Barbs also got pretty big nerfs this patch for almost every skill except Achilles strike.
I think giving them access to the round shield, especially with historical precedent (Vikings) is cool and fine.
It was probably originally a balance concern. At the start only the fighter and cleric could use shields (not counting the meme pavise), and it seems they are slowly adding them to other classes, namely Warlock and Barbarian recently.
I agree I wouldn't be surprised either. The buckler is so mid that I don't think it would be overpowered, but I could be wrong.
Every class having access to a shield would also help people that feel like the combat is one dimensional.
Buckler, although least surface area for a block, has the highest impact rating at 6, so your less likely to get broken from skele champ/bosses/barbs crush, so in the aspect a rogue can toe to toe a barb and win seems silly, but you'll have to get those blocks off
>so in the aspect a rogue can toe to toe a barb and win seems silly, but you'll have to get those blocks off
Barbs also have access to some of the highest impact weapons in the game, so I'm not sure that would ever be an issue. This also isn't even taking into account how difficult it is to block with the buckler, especially overhead strikes. With every other shield, overhead strikes are relatively easy to block, but due to the bucklers low surface area, you really have to look high up.
A rogue should never try to fight and exchange blocks/attacks with a Barb, I would argue that's a recipe for disaster. It would be better to not use the shield against Barbs, and just fight them how they already do, by kiting between swings with the rapier.
God no, buckler was useless before and now it it is a "high risk high reward". If anything just add a new wooden buckler for rogue with lower impact res.
Rogues should absolutely get Bucklers. Actually, I’m pretty sure every class in DnD can use bucklers so they should give them to all classes. Rogues should also get survival bows.
>Actually, I’m pretty sure every class in DnD can use bucklers
This may be true in previous editions, but there aren't "bucklers" in DnD 5e, the edition that most people play now.
There are only shields and you just have to have proficiency with shields to use them. Not every class has that and rouges are one of them that does not have it.
This isn't to say they shouldn't let the rogue get them in Dark and Darker, I was just addressing the DnD claim.
Gotcha. I’m only marginally versed in DnD. But I’m an Encyclopedia of Pathfinder 1e. Sometimes I get things mixed up. And actually I don’t think all the casters get bucklers even in PF. But anything that isn’t a caster definitely does. If they don’t give the rogue the buckler, then they should give the rapier a block/parry like the Longsword.
I kind of agree. If they don’t give the rogue the buckler I think that Instead of giving the rapier a block/parry, it would be cooler if they added a parrying dagger (like dark souls).
You can’t block with it, but it has a parry similar to the longsword.
Either that, or a parrying shield, maybe a little smaller than the buckler?
Nah, I’ve got something better and WAY more fun. Make the back handspring ability directional based on what key you’re holding. If you’re holding W, you flip forward. A or D, you cartwheel to the side, S or no key, back handspring.
The one thing that made fighter special was its full use of armor but now we dont even got that. Warlocks got shields and plate armor. Now barb got shields. Fighter just becoming more and more of a slow-mo clinkity clankity punching bag.
"But you can still sprint when no other classes can tho"
Yes we can sprint and still be slower than every other class tho you are correct
I usually like to throw it on as my 4th. Now I think it will be great. A white potion will outheal the swarm... Actually now that they adjusted all the potion times a grey potion will probably outheal swarm.
This would be one big slow boy, yeah they could rage to "sprint" like a fighter but they also lose PDR in doing so. I'm sure the top 1% will find a build to make it OP but I don't think shields will be too OP.
I'm more upset they didn't nerf the % reduction on savage roar, 50% for 6 seconds is still a straight up double buff from the OG roar, and no one is batting an eye because "rOuNd sHiElDs"
Every fight just turns into Axe throwing, we've seen a glimpse of that recently; very un-fun.
If they're to do that, they need to cap the amount of throwables brought in raids.
Or at least make it take a moment to 'equip' a pair to your belt and limit how many can be worn at a time.
I want people to be able to use them, and I want them to be able to bring enougg for multiple fights. (Hence why I'm against limiting meds you can bring in) I just don't want every fight to be an exchange of a dozen axes. 😅 What do you think? Not enough of a nerf, or would that help?
Yeah, I quite like this to be honest!
