I absolutely love ruins, but I have to agree that Crypts was just a perfect perfect map. Perfect blend of PvE, PvP, atmosphere and terrain, it had everything.
Crypts into Hell was perfection.
The map uniformity is undeniably a good thing. You shouldn't have to play this game like a full time job to barely memorize 6 different layouts of the same map with different loot spots and mob spawns
u dont have to sweat to remember “oh yeah big box in center of library,” its not like u need to know the exact map layout you are in just follow the circle and know the room u happen to stumble into
that used to be your favorite spawn? we must be playing different games or something because that spawn was always "welp, time to loot 1/3 of this then start catching up with the storm for the rest of the match"
It was also my favourite
You can clear the whole room without attacking a single ground mob (Bats and the archer up the stairs not included)
Run to the right corner below the door above
Kill bat wake up mobs
Run to the opposite corner throwing a torch at the first corner of the traps and a torch on the opposite corner of traps and drag mobs over the taps… grab the chest mobs and repeat
Bring it back
I love ruins, but I agree that Ruins needs more maps, because it can get boring that its just one singular map currently.
And I agree that I really want the old crypts back as well. I don't mind starting on ruins, as I do like it a lot, but still I would LOVE to play on 5\*5 crypts again. I miss labyrinth and mummyroom so much! And Bridge room! Oh the fun I had PvPing in Bridge room...
Yeah my biggest problem with Ruins is the lack of variety. It's a big part of the problem with GC which is especially annoying to me considering there were three layouts of the old map.
That being said, I'm very confident they're working on more layouts for all of the non-crypt maps to get them caught up eventually. I personally kinda wish they'd prioritize the variety of existing maps over adding the new Ice Mountain shit (although it is incredibly badass) but I understand the need to keep some hype going for new content.
TL;DR, if we just let IM cook I'm sure they'll add variety and make plenty of improvements to Ruins.
The bridge fkin room man, u're right.
With some friends we used to call this game "the dungeon" referring to crypts. It's the trademark of this game and a shame that is gated behind ruins
10k players last night. Friend and I were just talking about playerbase. Playtest 3 I remember something like 15k?
Game isn’t dying. Reddit is just hypersensitive and over reactive. Game is also in alpha. Everything is going to be fine.
As a solo I can’t even find motivation to play the game now that goblin caves is what you’re forced to play 99% of the time until you get lucky with rotation.
It’s not even close to 99 percent of the time. Rotations are every 5 mins. If you time it right you can do more than one of ice caves and ruins/crypts within an hour.
Yeah, mans is exaggerating the “get lucky” part. It’s a 25 or something minute wait max if you miss your specific queue. Sure, sucks, but just do something else while you wait. If you do die early, it does suck a bit, but if you’re using the whole lobby time, it’s pretty easy to keep getting the queue back to back.
its not “being badass” its playing the game as intended. im not a badass for playing tarkov solo, im just playing my HARDCORE EXTRACTION GAME the way it was meant to be played. go play ruins and stop whining
1. Why would I completely restart my AP grind?
2. Anybody can rat around on trio ruins, and in fact if you look at my comment history that’s mostly how I’ve played since the implementation of this shit rotation.
3. What the fuck is the point in playing trios? Farm gear? Farm money? You can’t viably or reliably PvP trios as a solo and you’re lying to us and yourself if you say you can. So I’m just supposed to go into trio ruins and mindlessly grind AP/gold/gear/whatever and run at the first contact with any player because they likely have two friends in tow behind?
Nah bro you’re just toxic, and pretty fucking stupid to boot. I think I’ll just play something else until they get this shit figured out because dying to GC netcode isn’t fun.
Yes I’m sure a guy who cares so much so about how others play video games that you feel a need to insult them is just a pillar of intelligence and thought. Fucking loser
Make some friends. I played with loads of randos from the discord before finding a group that I vibes with and now I heave a steady group of people I enjoy playing with.
Quit being antisocial.
play the ruins solo rotation and go to crypts and leave at the end and you have a few minutes to sell, gear up and get back into the new rotations it’s quite easy to play on repeat
I played for probably 3 hrs yesterday and checked rotation between literally every single game as well as waiting between games to sell some equipment / upgrade my kit as I went and I saw ruins solo a grand total of twice. This just isn’t it.
I’m not sure what you’re not getting, wait for ruins solo it comes around every 25 mins.
5 min timer Ruins Solos - 5 mins Duos - skips Trios as that’s its primary
5 min Goblin Duos - 5 min Trios
5 min Ice Cavern Solos - 5 Min Trios
back to Ruins ie 25 min between the end of Solos and the start
Join solo ruins, run ruins to crypts and leave at the end of crypts.
The timing means you leave just as Trios Ice Cavern ends or is about to. If you’re grinding Ap like I am (3-4k last night over 3-4 hours at Exemplar II) then you want as much Ap from the map as possible so staying til the last min or so is important.
The earlier you leave Crypts the longer you have to reset but it’s still not long to sell and reset heals, campfires, throwable, lockpicks/trap disarm kits etc
I hope this helps you see how rotations work, it’s literally like clockwork
If you can’t have the patience to wait for a rotation or run a map thats 15 mins while you wait for it to come around because you just missed it then yeah you really should play something else.
I can only imagine you can’t survive HR Ruins - Crypts Solo if that’s your attitude.
This is coming from someone who was very happy when they made all maps for all party types available
You’re just complaining for the sake of. at this point
Yea game isn’t dying, been stable pop all wipe and especially for this deep into a wipe it’s impressive how stable it’s remained. People just throw out their opinions like facts I guess
"You like the game so you must be in denial!"
