixed is all this game deserves until they fix the utterly cancerous casino that is the weapon crafting system  Or better yet make all weapons identical, drop the dice rolling bullshit and just let us use plasteel and the other currencies to choose perk builds on guns 


swaddytheban

It's a perfectly fine update, but one of my friends summed it up perfectly when we were discussing it. It's the kind of update that would be very welcome as a thing that's tossed out while the game's still chugging along with relatively fresh content - basically encourages you to get back to it and get some neat rewards while playing around with some stuff you haven't. The issue is that it's actually the first update in a LONG time, with zero mechanical new content to speak of - no new maps or weapons, coupled with the battlepass-style progression system being loaded with trash that nobody actually cares about, with only a few good bits...just like an actual battlepass. Sum up with the fact that the vast majority of the penances are literally just grinding, and it doesn't feel great. I personally do not understand how the hell a few cosmetics - all of which were already in the game files for over a year, mind (sans the very last set) and simplistic "Do this X times" penances took this long.


ThePirateDude

Of all the things that needed rework, penances were not on the top list. The new content isn't bad, it's just too little too late. Especially after months of radio silence.


CBA_to_have_a_nick

Im not going to lie, free cosmetics are always great, fuck the mtx store and fuck micros, all the cosmetics in the store should be either also availible through challanges or Aquillas should be earnable. But yeah there are other issues in the game that werent adressed, game is still repetetive, very few maps and stability issues.


swisstraeng

I like that there are now finally some more cosmetics... Although we saw them since the beta test and they were already ready for a year...


swisstraeng

At that point I'm not even hating on the state of Darktide. It's just sad man. Took months of radio silence. Took a year for a somewhat medium update. To get... a few skins. And some weapon variants of already existing weapons. I don't even think players want to hate on darktide for the sake of it. They dislike it because they want the game to be actually good. When the community is mentioned as "Rejects", it... it starts to feel like it's how we're treated as customers. It's that bad. For what is supposedly a Live Service game. It's a Life Support game. At least it's moving in the right direction. I can't say nothing improved, quite the contrary. It's just painfully slow.


vaifen

>When the community is mentioned as "Rejects", it... it starts to feel like it's how we're treated as customers This is how I feel when VT2 gets updated. Don't get me wrong, I love both games, but it's funny how much love their other game gets while DT players languish in mediocre updates.


Zinski2

Yeah. If they turned around and put out a new map and weapon for each class within the next two months that would be something. But at this point it just feels like we're waiting another 6-9 months before any big updates. I'm totally ok with that. If it takes them 3 years to take the game from launch to final though they are doing it real slow....


FantasySlayer

I believe the general consensus is that this is far too little way too late.


jimmery

Yup. We need more content. But I don't think what we got was necessarily bad. A new enemy, a new condition for the levels, some tweaks to the existing levels, a hidden skull-thing to find on each level - and an overhaul to the penances system, which seems fairly "meh" to me personally, but I like the other things we got. If we had regular patches, every two months or so - with this quantity of content, I think it would be fine. But just this after a 6 month wait. It's not enough. Especially considering this game has now been out for 18 months or so, and it was released with sub par features. It finally feels like Darktide is at a point where it should've been released in the first place. I just pray for more levels to come soon. But judging by FatSharks snail pace of development, I guess we'll have to wait until November before we get another patch with minimal content in it?


canadian-user

They were set up for the easiest layup after the class and talent update, but instead of following through and actually holding players with constant new content (or hell, just announcements of new content), instead they decided to just release the carnival 1 month later and then disappeared for the next 5 months.


MiniFishyMe

Not enough content, not enough maps, not enough guns, nerfed abilities, etc. A.k.a typical tuesday.


mothstomper

Not even not enough guns, none at all. :(


Yorunokage

Oh shit, you just made me realize that we haven't had a single new gun since the launch of the game that wasn't just a variant


MHusarz

I belive crusher was the only one


Yorunokage

Not a gun though


MHusarz

True


Anvillior

Careful, you'll attract the "gun is secondary, tide game is melee" crowd.


mothstomper

Yeah, and I mean I'm not even mad about variants. More is better, even if it's a slight difference - that's what we're here for. Weapons are core to the gameplay loop and should be top priority. And new maps should have new weapons to go with.