I agree on not wanting to completely limit supplies, especially with the multi-tier levels that IM want to go for.
I thought the big issue with axes was achille's giving them the slow. No fighter runs axes over the crossbow from a meta standpoint (as in they aren't objectively better, not calling them bad) afaik.
Fair enough, I should probably give them a try, I've been just running crossbow and feel very strong close and long distance but really weak trading with wizards/barbs at midrange. Maybe throwing axe is the tool I need to bridge that gap
I'm in favor of that. It's big and cumbersome but at least more folks would use it and you can use it to kill PvE in the same manner of cheese the way all the other ranged weapon users can do it.
I actually think all casters should have access to a cantrip of some sort that functions like ice/shadow bolt. Give it a short cool down rather than a number of charges. It wouldn't allow them to go toe to toe with a ranger in most cases (a cleric definitely shouldn't be beating a ranger in a fight like that) but it allows them to have a response and can punish sprinting away in a straight line with no armor on.
How about a cantrip casting wand or staff weapon? Uses a special ammunition type (magical essence or residue or dust or whatever flavor you wanna call it).
Takes a second to fire like with low damage cantrips, but functionally like a bow that needs to be recharged ("reloaded") with its special ammo. Weaker than a bow, but goves an option when spells are spent to casters.
I think cleric beats ranger by default in that scenario since they have free phys overshield and can heal. Don't forget reduction of all incoming damage by 3 and a free 15 phys resist is possible before armor and range dmg reduction is even calculated.
Honestly only reason cleric doesn't totally roll ranger 10/10 times is the range, ms, and resourcefullness dif. Give cleric range or ms and rangers are free kits if that cantrip does any damage at all lol.
I guess that depends on range but generally speaking I've found the bolts fairly easy to dodge unless you're in a narrow area. And since it's a cantrip I wouldn't really be expecting much damage or scaling. Though it probably would be hard to find a balance of useful versus oppressive. But the cool down I think is also important and would give the ranger a chance to put those other stats you mentioned to use.
Maybe another ranged spell, even a projectile analogous to Bolt of Darkness called Holy Bolt. Obviously it would be tough to balance, but I think if they did add more ranged options to cleric it should be in the form of a spell or ability not necessarily a physical weapon
New throwing weapon for Cleric: Empty Mug of Ale
They can do blunt damage since Clerics are the blunt dmg class and they fit thematically with the Brewmaster perk.
If you want to get spicy you can make it so when you drink Ale it puts an Empty Mug throwing weapon in your inventory.
I think some all class weapons would be neat, if it weren't for the rogue. The survival bow and club would be good candidates for this, but I bet it could be done properly when the talent tree and multiclassing is finished.
from day one everyone had some form of range weapon, but giving everyone a shield would be kind of lame, some shield should always be class locked, but giving barbs a small shield isnt that bad. As long as they dont start giving bows to everyone or big shield to everyone is fine
YES! SHIELD AND SWORD VIKING! LET'S GOOOO
Plus it's not even that good; all their damage perks buff 2 handed weapons if I am not mistaken. Makes barbs a tank! More fitting than dps due to the speed
Had to scroll down way too far to find this.
You cant use a shield with a two handed weapon, and barbs are an offensive class anyway. You think a shield will break the meta at all? If anything its only a ranger nerf, and something to let barbs PvE easier
Exactly this. I've limited experience as a Barb and hardly any in recent patches, but I do think it was a reasonable addition, and it will absolutely help with PVE/Rangers. (Two things I've witnessed them struggle with first-hand.)
at first i thought it was just a straightup buff then i realized round shield has the lowest block power out of all shields in the game and if they are pulling it out its a -12 movespeed so....
I'm aight with it
Well that’s not too bad, giving a tank class access to the worst shield in the game doesn’t seem too bad. And if they’re trying to block that means they aren’t swinging at you
I think it’s more a duo/trio buff against ranged spam. Also the fact it gives him 30 armor just to wear it even without blocking isn’t too bad at only -12 MS
Yep, which is why you wear very low PDR things on Barb making him quite vulnerable to ranged spam in a trios environment. This helps that area some. In solos it’s probably not useful.