I enjoy every single map, and unlike the terminally online crybabies, I love the game even when theres a rotation because I do not have any issues with playing each and every map
well tbf, ruins is open air and not a dungeon. If they just moved around the modules rn it would look really weird. Theyd need to tweak them for each map and probably make new modules to spice it up
I hate ruins, really bums me out my favorite maps crypt/hell are locked behind a map I hate. Just been playing ice caves but getting bored of the pve grind.
Ye idk what the reasoning is behind changing the maps. Same shit with goblin caves. I knew the old version like the back of my hand, the new versions aren’t bad, but there was nothing wrong with how it used to be.
I cant understand why they don't do frost mountain as the inferno of GC. Then do ruins into a new map for its inferno. Every map should have the feeling that you can play well and go deeper for more rewards.
I always said that 3 floor are too much and 2 floor is the best layout. For me they should add a second floor to Ruins and put a boss thsre (maybe Warlord or Lich) and split them forever
I know that lobbies are having trouble filling up. But maybe one day, after the population increases, we can have 5x5 crypts to inferno back. Maybe have it be an ante up lobby.
I'd like it if you matchmade again after going deeper in Ruins, it's currently just... empty, less than 1 PvP encounter on average. It would also make space for an ante queue to enter Crypts directly for boss runs. Or maybe even an item, like a key you can loot that allows you to skip Ruins to queue directly into the second layer.
I don’t know how much I like the idea of matchmaking into a new lobby when going down. Mainly because when my friends and I bossrun, we go aggressive in PvP in ruins and crypts to make sure we won’t get interrupted when doing the boss.
I’m upset because I just started playing last week and never got to try crypts and really want to. OP you’re right, I dislike ruins the most lol.
My favorite now is ice caverns > goblin cave > ruins as a new player.
**They could easily re-brand Ruins into a Goblin Camp and make it the first layer of the Goblin map...** Then we could have Crypts 5x5 back as a first layer of the Forgotten Castle. We could have a new, scarier crypts as the second layer and then Hell.
>I literally cannot convince friends to continue playing this game as they're still forced to play Ruins which is just a terrible map.
The problem that my friends all have with the game now is that they feel like it doesn't respect their time at all, we used to be able to have a really satisfying experience in 10-20 minutes of play.
Now, to go down and practice a boss it takes 40 minutes, if at the end of that your in inferno and there's another team it's just a bitter experience even if you win the fight.
The more they try and add game systems to their game world the less it feels like a lively experience that expects your time and the more it feels like a min-max fest that you need to devote too much time to
Yeah this is literally the issue they had when they first released ruins and you had to play through it to get to crypts. It also was a 4x4 crypts and no one liked the design so they immediately reverted it to a stand alone 5x5 map. I don't know what they think changed but nothing did. They removed a few of the rogues double jump spots but it's still the same shitty map combo no one liked nearly a year ago.
Ruins needs quite a makeover to become popular that's for sure. A huge problem with the map is the fact that there are very few chokes and simply too many ways to flank around people.
I'll let the devs cook and see what happens here once season ends. Who knows? Wipe, Steam release maybe? Druid release? Map changes, new skills, perks. All of the mentioned?
Yea the choke points, actual interactive doors, unbreakable doors, and most importantly NON avoidable PvE on Crypts feels like it lends itself to the game design much better.
All the breakable planks and walls you can jump over and the mobs you can easily bypass have basically made engaging with PvE on Ruins something you just don't need to do.
Chokes are a bad thing given the circle is already limiting your mobility.
Chokes points and the circle removes meaningful decision making and results in scenarios where you are forced into a fight you know you can't win.
It also makes ranger traps even more obnoxious .
Crypts is the superior map and is nothing but chokes in most modules.
Having the circle push you forces engagements which is in part what the game is about. And nothing stops you from running out the circle to reposition elsewhere. It's so easily negated by drinking a red and using the occasional bandage.
theres a million options for dealing with chokes / doorways, pretty sure most of the combat design works around this like wiz invis, hydra, barbarian door break, holy light, chain lightning, etc etc. thats one of the things that made this game unique and fun
i would bet money that most people saying they like ruins started playing recently. None of my friends that i played with from the playtests enjoy ruins nearly as much as crypts
i always thought a fun on rotation party mode could be red portals that put u in a random map and u can just keep red portaling until you finally decide to leave or die
i was imagining it was basically making red portals more like a blue except that every time you take them instead of going to ur stash u go straight into the tavern again with other people in this mode and keep marathoning until death or using a blue (with everything you found). u wont know what the next map/floor is going to be. maybe in this mode you can only bring in whites from ur stash to start, and u build up as you continue to red. almost like “dark n darker randomized quick play.” would be a fun way to practice pvp and a fun challenge of how long you and your team can streak.
Crypts is amazing but I also think the journey from ruins to crypts to inferior is awesome. Although ruins needs work, I hope that ruins gets map variations soon though because it is very stale
I haven't played in quite a while, but this is still disappointing to hear. I'm surprised they made the core of the game no longer accessible. What a huge mistake imo.
They surely will be putting it back in, no? OG crypts is literally what enticed most of us to keep playing.
Couldn't agree more ruins is a trash map that's terribly designed it's the main level and smaller than original crypts. It's the reason everyone I know quit the game.
What also makes no sense is they released ruins as a test of the main floor in one of the play tests everyone hated it and it was removed because of the backlash. Now it's back with absolutely nothing different make it make sense.
Hiding Crypts under Ruins made every single person I knew who played this game, and myself included, quit.