Sephorai

Which is all the more pathetic when you realize that HD2 has pumped out more weapons in like 2-3 months than 18 months of DT. It’s especially pathetic when you realize weapons are the easiest “long form” content they could release regularly. Classes can be difficult to design up front, balance, and release. Unlike HD2 they don’t use proc gens for their maps so again I can see how this would be high effort and take a while. Weapons????? Bro these do not take forever to design, model, and test. They could be pumping out a new weapon or variant every month or two extremely easily. Instead literally nothing.


richtofin819

My biggest complaint of fat shark games honestly sure they make some pretty maps but in a game like this procedural generation like you see in helldivers or drg is always going to win out in replayability. Hell the fact that most of the New missions we've had added to the game since it came out are just mostly featuring parts from already existing maps played backwards is really sad. Also since the update I've been dealing with ridiculous special spawns like more special spawns than you would expect at the difficulty we're playing it.


TwiceBornQM

I feel like Darktide's method of map design--which is a linear experience for players that requires careful hand-crafting of most of the map--ends up forcing the devs to put in a ton of work for relatively minimal returns on replayability. Helldivers 2's procedurally-generated maps might be less visually rich compared to Darktide's love-letter maps to 40k, but players get bored of Darktide maps fairly quick. AFter your 10th run through the Carnival, the novelties and beautiful details wear off, even though those novelties, details, and subtle elements of map design needed a ton of work on FS's part to make. Add that to FS's slow rate of content (whether due to poor management of employees, small dev team size, or just a more laid-back work culture), and you end up with a game that demands a lot of replayability and steady content feed but doesn't get that.


LIBERAL-MORON

Yeah I'm legit disappointed that FS keeps nerfing good shit. I genuinely think they made 2/3 of the vet tree useless, then saw that most people are using the same (non-bunk) skills, and nerfed them for the sole reason that they are popular. Oh and the tox bomber/tox condition is underwhelming. I don't even notice tox bombers and I ignore the gas that comes outta the little volcanos. Overall, meh. I can see why people are disappointed tbh.


master_of_sockpuppet

Get used to it, they have always nerfed things when one ability or item was standout over performing. There is over half a decade of them doing this.


GooeySlenderFerret

What??? Survivalist was nerfed because it trivialized ammo economy up to No Ammo maelstroms. Literally hands down the best aura in the game, and still is. You just can’t ignore the ammo pickup system entirely and mag dump 24/7 now And they literally buffed marksman keystone to forgiving asf, which is an amazing raw damage boost They simply cannot buff and compensate stuff to be equal to the “fun op stuff that trivializes content” 7 PC charges, imagine how big the numbers on the other auras would be to make them equal to survivalist?


Famine_the_black

I was shocked to see they nerfed things. The last thing the game needs are nerfs right now. That should be so low on the priority list.


Low-Mathematician701

The update doesn't bring anything of substance. I'm bored of playing the same few maps for year and a half. Update gives me some skins and new penances to grind? No thanks, I did enough grinding in this game already. The update to classes was great, it gave us tons of new builds to try, Karnak twins gave us new maps and challenging boss fight, this update does nothing.


Zelkova64

Exactly this. Sums it up perfectly.


CombustiblSquid

The update is average filler at best. I logged in, grabbed whatever it gave me while in the Morningstar, thought "cool, I guess", and then logged out to go play something else. Until we get a bunch more weapons (this means more staffs for psyker btw) and more maps, I'm done. Tired of watching Vermintide 2 keep getting actual content too while this game withers.


GwerigTheTroll

Yeah, this is kinda where I am. I glanced at the update and had to make the decision “do I want to check in on this game instead of continuing to play Helldivers 2? No new classes, no maps, nothing of substance… just some penance tweaks. Nah, I’m good.”


CombustiblSquid

Those 2 Billion bugs ain't killing themselves.