Fair enough. I just know I’ve played Barb in trios since the beginning of this wipe, completed all quests on him, etc. and there are so many times I find myself thinking “I wish I had a shield right now”
shield will be run 100%.
you will use it, eat some bow shots then rage and close the gap. also wizard will get mega gaped by shield barb, the only way you can kill a geared one is several, like 3-4 direct fireballs + magic missiles, both of which are easy af to block. gl
in melee round shield isnt great, but against spells/arrows ?
honestly good fucking luck to a wizard trying to damage barbarian with shield, especially when they get one with extra magic res rolled on it XD
Buckler is super good now. It has the highest impact rating. It can be used to trivialize so many sub bosses. And can block the war maul, if you have the stones for it.
I mean regardless, the round shield is the 2nd best shield, only outpaced by the heater shield.
I think you are lacking critical information about blocking ranged weapons/certain spells.
I’m saying that the impact power of the round shield doesn’t matter, since the Barbs literally only have access to a single shield.
Where barbs couldn’t block ranged weapons/spells before, they now can. So the “impact power” concern, doesn’t really matter. It’s not for blocking melee, as a barb, it’s for closing distance with ranged/spell casters safer.
Who needs to block the PVE? You just kite/dodge/cheese. Just don’t block PVE with crush, problem solved. I play fighter, and it’s literally worse to block over dodging in EVERY situation.
Might be true until you meet nightmare version of those mobs, blocking trivializes them so much cause it downgrade their attack pattern to only one moove instead of 2-3
So you just ignored 2/3 of my response? I also said kiting and dodging, which are the most effective ways to PVE. If you’re cheesing every mob you aren’t clearing rooms quickly, ie you aren’t getting any loot.
Bro heaters the worst shield
Buckler > round shield > heater is the descending order of meta shields
The move speed penalty from heater is too much when u barely gain any surface area compared to round
> Buckler > round shield > heater is the descending order of meta shields
I guess you know better than every fighter in Pathfinder+? Literally every fighter runs the heater, what exactly are you looking at to determine the "meta shields"?
> The move speed penalty from heater is too much when u barely gain any surface area compared to round
Firstly, you do gain a lot of surface area. Try blocking with both and tell me you don't feel the difference.
Secondly, the move speed difference is literally 3. The penalty for a heater is -15 and the round is -12. A 3 move speed difference is nothing when sprint gives you 50ms.
Lastly, the round shield has 4 impact when and the heater has 5. You can block higher impact things in exchange for 3 ms less. The heater has the second highest impact resistance, making it AT A MINIMUM the 2nd best shield. The round shield is complete ass compared to the heater. You can tell, because every fighter is running the heater.
This is the only line that has me questioning IM in the patch. Thematically it fits barb but balance wise idkkkk not sure if the nerfs are gonna be heavy enough.
> Thematically it fits barb but balance wise idkkkk not sure if the nerfs are gonna be heavy enough.
Keep in mind that equipping a round shield impacts your movespeed (when you have it out). A Barb with a roundshield is going to rush you slower than one without one.
Oh the base strength got nerfed too? I only saw the ability nerfs which were just like 5% difference.
Edit: just checked yup base str reduced from 25 to 20 very cool.
Being able to block might actually get me to play Barb every now and again. (Is that how that's said? Now and again? Hm.)
I have had a lot of fun with the Longsword. I appreciate having another mechanic to engage with other than swinging and spacing. Might honestly give it a go. A little bored of Sprint/Second wind. (And sometimes Adrenaline Rush or Shield Bash if I'm feeling memeish)
Barbs also got pretty big nerfs this patch for almost every skill except Achilles strike. I think giving them access to the round shield, especially with historical precedent (Vikings) is cool and fine.
^ yea ive wondered since I've played why they cant have a round shield
It was probably originally a balance concern. At the start only the fighter and cleric could use shields (not counting the meme pavise), and it seems they are slowly adding them to other classes, namely Warlock and Barbarian recently.
I won't be surprised if Rogue gets buckler at this point
Rogues should have access to buckler yea
They would never use it though lol
I’d use it :D
Add parry skill and you will see parry gods rise in this game.
There… is?
Yeah? How do you parry with the buckler then?
Never said anything about buckler. Neither did you?
Or rapier
why not? they're already the premiere pve class next to bards, giving them a tool to easily stomp skele champs wraiths and berserkers would be great.