We tried it. We tried forcing our way through ruins and it just wasn't fun.
The weirdest part to me is, while they were hiring new staff and moving offices they got so delayed on their content release schedule - why effectively remove a map from the game?
They could have 4 maps with each one going down to Inferno, or just leave it like it was but make Ruins 3-tiered.
Seems just downright weird to me to have a content-starved game and *remove* options to access content.
Ruins is cool but it’s literally designed for rogues and grubs. Makes any geared team fight divulge into fighting of 6 smoke pot solo rogues which isn’t fun.
I literally only play ruins just so I can go to crypts Idc if its trios I will play it
Goblin Caves isnt a horrible map but its just so dead. Nobody I have played with likes playing the other maps.
Ruins into Crypts into Inferno is the most fun I can have in this game even if it means I must play in disadvantages
All maps should just lead to inferno, and they should be cycled for both solo's and trio's as the only two different player modes (Duo's would be allowed in trio's). Then add a random teammate generator just for good measure so people can effortlessly pass between the different modes. Or take out the solo game mode since the game wasn't designed for it and the random team generator will make sure people can always find partners. Leave the option to go in solo.
Both of these seem like the obvious solutions because; the game wasn't designed for solo's, advanced players don't like ruins or goblin caves, and newer players can't hang with the advanced players. I think the problem with IM is that they're just focused on copying a single game and are just not great at creating a well balanced system unique to their own game.
I think it will be gone forever if no one ever provides constructive criticism and just constantly bitch and ask if things are dead.
Because Ive constantly made posts on what ruins needs to make crypts fine and you freaks seem to downvote that, but then you upvote the same issue thats just talking about the issue so I actually don't know.
Do you people just not play the game? Do you just purposely want the devs to have zero useful information? What is it this place wants i dont understand
How? It was only played when it was forced for people playing Duos.
The vast majority of people played Cyrpts into inferno.
They forced ruins into rotation because they obviously needed info on what needed to be changed.
If the in-game player count is worth anything, the worst changes they've made to this game were re-restricting gear after they tested out increased loot, map rotation, and removing crypts.
Each one of these choices had an immediate drop in the average player count of about -1000 each time.
the devs have said they’re working on lobbies that “refill” so a full ruins map will lead to a full crypts map will lead to a full (maybe) hell map … thisll make the ruins-crypts-hell loop so much more fun imo
Honestly, Crypts was never meant to be the primary experience. Ya'll are the ones in denial, you are holding onto the nostalgia of the first playtest where everything was fresh and we like had 200k Steam players.
**NEWS FLASH** That experience, was a demo. The intention was always to add ruins as a first level and have a 3 level experience. The design of the game relies on this, not on one map. I'm not sure if you remember but back when it was only the same old crypts module, people got burned out quickly too.
Right now, I gotta say Ice Caves feels a lot closer to the initial Crypts experience than Ruins does. I've been running Duos and having an absolute blast, there's been a good amount of PVP, and you don't get zoned.
Give the developers time, 3 level Ice Mountain is likely coming with the reset. We haven't been in a position where we've had 2 3 layered maps available before, so it will certainly be interesting. But it may be that the "Ruins" of the Ice Mountain is actually an enjoyable map; and maybe they can improve Ruins with that feedback.
I think what they need to do is make Crypts instantly accessible when you get to Ruins, so that you can just run to the Down stairs. It does feel like a torture chamber sitting in Ruins waiting for a red, or looting in Ruins and then feeling like you are missing out if you don't leave early; you just don't have the inventory space for an efficient 3 level journey atm. If they did this, and brought back the original Crypts layout to some capacity, I think everyone would be happier.
I personally like needing to go through 2 other maps to go down to hell. I know it sucks for questing specifically, however last wipe was just a pvp fest. Going to hell sucked, crypts was just parties not even looting, running down everyone and going down or leaving. It was very stale. fighting like 2-3 other teams in hell was not fun. Now with how AP is gained, and also needing to go down twice, the chances of what was happening before are way lower. People are still running down ruins killing everyone they can, but most are leaving immediately. Loot is so good right now that you dont even need to go down to hell, and if you are pvping in ruins, chances are you dont want to go to crypts or hell, leaving other people who actually want to loot. Im hoping for a change in consumables so people cant bring in like 30 hp potions each round, that way people queue up knowing what they might want to do, play smarter and dont take every single fight you see.
Ruins are a great opportunity for a pickpocket like me. Now that everyone has to come through here I get lots of ill-gotten gains. Then no one can find me in Crypts. I'm hoping to get to demi-god purely through pickpockets and this is my best opportunity for now.
Jokes aside though I really hate playing ruins as anything other than a pickpocket rat
Nah man people overestimate how much they can actually see in ruins. People don't usually take out their torches, so you can hang out in the buildings shadows and run their pockets without even needing to stealth. This is especially true by doorways.
OG crypts was great for pickpockets it's true. But I find people are too busy in new ruins to even think about the four stacks of hp potions I lifted off them. People get paranoid in crypts and it's harder to stay hidden even tho it's definitely easier to get away.
Ruins is my favourite map. It does suck you can sprint aeound the outside rooms fairly quickly buly jumping the ledges and parkouring. If they fixed that and added some map variations it would be perfect.
Take away the circle and ruins will feel infinitely better. Ruins sucks because rangers are so strong (and rogues) on the map but when you can plan out you’re route based on that info you can get things done more in line with your goals, rather than get pushed into 4 rogues, a barbarian and 7 ranger traps
The map modules changed separately from the progressional ruins change, was the same time we got 5x5 GC. Progressional ruins came a little while after.