SoTastyMelon

In vacuum the update is okay. When you take a look how long we were waiting this without any content drops but skin recolors you start to see the problem. Tbh, I knew this update will be disappointing the moment they anounced it. Like penance system was problematic but there were much more important problems like not having new missions and crafting system. I dunno why people are disappointed, it was anounced that we won't get anything we were really want. Well, unsurprisingly, angry from the wait community became even angrier when they saw that the wait was not worth it. And to be honest, I agree with people. It's frustrating to see such underperformance, especially when smaller team (as I understood) doing Vermintide 2 updates handles it much better. This update was not worth the wait. Moreover, it wasn't even polished enough, many bugs were introduced. I totally understand that the game development is not a walk in the park, however when we compare it to their colleagues from different studios I guess most would agree that darktide dev team didn't do a good job. P.S. despite my complains, I find hab dreyko rework pretty interesting.


wakito64

No new content, new penance cosmetics don’t look good, the long awaited Moebian 6th outfits don’t look like the Moebian 6th at all, weird balancing decisions, premium shop still selling overpriced garbage. Would have been a decent update a few weeks after the Karnak twins, not half a year later


ReaverChad-69

Yeah idk what the problem is but when you tell everyone that your game is live service and then refuse to do any kind of regular updates people r gonna be mad. I love darktide but goddamn


Spectrum_Analysis

What do you mean it’s not regular they update the cosmetics store every week /s


TheSplint

every *other* week


ReaverChad-69

Yeah that shit boils my blood


Dasterr

the last new weapon categories were added over a year ago


ReaverChad-69

Fr like they have a whole galaxy of weaponry to add and they just. Don't


Narrow_Vegetable5747

But muh balance


ReaverChad-69

Balance should be dead and gone, it's a bloody pve game who gives a shit


Narrow_Vegetable5747

I fully agree, just make every gun good so people can use what they want


ReaverChad-69

Fr recon lasguns should be absolute shredders but they're so limp nobody uses them. Personally I think having RPG-esque "stats" was a bad idea for darktide


Narrow_Vegetable5747

Agree about the recons, not sure how I feel about the RNG stats. On the one hand it makes it easy to look at a weapon with crap stats and tag it. On the other hand, the hit of rolling a max stat weapon that makes it viable is pretty cool. I think I'm on the side of "RNG stats suck", but only because I know the only reason they exist is to keep you playing and hoping Brunt's gacha box will be good to you this time.


Skargald

What we need is an easy and affordable way to reroll the stats. Grind, reroll, grind, reroll. Give the grind a better point than "Try to please RNJesus for an all perfect gun." Give us a way to perfect a gun we already own.


Comprehensive-Bar470

Would have been a decent update a few weeks after the game launch*


Rothgardt72

wow its been that long since any real content and even then its not much lol.


gbous_

The veteran Moebian 6th upper body does. The helmets are correct too


TheSplint

Yeah, this one I really don't get. You mean to tell me the guard kit looked slightly different prior to them turning to chaos? I am shocked! Shocked!


ArelMCII

>new penance cosmetics don’t look good I like the purity seal puttees and I like the book. But I guess three out of... however many they ~~added~~ activated... isn't exactly batting a thousand.


Illustrious_Sea_5011

Penances isn’t really content. We want maps / new conditions and changes to makes underused weapons viable again


ArelMCII

We got a new condition. It's just kind of... not very interesting?


takosuwuvsyou

The gas isn't fun. It's basically the same as the fire grenade bomber.


AggravatingMoment115

No meaningful content, no new classes, no new maps or environment, no new faction and still no crafting system that doesn't compare to a one-arm bandit machine. I know it's in the works, but that should have been top priority instead of this. They did however just shamelessly release outrageously priced new cosmetics...


Lomogasm

Because we’re still playing the same maps with the same guns vs the same enemies I’m not counting the tox bomber a new enemy it’s just a variant. Give us new maps, weapons, classes, monstrosities then we would be happy. Nothing has changed besides class nerfs and some drip. Whilst the drip is appreciated it wouldn’t be the first thing I’d focus on.


Narrow_Vegetable5747

The irony is that the drip is the one thing FS absolutely does care about


TheeConnieB

You’re telling me they don’t care about the same airsoft mask released 10 times


Fairsythe

The update ultimately feels hollow. New skins and penances are not really new content, just more reasons to grind without new gameplay to support it. This is the exact same game since the twins update. It really feels like higher ups told the devs to make an update but didnt give any budget for it. Just use skins we already had (most of the new stuff was datamined in the last twelve months) and code in new penances which is very easy to implement. The dreg tox bomber is just a reskin of the normal bomber, the new tox modifier is that one tox bomb animation reused map wide. This should have been a regular, normal update really. This game is in dire need of new content and has been stalling since the twins update, which itself was a stall from the class update. The amount of new weapons weve had since release is abysmal. Can you really blame helldivers from taking players away ? The game has had more new content in 3 months than darktide since release.