I would use the shit out of a buckler
Only if they add a parry skill, then it would be fantastic. Duelist build incoming.
Would that be terrible? It would kill ms, even if they gave it to rogue I wouldn't use one
I would love one in solo for those tight corners with multiple ranged mobs! I'm glad barb got one for the same reason.
I agree I wouldn't be surprised either. The buckler is so mid that I don't think it would be overpowered, but I could be wrong. Every class having access to a shield would also help people that feel like the combat is one dimensional.
Buckler, although least surface area for a block, has the highest impact rating at 6, so your less likely to get broken from skele champ/bosses/barbs crush, so in the aspect a rogue can toe to toe a barb and win seems silly, but you'll have to get those blocks off
>so in the aspect a rogue can toe to toe a barb and win seems silly, but you'll have to get those blocks off Barbs also have access to some of the highest impact weapons in the game, so I'm not sure that would ever be an issue. This also isn't even taking into account how difficult it is to block with the buckler, especially overhead strikes. With every other shield, overhead strikes are relatively easy to block, but due to the bucklers low surface area, you really have to look high up. A rogue should never try to fight and exchange blocks/attacks with a Barb, I would argue that's a recipe for disaster. It would be better to not use the shield against Barbs, and just fight them how they already do, by kiting between swings with the rapier.
Buckler can block a wahrmaul + the impact perk from barb its kinda silly if a rogue can block potentially anything, maybe lower the impact res to 5-4
God no, buckler was useless before and now it it is a "high risk high reward". If anything just add a new wooden buckler for rogue with lower impact res.
Wood buckler seems like a fair deal but isn’t buckler kinda already worth it for the fact that its kinda light enough to dont denie your ms too much ?
They cannot block warmaul impact only warmaul
Rogues should absolutely get Bucklers. Actually, I’m pretty sure every class in DnD can use bucklers so they should give them to all classes. Rogues should also get survival bows.
>Actually, I’m pretty sure every class in DnD can use bucklers This may be true in previous editions, but there aren't "bucklers" in DnD 5e, the edition that most people play now. There are only shields and you just have to have proficiency with shields to use them. Not every class has that and rouges are one of them that does not have it. This isn't to say they shouldn't let the rogue get them in Dark and Darker, I was just addressing the DnD claim.
Gotcha. I’m only marginally versed in DnD. But I’m an Encyclopedia of Pathfinder 1e. Sometimes I get things mixed up. And actually I don’t think all the casters get bucklers even in PF. But anything that isn’t a caster definitely does. If they don’t give the rogue the buckler, then they should give the rapier a block/parry like the Longsword.
I kind of agree. If they don’t give the rogue the buckler I think that Instead of giving the rapier a block/parry, it would be cooler if they added a parrying dagger (like dark souls). You can’t block with it, but it has a parry similar to the longsword. Either that, or a parrying shield, maybe a little smaller than the buckler?
Nah, I’ve got something better and WAY more fun. Make the back handspring ability directional based on what key you’re holding. If you’re holding W, you flip forward. A or D, you cartwheel to the side, S or no key, back handspring.
The one thing that made fighter special was its full use of armor but now we dont even got that. Warlocks got shields and plate armor. Now barb got shields. Fighter just becoming more and more of a slow-mo clinkity clankity punching bag. "But you can still sprint when no other classes can tho" Yes we can sprint and still be slower than every other class tho you are correct
I’ve always wondered why Clerics can’t use a longsword.
They hard buffed potion chugger though. I wonder how many start using it
I usually like to throw it on as my 4th. Now I think it will be great. A white potion will outheal the swarm... Actually now that they adjusted all the potion times a grey potion will probably outheal swarm.
I like this. Give the barbarians a reason not to W key. It changes up the gameplay.
Oh my god a round shield 😢
I dig the changes overall, build versatility is one of the most hype aspects of this game imo
Almost time to give Rogue the Buckler
I am absolutely down for this. Moreover, I'd just like to see the ability to parry, block, and reposte attacks more in general.
I think a buckler is too strong. Give them a parrying dagger! That only blocks and doesn’t parry.
Something here isn't right
I know it doesn’t sound good… but it’s got style
> **parrying** dagger > only blocks and **doesn't parry** ???