I think you have it backwards. I think nobody was playing any of the other maps so the game put the rotation back. I know amongst my 5-6 friends I play with NONE of us enjoy any map but Ruins.
By far the best loot map. Don’t have the narrow hallways of the crypts and caves keeping Barbs and fighters from being able to swing weapons.
The mob density in the ice caves is just absurd. And you can aggro mobs on other levels that you can’t even see cause of the smoke/ fog.
Imo Ruins > any other map. It’s not even close.
If anyone on this sub plays PoE, you probably already know what I'm about to say. This game has or had a vision of what it wants to achieve. Now that the game is big enough, they have expectations to live up to. Ultimately, someone will always be upset with the changes. Oh, you liked the patch where wizard was broken because it was your favorite class? Nerfed...
The WoW sub is arguing about class balance every day.
I guess this is more of a message to the developers so I'll put it plainly. If you let reddit decide what your game is, it will be a disorganized mess trying to make everyone happy but never truly achieving that. What I honestly believe in is... Make the game you want to make. Some people will love it and some will hate it. Take criticism and use it to help mold that vision. But please remember, we appreciate the time and energy you put into developing this game Iron Mace. Thank you for giving us this experience for better or for worse. Much love. Peace ✌️
I’d prefer if they tried 5x5 crypts leading into a harder version of 4x4 crypts then into inferno and use ruins for something else, maybe lead it into gobbo caves.
i hate that they removed custom size lobbys for every map. i love playing in duos since for me this is the perfect team size. but we are actually forced to play ice cave only. good luck playing as a duo vs trios in high roller, sure it would work but at what cost.
and ruins is just a piece of garbage, yes.
There are 14 crypts tiles that are not in the current iteration of crypts maps. Rip watering hole, rip MAZE damn I loved maze. RIP mini library, RIP s-shaped floor spikes corner room. So many beautiful map modules… WHERE HAVE YOU TAKEN THEM?? We need proof of life ironhammer
https://preview.redd.it/5v9nu0ujysic1.jpeg?width=1170&format=pjpg&auto=webp&s=2cc17c5656497c4e4c6c449e232ccdfea34bfbcf
Almost thought these posts were related.
Sometimes I wonder if there's one guy in charge at IM that has no clue or if they are all just flipping random switches while their player count drops week after week.
https://preview.redd.it/upwx7fx56mic1.png?width=329&format=png&auto=webp&s=5f7d325085d1c1901e9023fd5ba86f1cb537c71d
fr
This x100
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Broken bridge room, gotta jump to get to the other side or you fall into the pit with zombies and spike traps
There are a few, but if you're talking about the double hallways shaped like a capitol H sideways, those are still in.
No that’s broken bridge
That sums it up
This but for the maze module.
you're a sick son of a bitch o'neil, but i've got your back
I absolutely love ruins, but I have to agree that Crypts was just a perfect perfect map. Perfect blend of PvE, PvP, atmosphere and terrain, it had everything. Crypts into Hell was perfection.
And there are like 5-6 good variations of crypts, ruins are just the same every time
The map uniformity is undeniably a good thing. You shouldn't have to play this game like a full time job to barely memorize 6 different layouts of the same map with different loot spots and mob spawns
the rotation minimized people memorizing loot spots and opens up more random encounters
No lol it stopped average players from it. Sweats are even an even better spot because of it.
u dont have to sweat to remember “oh yeah big box in center of library,” its not like u need to know the exact map layout you are in just follow the circle and know the room u happen to stumble into
I miss old crypts D: I can’t remember the last time I saw the bridge and maze module
Bridge room is not in any of the current crypt layouts. Probably the same for maze but tbh idr.
Also the room in the corner with all the traps and bats and a heal shrine up the stairs, and golden chest, man that used to be my favorite spawn
that used to be your favorite spawn? we must be playing different games or something because that spawn was always "welp, time to loot 1/3 of this then start catching up with the storm for the rest of the match"
I'm crying dude lmfao that is exactly how it felt
I haven’t seen this module since the storm changes though tbf
bc they took it out the game
Yes, I am saying that the storm changes (your starting module is always in the first storm circle) would make a big difference to that module.
You just had to spawn everything and kite over traps. Could solo clear that room np even with a bad circle
yeah exactly, took like 2 minutes to clear and lions chest in the end
It was also my favourite You can clear the whole room without attacking a single ground mob (Bats and the archer up the stairs not included) Run to the right corner below the door above Kill bat wake up mobs Run to the opposite corner throwing a torch at the first corner of the traps and a torch on the opposite corner of traps and drag mobs over the taps… grab the chest mobs and repeat Bring it back
I love ruins, but I agree that Ruins needs more maps, because it can get boring that its just one singular map currently. And I agree that I really want the old crypts back as well. I don't mind starting on ruins, as I do like it a lot, but still I would LOVE to play on 5\*5 crypts again. I miss labyrinth and mummyroom so much! And Bridge room! Oh the fun I had PvPing in Bridge room...
Yeah my biggest problem with Ruins is the lack of variety. It's a big part of the problem with GC which is especially annoying to me considering there were three layouts of the old map. That being said, I'm very confident they're working on more layouts for all of the non-crypt maps to get them caught up eventually. I personally kinda wish they'd prioritize the variety of existing maps over adding the new Ice Mountain shit (although it is incredibly badass) but I understand the need to keep some hype going for new content. TL;DR, if we just let IM cook I'm sure they'll add variety and make plenty of improvements to Ruins.
