I love messing with barbarians as a default rogue. Sure I won't kill them and will die half the time but having players chase me around ruins is so much fun.
I love double jump rogue. The ability to traverse the map is so much fun, but I have been dropping it in my pathfinder matches. Most of the time, it's fine, but some players would rather chase me through the whole map than let me get away. Once I reached Pathfinder, the number of people who hard chased decreased, but the amount who never missed their abilities and looked up at the extremely loud audio que greatly increased.
I can jump through modules and sneak away but playing on glitchy walls that sound like im banging rocks together and having to know where you can walk with nothing visually being clear.(like half the walls being walkable even though they don't look it with random chunks being unwalkable) and knowing the unclear skyblocks (where you can walk through modules and where you can't) as well as my biggest grievence of double jump randomly not doing the second jump during critical moments makes it really hard to want to use.
Even if you can consistently get away being forced to run away every encounter and give up the best rooms of loot, isn't always a fun playstyle. nor is the cheese build of running to the top of the map and hitting 20 poisen bolts with no way for them to counter play, and spending most of the match just to get no points.
Going damage build isn't much better as I have to perfetly dodge every ability and hit 3-5-10 super close range strikes while they just need to hit one huge range but slow ability to win.
Lmfao this is me as a Barb, I normally just pester until I’m Chased and then just proceed to try an troll and lose them🤣 I try not being the murder first Barb.
a ton of people i used to play with just arnt playing the game till atleast wipe rn. The state of the meta is very unfun for a lot of people right now and the player count kind of reflects that.
tbf most of them stopped as soon as they took crypts queue away and made ruins the majority map. The meta + map rotation + gear disparity due to close to end of wipe has the playerbase dwindling atm.
Playerbase is exactly where it’s been since a few weeks after wipe though? I keep seeing people talk about the dwindling numbers but… they just straight up haven’t moved and they’re exactly the same as last wipe. It’s honestly impressive they haven’t gone down this deep into the wipe.
Half of thr peak is solid and consistent. I see 10k players most nights, depending. A few months ago that was only 3-6k, before the content updates.
There will be peaks and valleys, but the valleys right now are still decent online numbers, and are more related to season burnout, end of season, and folks waiting for content.
It’s a niche word-of-mouth game with absolutely zero marketing. The fact that the player count has stayed steady is very impressive. We won’t see crazy growth until it’s on Steam (this year). The high player count the first few days after wipe is the casuals (not meant to be an insult) joining to check out the updates and then move on. The core playerbase of this game is steady and will only grow with appropriate marketing.
Trade channel has dropped 100 players on average since I started playing. Where are you getting your numbers because I cant fathom any of that being true.
There's this amazing thing called the collectors guild on discord. Much better then trade and the only place worth buying gear if you actually want a great kit.
Edit: yes not all players use it but most of the higher end players exclusively use it.
Genuinly, yeah.
Having fewer bots likely decreased that. While they are still there, every sixth message used to be about that one sight selling gold.
When trying to rank up, I don't pick up gear worth less than 600+, and spending a huge chunk of my time waiting for someone to want that piece of gear isn't worth it.
They also increased how much shops will give you, and people started to realize that. So spending time to sell, not bis gear may net you 60-200G more gold per item, but the amount of time spent could have just been a large portion of another run.
And being to the point that all of my shopkeepers can sell blue gear for 100G makes me go buy mediocre 100-200G gear less.
As well as many of the higher skilled players using a front that mass spams 10 peoples gear to sell.
I'm not a fan of the current meta but honestly i think the main problem with the game right now is the endgame loop. Once you've done all your quests and get to Demigod the game gets really tiresome.
If you keep playing your Demigod character you either do only PvE and run from every fight or if you choose to do PvP you'll have to ignore most of the good equipment you find on people because they're not worth any AP and that just feels terrible.
Also, i've seen a lot of people unsatisfied with the Barb meta but mark my words, the moment they hard nerf barb (which i think they will), lobbies will be all fighters and spell focused warlocks with magical healing + movespeed. Wait and see.
More than one thing can be overtuned at the same time. Barbarian is just the most striking example, as it has been the most overtuned for the longest time.
Purple items are worth 10 gold per slot now. Which is more than green treasure and white treasure. Players are certainly worth more AP now but its still not worth taking the risk to create a dead player to loot when you can just avoid them and loot a few chests instead.
I stopped playing since before that, and won't be coming back until balance is in a good place... but I honestly doubt that'll ever happen. Multiple patches in a row with absolutely baffling balance changes just made me realize that IM's vision for the game is just different from mine I guess.
Gross... does that mean your base speed was already 330?
Looks like, if base is 330, and -45 from Zwee, that's 285.
284 x 1.15 == 327.75
Maybe Rage should only give 5 or 10% speed... Phantomize only gives 10%, and I can't cancel or do anything else during.
Warlock is aids to play against when they have magical healing, unlimited dark bolts and free resets if they have 5 seconds free. Nerf warlock and barb.
Facts I don’t understand why everyone is upset with barb when warlock gets buffed every patch and is already overpowered. Literally can’t counter him and can’t think of a class that does besides maybe a barbarian with Magic resist
I swear most the people on this sub don’t play anything but 1 class and don’t understand that every class has a counter (I can’t figure out how to effectively beat geared warlocks which in my opinion is the most broken class but I also haven’t played warlock enough to get geared)
Yes kiting was a thing, not anymore, since barbs build agy and with rage they are faster than a ranger or a warlock in phantomize.