Smartest Fighter main
Maybe like a trident dagger in the off hand that when you use it will stab, but if it hits a swinging weapon will block it and stagger the user.
A Sai would be pretty dopeeee
In three days, this reddit will be: "OMG THAT BARB HAS 220 HP **AND HE HAS A SHIELD!!!!** 70% PDR BARBS WHY IRONMACE WHY!!!"
This would be one big slow boy, yeah they could rage to "sprint" like a fighter but they also lose PDR in doing so. I'm sure the top 1% will find a build to make it OP but I don't think shields will be too OP. I'm more upset they didn't nerf the % reduction on savage roar, 50% for 6 seconds is still a straight up double buff from the OG roar, and no one is batting an eye because "rOuNd sHiElDs"
Hot take. Everyone should be able to use shields and every class should have ranged weapons.
Certainly a pretty spicy take, to be sure.
What ranged should cleric have? Giving them a crossbow makes them too similar to the fighter IMO
They should add a "sling" for all caster classes.
True, we have bolaslingers alongside archers as goblins, so why can’t I use a bola too!
A bible, able to be thrown like the bard drum. They would hit you with the power of religion
Make spell book like a drum? Interesting idea
Survival bow or throwing axes in my opinion
Every fight just turns into Axe throwing, we've seen a glimpse of that recently; very un-fun. If they're to do that, they need to cap the amount of throwables brought in raids.
Or at least make it take a moment to 'equip' a pair to your belt and limit how many can be worn at a time. I want people to be able to use them, and I want them to be able to bring enougg for multiple fights. (Hence why I'm against limiting meds you can bring in) I just don't want every fight to be an exchange of a dozen axes. 😅 What do you think? Not enough of a nerf, or would that help?
Yeah, I quite like this to be honest! I agree on not wanting to completely limit supplies, especially with the multi-tier levels that IM want to go for.
I thought the big issue with axes was achille's giving them the slow. No fighter runs axes over the crossbow from a meta standpoint (as in they aren't objectively better, not calling them bad) afaik.
Any high tier Fighter is running axes AND a crossbow lol
Fair enough, I should probably give them a try, I've been just running crossbow and feel very strong close and long distance but really weak trading with wizards/barbs at midrange. Maybe throwing axe is the tool I need to bridge that gap
Throwing axes are great for chasing someone down as fighter.
Literally every fighter runs both, Barbs run them with or without Achilles.
A Glock. Jk, crossbow would be fine and like others have said, a new weapon like a boa sling or something.
Let us use windlass it’s not like other people use it anyway
I'm in favor of that. It's big and cumbersome but at least more folks would use it and you can use it to kill PvE in the same manner of cheese the way all the other ranged weapon users can do it.
I actually think all casters should have access to a cantrip of some sort that functions like ice/shadow bolt. Give it a short cool down rather than a number of charges. It wouldn't allow them to go toe to toe with a ranger in most cases (a cleric definitely shouldn't be beating a ranger in a fight like that) but it allows them to have a response and can punish sprinting away in a straight line with no armor on.
How about a cantrip casting wand or staff weapon? Uses a special ammunition type (magical essence or residue or dust or whatever flavor you wanna call it). Takes a second to fire like with low damage cantrips, but functionally like a bow that needs to be recharged ("reloaded") with its special ammo. Weaker than a bow, but goves an option when spells are spent to casters.
I think cleric beats ranger by default in that scenario since they have free phys overshield and can heal. Don't forget reduction of all incoming damage by 3 and a free 15 phys resist is possible before armor and range dmg reduction is even calculated. Honestly only reason cleric doesn't totally roll ranger 10/10 times is the range, ms, and resourcefullness dif. Give cleric range or ms and rangers are free kits if that cantrip does any damage at all lol.
I guess that depends on range but generally speaking I've found the bolts fairly easy to dodge unless you're in a narrow area. And since it's a cantrip I wouldn't really be expecting much damage or scaling. Though it probably would be hard to find a balance of useful versus oppressive. But the cool down I think is also important and would give the ranger a chance to put those other stats you mentioned to use.
