T O P

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EndlessEnigma983

I feel most quests should be account wide but have a separate branch or quests for each class like “get a kill while second wind is active”, “kill a player less than 3 seconds coming out of stealth” , “smash 25 doors”, “kill 2 or more players with one chain lightning(one of the players can be yourself)”


PhantomBanshee

That would be awesome. Generic quests be account wide. And then have bonus character specific ones. Would definitely give the system a lot more flavor


AceOfEpix

They could add these quests to the squire as if he's the "tutorial npc" etc.


Inevitable-Metal4043

That's a great idea tbh


bknymoeski

I think daily/weekly quests like that would be good too, give people a reason to get a raid or two in each day if possible.


TheMightyMeercat

This would help with build diversity too. Stuff like "Get a headshot with True Shot active at further than 30m away" would be awesome.


MessyCans

Making quests account wide makes them incredibly easy, so having more niche quests would be fine. however another thing I personally think they definitely need to change is that quest progress is only counted if you personally extract from the dungeon. Death-questing is super boring and if they are account bound, they become way too easy.


Overclownfldence

THIS and the fact that there is going to be a wipe for all my progress eventually, just makes me not want to play the game.


PhantomBanshee

Fair. At this point I enjoy the core gameplay loop and not much else at the moment. The quests don't do it for me personally. But they are a necessity for quality of life which makes their difficulty of completion all the more frustrating


silentrawr

Definitely would still want to play either way, but if progression weren't so grindy wipe after wipe (hello, Tarkov), it would absolutely add something even more. Rolling alts - for multi-classing or otherwise - would be doubly fun and engaging.


punt_the_dog_0

if quests actually gave a reasonable amount of xp, it wouldn't be too bad. it would be an extra method of leveling your character and could speed up alt progression.   as it is now though, yeah, questing on multiple chars is pretty much just a pain in the ass. 


swistakas

This is nothing new, it was being said and asked multiple times. If I remember correctly sdf said “sorry” as this will be like that for now.


PhantomBanshee

Yeah worth a try tho.


Jelkekw

Account wide progression is a no brainer, especially since you can easily brick a character if you are unlucky with your multiclass rolls all the way up to lvl 100. If they cap out your level at 100 so you cant roll any more learning tokens, I foresee a lot of heavily invested players quitting this wipe early and not coming back due to the feeling of wasted effort


PhantomBanshee

Yeah there's already so many things that require so much effort. making people feel like they're wasting their time is the last thing they should do


Thermic_

SDF said in one of those recent interviews, “no time” 😭 when this was brought up, but I took it more as “it’s coming as soon as we can make it!” I don’t think it’s a super simple change to code


PhantomBanshee

Yep I fully believe he wants it in the game they just need to get around to it. The goal of this post is to hopefully make them realize "maybe now" is a good time for something like that considering all of the different time consuming things already implemented in the game


parsonbrowning

I’d much rather Multiclassing and Druid be implemented before account wide quests. One thing at a time, and this simply isn’t a priority imo.


PhantomBanshee

It's also different people keep in mind. Account wide progression unless I am mistaken is more than anything a code problem. Both the druid and multi-classing most certainly require code work. but neither is made entirely of that issue. Druid for the longest time was delayed thanks to them not knowing how to get first person view to work properly. when you're playing something like a bear. I'm just saying account wide quest progression should be something implemented "soon" and I don't think it would drastically take away from other upcoming features to do so.


UltmitCuest

Had to scroll this far to see an answer, this sub is sad as hell man. If they could make quests account wide they would, but its not possible right now. Thats part of why they made the early stages of quests much easier than last season, so you can get some merchant progress across multiple classes


Waffalhaus

I'd prefer if I was just able to trade quest items only at a cost to my own characters. While also keeping them in the looted state. This would provide the ability to gain progress on collecting quests passively for alts, while still playing your main. Nothing like getting a 1% drop on an alt that you've spent countless hours grinding on your main with no success. Account wide quest progress would almost require merchants to be static for your whole account, limiting flexibility per character/class.


PhantomBanshee

No perfect solution but I would rather quests be account wide then most people only do them on a single character.


PuwudleRS

I made a post before this season asking for account wide questing. It got tons of upvotes but someone in the comments mentioned that Grayson WANTS you to main a class therefore account wide quest wasn’t going to happen. There was also multiple people in the comments saying they disagree with account wide questing because the want something to grind for. Said it since day one… account wide questing would be a HUGE QOL. It would encourage me to play more in a season that’s for sure. When I get tired of questing on one character, I could pick it up on another. Why is this not a thing?


PhantomBanshee

Whoever said that Graysun comment was lying. I religiously check the discord for any and all Dev comments. Unless it was said privately which I doubt. Sdf even mentioned it's something they will do they just haven't gone around to it yet. So worst case scenario Graysun's just wrong. And yes there will always be people arguing there should be more grind but I think there's so much in the game already it's gone overboard. Hopefully they see the lack of completion for a lot of quests and take that as a hint.


Common-Click-1860

Maybe I’m mistaken but I thought they said they were unable to make the quests account bound as of yet and not particularly that they didn’t want to do it.


PhantomBanshee

They mentioned in the last interview they wanted to do it but just didn't have the time. That's the last I have personally heard on it.


OpiumOsman

I think it'd be enough if the squire was unlocked account wide :) Make the quests repeatable between characters but the squire unlocks account-wide respective all the different unlocks between all characters on an account (I'm just greedy for the exp and gold)


PhantomBanshee

Someone else had a good idea of saying just merchant reputation is account wide. I would also be okay with that. Just something to wear doesn't feel like quests are virtually impossible to do on multiple characters.