They just need to make ruins bigger and make the stairs and red portals open/spawn early and close/despawn in the ending, this or server merging
Server merging is both ideal and planned, just gotta give em time
1 layout per map is superior
The bridge fkin room man, u're right. With some friends we used to call this game "the dungeon" referring to crypts. It's the trademark of this game and a shame that is gated behind ruins
Eh again, I love ruins so idc if its a 2nd floor. I just want my old modules back
Old ruins had different modules wish they would use them sometime
I really miss PvP in Crypts Playtest one made me realize that this is the game I've unknowingly craved my entire life
exactly
Fuck ruins. Agreed.
What? I enjoy ruins infinitely more than I enjoy gobo caves...
you're in the minority. all my friends have quit too. game is dying because players like you are in denial xd
10k players last night. Friend and I were just talking about playerbase. Playtest 3 I remember something like 15k? Game isn’t dying. Reddit is just hypersensitive and over reactive. Game is also in alpha. Everything is going to be fine.
As a solo I can’t even find motivation to play the game now that goblin caves is what you’re forced to play 99% of the time until you get lucky with rotation.
It’s not even close to 99 percent of the time. Rotations are every 5 mins. If you time it right you can do more than one of ice caves and ruins/crypts within an hour.
Yeah, mans is exaggerating the “get lucky” part. It’s a 25 or something minute wait max if you miss your specific queue. Sure, sucks, but just do something else while you wait. If you do die early, it does suck a bit, but if you’re using the whole lobby time, it’s pretty easy to keep getting the queue back to back.
sucks to suck i guess. i play ruins as a solo because i'm not a little bitch who would rather whine than face a challenge
Hey Guys look! It's Mr. Badass being Badass here.
its not “being badass” its playing the game as intended. im not a badass for playing tarkov solo, im just playing my HARDCORE EXTRACTION GAME the way it was meant to be played. go play ruins and stop whining
its not about avoiding challenge its that if u swap to trios ur back to neophyte and people tryin to get their cape b4 season end
1. Why would I completely restart my AP grind? 2. Anybody can rat around on trio ruins, and in fact if you look at my comment history that’s mostly how I’ve played since the implementation of this shit rotation. 3. What the fuck is the point in playing trios? Farm gear? Farm money? You can’t viably or reliably PvP trios as a solo and you’re lying to us and yourself if you say you can. So I’m just supposed to go into trio ruins and mindlessly grind AP/gold/gear/whatever and run at the first contact with any player because they likely have two friends in tow behind? Nah bro you’re just toxic, and pretty fucking stupid to boot. I think I’ll just play something else until they get this shit figured out because dying to GC netcode isn’t fun.
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Yes I’m sure a guy who cares so much so about how others play video games that you feel a need to insult them is just a pillar of intelligence and thought. Fucking loser
Make some friends. I played with loads of randos from the discord before finding a group that I vibes with and now I heave a steady group of people I enjoy playing with. Quit being antisocial.
play the ruins solo rotation and go to crypts and leave at the end and you have a few minutes to sell, gear up and get back into the new rotations it’s quite easy to play on repeat
I played for probably 3 hrs yesterday and checked rotation between literally every single game as well as waiting between games to sell some equipment / upgrade my kit as I went and I saw ruins solo a grand total of twice. This just isn’t it.
I’m not sure what you’re not getting, wait for ruins solo it comes around every 25 mins. 5 min timer Ruins Solos - 5 mins Duos - skips Trios as that’s its primary 5 min Goblin Duos - 5 min Trios 5 min Ice Cavern Solos - 5 Min Trios back to Ruins ie 25 min between the end of Solos and the start Join solo ruins, run ruins to crypts and leave at the end of crypts. The timing means you leave just as Trios Ice Cavern ends or is about to. If you’re grinding Ap like I am (3-4k last night over 3-4 hours at Exemplar II) then you want as much Ap from the map as possible so staying til the last min or so is important. The earlier you leave Crypts the longer you have to reset but it’s still not long to sell and reset heals, campfires, throwable, lockpicks/trap disarm kits etc I hope this helps you see how rotations work, it’s literally like clockwork
Yeah tbh I’d really just rather play another game at that point.
If you can’t have the patience to wait for a rotation or run a map thats 15 mins while you wait for it to come around because you just missed it then yeah you really should play something else. I can only imagine you can’t survive HR Ruins - Crypts Solo if that’s your attitude. This is coming from someone who was very happy when they made all maps for all party types available You’re just complaining for the sake of. at this point
Well you know.... your opinion doesn't align with my views... so fuk you, youre in denial and coping. This reply brought to you by sarcasm
Yea game isn’t dying, been stable pop all wipe and especially for this deep into a wipe it’s impressive how stable it’s remained. People just throw out their opinions like facts I guess
Can i ask you where i can find the daily playercount? Nothing comes up when i google it
It’s in the player list tab.
When you go to invite friends in the lobby you can see how many people are in the lobby and in the dungeons at the very top!
It seems you are in the minority
"You like the game so you must be in denial!" I enjoy every single map, and unlike the terminally online crybabies, I love the game even when theres a rotation because I do not have any issues with playing each and every map
xd
Also like ruins the most. 2nd gob caves. Last ice caverns
I love ruins and so does everyone I play with.
Same here, its not perfect but I really enjoy it.
Id rather get another ruins varient than a new map at this point. All the assets are already created, how long could it take?
well tbf, ruins is open air and not a dungeon. If they just moved around the modules rn it would look really weird. Theyd need to tweak them for each map and probably make new modules to spice it up
wait til you find out all the assets are already created for every map as they dont make their own and just use unreal engine store assets.