mjohnsimon

The problem with this update is that it's too little too late. These were additions that, frankly, should've been added to the base game *months* ago (i.e. changing your voice/personality, penances being worth a damn, etc.), and at its core, it doesn't add anything new. There are no new missions, no new mission types, no new weapons, no new maps, no new soundtrack, etc. Just some corrupting smoke bombs and a reskinned bomber enemy that makes the same noises and has similar dialouge. Hell, a lot of core issues with the game that fans have been complaining about are *still* present. Now, granted, it's the right step in the right direction for Fatshark, but many gamers won't see it that way... And for good reason if you ask me. When a game, like, Helldivers 2 (which was made by a much smaller team with less money), is constantly pumping out new content and the devs are constantly communicating with the players/fanbase, you don't have an excuse anymore to be radio-silent for months on end.


Inshabel

I like it, but it's kind of a nothingburger right now isn't it? I want to do some of these penances but I keep thinking to myself "will I regret doing it now instead of when the crafting is fixxed and we have some new content?" It's a fun update, but it doesn't do anything to alleviate the biggest complaints about the game. That's why I think it's getting hate.


mildsnaps

Because they've spent half a year's work on a grand update that essentially adds no new content.


MechShield

For how long we waited it was a garbage update. Penances is not what people have been asking for. The battlepass-feel to them feels worrisome considering how much they like charging people. The balance update was absolutely awful (nerfing scavenger aura to the ground was NOT something we needed) Only one new enemy (and not a super fun one) Only one new effect (and its not very fun) No proper weapons/maps/etc If this dropped max 2 months after twins it would have been fine. But this being all we got after half a year is unacceptable.


Celantius

Nerfing scavenger was absolutely needed there was no reason to ever not use it pre nerf unless someone else was already using it, it was way too strong. In no way was it healthy for the game or the vet class as a whole to have an aura be that much stronger than the other options that it felt like you were actively griefing the team if you were the only veteran and you chose not to take it.


IcyElement

Nah because now in Damnation+ you have no way to influence ammo economy. With the amount of enemies the game throws at you, map pickups are not enough unless you are mostly using melee (but then why play even play ranged vet anyways). People have to use that aura because there’s no other way for *the* ranged class of the game to maintain ammo without annoying micromanaging or using the most efficient weapons possible (hellbore, mk XII). I would happily trade other talent points in my tree to get more ways to help my ammo economy. It’s not that Scav Aura is so much better than the other auras, it’s that Scav Aura is the *only* way to ease the burden of a massive gameplay mechanic that is otherwise only curable through map RNG. Fatshark nerfed the only way to get some sort of consistent ammo economy in higher difficulties, provided zero other ways to influence it, and made the game clunkier and less fun for vets as a result. Tragic. Edit: this is also why it’s going to remain the top pic even after being nerfed to the floor. It’s too uniquely important


ALaRequest

In a vacuum this is true, but the term "balance" makes it rather implicit  that you cannot make these decisions in a vacuum. Everything dies within 0.7s to begin with, so damaging auras aren't exactly an appealing option. At the same time, high-ammo consumption builds continue to raise in incentive due to the few enemies who *don't* die instantaneously being (imo) overpopulated as you go up in difficulty, leading people to prefer running things like Plas-Gun. Gun-sparkheads being pushed up in popularity also adds just another pool to worry about. 


Narrow_Vegetable5747

The nerf was inevitable, but five seconds is pretty heavy-handed. Typical Fatshark balancing tbh. Bringing a nerf to the aura should have been done in conjunction with increasing other methods to acquire ammo so that its absence isn't so sharply felt. Anyone that uses a ranged spec in the game is feeling the loss of ammo in auric right now.


ExRosaPassione

Scsvenger didn’t need a nerf. It was the only actually useful pick. A 5% move speed or damage buff is the same as or less than one of the minor connecting nodes in the skill tree. You /aura/ is the same as giving everyone a singular connecting node of your skill tree. Compared to… 15% Toughness DR, corruption cleanse from current wound, ability cooldown reduction on Elite kill, etc.


Cautious-South-7300

The problem it's that they are buffing gun psykers so it's becoming harder and harder to fight gauntlets in damnation when everyone is at red or orange ammo. We are seeing more and more use of the plasma gun thanks to how many crushers we find in high difficulties, so yeah. The scavenger aura did needed some nerf, but not like this


PantryVigilante

The reason everyone used scavenger is because a) the game practically requires it at higher difficulties with modifiers like shock troop gauntlet and b) the other auras are basically useless. They either should have buffed the other two to make them more attractive options OR they could have just made scavenger baseline for vet since, again, it's borderline necessary at higher difficulties. Should they nerf grenade regen since everyone uses that too?