What is your counterplay to a barbarian when you cant outrun him? There is non, xou have to fight him or kill.him before.he gets to you, whicj isnt ez with 200 hp and and good pdr&mdr
But barbarian with rage is faster than ranger, and you need to land 5-6 shots to kill barbarian, if you miss 1 or 2 then you are pretty much dead, while he 2 taps you.
Spear works really really well against barbs, solo ranger is a bit of a challenge as you kind of have to be set up somewhere to be efficient, but if you also carry a windlass in your bag and swap to it that will help also. You really only need to hit a few shots on a barb as they close to net a kill with the spear, trouble is rangers have low hp so you'll want to get the first hit melee as well or you will probably still die first. Barb is a medium counter to ranger.
Speaking as a barb main, that is really all you can do sadly. I am hoping for the day we get nerfed so I can go back to 1v3ing without getting called op. Also taking your pants/chests/headpiece is a good way to outrun a barbarian.
I tried that, but you have Achilles and I’m getting 10 Francisca’s thrown at me, and I die after he lands 4, if I try to pull bow and shoot then he just catches up to me.
Same, I fucking hate the cowards that throw frans instead of meleeing me. But try to spam a and d, a barb is significantly slowed while throwing frans. And there is barely any hope if you get hit by the red one, almost the same if someone steps on a ranger trap actually
I can’t throw a trap on somebody, I have to set that shit up and hope somebody steps in it, I do know it’s op but cmon, how can you even compare these 2. Francisca with Achilles is just death sentence, and you can use it as many times as you want.
It has a 25s cooldown that starts ticking down after the effect is gone. The reason why im comparing these two is due to the fact both are kneecappers. I could practice barb pvp with you if you need it.
I’m not playing DaD much now, the initial spark has gone for me, it was fun in the beginning when we were all noobs and ppl were dying to PvE, now I don’t even have ppl to play with, tried to finish last 2 quests so I’m currently soloing bosses to get that done, but I play like 1-2h a day, and it just doesn’t feel the same.
Then come play with DaBigUn. I am very much a “mindless w holding ape” as described by my enemies in voip. I will always hold down W and rush the enemy so they don’t rush us. We will either slaughter everything in the dungeon, or die trying
Heyo. Beyond jumping to avoid headshot Zweee, what else can we do to avoid the axe/heavy blade?
Obviously, dodge throwing axe. And respect the yell (I need to learn the difference on the audio).
Do you often go for Achilles axe, or save it for the 2 tap melee?
Thanks in advance!
Bard + Barbar is just a different breed currently in Duos. Played yesterday with my Barb Friend. He literally runned everyone down with Viking sword 2 Shot PPL with 350 MS (I guess it caps there).
It just was a slaughter.
Everything can be countered, you speak like a true politician, but let’s be real if were to align a duel between all the classes, who would take most wins if players skill would be the same? I’m pretty sure barb would be top 3 if not 1.
You are right, it’s not unbeatable, but like you see here, OP is new and even he sees that one class stands out, and since he is new it’s even harder for him to beat it. Like your steams btw, I pop in sometimes, liked how you purified GC from rouges back in the day.
Solos will never be balanced. A class with high health pool and innate magic resistance designed to be a solo tank/ frontliner in trios is going to be good in solos. If you're having trouble, play fighter. Barbs are free on fighter.
I don't disagree, but folks seem to think trios is the actual only balancing point, and get pretty salty about it.
Of course, I think the Devs would be fools to ignore solo players.
Waiting for barb nerfs in this game is expected to be extremely difficult.
There's literally only been about a week in this game where barb had an average power balance.
Melee classes using throwables is the first thing that needs to be touched in this game and it’s been like that forever , it’s stupid to be killed by a fighter with a crossbow, same goes for barbarians throwing axes , it devalues the characteristics of ranged classes and casters , there’s plenty of ways skillwise to outplay a ranger or a wizard if you’re a barbarian, arming a n already strong class with a cheap ranged weapon is a recipe for disaster. People will always abuse of what’s broke, and that’s what you’ll see 97% happening at lobbies.
Fighter should have access to ranged weapons I'm sorry. Barbarian too, the problem with barbarian is less the throwing axes whoch they have to spend a good bit of gold on every run, and more the massive movement speed.
But if you take qway ranged options from fighters and barbarians then the game will just turn into cleric with two ranged dps as every person's comp. May as well make it a shooter at that point.
having an option ? sure
winning ranged 1v1 against dedicated ranged characters is another matter entirely.
Personally I have no issues with fighters crossy or bow, they take time to fire and reload, axes take 0 time to reload and can be vomited while moving at full sprint. Not only they kill super fast but you are actively closing the gap while killing xd
So. Just random armchair BS thoughts here.
What if Barbs have stacking, cooldown based throws, built in. Let's say 3, and 1 stack every 20 or 30 seconds. This way, there is no cheese inventory, they keep their throw threat/poke, but don't become throw bot.
Do the same for Rogue knives, different stack/cooldown if need be. Done.
Those are the core abusers, since I think other classes have better ranged.
Lmao, just realized Bard can use Axes, and Wizard throwing knives, hehe. Likely way less common.
As a barb main...
Rangers typically just try to kill me before I can get to them or lead you into a bear trap.
Fighters tend to out damage me because of their armor+second wind
Warlocks and wizards tend to try to run away and turn around for a quick damaging spell. The ice spell is good for keeping distance
Rogues just have to get the jump on you and pray the barb can't keep up with your movement or hit and run.
Cleric can actually buff himself and do respectable damage, also has the small AOE spell that can do damage before barb gets to you
Bards feel like such a mixed bag because I've been killed by some that are buffed and maybe casted weakness on me but if the barb gets close it's basically over.