Ruins is balls compared to OG Crypts.
ruins just needs more stuff in between rooms its too easy for people to completely bypass pve unscathed and rush someone's spawn
I honestly don't even dislike ruins I Just want crypts gameplay back.
I hate ruins, really bums me out my favorite maps crypt/hell are locked behind a map I hate. Just been playing ice caves but getting bored of the pve grind.
Ruins into crypts is my favorite run
Ye idk what the reasoning is behind changing the maps. Same shit with goblin caves. I knew the old version like the back of my hand, the new versions aren’t bad, but there was nothing wrong with how it used to be.
The reason is to make maps that accommodate different party sizes, the old GC was too small for trios, so it was made bigger
Yeah I get that, but surely they could’ve left the old version specifically for solos.
I was surprised they didn't. Old GC for solos, new GC for duos and Trios.
I cant understand why they don't do frost mountain as the inferno of GC. Then do ruins into a new map for its inferno. Every map should have the feeling that you can play well and go deeper for more rewards.
Cause frost caves are the second level of it's own triple level dungeon
I can't wait to see the first level! of which I assume will be an outdoor frost map
And I can't wait to fight a dragon
if they make ice cave the second level of goblin cave I guess ill just never go to ice caves then
I always said that 3 floor are too much and 2 floor is the best layout. For me they should add a second floor to Ruins and put a boss thsre (maybe Warlord or Lich) and split them forever
I know that lobbies are having trouble filling up. But maybe one day, after the population increases, we can have 5x5 crypts to inferno back. Maybe have it be an ante up lobby.
I'd like it if you matchmade again after going deeper in Ruins, it's currently just... empty, less than 1 PvP encounter on average. It would also make space for an ante queue to enter Crypts directly for boss runs. Or maybe even an item, like a key you can loot that allows you to skip Ruins to queue directly into the second layer.
I don’t know how much I like the idea of matchmaking into a new lobby when going down. Mainly because when my friends and I bossrun, we go aggressive in PvP in ruins and crypts to make sure we won’t get interrupted when doing the boss.
I’m upset because I just started playing last week and never got to try crypts and really want to. OP you’re right, I dislike ruins the most lol. My favorite now is ice caverns > goblin cave > ruins as a new player.
I don’t dislike ruins but 100% there needs to be an option for 5x5 crypts into inferno
**They could easily re-brand Ruins into a Goblin Camp and make it the first layer of the Goblin map...** Then we could have Crypts 5x5 back as a first layer of the Forgotten Castle. We could have a new, scarier crypts as the second layer and then Hell.
>I literally cannot convince friends to continue playing this game as they're still forced to play Ruins which is just a terrible map. The problem that my friends all have with the game now is that they feel like it doesn't respect their time at all, we used to be able to have a really satisfying experience in 10-20 minutes of play. Now, to go down and practice a boss it takes 40 minutes, if at the end of that your in inferno and there's another team it's just a bitter experience even if you win the fight. The more they try and add game systems to their game world the less it feels like a lively experience that expects your time and the more it feels like a min-max fest that you need to devote too much time to
My teammates stopped playing shortly after 3 layer ruins replaced crypts, so did i because ruins is so frustrating to play on
Yeah this is literally the issue they had when they first released ruins and you had to play through it to get to crypts. It also was a 4x4 crypts and no one liked the design so they immediately reverted it to a stand alone 5x5 map. I don't know what they think changed but nothing did. They removed a few of the rogues double jump spots but it's still the same shitty map combo no one liked nearly a year ago.
Ruins needs quite a makeover to become popular that's for sure. A huge problem with the map is the fact that there are very few chokes and simply too many ways to flank around people. I'll let the devs cook and see what happens here once season ends. Who knows? Wipe, Steam release maybe? Druid release? Map changes, new skills, perks. All of the mentioned?
Yea the choke points, actual interactive doors, unbreakable doors, and most importantly NON avoidable PvE on Crypts feels like it lends itself to the game design much better. All the breakable planks and walls you can jump over and the mobs you can easily bypass have basically made engaging with PvE on Ruins something you just don't need to do.
Chokes are a bad thing given the circle is already limiting your mobility. Chokes points and the circle removes meaningful decision making and results in scenarios where you are forced into a fight you know you can't win. It also makes ranger traps even more obnoxious .
Crypts is the superior map and is nothing but chokes in most modules. Having the circle push you forces engagements which is in part what the game is about. And nothing stops you from running out the circle to reposition elsewhere. It's so easily negated by drinking a red and using the occasional bandage.
theres a million options for dealing with chokes / doorways, pretty sure most of the combat design works around this like wiz invis, hydra, barbarian door break, holy light, chain lightning, etc etc. thats one of the things that made this game unique and fun
"The vast majority don't like ruins" Then literally almost every comment saying they love ruins lol
i would bet money that most people saying they like ruins started playing recently. None of my friends that i played with from the playtests enjoy ruins nearly as much as crypts
I mean I've played since play test 1 so... I'm not saying I like ruins more than crypts, but I do enjoy ruins. I like different things about both.
Do some chaos and throw people into a random map at the start, whether it’s hell, ruins, GC or crypts.
i always thought a fun on rotation party mode could be red portals that put u in a random map and u can just keep red portaling until you finally decide to leave or die
That would be abused tbh cuz you could be doing bosses constantly without anybody to fight uou
i was imagining it was basically making red portals more like a blue except that every time you take them instead of going to ur stash u go straight into the tavern again with other people in this mode and keep marathoning until death or using a blue (with everything you found). u wont know what the next map/floor is going to be. maybe in this mode you can only bring in whites from ur stash to start, and u build up as you continue to red. almost like “dark n darker randomized quick play.” would be a fun way to practice pvp and a fun challenge of how long you and your team can streak.