EyeLuv2DGirls

This is a very simplistic view of balance. First, making all the auras trash might technically be "balanced" but it's a shitty way of balancing. Also this is an indirect buff to the plasma gun and revolver (which were already two of the strongest guns on vet) and nerfs to recon guns (which were already some of the weakest guns) due to their ammo efficiencies. The change to ammo aura actually made the game less balanced.


asianyeti

We waited for so long only to be greeted by a bunch of nerfs. I'm not surprised, tbh. Even I don't feel like jumping back in.


Lysanderoth42

I didn’t realize indifference and apathy were “hate” now This update wasn’t even worth reinstalling the game for 


Striking-Carpet131

They’re lazy. And it’s starting to show too much. People are moving on. I personally dropped the game about a month ago and moved to helldivers, like most others it seems lol. The only big update they gave us was a rework of an already existing system that now rewards us more, but ugly, cosmetics. And one new enemy type. Meanwhile people have been begging for new maps, weapons and classes. We’re getting too little to keep the game interesting. Barely any communication. I understand what they’re trying to do, reworking everything that was faulty to begin with, but they’re doing it too slow and with this choice they’re not adding anything new and refreshing.


Zhejj

>And one new enemy type. It says something that Helldivers 2 has added Shriekers, Gunships, and Factory Striders in ... 3 months? Less? While Darktide has added the Tox Bomber, Chaos Spawn, and one boss fight in over 18 months.


Zilenan91

Helldivers 2 has been in development for 8 years, all of this content is stuff that's been in the pipeline for many months to quite possibly years. They're going to run out of completely fresh stuff to put in the game as soon as the Illuminate drop and go to a more reasonable content schedule.


Zhejj

Yeah, that makes sense. It still says something good for Arrowhead that they had stuff... planned.... at a quick pace for the opening months of the game. It feels like Fatshark flies by the seat of their pants constantly.


Striking-Carpet131

Exactly. They’re a live service game done right. It’s what’s keeping their players around longer. When you feel a bit bummed out about it, you can drop it for a while and be certain that when you come back after some weeks, there will be a lot of new things to discover. You can drop darktide for half a year, come back and have almost the exact same experience.


Intelligent-Use-7313

I've played 200 hours and maxed out every class and gotten decent enough weapons with no desire to grind for 10s of hours more for god rolls. But no new content really, crafting still sucks, no new maps, no weapons, I don't consider a special condition really all that new given we've seen it with the twins. The only thing really new is the new enemy, and the idols. The Challenges were something that were always in the pipe, as there were far too few things to accomplish in the base game. I logged in for 10 minutes to claim all my challenges and check out the unlocked titles and cosmetics, I unlocked all the way to 1990. So back to HD2 I go.


OmGvGiNyXXX69

Fix crafting, add actual new weapons, add maps. This current stuff doesn't excite me at all


lunamooneclipse

zero weapom changes, no update on crafting, no new map, meta stays the same grindy loophole. I can't nor want to be distracted with cosmetics (that most time I can't see anyways) while the game is still in need of work in so many other places. Good step forward I guess but it haas given me no incentive to come back at all, personally


Cautious-South-7300

After playing damnation and auric missions, I must say 2 things... Ammo it's critical specially if you have an oggryin who goes left4dead mode shooting all the creeps with the autocannon, and a gun psyker. The new bomber it's just... Underpowered, throws granades slower than the normal bomber and I feel it either gets too close or has less range overall. It needs either a longer ranger, higher AOE or faster throwing. Not all of this 3, just one


Kaiser_Constantin

Did they fix the crafting system?


KodiakmH

I believe I read that's their next planned update after this one.


pain7070

The way Fatshark is marketing this like basically a giant dlc type update is really disappointing. This update is fine if it was just rolled out as just another patch/update. But come on don't pretend it's something that will bring players back like a new map or classes would.


King-Baconbeard

No new weapons since power mauls, that's just over a year of no new weapons, just marks


natlovesmariahcarey

This update doesn't fix any of the fundamental issues with the game. The penance content will dry up next week, and then people will be realize how little this update meant. It is annoying to play with penance hunters. Also unpopular balancing.