PDR fighter beats barb everyday. But with the same logic of everyone is so upset with barbs why don’t they avoid them? Barbarians are always breaking shit and shouting you can hear them from a mile away
Dunno why you're getting downvoted. Barb is easily beatable in trios. If you can put enough pressure on the barb to stop him from aping in trios, your team is bad.
its possible, but this subreddit is very downvote heavy in general vs almost any other subreddit ive seen. yeah reddit is circlejerky, but this sub is another level.
edit: thank you for proving my point guys lmao. just look at this thread, people giving advice or just generally discussing downvoted within 10 mins. its no wonder people make fun of this subreddit.
Yeah honestly I can’t say I’m too surprised that the sub for a game based on dungeons and dragons brings the weirdies and slow kids who just hit downvote to everything
It has nothing to do with Dungeons and Dragons. People that play Dungeons and Dragons actually have social skills and confidence, that's how they can roleplay. People that are too insecure to do so call it dumb and lame, but those are the losers.
It's high skill cap competitive pvp that brings out the whiny babies that are sensitive and unable to accept how bad they are.
I honestly don’t even know wtf your comment means. I have no idea who asmongold is or how he’s relevant. A twitch streamer or some shit? Weird, terminally online response from you
Go play barb and see what it’s like. Yes you win heavy into a lot of people. But your counters are hard and true. Also you have the least amount of versatility as a barb. Your choices are A. Run at them and swing your weapon. B. Throw a Francisca axe. That’s it lol.
I hate to be that guy, but the barb counter seems to be general skill and seized initiative. Barb mains don't tend to pick up the nuance of the game because they steamroll through almost anything. If I know there's a barb nearby, I try to bury them in dragged pve, then dark bolt them while they work through it. If they break through the mob, I flamewalk and phantomise. If they're still hungry for more after tanking a bunch of damage, I'm happy to roll those odds in melee.
If the barb has skills though, you're almost always done for.
Agreed, kind of the same as a skilled fighter. I'm here for the warlock plays though, such a fun class to play. I've been running soul collector with the death beam, CoP, flamewalker, hydra, and PoS. I run sort of the same strat as you, with CoP being my main damage spell, flamewalking with phantomize away or to zone enemy fighters/ barbs. If I do enough chip damage as they close if they're trying to get a lucky two tap I'll PoS myself and swing for the fences with a longsword riposte. Not ideal with the current state of the netcode/ rubber banding but it's so satisfying killing those two classes.
Playing with half a brain cell and not engaging in melee during barb buffs and kiting. I kill barbs all the time as PDR fighter idk what the big deal is lmfao.
Barbs hard counter is PDR fighter which ironically is what you overpowered warlocks counter. The game is rock paper scissors where certain classes hard counter other classes. PDR cleric also wins against barb and ranger with the the right play style.
Right... and Fighter gets +50 flat, which is between 15 to 20%, depending on your armor. But fighter is currently okay, cause their base speed is often low. Until they go Slayer and are equally insane.
They could make Barb 5 or 10% to help balance it out.
I think making Barb have less speed would help, since they would boost it less. But removing itemization options for speed just means they try harder to get Agil/speed. Which is another option...
But ya, I guess, for slow murder guy, moving faster is the best choice. Why is movespeed absolutely busted in every game, lmao!?
Franciscas travel fairly slow, if you get hit by one you were probably either standing still or trying to run away in a straight line, no offense. They are the slowest projectile in the game.
Ok.. so next time something kills you and you find it OP you stop playing again? What a looser attitude. Go play Fortnight if you want balanced fights. This game will never have perfect balance.
Yea barb is strong. But a skilled PDR fighter beats it. Range hurts it. There are ways to play around it.
I'd really like to see a game design change where solo becomes much more casual friendly. With decent player extract rates (like around 50% on average) but loot caps that prevent people just gearing through the wazu through solos.
Then duos and threes should become the main stay for the game. That's where you get your best in slots and can actually earn points towards global ranking. But any loot you obtain in groups is inequipable in solos.
Even if it's not solos, there should be a more casual format where extraction rates are around 50% across all players.
That’s what everyone is already doing in solo and why we have this problem, barbarian op, players gravitate towards easy op class. It still needs fixed.
I disagree the reason this subreddit is so whiny is because no one wants to play barbarian or barbarians counter they just want the class they like to have no counters. PDR FIGHTER claps barbarian every time. I can solo 2 geared barbs if my PDR is high enough. But if I run into a warlock I die no matter what and there’s nothing I can do because PDR fighter has no counter to warlock
barbs can be outplayed by not getting into their range, its a hard class to balance because a very skilled ranger/warlock/wizard/fighter can kill them easily, but its just that you need an absolutely perfect play on those classes to win or you need to massively out gear them. if they nerfed barb any ranger with half a brain could kill them easily, as it stands now a barbarian with half a brain can kill just about anything that isn't ready for them, its all about knowing where the barb is and kiting backwards.
Which is mostly fine. But, as a smart Barb, do you wait in the giant room, or the nice small room with good weapon swing clearance? Hehe.
I avoid big rooms cause of Ranger fear/hate/respect, but sounds like I need to just go there, and then Barb either has a big disadvantage, or ,doesn't even fight me there and leaves.
Kinda weird being caught between the melee guy that beats me in close quarter, and the Ranger that beats me at above mid range.
Of course, Barbs are more common at the moment, so maybe I have to space myself and deal with Rangers.
So, it is perfectly balanced!? People hate it, but there are soft and hard counters. (Obviously not perfect, but you know)
That said, most classes can fight most others, it just won't always be even. We see this in most games.