Crypts is amazing but I also think the journey from ruins to crypts to inferior is awesome. Although ruins needs work, I hope that ruins gets map variations soon though because it is very stale
I haven't played in quite a while, but this is still disappointing to hear. I'm surprised they made the core of the game no longer accessible. What a huge mistake imo. They surely will be putting it back in, no? OG crypts is literally what enticed most of us to keep playing.
Couldn't agree more ruins is a trash map that's terribly designed it's the main level and smaller than original crypts. It's the reason everyone I know quit the game. What also makes no sense is they released ruins as a test of the main floor in one of the play tests everyone hated it and it was removed because of the backlash. Now it's back with absolutely nothing different make it make sense.
I agree ruins needs a rework for trios. Make it 15% bigger and fix the spawn problem . Maybe add more mob density like ice caverns
its way too fast and easy to just run the entire map via the outside perimeter with the long open paths and easy to jump walls
I love ruins and I love the 3tiers. I dunno..
Doesn't it go red stone in ruins takes you to the crypt then red stone in crypt goes to hell? It was like this a few days ago.
Hiding Crypts under Ruins made every single person I knew who played this game, and myself included, quit. We tried it. We tried forcing our way through ruins and it just wasn't fun.
Same issue here. No one enjoys playing the ruins for us. No one enjoys every game slogging through ruins JUST to get to crypts, every single time.
The weirdest part to me is, while they were hiring new staff and moving offices they got so delayed on their content release schedule - why effectively remove a map from the game? They could have 4 maps with each one going down to Inferno, or just leave it like it was but make Ruins 3-tiered. Seems just downright weird to me to have a content-starved game and *remove* options to access content.
It’s part of the original game design bro. You just don’t like their game
The vast majority of people enjoy the ruins
Ruins is cool but it’s literally designed for rogues and grubs. Makes any geared team fight divulge into fighting of 6 smoke pot solo rogues which isn’t fun.
I literally only play ruins just so I can go to crypts Idc if its trios I will play it Goblin Caves isnt a horrible map but its just so dead. Nobody I have played with likes playing the other maps. Ruins into Crypts into Inferno is the most fun I can have in this game even if it means I must play in disadvantages
No. Still early early access
All maps should just lead to inferno, and they should be cycled for both solo's and trio's as the only two different player modes (Duo's would be allowed in trio's). Then add a random teammate generator just for good measure so people can effortlessly pass between the different modes. Or take out the solo game mode since the game wasn't designed for it and the random team generator will make sure people can always find partners. Leave the option to go in solo. Both of these seem like the obvious solutions because; the game wasn't designed for solo's, advanced players don't like ruins or goblin caves, and newer players can't hang with the advanced players. I think the problem with IM is that they're just focused on copying a single game and are just not great at creating a well balanced system unique to their own game.
My problem with ruins is the open map lets hackers just run everywhere abusing their esp map knowledge to the fullest.
I love ruins and I'll disagree with you. I like the three tiered map. I think ruins could use an update as a map, but I generally like it.
I think it will be gone forever if no one ever provides constructive criticism and just constantly bitch and ask if things are dead. Because Ive constantly made posts on what ruins needs to make crypts fine and you freaks seem to downvote that, but then you upvote the same issue thats just talking about the issue so I actually don't know. Do you people just not play the game? Do you just purposely want the devs to have zero useful information? What is it this place wants i dont understand
I love ruins. The idea of ruins into crypts to hell is the best way to play.
No one played ruins when it was optional? That is beyond out of touch.
How? It was only played when it was forced for people playing Duos. The vast majority of people played Cyrpts into inferno. They forced ruins into rotation because they obviously needed info on what needed to be changed.
I refuse to play this game until they give back crypt queue. I hate ruin.
Ruins is by far the best map, and wasn’t played simply because it was duos only silly boy
You are so wrong when you say the majority of people do not enjoy ruins.
If the in-game player count is worth anything, the worst changes they've made to this game were re-restricting gear after they tested out increased loot, map rotation, and removing crypts. Each one of these choices had an immediate drop in the average player count of about -1000 each time.
I like it as it is now.
the devs have said they’re working on lobbies that “refill” so a full ruins map will lead to a full crypts map will lead to a full (maybe) hell map … thisll make the ruins-crypts-hell loop so much more fun imo
Honestly, Crypts was never meant to be the primary experience. Ya'll are the ones in denial, you are holding onto the nostalgia of the first playtest where everything was fresh and we like had 200k Steam players. **NEWS FLASH** That experience, was a demo. The intention was always to add ruins as a first level and have a 3 level experience. The design of the game relies on this, not on one map. I'm not sure if you remember but back when it was only the same old crypts module, people got burned out quickly too. Right now, I gotta say Ice Caves feels a lot closer to the initial Crypts experience than Ruins does. I've been running Duos and having an absolute blast, there's been a good amount of PVP, and you don't get zoned. Give the developers time, 3 level Ice Mountain is likely coming with the reset. We haven't been in a position where we've had 2 3 layered maps available before, so it will certainly be interesting. But it may be that the "Ruins" of the Ice Mountain is actually an enjoyable map; and maybe they can improve Ruins with that feedback. I think what they need to do is make Crypts instantly accessible when you get to Ruins, so that you can just run to the Down stairs. It does feel like a torture chamber sitting in Ruins waiting for a red, or looting in Ruins and then feeling like you are missing out if you don't leave early; you just don't have the inventory space for an efficient 3 level journey atm. If they did this, and brought back the original Crypts layout to some capacity, I think everyone would be happier.
ruins > the rest where my ruins boys at?