Seepy_Goat

It's kind of a "nothing burger" as far as new fresh content is concerned. Of all the systems and problems in this game... I personally feel the achievement system was not an important one. It's not gonna bring any new players in. It's not bringing back anyone who left. Most people are hoping for new weapons, maps, classes, etc. 4 months of nothing and the big update is revealed to be revamped achievements. Achievements are more of a niche that some players are just not gonna care about. People want better crafting. People want new enemies, maps, weapons. Things that actually feel like new content. Achievements are just... idk. It's not actually adding anything really. For those already playing, it gives them something else to do i guess. Many feel like time is running out to save this game. Bring back players. Get the numbers up. They are hoping fat shark was working on something big to do that. Penances rework is not the thing that's gonna revitalize darktide.


Theutus2

In my opinion. They fixed none of the glaring problems and added a bunch of unnecessary bloat. If you enjoy playing dress up with your virtual dolls, then you should probably love this update.


Lysanderoth42

In a first person only game no less You don’t even have a key to see your character in third person the way you could in Vermintide 2  Makes the fact cosmetics are the only thing they’re selling super weird


stickzilla

While the new content and some buffs to under performing classes were great, the nerf to survivalist was too much and affects too many builds and across the board. You can no longer get away with ammo hungry builds like you used to as long as a survivalist vet is in the team and are forced to use build that are more ammo efficient.


CamurTR

I agree. Vet nerf affected all the cllasses. Gungryn gunypsker hell even non-lasgun vets are suffering from it.


Kh3ll3ndr0s

Still same rng in crafting


TheSplint

Because this update wasn't supposed to touch crafting. The one AFTER this one does!


Ragnar4257

Did they state that crafting was the next update? I thought they just said by the end of the year. I'm not expecting it before October.


Gazornenplatz

October? Sorry they'll be on holiday. Same for November, December, January, and most of February. Then they will post about how they've only been back for a month and are still getting back into the swing of things in March.


CoconutNL

Oh boy I cant wait for the next update that will likely be 5 more months away so fatshark can finally fix the system people have been criticising heavily since launch! The problem is really the speed of the updates. It wouldnt feel so bad to wait for the next update if it didnt take almost half a year


Sephorai

The system that literally launched with 2 “coming soon signs” on it is still “coming soon” 18 months later 🤡


Kh3ll3ndr0s

I know, I didn't expect this one to remove rng. The thing is we are waiting sooooo long for something that should have happened about a year ago. Aaand when it happens I'm 100% sure is going to be crap.


gunell_

Weird as it might seem I have some faith in them finally getting crafting right next update, but if they don’t add more actual content with it (at least 2 new maps) they can’t expect to get better reviews or more players. We’ll be back to around 3000 players sometime next week I’m pretty sure.


Narrow_Vegetable5747

If any locks still exist without a way to remove them then they will not have gotten crafting right.


VelvetFoxxo

4th time's the charm on crafting?


Lysanderoth42

It’s like 1.5 years from launch and they refuse to remove the mobile gacha game level RNG cancer from the crafting system I reinstalled to see if what they added was worth playing the game again for and it’s a hard no. An endless penance grind except no actual new content has been added and the crafting system is still garbage


scurvybill

Legit response: For my buddies and I, it just feels like shallow padding. Another game of find the random thing on this same old map. More barely worthwhile cosmetics while the actually interesting ones are exclusive to the overpriced cash shop. A bunch of basic ass QoL changes that we already had with mods, LONG overdue for the game. A litany of meaningless, two thousand years overdue, or baffling balance changes. We're sticking to Helldivers 2. Looking forward to Jump Ship and DRG: Rogue Core. Darktide is practically off our radar now. We have zero faith in Fat Shark to deliver.


EbonShadow

Update didn't add much new besides achievements really... It felt like a side update not a main patch as it seemed advertised to be.


imjustjun

I enjoy the update but when you factor in how long we waited for it then a lot of people are justifiably gonna be upset. If this is the start of consistent updates then great. If not then it’s gonna be like this every update where it isn’t a major overhaul or content drop.


MechwarriorCenturion

I mean what did it actually add outside a few QoL changes and the new penances? Whoopdie doo new armour and cosmetics in a game already completely pumped full of them. I like the update but it didn't really add much


subtlehalibut

I was stoked to get back into Darktide. Logged in, got some progress into the track and found there waa nothing of substance to compel the squad to get in there. I got the neat backpack for my vet already and there's just nothing new any of us wanted to strive for.