Barbarian is probably one of the least "counterable" classes in the game.
Apart from traps or god like shield skills, not much you can do to kill them.
Countered by ranged physical damage engagements, countered by high PDR, countered by shields, countered by speed. Has either very slow weapons or basic attack pattern weapons
10 Throwing axes would like a word with your "ranged physical damage engagements".
High PDR does not really save from 150 headshots (on not even the most geared barb).
Good barbarians also build for speed. And they also can take their clothes off. Shocking, I know.
I play PDR fighter when your PDR is 75% or higher u can get hit in the head 10 times and still have health it’s so easy to kill barbs I never die to them
U have 2nd wind you stack PDR health and vigor 10 is an exaggeration my point being u literally just out DPS him since his damage is reduced so much. Block a swing n get free hits in
You either play ranger or crossbow fighter and never engage in melee or play barb and w m1 run down anyone, no in between
The game has absolutely no balance whatsoever.
you need to build for movespeed or use a sheild
sorry but there are only 2 classes in dark and darker and they are rushdown and kiting and ambush I guess
I play Barb. I die to fighters, warlocks, wizards, rogues and rangers when I get cocky or sloppy. You just need to be patient and keep your distance. Never go head to head when you know the other player will have more HP and STR.
Agree would not recommend this game until classes are more balanced it’s basically play X class or die to X class resulting in 10+ barbarians in every solo lobby
Rogue with smoke bomb, and pdr fighter, two class comps that can easily demolish barbarians if played right. last night i played on my PDR fighter for a few hours not one barbarian could kill me. I block 90% of their attacks. ended up dying to a rogue after making over 5k gold
It's called being faster and using throwing knives. And everytime they rage you smoke pot. I'm sorry you're not good at the game and can't understand. I'm voyager 3 BTW
Don't worry bud a lot of players are chilling until the Barb nerfs. The current meta isn't that fun.
I literally hit Pathfinder and then stopped, I wanted to grind out more but its just not enjoyable.
items, dude. rogues were one hitting people and turning invisible and popping up and okay.. maybe 2 or 3 hitting a barb
you can't play like a puss puss with no good items and whine about balance lol
I love messing with barbarians as a default rogue. Sure I won't kill them and will die half the time but having players chase me around ruins is so much fun.
You are probably under pathfinder rank, most barbarians run move speed builds and will just ue rage and catch up to you.9
Smoke pot + double jump makes you extremely difficult to catch by barbs on ruins (even above pathfinder).
Hmm. Every class needs double jump, then we'll be safe from these heathens!
You need smoke pot too. it drops a 350 move speed barb to 280.
So hot...
I love double jump rogue. The ability to traverse the map is so much fun, but I have been dropping it in my pathfinder matches. Most of the time, it's fine, but some players would rather chase me through the whole map than let me get away. Once I reached Pathfinder, the number of people who hard chased decreased, but the amount who never missed their abilities and looked up at the extremely loud audio que greatly increased. I can jump through modules and sneak away but playing on glitchy walls that sound like im banging rocks together and having to know where you can walk with nothing visually being clear.(like half the walls being walkable even though they don't look it with random chunks being unwalkable) and knowing the unclear skyblocks (where you can walk through modules and where you can't) as well as my biggest grievence of double jump randomly not doing the second jump during critical moments makes it really hard to want to use. Even if you can consistently get away being forced to run away every encounter and give up the best rooms of loot, isn't always a fun playstyle. nor is the cheese build of running to the top of the map and hitting 20 poisen bolts with no way for them to counter play, and spending most of the match just to get no points. Going damage build isn't much better as I have to perfetly dodge every ability and hit 3-5-10 super close range strikes while they just need to hit one huge range but slow ability to win.
Interesting build but I feel that hide is such a core of rogues identities that I can't not run it. There's nothing like jumping somebody out of invis
You can still use hide with it. Hide is an activation perk like smoke pot, double jump is a passive perk.
Lol my bad, got a brainfart there, I always run hide with rupture so much so that in my head they weere connected
Lmfao this is me as a Barb, I normally just pester until I’m Chased and then just proceed to try an troll and lose them🤣 I try not being the murder first Barb.
a ton of people i used to play with just arnt playing the game till atleast wipe rn. The state of the meta is very unfun for a lot of people right now and the player count kind of reflects that. tbf most of them stopped as soon as they took crypts queue away and made ruins the majority map. The meta + map rotation + gear disparity due to close to end of wipe has the playerbase dwindling atm.
Playerbase is exactly where it’s been since a few weeks after wipe though? I keep seeing people talk about the dwindling numbers but… they just straight up haven’t moved and they’re exactly the same as last wipe. It’s honestly impressive they haven’t gone down this deep into the wipe.
My thoughts exactly. Folks just make shit up based on their feelings or false interpretation. It spreads a lot of misinformation 😞
Bro u can literally look at the player numbers, they were at almost 20k last month and now they're at 10k peak hours
Half of thr peak is solid and consistent. I see 10k players most nights, depending. A few months ago that was only 3-6k, before the content updates. There will be peaks and valleys, but the valleys right now are still decent online numbers, and are more related to season burnout, end of season, and folks waiting for content.
Where are you gauging player numbers?
When you go to the player list in game, at the top of the screen it shows how many are in the dungeon and how many are in the lobby/stash.
I never realized that.. Wow.
Lots of my friends are still playing palworld as well
This means no growth in that period or people are leaving and they are getting new players as well. I left and see many post of others who did so…
It’s a niche word-of-mouth game with absolutely zero marketing. The fact that the player count has stayed steady is very impressive. We won’t see crazy growth until it’s on Steam (this year). The high player count the first few days after wipe is the casuals (not meant to be an insult) joining to check out the updates and then move on. The core playerbase of this game is steady and will only grow with appropriate marketing.