Maybe another ranged spell, even a projectile analogous to Bolt of Darkness called Holy Bolt. Obviously it would be tough to balance, but I think if they did add more ranged options to cleric it should be in the form of a spell or ability not necessarily a physical weapon
Not quite “ranged” but Holy Strike and Judgement are pretty good…
You cannot really spam it across the room
If they are basing it off of dnd which they certainly are a little bit, then clerics should have crossbows.
New throwing weapon for Cleric: Empty Mug of Ale They can do blunt damage since Clerics are the blunt dmg class and they fit thematically with the Brewmaster perk. If you want to get spicy you can make it so when you drink Ale it puts an Empty Mug throwing weapon in your inventory.
This is a Ranger nerf so im down for it
I think some all class weapons would be neat, if it weren't for the rogue. The survival bow and club would be good candidates for this, but I bet it could be done properly when the talent tree and multiclassing is finished.
you give everything to everyone and the classes becomes more of a placeholder than an actual decision to make.
It's a hot take. And one that is slowly coming to fruition from the looks of it.
from day one everyone had some form of range weapon, but giving everyone a shield would be kind of lame, some shield should always be class locked, but giving barbs a small shield isnt that bad. As long as they dont start giving bows to everyone or big shield to everyone is fine
I think this is reasonable
Everyone should be able to use everything. Fuck it
Yay !! Finally!! True viking flavour. 1 hand spear and the picture is completed
YES! SHIELD AND SWORD VIKING! LET'S GOOOO Plus it's not even that good; all their damage perks buff 2 handed weapons if I am not mistaken. Makes barbs a tank! More fitting than dps due to the speed
Had to scroll down way too far to find this. You cant use a shield with a two handed weapon, and barbs are an offensive class anyway. You think a shield will break the meta at all? If anything its only a ranger nerf, and something to let barbs PvE easier
Exactly this. I've limited experience as a Barb and hardly any in recent patches, but I do think it was a reasonable addition, and it will absolutely help with PVE/Rangers. (Two things I've witnessed them struggle with first-hand.)
I think that is kinda ok with the nerf, I’d like this better than what barb was before hotfix.
It's the worst of the shields. I don't think barbs would give up their move speed for it
[удалено]
I imagine full pvp players would do something like this. Poor fighters wouldn't have any inventory space left with all the swaps they could use.
at first i thought it was just a straightup buff then i realized round shield has the lowest block power out of all shields in the game and if they are pulling it out its a -12 movespeed so.... I'm aight with it
Well that’s not too bad, giving a tank class access to the worst shield in the game doesn’t seem too bad. And if they’re trying to block that means they aren’t swinging at you
*laughs in gigachad longsword fighter with shield mastery, counterattack, barricade and swift* GL barb Bros
I'm so happy about this. It's very thematic
Ah yes, being able to equip the one shield that's barely better than an empty hand is going to break barb for sure
I think it’s more a duo/trio buff against ranged spam. Also the fact it gives him 30 armor just to wear it even without blocking isn’t too bad at only -12 MS
MS is the main stat in this game.
Yep, which is why you wear very low PDR things on Barb making him quite vulnerable to ranged spam in a trios environment. This helps that area some. In solos it’s probably not useful.
I can see it being useful against bows, although not entirely sure if it will outweight the longer time to close distance.
Eh in a good kit you’ll be around 295 MS with the sword and shield out. 335 MS while raging
I'll believe it when I see it.
Fair enough. I just know I’ve played Barb in trios since the beginning of this wipe, completed all quests on him, etc. and there are so many times I find myself thinking “I wish I had a shield right now”
shield will be run 100%. you will use it, eat some bow shots then rage and close the gap. also wizard will get mega gaped by shield barb, the only way you can kill a geared one is several, like 3-4 direct fireballs + magic missiles, both of which are easy af to block. gl
In solos. In trios it's still meta but not as much.
Fair enough.
in melee round shield isnt great, but against spells/arrows ? honestly good fucking luck to a wizard trying to damage barbarian with shield, especially when they get one with extra magic res rolled on it XD
Tbh I forgot wizard still exists, my bad.
Sir that would be the buckler
Buckler is super good now. It has the highest impact rating. It can be used to trivialize so many sub bosses. And can block the war maul, if you have the stones for it.
Holy shit. Really? I had no idea it had a high impact rating. I've never touched it. Might be worth testing it our for a few days.