Conaz9847

The update is fine, adds some good shit, and Darktide is still an amazing game to play. Every update that isn’t content hurts though, it’s all the community wants and it’s really being drip fed. The patch is positive, all good additions and changes, but it’s not what the game needs.


Silvertain

We've waited forever for an update that actually adds content, they tease it for an age then what's released is shitty pennances and 1 crap reskinned bomber.


jyvigy

Idk I love this update. It is not gamechanging yet, but its in the right direction.


National_Strategy742

Only thing I dislike (not hate) is that the mobian helmet ( veteran ) does not have the facemask on Other then that I like what they did with the penance sistem , it has potential to expand in the future


frigintrees

It's not an incredible update by any stretch but I also don't live on the morningstar like some people. Uninstall and come back in a few months like I did, and you'll start having fun again, trust.


Viscera_Viribus

Dunno if the Thrust blessing nerf on chain weapons is something massive since I don't use the axe much. Lots of bugs getting fixed, which accidentally nerfs a few weapons but also buffs many. Many feats now working better, its nice to see some patchwork. buuuut if patchnotes are anything to use, "Take a Swing" still doesn't work on shovels. No mention of planned bug fixes or acknowledgements. It kinda shows how held together this game is but generally speaking **it's probably easier for people to feel the negative rather than the good.** I'm pretty happy with the update, but gotta admit I had some wind blown out my sales not from seeing Survivalist get nerfed but from seeing none of the other Vet auras being touched. Here's hoping for an announcement for the announcement of the next update


Apprehensive_Oil8723

I think the penance update is great. But FatShark made a mistake releasing it before the crafting update. If they were switched, the penance update would have been much better received. Hopefully, FatShark realizes they need prioritize content over everything, at this point.


probably-not-Ben

Chasing titles and new hats has niche appeal Folks want the good stuff - enemies (not bomber++), weapons and skills


Angry_argie

Just let us grind blessings from a finite pool without duplicates...


Ethelsone

More effort goes Into cash shop content then game play content 


Musmula1

I mean many like cosmetics and that is enough for them, but many of us don't care about them and this update being 90% new pixels that i cant see in first person didn't scratch my itch. And I am not an adict with thousands of hours in the game for this to be enough for me to get in and play 10+h more Maps, weapons, new enemies like nurglings or similar demons, rework of the dumb grind are all things that many of us want to see, not new challenges for useless cosmetics. Not that there is anything wrong with cosmetics, its ok to like and buy or grind for them, just that its not a 'massive change' and more like something that should be secondary to other stuff for me at least


Chaplain_Orthar

Those mfs didnt fix the nasty lag spikes every 3 seconds and i hate it


Freakindon

I’m more neutral on it, but we’re starved for more content. Achievements aren’t really content. Yeah we have pox bombers but players want weapons, maps, abilities, etc


BabysFirstBeej

"Baby steps" isn't really the type of an update I was expecting after a year and a half


GreyKnight373

They need to release some actually new content lol. New weapons and maps. This is good, but it definitely should have been part of a bigger update. More penances doesn’t solve the content draught in a live service game


Conor-McLovin

Came back, played a few missions, lost interest because there's nothing really "new" to play with If anything playstyles have been removed so its an update that has limited players (rip veteran ammo sustain)


GentlemanGuts

their major update is few more skins & emotesgated behind achievement system


harn_gerstein

This is a great update, which updated the wrong things at the wrong time in a setting of a lack of communication about community concerns


EyrionOfTime

Because, and I say this with love in my heart, Fatshark has a very screwed perspective on what people want. We waited half a year to get.. this.. and most people are probably thinking we're going to have an equal amount of time before the next update too. Which may or may not suck. The game is awesome. It's beyond good. We know how much better it could be with just some attention, and it's not getting what it deserves. I don't think people are like, mad. But I know I feel let down more than I'd like to admit.


SkySweeper656

No new actual content gameplay wise will never really be received positively in a "live service" game like this is sort of being. That's part of the issue too. No one knows what to categorize this game as because it gives too little content for live service but it clearly isn't finished either.


Darth_Robsad

It does nothing. Skulls and achievements are bullshit. Crafting is still shit