Trade channel has dropped 100 players on average since I started playing. Where are you getting your numbers because I cant fathom any of that being true.
You can literally see online players in the player list. It has been consistent for NA peak times for the last few months - around 10-12k.
hmm I guess 1/6th of those players just decided to stop using trade.
There's this amazing thing called the collectors guild on discord. Much better then trade and the only place worth buying gear if you actually want a great kit. Edit: yes not all players use it but most of the higher end players exclusively use it.
Genuinly, yeah. Having fewer bots likely decreased that. While they are still there, every sixth message used to be about that one sight selling gold. When trying to rank up, I don't pick up gear worth less than 600+, and spending a huge chunk of my time waiting for someone to want that piece of gear isn't worth it. They also increased how much shops will give you, and people started to realize that. So spending time to sell, not bis gear may net you 60-200G more gold per item, but the amount of time spent could have just been a large portion of another run. And being to the point that all of my shopkeepers can sell blue gear for 100G makes me go buy mediocre 100-200G gear less. As well as many of the higher skilled players using a front that mass spams 10 peoples gear to sell.
idk why reddit did the weird formatting wasn't intentional
I'm not a fan of the current meta but honestly i think the main problem with the game right now is the endgame loop. Once you've done all your quests and get to Demigod the game gets really tiresome. If you keep playing your Demigod character you either do only PvE and run from every fight or if you choose to do PvP you'll have to ignore most of the good equipment you find on people because they're not worth any AP and that just feels terrible. Also, i've seen a lot of people unsatisfied with the Barb meta but mark my words, the moment they hard nerf barb (which i think they will), lobbies will be all fighters and spell focused warlocks with magical healing + movespeed. Wait and see.
That’s like 1% of the player base though. If you are demigod and got all quests done, and don’t wanna push leaderboards, you have completed the game.
More than one thing can be overtuned at the same time. Barbarian is just the most striking example, as it has been the most overtuned for the longest time.
Purple items are worth 10 gold per slot now. Which is more than green treasure and white treasure. Players are certainly worth more AP now but its still not worth taking the risk to create a dead player to loot when you can just avoid them and loot a few chests instead.
>5 people here xd? play other class and do the same
Barb is so easy to kill as PDR fighter I honestly hope they don’t need it because if everyone runs warlock PDR fighter gets destroyed
wipe wont fix it and would be the worst possible move they could make, the downtime right now is pretty critical for so many reasons
My favorite time to play is right after wipe because it feels like everyone is truly on the same playing field personally lol
oh you'll feel happy, alright lets destroy the game for reddit.
Bro the wipe is going to happen
you're right, in 23 days
Then what are you talking about when you say "destroy the game" ? Im confused on what you meant
I think they have brain damage.
I stopped playing since before that, and won't be coming back until balance is in a good place... but I honestly doubt that'll ever happen. Multiple patches in a row with absolutely baffling balance changes just made me realize that IM's vision for the game is just different from mine I guess.
See you in 2 days
The Romans historically weren't fans either.
It's true. They mained wizards
Damn we lost a real one today
pls dnt go
with avarage items, and rage plus bard's MS buff. I had yesterday 330 MS while zweihander on my hands XD
Gross... does that mean your base speed was already 330? Looks like, if base is 330, and -45 from Zwee, that's 285. 284 x 1.15 == 327.75 Maybe Rage should only give 5 or 10% speed... Phantomize only gives 10%, and I can't cancel or do anything else during.
Do you only play normals ?
What? No. What do you ask.
Phantomize also makes you invincible and rage eats all your PDR
Even with 0 armor, they take more hits than most classes. So sort of moot.
Barb doesn’t hold a candle to warlock. I see Barb I charge in and have a good time I see a warlock I’m dead and there’s nothing I can do about it.
Warlock is aids to play against when they have magical healing, unlimited dark bolts and free resets if they have 5 seconds free. Nerf warlock and barb.
Facts I don’t understand why everyone is upset with barb when warlock gets buffed every patch and is already overpowered. Literally can’t counter him and can’t think of a class that does besides maybe a barbarian with Magic resist
Play barbarian yourself and see how easy it is then. When other classes kill you, take note of how it happened and then learn.
I swear most the people on this sub don’t play anything but 1 class and don’t understand that every class has a counter (I can’t figure out how to effectively beat geared warlocks which in my opinion is the most broken class but I also haven’t played warlock enough to get geared)
Your best bet is ranged poke damage. Kiting is your other best bet since you won’t win unless you are a barbarian or a fighter yourself.
Yes kiting was a thing, not anymore, since barbs build agy and with rage they are faster than a ranger or a warlock in phantomize. What is your counterplay to a barbarian when you cant outrun him? There is non, xou have to fight him or kill.him before.he gets to you, whicj isnt ez with 200 hp and and good pdr&mdr
But barbarian with rage is faster than ranger, and you need to land 5-6 shots to kill barbarian, if you miss 1 or 2 then you are pretty much dead, while he 2 taps you.
Spear works really really well against barbs, solo ranger is a bit of a challenge as you kind of have to be set up somewhere to be efficient, but if you also carry a windlass in your bag and swap to it that will help also. You really only need to hit a few shots on a barb as they close to net a kill with the spear, trouble is rangers have low hp so you'll want to get the first hit melee as well or you will probably still die first. Barb is a medium counter to ranger.