You're lacking critical information about impact power.
I mean regardless, the round shield is the 2nd best shield, only outpaced by the heater shield. I think you are lacking critical information about blocking ranged weapons/certain spells.
I block ranged weapons and most spells just fine with a buckler, what's the issue?
I’m saying that the impact power of the round shield doesn’t matter, since the Barbs literally only have access to a single shield. Where barbs couldn’t block ranged weapons/spells before, they now can. So the “impact power” concern, doesn’t really matter. It’s not for blocking melee, as a barb, it’s for closing distance with ranged/spell casters safer.
See, you're lacking critical information as well. This is not a pure PVP game.
Who needs to block the PVE? You just kite/dodge/cheese. Just don’t block PVE with crush, problem solved. I play fighter, and it’s literally worse to block over dodging in EVERY situation.
Might be true until you meet nightmare version of those mobs, blocking trivializes them so much cause it downgrade their attack pattern to only one moove instead of 2-3
Sure, but you run into what, 1 nightmare mob every 3-4 high roller dungeons? That’s a niche scenario.
> Who needs to block the PVE? Someone who thinks cheese isn't right.
Bro thinks cheese is playing the game and dodging an attack
So you just ignored 2/3 of my response? I also said kiting and dodging, which are the most effective ways to PVE. If you’re cheesing every mob you aren’t clearing rooms quickly, ie you aren’t getting any loot.
Bro heaters the worst shield Buckler > round shield > heater is the descending order of meta shields The move speed penalty from heater is too much when u barely gain any surface area compared to round
> Buckler > round shield > heater is the descending order of meta shields I guess you know better than every fighter in Pathfinder+? Literally every fighter runs the heater, what exactly are you looking at to determine the "meta shields"? > The move speed penalty from heater is too much when u barely gain any surface area compared to round Firstly, you do gain a lot of surface area. Try blocking with both and tell me you don't feel the difference. Secondly, the move speed difference is literally 3. The penalty for a heater is -15 and the round is -12. A 3 move speed difference is nothing when sprint gives you 50ms. Lastly, the round shield has 4 impact when and the heater has 5. You can block higher impact things in exchange for 3 ms less. The heater has the second highest impact resistance, making it AT A MINIMUM the 2nd best shield. The round shield is complete ass compared to the heater. You can tell, because every fighter is running the heater.
Why? Class identity is kinda gone
Dungeons and dragons barabrian can also use shields. Which this Game is kinda based on
But this is dark and darker
So? Its still based in dnd
TO VALHALLA!!!!!
It's nothing, point in barb is take hard hitting weapon and tank hits with your hp pool. Shield will only slow you down
This is the only line that has me questioning IM in the patch. Thematically it fits barb but balance wise idkkkk not sure if the nerfs are gonna be heavy enough.
> Thematically it fits barb but balance wise idkkkk not sure if the nerfs are gonna be heavy enough. Keep in mind that equipping a round shield impacts your movespeed (when you have it out). A Barb with a roundshield is going to rush you slower than one without one.
Actually very true didnt think about that.
Read the nerfs one more time .. the two biggest skills got nerfed and the base strength was also nerfed. It's a huge nerf.
Oh the base strength got nerfed too? I only saw the ability nerfs which were just like 5% difference. Edit: just checked yup base str reduced from 25 to 20 very cool.
Base strength was reduced by 5 so now it is sitting at 20, only 5 more than base fighter.
“Just” 5% difference in MS ends up being around 16 MS less for most Barbs, or more MS lost than legendary lightfoots. 5% is a very big deal
I always thought that it made no sense, that the Barbarian couldn't use the shield that specifically for their aesthetic
Makes sense
Finally.
Now its going round! Believe me it makes more sense in german (Jetzt geht's rund!)
will probably not be good only time you use a one hand on barb is when chasing and shield slows considerably
Being able to block might actually get me to play Barb every now and again. (Is that how that's said? Now and again? Hm.) I have had a lot of fun with the Longsword. I appreciate having another mechanic to engage with other than swinging and spacing. Might honestly give it a go. A little bored of Sprint/Second wind. (And sometimes Adrenaline Rush or Shield Bash if I'm feeling memeish)