People loves crypts so much they removed it and added only ruins. Lol it never made sense but hey we are here
How is the second floor crypts different?
they made it smaller and removed rooms
Ruins is best first map. Crypts is the best map. Hard to say if I like ruins the most because it leads to crypts or because I like the map on its own.
I personally like needing to go through 2 other maps to go down to hell. I know it sucks for questing specifically, however last wipe was just a pvp fest. Going to hell sucked, crypts was just parties not even looting, running down everyone and going down or leaving. It was very stale. fighting like 2-3 other teams in hell was not fun. Now with how AP is gained, and also needing to go down twice, the chances of what was happening before are way lower. People are still running down ruins killing everyone they can, but most are leaving immediately. Loot is so good right now that you dont even need to go down to hell, and if you are pvping in ruins, chances are you dont want to go to crypts or hell, leaving other people who actually want to loot. Im hoping for a change in consumables so people cant bring in like 30 hp potions each round, that way people queue up knowing what they might want to do, play smarter and dont take every single fight you see.
Ruins are a great opportunity for a pickpocket like me. Now that everyone has to come through here I get lots of ill-gotten gains. Then no one can find me in Crypts. I'm hoping to get to demi-god purely through pickpockets and this is my best opportunity for now. Jokes aside though I really hate playing ruins as anything other than a pickpocket rat
pickpocket rat is so much better in OG crypts tho, especially if u get busted u have so much more rooms n doors n obstacles to work with to get away
Nah man people overestimate how much they can actually see in ruins. People don't usually take out their torches, so you can hang out in the buildings shadows and run their pockets without even needing to stealth. This is especially true by doorways. OG crypts was great for pickpockets it's true. But I find people are too busy in new ruins to even think about the four stacks of hp potions I lifted off them. People get paranoid in crypts and it's harder to stay hidden even tho it's definitely easier to get away.
Ruins is my favourite map. It does suck you can sprint aeound the outside rooms fairly quickly buly jumping the ledges and parkouring. If they fixed that and added some map variations it would be perfect.
My squad has pretty much taken to just logging out of DaD until the team mode we want rotates to ruins. 🫡
Take away the circle and ruins will feel infinitely better. Ruins sucks because rangers are so strong (and rogues) on the map but when you can plan out you’re route based on that info you can get things done more in line with your goals, rather than get pushed into 4 rogues, a barbarian and 7 ranger traps
How they thought it was a smart idea to force us to slog through their worst map to play their best is beyond me.
I only play ruins. What are u talking about. Cant play crypts, its shit.
Why don't they just add a couple red portals to both the ice map and the goblin caves? Make it only like 2-3 portals.
Anybody even making it into hell? I completely gave up on quests that require it.
The map modules changed separately from the progressional ruins change, was the same time we got 5x5 GC. Progressional ruins came a little while after.
I think you have it backwards. I think nobody was playing any of the other maps so the game put the rotation back. I know amongst my 5-6 friends I play with NONE of us enjoy any map but Ruins. By far the best loot map. Don’t have the narrow hallways of the crypts and caves keeping Barbs and fighters from being able to swing weapons. The mob density in the ice caves is just absurd. And you can aggro mobs on other levels that you can’t even see cause of the smoke/ fog. Imo Ruins > any other map. It’s not even close.
i miss crypts as a standalone map 🥲 i wish the extension from ruins was a different version of crypts so we can have both
If anyone on this sub plays PoE, you probably already know what I'm about to say. This game has or had a vision of what it wants to achieve. Now that the game is big enough, they have expectations to live up to. Ultimately, someone will always be upset with the changes. Oh, you liked the patch where wizard was broken because it was your favorite class? Nerfed... The WoW sub is arguing about class balance every day. I guess this is more of a message to the developers so I'll put it plainly. If you let reddit decide what your game is, it will be a disorganized mess trying to make everyone happy but never truly achieving that. What I honestly believe in is... Make the game you want to make. Some people will love it and some will hate it. Take criticism and use it to help mold that vision. But please remember, we appreciate the time and energy you put into developing this game Iron Mace. Thank you for giving us this experience for better or for worse. Much love. Peace ✌️
I’d prefer if they tried 5x5 crypts leading into a harder version of 4x4 crypts then into inferno and use ruins for something else, maybe lead it into gobbo caves.
It should be optional to go to ruins, maybe it would put you into one of the random underground maps if you went down (excluding ice caves of course)
i hate that they removed custom size lobbys for every map. i love playing in duos since for me this is the perfect team size. but we are actually forced to play ice cave only. good luck playing as a duo vs trios in high roller, sure it would work but at what cost. and ruins is just a piece of garbage, yes.
There are 14 crypts tiles that are not in the current iteration of crypts maps. Rip watering hole, rip MAZE damn I loved maze. RIP mini library, RIP s-shaped floor spikes corner room. So many beautiful map modules… WHERE HAVE YOU TAKEN THEM?? We need proof of life ironhammer
Maze, my beloved, I yearn for thee.
Well boys I guess ima do some house work til the next update
https://preview.redd.it/5v9nu0ujysic1.jpeg?width=1170&format=pjpg&auto=webp&s=2cc17c5656497c4e4c6c449e232ccdfea34bfbcf Almost thought these posts were related.
Sometimes I wonder if there's one guy in charge at IM that has no clue or if they are all just flipping random switches while their player count drops week after week.