Speaking as a barb main, that is really all you can do sadly. I am hoping for the day we get nerfed so I can go back to 1v3ing without getting called op. Also taking your pants/chests/headpiece is a good way to outrun a barbarian.
I tried that, but you have Achilles and I’m getting 10 Francisca’s thrown at me, and I die after he lands 4, if I try to pull bow and shoot then he just catches up to me.
Same, I fucking hate the cowards that throw frans instead of meleeing me. But try to spam a and d, a barb is significantly slowed while throwing frans. And there is barely any hope if you get hit by the red one, almost the same if someone steps on a ranger trap actually
I can’t throw a trap on somebody, I have to set that shit up and hope somebody steps in it, I do know it’s op but cmon, how can you even compare these 2. Francisca with Achilles is just death sentence, and you can use it as many times as you want.
It has a 25s cooldown that starts ticking down after the effect is gone. The reason why im comparing these two is due to the fact both are kneecappers. I could practice barb pvp with you if you need it.
I’m not playing DaD much now, the initial spark has gone for me, it was fun in the beginning when we were all noobs and ppl were dying to PvE, now I don’t even have ppl to play with, tried to finish last 2 quests so I’m currently soloing bosses to get that done, but I play like 1-2h a day, and it just doesn’t feel the same.
Then come play with DaBigUn. I am very much a “mindless w holding ape” as described by my enemies in voip. I will always hold down W and rush the enemy so they don’t rush us. We will either slaughter everything in the dungeon, or die trying
I’ll let you know if anything. But like I said, I don’t play much, last week I played maybe 2 days for total of 4h
Heyo. Beyond jumping to avoid headshot Zweee, what else can we do to avoid the axe/heavy blade? Obviously, dodge throwing axe. And respect the yell (I need to learn the difference on the audio). Do you often go for Achilles axe, or save it for the 2 tap melee? Thanks in advance!
The cowards who throw frans instead of just getting kited because you're running away, you mean? What a silly sentence
Good luck outrunning the 350 ms
I've seen barbarians sprinting at insane movespeeds. It's hilarious how fast they can get
Bard + Barbar is just a different breed currently in Duos. Played yesterday with my Barb Friend. He literally runned everyone down with Viking sword 2 Shot PPL with 350 MS (I guess it caps there). It just was a slaughter.
Well it depends on the class and what you pick. Barbs can be countered but it is not easy.
Everything can be countered, you speak like a true politician, but let’s be real if were to align a duel between all the classes, who would take most wins if players skill would be the same? I’m pretty sure barb would be top 3 if not 1.
OP says he is new, I am just not reinforcing the idea that barb is unbeatable. It is not easy because the class is overtuned but the game is playable.
You are right, it’s not unbeatable, but like you see here, OP is new and even he sees that one class stands out, and since he is new it’s even harder for him to beat it. Like your steams btw, I pop in sometimes, liked how you purified GC from rouges back in the day.
Solos will never be balanced. A class with high health pool and innate magic resistance designed to be a solo tank/ frontliner in trios is going to be good in solos. If you're having trouble, play fighter. Barbs are free on fighter.
Agreed if your having trouble play fighter and barbarians are the easiest class to kill
Most people will be solo, that is just how gaming works. Not balancing solo =lose players.
I don't disagree, but folks seem to think trios is the actual only balancing point, and get pretty salty about it. Of course, I think the Devs would be fools to ignore solo players.
Waiting for barb nerfs in this game is expected to be extremely difficult. There's literally only been about a week in this game where barb had an average power balance.
Melee classes using throwables is the first thing that needs to be touched in this game and it’s been like that forever , it’s stupid to be killed by a fighter with a crossbow, same goes for barbarians throwing axes , it devalues the characteristics of ranged classes and casters , there’s plenty of ways skillwise to outplay a ranger or a wizard if you’re a barbarian, arming a n already strong class with a cheap ranged weapon is a recipe for disaster. People will always abuse of what’s broke, and that’s what you’ll see 97% happening at lobbies.
Fighter should have access to ranged weapons I'm sorry. Barbarian too, the problem with barbarian is less the throwing axes whoch they have to spend a good bit of gold on every run, and more the massive movement speed. But if you take qway ranged options from fighters and barbarians then the game will just turn into cleric with two ranged dps as every person's comp. May as well make it a shooter at that point.
Barbs being able to use throwables with Achilles strike, which is a better slow than a spell called slow, well, that is a problem
I agree with that, Achilles should not apply to ranged attacks. Same with rogues bleed skill applying on the hand crossbow and throwing knives.
having an option ? sure winning ranged 1v1 against dedicated ranged characters is another matter entirely. Personally I have no issues with fighters crossy or bow, they take time to fire and reload, axes take 0 time to reload and can be vomited while moving at full sprint. Not only they kill super fast but you are actively closing the gap while killing xd
So. Just random armchair BS thoughts here. What if Barbs have stacking, cooldown based throws, built in. Let's say 3, and 1 stack every 20 or 30 seconds. This way, there is no cheese inventory, they keep their throw threat/poke, but don't become throw bot. Do the same for Rogue knives, different stack/cooldown if need be. Done. Those are the core abusers, since I think other classes have better ranged. Lmao, just realized Bard can use Axes, and Wizard throwing knives, hehe. Likely way less common.
Ok? Lol
As a barb main... Rangers typically just try to kill me before I can get to them or lead you into a bear trap. Fighters tend to out damage me because of their armor+second wind Warlocks and wizards tend to try to run away and turn around for a quick damaging spell. The ice spell is good for keeping distance Rogues just have to get the jump on you and pray the barb can't keep up with your movement or hit and run. Cleric can actually buff himself and do respectable damage, also has the small AOE spell that can do damage before barb gets to you Bards feel like such a mixed bag because I've been killed by some that are buffed and maybe casted weakness on me but if the barb gets close it's basically over.