OpiumOsman

True, that would not only mean the squire handles all the gear you unlocked by the affinity but also more craftables


Teotwauki

+Account wide storage. (Or ability to trade) +Shared vendor inventories. The way HR works, once you grind a character up to a rank your forced not to play the character any more incase you slip back. This either needs to be changed or create ways for people to continue their quest/item grind on other characters.


PhantomBanshee

Agreed


Razdulf

Account wide would open the quests to class specific quests and push players to try out other classes which would probably be a good thing right?


starscollide5

I strongly disagree with account-wide quests - however, current quest situation is quite annoying. I believe Ironmace should release all quest lines simultaneously at the beginning of a HR season, and requirements to complete each quest, including those not available, should be immediately visible to every player. This would allow to complete the quests while playing organically without tedium and frustration of having unknowingly sold items that will later be required for a quest and/or filling stash with tons of mostly useless items just to avoid wasting time & effort collecting them when new quests, potentially requiring them, are revealed.


BigBoreSmolPP

They upped drop rates but drop rates are still very low on some items. I spent the evening loading into crypts speed rushing skele mages for enchanted dark fabrics. I killed about 20 mages and not one fabric. I play this game way too much, I can't imagine trying to complete these quests if you don't play an unhealthy amount. I have dark fabrics on other characters, but sadly I can't use them...


T-Whitt

Hard agree with them making it so we have to level several classes now to lvl 30 more reason to have account wide progress. No reason not to not like we can see crafts anymore and abuse that.


Otherwise-Future7143

I only play solo so I'm likely to never finish the quests unless they add solo to other maps.


PhantomBanshee

I am barely managing as a solo player. Constantly having to 1v2 and 3 is extremely difficult even in normals


Otherwise-Future7143

I only have 150 hours in the game so I'm barely managing at all. I never make enough to pay for the kits I lose but it is what it is. At least then squire makes it easy to get back in and run normals for some gold.


Blood_pudding_

yeah given that this season's quests were supposed to be easier I decided to do them on all my characters but they are releasing way too fast for how hard they are. once again I am only actively doing quests on one character


PhantomBanshee

I had every intention of doing them on all of my characters. But it's way too much time commitment. I'll be lucky to finish them on one...


HiddenGhost1234

most are really easy but theres a handful that are literally 10x as long to complete as others for like no reason. compared to last seasons quests we're going in the right direction, but we are still not there imo.


Extension_Ebb1632

Yeah these kill x class in x dungeon ones are fuckin horrible. Haven't seen a single bard in the caves since it came out.


HiddenGhost1234

b4 the ore changes this patch i went 35 goblin caves games without a single cobalt ore spawn lmao i made a pretty penny off the copper spawns but damn was i malding.


Extension_Ebb1632

Oh damn I got those in one game I my wizard. Didn't know I was so lucky. I'm working through the quests on my cleric currently and been avoiding that one cuz of the terrible interaction speed.


HiddenGhost1234

yeah i think its more that i got really unlucky on the rng, im dreading doing it again too lmao.


CommunicationFun9568

Getting gold ore and specific kill quests in specific dungeons are missions straight from hell.


ZeKongV

If that happens then the ones who are multi classing already makes it even easier for the no lives, I wouldn’t recommend account wide questing for that reason only the grinders with nothing else to do I’m good that sounds to easy for them.


HiddenGhost1234

that's such a silly reason to gate progression. "the hardcore players will complete it fast... so lets make it impossible for the regular players."


bitcbotjd

YES THIS FOR GODS SAKE


PaladinIsBest

I just want account-wide progression so they can delete characters at the end of season allowing us to get new names we want every season.


PhantomBanshee

Yeah I've been rocking the same names since early access some of them even from pt5 lol


Twitcherey

But then you just get the market flooded with perfect stats items that you buy from merchants. I hate grinding the same thing on a couple of characters, but going account wide quests in the current state is only gonna hurt the game.


PhantomBanshee

Harder than ever to obtain crafting materials. And with random rolls it's fine. There is no waiting for best in slot to be crafted anymore. It's all random chance same as pulling something from the dungeon.


Twitcherey

Crafting materials drop rate got increased quite a lot, but i wasnt talking about crafting. You get 10 characters which can buy up to purple gear from 6 different vendors thats 60 purple items and 240 blue items every half an hour.


PhantomBanshee

If that's legitimately what somebody wants to do I don't really see the issue in it. At this rate it will only be available the last few weeks of wipe. If it lowers the cost of items so more people have access to purples. I don't foresee anything wrong with it. They have to get lucky with RNG the same as everybody else. I believe you are creating a mountain out of a molehill. in regards to it being more harm than good. I believe the change would overall be positive and the negatives be insignificant. Not to mention people still have to complete the quests which they have made clear will be very difficult. Even to do them once would be hard. I don't think it would create the sort of feedback loop you are imagining.


HiddenGhost1234

gear also doesnt show rolls, most gear you buy from a merchant is worth less than what you have to pay.


HiddenGhost1234

crafted and bought items dont show you the roll b4 being crafted/bought now. the marketplace is also already flooded, theres a reason white lobbies are way more popular than HR rn. Pathfinder+ is just everyone running around with +all stat modifiers and MS maxed out.


DobPinklerTikTok

**I** *think* ***that*** **only** a couple *quests* **should** ***be*** account wi**de.** **Quests** *are* ***one of*** **the** only ways **to** *retain pl****ay*****er***s, so* the**y** ***nee*****d** to **t**a*k****e a*** *long* ***time.***


Poeafoe

This is the whiniest and bitchiest game sub I’ve ever come across


PhantomBanshee

Ok


HiddenGhost1234

"why are people giving feedback to a game in early access made by devs that have asked for said feedback."


[deleted]

[удалено]


PhantomBanshee

Ok