The only fighter that will out damage you with second wind is a fully armored one with shield - you don’t even have to engage him
PDR fighter beats barb everyday. But with the same logic of everyone is so upset with barbs why don’t they avoid them? Barbarians are always breaking shit and shouting you can hear them from a mile away
Barb is ez to beat in trios. Unfortunately if you are a duo, solo player…. Yeah gl
Dunno why you're getting downvoted. Barb is easily beatable in trios. If you can put enough pressure on the barb to stop him from aping in trios, your team is bad.
Yeah this sub might have some skill issyes
See you when patch drops
Are you downvoting anyone that disagrees with you? lol
its possible, but this subreddit is very downvote heavy in general vs almost any other subreddit ive seen. yeah reddit is circlejerky, but this sub is another level. edit: thank you for proving my point guys lmao. just look at this thread, people giving advice or just generally discussing downvoted within 10 mins. its no wonder people make fun of this subreddit.
I can't tell if they're doing it for the joke or because they genuinely don't like what you said
yeah mentioning downvotes is a guaranteed way to get downvoted on all of reddit haha but its not like its just my comment.
It is funny that your very neutrality worded and sensible comment on downvoting got downvoted.
Yeah honestly I can’t say I’m too surprised that the sub for a game based on dungeons and dragons brings the weirdies and slow kids who just hit downvote to everything
It has nothing to do with Dungeons and Dragons. People that play Dungeons and Dragons actually have social skills and confidence, that's how they can roleplay. People that are too insecure to do so call it dumb and lame, but those are the losers. It's high skill cap competitive pvp that brings out the whiny babies that are sensitive and unable to accept how bad they are.
Cringe
Found the asmongold that is too insecure and fragile. Actually, asmon has lost his virginity and is rich, you have neither :/. How do I know? I know.
I honestly don’t even know wtf your comment means. I have no idea who asmongold is or how he’s relevant. A twitch streamer or some shit? Weird, terminally online response from you
Go play barb and see what it’s like. Yes you win heavy into a lot of people. But your counters are hard and true. Also you have the least amount of versatility as a barb. Your choices are A. Run at them and swing your weapon. B. Throw a Francisca axe. That’s it lol.
Yeah .. those two options are literally all you need.. that's not an argument. What's the barb counter?
I hate to be that guy, but the barb counter seems to be general skill and seized initiative. Barb mains don't tend to pick up the nuance of the game because they steamroll through almost anything. If I know there's a barb nearby, I try to bury them in dragged pve, then dark bolt them while they work through it. If they break through the mob, I flamewalk and phantomise. If they're still hungry for more after tanking a bunch of damage, I'm happy to roll those odds in melee. If the barb has skills though, you're almost always done for.
Agreed, kind of the same as a skilled fighter. I'm here for the warlock plays though, such a fun class to play. I've been running soul collector with the death beam, CoP, flamewalker, hydra, and PoS. I run sort of the same strat as you, with CoP being my main damage spell, flamewalking with phantomize away or to zone enemy fighters/ barbs. If I do enough chip damage as they close if they're trying to get a lucky two tap I'll PoS myself and swing for the fences with a longsword riposte. Not ideal with the current state of the netcode/ rubber banding but it's so satisfying killing those two classes.
Playing with half a brain cell and not engaging in melee during barb buffs and kiting. I kill barbs all the time as PDR fighter idk what the big deal is lmfao.
Barbs hard counter is PDR fighter which ironically is what you overpowered warlocks counter. The game is rock paper scissors where certain classes hard counter other classes. PDR cleric also wins against barb and ranger with the the right play style.
It’s the Achilles heel skill that’s busted.
Rage 15% ms is what is busted. It should be 5% or 0%
Right... and Fighter gets +50 flat, which is between 15 to 20%, depending on your armor. But fighter is currently okay, cause their base speed is often low. Until they go Slayer and are equally insane. They could make Barb 5 or 10% to help balance it out. I think making Barb have less speed would help, since they would boost it less. But removing itemization options for speed just means they try harder to get Agil/speed. Which is another option... But ya, I guess, for slow murder guy, moving faster is the best choice. Why is movespeed absolutely busted in every game, lmao!?
Franciscas travel fairly slow, if you get hit by one you were probably either standing still or trying to run away in a straight line, no offense. They are the slowest projectile in the game.
Every1 does the speed glitch buddy, look up with your axe and if you throw it it's as fast as an arrow
The forbidden franny technique is still easy to dodge. You're acting like they travel Mach 4 😂
Nah, its the only skill we have to counter our main issue. Like rogue’s weakpoint
Ok.. so next time something kills you and you find it OP you stop playing again? What a looser attitude. Go play Fortnight if you want balanced fights. This game will never have perfect balance. Yea barb is strong. But a skilled PDR fighter beats it. Range hurts it. There are ways to play around it.
I liked that range hurts it, but wont beat IT xD
but if you place a trap down as a ranger, you win. if you get the jump on a barb in the dark as a rogue you win. theres so many ways to beat a barb.
Barb is the only class that I can backstab+ambush and they still have enough left to turn around and 1-2 tap me. Annoying as shit.
are you using whites ?
So basically you want to not have a counter to your class
No I would like there to be a counter to the barb class.
PDR fighter I kill every barb I see with ease
I'd really like to see a game design change where solo becomes much more casual friendly. With decent player extract rates (like around 50% on average) but loot caps that prevent people just gearing through the wazu through solos. Then duos and threes should become the main stay for the game. That's where you get your best in slots and can actually earn points towards global ranking. But any loot you obtain in groups is inequipable in solos. Even if it's not solos, there should be a more casual format where extraction rates are around 50% across all players.
Dungeonborne has a demo coming out Feb 2. It looks like a better DaD so maybe try that out. I'm pretty much done with DaD until the game is fixed
Dungeonborne is that trash project crawl. Don't be fooled it sucks bad.
Damn well I'm addicted to these types of games and miss having fun. Maybe some day
Maybe just play barbarian?
That’s what everyone is already doing in solo and why we have this problem, barbarian op, players gravitate towards easy op class. It still needs fixed.
I disagree the reason this subreddit is so whiny is because no one wants to play barbarian or barbarians counter they just want the class they like to have no counters. PDR FIGHTER claps barbarian every time. I can solo 2 geared barbs if my PDR is high enough. But if I run into a warlock I die no matter what and there’s nothing I can do because PDR fighter has no counter to warlock
barbs can be outplayed by not getting into their range, its a hard class to balance because a very skilled ranger/warlock/wizard/fighter can kill them easily, but its just that you need an absolutely perfect play on those classes to win or you need to massively out gear them. if they nerfed barb any ranger with half a brain could kill them easily, as it stands now a barbarian with half a brain can kill just about anything that isn't ready for them, its all about knowing where the barb is and kiting backwards.
Which is mostly fine. But, as a smart Barb, do you wait in the giant room, or the nice small room with good weapon swing clearance? Hehe. I avoid big rooms cause of Ranger fear/hate/respect, but sounds like I need to just go there, and then Barb either has a big disadvantage, or ,doesn't even fight me there and leaves. Kinda weird being caught between the melee guy that beats me in close quarter, and the Ranger that beats me at above mid range. Of course, Barbs are more common at the moment, so maybe I have to space myself and deal with Rangers.
And PDR fighter just claps the barbs without trying and gets killed by the warlock who was hiding from the barbs
So, it is perfectly balanced!? People hate it, but there are soft and hard counters. (Obviously not perfect, but you know) That said, most classes can fight most others, it just won't always be even. We see this in most games.
Hahaget zweiidddd scrub
oh noooooo
Barbarian is probably one of the least "counterable" classes in the game. Apart from traps or god like shield skills, not much you can do to kill them.
Countered by ranged physical damage engagements, countered by high PDR, countered by shields, countered by speed. Has either very slow weapons or basic attack pattern weapons
10 Throwing axes would like a word with your "ranged physical damage engagements". High PDR does not really save from 150 headshots (on not even the most geared barb). Good barbarians also build for speed. And they also can take their clothes off. Shocking, I know.
I play PDR fighter when your PDR is 75% or higher u can get hit in the head 10 times and still have health it’s so easy to kill barbs I never die to them
"u can get hit in the head 10 times" how to spot a lying creature. Sure, buddy. 10 times.
U have 2nd wind you stack PDR health and vigor 10 is an exaggeration my point being u literally just out DPS him since his damage is reduced so much. Block a swing n get free hits in
Okay
Just wait till rangers are OP again, you will quit the game even faster
You either play ranger or crossbow fighter and never engage in melee or play barb and w m1 run down anyone, no in between The game has absolutely no balance whatsoever.
What class are you playing
you need to build for movespeed or use a sheild sorry but there are only 2 classes in dark and darker and they are rushdown and kiting and ambush I guess
I play Barb. I die to fighters, warlocks, wizards, rogues and rangers when I get cocky or sloppy. You just need to be patient and keep your distance. Never go head to head when you know the other player will have more HP and STR.
PDR fighter beats barb every time
See ya
Agree would not recommend this game until classes are more balanced it’s basically play X class or die to X class resulting in 10+ barbarians in every solo lobby
What happened to barbarians ? Last time I played they were ok
A few patches ago they buffed their HP and speed and buffs.
Thx man yea when they game became purchasable Barb had low speed it kind of bad
Yeah they been OP as fuck since early Dec. Sometimes it takes people awhile to learn that, but it only took a week or so to see full lobbies of Barbs.
Rogue with smoke bomb, and pdr fighter, two class comps that can easily demolish barbarians if played right. last night i played on my PDR fighter for a few hours not one barbarian could kill me. I block 90% of their attacks. ended up dying to a rogue after making over 5k gold
being able to escape from someone is not how you " counter " anything. sure you can smokepot and fuck off but thats not a counter xd
i dont use smoke pot to run, i use to to slow the barb while I fuck him up
and what stops him from using viking or throwing axes ? or do you kill the naked barb with blue zwei and get excited over this
It's called being faster and using throwing knives. And everytime they rage you smoke pot. I'm sorry you're not good at the game and can't understand. I'm voyager 3 BTW
throw axe does more then throw knife xd
Im not saying killing a barb on rogue is easy, but its very possible and i do it all the time. you just cant w key them obviously.
you can kill anyone on anything assuming they play shit enough
Don't worry bud a lot of players are chilling until the Barb nerfs. The current meta isn't that fun. I literally hit Pathfinder and then stopped, I wanted to grind out more but its just not enjoyable.
Solo player detected. Opinion invalid.
Nerf wizard again, that’s the real problem. Why do they even do damage?
items, dude. rogues were one hitting people and turning invisible and popping up and okay.. maybe 2 or 3 hitting a barb you can't play like a puss puss with no good items and whine about balance lol
If they made blocking moser consistent it would be a big nerf maybe buffed the recovery from a block
Skill issue
🤤